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    Multi Game 2 barnee Trout vs Alex Panzer

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    • B Online
      beelee @Alexander
      last edited by beelee

      @Alexander

      Good Afternoon

      Game History

      Round: 21
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
              Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
              triggerAttachmenEarly1950EXP43Invert: has removed 1 Late1949_red owned by Changer in D-Day
              triggerAttachmenEarly1950EXP43Invert: Changer has 1 Early1950_red placed in D-Day
              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Germans buy 1 Escort, 1 GermanUBoat, 1 LuftwaffeAce, 4 TotalWarAirTrprts, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 aaGun, 1 elite, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
      
          Combat Move - Germans
              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
              Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
                  EDIT: Germans takes Alexandria from British
                  EDIT: Germans takes Trans-Jordan from British
                  EDIT: Changing ownership of Alexandria from Germans to British
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 mech_infantry moved from Belarus to Smolensk
              1 mech_infantry moved from Smolensk to Vologda
                    Germans take Vologda from Russians
              1 Panzer_Grndrs, 1 armour and 1 mech_infantry moved from Belarus to Bryansk
              EDIT: 1 1stLuftflotten moved from Belarus to 1st Luftflotten
              EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 1st Luftflotten to Bryansk
              1 Panzer_Grndrs moved from Bessarabia to Rostov
                    Germans take Rostov from Russians
              2 Me_262s moved from Western Germany to Holland Belgium
              1 bomber moved from Western Germany to Normandy Bordeaux
              EDIT: 1 Waffen_Para moved from Libya to Trans-Jordan
              EDIT: 1 2ndLuftflotten moved from Southern Italy to 2nd Luftflotten
              EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 2nd Luftflotten to Normandy Bordeaux
              1 King_Tiger and 2 infantry moved from France to Normandy Bordeaux
              1 infantry moved from Southern France to Normandy Bordeaux
              1 armour moved from Western Germany to Holland Belgium
              2 infantry moved from Western Germany to Holland Belgium
              1 Panzer_Grndrs and 1 SP_Artillery moved from Germany to Holland Belgium
              EDIT: 1 1stWaffenArmy moved from Western Germany to 1st Waffen
              EDIT: 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry moved from 1st Waffen to Normandy Bordeaux
              EDIT: 1 1stPanzerArmy moved from Western Germany to 1st Panzer
              EDIT: 1 Panzer_General and 5 armour moved from 1st Panzer to Western Germany
              EDIT: 5 armour moved from Western Germany to Normandy Bordeaux
      
          Combat - Germans
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
              Battle in Bryansk
                  Germans attack with 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Panzer_Grndrs, 1 armour and 1 mech_infantry
                  British defend with 2 mech_infantrys
                      Germans roll dice for 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Panzer_Grndrs, 1 armour and 1 mech_infantry in Bryansk, round 2 : 6/9 hits, 4.67 expected hits
                      Russians roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                      2 mech_infantrys owned by the British lost in Bryansk
                  Germans win, taking Bryansk from Russians with 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Panzer_Grndrs, 1 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                  Casualties for British: 2 mech_infantrys
              Battle in Holland Belgium
                  Germans attack with 2 Me_262s, 1 Panzer_Grndrs, 1 SP_Artillery, 1 armour and 2 infantry
                  British defend with 2 UK_LCVs, 1 artillery and 3 infantry
                      Germans roll dice for 2 Me_262s, 1 Panzer_Grndrs, 1 SP_Artillery, 1 armour and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 3.00 expected hits
                      British roll dice for 2 UK_LCVs, 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                      2 infantry owned by the Germans lost in Holland Belgium
                      3 infantry owned by the British lost in Holland Belgium
                      Germans roll dice for 2 Me_262s, 1 Panzer_Grndrs, 1 SP_Artillery and 1 armour in Holland Belgium, round 3 : 4/5 hits, 2.67 expected hits
                      British roll dice for 2 UK_LCVs and 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                      1 SP_Artillery owned by the Germans lost in Holland Belgium
                      2 UK_LCVs owned by the British and 1 artillery owned by the British lost in Holland Belgium
                  Germans win, taking Holland Belgium from British with 2 Me_262s, 1 Panzer_Grndrs and 1 armour remaining. Battle score for attacker is 9
                  Casualties for Germans: 1 SP_Artillery and 2 infantry
                  Casualties for British: 2 UK_LCVs, 1 artillery and 3 infantry
              Battle in Normandy Bordeaux
                  Germans attack with 1 GAirCommanderMe_262, 1 King_Tiger, 3 Me_262AFs, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 bomber, 3 infantry and 1 waffen_infantry; Changer loiter and taunt
                  Changer defend; British defend with 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry; Americans defend with 1 ArmoredInfantry and 1 Eliteusa_armour
                      Germans roll dice for 1 GAirCommanderMe_262, 1 King_Tiger, 3 Me_262AFs, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 bomber, 3 infantry and 1 waffen_infantry in Normandy Bordeaux, round 2 : 8/20 hits, 9.50 expected hits
                      Americans roll dice for 1 ArmoredInfantry, 1 Eliteusa_armour, 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry in Normandy Bordeaux, round 2 : 4/14 hits, 5.17 expected hits
                  Units damaged: 1 King_Tiger owned by the Germans
                  1 King_Tiger owned by the Germans transformed into 1 Tiger_Damaged owned by the Germans in Normandy Bordeaux
                      3 infantry owned by the Germans lost in Normandy Bordeaux
                      1 artillery owned by the British and 7 infantry owned by the British lost in Normandy Bordeaux
                      Germans roll dice for 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Tiger_Damaged, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 bomber and 1 waffen_infantry in Normandy Bordeaux, round 3 : 12/17 hits, 9.00 expected hits
                      Americans roll dice for 1 ArmoredInfantry, 1 Eliteusa_armour, 7 UK_LCVs, 1 artillery and 1 elite in Normandy Bordeaux, round 3 : 3/6 hits, 2.50 expected hits
                      3 armour owned by the Germans lost in Normandy Bordeaux
                      7 UK_LCVs owned by the British, 1 Eliteusa_armour owned by the Americans, 1 ArmoredInfantry owned by the Americans, 1 artillery owned by the British and 1 elite owned by the British lost in Normandy Bordeaux
                  Germans win, taking Normandy Bordeaux from Americans with 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Tiger_Damaged, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 2 armour, 1 bomber and 1 waffen_infantry remaining. Battle score for attacker is 32
                  Casualties for Germans: 1 King_Tiger, 3 armour and 3 infantry
                  Casualties for British: 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry
                  Casualties for Americans: 1 ArmoredInfantry and 1 Eliteusa_armour
      
          Non Combat Move - Germans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Changing ownership of Tunisia from Americans to Germans
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by Germans to 1st Waffen Panzer: 1 waffen_PG_Active
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Bessarabia
              Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Smolensk
              Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone
              Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
              Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
              1 aaGun moved from France to Normandy Bordeaux
              2 Me_262s moved from Holland Belgium to Southern Italy
              EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Normandy Bordeaux to 2nd Luftflotten
              EDIT: 1 2ndLuftflotten moved from 2nd Luftflotten to Western Germany
              EDIT: 1 Waffen_Oberst moved from Normandy Bordeaux to 1st Waffen
              EDIT: 1 Waffen_Oberst_5 moved from 1st Waffen to Normandy Bordeaux
              EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Bryansk to 1st Luftflotten
              EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Smolensk
              1 LuftwaffeAce moved from Germany to Smolensk
              1 Escort_Convoy moved from 112 Sea Zone to 110 Sea Zone
              1 Escort moved from 97 Sea Zone to 92 Sea Zone
              1 infantry moved from Libya to Tunisia
              1 armour moved from Belarus to Archangel
              1 1stWaffenPnzrArmy, 1 Waffen_Para, 1 aaGun, 1 armour and 1 waffen_infantry moved from Belarus to Smolensk
              1 Elitewaffen_panzer, 1 SP_Artillery, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to Smolensk
              1 G_Rail moved from Germany to Eastern Poland
              1 G_Rail and 1 Waffen_Hvy_Tank moved from Eastern Poland to Smolensk
              1 G_Rail moved from Germany to Western Germany
              1 G_Rail and 1 Waffen_Hvy_Tank moved from Western Germany to Smolensk
              2 G_air_transports and 1 aaGun moved from Western Germany to Smolensk
              EDIT: 1 Panzer_General moved from Western Germany to Smolensk
              1 aaGun moved from Eastern Poland to Belarus
              1 mech_infantry moved from Baltic States to Smolensk
              1 Europe_Rail and 1 infantry moved from Germany to Bessarabia
              1 aaGun and 1 elite moved from Poland to Eastern Poland
              2 armour moved from Poland to Belarus
              1 King_Tiger moved from Germany to Western Germany
              2 infantry moved from Norway to Finland
              1 elite and 1 infantry moved from Germany to Poland
              1 infantry moved from Eastern Poland to Baltic States
              1 infantry moved from Northern Italy to Southern France
              1 G_air_transport moved from Southern Italy to Western Germany
              1 German_LCV moved from Germany to Western Germany
              1 bomber moved from Normandy Bordeaux to Western Germany
      
          Place Units - Germans
              1 GermanUBoat and 1 transport placed in 97 Sea Zone
              1 Escort placed in 112 Sea Zone
              4 TotalWarAirTrprts, 6 TotalWar_Tanks and 1 aaGun placed in Western Germany
              1 infantry placed in Southern Italy
              1 LuftwaffeAce, 6 TotalWarMechInfs, 1 elite and 1 infantry placed in Germany
              Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: has removed 4 TotalWarAirTrprts owned by Germans in Western Germany
              Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany
              Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany
              Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: Germans has 4 G_air_transports placed in Western Germany
              Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany
              Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany
      
          Turn Complete - Germans
              Trigger Germans RemoveConvoySZ110: has removed 1 Escort_Convoy owned by Germans in 110 Sea Zone
              Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone
              Trigger Germans RemoveConvoySZ110: Germans has 1 Escort placed in 110 Sea Zone
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone
              Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
              Germans collect 73 PUs; end with 73 PUs
              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 85 Optional[PUs]
              Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 90 Optional[PUs]
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 95 Optional[PUs]
              Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 98 Optional[PUs]
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.67
      Russians regular : -0.67
      Germans regular : 4.17
      British regular : 1.33
      

      Forgot to take Tunis hence the edit. Also if you decide to strike Smolensk 1st SS Pnzr will activate. A red dot a blue dot and 2 SS Pnzrs. 1st Luft will be inactive.

      Also the PG didn't A Trprt. I think i have already fixed that but I'll check.

      Edit
      I forgot to remove the 2nd USA AC from 2nd AF that was killed in the GIB battle.

      Edit 2
      I guess Patton and Monty were getting Chummy πŸ™‚ I moved Patton to 1st USA Tank and Monty back to his Box. Put a Active and Inactive Patton in the Box.

      You can activate 1st AF or 1st USA Tank but not both in the same battle.

      exp-game-2-multi-apbt-az-G 21edit2.tsvg

      Edit 3
      @panzerstahl-helm-0 I think you said 3 India Air to Persia ? I will check your earlier post and adjust.

      OK it was 4 Ftrs
      exp-game-2-multi-apbt-az-G 21edit3.tsvg

      Edit 4
      @alexander @trout @panzerstahl-helm-0
      A full Decade of War lol

      Screenshot from 2026-08-21 16-32-37.png

      We mst have killed 100 million easy by now πŸ™‚

      A 1 Reply Last reply Reply Quote 0
      • A Offline
        Alexander @beelee
        last edited by

        @beelee The USSR is bracking for what is to come

        exp-game-2-multi-apbt-az-r-21.tsvg

        Purchase Units
        Setting uses for triggers used this phase.
        Russians buy 1 TankDestroyerFS, 1 Tank_General, 1 elite and 4 infantry; Remaining resources: 1 PUs; 0 AirLendLease; 0 TankLendLease; 
        Combat Move
        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
        Setting uses for triggers used this phase.
        Resetting and Giving Bonus Movement to Units
        Cleaning up during movement phase
        2 infantry moved from Volgograd to Kazakhstan
        1 elite moved from Novosibirsk to Vologda
        1 guard_infantry moved from Novosibirsk to Vologda
        1 FighterAce, 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
        Turning on Edit Mode
        EDIT: Adding units owned by Russians to 1st AirFleet: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
        EDIT: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF moved from 1st AirFleet to Vologda
        Combat
        EDIT: Battle in Kazakhstan
        Battle in Vologda
        Recording Battle Statistics
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        Non Combat Move
        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
        Turning on Edit Mode
        EDIT: Removing units owned by Russians from Vologda: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
        EDIT: Turning off Edit Mode
        1 1stAirFleet moved from Russia to Vologda
        1 1stAirFleet moved from Vologda to Russia
        1 FighterAce, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
        1 Russian_Rail moved from Russia to Caucasus
        1 elite moved from Russia to Tambov
        1 Russian_Rail and 1 infantry moved from Caucasus to Nenetsia
        1 guard_infantry moved from Russia to Novosibirsk
        2 armour moved from Urals to Russia
        1 russian_para moved from Russia to Caucasus
        1 Russian_Rail moved from Russia to Caucasus
        1 Russian_Rail and 1 aaGun moved from Caucasus to Russia
        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Nenetsia
        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
        Setting uses for triggers used this phase.
        Cleaning up during movement phase
        Place Units
        1 TankDestroyerFS, 1 Tank_General and 1 elite placed in Russia
        1 infantry placed in Volgograd
        1 infantry placed in Caucasus
        2 infantry placed in Russia
        Turning on Edit Mode
        EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3 and 5 armour
        EDIT: Removing units owned by Russians from Russia: 1 Tank_General and 5 armour
        EDIT: Removing units owned by Russians from Russia: 1 1stCorps
        EDIT: Adding units owned by Russians to Russia: 1 1stSovietAG
        EDIT: Adding units owned by Russians to 1st Army Group: 1 1stCorps, 1 1stTankArmy, 1 Elitearmour, 2 SP_ArtilleryUSSRs, 1 TankDestroyerFS, 5 armour and 1 elite
        EDIT: Removing units owned by Russians from Russia: 1 Elitearmour, 2 SP_ArtilleryUSSRs, 1 TankDestroyerFS, 5 armour and 1 elite
        EDIT: Turning off Edit Mode
        Turn Complete
        Russians collect 18 PUs; end with 19 PUs
        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs
        
        T 1 Reply Last reply Reply Quote 1
        • T Offline
          Trout @Alexander
          last edited by

          @Alexander @beelee @panzerstahl-helm-0

          Japan got a measure of revenge by winning the SFE battle. I messed up in upgrading the Korea factory on second phase which prevented me from placing three dudes in Korea. If OKW knows how to correct that, an assist is appreciated. Otherwise, I will live with my mistake. Over to Allies!

          Game History

          Round: 21
          
              Purchase Units - Japanese
                  Japanese buy 1 Escort, 1 Japan_destroyer, 6 TotalWarMechInfs, 3 armour, 1 elite, 1 factory_upgrade, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
          
              Combat Move - Japanese
                  Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                  Trigger Banzai: Japanese has 1 Banzai placed in Japan
                  Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                      EDIT: Russians takes Buryatia from Japanese
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  EDIT: 1 1stUSTank moved from Soviet Far East to 1st USA Tank
                  EDIT: 1 USATankGeneral3 and 5 usa_armours moved from 1st USA Tank to Soviet Far East
                  EDIT: 1 USA2ndAirFleet moved from Soviet Far East to 2nd USA AirFleet
                  EDIT: 1 AirCommanderFtr moved from Overflow to Soviet Far East
                  EDIT: 3 usa_fighters moved from 2nd USA AirFleet to Soviet Far East
                  2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite and 21 infantry moved from Siberia to Soviet Far East
                  4 NavyFighters, 8 fighters and 2 tactical_bombers moved from 6 Sea Zone to Soviet Far East
                  1 Heavy_BB, 1 battleship, 2 carriers and 1 pacific_cruiser moved from 6 Sea Zone to 5 Sea Zone
                  2 JPNbombers and 6 fighters moved from Japan to Soviet Far East
                  3 fighters and 2 tactical_bombers moved from Korea to Soviet Far East
                  1 infantry moved from Shantung to 19 Sea Zone
                  1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                  1 artillery moved from Japan to 6 Sea Zone
                  1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                  2 artilleries moved from Japan to 6 Sea Zone
                  1 JPN_Pacific_DD moved from 6 Sea Zone to 17 Sea Zone
                  1 infantry moved from Iwo Jima to 17 Sea Zone
                  1 JPN_Pacific_DD and 1 infantry moved from 17 Sea Zone to 5 Sea Zone
                  2 artilleries and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                  3 artilleries and 2 infantry moved from 5 Sea Zone to Soviet Far East
                  1 infantry moved from Korea to 6 Sea Zone
                  1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 5 Sea Zone
                  1 infantry moved from 5 Sea Zone to Soviet Far East
                  1 transport moved from 6 Sea Zone to 5 Sea Zone
                  1 artillery moved from Amur to 5 Sea Zone
                  1 infantry moved from Amur to 5 Sea Zone
                  1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                  2 artilleries moved from Japan to 6 Sea Zone
                  2 artilleries and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                  2 artilleries moved from 5 Sea Zone to Soviet Far East
                  1 armour moved from Malaya to Burma
                  5 infantry moved from Yunnan to Burma
                  2 JPNbombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Burma
          
              Combat - Japanese
                  Battle in Soviet Far East
                      Japanese attack with 2 JPNbombers, 2 Japanese_LCVs, 4 NavyFighters, 10 armour, 8 artilleries, 1 elite, 17 fighters, 25 infantry and 4 tactical_bombers
                      Americans defend with 1 AirCommanderFtr, 7 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 1 USATankGeneral3, 2 aaGuns, 12 infantry, 10 mech_infantrys, 5 usa_armours and 9 usa_fighters
                      Americans roll AA dice in Soviet Far East : 2,6,3,3,6,5
                      Americans roll USATankDestroyerFirstStrike dice in Soviet Far East : 1,3,2
                      Japanese roll dice for 1 Heavy_BB, 1 battleship and 1 pacific_cruiser in Soviet Far East, round 2 : 1,6,5,2
                      Japanese roll dice for 2 JPNbombers, 2 Japanese_LCVs, 4 NavyFighters, 9 armour, 8 artilleries, 1 elite, 17 fighters, 25 infantry and 4 tactical_bombers in Soviet Far East, round 2 : 1,1,2,2,3,6,2,3,6,5,2,4,2,3,3,3,3,6,3,2,1,5,3,6,3,3,6,2,4,6,1,5,6,3,3,5,2,1,4,4,3,2,3,1,1,1,4,1,5,6,6,3,1,3,5,5,2,6,1,6,5,6,6,4,4,3,2,1,4,3,5
                      Russians roll dice for 1 AirCommanderFtr, 7 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 1 USATankGeneral3, 2 aaGuns, 12 infantry, 10 mech_infantrys, 5 usa_armours and 9 usa_fighters in Soviet Far East, round 2 : 1,1,6,3,2,1,5,5,2,2,5,1,1,1,3,3,4,2,2,5,5,6,2,1,3,5,3,4,3,5,1,3,3,6,5,5,5,4,6,2,2,6,4,1,4,2,1,2,2,5,5,4,4,2,6,2,4
                      Japanese roll dice for 2 JPNbombers, 4 NavyFighters, 9 armour, 6 artilleries, 1 elite, 17 fighters and 4 tactical_bombers in Soviet Far East, round 3 : 2,6,2,3,3,4,3,1,6,5,3,2,3,1,1,4,5,3,6,2,1,5,5,5,6,1,6,1,6,3,1,5,1,6,5,5,2,5,6,2,1,4,3,1
                      Russians roll dice for 1 AirCommanderFtr, 1 FighterAceUSA, 1 USATankDestroyerFS, 1 USATankGeneral3, 5 usa_armours and 9 usa_fighters in Soviet Far East, round 3 : 3,5,1,3,2,5,6,4,1,5,4,1,5,3,6,3,2,6,3,3,3,2,5,4
                      Japanese win, taking Soviet Far East from Russians with 2 JPNbombers, 4 NavyFighters, 1 armour, 17 fighters and 4 tactical_bombers remaining. Battle score for attacker is 91
                      Casualties for Japanese: 2 Japanese_LCVs, 9 armour, 8 artilleries, 1 elite and 25 infantry
                      Casualties for Americans: 1 AirCommanderFtr, 7 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 1 USATankGeneral3, 2 aaGuns, 12 infantry, 10 mech_infantrys, 5 usa_armours and 9 usa_fighters
                  Battle in Burma
                      Japanese attack with 2 JPNbombers, 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber
                      British defend with 1 aaGun, 1 artillery, 1 commando and 3 uk_armours
                      British roll AA dice in Burma : 3,2,3
                      Japanese roll dice for 2 JPNbombers, 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Burma, round 2 : 3,1,2,3,1,3,2,3,2,6
                      British roll dice for 1 aaGun, 1 artillery, 1 commando and 3 uk_armours in Burma, round 2 : 6,1,1,2,4
                      Japanese roll dice for 2 JPNbombers, 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 2,3,4,4,6,4,2
                      British roll dice for 1 uk_armour in Burma, round 3 : 3
                      Japanese win, taking Burma from British with 2 JPNbombers, 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                      Casualties for Japanese: 4 infantry
                      Casualties for British: 1 aaGun, 1 artillery, 1 commando and 3 uk_armours
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          
              Non Combat Move - Japanese
                  Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                  Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japanese from Kweichow: 1 fighter
                  EDIT: Turning off Edit Mode
                  Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan
                  3 infantry moved from Kweichow to Yunnan
                  2 infantry moved from Malaya to Shan State
                  1 J_Rail moved from Kiangsu to Manchuria
                  1 J_Rail and 1 armour moved from Manchuria to Yunnan
                  1 J_Rail moved from Kiangsu to Shantung
                  1 J_Rail and 1 infantry moved from Shantung to Yunnan
                  2 JPNbombers, 1 fighter and 1 tactical_bomber moved from Burma to Kweichow
                  1 fighter moved from Philippines to Kweichow
                  4 NavyFighters moved from Soviet Far East to 5 Sea Zone
                  2 Escort_Convoys, 1 Heavy_BB, 1 Hvycarrier, 1 JNC1, 1 Japan_destroyer, 4 NavyFighters, 1 battleship, 3 carriers, 3 fighters, 1 pacific_BB, 1 submarine, 3 tactical_bombers and 2 transports moved from 45 Sea Zone to 35 Sea Zone
                  1 air_transport and 1 elite moved from Caroline Islands to Java
                  1 air_transport and 1 elite moved from Japan to Caroline Islands
                  1 air_transport and 1 infantry moved from Korea to Kweichow
                  1 air_transport moved from Philippines to Korea
                  2 air_transports, 1 artillery and 1 infantry moved from Japan to Kweichow
                  1 Hvycarrier moved from 6 Sea Zone to 5 Sea Zone
                  2 JPNbombers moved from Soviet Far East to Japan
                  1 submarine moved from 6 Sea Zone to 35 Sea Zone
                  2 Escort_Convoys moved from 6 Sea Zone to 5 Sea Zone
                  1 carrier moved from 6 Sea Zone to 20 Sea Zone
                  1 fighter moved from Philippines to 20 Sea Zone
                  1 carrier moved from 6 Sea Zone to 5 Sea Zone
                  1 Escort moved from 6 Sea Zone to 5 Sea Zone
                  2 infantry moved from Amur to Siberia
                  2 fighters moved from Soviet Far East to Amur
                  2 tactical_bombers moved from Soviet Far East to Amur
                  2 tactical_bombers moved from Soviet Far East to 5 Sea Zone
                  1 fighter moved from Soviet Far East to 5 Sea Zone
                  3 fighters moved from Soviet Far East to 5 Sea Zone
                  6 fighters moved from Soviet Far East to Amur
                  2 fighters moved from Soviet Far East to 6 Sea Zone
                  3 fighters moved from Soviet Far East to Amur
          
              Place Units - Japanese
                  6 TotalWarMechInfs and 1 elite placed in Japan
                  1 armour and 2 infantry placed in Kweichow
                  2 armour and 1 infantry placed in Shantung
                  Units in Korea being upgraded or consumed: 1 factory_minor
                  1 factory_upgrade placed in Korea
                  1 Escort, 1 Japan_destroyer and 1 submarine placed in 6 Sea Zone
                  2 infantry placed in Japan
                  Trigger JapaneseTotalWarMechInfPlaceJapan6: has removed 6 TotalWarMechInfs owned by Japanese in Japan
                  Trigger JapaneseTotalWarMechInfPlaceJapan6: Japanese has 6 mech_infantrys placed in Japan
          
              Turn Complete - Japanese
                  Japanese collect 67 PUs; end with 67 PUs
                  Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 69 Optional[PUs]
                  Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 70 Optional[PUs]
                  Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 73 Optional[PUs]
                  Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 74 Optional[PUs]
                  Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 77 Optional[PUs]
                  Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 85 Optional[PUs]
                  Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
          

          ea6011ea-9174-4956-b44b-455beb262443-exp-game-2-multi-apbt-j21.tsvg

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          • B Online
            beelee @Trout
            last edited by

            @Trout @alexander @panzerstahl-helm-0

            I already replied to Trout in chat but just so we're all on the same page, the Upgrade to Major is per OOB rules, so it places in 2nd place. Easy to get confused I know. πŸ™‚

            Probably easiest just to let the Inf hang at the repple depple till next turn, then place. I'm sure Trout be buying some Inf then anyway πŸ™‚

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            • T Offline
              Trout @beelee
              last edited by

              @beelee Good to know. Well then I am glad I accidentally did the right thing 😁

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              • B Online
                beelee @Trout
                last edited by beelee

                @Trout

                heh heh Iowa Little League kicking the shit outta New Jersey lol

                They're from Davenport πŸ˜‚

                Edit
                Bury should be JPN. It got changed when you activated Patton. You get an extra buck too.

                The AC shouldn't have been active if Patton was. Need Blue Nose or he'll roll 2

                5 hits above avg JPN Rd 1
                about 2 for USA

                1-2 above avg rd 2
                about avg USA

                so 91 TUV diff. I think battle calc had it at 82 or 83, so a little above avg for JPN

                @panzerstahl-helm-0 Here's the Bury fix

                ea6011ea-9174-4956-b44b-455beb262443-exp-game-2-multi-apbt-j21Bury Fix.tsvg

                Edit
                @alexander @trout @panzerstahl-helm-0

                So actually Trout should have placed his 3 Inf in Korea for the minor and then placed the upgrade. If he placed the upgrade first, then it won't let you place anything else.

                So there should be 3 Inf in Korea. Next turn, Trout places the leftover 3 Inf first place and then deletes them.

                Everyone cool with that ?

                Edit again
                Or he can just place them first turn and then use them. It's not gonna matter if they're there or not for defense. I don't think Allies can reach Korea this turn

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                • T Offline
                  Trout @beelee
                  last edited by

                  @beelee Are we sure that there cannot be an active Air Commander and Tank General? I thought both could be active so that’s why I rolled it with USA activating both?

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                  • B Online
                    beelee @Trout
                    last edited by beelee

                    @Trout

                    yea only one unless defending Capital. That was updated a while back. They're easy to miss.

                    I've asked him to use a change log when shit changes but ... yea

                    Also you have to activate the Ftrs as well if youre gonna have the AF active.

                    Got my chair put together. Hopefully my back spasms stop. Don't want to eat roids unless I have to lol

                    Edit
                    Here's latest

                    https://www.axisandallies.org/forums/assets/uploads/files/1782373338360-16.g40-air-fleet-commander-rules.pdf

                    Screenshot from 2026-08-23 18-34-56.png

                    So I guess for Capital defense you can have 2 AF's active, 2 Tank and/or Corps/Armies active as well as the AG.

                    so 2 AF's and 2 Tank Armies and the AG lol 32 dice for 20 units. All big hitters πŸ™‚

                    I guess he really doesn't want to see any Capitals fall πŸ™‚

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                    • T Offline
                      Trout @beelee
                      last edited by

                      @beelee So hard for me to remember all of the rules complexities in this wonderful game. Well so I gave the defense an extra airplane dice roll but fine with me if we just move forward as is. AAA rolled all blanks so the extra roll just evened things out. My mistake anyway

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                      • B Online
                        beelee @Trout
                        last edited by

                        @Trout

                        Oh yea you came out above expected πŸ™‚

                        Yep the Captain says they have to refer to the rulebook too. It does get easier but there's just too much going on to remember it all. Especially when things change.

                        Unless you're some sorta photographic memory genius type person πŸ™‚

                        The Tourney gonna play way different I think. A lot fewer rules than we use πŸ™‚ Overall strats could be the same but how one goes about achieving them will be different πŸ™‚

                        I'm so reactive/opportunistic that any strat I start doesn't usually last long lol

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