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    Multi Game 2 barnee Trout vs Alex Panzer

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    • A
      Alexander The Great @beelee
      last edited by

      @beeleeAnzac and France are quick

      exp-game-2-multi-apbt-az-fr-20.tsvg

      Purchase Units
      ANZAC buy 1 Escort, 1 artillery, 1 carrier and 1 infantry; Remaining resources: 0 PUs; 
      Combat Move
      Resetting and Giving Bonus Movement to Units
      1 transport moved from 45 Sea Zone to 54 Sea Zone
      Combat
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      Non Combat Move
      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
      4 air_transports moved from Queensland to Sumatra
      1 fighter moved from Queensland to 54 Sea Zone
      1 air_transport moved from New Guinea to Queensland
      Cleaning up during movement phase
      Place Units
      1 Escort and 1 carrier placed in 54 Sea Zone
      1 infantry placed in Queensland
      ANZAC undo move 2.
      ANZAC undo move 1.
      1 carrier placed in 54 Sea Zone
      1 artillery and 1 infantry placed in Queensland
      1 Escort placed in 62 Sea Zone
      Turn Complete
      ANZAC collect 14 PUs; end with 14 PUs
      Combat Move
      Resetting and Giving Bonus Movement to Units
      Combat
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
      Non Combat Move
      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
      Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
      Cleaning up during movement phase
      Turn Complete
      
      B 1 Reply Last reply Reply Quote 0
      • B
        beelee @Alexander The Great
        last edited by beelee

        @Alexander

        Good Afternoon

        Game History

        Round: 21
        
            Research Technology - Germans
        
            Purchase Units - Germans
                Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                triggerAttachmenEarly1950EXP43Invert: has removed 1 Late1949_red owned by Changer in D-Day
                triggerAttachmenEarly1950EXP43Invert: Changer has 1 Early1950_red placed in D-Day
                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Germans buy 1 Escort, 1 GermanUBoat, 1 LuftwaffeAce, 4 TotalWarAirTrprts, 6 TotalWarMechInfs, 6 TotalWar_Tanks, 1 aaGun, 1 elite, 2 infantry and 1 transport; Remaining resources: 0 PUs; 
        
            Combat Move - Germans
                Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                    EDIT: Germans takes Alexandria from British
                    EDIT: Germans takes Trans-Jordan from British
                    EDIT: Changing ownership of Alexandria from Germans to British
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 mech_infantry moved from Belarus to Smolensk
                1 mech_infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                1 Panzer_Grndrs, 1 armour and 1 mech_infantry moved from Belarus to Bryansk
                EDIT: 1 1stLuftflotten moved from Belarus to 1st Luftflotten
                EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 1st Luftflotten to Bryansk
                1 Panzer_Grndrs moved from Bessarabia to Rostov
                      Germans take Rostov from Russians
                2 Me_262s moved from Western Germany to Holland Belgium
                1 bomber moved from Western Germany to Normandy Bordeaux
                EDIT: 1 Waffen_Para moved from Libya to Trans-Jordan
                EDIT: 1 2ndLuftflotten moved from Southern Italy to 2nd Luftflotten
                EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from 2nd Luftflotten to Normandy Bordeaux
                1 King_Tiger and 2 infantry moved from France to Normandy Bordeaux
                1 infantry moved from Southern France to Normandy Bordeaux
                1 armour moved from Western Germany to Holland Belgium
                2 infantry moved from Western Germany to Holland Belgium
                1 Panzer_Grndrs and 1 SP_Artillery moved from Germany to Holland Belgium
                EDIT: 1 1stWaffenArmy moved from Western Germany to 1st Waffen
                EDIT: 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst and 1 waffen_infantry moved from 1st Waffen to Normandy Bordeaux
                EDIT: 1 1stPanzerArmy moved from Western Germany to 1st Panzer
                EDIT: 1 Panzer_General and 5 armour moved from 1st Panzer to Western Germany
                EDIT: 5 armour moved from Western Germany to Normandy Bordeaux
        
            Combat - Germans
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                Battle in Bryansk
                    Germans attack with 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Panzer_Grndrs, 1 armour and 1 mech_infantry
                    British defend with 2 mech_infantrys
                        Germans roll dice for 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Panzer_Grndrs, 1 armour and 1 mech_infantry in Bryansk, round 2 : 6/9 hits, 4.67 expected hits
                        Russians roll dice for 2 mech_infantrys in Bryansk, round 2 : 0/2 hits, 0.67 expected hits
                        2 mech_infantrys owned by the British lost in Bryansk
                    Germans win, taking Bryansk from Russians with 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Panzer_Grndrs, 1 armour and 1 mech_infantry remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys
                Battle in Holland Belgium
                    Germans attack with 2 Me_262s, 1 Panzer_Grndrs, 1 SP_Artillery, 1 armour and 2 infantry
                    British defend with 2 UK_LCVs, 1 artillery and 3 infantry
                        Germans roll dice for 2 Me_262s, 1 Panzer_Grndrs, 1 SP_Artillery, 1 armour and 2 infantry in Holland Belgium, round 2 : 3/7 hits, 3.00 expected hits
                        British roll dice for 2 UK_LCVs, 1 artillery and 3 infantry in Holland Belgium, round 2 : 2/4 hits, 1.33 expected hits
                        2 infantry owned by the Germans lost in Holland Belgium
                        3 infantry owned by the British lost in Holland Belgium
                        Germans roll dice for 2 Me_262s, 1 Panzer_Grndrs, 1 SP_Artillery and 1 armour in Holland Belgium, round 3 : 4/5 hits, 2.67 expected hits
                        British roll dice for 2 UK_LCVs and 1 artillery in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                        1 SP_Artillery owned by the Germans lost in Holland Belgium
                        2 UK_LCVs owned by the British and 1 artillery owned by the British lost in Holland Belgium
                    Germans win, taking Holland Belgium from British with 2 Me_262s, 1 Panzer_Grndrs and 1 armour remaining. Battle score for attacker is 9
                    Casualties for Germans: 1 SP_Artillery and 2 infantry
                    Casualties for British: 2 UK_LCVs, 1 artillery and 3 infantry
                Battle in Normandy Bordeaux
                    Germans attack with 1 GAirCommanderMe_262, 1 King_Tiger, 3 Me_262AFs, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 bomber, 3 infantry and 1 waffen_infantry; Changer loiter and taunt
                    Changer defend; British defend with 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry; Americans defend with 1 ArmoredInfantry and 1 Eliteusa_armour
                        Germans roll dice for 1 GAirCommanderMe_262, 1 King_Tiger, 3 Me_262AFs, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 bomber, 3 infantry and 1 waffen_infantry in Normandy Bordeaux, round 2 : 8/20 hits, 9.50 expected hits
                        Americans roll dice for 1 ArmoredInfantry, 1 Eliteusa_armour, 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry in Normandy Bordeaux, round 2 : 4/14 hits, 5.17 expected hits
                    Units damaged: 1 King_Tiger owned by the Germans
                    1 King_Tiger owned by the Germans transformed into 1 Tiger_Damaged owned by the Germans in Normandy Bordeaux
                        3 infantry owned by the Germans lost in Normandy Bordeaux
                        1 artillery owned by the British and 7 infantry owned by the British lost in Normandy Bordeaux
                        Germans roll dice for 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Tiger_Damaged, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 5 armour, 1 bomber and 1 waffen_infantry in Normandy Bordeaux, round 3 : 12/17 hits, 9.00 expected hits
                        Americans roll dice for 1 ArmoredInfantry, 1 Eliteusa_armour, 7 UK_LCVs, 1 artillery and 1 elite in Normandy Bordeaux, round 3 : 3/6 hits, 2.50 expected hits
                        3 armour owned by the Germans lost in Normandy Bordeaux
                        7 UK_LCVs owned by the British, 1 Eliteusa_armour owned by the Americans, 1 ArmoredInfantry owned by the Americans, 1 artillery owned by the British and 1 elite owned by the British lost in Normandy Bordeaux
                    Germans win, taking Normandy Bordeaux from Americans with 1 GAirCommanderMe_262, 3 Me_262AFs, 1 Tiger_Damaged, 1 WaffenPnzrJagerFS, 1 Waffen_Arty, 1 Waffen_Oberst, 2 armour, 1 bomber and 1 waffen_infantry remaining. Battle score for attacker is 32
                    Casualties for Germans: 1 King_Tiger, 3 armour and 3 infantry
                    Casualties for British: 7 UK_LCVs, 2 artilleries, 1 elite and 7 infantry
                    Casualties for Americans: 1 ArmoredInfantry and 1 Eliteusa_armour
        
            Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Tunisia from Americans to Germans
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to 1st Waffen Panzer: 1 waffen_PG_Active
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Bessarabia
                Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Smolensk
                Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone
                Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                1 aaGun moved from France to Normandy Bordeaux
                2 Me_262s moved from Holland Belgium to Southern Italy
                EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Normandy Bordeaux to 2nd Luftflotten
                EDIT: 1 2ndLuftflotten moved from 2nd Luftflotten to Western Germany
                EDIT: 1 Waffen_Oberst moved from Normandy Bordeaux to 1st Waffen
                EDIT: 1 Waffen_Oberst_5 moved from 1st Waffen to Normandy Bordeaux
                EDIT: 1 GAirCommanderMe_262 and 3 Me_262AFs moved from Bryansk to 1st Luftflotten
                EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Smolensk
                1 LuftwaffeAce moved from Germany to Smolensk
                1 Escort_Convoy moved from 112 Sea Zone to 110 Sea Zone
                1 Escort moved from 97 Sea Zone to 92 Sea Zone
                1 infantry moved from Libya to Tunisia
                1 armour moved from Belarus to Archangel
                1 1stWaffenPnzrArmy, 1 Waffen_Para, 1 aaGun, 1 armour and 1 waffen_infantry moved from Belarus to Smolensk
                1 Elitewaffen_panzer, 1 SP_Artillery, 1 Waffen_Oberst and 2 waffen_infantrys moved from Eastern Poland to Smolensk
                1 G_Rail moved from Germany to Eastern Poland
                1 G_Rail and 1 Waffen_Hvy_Tank moved from Eastern Poland to Smolensk
                1 G_Rail moved from Germany to Western Germany
                1 G_Rail and 1 Waffen_Hvy_Tank moved from Western Germany to Smolensk
                2 G_air_transports and 1 aaGun moved from Western Germany to Smolensk
                EDIT: 1 Panzer_General moved from Western Germany to Smolensk
                1 aaGun moved from Eastern Poland to Belarus
                1 mech_infantry moved from Baltic States to Smolensk
                1 Europe_Rail and 1 infantry moved from Germany to Bessarabia
                1 aaGun and 1 elite moved from Poland to Eastern Poland
                2 armour moved from Poland to Belarus
                1 King_Tiger moved from Germany to Western Germany
                2 infantry moved from Norway to Finland
                1 elite and 1 infantry moved from Germany to Poland
                1 infantry moved from Eastern Poland to Baltic States
                1 infantry moved from Northern Italy to Southern France
                1 G_air_transport moved from Southern Italy to Western Germany
                1 German_LCV moved from Germany to Western Germany
                1 bomber moved from Normandy Bordeaux to Western Germany
        
            Place Units - Germans
                1 GermanUBoat and 1 transport placed in 97 Sea Zone
                1 Escort placed in 112 Sea Zone
                4 TotalWarAirTrprts, 6 TotalWar_Tanks and 1 aaGun placed in Western Germany
                1 infantry placed in Southern Italy
                1 LuftwaffeAce, 6 TotalWarMechInfs, 1 elite and 1 infantry placed in Germany
                Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: has removed 4 TotalWarAirTrprts owned by Germans in Western Germany
                Trigger GermansTotalWarMechInfPlaceGermany6: has removed 6 TotalWarMechInfs owned by Germans in Germany
                Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany
                Trigger GermansTotalWarAirTrprtPlaceWesternGermany4: Germans has 4 G_air_transports placed in Western Germany
                Trigger GermansTotalWarMechInfPlaceGermany6: Germans has 6 mech_infantrys placed in Germany
                Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany
        
            Turn Complete - Germans
                Trigger Germans RemoveConvoySZ110: has removed 1 Escort_Convoy owned by Germans in 110 Sea Zone
                Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone
                Trigger Germans RemoveConvoySZ110: Germans has 1 Escort placed in 110 Sea Zone
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone
                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                Germans collect 73 PUs; end with 73 PUs
                Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 85 Optional[PUs]
                Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 Optional[PUs]; end with 90 Optional[PUs]
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 95 Optional[PUs]
                Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 Optional[PUs]; end with 98 Optional[PUs]
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 103 PUs
        

        Combat Hit Differential Summary :

        Americans regular : -0.67
        Russians regular : -0.67
        Germans regular : 4.17
        British regular : 1.33
        

        Forgot to take Tunis hence the edit. Also if you decide to strike Smolensk 1st SS Pnzr will activate. A red dot a blue dot and 2 SS Pnzrs. 1st Luft will be inactive.

        Also the PG didn't A Trprt. I think i have already fixed that but I'll check.

        Edit
        I forgot to remove the 2nd USA AC from 2nd AF that was killed in the GIB battle.

        Edit 2
        I guess Patton and Monty were getting Chummy 🙂 I moved Patton to 1st USA Tank and Monty back to his Box. Put a Active and Inactive Patton in the Box.

        You can activate 1st AF or 1st USA Tank but not both in the same battle.

        exp-game-2-multi-apbt-az-G 21edit2.tsvg

        Edit 3
        @panzerstahl-helm-0 I think you said 3 India Air to Persia ? I will check your earlier post and adjust.

        OK it was 4 Ftrs
        exp-game-2-multi-apbt-az-G 21edit3.tsvg

        Edit 4
        @alexander @trout @panzerstahl-helm-0
        A full Decade of War lol

        Screenshot from 2026-08-21 16-32-37.png

        We mst have killed 100 million easy by now 🙂

        A 1 Reply Last reply Reply Quote 0
        • A
          Alexander The Great @beelee
          last edited by

          @beelee The USSR is bracking for what is to come

          exp-game-2-multi-apbt-az-r-21.tsvg

          Purchase Units
          Setting uses for triggers used this phase.
          Russians buy 1 TankDestroyerFS, 1 Tank_General, 1 elite and 4 infantry; Remaining resources: 1 PUs; 0 AirLendLease; 0 TankLendLease; 
          Combat Move
          Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
          Setting uses for triggers used this phase.
          Resetting and Giving Bonus Movement to Units
          Cleaning up during movement phase
          2 infantry moved from Volgograd to Kazakhstan
          1 elite moved from Novosibirsk to Vologda
          1 guard_infantry moved from Novosibirsk to Vologda
          1 FighterAce, 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan
          Turning on Edit Mode
          EDIT: Adding units owned by Russians to 1st AirFleet: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
          EDIT: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF moved from 1st AirFleet to Vologda
          Combat
          EDIT: Battle in Kazakhstan
          Battle in Vologda
          Recording Battle Statistics
          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
          Non Combat Move
          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
          Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
          Turning on Edit Mode
          EDIT: Removing units owned by Russians from Vologda: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF
          EDIT: Turning off Edit Mode
          1 1stAirFleet moved from Russia to Vologda
          1 1stAirFleet moved from Vologda to Russia
          1 FighterAce, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
          1 Russian_Rail moved from Russia to Caucasus
          1 elite moved from Russia to Tambov
          1 Russian_Rail and 1 infantry moved from Caucasus to Nenetsia
          1 guard_infantry moved from Russia to Novosibirsk
          2 armour moved from Urals to Russia
          1 russian_para moved from Russia to Caucasus
          1 Russian_Rail moved from Russia to Caucasus
          1 Russian_Rail and 1 aaGun moved from Caucasus to Russia
          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Nenetsia
          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
          Setting uses for triggers used this phase.
          Cleaning up during movement phase
          Place Units
          1 TankDestroyerFS, 1 Tank_General and 1 elite placed in Russia
          1 infantry placed in Volgograd
          1 infantry placed in Caucasus
          2 infantry placed in Russia
          Turning on Edit Mode
          EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3 and 5 armour
          EDIT: Removing units owned by Russians from Russia: 1 Tank_General and 5 armour
          EDIT: Removing units owned by Russians from Russia: 1 1stCorps
          EDIT: Adding units owned by Russians to Russia: 1 1stSovietAG
          EDIT: Adding units owned by Russians to 1st Army Group: 1 1stCorps, 1 1stTankArmy, 1 Elitearmour, 2 SP_ArtilleryUSSRs, 1 TankDestroyerFS, 5 armour and 1 elite
          EDIT: Removing units owned by Russians from Russia: 1 Elitearmour, 2 SP_ArtilleryUSSRs, 1 TankDestroyerFS, 5 armour and 1 elite
          EDIT: Turning off Edit Mode
          Turn Complete
          Russians collect 18 PUs; end with 19 PUs
          Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs
          
          T 1 Reply Last reply Reply Quote 1
          • T
            Trout @Alexander The Great
            last edited by

            @Alexander @beelee @panzerstahl-helm-0

            Japan got a measure of revenge by winning the SFE battle. I messed up in upgrading the Korea factory on second phase which prevented me from placing three dudes in Korea. If OKW knows how to correct that, an assist is appreciated. Otherwise, I will live with my mistake. Over to Allies!

            Game History

            Round: 21
            
                Purchase Units - Japanese
                    Japanese buy 1 Escort, 1 Japan_destroyer, 6 TotalWarMechInfs, 3 armour, 1 elite, 1 factory_upgrade, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
            
                Combat Move - Japanese
                    Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                    Trigger Banzai: Japanese has 1 Banzai placed in Japan
                    Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                        EDIT: Russians takes Buryatia from Japanese
                        EDIT: Turning off Edit Mode
                        Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    EDIT: 1 1stUSTank moved from Soviet Far East to 1st USA Tank
                    EDIT: 1 USATankGeneral3 and 5 usa_armours moved from 1st USA Tank to Soviet Far East
                    EDIT: 1 USA2ndAirFleet moved from Soviet Far East to 2nd USA AirFleet
                    EDIT: 1 AirCommanderFtr moved from Overflow to Soviet Far East
                    EDIT: 3 usa_fighters moved from 2nd USA AirFleet to Soviet Far East
                    2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite and 21 infantry moved from Siberia to Soviet Far East
                    4 NavyFighters, 8 fighters and 2 tactical_bombers moved from 6 Sea Zone to Soviet Far East
                    1 Heavy_BB, 1 battleship, 2 carriers and 1 pacific_cruiser moved from 6 Sea Zone to 5 Sea Zone
                    2 JPNbombers and 6 fighters moved from Japan to Soviet Far East
                    3 fighters and 2 tactical_bombers moved from Korea to Soviet Far East
                    1 infantry moved from Shantung to 19 Sea Zone
                    1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone
                    1 artillery moved from Japan to 6 Sea Zone
                    1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                    2 artilleries moved from Japan to 6 Sea Zone
                    1 JPN_Pacific_DD moved from 6 Sea Zone to 17 Sea Zone
                    1 infantry moved from Iwo Jima to 17 Sea Zone
                    1 JPN_Pacific_DD and 1 infantry moved from 17 Sea Zone to 5 Sea Zone
                    2 artilleries and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                    3 artilleries and 2 infantry moved from 5 Sea Zone to Soviet Far East
                    1 infantry moved from Korea to 6 Sea Zone
                    1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 5 Sea Zone
                    1 infantry moved from 5 Sea Zone to Soviet Far East
                    1 transport moved from 6 Sea Zone to 5 Sea Zone
                    1 artillery moved from Amur to 5 Sea Zone
                    1 infantry moved from Amur to 5 Sea Zone
                    1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East
                    2 artilleries moved from Japan to 6 Sea Zone
                    2 artilleries and 1 transport moved from 6 Sea Zone to 5 Sea Zone
                    2 artilleries moved from 5 Sea Zone to Soviet Far East
                    1 armour moved from Malaya to Burma
                    5 infantry moved from Yunnan to Burma
                    2 JPNbombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Burma
            
                Combat - Japanese
                    Battle in Soviet Far East
                        Japanese attack with 2 JPNbombers, 2 Japanese_LCVs, 4 NavyFighters, 10 armour, 8 artilleries, 1 elite, 17 fighters, 25 infantry and 4 tactical_bombers
                        Americans defend with 1 AirCommanderFtr, 7 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 1 USATankGeneral3, 2 aaGuns, 12 infantry, 10 mech_infantrys, 5 usa_armours and 9 usa_fighters
                        Americans roll AA dice in Soviet Far East : 2,6,3,3,6,5
                        Americans roll USATankDestroyerFirstStrike dice in Soviet Far East : 1,3,2
                        Japanese roll dice for 1 Heavy_BB, 1 battleship and 1 pacific_cruiser in Soviet Far East, round 2 : 1,6,5,2
                        Japanese roll dice for 2 JPNbombers, 2 Japanese_LCVs, 4 NavyFighters, 9 armour, 8 artilleries, 1 elite, 17 fighters, 25 infantry and 4 tactical_bombers in Soviet Far East, round 2 : 1,1,2,2,3,6,2,3,6,5,2,4,2,3,3,3,3,6,3,2,1,5,3,6,3,3,6,2,4,6,1,5,6,3,3,5,2,1,4,4,3,2,3,1,1,1,4,1,5,6,6,3,1,3,5,5,2,6,1,6,5,6,6,4,4,3,2,1,4,3,5
                        Russians roll dice for 1 AirCommanderFtr, 7 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 1 USATankGeneral3, 2 aaGuns, 12 infantry, 10 mech_infantrys, 5 usa_armours and 9 usa_fighters in Soviet Far East, round 2 : 1,1,6,3,2,1,5,5,2,2,5,1,1,1,3,3,4,2,2,5,5,6,2,1,3,5,3,4,3,5,1,3,3,6,5,5,5,4,6,2,2,6,4,1,4,2,1,2,2,5,5,4,4,2,6,2,4
                        Japanese roll dice for 2 JPNbombers, 4 NavyFighters, 9 armour, 6 artilleries, 1 elite, 17 fighters and 4 tactical_bombers in Soviet Far East, round 3 : 2,6,2,3,3,4,3,1,6,5,3,2,3,1,1,4,5,3,6,2,1,5,5,5,6,1,6,1,6,3,1,5,1,6,5,5,2,5,6,2,1,4,3,1
                        Russians roll dice for 1 AirCommanderFtr, 1 FighterAceUSA, 1 USATankDestroyerFS, 1 USATankGeneral3, 5 usa_armours and 9 usa_fighters in Soviet Far East, round 3 : 3,5,1,3,2,5,6,4,1,5,4,1,5,3,6,3,2,6,3,3,3,2,5,4
                        Japanese win, taking Soviet Far East from Russians with 2 JPNbombers, 4 NavyFighters, 1 armour, 17 fighters and 4 tactical_bombers remaining. Battle score for attacker is 91
                        Casualties for Japanese: 2 Japanese_LCVs, 9 armour, 8 artilleries, 1 elite and 25 infantry
                        Casualties for Americans: 1 AirCommanderFtr, 7 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 1 USATankGeneral3, 2 aaGuns, 12 infantry, 10 mech_infantrys, 5 usa_armours and 9 usa_fighters
                    Battle in Burma
                        Japanese attack with 2 JPNbombers, 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber
                        British defend with 1 aaGun, 1 artillery, 1 commando and 3 uk_armours
                        British roll AA dice in Burma : 3,2,3
                        Japanese roll dice for 2 JPNbombers, 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Burma, round 2 : 3,1,2,3,1,3,2,3,2,6
                        British roll dice for 1 aaGun, 1 artillery, 1 commando and 3 uk_armours in Burma, round 2 : 6,1,1,2,4
                        Japanese roll dice for 2 JPNbombers, 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 2,3,4,4,6,4,2
                        British roll dice for 1 uk_armour in Burma, round 3 : 3
                        Japanese win, taking Burma from British with 2 JPNbombers, 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
                        Casualties for Japanese: 4 infantry
                        Casualties for British: 1 aaGun, 1 artillery, 1 commando and 3 uk_armours
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - Japanese
                    Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                    Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japanese from Kweichow: 1 fighter
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan
                    3 infantry moved from Kweichow to Yunnan
                    2 infantry moved from Malaya to Shan State
                    1 J_Rail moved from Kiangsu to Manchuria
                    1 J_Rail and 1 armour moved from Manchuria to Yunnan
                    1 J_Rail moved from Kiangsu to Shantung
                    1 J_Rail and 1 infantry moved from Shantung to Yunnan
                    2 JPNbombers, 1 fighter and 1 tactical_bomber moved from Burma to Kweichow
                    1 fighter moved from Philippines to Kweichow
                    4 NavyFighters moved from Soviet Far East to 5 Sea Zone
                    2 Escort_Convoys, 1 Heavy_BB, 1 Hvycarrier, 1 JNC1, 1 Japan_destroyer, 4 NavyFighters, 1 battleship, 3 carriers, 3 fighters, 1 pacific_BB, 1 submarine, 3 tactical_bombers and 2 transports moved from 45 Sea Zone to 35 Sea Zone
                    1 air_transport and 1 elite moved from Caroline Islands to Java
                    1 air_transport and 1 elite moved from Japan to Caroline Islands
                    1 air_transport and 1 infantry moved from Korea to Kweichow
                    1 air_transport moved from Philippines to Korea
                    2 air_transports, 1 artillery and 1 infantry moved from Japan to Kweichow
                    1 Hvycarrier moved from 6 Sea Zone to 5 Sea Zone
                    2 JPNbombers moved from Soviet Far East to Japan
                    1 submarine moved from 6 Sea Zone to 35 Sea Zone
                    2 Escort_Convoys moved from 6 Sea Zone to 5 Sea Zone
                    1 carrier moved from 6 Sea Zone to 20 Sea Zone
                    1 fighter moved from Philippines to 20 Sea Zone
                    1 carrier moved from 6 Sea Zone to 5 Sea Zone
                    1 Escort moved from 6 Sea Zone to 5 Sea Zone
                    2 infantry moved from Amur to Siberia
                    2 fighters moved from Soviet Far East to Amur
                    2 tactical_bombers moved from Soviet Far East to Amur
                    2 tactical_bombers moved from Soviet Far East to 5 Sea Zone
                    1 fighter moved from Soviet Far East to 5 Sea Zone
                    3 fighters moved from Soviet Far East to 5 Sea Zone
                    6 fighters moved from Soviet Far East to Amur
                    2 fighters moved from Soviet Far East to 6 Sea Zone
                    3 fighters moved from Soviet Far East to Amur
            
                Place Units - Japanese
                    6 TotalWarMechInfs and 1 elite placed in Japan
                    1 armour and 2 infantry placed in Kweichow
                    2 armour and 1 infantry placed in Shantung
                    Units in Korea being upgraded or consumed: 1 factory_minor
                    1 factory_upgrade placed in Korea
                    1 Escort, 1 Japan_destroyer and 1 submarine placed in 6 Sea Zone
                    2 infantry placed in Japan
                    Trigger JapaneseTotalWarMechInfPlaceJapan6: has removed 6 TotalWarMechInfs owned by Japanese in Japan
                    Trigger JapaneseTotalWarMechInfPlaceJapan6: Japanese has 6 mech_infantrys placed in Japan
            
                Turn Complete - Japanese
                    Japanese collect 67 PUs; end with 67 PUs
                    Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 69 Optional[PUs]
                    Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 70 Optional[PUs]
                    Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 73 Optional[PUs]
                    Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 74 Optional[PUs]
                    Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 77 Optional[PUs]
                    Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 85 Optional[PUs]
                    Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
            

            ea6011ea-9174-4956-b44b-455beb262443-exp-game-2-multi-apbt-j21.tsvg

            B 1 Reply Last reply Reply Quote 1
            • B
              beelee @Trout
              last edited by

              @Trout @alexander @panzerstahl-helm-0

              I already replied to Trout in chat but just so we're all on the same page, the Upgrade to Major is per OOB rules, so it places in 2nd place. Easy to get confused I know. 🙂

              Probably easiest just to let the Inf hang at the repple depple till next turn, then place. I'm sure Trout be buying some Inf then anyway 🙂

              T 1 Reply Last reply Reply Quote 0
              • T
                Trout @beelee
                last edited by

                @beelee Good to know. Well then I am glad I accidentally did the right thing 😁

                B 1 Reply Last reply Reply Quote 1
                • B
                  beelee @Trout
                  last edited by beelee

                  @Trout

                  heh heh Iowa Little League kicking the shit outta New Jersey lol

                  They're from Davenport 😂

                  Edit
                  Bury should be JPN. It got changed when you activated Patton. You get an extra buck too.

                  The AC shouldn't have been active if Patton was. Need Blue Nose or he'll roll 2

                  5 hits above avg JPN Rd 1
                  about 2 for USA

                  1-2 above avg rd 2
                  about avg USA

                  so 91 TUV diff. I think battle calc had it at 82 or 83, so a little above avg for JPN

                  @panzerstahl-helm-0 Here's the Bury fix

                  ea6011ea-9174-4956-b44b-455beb262443-exp-game-2-multi-apbt-j21Bury Fix.tsvg

                  Edit
                  @alexander @trout @panzerstahl-helm-0

                  So actually Trout should have placed his 3 Inf in Korea for the minor and then placed the upgrade. If he placed the upgrade first, then it won't let you place anything else.

                  So there should be 3 Inf in Korea. Next turn, Trout places the leftover 3 Inf first place and then deletes them.

                  Everyone cool with that ?

                  Edit again
                  Or he can just place them first turn and then use them. It's not gonna matter if they're there or not for defense. I don't think Allies can reach Korea this turn

                  T 1 Reply Last reply Reply Quote 0
                  • T
                    Trout @beelee
                    last edited by

                    @beelee Are we sure that there cannot be an active Air Commander and Tank General? I thought both could be active so that’s why I rolled it with USA activating both?

                    B 1 Reply Last reply Reply Quote 0
                    • B
                      beelee @Trout
                      last edited by beelee

                      @Trout

                      yea only one unless defending Capital. That was updated a while back. They're easy to miss.

                      I've asked him to use a change log when shit changes but ... yea

                      Also you have to activate the Ftrs as well if youre gonna have the AF active.

                      Got my chair put together. Hopefully my back spasms stop. Don't want to eat roids unless I have to lol

                      Edit
                      Here's latest

                      https://www.axisandallies.org/forums/assets/uploads/files/1782373338360-16.g40-air-fleet-commander-rules.pdf

                      Screenshot from 2026-08-23 18-34-56.png

                      So I guess for Capital defense you can have 2 AF's active, 2 Tank and/or Corps/Armies active as well as the AG.

                      so 2 AF's and 2 Tank Armies and the AG lol 32 dice for 20 units. All big hitters 🙂

                      I guess he really doesn't want to see any Capitals fall 🙂

                      T 1 Reply Last reply Reply Quote 0
                      • T
                        Trout @beelee
                        last edited by

                        @beelee So hard for me to remember all of the rules complexities in this wonderful game. Well so I gave the defense an extra airplane dice roll but fine with me if we just move forward as is. AAA rolled all blanks so the extra roll just evened things out. My mistake anyway

                        B 1 Reply Last reply Reply Quote 1
                        • B
                          beelee @Trout
                          last edited by

                          @Trout

                          Oh yea you came out above expected 🙂

                          Yep the Captain says they have to refer to the rulebook too. It does get easier but there's just too much going on to remember it all. Especially when things change.

                          Unless you're some sorta photographic memory genius type person 🙂

                          The Tourney gonna play way different I think. A lot fewer rules than we use 🙂 Overall strats could be the same but how one goes about achieving them will be different 🙂

                          I'm so reactive/opportunistic that any strat I start doesn't usually last long lol

                          Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
                          • Panzerstahl-Helm 0P
                            Panzerstahl-Helm 0
                            last edited by Panzerstahl-Helm 0

                            @alexander
                            @beelee
                            @trout

                            Hello gentlemen,

                            things are heating up everywhere! The Axis have a advantage IPCwise, but ANZAC still up to come.
                            Anyway, this game is even as it can be and can go on for a bunch rounds.

                            BR

                            Game History

                            Round: 21
                            
                                Purchase Units - Americans
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Americans from 1st USA Tank: 1 USA_TankGeneral
                                    EDIT: Turning off Edit Mode
                                    Americans buy 2 Escorts, 6 TotalWar_Tanks, 1 USANC, 1 USA_TankGeneral, 1 elite and 5 infantry; Remaining resources: 0 PUs; 
                            
                                Combat Move - Americans
                                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                    1 transport moved from 3 Sea Zone to 2 Sea Zone
                                    1 usa_armour moved from Alaska to 2 Sea Zone
                                    1 transport and 1 usa_armour moved from 2 Sea Zone to 3 Sea Zone
                                    4 NavyFighters and 1 usa_armour moved from 3 Sea Zone to Soviet Far East
                                    1 Escort, 2 carriers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                                    3 usa_fighters moved from Gibraltar to 92 Sea Zone
                                    1 submarine moved from 91 Sea Zone to 110 Sea Zone
                                    1 USA_Hvy_Bomber moved from Caucasus to 110 Sea Zone
                                    1 USA_Hvy_Bomber moved from Caucasus to 110 Sea Zone
                            
                                Combat - Americans
                                    Battle in Soviet Far East
                                        Americans attack with 4 NavyFighters and 1 usa_armour
                                        Japanese defend with 1 armour
                                            Americans roll dice for 1 Heavy_BB in Soviet Far East, round 2 : 2/2 hits, 1,67 expected hits
                                            Japanese roll dice for 1 armour in Soviet Far East, round 2 : 0/1 hits, 0,50 expected hits
                                            1 armour owned by the Japanese lost in Soviet Far East
                                        Americans win, taking Soviet Far East from Japanese with 4 NavyFighters and 1 usa_armour remaining. Battle score for attacker is 5
                                        Casualties for Japanese: 1 armour
                                    Battle in 92 Sea Zone
                                        Americans attack with 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters
                                        Germans defend with 1 Escort
                                            Americans roll dice for 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters in 92 Sea Zone, round 2 : 0/5 hits, 2,00 expected hits
                                            Germans roll dice for 1 Escort in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                            Americans roll dice for 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters in 92 Sea Zone, round 3 : 3/5 hits, 2,00 expected hits
                                            Germans roll dice for 1 Escort in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                                        Units damaged: 1 carrier owned by the Americans
                                            1 Escort owned by the Germans lost in 92 Sea Zone
                                        Americans win with 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters remaining. Battle score for attacker is 6
                                        Casualties for Germans: 1 Escort
                                    Battle in 110 Sea Zone
                                        Americans attack with 2 USA_Hvy_Bombers and 1 submarine
                                        Germans defend with 1 Escort
                                            Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                            Americans roll dice for 2 USA_Hvy_Bombers in 110 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits
                                            Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                            1 submarine owned by the Americans lost in 110 Sea Zone
                                            1 Escort owned by the Germans lost in 110 Sea Zone
                                        Americans win with 2 USA_Hvy_Bombers remaining. Battle score for attacker is 0
                                        Casualties for Americans: 1 submarine
                                        Casualties for Germans: 1 Escort
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                            
                                Non Combat Move - Americans
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Alaska
                                    2 USA_Hvy_Bombers moved from 110 Sea Zone to United Kingdom
                                    1 usa_fighter moved from 92 Sea Zone to Gibraltar
                                    1 usa_fighter moved from 92 Sea Zone to Gibraltar
                                    1 usa_fighter moved from 91 Sea Zone to Gibraltar
                                    1 elite moved from Morocco to Algeria
                                    1 Escort moved from 104 Sea Zone to 92 Sea Zone
                                    2 Heavy_Transports moved from 91 Sea Zone to 92 Sea Zone
                                    4 usa_fighters moved from Western United States to 3 Sea Zone
                                    1 Escort moved from 10 Sea Zone to 3 Sea Zone
                                    1 Escort moved from 10 Sea Zone to 25 Sea Zone
                                    1 submarine moved from 10 Sea Zone to 26 Sea Zone
                                    1 USA_TankGeneral and 5 usa_armours moved from Western United States to Alaska
                                    6 Rails moved from Eastern United States to Central United States
                                    6 Rails and 6 mech_infantrys moved from Central United States to Alaska
                                    1 submarine moved from 54 Sea Zone to 42 Sea Zone
                                    1 usa_fighter moved from 54 Sea Zone to Sumatra
                                    1 usa_fighter moved from Hawaiian Islands to 54 Sea Zone
                                    1 usa_fighter moved from Hawaiian Islands to 3 Sea Zone
                                    4 air_transports, 1 artillery and 3 infantry moved from Hawaiian Islands to Alaska
                                    4 NavyFighters moved from Soviet Far East to 3 Sea Zone
                            
                                Place Units - Americans
                                    1 TotalWar_Tank placed in Eastern United States
                                    5 TotalWar_Tanks placed in Central United States
                                    1 USA_TankGeneral and 1 elite placed in Eastern United States
                                    1 Escort and 1 USANC placed in 10 Sea Zone
                                    1 Escort placed in 10 Sea Zone
                                    5 infantry placed in Western United States
                            
                                Turn Complete - Americans
                                    Trigger Americans RemoveUSAConvoySZ3Invert: has removed 1 Escort owned by Americans in 3 Sea Zone
                                    Trigger Americans RemoveUSAConvoySZ3Invert: Americans has 1 Escort_Convoy placed in 3 Sea Zone
                                    Americans collect 52 PUs; end with 52 PUs
                                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 66 Optional[PUs]
                                    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 63 Optional[PUs]
                                    Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 62 Optional[PUs]
                                    Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 59 Optional[PUs]
                                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
                            
                                Purchase Units - Chinese
                                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                    Chinese buy nothing; Remaining resources: 10 PUs; 
                            
                                Combat Move - Chinese
                            
                                Combat - Chinese
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                            
                                Non Combat Move - Chinese
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                            
                                Turn Complete - Chinese
                                    Chinese collect 0 PUs; end with 10 PUs
                            
                                Purchase Units - British
                                    British buy 4 UK_LCVs, 1 elite, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; 
                            
                                Combat Move - British
                                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    2 infantry moved from Iraq to Trans-Jordan
                                    1 UK_Hvy_Bomber moved from India to Trans-Jordan
                                    1 UK_Hvy_Bomber moved from India to 70 Sea Zone
                                    1 destroyer moved from 71 Sea Zone to 70 Sea Zone
                                    5 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber moved from India to Burma
                                    3 mech_infantrys moved from Caucasus to Rostov
                                    1 UK_Hvy_Bomber moved from Russia to Rostov
                                    EDIT: 1 UK_LCV, 1 elite and 1 mech_infantry moved from United Kingdom to Holland Belgium
                                    3 uk_fighters moved from United Kingdom to Holland Belgium
                            
                                Combat - British
                                    Battle in 70 Sea Zone
                                        British attack with 1 UK_Hvy_Bomber and 1 destroyer
                                        Germans defend with 1 GermanUBoat
                                            British roll dice for 1 UK_Hvy_Bomber and 1 destroyer in 70 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                                            Germans roll dice for 1 GermanUBoat in 70 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                                            1 GermanUBoat owned by the Germans lost in 70 Sea Zone
                                        British win, taking 70 Sea Zone from Neutral with 1 UK_Hvy_Bomber and 1 destroyer remaining. Battle score for attacker is 4
                                        Casualties for Germans: 1 GermanUBoat
                                    Battle in Holland Belgium
                                        British attack with 1 UK_LCV, 1 elite, 1 mech_infantry and 3 uk_fighters
                                        Germans defend with 1 Panzer_Grndrs and 1 armour
                                            British roll dice for 1 UK_LCV, 1 elite, 1 mech_infantry and 3 uk_fighters in Holland Belgium, round 2 : 4/6 hits, 2,00 expected hits
                                            Germans roll dice for 1 Panzer_Grndrs and 1 armour in Holland Belgium, round 2 : 1/2 hits, 1,00 expected hits
                                            1 UK_LCV owned by the British lost in Holland Belgium
                                            1 Panzer_Grndrs owned by the Germans and 1 armour owned by the Germans lost in Holland Belgium
                                        British win, taking Holland Belgium from Germans with 1 elite, 1 mech_infantry and 3 uk_fighters remaining. Battle score for attacker is 6
                                        Casualties for British: 1 UK_LCV
                                        Casualties for Germans: 1 Panzer_Grndrs and 1 armour
                                    Battle in Rostov
                                        British attack with 1 UK_Hvy_Bomber and 3 mech_infantrys
                                        Germans defend with 1 Panzer_Grndrs
                                            British roll dice for 1 UK_Hvy_Bomber and 3 mech_infantrys in Rostov, round 2 : 3/5 hits, 1,83 expected hits
                                            Germans roll dice for 1 Panzer_Grndrs in Rostov, round 2 : 1/1 hits, 0,50 expected hits
                                            1 mech_infantry owned by the British lost in Rostov
                                            1 Panzer_Grndrs owned by the Germans lost in Rostov
                                        British win, taking Rostov from Germans with 1 UK_Hvy_Bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
                                        Casualties for British: 1 mech_infantry
                                        Casualties for Germans: 1 Panzer_Grndrs
                                    Battle in Burma
                                        British attack with 5 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber
                                        Japanese defend with 1 armour and 1 infantry
                                            British roll dice for 5 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 2/9 hits, 3,00 expected hits
                                            Japanese roll dice for 1 armour and 1 infantry in Burma, round 2 : 1/2 hits, 0,83 expected hits
                                            1 mech_infantry owned by the British lost in Burma
                                            1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma
                                        British win, taking Burma from Japanese with 4 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 4
                                        Casualties for British: 1 mech_infantry
                                        Casualties for Japanese: 1 armour and 1 infantry
                                    Battle in Trans-Jordan
                                        British attack with 1 UK_Hvy_Bomber and 2 infantry
                                        Germans defend with 1 Waffen_Para
                                            British roll dice for 1 UK_Hvy_Bomber and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1,67 expected hits
                                            Germans roll dice for 1 Waffen_Para in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits
                                            1 infantry owned by the British lost in Trans-Jordan
                                            1 Waffen_Para owned by the Germans lost in Trans-Jordan
                                        British win, taking Trans-Jordan from Germans with 1 UK_Hvy_Bomber and 1 infantry remaining. Battle score for attacker is 3
                                        Casualties for British: 1 infantry
                                        Casualties for Germans: 1 Waffen_Para
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                            
                                Non Combat Move - British
                                    Turning on Edit Mode
                                    EDIT: Turning off Edit Mode
                                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                                    1 UK_Hvy_Bomber moved from Trans-Jordan to Caucasus
                                    4 uk_fighters moved from Persia to Russia
                                    1 UK_Hvy_Bomber moved from Rostov to Caucasus
                                    1 air_transport and 1 infantry moved from Persia to Russia
                                    3 mech_infantrys moved from Persia to Caucasus
                                    3 uk_fighters and 1 uk_tactical_bomber moved from Burma to India
                                    1 UK_Hvy_Bomber moved from 70 Sea Zone to French West Africa
                                    1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                                    3 uk_fighters moved from Holland Belgium to United Kingdom
                                    EDIT: 1 TotalWar_Tank moved from Eastern United States to Central United States
                            
                                Place Units - British
                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                    Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                    3 mech_infantrys placed in Persia
                                    4 UK_LCVs and 1 elite placed in United Kingdom
                                    6 infantry placed in India
                                    1 infantry placed in Union of South Africa
                            
                                Turn Complete - British
                                    Total Cost from Convoy Blockades: 3
                                        Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
                                    British collect 39 PUs (3 lost to blockades); end with 39 PUs
                                    Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 45 Optional[PUs]
                                    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
                            

                            Combat Hit Differential Summary :

                            Americans regular : 0,33
                            Japanese regular : -0,33
                            Germans regular : 1,67
                            British regular : 2,83
                            

                            ea6011ea-9174-4956-b44b-455beb262443-exp-game-2-multi-apbt-US UK21.tsvg

                            1 Reply Last reply Reply Quote 1
                            • Panzerstahl-Helm 0P
                              Panzerstahl-Helm 0 @beelee
                              last edited by

                              @beelee
                              @trout
                              @alexander

                              Hello lads,

                              I am working on a "one-pager" and have added it to the doc file.
                              https://docs.google.com/spreadsheets/d/1N9gwaHhl7h855WB03em4e7yEptBZ4Y-UZGCioudbUfo/edit?gid=347811692#gid=347811692

                              I collected the content via AI but haven´t reviewed all the data yet, so may contain some errors or missing data.
                              The layout (colors, filter) is still in progress and I am open for ideas.
                              Also I consolidated all additional rules (Fighter Ace, Naval Commander etc.) into one single PDF.
                              Due to the size I can´t upload it here noch online. I am worling on a solution.

                              BR

                              B 2 Replies Last reply Reply Quote 1
                              • B
                                beelee @Panzerstahl-Helm 0
                                last edited by beelee

                                @Panzerstahl-Helm-0

                                Outstanding Herr Panzer. Get you a case of beer for that one.

                                🙂

                                Edit
                                yes this is the best multi yet and I have enjoyed All of them. Major find on recruiting Alex Prost.png

                                1 Reply Last reply Reply Quote 0
                                • B
                                  beelee @Panzerstahl-Helm 0
                                  last edited by

                                  @Panzerstahl-Helm-0 said:

                                  Due to the size I can´t upload it here noch online. I am worling on a solution.

                                  can you put it in a zip file ? I can't remember if nodeBB accepts those

                                  A 1 Reply Last reply Reply Quote 0
                                  • B beelee referenced this topic
                                  • A
                                    Alexander The Great @beelee
                                    last edited by

                                    @beelee Not sure if this is typical - The game just crashed due to dice rolling not connecting...will try again here

                                    A 1 Reply Last reply Reply Quote 0
                                    • A
                                      Alexander The Great @Alexander The Great
                                      last edited by

                                      Turns out my laptop has the old version of the game vs my desktop... problem bypassed:

                                      exp-game-2-multi-apbt-az-fr21.tsvg

                                      I got nervous with all the misses in the first rounds of combat

                                      Purchase Units
                                      ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
                                      Combat Move
                                      Resetting and Giving Bonus Movement to Units
                                      2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                                      2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
                                      2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
                                      1 armour moved from Queensland to 54 Sea Zone
                                      1 armour and 1 transport moved from 54 Sea Zone to 49 Sea Zone
                                      1 infantry moved from Solomon Islands to 49 Sea Zone
                                      1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 45 Sea Zone
                                      1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                                      3 infantry moved from New Guinea to Dutch New Guinea
                                      1 fighter moved from 54 Sea Zone to Dutch New Guinea
                                      Combat
                                      Battle in Dutch New Guinea
                                      Battle in Celebes
                                      Recording Battle Statistics
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                      Non Combat Move
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by ANZAC from Solomon Islands: 1 Fortification
                                      EDIT: Turning off Edit Mode
                                      1 air_transport and 1 infantry moved from Queensland to New Guinea
                                      1 fighter moved from Dutch New Guinea to New Guinea
                                      1 air_transport and 1 infantry moved from Sumatra to India
                                      1 air_transport moved from Sumatra to Queensland
                                      ANZAC undo move 4.
                                      1 air_transport moved from Sumatra to New Britain
                                      1 Escort moved from 62 Sea Zone to 54 Sea Zone
                                      2 infantry moved from Egypt to Alexandria
                                      Cleaning up during movement phase
                                      Place Units
                                      1 artillery and 1 infantry placed in Queensland
                                      1 transport placed in 54 Sea Zone
                                      Turn Complete
                                      ANZAC collect 17 PUs; end with 18 PUs
                                      Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 19 Optional[PUs]
                                      Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 21 Optional[PUs]
                                      Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                                      Combat Move
                                      Resetting and Giving Bonus Movement to Units
                                      Combat
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                      Non Combat Move
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                      Cleaning up during movement phase
                                      Turn Complete
                                      
                                      T B 2 Replies Last reply Reply Quote 1
                                      • T
                                        Trout @Alexander The Great
                                        last edited by

                                        @Alexander Amazing to be starting Turn 22 and be almost even in IPCs!

                                        1 Reply Last reply Reply Quote 1
                                        • B
                                          beelee @Alexander The Great
                                          last edited by beelee

                                          @Alexander

                                          The problem got Alexandered and no longer is a problem

                                          rightarm.png

                                          Edit
                                          @panzerstahl-helm-0 Dammit I missed that DD in S AF lol. I woulda hit him at even terms otherwise. Well he sucked some blood out of Tommy anyway lol

                                          Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 1
                                          • Panzerstahl-Helm 0P
                                            Panzerstahl-Helm 0 @beelee
                                            last edited by

                                            @beelee said:

                                            @panzerstahl-helm-0 Dammit I missed that DD in S AF lol. I woulda hit him at even terms otherwise. Well he sucked some blood out of Tommy anyway lol

                                            Yes, that pesky sucker did too much damage for to long. I will do an overview of units purchased, destroyed etc. once this game is over. This game is record breaking!

                                            br

                                            B 1 Reply Last reply Reply Quote 1

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