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    Multi Game 2 barnee Trout vs Alex Panzer

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    • T Online
      Trout @Panzerstahl-Helm 0
      last edited by

      @Panzerstahl-Helm-0 Nice win down in Burma. Emperor has requested a back brief from Tojo as to what went wrong

      B 1 Reply Last reply Reply Quote 1
      • B Offline
        beelee @Trout
        last edited by beelee

        @Trout said:

        from Tojo as to what went wrong

        he listened to his German adviser πŸ™‚ lol

        He's persona non grata now and he's concerned they're not gonna fuel his plane all the way full lol

        Edit
        that's right Italia already conquered by his buddy adolhp πŸ™‚ @alexander ANZC up

        Edit 2
        @panzerstahl-helm-0

        Guten Morgen Herr Panzer

        I believe Uncle Sam should have only the 1 AC in 2nd AF. The first won was killed in the Battle of Gibralter

        Screenshot from 2026-08-20 00-43-17.png

        You can see the casualties bottom right, so when the Orange AC was killed the Blue one in the Box also needed to be removed. Currently there are 2 Blue ones in the Box.

        You did buy another that same turn as the GIB attack but I didn't see any others bought since then. It is confusing and to make matters worse, if you already have the USA limit of 2, it won't let you buy another, which maybe you would have wanted to.

        Anyway, does the above seem correct to you ? USA would just have the 1 AC in 2nd AF ?

        So currently 2nd AF has 3 Ftrs led by a AC. To activate, you'd draw the Orange wingtips for FTrs and Orange Nose for AC from the Overflow Box.

        If deactivated as in going to multiple targets, you'd fly the regular Ftrs out of the 2nd AF Box as well as it's AC but if the AF is active and suffers battle casualties, you also have to kill off the corresponding inactive Planes in the AF BOX

        Confused yet πŸ™‚

        1 Reply Last reply Reply Quote 0
        • Panzerstahl-Helm 0P Offline
          Panzerstahl-Helm 0 @beelee
          last edited by

          @beelee @alexander @trout

          Good morning.
          I forgot to move 4 UK fighters from India to Eastern Persia.
          I will do so once I am back home.

          @beelee said:

          @Panzerstahl-Helm-0

          rightarm.png

          Haven't seen D-Day in a while πŸ™‚
          The Armored Inf shoulda been 1 dice not 3 but that's OK because they all missed, unless you wanted to hook the Arty up with it for a 3 hit, but then the first roll was a 5 so it woulda missed anyway.

          They knew there was something wrong in the setup and intenionally missed. I noticed that the D-Day token switched to the Turn year token. maybe that is wjat messed up the D-Day setup . Or I just did it wrong. Anyway, it was not a battle with an uncertain outcome.

          Edit
          Wow -8.00 doesn't look good for Tommy. Monty musta been in charge.

          Yea, they did below average on their Burma battle.... but got it done fortunately. the test turn went way better.

          Edit 2
          You shoulda activated the AC to Orange nose. Didn't matter as you whacked the Elite. Wow he was a badass and got 2 hits. I hate it when those ckskrs do that lol

          I couldn't find the AF Commander so I just send in the regular fighters. was enough to kill the elite. I wasn't happy that that sucker got a double hit.
          Is there a chance to change the colors of the menu and also to arrange the overview of units in TripleA ?
          Having them categorized in Land, Sea, Air units plus facilities would make things easier. furthermore I would like to have a lighter color for the while TripleA.

          BR

          B 1 Reply Last reply Reply Quote 1
          • B Offline
            beelee @Panzerstahl-Helm 0
            last edited by beelee

            @Panzerstahl-Helm-0

            Guten Tag

            Yea I moved the later time dates to D-Day. I never tested D Day to see if it affected it. I wouldn't think that it would but will check.

            So the AF Commanders are in the Overflow Box. That way you don't need to edit them in and out all the time. You can just grab them in edit move phase.

            I still haven't figured the best system for them and there are multiple ways to do it. If activating and deactivating constantly, for offensive purposes, I find it better to have a set of Active and Inactive both in the Box.

            Yea the problem is that when new units get added later in the game they will always move to the last spot in the Purchase Table.

            "... would like to have a lighter color for the while TripleA." Not quite sure what you're referring to here.
            You can customize the units or the map Territories themselves. It doesn't affect your opponents look.

            Edit
            Just reread your post. Yea so if it replaced the D-Day token that wouldn't be good as one would have to edit the token in. Without the Token certain triggers won't fire if I remember right.

            Also I noticed in my game with Trout that the Hvy Bmbrs are not receiving +2 on their SBR's. I will fix both and the Tournament TT before Tourney play starts. I believe Oct 31 for the start date ?

            Gonna get real busy now but I can compartementalize a couple hours a day for triplea still.

            My mind is starting clear a little finally. The air purifier should help a lot hopefully.

            Edit 2
            I think it should still work as before. Not perfect but to triplea limitations. D-Day that is. You move the Token from the Late 44 TT in NCM for USA and place it in the D_Day TTy where the USA Units have moved and most of them will change to UK then.

            From Game Notes

            Screenshot from 2026-08-20 09-17-31.png

            Wish one could make the font bigger for the help thingy.

            Edit
            So I think the D-Day Token gets moved to EUSA in NCM and that triggers the switch to UK of the USA units in the D-Day Box.

            I will clarify the Notes

            A 1 Reply Last reply Reply Quote 0
            • A Offline
              Alexander @beelee
              last edited by

              @beeleeAnzac and France are quick

              exp-game-2-multi-apbt-az-fr-20.tsvg

              Purchase Units
              ANZAC buy 1 Escort, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
              Combat Move
              Resetting and Giving Bonus Movement to Units
              1 transport moved from 45 Sea Zone to 54 Sea Zone
              Combat
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              Non Combat Move
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
              4 air_transports moved from Queensland to Sumatra
              1 fighter moved from Queensland to 54 Sea Zone
              1 air_transport moved from New Guinea to Queensland
              Cleaning up during movement phase
              Place Units
              1 Escort and 1 carrier placed in 54 Sea Zone
              1 infantry placed in Queensland
              ANZAC undo move 2.
              ANZAC undo move 1.
              1 carrier placed in 54 Sea Zone
              1 artillery and 1 infantry placed in Queensland
              1 Escort placed in 62 Sea Zone
              Turn Complete
              ANZAC collect 14 PUs; end with 14 PUs
              Combat Move
              Resetting and Giving Bonus Movement to Units
              Combat
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              Non Combat Move
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
              Cleaning up during movement phase
              Turn Complete
              
              B 1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @Alexander
                last edited by beelee

                @Alexander

                Good Afternoon

                Game History

                Round: 21
                
                    Research Technology - Germans
                
                    Purchase Units - Germans
                        Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                        Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                        triggerAttachmenEarly1950EXP43Invert: has removed 1 Late1949_red owned by Changer in D-Day
                        triggerAttachmenEarly1950EXP43Invert: Changer has 1 Early1950_red placed in D-Day
                        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Germans buy 1 Escort, 1 GermanUBoat, 1 LuftwaffeAce, 4 TotalWarAirTrprts, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 aaGun, 1 elite, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
                
                    Combat Move - Germans
                        Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                        Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                            EDIT: Germans takes Alexandria from British
                            EDIT: Germans takes Trans-Jordan from British
                            EDIT: Changing ownership of Alexandria from Germans to British
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        1 mech_infantry moved from Belarus to Smolensk
                        1 mech_infantry moved from Smolensk to Vologda
                              Germans take Vologda from Russians
                        1 Panzer_Grndrs, 1 armour and 1 mech_infantry moved from Belarus to Bryansk
                        EDIT: 1 1stLuftflotten moved from Belarus to 1st Luftflotten
                        EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 1st Luftflotten to Bryansk
                        1 Panzer_Grndrs moved from Bessarabia to Rostov
                              Germans take Rostov from Russians
                        2 Me_262s moved from Western Germany to Holland Belgium
                        1 bomber moved from Western Germany to Normandy Bordeaux
                        EDIT: 1 Waffen_Para moved from Libya to Trans-Jordan
                        EDIT: 1 2ndLuftflotten moved from Southern Italy to 2nd Luftflotten
                        EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 2nd Luftflotten to Normandy Bordeaux
                        1 King_Tiger and 2 infantry moved from France to Normandy Bordeaux
                        1 infantry moved from Southern France to Normandy Bordeaux
                        1 armour moved from Western Germany to Holland Belgium
                        2 infantry moved from Western Germany to Holland Belgium
                        1 Panzer_Grndrs and 1 SP_Artillery moved from Germany to Holland Belgium
                        EDIT: 1 1stWaffenArmy moved from Western Germany to 1st Waffen
                        EDIT: 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry moved from 1st Waffen to Normandy Bordeaux
                        EDIT: 1 1stPanzerArmy moved from Western Germany to 1st Panzer
                        EDIT: 1 Panzer_General and 5 armour moved from 1st Panzer to Western Germany
                        EDIT: 5 armour moved from Western Germany to Normandy Bordeaux
                
                    Combat - Germans
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                        Battle in Bryansk
                            Germans attack with 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Panzer_Grndrs, 1 armour and 1 mech_infantry
                            British defend with 2 mech_infantrys
                                Germans roll dice for 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Panzer_Grndrs, 1 armour and 1 mech_infantry in Bryansk, round 2 : 6/9 hits, 4.67 expected hits
                                Russians roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                                2 mech_infantrys owned by the British lost in Bryansk
                            Germans win, taking Bryansk from Russians with 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Panzer_Grndrs, 1 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                            Casualties for British: 2 mech_infantrys
                        Battle in Holland Belgium
                            Germans attack with 2 Me_262s, 1 Panzer_Grndrs, 1 SP_Artillery, 1 armour and 2 infantry
                            British defend with 2 UK_LCVs, 1 artillery and 3 infantry
                                Germans roll dice for 2 Me_262s, 1 Panzer_Grndrs, 1 SP_Artillery, 1 armour and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 3.00 expected hits
                                British roll dice for 2 UK_LCVs, 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                                2 infantry owned by the Germans lost in Holland Belgium
                                3 infantry owned by the British lost in Holland Belgium
                                Germans roll dice for 2 Me_262s, 1 Panzer_Grndrs, 1 SP_Artillery and 1 armour in Holland Belgium, round 3 : 4/5 hits, 2.67 expected hits
                                British roll dice for 2 UK_LCVs and 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                                1 SP_Artillery owned by the Germans lost in Holland Belgium
                                2 UK_LCVs owned by the British and 1 artillery owned by the British lost in Holland Belgium
                            Germans win, taking Holland Belgium from British with 2 Me_262s, 1 Panzer_Grndrs and 1 armour remaining. Battle score for attacker is 9
                            Casualties for Germans: 1 SP_Artillery and 2 infantry
                            Casualties for British: 2 UK_LCVs, 1 artillery and 3 infantry
                        Battle in Normandy Bordeaux
                            Germans attack with 1 GAirCommanderMe_262, 1 King_Tiger, 3 Me_262AFs, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 bomber, 3 infantry and 1 waffen_infantry; Changer loiter and taunt
                            Changer defend; British defend with 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry; Americans defend with 1 ArmoredInfantry and 1 Eliteusa_armour
                                Germans roll dice for 1 GAirCommanderMe_262, 1 King_Tiger, 3 Me_262AFs, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 bomber, 3 infantry and 1 waffen_infantry in Normandy Bordeaux, round 2 : 8/20 hits, 9.50 expected hits
                                Americans roll dice for 1 ArmoredInfantry, 1 Eliteusa_armour, 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry in Normandy Bordeaux, round 2 : 4/14 hits, 5.17 expected hits
                            Units damaged: 1 King_Tiger owned by the Germans
                            1 King_Tiger owned by the Germans transformed into 1 Tiger_Damaged owned by the Germans in Normandy Bordeaux
                                3 infantry owned by the Germans lost in Normandy Bordeaux
                                1 artillery owned by the British and 7 infantry owned by the British lost in Normandy Bordeaux
                                Germans roll dice for 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Tiger_Damaged, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 bomber and 1 waffen_infantry in Normandy Bordeaux, round 3 : 12/17 hits, 9.00 expected hits
                                Americans roll dice for 1 ArmoredInfantry, 1 Eliteusa_armour, 7 UK_LCVs, 1 artillery and 1 elite in Normandy Bordeaux, round 3 : 3/6 hits, 2.50 expected hits
                                3 armour owned by the Germans lost in Normandy Bordeaux
                                7 UK_LCVs owned by the British, 1 Eliteusa_armour owned by the Americans, 1 ArmoredInfantry owned by the Americans, 1 artillery owned by the British and 1 elite owned by the British lost in Normandy Bordeaux
                            Germans win, taking Normandy Bordeaux from Americans with 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Tiger_Damaged, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 2 armour, 1 bomber and 1 waffen_infantry remaining. Battle score for attacker is 32
                            Casualties for Germans: 1 King_Tiger, 3 armour and 3 infantry
                            Casualties for British: 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry
                            Casualties for Americans: 1 ArmoredInfantry and 1 Eliteusa_armour
                
                    Non Combat Move - Germans
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Changing ownership of Tunisia from Americans to Germans
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                        EDIT: Adding units owned by Germans to 1st Waffen Panzer: 1 waffen_PG_Active
                        EDIT: Turning off Edit Mode
                        Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Bessarabia
                        Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Smolensk
                        Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone
                        Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                        Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                        1 aaGun moved from France to Normandy Bordeaux
                        2 Me_262s moved from Holland Belgium to Southern Italy
                        EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Normandy Bordeaux to 2nd Luftflotten
                        EDIT: 1 2ndLuftflotten moved from 2nd Luftflotten to Western Germany
                        EDIT: 1 Waffen_Oberst moved from Normandy Bordeaux to 1st Waffen
                        EDIT: 1 Waffen_Oberst_5 moved from 1st Waffen to Normandy Bordeaux
                        EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Bryansk to 1st Luftflotten
                        EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Smolensk
                        1 LuftwaffeAce moved from Germany to Smolensk
                        1 Escort_Convoy moved from 112 Sea Zone to 110 Sea Zone
                        1 Escort moved from 97 Sea Zone to 92 Sea Zone
                        1 infantry moved from Libya to Tunisia
                        1 armour moved from Belarus to Archangel
                        1 1stWaffenPnzrArmy, 1 Waffen_Para, 1 aaGun, 1 armour and 1 waffen_infantry moved from Belarus to Smolensk
                        1 Elitewaffen_panzer, 1 SP_Artillery, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to Smolensk
                        1 G_Rail moved from Germany to Eastern Poland
                        1 G_Rail and 1 Waffen_Hvy_Tank moved from Eastern Poland to Smolensk
                        1 G_Rail moved from Germany to Western Germany
                        1 G_Rail and 1 Waffen_Hvy_Tank moved from Western Germany to Smolensk
                        2 G_air_transports and 1 aaGun moved from Western Germany to Smolensk
                        EDIT: 1 Panzer_General moved from Western Germany to Smolensk
                        1 aaGun moved from Eastern Poland to Belarus
                        1 mech_infantry moved from Baltic States to Smolensk
                        1 Europe_Rail and 1 infantry moved from Germany to Bessarabia
                        1 aaGun and 1 elite moved from Poland to Eastern Poland
                        2 armour moved from Poland to Belarus
                        1 King_Tiger moved from Germany to Western Germany
                        2 infantry moved from Norway to Finland
                        1 elite and 1 infantry moved from Germany to Poland
                        1 infantry moved from Eastern Poland to Baltic States
                        1 infantry moved from Northern Italy to Southern France
                        1 G_air_transport moved from Southern Italy to Western Germany
                        1 German_LCV moved from Germany to Western Germany
                        1 bomber moved from Normandy Bordeaux to Western Germany
                
                    Place Units - Germans
                        1 GermanUBoat and 1 transport placed in 97 Sea Zone
                        1 Escort placed in 112 Sea Zone
                        4 TotalWarAirTrprts, 6 TotalWar_Tanks and 1 aaGun placed in Western Germany
                        1 infantry placed in Southern Italy
                        1 LuftwaffeAce, 6 TotalWarMechInfs, 1 elite and 1 infantry placed in Germany
                        Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: has removed 4 TotalWarAirTrprts owned by Germans in Western Germany
                        Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany
                        Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany
                        Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: Germans has 4 G_air_transports placed in Western Germany
                        Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany
                        Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany
                
                    Turn Complete - Germans
                        Trigger Germans RemoveConvoySZ110: has removed 1 Escort_Convoy owned by Germans in 110 Sea Zone
                        Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone
                        Trigger Germans RemoveConvoySZ110: Germans has 1 Escort placed in 110 Sea Zone
                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                        Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone
                        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                        Germans collect 73 PUs; end with 73 PUs
                        Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 85 Optional[PUs]
                        Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 90 Optional[PUs]
                        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 95 Optional[PUs]
                        Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 98 Optional[PUs]
                        Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs
                

                Combat Hit Differential Summary :

                Americans regular : -0.67
                Russians regular : -0.67
                Germans regular : 4.17
                British regular : 1.33
                

                Forgot to take Tunis hence the edit. Also if you decide to strike Smolensk 1st SS Pnzr will activate. A red dot a blue dot and 2 SS Pnzrs. 1st Luft will be inactive.

                Also the PG didn't A Trprt. I think i have already fixed that but I'll check.

                Edit
                I forgot to remove the 2nd USA AC from 2nd AF that was killed in the GIB battle.

                Edit 2
                I guess Patton and Monty were getting Chummy πŸ™‚ I moved Patton to 1st USA Tank and Monty back to his Box. Put a Active and Inactive Patton in the Box.

                You can activate 1st AF or 1st USA Tank but not both in the same battle.

                exp-game-2-multi-apbt-az-G 21edit2.tsvg

                Edit 3
                @panzerstahl-helm-0 I think you said 3 India Air to Persia ? I will check your earlier post and adjust.

                OK it was 4 Ftrs
                exp-game-2-multi-apbt-az-G 21edit3.tsvg

                Edit 4
                @alexander @trout @panzerstahl-helm-0
                A full Decade of War lol

                Screenshot from 2026-08-21 16-32-37.png

                We mst have killed 100 million easy by now πŸ™‚

                A 1 Reply Last reply Reply Quote 0
                • A Offline
                  Alexander @beelee
                  last edited by

                  @beelee The USSR is bracking for what is to come

                  exp-game-2-multi-apbt-az-r-21.tsvg

                  Purchase Units
                  Setting uses for triggers used this phase.
                  Russians buy 1 TankDestroyerFS, 1 Tank_General, 1 elite and 4 infantry; Remaining resources: 1 PUs; 0 AirLendLease; 0 TankLendLease; 
                  Combat Move
                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                  Setting uses for triggers used this phase.
                  Resetting and Giving Bonus Movement to Units
                  Cleaning up during movement phase
                  2 infantry moved from Volgograd to Kazakhstan
                  1 elite moved from Novosibirsk to Vologda
                  1 guard_infantry moved from Novosibirsk to Vologda
                  1 FighterAce, 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
                  Turning on Edit Mode
                  EDIT: Adding units owned by Russians to 1st AirFleet: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                  EDIT: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF moved from 1st AirFleet to Vologda
                  Combat
                  EDIT: Battle in Kazakhstan
                  Battle in Vologda
                  Recording Battle Statistics
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  Non Combat Move
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                  Turning on Edit Mode
                  EDIT: Removing units owned by Russians from Vologda: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
                  EDIT: Turning off Edit Mode
                  1 1stAirFleet moved from Russia to Vologda
                  1 1stAirFleet moved from Vologda to Russia
                  1 FighterAce, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
                  1 Russian_Rail moved from Russia to Caucasus
                  1 elite moved from Russia to Tambov
                  1 Russian_Rail and 1 infantry moved from Caucasus to Nenetsia
                  1 guard_infantry moved from Russia to Novosibirsk
                  2 armour moved from Urals to Russia
                  1 russian_para moved from Russia to Caucasus
                  1 Russian_Rail moved from Russia to Caucasus
                  1 Russian_Rail and 1 aaGun moved from Caucasus to Russia
                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Nenetsia
                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
                  Setting uses for triggers used this phase.
                  Cleaning up during movement phase
                  Place Units
                  1 TankDestroyerFS, 1 Tank_General and 1 elite placed in Russia
                  1 infantry placed in Volgograd
                  1 infantry placed in Caucasus
                  2 infantry placed in Russia
                  Turning on Edit Mode
                  EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3 and 5 armour
                  EDIT: Removing units owned by Russians from Russia: 1 Tank_General and 5 armour
                  EDIT: Removing units owned by Russians from Russia: 1 1stCorps
                  EDIT: Adding units owned by Russians to Russia: 1 1stSovietAG
                  EDIT: Adding units owned by Russians to 1st Army Group: 1 1stCorps, 1 1stTankArmy, 1 Elitearmour, 2 SP_ArtilleryUSSRs, 1 TankDestroyerFS, 5 armour and 1 elite
                  EDIT: Removing units owned by Russians from Russia: 1 Elitearmour, 2 SP_ArtilleryUSSRs, 1 TankDestroyerFS, 5 armour and 1 elite
                  EDIT: Turning off Edit Mode
                  Turn Complete
                  Russians collect 18 PUs; end with 19 PUs
                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs
                  
                  T 1 Reply Last reply Reply Quote 1
                  • T Online
                    Trout @Alexander
                    last edited by

                    @Alexander @beelee @panzerstahl-helm-0

                    Japan got a measure of revenge by winning the SFE battle. I messed up in upgrading the Korea factory on second phase which prevented me from placing three dudes in Korea. If OKW knows how to correct that, an assist is appreciated. Otherwise, I will live with my mistake. Over to Allies!

                    Game History

                    Round: 21
                    
                        Purchase Units - Japanese
                            Japanese buy 1 Escort, 1 Japan_destroyer, 6 TotalWarMechInfs, 3 armour, 1 elite, 1 factory_upgrade, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                    
                        Combat Move - Japanese
                            Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                            Trigger Banzai: Japanese has 1 Banzai placed in Japan
                            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                                EDIT: Russians takes Buryatia from Japanese
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            Turning on Edit Mode
                            EDIT: Turning off Edit Mode
                            EDIT: 1 1stUSTank moved from Soviet Far East to 1st USA Tank
                            EDIT: 1 USATankGeneral3 and 5 usa_armours moved from 1st USA Tank to Soviet Far East
                            EDIT: 1 USA2ndAirFleet moved from Soviet Far East to 2nd USA AirFleet
                            EDIT: 1 AirCommanderFtr moved from Overflow to Soviet Far East
                            EDIT: 3 usa_fighters moved from 2nd USA AirFleet to Soviet Far East
                            2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite and 21 infantry moved from Siberia to Soviet Far East
                            4 NavyFighters, 8 fighters and 2 tactical_bombers moved from 6 Sea Zone to Soviet Far East
                            1 Heavy_BB, 1 battleship, 2 carriers and 1 pacific_cruiser moved from 6 Sea Zone to 5 Sea Zone
                            2 JPNbombers and 6 fighters moved from Japan to Soviet Far East
                            3 fighters and 2 tactical_bombers moved from Korea to Soviet Far East
                            1 infantry moved from Shantung to 19 Sea Zone
                            1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                            1 artillery moved from Japan to 6 Sea Zone
                            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                            2 artilleries moved from Japan to 6 Sea Zone
                            1 JPN_Pacific_DD moved from 6 Sea Zone to 17 Sea Zone
                            1 infantry moved from Iwo Jima to 17 Sea Zone
                            1 JPN_Pacific_DD and 1 infantry moved from 17 Sea Zone to 5 Sea Zone
                            2 artilleries and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                            3 artilleries and 2 infantry moved from 5 Sea Zone to Soviet Far East
                            1 infantry moved from Korea to 6 Sea Zone
                            1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 5 Sea Zone
                            1 infantry moved from 5 Sea Zone to Soviet Far East
                            1 transport moved from 6 Sea Zone to 5 Sea Zone
                            1 artillery moved from Amur to 5 Sea Zone
                            1 infantry moved from Amur to 5 Sea Zone
                            1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                            2 artilleries moved from Japan to 6 Sea Zone
                            2 artilleries and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                            2 artilleries moved from 5 Sea Zone to Soviet Far East
                            1 armour moved from Malaya to Burma
                            5 infantry moved from Yunnan to Burma
                            2 JPNbombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Burma
                    
                        Combat - Japanese
                            Battle in Soviet Far East
                                Japanese attack with 2 JPNbombers, 2 Japanese_LCVs, 4 NavyFighters, 10 armour, 8 artilleries, 1 elite, 17 fighters, 25 infantry and 4 tactical_bombers
                                Americans defend with 1 AirCommanderFtr, 7 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 1 USATankGeneral3, 2 aaGuns, 12 infantry, 10 mech_infantrys, 5 usa_armours and 9 usa_fighters
                                Americans roll AA dice in Soviet Far East : 2,6,3,3,6,5
                                Americans roll USATankDestroyerFirstStrike dice in Soviet Far East : 1,3,2
                                Japanese roll dice for 1 Heavy_BB, 1 battleship and 1 pacific_cruiser in Soviet Far East, round 2 : 1,6,5,2
                                Japanese roll dice for 2 JPNbombers, 2 Japanese_LCVs, 4 NavyFighters, 9 armour, 8 artilleries, 1 elite, 17 fighters, 25 infantry and 4 tactical_bombers in Soviet Far East, round 2 : 1,1,2,2,3,6,2,3,6,5,2,4,2,3,3,3,3,6,3,2,1,5,3,6,3,3,6,2,4,6,1,5,6,3,3,5,2,1,4,4,3,2,3,1,1,1,4,1,5,6,6,3,1,3,5,5,2,6,1,6,5,6,6,4,4,3,2,1,4,3,5
                                Russians roll dice for 1 AirCommanderFtr, 7 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 1 USATankGeneral3, 2 aaGuns, 12 infantry, 10 mech_infantrys, 5 usa_armours and 9 usa_fighters in Soviet Far East, round 2 : 1,1,6,3,2,1,5,5,2,2,5,1,1,1,3,3,4,2,2,5,5,6,2,1,3,5,3,4,3,5,1,3,3,6,5,5,5,4,6,2,2,6,4,1,4,2,1,2,2,5,5,4,4,2,6,2,4
                                Japanese roll dice for 2 JPNbombers, 4 NavyFighters, 9 armour, 6 artilleries, 1 elite, 17 fighters and 4 tactical_bombers in Soviet Far East, round 3 : 2,6,2,3,3,4,3,1,6,5,3,2,3,1,1,4,5,3,6,2,1,5,5,5,6,1,6,1,6,3,1,5,1,6,5,5,2,5,6,2,1,4,3,1
                                Russians roll dice for 1 AirCommanderFtr, 1 FighterAceUSA, 1 USATankDestroyerFS, 1 USATankGeneral3, 5 usa_armours and 9 usa_fighters in Soviet Far East, round 3 : 3,5,1,3,2,5,6,4,1,5,4,1,5,3,6,3,2,6,3,3,3,2,5,4
                                Japanese win, taking Soviet Far East from Russians with 2 JPNbombers, 4 NavyFighters, 1 armour, 17 fighters and 4 tactical_bombers remaining. Battle score for attacker is 91
                                Casualties for Japanese: 2 Japanese_LCVs, 9 armour, 8 artilleries, 1 elite and 25 infantry
                                Casualties for Americans: 1 AirCommanderFtr, 7 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 1 USATankGeneral3, 2 aaGuns, 12 infantry, 10 mech_infantrys, 5 usa_armours and 9 usa_fighters
                            Battle in Burma
                                Japanese attack with 2 JPNbombers, 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber
                                British defend with 1 aaGun, 1 artillery, 1 commando and 3 uk_armours
                                British roll AA dice in Burma : 3,2,3
                                Japanese roll dice for 2 JPNbombers, 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Burma, round 2 : 3,1,2,3,1,3,2,3,2,6
                                British roll dice for 1 aaGun, 1 artillery, 1 commando and 3 uk_armours in Burma, round 2 : 6,1,1,2,4
                                Japanese roll dice for 2 JPNbombers, 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 2,3,4,4,6,4,2
                                British roll dice for 1 uk_armour in Burma, round 3 : 3
                                Japanese win, taking Burma from British with 2 JPNbombers, 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                                Casualties for Japanese: 4 infantry
                                Casualties for British: 1 aaGun, 1 artillery, 1 commando and 3 uk_armours
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    
                        Non Combat Move - Japanese
                            Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                            Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                            Turning on Edit Mode
                            EDIT: Removing units owned by Japanese from Kweichow: 1 fighter
                            EDIT: Turning off Edit Mode
                            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan
                            3 infantry moved from Kweichow to Yunnan
                            2 infantry moved from Malaya to Shan State
                            1 J_Rail moved from Kiangsu to Manchuria
                            1 J_Rail and 1 armour moved from Manchuria to Yunnan
                            1 J_Rail moved from Kiangsu to Shantung
                            1 J_Rail and 1 infantry moved from Shantung to Yunnan
                            2 JPNbombers, 1 fighter and 1 tactical_bomber moved from Burma to Kweichow
                            1 fighter moved from Philippines to Kweichow
                            4 NavyFighters moved from Soviet Far East to 5 Sea Zone
                            2 Escort_Convoys, 1 Heavy_BB, 1 Hvycarrier, 1 JNC1, 1 Japan_destroyer, 4 NavyFighters, 1 battleship, 3 carriers, 3 fighters, 1 pacific_BB, 1 submarine, 3 tactical_bombers and 2 transports moved from 45 Sea Zone to 35 Sea Zone
                            1 air_transport and 1 elite moved from Caroline Islands to Java
                            1 air_transport and 1 elite moved from Japan to Caroline Islands
                            1 air_transport and 1 infantry moved from Korea to Kweichow
                            1 air_transport moved from Philippines to Korea
                            2 air_transports, 1 artillery and 1 infantry moved from Japan to Kweichow
                            1 Hvycarrier moved from 6 Sea Zone to 5 Sea Zone
                            2 JPNbombers moved from Soviet Far East to Japan
                            1 submarine moved from 6 Sea Zone to 35 Sea Zone
                            2 Escort_Convoys moved from 6 Sea Zone to 5 Sea Zone
                            1 carrier moved from 6 Sea Zone to 20 Sea Zone
                            1 fighter moved from Philippines to 20 Sea Zone
                            1 carrier moved from 6 Sea Zone to 5 Sea Zone
                            1 Escort moved from 6 Sea Zone to 5 Sea Zone
                            2 infantry moved from Amur to Siberia
                            2 fighters moved from Soviet Far East to Amur
                            2 tactical_bombers moved from Soviet Far East to Amur
                            2 tactical_bombers moved from Soviet Far East to 5 Sea Zone
                            1 fighter moved from Soviet Far East to 5 Sea Zone
                            3 fighters moved from Soviet Far East to 5 Sea Zone
                            6 fighters moved from Soviet Far East to Amur
                            2 fighters moved from Soviet Far East to 6 Sea Zone
                            3 fighters moved from Soviet Far East to Amur
                    
                        Place Units - Japanese
                            6 TotalWarMechInfs and 1 elite placed in Japan
                            1 armour and 2 infantry placed in Kweichow
                            2 armour and 1 infantry placed in Shantung
                            Units in Korea being upgraded or consumed: 1 factory_minor
                            1 factory_upgrade placed in Korea
                            1 Escort, 1 Japan_destroyer and 1 submarine placed in 6 Sea Zone
                            2 infantry placed in Japan
                            Trigger JapaneseTotalWarMechInfPlaceJapan6: has removed 6 TotalWarMechInfs owned by Japanese in Japan
                            Trigger JapaneseTotalWarMechInfPlaceJapan6: Japanese has 6 mech_infantrys placed in Japan
                    
                        Turn Complete - Japanese
                            Japanese collect 67 PUs; end with 67 PUs
                            Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 69 Optional[PUs]
                            Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 70 Optional[PUs]
                            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 73 Optional[PUs]
                            Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 74 Optional[PUs]
                            Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 77 Optional[PUs]
                            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 85 Optional[PUs]
                            Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
                    

                    ea6011ea-9174-4956-b44b-455beb262443-exp-game-2-multi-apbt-j21.tsvg

                    B 1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee @Trout
                      last edited by

                      @Trout @alexander @panzerstahl-helm-0

                      I already replied to Trout in chat but just so we're all on the same page, the Upgrade to Major is per OOB rules, so it places in 2nd place. Easy to get confused I know. πŸ™‚

                      Probably easiest just to let the Inf hang at the repple depple till next turn, then place. I'm sure Trout be buying some Inf then anyway πŸ™‚

                      T 1 Reply Last reply Reply Quote 0
                      • T Online
                        Trout @beelee
                        last edited by

                        @beelee Good to know. Well then I am glad I accidentally did the right thing 😁

                        B 1 Reply Last reply Reply Quote 1
                        • B Offline
                          beelee @Trout
                          last edited by beelee

                          @Trout

                          heh heh Iowa Little League kicking the shit outta New Jersey lol

                          They're from Davenport πŸ˜‚

                          Edit
                          Bury should be JPN. It got changed when you activated Patton. You get an extra buck too.

                          The AC shouldn't have been active if Patton was. Need Blue Nose or he'll roll 2

                          5 hits above avg JPN Rd 1
                          about 2 for USA

                          1-2 above avg rd 2
                          about avg USA

                          so 91 TUV diff. I think battle calc had it at 82 or 83, so a little above avg for JPN

                          @panzerstahl-helm-0 Here's the Bury fix

                          ea6011ea-9174-4956-b44b-455beb262443-exp-game-2-multi-apbt-j21Bury Fix.tsvg

                          Edit
                          @alexander @trout @panzerstahl-helm-0

                          So actually Trout should have placed his 3 Inf in Korea for the minor and then placed the upgrade. If he placed the upgrade first, then it won't let you place anything else.

                          So there should be 3 Inf in Korea. Next turn, Trout places the leftover 3 Inf first place and then deletes them.

                          Everyone cool with that ?

                          Edit again
                          Or he can just place them first turn and then use them. It's not gonna matter if they're there or not for defense. I don't think Allies can reach Korea this turn

                          T 1 Reply Last reply Reply Quote 0
                          • T Online
                            Trout @beelee
                            last edited by

                            @beelee Are we sure that there cannot be an active Air Commander and Tank General? I thought both could be active so that’s why I rolled it with USA activating both?

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