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    Multi Game 2 barnee Trout vs Alex Panzer

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    • B Offline
      beelee @Trout
      last edited by

      @Trout

      Oh yea you came out above expected 🙂

      Yep the Captain says they have to refer to the rulebook too. It does get easier but there's just too much going on to remember it all. Especially when things change.

      Unless you're some sorta photographic memory genius type person 🙂

      The Tourney gonna play way different I think. A lot fewer rules than we use 🙂 Overall strats could be the same but how one goes about achieving them will be different 🙂

      I'm so reactive/opportunistic that any strat I start doesn't usually last long lol

      Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
      • Panzerstahl-Helm 0P Offline
        Panzerstahl-Helm 0
        last edited by Panzerstahl-Helm 0

        @alexander
        @beelee
        @trout

        Hello gentlemen,

        things are heating up everywhere! The Axis have a advantage IPCwise, but ANZAC still up to come.
        Anyway, this game is even as it can be and can go on for a bunch rounds.

        BR

        Game History

        Round: 21
        
            Purchase Units - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from 1st USA Tank: 1 USA_TankGeneral
                EDIT: Turning off Edit Mode
                Americans buy 2 Escorts, 6 TotalWar_Tanks, 1 USANC, 1 USA_TankGeneral, 1 elite and 5 infantry; Remaining resources: 0 PUs; 
        
            Combat Move - Americans
                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                1 transport moved from 3 Sea Zone to 2 Sea Zone
                1 usa_armour moved from Alaska to 2 Sea Zone
                1 transport and 1 usa_armour moved from 2 Sea Zone to 3 Sea Zone
                4 NavyFighters and 1 usa_armour moved from 3 Sea Zone to Soviet Far East
                1 Escort, 2 carriers and 1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                3 usa_fighters moved from Gibraltar to 92 Sea Zone
                1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 USA_Hvy_Bomber moved from Caucasus to 110 Sea Zone
                1 USA_Hvy_Bomber moved from Caucasus to 110 Sea Zone
        
            Combat - Americans
                Battle in Soviet Far East
                    Americans attack with 4 NavyFighters and 1 usa_armour
                    Japanese defend with 1 armour
                        Americans roll dice for 1 Heavy_BB in Soviet Far East, round 2 : 2/2 hits, 1,67 expected hits
                        Japanese roll dice for 1 armour in Soviet Far East, round 2 : 0/1 hits, 0,50 expected hits
                        1 armour owned by the Japanese lost in Soviet Far East
                    Americans win, taking Soviet Far East from Japanese with 4 NavyFighters and 1 usa_armour remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 armour
                Battle in 92 Sea Zone
                    Americans attack with 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters
                    Germans defend with 1 Escort
                        Americans roll dice for 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters in 92 Sea Zone, round 2 : 0/5 hits, 2,00 expected hits
                        Germans roll dice for 1 Escort in 92 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters in 92 Sea Zone, round 3 : 3/5 hits, 2,00 expected hits
                        Germans roll dice for 1 Escort in 92 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                    Units damaged: 1 carrier owned by the Americans
                        1 Escort owned by the Germans lost in 92 Sea Zone
                    Americans win with 1 Escort, 2 carriers, 1 destroyer and 3 usa_fighters remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 Escort
                Battle in 110 Sea Zone
                    Americans attack with 2 USA_Hvy_Bombers and 1 submarine
                    Germans defend with 1 Escort
                        Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        Americans roll dice for 2 USA_Hvy_Bombers in 110 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits
                        Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        1 submarine owned by the Americans lost in 110 Sea Zone
                        1 Escort owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 USA_Hvy_Bombers remaining. Battle score for attacker is 0
                    Casualties for Americans: 1 submarine
                    Casualties for Germans: 1 Escort
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - Americans
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Alaska
                2 USA_Hvy_Bombers moved from 110 Sea Zone to United Kingdom
                1 usa_fighter moved from 92 Sea Zone to Gibraltar
                1 usa_fighter moved from 92 Sea Zone to Gibraltar
                1 usa_fighter moved from 91 Sea Zone to Gibraltar
                1 elite moved from Morocco to Algeria
                1 Escort moved from 104 Sea Zone to 92 Sea Zone
                2 Heavy_Transports moved from 91 Sea Zone to 92 Sea Zone
                4 usa_fighters moved from Western United States to 3 Sea Zone
                1 Escort moved from 10 Sea Zone to 3 Sea Zone
                1 Escort moved from 10 Sea Zone to 25 Sea Zone
                1 submarine moved from 10 Sea Zone to 26 Sea Zone
                1 USA_TankGeneral and 5 usa_armours moved from Western United States to Alaska
                6 Rails moved from Eastern United States to Central United States
                6 Rails and 6 mech_infantrys moved from Central United States to Alaska
                1 submarine moved from 54 Sea Zone to 42 Sea Zone
                1 usa_fighter moved from 54 Sea Zone to Sumatra
                1 usa_fighter moved from Hawaiian Islands to 54 Sea Zone
                1 usa_fighter moved from Hawaiian Islands to 3 Sea Zone
                4 air_transports, 1 artillery and 3 infantry moved from Hawaiian Islands to Alaska
                4 NavyFighters moved from Soviet Far East to 3 Sea Zone
        
            Place Units - Americans
                1 TotalWar_Tank placed in Eastern United States
                5 TotalWar_Tanks placed in Central United States
                1 USA_TankGeneral and 1 elite placed in Eastern United States
                1 Escort and 1 USANC placed in 10 Sea Zone
                1 Escort placed in 10 Sea Zone
                5 infantry placed in Western United States
        
            Turn Complete - Americans
                Trigger Americans RemoveUSAConvoySZ3Invert: has removed 1 Escort owned by Americans in 3 Sea Zone
                Trigger Americans RemoveUSAConvoySZ3Invert: Americans has 1 Escort_Convoy placed in 3 Sea Zone
                Americans collect 52 PUs; end with 52 PUs
                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 66 Optional[PUs]
                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 63 Optional[PUs]
                Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 62 Optional[PUs]
                Trigger Americans Loses Midway: Americans met a national objective for an additional -3 Optional[PUs]; end with 59 Optional[PUs]
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
        
            Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 10 PUs; 
        
            Combat Move - Chinese
        
            Combat - Chinese
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - Chinese
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
        
            Turn Complete - Chinese
                Chinese collect 0 PUs; end with 10 PUs
        
            Purchase Units - British
                British buy 4 UK_LCVs, 1 elite, 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; 
        
            Combat Move - British
                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 infantry moved from Iraq to Trans-Jordan
                1 UK_Hvy_Bomber moved from India to Trans-Jordan
                1 UK_Hvy_Bomber moved from India to 70 Sea Zone
                1 destroyer moved from 71 Sea Zone to 70 Sea Zone
                5 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber moved from India to Burma
                3 mech_infantrys moved from Caucasus to Rostov
                1 UK_Hvy_Bomber moved from Russia to Rostov
                EDIT: 1 UK_LCV, 1 elite and 1 mech_infantry moved from United Kingdom to Holland Belgium
                3 uk_fighters moved from United Kingdom to Holland Belgium
        
            Combat - British
                Battle in 70 Sea Zone
                    British attack with 1 UK_Hvy_Bomber and 1 destroyer
                    Germans defend with 1 GermanUBoat
                        British roll dice for 1 UK_Hvy_Bomber and 1 destroyer in 70 Sea Zone, round 2 : 2/3 hits, 1,67 expected hits
                        Germans roll dice for 1 GermanUBoat in 70 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                        1 GermanUBoat owned by the Germans lost in 70 Sea Zone
                    British win, taking 70 Sea Zone from Neutral with 1 UK_Hvy_Bomber and 1 destroyer remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 GermanUBoat
                Battle in Holland Belgium
                    British attack with 1 UK_LCV, 1 elite, 1 mech_infantry and 3 uk_fighters
                    Germans defend with 1 Panzer_Grndrs and 1 armour
                        British roll dice for 1 UK_LCV, 1 elite, 1 mech_infantry and 3 uk_fighters in Holland Belgium, round 2 : 4/6 hits, 2,00 expected hits
                        Germans roll dice for 1 Panzer_Grndrs and 1 armour in Holland Belgium, round 2 : 1/2 hits, 1,00 expected hits
                        1 UK_LCV owned by the British lost in Holland Belgium
                        1 Panzer_Grndrs owned by the Germans and 1 armour owned by the Germans lost in Holland Belgium
                    British win, taking Holland Belgium from Germans with 1 elite, 1 mech_infantry and 3 uk_fighters remaining. Battle score for attacker is 6
                    Casualties for British: 1 UK_LCV
                    Casualties for Germans: 1 Panzer_Grndrs and 1 armour
                Battle in Rostov
                    British attack with 1 UK_Hvy_Bomber and 3 mech_infantrys
                    Germans defend with 1 Panzer_Grndrs
                        British roll dice for 1 UK_Hvy_Bomber and 3 mech_infantrys in Rostov, round 2 : 3/5 hits, 1,83 expected hits
                        Germans roll dice for 1 Panzer_Grndrs in Rostov, round 2 : 1/1 hits, 0,50 expected hits
                        1 mech_infantry owned by the British lost in Rostov
                        1 Panzer_Grndrs owned by the Germans lost in Rostov
                    British win, taking Rostov from Germans with 1 UK_Hvy_Bomber and 2 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for British: 1 mech_infantry
                    Casualties for Germans: 1 Panzer_Grndrs
                Battle in Burma
                    British attack with 5 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber
                    Japanese defend with 1 armour and 1 infantry
                        British roll dice for 5 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber in Burma, round 2 : 2/9 hits, 3,00 expected hits
                        Japanese roll dice for 1 armour and 1 infantry in Burma, round 2 : 1/2 hits, 0,83 expected hits
                        1 mech_infantry owned by the British lost in Burma
                        1 infantry owned by the Japanese and 1 armour owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 4 mech_infantrys, 3 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for British: 1 mech_infantry
                    Casualties for Japanese: 1 armour and 1 infantry
                Battle in Trans-Jordan
                    British attack with 1 UK_Hvy_Bomber and 2 infantry
                    Germans defend with 1 Waffen_Para
                        British roll dice for 1 UK_Hvy_Bomber and 2 infantry in Trans-Jordan, round 2 : 2/4 hits, 1,67 expected hits
                        Germans roll dice for 1 Waffen_Para in Trans-Jordan, round 2 : 1/1 hits, 0,67 expected hits
                        1 infantry owned by the British lost in Trans-Jordan
                        1 Waffen_Para owned by the Germans lost in Trans-Jordan
                    British win, taking Trans-Jordan from Germans with 1 UK_Hvy_Bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                    Casualties for Germans: 1 Waffen_Para
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - British
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Union of South Africa
                1 UK_Hvy_Bomber moved from Trans-Jordan to Caucasus
                4 uk_fighters moved from Persia to Russia
                1 UK_Hvy_Bomber moved from Rostov to Caucasus
                1 air_transport and 1 infantry moved from Persia to Russia
                3 mech_infantrys moved from Persia to Caucasus
                3 uk_fighters and 1 uk_tactical_bomber moved from Burma to India
                1 UK_Hvy_Bomber moved from 70 Sea Zone to French West Africa
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                3 uk_fighters moved from Holland Belgium to United Kingdom
                EDIT: 1 TotalWar_Tank moved from Eastern United States to Central United States
        
            Place Units - British
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                3 mech_infantrys placed in Persia
                4 UK_LCVs and 1 elite placed in United Kingdom
                6 infantry placed in India
                1 infantry placed in Union of South Africa
        
            Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
                British collect 39 PUs (3 lost to blockades); end with 39 PUs
                Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 45 Optional[PUs]
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 50 PUs
        

        Combat Hit Differential Summary :

        Americans regular : 0,33
        Japanese regular : -0,33
        Germans regular : 1,67
        British regular : 2,83
        

        ea6011ea-9174-4956-b44b-455beb262443-exp-game-2-multi-apbt-US UK21.tsvg

        1 Reply Last reply Reply Quote 1
        • Panzerstahl-Helm 0P Offline
          Panzerstahl-Helm 0 @beelee
          last edited by

          @beelee
          @trout
          @alexander

          Hello lads,

          I am working on a "one-pager" and have added it to the doc file.
          https://docs.google.com/spreadsheets/d/1N9gwaHhl7h855WB03em4e7yEptBZ4Y-UZGCioudbUfo/edit?gid=347811692#gid=347811692

          I collected the content via AI but haven´t reviewed all the data yet, so may contain some errors or missing data.
          The layout (colors, filter) is still in progress and I am open for ideas.
          Also I consolidated all additional rules (Fighter Ace, Naval Commander etc.) into one single PDF.
          Due to the size I can´t upload it here noch online. I am worling on a solution.

          BR

          B 2 Replies Last reply Reply Quote 1
          • B Offline
            beelee @Panzerstahl-Helm 0
            last edited by beelee

            @Panzerstahl-Helm-0

            Outstanding Herr Panzer. Get you a case of beer for that one.

            🙂

            Edit
            yes this is the best multi yet and I have enjoyed All of them. Major find on recruiting Alex Prost.png

            1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @Panzerstahl-Helm 0
              last edited by

              @Panzerstahl-Helm-0 said:

              Due to the size I can´t upload it here noch online. I am worling on a solution.

              can you put it in a zip file ? I can't remember if nodeBB accepts those

              A 1 Reply Last reply Reply Quote 0
              • B beelee referenced this topic
              • A Offline
                Alexander @beelee
                last edited by

                @beelee Not sure if this is typical - The game just crashed due to dice rolling not connecting...will try again here

                A 1 Reply Last reply Reply Quote 0
                • A Offline
                  Alexander @Alexander
                  last edited by

                  Turns out my laptop has the old version of the game vs my desktop... problem bypassed:

                  exp-game-2-multi-apbt-az-fr21.tsvg

                  I got nervous with all the misses in the first rounds of combat

                  Purchase Units
                  ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs; 
                  Combat Move
                  Resetting and Giving Bonus Movement to Units
                  2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                  2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
                  2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
                  1 armour moved from Queensland to 54 Sea Zone
                  1 armour and 1 transport moved from 54 Sea Zone to 49 Sea Zone
                  1 infantry moved from Solomon Islands to 49 Sea Zone
                  1 armour, 1 infantry and 1 transport moved from 49 Sea Zone to 45 Sea Zone
                  1 armour and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
                  3 infantry moved from New Guinea to Dutch New Guinea
                  1 fighter moved from 54 Sea Zone to Dutch New Guinea
                  Combat
                  Battle in Dutch New Guinea
                  Battle in Celebes
                  Recording Battle Statistics
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  Non Combat Move
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                  Turning on Edit Mode
                  EDIT: Removing units owned by ANZAC from Solomon Islands: 1 Fortification
                  EDIT: Turning off Edit Mode
                  1 air_transport and 1 infantry moved from Queensland to New Guinea
                  1 fighter moved from Dutch New Guinea to New Guinea
                  1 air_transport and 1 infantry moved from Sumatra to India
                  1 air_transport moved from Sumatra to Queensland
                  ANZAC undo move 4.
                  1 air_transport moved from Sumatra to New Britain
                  1 Escort moved from 62 Sea Zone to 54 Sea Zone
                  2 infantry moved from Egypt to Alexandria
                  Cleaning up during movement phase
                  Place Units
                  1 artillery and 1 infantry placed in Queensland
                  1 transport placed in 54 Sea Zone
                  Turn Complete
                  ANZAC collect 17 PUs; end with 18 PUs
                  Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 19 Optional[PUs]
                  Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 21 Optional[PUs]
                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                  Combat Move
                  Resetting and Giving Bonus Movement to Units
                  Combat
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  Non Combat Move
                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                  Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                  Cleaning up during movement phase
                  Turn Complete
                  
                  T B 2 Replies Last reply Reply Quote 1
                  • T Offline
                    Trout @Alexander
                    last edited by

                    @Alexander Amazing to be starting Turn 22 and be almost even in IPCs!

                    1 Reply Last reply Reply Quote 1
                    • B Offline
                      beelee @Alexander
                      last edited by beelee

                      @Alexander

                      The problem got Alexandered and no longer is a problem

                      rightarm.png

                      Edit
                      @panzerstahl-helm-0 Dammit I missed that DD in S AF lol. I woulda hit him at even terms otherwise. Well he sucked some blood out of Tommy anyway lol

                      Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
                      • Panzerstahl-Helm 0P Offline
                        Panzerstahl-Helm 0 @beelee
                        last edited by

                        @beelee said:

                        @panzerstahl-helm-0 Dammit I missed that DD in S AF lol. I woulda hit him at even terms otherwise. Well he sucked some blood out of Tommy anyway lol

                        Yes, that pesky sucker did too much damage for to long. I will do an overview of units purchased, destroyed etc. once this game is over. This game is record breaking!

                        br

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