Multi Game 2 barnee Trout vs Alex Panzer
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@beelee The USSR is bracking for what is to come
exp-game-2-multi-apbt-az-r-21.tsvg
Purchase Units Setting uses for triggers used this phase. Russians buy 1 TankDestroyerFS, 1 Tank_General, 1 elite and 4 infantry; Remaining resources: 1 PUs; 0 AirLendLease; 0 TankLendLease; Combat Move Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Setting uses for triggers used this phase. Resetting and Giving Bonus Movement to Units Cleaning up during movement phase 2 infantry moved from Volgograd to Kazakhstan 1 elite moved from Novosibirsk to Vologda 1 guard_infantry moved from Novosibirsk to Vologda 1 FighterAce, 1 fighter and 1 tactical_bomber moved from Russia to Kazakhstan Turning on Edit Mode EDIT: Adding units owned by Russians to 1st AirFleet: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF EDIT: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF moved from 1st AirFleet to Vologda Combat EDIT: Battle in Kazakhstan Battle in Vologda Recording Battle Statistics Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Russians from Vologda: 1 AirCommanderTac, 2 fighterAFs and 1 tactical_bomberAF EDIT: Turning off Edit Mode 1 1stAirFleet moved from Russia to Vologda 1 1stAirFleet moved from Vologda to Russia 1 FighterAce, 1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia 1 Russian_Rail moved from Russia to Caucasus 1 elite moved from Russia to Tambov 1 Russian_Rail and 1 infantry moved from Caucasus to Nenetsia 1 guard_infantry moved from Russia to Novosibirsk 2 armour moved from Urals to Russia 1 russian_para moved from Russia to Caucasus 1 Russian_Rail moved from Russia to Caucasus 1 Russian_Rail and 1 aaGun moved from Caucasus to Russia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Nenetsia Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia Setting uses for triggers used this phase. Cleaning up during movement phase Place Units 1 TankDestroyerFS, 1 Tank_General and 1 elite placed in Russia 1 infantry placed in Volgograd 1 infantry placed in Caucasus 2 infantry placed in Russia Turning on Edit Mode EDIT: Adding units owned by Russians to 1st Tank: 1 Tank_General3 and 5 armour EDIT: Removing units owned by Russians from Russia: 1 Tank_General and 5 armour EDIT: Removing units owned by Russians from Russia: 1 1stCorps EDIT: Adding units owned by Russians to Russia: 1 1stSovietAG EDIT: Adding units owned by Russians to 1st Army Group: 1 1stCorps, 1 1stTankArmy, 1 Elitearmour, 2 SP_ArtilleryUSSRs, 1 TankDestroyerFS, 5 armour and 1 elite EDIT: Removing units owned by Russians from Russia: 1 Elitearmour, 2 SP_ArtilleryUSSRs, 1 TankDestroyerFS, 5 armour and 1 elite EDIT: Turning off Edit Mode Turn Complete Russians collect 18 PUs; end with 19 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 25 PUs -
@Alexander @beelee @panzerstahl-helm-0
Japan got a measure of revenge by winning the SFE battle. I messed up in upgrading the Korea factory on second phase which prevented me from placing three dudes in Korea. If OKW knows how to correct that, an assist is appreciated. Otherwise, I will live with my mistake. Over to Allies!
Game History
Round: 21 Purchase Units - Japanese Japanese buy 1 Escort, 1 Japan_destroyer, 6 TotalWarMechInfs, 3 armour, 1 elite, 1 factory_upgrade, 8 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Russians takes Buryatia from Japanese EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 1stUSTank moved from Soviet Far East to 1st USA Tank EDIT: 1 USATankGeneral3 and 5 usa_armours moved from 1st USA Tank to Soviet Far East EDIT: 1 USA2ndAirFleet moved from Soviet Far East to 2nd USA AirFleet EDIT: 1 AirCommanderFtr moved from Overflow to Soviet Far East EDIT: 3 usa_fighters moved from 2nd USA AirFleet to Soviet Far East 2 Japanese_LCVs, 10 armour, 2 artilleries, 1 elite and 21 infantry moved from Siberia to Soviet Far East 4 NavyFighters, 8 fighters and 2 tactical_bombers moved from 6 Sea Zone to Soviet Far East 1 Heavy_BB, 1 battleship, 2 carriers and 1 pacific_cruiser moved from 6 Sea Zone to 5 Sea Zone 2 JPNbombers and 6 fighters moved from Japan to Soviet Far East 3 fighters and 2 tactical_bombers moved from Korea to Soviet Far East 1 infantry moved from Shantung to 19 Sea Zone 1 infantry and 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 artillery moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 artilleries moved from Japan to 6 Sea Zone 1 JPN_Pacific_DD moved from 6 Sea Zone to 17 Sea Zone 1 infantry moved from Iwo Jima to 17 Sea Zone 1 JPN_Pacific_DD and 1 infantry moved from 17 Sea Zone to 5 Sea Zone 2 artilleries and 1 transport moved from 6 Sea Zone to 5 Sea Zone 3 artilleries and 2 infantry moved from 5 Sea Zone to Soviet Far East 1 infantry moved from Korea to 6 Sea Zone 1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 5 Sea Zone 1 infantry moved from 5 Sea Zone to Soviet Far East 1 transport moved from 6 Sea Zone to 5 Sea Zone 1 artillery moved from Amur to 5 Sea Zone 1 infantry moved from Amur to 5 Sea Zone 1 artillery and 1 infantry moved from 5 Sea Zone to Soviet Far East 2 artilleries moved from Japan to 6 Sea Zone 2 artilleries and 1 transport moved from 6 Sea Zone to 5 Sea Zone 2 artilleries moved from 5 Sea Zone to Soviet Far East 1 armour moved from Malaya to Burma 5 infantry moved from Yunnan to Burma 2 JPNbombers, 1 fighter and 1 tactical_bomber moved from Kweichow to Burma Combat - Japanese Battle in Soviet Far East Japanese attack with 2 JPNbombers, 2 Japanese_LCVs, 4 NavyFighters, 10 armour, 8 artilleries, 1 elite, 17 fighters, 25 infantry and 4 tactical_bombers Americans defend with 1 AirCommanderFtr, 7 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 1 USATankGeneral3, 2 aaGuns, 12 infantry, 10 mech_infantrys, 5 usa_armours and 9 usa_fighters Americans roll AA dice in Soviet Far East : 2,6,3,3,6,5 Americans roll USATankDestroyerFirstStrike dice in Soviet Far East : 1,3,2 Japanese roll dice for 1 Heavy_BB, 1 battleship and 1 pacific_cruiser in Soviet Far East, round 2 : 1,6,5,2 Japanese roll dice for 2 JPNbombers, 2 Japanese_LCVs, 4 NavyFighters, 9 armour, 8 artilleries, 1 elite, 17 fighters, 25 infantry and 4 tactical_bombers in Soviet Far East, round 2 : 1,1,2,2,3,6,2,3,6,5,2,4,2,3,3,3,3,6,3,2,1,5,3,6,3,3,6,2,4,6,1,5,6,3,3,5,2,1,4,4,3,2,3,1,1,1,4,1,5,6,6,3,1,3,5,5,2,6,1,6,5,6,6,4,4,3,2,1,4,3,5 Russians roll dice for 1 AirCommanderFtr, 7 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 1 USATankGeneral3, 2 aaGuns, 12 infantry, 10 mech_infantrys, 5 usa_armours and 9 usa_fighters in Soviet Far East, round 2 : 1,1,6,3,2,1,5,5,2,2,5,1,1,1,3,3,4,2,2,5,5,6,2,1,3,5,3,4,3,5,1,3,3,6,5,5,5,4,6,2,2,6,4,1,4,2,1,2,2,5,5,4,4,2,6,2,4 Japanese roll dice for 2 JPNbombers, 4 NavyFighters, 9 armour, 6 artilleries, 1 elite, 17 fighters and 4 tactical_bombers in Soviet Far East, round 3 : 2,6,2,3,3,4,3,1,6,5,3,2,3,1,1,4,5,3,6,2,1,5,5,5,6,1,6,1,6,3,1,5,1,6,5,5,2,5,6,2,1,4,3,1 Russians roll dice for 1 AirCommanderFtr, 1 FighterAceUSA, 1 USATankDestroyerFS, 1 USATankGeneral3, 5 usa_armours and 9 usa_fighters in Soviet Far East, round 3 : 3,5,1,3,2,5,6,4,1,5,4,1,5,3,6,3,2,6,3,3,3,2,5,4 Japanese win, taking Soviet Far East from Russians with 2 JPNbombers, 4 NavyFighters, 1 armour, 17 fighters and 4 tactical_bombers remaining. Battle score for attacker is 91 Casualties for Japanese: 2 Japanese_LCVs, 9 armour, 8 artilleries, 1 elite and 25 infantry Casualties for Americans: 1 AirCommanderFtr, 7 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs, 1 USATankDestroyerFS, 1 USATankGeneral3, 2 aaGuns, 12 infantry, 10 mech_infantrys, 5 usa_armours and 9 usa_fighters Battle in Burma Japanese attack with 2 JPNbombers, 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber British defend with 1 aaGun, 1 artillery, 1 commando and 3 uk_armours British roll AA dice in Burma : 3,2,3 Japanese roll dice for 2 JPNbombers, 1 armour, 1 fighter, 5 infantry and 1 tactical_bomber in Burma, round 2 : 3,1,2,3,1,3,2,3,2,6 British roll dice for 1 aaGun, 1 artillery, 1 commando and 3 uk_armours in Burma, round 2 : 6,1,1,2,4 Japanese roll dice for 2 JPNbombers, 1 armour, 1 fighter, 2 infantry and 1 tactical_bomber in Burma, round 3 : 2,3,4,4,6,4,2 British roll dice for 1 uk_armour in Burma, round 3 : 3 Japanese win, taking Burma from British with 2 JPNbombers, 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 16 Casualties for Japanese: 4 infantry Casualties for British: 1 aaGun, 1 artillery, 1 commando and 3 uk_armours Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Japanese from Kweichow: 1 fighter EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan 3 infantry moved from Kweichow to Yunnan 2 infantry moved from Malaya to Shan State 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 armour moved from Manchuria to Yunnan 1 J_Rail moved from Kiangsu to Shantung 1 J_Rail and 1 infantry moved from Shantung to Yunnan 2 JPNbombers, 1 fighter and 1 tactical_bomber moved from Burma to Kweichow 1 fighter moved from Philippines to Kweichow 4 NavyFighters moved from Soviet Far East to 5 Sea Zone 2 Escort_Convoys, 1 Heavy_BB, 1 Hvycarrier, 1 JNC1, 1 Japan_destroyer, 4 NavyFighters, 1 battleship, 3 carriers, 3 fighters, 1 pacific_BB, 1 submarine, 3 tactical_bombers and 2 transports moved from 45 Sea Zone to 35 Sea Zone 1 air_transport and 1 elite moved from Caroline Islands to Java 1 air_transport and 1 elite moved from Japan to Caroline Islands 1 air_transport and 1 infantry moved from Korea to Kweichow 1 air_transport moved from Philippines to Korea 2 air_transports, 1 artillery and 1 infantry moved from Japan to Kweichow 1 Hvycarrier moved from 6 Sea Zone to 5 Sea Zone 2 JPNbombers moved from Soviet Far East to Japan 1 submarine moved from 6 Sea Zone to 35 Sea Zone 2 Escort_Convoys moved from 6 Sea Zone to 5 Sea Zone 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter moved from Philippines to 20 Sea Zone 1 carrier moved from 6 Sea Zone to 5 Sea Zone 1 Escort moved from 6 Sea Zone to 5 Sea Zone 2 infantry moved from Amur to Siberia 2 fighters moved from Soviet Far East to Amur 2 tactical_bombers moved from Soviet Far East to Amur 2 tactical_bombers moved from Soviet Far East to 5 Sea Zone 1 fighter moved from Soviet Far East to 5 Sea Zone 3 fighters moved from Soviet Far East to 5 Sea Zone 6 fighters moved from Soviet Far East to Amur 2 fighters moved from Soviet Far East to 6 Sea Zone 3 fighters moved from Soviet Far East to Amur Place Units - Japanese 6 TotalWarMechInfs and 1 elite placed in Japan 1 armour and 2 infantry placed in Kweichow 2 armour and 1 infantry placed in Shantung Units in Korea being upgraded or consumed: 1 factory_minor 1 factory_upgrade placed in Korea 1 Escort, 1 Japan_destroyer and 1 submarine placed in 6 Sea Zone 2 infantry placed in Japan Trigger JapaneseTotalWarMechInfPlaceJapan6: has removed 6 TotalWarMechInfs owned by Japanese in Japan Trigger JapaneseTotalWarMechInfPlaceJapan6: Japanese has 6 mech_infantrys placed in Japan Turn Complete - Japanese Japanese collect 67 PUs; end with 67 PUs Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 69 Optional[PUs] Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 70 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 73 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 74 Optional[PUs] Trigger Japanese Controls Midway Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 77 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 85 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 90 PUsea6011ea-9174-4956-b44b-455beb262443-exp-game-2-multi-apbt-j21.tsvg
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@Trout @alexander @panzerstahl-helm-0
I already replied to Trout in chat but just so we're all on the same page, the Upgrade to Major is per OOB rules, so it places in 2nd place. Easy to get confused I know.

Probably easiest just to let the Inf hang at the repple depple till next turn, then place. I'm sure Trout be buying some Inf then anyway

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@beelee Good to know. Well then I am glad I accidentally did the right thing

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heh heh Iowa Little League kicking the shit outta New Jersey lol
They're from Davenport

Edit
Bury should be JPN. It got changed when you activated Patton. You get an extra buck too.The AC shouldn't have been active if Patton was. Need Blue Nose or he'll roll 2
5 hits above avg JPN Rd 1
about 2 for USA1-2 above avg rd 2
about avg USAso 91 TUV diff. I think battle calc had it at 82 or 83, so a little above avg for JPN
@panzerstahl-helm-0 Here's the Bury fix
ea6011ea-9174-4956-b44b-455beb262443-exp-game-2-multi-apbt-j21Bury Fix.tsvg
Edit
@alexander @trout @panzerstahl-helm-0So actually Trout should have placed his 3 Inf in Korea for the minor and then placed the upgrade. If he placed the upgrade first, then it won't let you place anything else.
So there should be 3 Inf in Korea. Next turn, Trout places the leftover 3 Inf first place and then deletes them.
Everyone cool with that ?
Edit again
Or he can just place them first turn and then use them. It's not gonna matter if they're there or not for defense. I don't think Allies can reach Korea this turn -
@beelee Are we sure that there cannot be an active Air Commander and Tank General? I thought both could be active so thatโs why I rolled it with USA activating both?
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yea only one unless defending Capital. That was updated a while back. They're easy to miss.
I've asked him to use a change log when shit changes but ... yea
Also you have to activate the Ftrs as well if youre gonna have the AF active.
Got my chair put together. Hopefully my back spasms stop. Don't want to eat roids unless I have to lol
Edit
Here's latest
So I guess for Capital defense you can have 2 AF's active, 2 Tank and/or Corps/Armies active as well as the AG.
so 2 AF's and 2 Tank Armies and the AG lol 32 dice for 20 units. All big hitters

I guess he really doesn't want to see any Capitals fall

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@beelee So hard for me to remember all of the rules complexities in this wonderful game. Well so I gave the defense an extra airplane dice roll but fine with me if we just move forward as is. AAA rolled all blanks so the extra roll just evened things out. My mistake anyway
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Oh yea you came out above expected

Yep the Captain says they have to refer to the rulebook too. It does get easier but there's just too much going on to remember it all. Especially when things change.
Unless you're some sorta photographic memory genius type person

The Tourney gonna play way different I think. A lot fewer rules than we use
Overall strats could be the same but how one goes about achieving them will be different 
I'm so reactive/opportunistic that any strat I start doesn't usually last long lol
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Hello gentlemen,
things are heating up everywhere! The Axis have a advantage IPCwise, but ANZAC still up to come.
Anyway, this game is even as it can be and can go on for a bunch rounds.BR
Game History
Round: 21 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 1st USA Tank: 1 USA_TankGeneral EDIT: Turning off Edit Mode Americans buy 2 Escorts, 6 TotalWar_Tanks, 1 USANC, 1 USA_TankGeneral, 1 elite and 5 infantry; Remaining resources: 0 PUs; Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 transport moved from 3 Sea Zone to 2 Sea Zone 1 usa_armour moved from Alaska to 2 Sea Zone 1 transport and 1 usa_armour moved from 2 Sea Zone to 3 Sea Zone 4 NavyFighters and 1 usa_armour moved from 3 Sea Zone to Soviet Far East 1 Escort, 2 carriers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 usa_fighters moved from Gibraltar to 92 Sea Zone 1 submarine moved from 91 Sea Zone to 110 Sea Zone 1 USA_Hvy_Bomber moved from Caucasus to 110 Sea Zone 1 USA_Hvy_Bomber moved from Caucasus to 110 Sea Zone Combat - Americans Battle in Soviet Far East Americans attack with 4 NavyFighters and 1 usa_armour Japanese defend with 1 armour Americans roll dice for 1 Heavy_BB in Soviet Far East, round 2 : 2/2 hits, 1,67 expected hits Japanese roll dice for 1 armour in Soviet Far East, round 2 : 0/1 hits, 0,50 expected hits 1 armour owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 4 NavyFighters and 1 usa_armour remaining. Battle score for attacker is 5 Casualties for Japanese: 1 armour Battle in 92 Sea Zone Americans attack with 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters Germans defend with 1 Escort Americans roll dice for 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters in 92 Sea Zone, round 2 : 0/5 hits, 2,00 expected hits Germans roll dice for 1 Escort in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters in 92 Sea Zone, round 3 : 3/5 hits, 2,00 expected hits Germans roll dice for 1 Escort in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits Units damaged: 1 carrier owned by the Americans 1 Escort owned by the Germans lost in 92 Sea Zone Americans win with 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 Escort Battle in 110 Sea Zone Americans attack with 2 USA_Hvy_Bombers and 1 submarine Germans defend with 1 Escort Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits Americans roll dice for 2 USA_Hvy_Bombers in 110 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits 1 submarine owned by the Americans lost in 110 Sea Zone 1 Escort owned by the Germans lost in 110 Sea Zone Americans win with 2 USA_Hvy_Bombers remaining. Battle score for attacker is 0 Casualties for Americans: 1 submarine Casualties for Germans: 1 Escort Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Alaska 2 USA_Hvy_Bombers moved from 110 Sea Zone to United Kingdom 1 usa_fighter moved from 92 Sea Zone to Gibraltar 1 usa_fighter moved from 92 Sea Zone to Gibraltar 1 usa_fighter moved from 91 Sea Zone to Gibraltar 1 elite moved from Morocco to Algeria 1 Escort moved from 104 Sea Zone to 92 Sea Zone 2 Heavy_Transports moved from 91 Sea Zone to 92 Sea Zone 4 usa_fighters moved from Western United States to 3 Sea Zone 1 Escort moved from 10 Sea Zone to 3 Sea Zone 1 Escort moved from 10 Sea Zone to 25 Sea Zone 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 USA_TankGeneral and 5 usa_armours moved from Western United States to Alaska 6 Rails moved from Eastern United States to Central United States 6 Rails and 6 mech_infantrys moved from Central United States to Alaska 1 submarine moved from 54 Sea Zone to 42 Sea Zone 1 usa_fighter moved from 54 Sea Zone to Sumatra 1 usa_fighter moved from Hawaiian Islands to 54 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 3 Sea Zone 4 air_transports, 1 artillery and 3 infantry moved from Hawaiian Islands to Alaska 4 NavyFighters moved from Soviet Far East to 3 Sea Zone Place Units - Americans 1 TotalWar_Tank placed in Eastern United States 5 TotalWar_Tanks placed in Central United States 1 USA_TankGeneral and 1 elite placed in Eastern United States 1 Escort and 1 USANC placed in 10 Sea Zone 1 Escort placed in 10 Sea Zone 5 infantry placed in Western United States Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ3Invert: has removed 1 Escort owned by Americans in 3 Sea Zone Trigger Americans RemoveUSAConvoySZ3Invert: Americans has 1 Escort_Convoy placed in 3 Sea Zone Americans collect 52 PUs; end with 52 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 66 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 63 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 62 Optional[PUs] Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 59 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 10 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 10 PUs Purchase Units - British British buy 4 UK_LCVs, 1 elite, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 2 infantry moved from Iraq to Trans-Jordan 1 UK_Hvy_Bomber moved from India to Trans-Jordan 1 UK_Hvy_Bomber moved from India to 70 Sea Zone 1 destroyer moved from 71 Sea Zone to 70 Sea Zone 5 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber moved from India to Burma 3 mech_infantrys moved from Caucasus to Rostov 1 UK_Hvy_Bomber moved from Russia to Rostov EDIT: 1 UK_LCV, 1 elite and 1 mech_infantry moved from United Kingdom to Holland Belgium 3 uk_fighters moved from United Kingdom to Holland Belgium Combat - British Battle in 70 Sea Zone British attack with 1 UK_Hvy_Bomber and 1 destroyer Germans defend with 1 GermanUBoat British roll dice for 1 UK_Hvy_Bomber and 1 destroyer in 70 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits Germans roll dice for 1 GermanUBoat in 70 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 GermanUBoat owned by the Germans lost in 70 Sea Zone British win, taking 70 Sea Zone from Neutral with 1 UK_Hvy_Bomber and 1 destroyer remaining. Battle score for attacker is 4 Casualties for Germans: 1 GermanUBoat Battle in Holland Belgium British attack with 1 UK_LCV, 1 elite, 1 mech_infantry and 3 uk_fighters Germans defend with 1 Panzer_Grndrs and 1 armour British roll dice for 1 UK_LCV, 1 elite, 1 mech_infantry and 3 uk_fighters in Holland Belgium, round 2 : 4/6 hits, 2,00 expected hits Germans roll dice for 1 Panzer_Grndrs and 1 armour in Holland Belgium, round 2 : 1/2 hits, 1,00 expected hits 1 UK_LCV owned by the British lost in Holland Belgium 1 Panzer_Grndrs owned by the Germans and 1 armour owned by the Germans lost in Holland Belgium British win, taking Holland Belgium from Germans with 1 elite, 1 mech_infantry and 3 uk_fighters remaining. Battle score for attacker is 6 Casualties for British: 1 UK_LCV Casualties for Germans: 1 Panzer_Grndrs and 1 armour Battle in Rostov British attack with 1 UK_Hvy_Bomber and 3 mech_infantrys Germans defend with 1 Panzer_Grndrs British roll dice for 1 UK_Hvy_Bomber and 3 mech_infantrys in Rostov, round 2 : 3/5 hits, 1,83 expected hits Germans roll dice for 1 Panzer_Grndrs in Rostov, round 2 : 1/1 hits, 0,50 expected hits 1 mech_infantry owned by the British lost in Rostov 1 Panzer_Grndrs owned by the Germans lost in Rostov British win, taking Rostov from Germans with 1 UK_Hvy_Bomber and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 mech_infantry Casualties for Germans: 1 Panzer_Grndrs Battle in Burma British attack with 5 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 armour and 1 infantry British roll dice for 5 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 2/9 hits, 3,00 expected hits Japanese roll dice for 1 armour and 1 infantry in Burma, round 2 : 1/2 hits, 0,83 expected hits 1 mech_infantry owned by the British lost in Burma 1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma British win, taking Burma from Japanese with 4 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Casualties for Japanese: 1 armour and 1 infantry Battle in Trans-Jordan British attack with 1 UK_Hvy_Bomber and 2 infantry Germans defend with 1 Waffen_Para British roll dice for 1 UK_Hvy_Bomber and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1,67 expected hits Germans roll dice for 1 Waffen_Para in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits 1 infantry owned by the British lost in Trans-Jordan 1 Waffen_Para owned by the Germans lost in Trans-Jordan British win, taking Trans-Jordan from Germans with 1 UK_Hvy_Bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Germans: 1 Waffen_Para Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa 1 UK_Hvy_Bomber moved from Trans-Jordan to Caucasus 4 uk_fighters moved from Persia to Russia 1 UK_Hvy_Bomber moved from Rostov to Caucasus 1 air_transport and 1 infantry moved from Persia to Russia 3 mech_infantrys moved from Persia to Caucasus 3 uk_fighters and 1 uk_tactical_bomber moved from Burma to India 1 UK_Hvy_Bomber moved from 70 Sea Zone to French West Africa 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 3 uk_fighters moved from Holland Belgium to United Kingdom EDIT: 1 TotalWar_Tank moved from Eastern United States to Central United States Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 3 mech_infantrys placed in Persia 4 UK_LCVs and 1 elite placed in United Kingdom 6 infantry placed in India 1 infantry placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1 British collect 39 PUs (3 lost to blockades); end with 39 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 45 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Americans regular : 0,33 Japanese regular : -0,33 Germans regular : 1,67 British regular : 2,83ea6011ea-9174-4956-b44b-455beb262443-exp-game-2-multi-apbt-US UK21.tsvg
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Hello lads,
I am working on a "one-pager" and have added it to the doc file.
https://docs.google.com/spreadsheets/d/1N9gwaHhl7h855WB03em4e7yEptBZ4Y-UZGCioudbUfo/edit?gid=347811692#gid=347811692I collected the content via AI but havenยดt reviewed all the data yet, so may contain some errors or missing data.
The layout (colors, filter) is still in progress and I am open for ideas.
Also I consolidated all additional rules (Fighter Ace, Naval Commander etc.) into one single PDF.
Due to the size I canยดt upload it here noch online. I am worling on a solution.BR
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Outstanding Herr Panzer. Get you a case of beer for that one.

Edit
yes this is the best multi yet and I have enjoyed All of them. Major find on recruiting Alex
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Due to the size I canยดt upload it here noch online. I am worling on a solution.
can you put it in a zip file ? I can't remember if nodeBB accepts those
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With your input, this post could be even better ๐
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