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    EXP G40 Game 11 Barnee vs. Trout

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    • B Online
      beelee @Trout
      last edited by beelee

      @trout

      Game History

      Round: 15
      
          Purchase Units - Americans
              Americans buy 1 Escort, 4 TotalWarFighters, 6 TotalWar_Artys, 1 carrier, 1 destroyer, 1 elite and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 submarine moved from 105 Sea Zone to 104 Sea Zone
              1 destroyer moved from 106 Sea Zone to 104 Sea Zone
              1 Escort moved from 117 Sea Zone to 104 Sea Zone
              EDIT: 1 USA1stAirFleet moved from French West Africa to 1st USA AirFleet
              EDIT: 1 AirCommanderFtr and 3 usa_fighterAFs moved from 1st USA AirFleet to 104 Sea Zone
              EDIT: 1 2ndPanzerArmy moved from Syria to 2nd Panzer
              EDIT: 1 Panzer_General3 moved from GermanFlow to 2nd Panzer
              EDIT: 1 Panzer_General3 and 5 armour moved from 2nd Panzer to Syria
              9 ArmoredInfantrys, 1 FighterAceUSA, 2 SP_ArtilleryUSAs, 2 artilleries, 1 mech_infantry and 1 usa_fighter moved from Iraq to Syria
              1 ArmoredInfantry, 2 SP_ArtilleryUSAs and 2 usa_fighters moved from Egypt to Syria
              1 USA_Hvy_Bomber moved from Soviet Far East to Korea
              1 SP_ArtilleryUSA moved from Soviet Far East to Siberia
              1 SP_ArtilleryUSA and 1 elite moved from Siberia to Sakha
      
          Combat - Americans
              Strategic bombing raid in Korea
                      Japanese roll AA dice in Korea : 0/1 hits, 0.17 expected hits
                  Bombing raid in Korea rolls: 5,5 and causes: 10 damage to unit: factory_major
                  Bombing raid in Korea causes 10 damage total. 
              Battle in Syria
                  Americans attack with 10 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs, 2 artilleries, 1 mech_infantry and 3 usa_fighters
                  Germans defend with 1 Panzer_General3, 5 armour, 1 elite and 13 infantry
                      Americans roll dice for 10 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs, 2 artilleries, 1 mech_infantry and 3 usa_fighters in Syria, round 2 : 8/22 hits, 9.00 expected hits
                      Germans roll dice for 1 Panzer_General3, 5 armour, 1 elite and 13 infantry in Syria, round 2 : 8/25 hits, 10.00 expected hits
                      5 ArmoredInfantrys owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Syria
                      8 infantry owned by the Germans lost in Syria
                      Americans roll dice for 5 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs and 3 usa_fighters in Syria, round 3 : 8/14 hits, 6.17 expected hits
                      Germans roll dice for 1 Panzer_General3, 5 armour, 1 elite and 5 infantry in Syria, round 3 : 7/17 hits, 7.33 expected hits
                      3 ArmoredInfantrys owned by the Americans and 4 SP_ArtilleryUSAs owned by the Americans lost in Syria
                      1 Panzer_General3 owned by the Germans, 5 infantry owned by the Germans and 2 armour owned by the Germans lost in Syria
                  3 usa_fighters owned by the Americans and 1 FighterAceUSA owned by the Americans retreated
                  2 ArmoredInfantrys owned by the Americans retreated to Iraq
                  Germans win with 3 armour and 1 elite remaining. Battle score for attacker is -11
                  Casualties for Americans: 8 ArmoredInfantrys, 4 SP_ArtilleryUSAs, 2 artilleries and 1 mech_infantry
                  Casualties for Germans: 1 Panzer_General3, 2 armour and 13 infantry
              Battle in Sakha
                  Americans attack with 1 SP_ArtilleryUSA and 1 elite
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 SP_ArtilleryUSA and 1 elite in Sakha, round 2 : 0/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 SP_ArtilleryUSA and 1 elite in Sakha, round 3 : 0/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 SP_ArtilleryUSA and 1 elite in Sakha, round 4 : 1/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Sakha, round 4 : 1/1 hits, 0.33 expected hits
                      1 SP_ArtilleryUSA owned by the Americans lost in Sakha
                      1 infantry owned by the Japanese lost in Sakha
                  Americans win, taking Sakha from Japanese with 1 elite remaining. Battle score for attacker is -1
                  Casualties for Americans: 1 SP_ArtilleryUSA
                  Casualties for Japanese: 1 infantry
              Battle in 104 Sea Zone
                  Americans attack with 1 AirCommanderFtr, 1 Escort, 1 destroyer, 1 submarine and 3 usa_fighterAFs
                  Germans defend with 3 GermanUBoats and 1 Wolfpack
                      Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                      Americans roll dice for 1 AirCommanderFtr, 1 Escort, 1 destroyer and 3 usa_fighterAFs in 104 Sea Zone, round 2 : 2/8 hits, 3.50 expected hits
                      Germans roll dice for 2 GermanUBoats in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      Germans roll dice for 1 Wolfpack in 104 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                      1 submarine owned by the Americans and 1 Escort owned by the Americans lost in 104 Sea Zone
                      2 GermanUBoats owned by the Germans lost in 104 Sea Zone
                      1 Wolfpack owned by the Germans lost in 104 Sea Zone
                  Americans win with 1 AirCommanderFtr, 1 destroyer and 3 usa_fighterAFs remaining. Battle score for attacker is 0
                  Casualties for Germans: 3 GermanUBoats and 1 Wolfpack
                  Casualties for Americans: 1 Escort and 1 submarine
              Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Greece
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
      
          Non Combat Move - Americans
              Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 1st USA Tank: 1 USATankGeneral3
              EDIT: Adding units owned by Americans to 1st USA Tank: 1 USA_TankGeneral
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
              EDIT: 1 AirCommanderFtr and 3 usa_fighterAFs moved from 104 Sea Zone to 1st USA AirFleet
              EDIT: 1 USA1stAirFleet moved from 1st USA AirFleet to 117 Sea Zone
              EDIT: Americans undo move 2.
              1 transport moved from 89 Sea Zone to 101 Sea Zone
              1 Escort, 1 Escort_Convoy, 1 Heavy_BB, 1 Hvycarrier, 2 destroyers and 2 submarines moved from 89 Sea Zone to 103 Sea Zone
              1 FighterAceUSA and 1 usa_fighter moved from Syria to Caucasus
              1 usa_fighter moved from Syria to Egypt
              1 usa_fighter moved from Syria to Egypt
              1 air_transport and 1 elite moved from Egypt to Caucasus
              2 air_transports, 1 elite and 1 infantry moved from French West Africa to Egypt
              3 air_transports moved from Egypt to French West Africa
              2 air_transports moved from Iraq to French West Africa
              4 air_transports moved from French West Africa to Eastern United States
              4 air_transports and 4 mech_infantrys moved from Eastern United States to French West Africa
              1 Escort moved from 10 Sea Zone to 8 Sea Zone
              1 Escort moved from 10 Sea Zone to 25 Sea Zone
              2 usa_fighters moved from Western United States to Hawaiian Islands
              2 usa_fighters moved from Western United States to Soviet Far East
              1 Heavy_Transport moved from 10 Sea Zone to 2 Sea Zone
              2 Heavy_Transports moved from 3 Sea Zone to 2 Sea Zone
              1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
              EDIT: 1 USA_TankGeneral and 5 usa_armours moved from 1st USA Tank to Alaska
              EDIT: 1 USA_TankGeneral and 5 usa_armours moved from Alaska to 2 Sea Zone
              2 SP_ArtilleryUSAs moved from Alaska to 2 Sea Zone
              3 Heavy_Transports, 2 SP_ArtilleryUSAs, 1 USA_TankGeneral and 5 usa_armours moved from 2 Sea Zone to 3 Sea Zone
              2 SP_ArtilleryUSAs and 1 USA_TankGeneral moved from 3 Sea Zone to Soviet Far East
              1 infantry moved from Soviet Far East to Siberia
              1 Heavy_BB, 2 NavyFighters, 1 battleship, 5 carriers, 1 pacific_BB, 1 pacific_carrier and 9 usa_fighters moved from 54 Sea Zone to 26 Sea Zone
              1 USA_Hvy_Bomber moved from Korea to Soviet Far East
      
          Place Units - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Alaska: 1 1stUSTank
              EDIT: Removing units owned by Americans from Soviet Far East: 1 USA_TankGeneral
              EDIT: Removing units owned by Americans from 3 Sea Zone: 3 Heavy_Transports and 5 usa_armours
              EDIT: Adding units owned by Americans to 3 Sea Zone: 3 Heavy_Transports
              EDIT: Adding units owned by Americans to Soviet Far East: 1 1stUSTank
              EDIT: Adding units owned by Americans to 1st USA Tank: 1 USATankGeneral3 and 5 usa_armours
              EDIT: Removing units owned by Americans from 1st USA AirFleet: 1 AirCommanderFtr and 3 usa_fighterAFs
              EDIT: Adding units owned by Americans to 103 Sea Zone: 1 AirCommander and 3 usa_fighters
              EDIT: Turning off Edit Mode
              1 Escort, 1 carrier and 1 destroyer placed in 10 Sea Zone
              4 TotalWarFighters and 3 infantry placed in Eastern United States
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Eastern United States: 1 elite and 2 mech_infantrys
              EDIT: Adding units owned by Americans to Alaska: 1 elite and 2 mech_infantrys
              EDIT: Turning off Edit Mode
              1 elite placed in Eastern United States
              6 TotalWar_Artys placed in Central United States
              Trigger AmericansTotalWarArtyPlaceCUS: has removed 6 TotalWar_Artys owned by Americans in Central United States
              Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
              Trigger AmericansTotalWarArtyPlaceCUS: Americans has 6 artilleries placed in Central United States
              Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
      
          Turn Complete - Americans
              Trigger Americans RemoveUSAConvoySZ3: has removed 1 Escort_Convoy owned by Americans in 3 Sea Zone
              Trigger Americans RemoveUSAConvoySZ103: has removed 1 Escort_Convoy owned by Americans in 103 Sea Zone
              Trigger Americans RemoveUSAConvoySZ3: Americans has 1 Escort placed in 3 Sea Zone
              Trigger Americans RemoveUSAConvoySZ103: Americans has 1 Escort placed in 103 Sea Zone
              Americans collect 52 PUs; end with 52 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 63 PUs
              Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 62 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -2.00
      Japanese regular : 0.00
      Japanese AA : -0.17
      Germans regular : -1.33
      

      EXP Game 11 Trout USA 15.tsvg

      The USA TG3 won't move across water, so had to edit. I have it on list to fix. Edited the inactive 1st AF to the CV in 103

      Forgot to move the Elite and 2 mechs to AK, hence the edits.

      UK next intermission

      Edit
      Well I got test done during intermission but probably be after game now 🙂

      Game History

      Round: 15
      
          Purchase Units - Americans
              Americans buy 1 Escort, 4 TotalWarFighters, 6 TotalWar_Artys, 1 carrier, 1 destroyer, 1 elite and 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 submarine moved from 105 Sea Zone to 104 Sea Zone
              1 destroyer moved from 106 Sea Zone to 104 Sea Zone
              1 Escort moved from 117 Sea Zone to 104 Sea Zone
              EDIT: 1 USA1stAirFleet moved from French West Africa to 1st USA AirFleet
              EDIT: 1 AirCommanderFtr and 3 usa_fighterAFs moved from 1st USA AirFleet to 104 Sea Zone
              EDIT: 1 2ndPanzerArmy moved from Syria to 2nd Panzer
              EDIT: 1 Panzer_General3 moved from GermanFlow to 2nd Panzer
              EDIT: 1 Panzer_General3 and 5 armour moved from 2nd Panzer to Syria
              9 ArmoredInfantrys, 1 FighterAceUSA, 2 SP_ArtilleryUSAs, 2 artilleries, 1 mech_infantry and 1 usa_fighter moved from Iraq to Syria
              1 ArmoredInfantry, 2 SP_ArtilleryUSAs and 2 usa_fighters moved from Egypt to Syria
              1 USA_Hvy_Bomber moved from Soviet Far East to Korea
              1 SP_ArtilleryUSA moved from Soviet Far East to Siberia
              1 SP_ArtilleryUSA and 1 elite moved from Siberia to Sakha
      
          Combat - Americans
              Strategic bombing raid in Korea
                      Japanese roll AA dice in Korea : 0/1 hits, 0.17 expected hits
                  Bombing raid in Korea rolls: 5,5 and causes: 10 damage to unit: factory_major
                  Bombing raid in Korea causes 10 damage total. 
              Battle in Syria
                  Americans attack with 10 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs, 2 artilleries, 1 mech_infantry and 3 usa_fighters
                  Germans defend with 1 Panzer_General3, 5 armour, 1 elite and 13 infantry
                      Americans roll dice for 10 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs, 2 artilleries, 1 mech_infantry and 3 usa_fighters in Syria, round 2 : 8/22 hits, 9.00 expected hits
                      Germans roll dice for 1 Panzer_General3, 5 armour, 1 elite and 13 infantry in Syria, round 2 : 8/25 hits, 10.00 expected hits
                      5 ArmoredInfantrys owned by the Americans, 2 artilleries owned by the Americans and 1 mech_infantry owned by the Americans lost in Syria
                      8 infantry owned by the Germans lost in Syria
                      Americans roll dice for 5 ArmoredInfantrys, 1 FighterAceUSA, 4 SP_ArtilleryUSAs and 3 usa_fighters in Syria, round 3 : 8/14 hits, 6.17 expected hits
                      Germans roll dice for 1 Panzer_General3, 5 armour, 1 elite and 5 infantry in Syria, round 3 : 7/17 hits, 7.33 expected hits
                      3 ArmoredInfantrys owned by the Americans and 4 SP_ArtilleryUSAs owned by the Americans lost in Syria
                      1 Panzer_General3 owned by the Germans, 5 infantry owned by the Germans and 2 armour owned by the Germans lost in Syria
                  3 usa_fighters owned by the Americans and 1 FighterAceUSA owned by the Americans retreated
                  2 ArmoredInfantrys owned by the Americans retreated to Iraq
                  Germans win with 3 armour and 1 elite remaining. Battle score for attacker is -11
                  Casualties for Americans: 8 ArmoredInfantrys, 4 SP_ArtilleryUSAs, 2 artilleries and 1 mech_infantry
                  Casualties for Germans: 1 Panzer_General3, 2 armour and 13 infantry
              Battle in Sakha
                  Americans attack with 1 SP_ArtilleryUSA and 1 elite
                  Japanese defend with 1 infantry
                      Americans roll dice for 1 SP_ArtilleryUSA and 1 elite in Sakha, round 2 : 0/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Sakha, round 2 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 SP_ArtilleryUSA and 1 elite in Sakha, round 3 : 0/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Sakha, round 3 : 0/1 hits, 0.33 expected hits
                      Americans roll dice for 1 SP_ArtilleryUSA and 1 elite in Sakha, round 4 : 1/3 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Sakha, round 4 : 1/1 hits, 0.33 expected hits
                      1 SP_ArtilleryUSA owned by the Americans lost in Sakha
                      1 infantry owned by the Japanese lost in Sakha
                  Americans win, taking Sakha from Japanese with 1 elite remaining. Battle score for attacker is -1
                  Casualties for Americans: 1 SP_ArtilleryUSA
                  Casualties for Japanese: 1 infantry
              Battle in 104 Sea Zone
                  Americans attack with 1 AirCommanderFtr, 1 Escort, 1 destroyer, 1 submarine and 3 usa_fighterAFs
                  Germans defend with 3 GermanUBoats and 1 Wolfpack
                      Americans roll dice for 1 submarine in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                      Americans roll dice for 1 AirCommanderFtr, 1 Escort, 1 destroyer and 3 usa_fighterAFs in 104 Sea Zone, round 2 : 2/8 hits, 3.50 expected hits
                      Germans roll dice for 2 GermanUBoats in 104 Sea Zone, round 2 : 2/2 hits, 1.00 expected hits
                      Germans roll dice for 1 Wolfpack in 104 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits
                      1 submarine owned by the Americans and 1 Escort owned by the Americans lost in 104 Sea Zone
                      2 GermanUBoats owned by the Germans lost in 104 Sea Zone
                      1 Wolfpack owned by the Germans lost in 104 Sea Zone
                  Americans win with 1 AirCommanderFtr, 1 destroyer and 3 usa_fighterAFs remaining. Battle score for attacker is 0
                  Casualties for Germans: 3 GermanUBoats and 1 Wolfpack
                  Casualties for Americans: 1 Escort and 1 submarine
              Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Greece
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
      
          Non Combat Move - Americans
              Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 1st USA Tank: 1 USATankGeneral3
              EDIT: Adding units owned by Americans to 1st USA Tank: 1 USA_TankGeneral
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
              EDIT: 1 AirCommanderFtr and 3 usa_fighterAFs moved from 104 Sea Zone to 1st USA AirFleet
              EDIT: 1 USA1stAirFleet moved from 1st USA AirFleet to 117 Sea Zone
              EDIT: Americans undo move 2.
              1 transport moved from 89 Sea Zone to 101 Sea Zone
              1 Escort, 1 Escort_Convoy, 1 Heavy_BB, 1 Hvycarrier, 2 destroyers and 2 submarines moved from 89 Sea Zone to 103 Sea Zone
              1 FighterAceUSA and 1 usa_fighter moved from Syria to Caucasus
              1 usa_fighter moved from Syria to Egypt
              1 usa_fighter moved from Syria to Egypt
              1 air_transport and 1 elite moved from Egypt to Caucasus
              2 air_transports, 1 elite and 1 infantry moved from French West Africa to Egypt
              3 air_transports moved from Egypt to French West Africa
              2 air_transports moved from Iraq to French West Africa
              4 air_transports moved from French West Africa to Eastern United States
              4 air_transports and 4 mech_infantrys moved from Eastern United States to French West Africa
              1 Escort moved from 10 Sea Zone to 8 Sea Zone
              1 Escort moved from 10 Sea Zone to 25 Sea Zone
              2 usa_fighters moved from Western United States to Hawaiian Islands
              2 usa_fighters moved from Western United States to Soviet Far East
              1 Heavy_Transport moved from 10 Sea Zone to 2 Sea Zone
              2 Heavy_Transports moved from 3 Sea Zone to 2 Sea Zone
              1 destroyer and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
              EDIT: 1 USA_TankGeneral and 5 usa_armours moved from 1st USA Tank to Alaska
              EDIT: 1 USA_TankGeneral and 5 usa_armours moved from Alaska to 2 Sea Zone
              2 SP_ArtilleryUSAs moved from Alaska to 2 Sea Zone
              3 Heavy_Transports, 2 SP_ArtilleryUSAs, 1 USA_TankGeneral and 5 usa_armours moved from 2 Sea Zone to 3 Sea Zone
              2 SP_ArtilleryUSAs and 1 USA_TankGeneral moved from 3 Sea Zone to Soviet Far East
              1 infantry moved from Soviet Far East to Siberia
              1 Heavy_BB, 2 NavyFighters, 1 battleship, 5 carriers, 1 pacific_BB, 1 pacific_carrier and 9 usa_fighters moved from 54 Sea Zone to 26 Sea Zone
              1 USA_Hvy_Bomber moved from Korea to Soviet Far East
      
          Place Units - Americans
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Alaska: 1 1stUSTank
              EDIT: Removing units owned by Americans from Soviet Far East: 1 USA_TankGeneral
              EDIT: Removing units owned by Americans from 3 Sea Zone: 3 Heavy_Transports and 5 usa_armours
              EDIT: Adding units owned by Americans to 3 Sea Zone: 3 Heavy_Transports
              EDIT: Adding units owned by Americans to Soviet Far East: 1 1stUSTank
              EDIT: Adding units owned by Americans to 1st USA Tank: 1 USATankGeneral3 and 5 usa_armours
              EDIT: Removing units owned by Americans from 1st USA AirFleet: 1 AirCommanderFtr and 3 usa_fighterAFs
              EDIT: Adding units owned by Americans to 103 Sea Zone: 1 AirCommander and 3 usa_fighters
              EDIT: Turning off Edit Mode
              1 Escort, 1 carrier and 1 destroyer placed in 10 Sea Zone
              4 TotalWarFighters and 3 infantry placed in Eastern United States
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Eastern United States: 1 elite and 2 mech_infantrys
              EDIT: Adding units owned by Americans to Alaska: 1 elite and 2 mech_infantrys
              EDIT: Turning off Edit Mode
              1 elite placed in Eastern United States
              6 TotalWar_Artys placed in Central United States
              Trigger AmericansTotalWarArtyPlaceCUS: has removed 6 TotalWar_Artys owned by Americans in Central United States
              Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
              Trigger AmericansTotalWarArtyPlaceCUS: Americans has 6 artilleries placed in Central United States
              Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
      
          Turn Complete - Americans
              Trigger Americans RemoveUSAConvoySZ3: has removed 1 Escort_Convoy owned by Americans in 3 Sea Zone
              Trigger Americans RemoveUSAConvoySZ103: has removed 1 Escort_Convoy owned by Americans in 103 Sea Zone
              Trigger Americans RemoveUSAConvoySZ3: Americans has 1 Escort placed in 3 Sea Zone
              Trigger Americans RemoveUSAConvoySZ103: Americans has 1 Escort placed in 103 Sea Zone
              Americans collect 52 PUs; end with 52 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 63 PUs
              Trigger Americans Loses Guam: Americans met a national objective for an additional -1 PUs; end with 62 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy nothing; Remaining resources: 7 PUs; 
      
          Combat Move - Chinese
      
          Combat - Chinese
              Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Greece
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
      
          Non Combat Move - Chinese
              Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
      
          Turn Complete - Chinese
              Chinese collect 0 PUs; end with 7 PUs
      
          Purchase Units - British
              British buy 1 Hvy_Undg_2, 12 infantry and 4 mine_unarmeds; Remaining resources: 0 PUs; 0 AirLendLease; 2 NavyLendLease; 
      
          Place Units - British
              Units in United Kingdom being upgraded or consumed: 1 UndrgroundFctry
              1 Hvy_Undg_2 placed in United Kingdom
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              2 artilleries, 5 infantry and 5 uk_armours moved from Iraq to Syria
              1 uk_tactical_bomber moved from Iraq to Syria
      
          Combat - British
              Battle in Syria
                  British attack with 2 artilleries, 5 infantry, 5 uk_armours and 1 uk_tactical_bomber
                  Germans defend with 3 armour and 1 elite
                      British roll dice for 2 artilleries, 5 infantry, 5 uk_armours and 1 uk_tactical_bomber in Syria, round 2 : 6/13 hits, 5.00 expected hits
                      Germans roll dice for 3 armour and 1 elite in Syria, round 2 : 1/5 hits, 2.17 expected hits
                      1 infantry owned by the British lost in Syria
                      1 elite owned by the Germans and 3 armour owned by the Germans lost in Syria
                  British win, taking Syria from Germans with 2 artilleries, 4 infantry, 5 uk_armours and 1 uk_tactical_bomber remaining. Battle score for attacker is 15
                  Casualties for British: 1 infantry
                  Casualties for Germans: 3 armour and 1 elite
              Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Greece
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Eastern Poland
              8 uk_armours moved from Eastern Persia to India
              1 artillery moved from Burma to India
              1 infantry moved from India to Burma
              3 infantry moved from Yenisey to Timguska
              3 mech_infantrys and 7 uk_armours moved from Iraq to Caucasus
              1 uk_tactical_bomber moved from Syria to Caucasus
              4 uk_fighters moved from Iraq to Caucasus
              1 infantry moved from Rhodesia to Belgian Congo
              2 mech_infantrys moved from Union of South Africa to Belgian Congo
              2 Rails and 2 infantry moved from Union of South Africa to Eastern Poland
              1 artillery moved from Alexandria to Egypt
              1 transport moved from 80 Sea Zone to 72 Sea Zone
              1 destroyer moved from 106 Sea Zone to 109 Sea Zone
              1 infantry moved from Scotland to United Kingdom
              1 UK_Hvy_Bomber moved from Egypt to United Kingdom
      
          Place Units - British
              Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              12 infantry and 4 mine_unarmeds placed in United Kingdom
              Turning on Edit Mode
              EDIT: Removing units owned by British from United Kingdom: 4 mine_unarmeds
              EDIT: Adding units owned by Changer to United Kingdom: 4 uk_mines
              EDIT: Turning off Edit Mode
              COMMENT: 4 UK LMs in UK at 110
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,1
              British collect 37 PUs (1 lost to blockades); end with 37 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 43 PUs
              Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 48 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -2.00
      Japanese regular : 0.00
      Japanese AA : -0.17
      Germans regular : -2.50
      British regular : 1.00
      

      EXP Game 11 Trout UK 15.tsvg

      Game History

      Round: 15
      
          Purchase Units - ANZAC
              ANZAC buy 2 infantry and 4 mine_unarmeds; Remaining resources: 0 PUs; 
      
          Combat Move - ANZAC
              1 armour and 1 artillery moved from Queensland to 54 Sea Zone
              1 armour, 1 artillery and 1 transport moved from 54 Sea Zone to 21 Sea Zone
              1 armour and 1 artillery moved from 21 Sea Zone to Guam
              1 submarine moved from 54 Sea Zone to 37 Sea Zone
                    ANZAC take 42 Sea Zone from Japanese
      
          Combat - ANZAC
              Battle in Guam
                  Changer loiter and taunt; ANZAC attack with 1 armour and 1 artillery
                  Changer defend; Japanese defend with 2 air_transports, 1 airfield, 1 elite and 1 infantry
                      ANZAC roll dice for 1 armour and 1 artillery in Guam, round 2 : 2/2 hits, 0.83 expected hits
                      Japanese roll dice for 2 air_transports, 1 elite and 1 infantry in Guam, round 2 : 0/3 hits, 1.00 expected hits
                      1 infantry owned by the Japanese and 1 elite owned by the Japanese lost in Guam
                      ANZAC roll dice for 1 armour and 1 artillery in Guam, round 3 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 2 air_transports in Guam, round 3 : 0/0 hits, 0.00 expected hits
                      1 air_transport owned by the Japanese lost in Guam
                      ANZAC roll dice for 1 armour and 1 artillery in Guam, round 4 : 1/2 hits, 0.83 expected hits
                      Japanese roll dice for 1 air_transport in Guam, round 4 : 0/0 hits, 0.00 expected hits
                      1 air_transport owned by the Japanese lost in Guam
                  ANZAC win, taking Guam from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 14
                  Casualties for Japanese: 2 air_transports, 1 elite and 1 infantry
              Battle in 37 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 Escort
                      ANZAC roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 Escort in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 Escort in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 Escort in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                      ANZAC roll dice for 1 submarine in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 Escort in 37 Sea Zone, round 5 : 1/1 hits, 0.33 expected hits
                      1 submarine owned by the ANZAC lost in 37 Sea Zone
                      1 Escort owned by the Japanese lost in 37 Sea Zone
                  Japanese win with no units remaining. Battle score for attacker is 0
                  Casualties for ANZAC: 1 submarine
                  Casualties for Japanese: 1 Escort
              Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Greece
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
      
          Non Combat Move - ANZAC
              Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              1 infantry moved from South Australia to Queensland
      
          Place Units - ANZAC
              4 mine_unarmeds placed in New South Wales
              2 infantry placed in Queensland
              ANZAC undo move 1.
              4 mine_unarmeds placed in New South Wales
              Turning on Edit Mode
              EDIT: Removing units owned by ANZAC from Queensland: 5 mine_unarmeds
              EDIT: Adding units owned by Changer to Queensland: 5 anzac_mines
              EDIT: Turning off Edit Mode
              COMMENT: 5 ANZC LMs in Queensland at 54
      
          Turn Complete - ANZAC
              Trigger ANZAC RemoveANZACConvoySZ54: has removed 1 Escort_Convoy owned by ANZAC in 54 Sea Zone
              Trigger ANZAC RemoveANZACConvoySZ54: ANZAC has 1 Escort placed in 54 Sea Zone
              ANZAC collect 10 PUs; end with 10 PUs
      
          Combat Move - French
      
          Combat - French
              Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Greece
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
      
          Non Combat Move - French
              Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -1.33
      ANZAC regular : 1.17
      

      EXP Game 11 Trout F 15.tsvg

      4 UK LMs at 110 ANZC at 54

      Well I get 56 vs 43 so unless the Flak hits heavy, as in a 10 spot, I'm pretty much fckd. 🙂 No way i can get it back so, we'll see if the lads have there guns sighted or not. 🙂

      Well, I guess I need to make some notes for gameplay instead of just fixing and adding stuff to the mod.

      What to do when xyz or one does xyz happens. Idk. Maybe baby steps but defending London will be #1 on the list lol

      Edit
      lol i didn't block the LCVs Can I swap 2 Inf for a escort in 110 ? 😊

      Actually 1 Inf and 3 LMs

      Edit 2
      I went ahead and did it. Removed 3 LMs and 1 Inf for a Escrt in 110 and added home defense, also known as a shotgun lol

      I'm gonna lose anyway but I missed the 2 LCVs. I have a image with a red bow, I wonder if I should make them the standard ? They're easy to miss.

      It's happened to multiple people and multiple times. they blend in to well. I think I'll change them and throw the current one in with faces in case some prefer it.

      At any rate, it's not gonna matter but I remember thinking I needed an escort but blew it off. Thought it was for bombard but w/e I changed it because I know it doesn't matter and you would approve it anyway 🙂

      EXP Game 11 Trout F 15edit.tsvg

      Edit 2
      I adjusted 1st Luft. I moved 2 FTRs and 1 Tac to W GER that were in 1st Luft Box and deleted the AC as the 262 AC is already there and then deleted 3 262s from the Ruhr and added them to 1st Luft.

      Hopefully that's correct 🙂 but I think you moved the AF guys to the Box last turn. I guess I could check but anyway here it is

      EXP Game 11 Trout F 15edit2.tsvg

      Edit 3
      Yes that's correct. You moved 1st Luft from syria to W GER Tac and 2 Ftrs plus AC. So latest is correct.

      @Panzerstahl-Helm-0 @Alexander

      German_LCV.png

      lol

      maybe a small black square in the middle lol

      German_LCVblick.png

      ha ha ha

      well all joking aside, think having it stand out more would be better.

      What do you guys think ? i could put the current one in with the Commander Faces and people could switch if they want. Need to add some Navy and AF guys to it too.

      Another Edit lol

      @Trout so 1st Luft is in W GER. You just move from the Box. I forgot to put the Token there. F it I will just do it 🙂

      Actually 1st Luft is in W GER. They're chilling with the Swiss lol

      Edit
      You have more Air than I do Infantry lol

      3bd80dcd-3eb2-4852-8530-48fd8930d853-image.png

      Not even close. lol Well WC will not surrender. Give you the joy of turning it German. 🙂

      You had me on my heels the whole game. Well done

      salute.png

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @beelee
        last edited by

        @beelee Good morning- yes probably need dice to go nuts with the Flak and LMs to give the Home Guard a chance. No problem with the Escort edit, it’s an obvious thing to do. For the Air Commander, last turn I swapped out a 262 for a fighter but in laziness I only switched out the AC in the box. That is why there are only 3 262’s in W Germany instead of the four from my TW purchase a few turns ago. Red nose for the LCVs is a good improvement. My biggest issue is self-inflicted by not having a 300” monitor like our German friend has. Triple A can’t fix that. Will do the SL attack later today. Taking Pizza to his practice soon

        B 1 Reply Last reply Reply Quote 1
        • B Online
          beelee @Trout
          last edited by beelee

          @trout

          right arm. I checked history and think we should be good. It won't matter either way. 🙂

          What's his events ?

          Pizza you need to join the club brother ! Alex in Unniversity. we're not all old ....s

          🙂

          Edit
          ahh ... OK so one less Ftr and one more 262 then ?

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          • T Offline
            Trout @beelee
            last edited by Trout

            @beelee Correct. So the Luftflotten has a 262, Tac, and Fighter in it. So I think that would attack with five 4's and one 3. On defense, four 5's, one 4, and one 3?? Doesn't matter most likely for outcome of the battle, but I have never had an Air Commander Squad with a 262 thus the question. I reviewed the Flak Tower thread and Captain said Heavy Bombers are immune to Flak.

            So I had 8 fighters/4 Tacs/3 262s in West Germany plus the Luftflotten which has one of each in it. So from looking at how you set up the F15 file where 3 262s are in the Luftflotten, I will keep that. So that means I will have 9 fighters/5 Tacs/1 262 in W. Germany and not in the Luftflotten. Will make that adjustment and roll. My memory is that Triple A will roll for the fighters and for the Tac B's/regular Strat B's I will need to do Dice Bot.

            Actually I will do Dice Bot now for the 5 Tacs & 3 regular Strat B's and then just wait until you respond as to what I do next. Just to make completely sure I did it right since this is the game-deciding battle.

            Okay, I rolled on Dice Bot and there's 3 Hits so 3 Stukas crash into the English Channel. 2 Tac B's and 3 Strat B's will participate in the attack. So should I just Edit out three Tacs before I make the attack??? How exactly do I handle that?

            B 1 Reply Last reply Reply Quote 1
            • B Online
              beelee @Trout
              last edited by beelee

              @trout

              Good Afternoon and Happy Friday 🙂

              Yea, so you need to roll for the Ftrs. The Flak will shoot at the Bmbrs correctly and will not target the Stealth Bmbrs.

              So as long as you have one other battle going and the Escrt in 110 should create one, turn on edit at start of combat. Roll for the Ftrs and any LMs, just assume the 110 Victory obviously. Unless there's a dinosaur strike, you will win 🙂

              Then remove the appropriate units, turn edit off and fight the battle normally.

              Yes, I believe your numbers are correct for the 262's in the Luftflotten.

              Remember, 262's are considered Ftrs

              Edit
              Hmm ... I wonder if a special Flak unit that shoots at the Ftrs only and then kills itself would work ? Make it 1 pixel big so it's basically invisible.

              I will look into it. 🙂 I don't usually have good ideas when my day just is getting started lol

              T 1 Reply Last reply Reply Quote 0
              • T Offline
                Trout @beelee
                last edited by

                @beelee Okay. So dice bot for the fighters and Flak will shoot at the bombers? Do I have that right? If there is a Flak Tower present, do the AAA just not shoot?

                B 1 Reply Last reply Reply Quote 1
                • B Online
                  beelee @Trout
                  last edited by beelee

                  @trout

                  yea I switched the AA to HPs only. They have red barrels

                  yes to the above

                  Edit
                  Hmm ... you gave me another idea. Maybe I can make the FlakTower give a negative bonus to the AA so it can't hit planes ?

                  Seems it might be possible. It's on the list.

                  Don't have to dick around switching the aaGuns then.

                  Actually probably can't. You're either AA or not in triplea, as in I can't adjust "isAA" I don't think. I'll try it and maybe wc knows a way to do it

                  T 1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @beelee
                    last edited by

                    @beelee I screwed up with forgetting to swap out the fighter for the 262 so that fighter will just join the SZ 110 battle so he doesn't impact the main attraction. So for the record, scramble instructions for SZ 110?

                    c2e3067d-792b-4ecf-b05f-09933bb71aeb-exp-game-11-trout-g16.tsvg

                    B 1 Reply Last reply Reply Quote 0
                    • B Online
                      beelee @Trout
                      last edited by beelee

                      @trout

                      heh heh yea no scramble 🙂 I'll run the white flag up after you win

                      I guess I could check but surely you can win 110 🙂

                      Edit
                      Probably just as good of odds as the regular battle I understand why you asked. Didn't mean to sound like a DH 🙂

                      No scramble

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                      • T Offline
                        Trout @beelee
                        last edited by Trout

                        @beelee Rolled 3 hits for the Flak Fighters on Dice Bot.

                        Game History

                        Round: 16
                        
                            Research Technology - Germans
                        
                            Purchase Units - Germans
                                Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                                Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                                triggerAttachmenLate1947EXP43Invert: has removed 1 Early1947_red owned by Changer in D-Day
                                triggerAttachmenLate1947EXP43Invert: Changer has 1 Late1947_red placed in D-Day
                                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                Germans buy 1 ElitePanzer, 1 GermanUBoat, 1 Hvy_Undg_2, 1 King_Tiger, 1 Panzer_Grndrs, 6 TotalWar_Tanks, 1 elite and 13 infantry; Remaining resources: 2 PUs; 
                        
                            Place Units - Germans
                                Units in Western Germany being upgraded or consumed: 1 UndrgroundFctry
                                1 Hvy_Undg_2 placed in Western Germany
                        
                            Combat Move - Germans
                                Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                Trigger RailMovementAutoPlaceGermansItalyTakeover: Germans has 1 Europe_Rail placed in Germany
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                                1 German_Heavy_BB moved from 112 Sea Zone to 110 Sea Zone
                                EDIT: 1 italian_para moved from Romania to Ukraine
                                1 ElitePanzer moved from Germany to 113 Sea Zone
                                2 armour moved from Germany to 113 Sea Zone
                                1 armour moved from Norway to 113 Sea Zone
                                4 infantry moved from Denmark to 113 Sea Zone
                                1 Panzer_Grndrs moved from Denmark to 113 Sea Zone
                                1 armour moved from Western Germany to 113 Sea Zone
                                1 ElitePanzer, 1 Panzer_Grndrs, 4 armour, 4 infantry and 5 transports moved from 113 Sea Zone to 110 Sea Zone
                                1 ElitePanzer, 1 Panzer_Grndrs, 4 armour and 4 infantry moved from 110 Sea Zone to United Kingdom
                                3 bombers moved from Western Germany to United Kingdom
                                2 German_Hvy_Bmbrs, 2 LuftwaffeAces, 9 fighters and 5 tactical_bombers moved from Western Germany to United Kingdom
                                7 armour moved from Western Germany to 112 Sea Zone
                                1 artillery moved from Norway to 112 Sea Zone
                                1 SP_Artillery moved from Western Germany to 112 Sea Zone
                                5 infantry moved from Norway to 112 Sea Zone
                                2 Panzer_Grndrss moved from Western Germany to 112 Sea Zone
                                4 infantry moved from Western Germany to 112 Sea Zone
                                2 Panzer_Grndrss, 1 SP_Artillery, 7 armour, 1 artillery, 9 infantry and 10 transports moved from 112 Sea Zone to 110 Sea Zone
                                2 Panzer_Grndrss, 1 SP_Artillery, 7 armour, 1 artillery and 9 infantry moved from 110 Sea Zone to United Kingdom
                                EDIT: 1 1stLuftflotten moved from Western Germany to 1st Luftflotten
                                EDIT: 3 Me_262AFs moved from 1st Luftflotten to United Kingdom
                                EDIT: 1 GAirCommanderMe_262 moved from 1st Luftflotten to United Kingdom
                                1 GermanUBoat moved from 113 Sea Zone to 110 Sea Zone
                                1 destroyer moved from 113 Sea Zone to 110 Sea Zone
                                1 GermanUBoat moved from 113 Sea Zone to 110 Sea Zone
                                1 fighter moved from Western Germany to 110 Sea Zone
                        
                            Combat - Germans
                                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                Battle in 110 Sea Zone
                                    Germans attack with 2 GermanUBoats, 1 German_Heavy_BB, 2 destroyers, 1 fighter and 15 transports
                                    British defend with 1 Escort
                                    Germans win with 1 GermanUBoat, 1 German_Heavy_BB, 2 destroyers, 1 fighter and 15 transports remaining. Battle score for attacker is 2
                                    Casualties for Germans: 1 GermanUBoat
                                    Casualties for British: 1 Escort
                                    Turning on Edit Mode
                                    EDIT: Removing units owned by Germans from United Kingdom: 3 fighters
                                    EDIT: Turning off Edit Mode
                                Battle in United Kingdom
                                    Germans attack with 1 ElitePanzer, 1 GAirCommanderMe_262, 2 German_Hvy_Bmbrs, 2 LuftwaffeAces, 3 Me_262AFs, 3 Panzer_Grndrss, 1 SP_Artillery, 11 armour, 1 artillery, 3 bombers, 6 fighters, 13 infantry and 5 tactical_bombers; Changer loiter and taunt
                                    Changer defend; British defend with 1 FlakTower, 1 HomeDefense, 1 Hvy_Undg_2, 2 UK_Hvy_Bombers, 5 aaGunNOs, 1 airfield, 1 elite, 1 harbour, 20 infantry, 1 mech_infantry, 2 uk_fighters and 3 uk_paras; French defend with 1 fighter and 2 infantry
                                    Units damaged: 1 FlakTower owned by the British
                                    Germans captures 48PUs while taking British capital
                                    Germans converts Hvy_Undg_2 into different units
                                    Germans win, taking United Kingdom from British with 1 ElitePanzer, 1 GAirCommanderMe_262, 2 German_Hvy_Bmbrs, 2 LuftwaffeAces, 3 Me_262AFs, 10 armour, 3 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 60
                                    Casualties for Germans: 3 Panzer_Grndrss, 1 SP_Artillery, 1 armour, 1 artillery, 13 infantry and 3 tactical_bombers
                                    Casualties for British: 1 FlakTower, 1 HomeDefense, 2 UK_Hvy_Bombers, 5 aaGunNOs, 1 elite, 20 infantry, 1 mech_infantry, 2 uk_fighters and 3 uk_paras
                                    Casualties for French: 1 fighter and 2 infantry
                                Battle in Ukraine
                                    Germans attack with 1 italian_para
                                    Russians defend with 1 Army_Conscript
                                    Germans win, taking Ukraine from Russians with 1 italian_para remaining. Battle score for attacker is 2
                                    Casualties for Russians: 1 Army_Conscript
                                Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to Germans
                        
                            Non Combat Move - Germans
                                Turning on Edit Mode
                                EDIT: Turning off Edit Mode
                                Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Greece
                                Trigger RailMovementAutoPlaceRemoveGermansItalyTakeover: has removed 1 Europe_Rail owned by Germans in Germany
                                Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                                Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Denmark
                                Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 113 Sea Zone
                                Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                                1 fighter moved from 110 Sea Zone to Western Germany
                                3 bombers moved from United Kingdom to Western Germany
                                2 German_Hvy_Bmbrs moved from United Kingdom to Western Germany
                                2 LuftwaffeAces, 6 fighters and 2 tactical_bombers moved from United Kingdom to Holland Belgium
                                EDIT: 1 GAirCommanderMe_262 moved from United Kingdom to 1st Luftflotten
                                EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Holland Belgium
                                EDIT: 3 Me_262AFs moved from United Kingdom to 1st Luftflotten
                                1 armour moved from Northern Italy to Germany
                                1 German_Rockets moved from Slovakia Hungary to Germany
                                2 German_Engineers moved from Slovakia Hungary to Germany
                                1 3rdWaffenArmy moved from Romania to Yugoslavia
                                1 infantry moved from Romania to Yugoslavia
                                2 german_paras moved from Romania to Greece
                                1 infantry moved from Poland to Slovakia Hungary
                                1 elite moved from Poland to Slovakia Hungary
                                1 ArmyGroupCentre, 1 Elitewaffen_panzer, 1 German_Rockets, 1 King_Tiger, 1 PanzerJagerFS, 1 SP_Artillery, 1 Waffen_Arty, 2 Waffen_Hvy_Tanks, 2 Waffen_Paras, 4 aaGuns, 1 artillery, 3 infantry and 1 waffen_infantry moved from Poland to Germany
                                1 elite moved from Germany to Poland
                                1 Panzer_Grndrs, 1 aaGun, 4 artilleries, 1 elite and 8 infantry moved from Northern Italy to Greater Southern Germany
                                3 mech_infantrys moved from Western Germany to Germany
                                1 WaffenPnzrGrndr moved from Denmark to Germany
                                1 elite moved from Denmark to Western Germany
                                1 mech_infantry moved from Denmark to Germany
                                1 G_Rail moved from Germany to Southern Italy
                                1 G_Rail and 1 infantry moved from Southern Italy to Denmark
                                2 Escort_Convoys, 1 GermanUBoat, 1 carrier, 1 cruiser and 7 transports moved from 97 Sea Zone to 95 Sea Zone
                                2 infantry moved from Morocco to Algeria
                        
                            Place Units - Germans
                                1 GermanUBoat placed in 112 Sea Zone
                                6 TotalWar_Tanks placed in Western Germany
                                1 ElitePanzer, 1 King_Tiger, 1 elite and 9 infantry placed in Germany
                                1 infantry placed in Southern Italy
                                1 Panzer_Grndrs and 3 infantry placed in Western Germany
                                Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany
                                Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany
                        
                            Turn Complete - Germans
                                Trigger ParaBoost atGreece: Germans has 1 german_paraBoost placed in Greece
                                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                Total Cost from Convoy Blockades: 0
                                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5
                                Germans collect 64 PUs; end with 114 PUs
                                Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 126 PUs
                                Trigger Germans ReceiveItaliansRomanEmpireObjective: Germans met a national objective for an additional 5 PUs; end with 131 PUs
                                Trigger Germans ReceiveItaliansNoShipsMedObjective: Germans met a national objective for an additional 5 PUs; end with 136 PUs
                                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 141 PUs
                                Trigger Germans ReceiveItaliansAdvancedProduction: Germans met a national objective for an additional 3 PUs; end with 144 PUs
                        

                        bf21b147-0ef5-4dee-9a8b-4dc1834d5967-exp-game-11-trout-g16.tsvg

                        Hitler can tour Buckingham Palace now

                        B 1 Reply Last reply Reply Quote 1
                        • B Online
                          beelee @Trout
                          last edited by beelee

                          @trout

                          Congratulations and well played !

                          You controlled the game from start to finish. I will update the spreadsheet. Would you like to do a game report ? I can add some pictures at the end.

                          If too busy I understand. I need to catch up on a few. I want to document the first multi with Alex. I know they're not as fun as playing but think it's good to keep a record anyway, even though the save games record it all.

                          I think it's 4-6 or 7 ? now. I will regroup and finish the update and some reports and challenge you once more 🙂

                          Congratulations once again.

                          Surrender.png

                          Edit
                          Spreadsheet updated 🙂

                          https://docs.google.com/spreadsheets/d/10CH9_Orbe6NPBLDM2fU3HLVEM-lHdfJOXfRLAuREBhs/edit?pli=1&gid=0#gid=0

                          Edit 2
                          You've won 6 of your last 8 🙂 All of your wins against me have been Sea Lion lol we are 4-7 or 7-4 depending on how you look at it 🙂

                          T 1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trout @beelee
                            last edited by

                            @beelee Thanks! Yes I can do the game report if you can do the pictures. Not being able to do the pictures is the only reason why I have not done them in the past. Yes I believe I have only defeated you via Sea Lion. Maybe some day that could change 🙏 😁

                            B 1 Reply Last reply Reply Quote 1
                            • B Online
                              beelee @Trout
                              last edited by beelee

                              @trout

                              Yea i was just gonna say this was a Late Sea Lion win which is completely different than a early one. Machine froze lol

                              Yea i will add a few shots at the end of your report the way the captain does them. no need to be to extensive the way I do them lol

                              Edit
                              I believe you would have won regardless. Probably just by grinding me down. You were well on your way to Economic Victory but a Military one is much more satisfying 🙂

                              Edit 2
                              You're right behind @Panzerstahl-Helm-0 now 🙂 You guys might need to mix it up soon 🙂

                              Screenshot from 2026-04-18 00-11-53.png

                              T 1 Reply Last reply Reply Quote 0
                              • T Offline
                                Trout @beelee
                                last edited by Trout

                                @beelee Full disclosure- I saw where I could probably do Sea Lion after I did the 262 TW purchase because of healthy economy, large Luftwaffe, and not too much reinforcement of London. But I really wanted to get an Economic Victory. But you are such a good Soviet player that I can never make a lot of progress with Barbarossa. Then you stalemated me in Syria. So then I thought I could keep up a stalemate and let J win the game for me. But my Med Navy was in danger of getting whacked by your air power and then when you moved your Brit tanks over from Egypt … That was when I called the audible because we were headed for a big battle in ME that I was going to lose. So you forced me to bomb the Queen … again 😊

                                B 1 Reply Last reply Reply Quote 1
                                • B Online
                                  beelee @Trout
                                  last edited by

                                  @trout

                                  Heh heh, I thought I left Egypt a little weak and it would fall. That's why I had to keep taking Alexandria with more Units Than I preferred. Otherwise it'd open up a landing spot for European Air.

                                  But yea, the Kill shot on London was obviously the way to go 🙂 Hopefully I've finally learned my lesson 🙂

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