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    EXP G40 Game 4 Trout vs JCat

    Scheduled Pinned Locked Moved Play By Forum
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    • JohnnyCatJ Offline
      JohnnyCat @beelee
      last edited by

      @beelee GREAT IDEA. Thank You

      1 Reply Last reply Reply Quote 1
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by JohnnyCat

        @trout

        OKkidoke here is Turn 7 Germany complete- but BIG ISSUE: The minor factory is for GREECE and the game acted weird (Mac issues maybe?) and will not allow me to place the factory in Greece.

        So I TEMPORARILY placed it in Romania but it is not there.

        @beelee Can you help with this? Or can @trout just move it during his turn in one of his edits? Thank you

        B 1 Reply Last reply Reply Quote 0
        • B Offline
          beelee @JohnnyCat
          last edited by beelee

          @johnnycat

          Hmm ... I just tried using your previous french save or trouts and it works for me.

          b0069f02-b17b-42cd-8bdc-ef2ecc9aa26a-trout-cat-game-4-f6MinorFctry.tsvg

          Sometimes edit can mess stuff up but I haven't seen it this situation before

          JohnnyCatJ 1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @beelee
            last edited by

            @beelee OK so what should we do?

            B 1 Reply Last reply Reply Quote 0
            • B Offline
              beelee @JohnnyCat
              last edited by beelee

              @johnnycat said in EXP G40 Game 4 Trout vs JCat:

              @beelee OK so what should we do?

              Oh Idk i been up all night lol

              Edit have Trout move it to Greese on SSR turn

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @beelee
                last edited by

                @beelee Get some sleep! Take Nap

                I have to go get sutures out of my finger so back later.

                B 1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @JohnnyCat
                  last edited by

                  @johnnycat

                  :astonished_face:

                  1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat
                    last edited by JohnnyCat

                    @trout @beelee

                    Gents,

                    Please tell me what are these units. While I was playing against the computer as the good guys, the germans just plopped down a bunch of ME-262s that they did not purchase but, somehow, moved onto the map from the upper boxes.

                    Before we even complete this turn and figure out this minior factory not being placed in Greece glitch I would like to clarify these units and if Germany is going to get free units?

                    I have seen Japan get free units all throughout the game but never once gotten free units for Germany .

                    THANK YOU

                    Screenshot 2026-03-27 at 1.10.56 PM.png

                    EDIT I found a way to make the factory fit !!! So please let me get that file up before we continue. THANKS so much.

                    1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat
                      last edited by JohnnyCat

                      @trout

                      This is the correct map and all seems to be correct.

                      b0069f02-b17b-42cd-8bdc-ef2ecc9aa26a-trout-cat-game-4-GERMANY_7_end_CORRECT.tsvg

                      I just redid the turn and got the same results and this time it just worked fine and I was able to place the factory. I might want to move this to my PC desktop... gotta think about that but that might be better.

                      B T 2 Replies Last reply Reply Quote 0
                      • B Offline
                        beelee @JohnnyCat
                        last edited by

                        @johnnycat

                        Yea those are just the special Air units for the Air Fleets. I just put them there so you don't have to edit them in and out so much.

                        Can just select the ones you need. So yea no Free dudes for the Reich

                        https://www.axisandallies.org/forums/assets/uploads/files/1765436744444-16.g40-air-fleet-commander-rules.pdf

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @JohnnyCat
                          last edited by

                          @johnnycat Game History

                          Round: 7
                          
                              Purchase Units - Russians
                                  Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                                  Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
                                  Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
                                  Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
                                  Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians
                                  Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
                                  Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
                                  Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
                                  Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
                                  Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
                                  Russians buy 1 Elitearmour, 1 Hvy_Undg_2, 3 Mass_Tankss, 1 Tank_General, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 11 PUs; 3 AirLendLease; 3 TankLendLease; 
                          
                              Place Units - Russians
                                  Units in Russia being upgraded or consumed: 1 UndrgroundFctry
                                  1 Hvy_Undg_2 placed in Russia
                          
                              Combat Move - Russians
                                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                  1 armour moved from Shensi to Hopei
                                        Chinese take Hopei from Japanese
                                  1 infantry moved from Shensi to Suiyuyan
                                        Chinese take Suiyuyan from Japanese
                                  1 armour moved from Hopei to Shensi
                                  1 infantry moved from Western Ukraine to Eastern Poland
                                  1 SP_ArtilleryUSSR moved from Bryansk to Eastern Poland
                                  1 mech_infantry moved from Bryansk to Eastern Poland
                                  1 armour moved from Smolensk to Eastern Poland
                                  2 fighters moved from Belarus to Baltic States
                                  1 tactical_bomber moved from Belarus to Baltic States
                                  1 FighterAce moved from Russia to Baltic States
                                  3 Army_Conscripts moved from Belarus to Baltic States
                                  1 elite moved from Belarus to Eastern Poland
                                  1 1stSovietAG moved from Belarus to Eastern Poland
                                  1 artillery moved from Belarus to Eastern Poland
                                  2 guard_infantrys moved from Belarus to Eastern Poland
                                  1 SP_ArtilleryUSSR moved from Belarus to Eastern Poland
                                  1 guard_infantry and 14 infantry moved from Belarus to Eastern Poland
                                  4 russian_paras moved from Russia to Eastern Poland
                                  1 2ndCorps moved from Belarus to Eastern Poland
                          
                              Combat - Russians
                                  Battle in Baltic States
                                      Russians attack with 3 Army_Conscripts, 1 FighterAce, 2 fighters and 1 tactical_bomber
                                      Germans defend with 1 elite and 1 infantry
                                      Russians win, taking Baltic States from Germans with 2 Army_Conscripts, 1 FighterAce, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                                      Casualties for Russians: 1 Army_Conscript
                                      Casualties for Germans: 1 elite and 1 infantry
                                  Battle in Eastern Poland
                                      Russians attack with 1 1stSovietAG, 1 2ndCorps, 2 SP_ArtilleryUSSRs, 1 armour, 1 artillery, 1 elite, 3 guard_infantrys, 15 infantry, 1 mech_infantry and 4 russian_paras
                                      Germans defend with 1 infantry
                                      Russians win, taking Eastern Poland from Germans with 1 1stSovietAG, 1 2ndCorps, 2 SP_ArtilleryUSSRs, 1 armour, 1 artillery, 1 elite, 3 guard_infantrys, 15 infantry, 1 mech_infantry and 4 russian_paras remaining. Battle score for attacker is 3
                                      Casualties for Germans: 1 infantry
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          
                              Non Combat Move - Russians
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia
                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novosibirsk
                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Amur
                                  4 aaGuns moved from Belarus to Eastern Poland
                                  2 fighters moved from Baltic States to Belarus
                                  1 FighterAce moved from Baltic States to Belarus
                                  1 tactical_bomber moved from Baltic States to Belarus
                                  3 infantry moved from Smolensk to Belarus
                                  EDIT: 1 3rdCorps moved from 3rd Corps to Volgograd
                                  EDIT: 3 armour moved from Russia to 3rd Corps
                                  EDIT: 1 Soviet_Commisar moved from Russia to 3rd Corps
                                  EDIT: 1 Soviet_Commisar_3 moved from 1st Corps to Overflow
                                  EDIT: 1 Soviet_Commisar moved from 3rd Corps to 1st Corps
                                  1 armour moved from Urals to Yenisey
                                  2 infantry moved from Kazakhstan to Tsinghai
                                  2 infantry moved from Samara to Novosibirsk
                                  EDIT: 1 russian_minor moved from Vologda to Timguska
                                  1 infantry moved from Ukraine to Western Ukraine
                                  1 aaGun moved from Amur to Manchuria
                                  1 Russian_Rail and 1 elite moved from Russia to Amur
                                  1 infantry moved from Korea to Manchuria
                                  7 infantry moved from Bryansk to Belarus
                                  1 Russian_Rail moved from Russia to Bryansk
                                  1 Russian_Rail and 1 infantry moved from Bryansk to Novosibirsk
                                  1 infantry moved from Bryansk to Belarus
                          
                              Place Units - Russians
                                  1 Elitearmour, 1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 3 TotalWar_Tank_2s and 1 elite placed in Russia
                                  Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                  Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                                  Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                  Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                          
                              Turn Complete - Russians
                                  Total Cost from Convoy Blockades: 3
                                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,6,2,6,5,1,3,5,1
                                  Russians collect 36 PUs (3 lost to blockades); end with 47 PUs
                                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
                          

                          Remember if you decide to attack E. Poland that only one Army Group can be active and only one Army within the Panzer Group can be active. So even though you have four armies there. Only one is active. Hope that helps. Also this is the kind of situation where the battle calculator will not be accurate. What I do in this situation is do old-fashioned arithmetic with paper and pen. But that's not something that most people in 2026 like to do. But my solution is accurate 100% of the time.

                          dc86abf1-f1ca-4e15-a12d-af6b359d7586-trout-cat-game-4-r7.tsvg

                          JohnnyCatJ 2 Replies Last reply Reply Quote 1
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout Hey Mate - well I sure have some news for ya...

                            First off, regarding our game, because of the dice and you not actually capturing the Philippines, I was able to send ALL those amazing Japanese FIghters!

                            I just rolled the combat and, no surprise I wiped out that Aussie fleet in one phase and took only 3 casualties. But I screwed up on the order of loss and had one fighter that had no place to go so I took my last Navy Fighter as an unneeded loss. I need to learn how to do the order of loss better. And I forgot that carriers that are wounded cannot carry any planes. I was expecting wounded carries to carry one less but none at all seems extreme.

                            Quick Question: Is the super carriers that carry 4 fighters also limited to carrying ZERO planes if wounded? They can take 3 hits right?

                            Anyway, you sure have taught me to never underestimate the power of that Japanese Fighter and Tac bomber group's presence in this game.

                            This game is FAR FROM OVER so I am taking my time on the non-combat move. Your Russian troops in China have ensured that Japan does not get an easy path right now.

                            And then there is the USA's ability to just BUY A FLEET to replace the one lost, hahaha. I already see a massive fleet outside San Diego...

                            And Second, my dear Fiance has decided to have us start afresh !!!!!!!!!!!! I am incredibly happy and hopeful now.

                            We have a date now that I must get ready for so I will complete my turn tonight. I just felt the need to share - and I am sure that you expected the ANZAC result once your land units failed to take the Philippines.

                            I tried my best to protect the Philippines but, as you saw, I had only 1 fighter to help defend with the armor. For future games I will try to ensure more ways to protect it. Maybe buy an air transport turn 1.

                            Well good thing for me there but, as I said earlier, you have so much power this game ain't over... Not even close.

                            Thank you again for such masterful play.

                            PS. Check out the first turn play with the my new game with Alexander. I did not take France again and will let Italy do that. I am wondering how you think about that no take france move.

                            PPS. I think I won the game against Panzer now because I was able to take the Caucuses and, unless I am missing something, I can fly in a ton of stuff to protect it while I build a factory and start cranking out Panthers and other stuff in the Middle East.

                            1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout

                              Japan 7

                              dc86abf1-f1ca-4e15-a12d-af6b359d7586-trout-cat-game-4-JAPAN_7_end.tsvg

                              I have to assume that your move to Poland means that you calculated it and the math says you can keep it. I need to learn how to do that.

                              The mighty USA is up. Do you think I can wager on Kalshi for what you will do next?

                              1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat
                                last edited by

                                @beelee.

                                So the game is preventing my USA fleet from passing over the subs so that I can invade Southern Europe.

                                This game still confuses me at times 🙂

                                The game is not letting my ships past the subs and I thought that sub cannot block so what is happening here?

                                Thanks

                                Screenshot 2026-03-29 at 10.45.53 PM.png

                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @JohnnyCat
                                  last edited by beelee

                                  @johnnycat

                                  Nope went to bed early. Just got up 🙂 Feel like I should be getting ready to go fishing or head out to the fields 🙂

                                  Still a couple months before the 20 hour days kick in for the lads lol Glad I only did that part time lol Bouncing around on a little boat on a large body of water not my preferred way to make a living 🙂

                                  I will look at it now. Sometimes you may need to move 1 space at a time. Also you are going through a canal, so maybe that is somehow impacting it.

                                  Or it could be the Wolpack units are blocking it but I'm pretty sure I made them "isSub" too.

                                  At any rate, in a worst case scenario, you can move them in edit but that's obviously a last resort.

                                  One other thing and it doesn't apply here, is that unescorted Trprts are blocked by Subs if they try to conduct a amphib landing in a SZ with a Sub and only Trprts present.

                                  I'll see if I can recretae from the last save

                                  Edit
                                  You will have to post a save. The above save doesn't have any U-boats in 92

                                  Screenshot from 2026-03-30 04-14-22.png

                                  Haven't been following this one too closely. Interesting situation 🙂

                                  If you want to get rid of the unplaced Minor Hvy Ind, edit in a Minor Fctry and then place it in 1st place and then remove it.

                                  Edit
                                  I guess it won't let you do that. I see you have one in W USA. It should be removed. I thought I changed it recently so they would place if someone wanted to before US joins the War and they auto upgrade.

                                  I will check.

                                  Should also swap the NC for a red C one so he activates in 91. He will auto boost the strongest unit but it is PE to have the correct number of Ships in the TaskForce

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @beelee
                                    last edited by JohnnyCat

                                    @beelee wrong game!

                                    Here is the game where the fleet cannot get past the subs

                                    GAME FOR BEELEE PASS GIBRALTOR.tsvg

                                    B T 2 Replies Last reply Reply Quote 1
                                    • B Offline
                                      beelee @JohnnyCat
                                      last edited by

                                      @johnnycat

                                      my guess it is because of the edits. Try editing control to USA during JPN turn and try it

                                      1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        Trout @JohnnyCat
                                        last edited by

                                        @johnnycat Game History

                                        Round: 7
                                        
                                            Purchase Units - Americans
                                                Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
                                                Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
                                                Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
                                                Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
                                                Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
                                                Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
                                                Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
                                                Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
                                                Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
                                                Americans buy 8 TotalWarFighters, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 1 PUs; 
                                        
                                            Combat Move - Americans
                                                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                                2 infantry moved from Morocco to 91 Sea Zone
                                                2 infantry moved from 91 Sea Zone to Gibraltar
                                                1 AirCommander, 1 usa_fighter and 1 usa_tactical_bomber moved from Morocco to Gibraltar
                                                2 usa_fighters moved from 91 Sea Zone to Gibraltar
                                                1 elite and 3 infantry moved from Southeast Mexico to 89 Sea Zone
                                                2 infantry moved from Brazil to 86 Sea Zone
                                                1 transport moved from 89 Sea Zone to 101 Sea Zone
                                                1 FighterAceUSA moved from Eastern United States to 104 Sea Zone
                                                1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                                                1 elite, 3 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                                                2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                                                1 elite and 5 infantry moved from 91 Sea Zone to Gibraltar
                                                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                                        
                                            Combat - Americans
                                                Battle in Gibraltar
                                                    Americans attack with 1 AirCommander, 1 elite, 7 infantry, 3 usa_fighters and 1 usa_tactical_bomber
                                                    Germans defend with 1 G_air_transport, 1 fighter and 1 infantry; Italians defend with 1 armour
                                                    Americans win, taking Gibraltar from Italians with 1 AirCommander, 1 elite, 7 infantry, 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 21
                                                    Casualties for Italians: 1 armour
                                                    Casualties for Germans: 1 G_air_transport, 1 fighter and 1 infantry
                                                Battle in 104 Sea Zone
                                                    Americans attack with 1 FighterAceUSA and 1 destroyer
                                                    Germans defend with 1 GermanUBoat
                                                    Americans win with 1 FighterAceUSA and 1 destroyer remaining. Battle score for attacker is 4
                                                    Casualties for Germans: 1 GermanUBoat
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                        
                                            Non Combat Move - Americans
                                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                                1 FighterAceUSA moved from 104 Sea Zone to 91 Sea Zone
                                                1 usa_tactical_bomber moved from Gibraltar to 91 Sea Zone
                                                1 AirCommander moved from Gibraltar to 91 Sea Zone
                                                1 usa_fighter moved from Gibraltar to 91 Sea Zone
                                                2 usa_fighters moved from Gibraltar to Morocco
                                                2 infantry moved from Western United States to 10 Sea Zone
                                                1 Escort_Convoy, 1 Heavy_BB, 2 NavyFighters, 1 battleship, 1 destroyer, 2 infantry, 1 pacific_carrier, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                                        
                                            Place Units - Americans
                                                4 TotalWarFighters and 2 infantry placed in Western United States
                                                4 TotalWarFighters and 2 infantry placed in Eastern United States
                                                1 transport placed in 101 Sea Zone
                                                1 destroyer and 1 transport placed in 10 Sea Zone
                                                Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
                                                Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States
                                                Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
                                                Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States
                                        
                                            Turn Complete - Americans
                                                Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work.  1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                                                Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
                                                Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
                                                Americans collect 53 PUs; end with 54 PUs
                                                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
                                                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs
                                                Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 66 PUs
                                                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                                                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                                                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                                        
                                            Purchase Units - Chinese
                                                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                                Chinese buy 4 infantry; Remaining resources: 1 PUs; 
                                        
                                            Combat Move - Chinese
                                                Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                                1 infantry moved from Shensi to Kweichow
                                                      Chinese take Kweichow from Japanese
                                                1 infantry moved from Manchuria to Jehol
                                                      Chinese take Jehol from Japanese
                                        
                                            Combat - Chinese
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                        
                                            Non Combat Move - Chinese
                                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                        
                                            Place Units - Chinese
                                                3 infantry placed in Shensi
                                                1 infantry placed in Suiyuyan
                                        
                                            Turn Complete - Chinese
                                                Chinese collect 12 PUs; end with 13 PUs
                                                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
                                        
                                            Purchase Units - British
                                                Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
                                                Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
                                                Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish
                                                Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
                                                Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
                                                Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
                                                Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
                                                Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
                                                Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
                                                British buy 1 harbour, 5 infantry, 1 transport, 2 uk_armours and 1 uk_para; Remaining resources: 18 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                        
                                            Place Units - British
                                                1 harbour placed in Gibraltar
                                        
                                            Combat Move - British
                                                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                                Turning on Edit Mode
                                                    EDIT: British takes Holland Belgium from Germans
                                                    EDIT: Turning off Edit Mode
                                                EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                                                3 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                                                1 uk_armour moved from Anglo Egyptian Sudan to 81 Sea Zone
                                                3 infantry and 1 uk_armour moved from 81 Sea Zone to Trans-Jordan
                                                1 uk_fighter moved from Anglo Egyptian Sudan to Trans-Jordan
                                                1 uk_tactical_bomber moved from 81 Sea Zone to Trans-Jordan
                                                1 uk_fighter moved from 81 Sea Zone to Trans-Jordan
                                        
                                            Combat - British
                                                Battle in Trans-Jordan
                                                    British attack with 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
                                                    Germans defend with 4 german_paras and 1 mech_infantry
                                                    British win, taking Trans-Jordan from Germans with 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 20
                                                    Casualties for Germans: 4 german_paras and 1 mech_infantry
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                        
                                            Non Combat Move - British
                                                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
                                                1 uk_fighter moved from Trans-Jordan to Anglo Egyptian Sudan
                                                1 uk_fighter moved from Trans-Jordan to 81 Sea Zone
                                                1 uk_tactical_bomber moved from Trans-Jordan to 81 Sea Zone
                                                1 submarine moved from 71 Sea Zone to 81 Sea Zone
                                                2 uk_armours moved from Belgian Congo to Anglo Egyptian Sudan
                                                1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                                                1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                                                1 uk_armour moved from Union of South Africa to Belgian Congo
                                                1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                                        
                                            Place Units - British
                                                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                1 transport placed in 106 Sea Zone
                                                2 infantry placed in Quebec
                                                2 infantry and 2 uk_armours placed in Union of South Africa
                                                1 infantry and 1 uk_para placed in United Kingdom
                                        
                                            Turn Complete - British
                                                Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                                Total Cost from Convoy Blockades: 1
                                                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
                                                British collect 31 PUs (1 lost to blockades); end with 49 PUs
                                                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs
                                        

                                        775d69ca-78fc-4928-afcc-5d6c450fcb51-trout-cat-game-4-uk7.tsvg

                                        JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by JohnnyCat

                                          @trout
                                          Such an incredible game.

                                          EDIT: please remove the 6 naval mines in Southern Italy. I forgot to do that.

                                          775d69ca-78fc-4928-afcc-5d6c450fcb51-trout-cat-game-4-ITALY_END_Turn7.tsvg

                                          Please let me know if you put vessels (non subs) across the 6 naval mines.

                                          From what I read, we would have to state each vessel one by one and roll 1 or 2 to sink it before letter it go through. And this includes 2-hit and 3-hit vessels but I could be wrong since there are so many darn rules.

                                          This is probably the only place on the map where naval mines seem to be powerful. Never again will I use them in the Pacific, hahaha

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                                            Trout @JohnnyCat
                                            last edited by

                                            @johnnycat Game History

                                            Round: 7
                                            
                                                Purchase Units - ANZAC
                                                    ANZAC buy 1 battleship, 1 fighter and 1 infantry; Remaining resources: 3 PUs; 
                                            
                                                Combat Move - ANZAC
                                                    1 artillery moved from New South Wales to Queensland
                                                    1 infantry moved from New South Wales to Queensland
                                            
                                                Combat - ANZAC
                                                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            
                                                Non Combat Move - ANZAC
                                                    Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    1 air_transport and 1 infantry moved from New Zealand to Queensland
                                            
                                                Place Units - ANZAC
                                                    1 battleship and 1 fighter placed in 54 Sea Zone
                                                    1 infantry placed in Queensland
                                            
                                                Turn Complete - ANZAC
                                                    ANZAC collect 17 PUs; end with 20 PUs
                                                    Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 21 PUs
                                                    Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs
                                                    Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                                            
                                                Combat Move - French
                                            
                                                Combat - French
                                                    Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            
                                                Non Combat Move - French
                                                    Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                            
                                                Turn Complete - French
                                            

                                            Combat Hit Differential Summary :

                                            a0ae8950-8642-4519-9e2d-aaa8286aa5ac-trout-cat-game-4-f7.tsvg

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