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    EXP G40 Game 4 Trout vs JCat

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    • B Offline
      beelee @JohnnyCat
      last edited by

      @johnnycat

      Yea those are just the special Air units for the Air Fleets. I just put them there so you don't have to edit them in and out so much.

      Can just select the ones you need. So yea no Free dudes for the Reich

      https://www.axisandallies.org/forums/assets/uploads/files/1765436744444-16.g40-air-fleet-commander-rules.pdf

      1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Game History

        Round: 7
        
            Purchase Units - Russians
                Note to players Russians: <body><b>It is Early 1943 and the Best Soviet Tank Unit has been Promoted to Elite Status.<br><br><img src="Elitearmour.png"/><br><br> You May Only Have One Total at Anytime .<b></body>
                Trigger RussiansTotalWarArty: buyTotalWar_Arty added to productionRussians
                Trigger RussiansTotalWarInf: buyTotalWar_Inf added to productionRussians
                Trigger RussiansTotalWar Bomber: buyTotalWar_Bomber added to productionRussians
                Trigger RussiansEliteArmor: buyEliteArmour added to productionRussians
                Trigger RussiansTotalWarFighter: buyTotalWarFighter added to productionRussians
                Trigger RussiansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionRussians
                Trigger RussiansTotalWarTank: buyTotalWar_Tank_2 added to productionRussians
                Trigger RussiansTotalWarMechInf: buyTotalWarMechInf added to productionRussians
                Trigger RussiansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionRussians
                Russians buy 1 Elitearmour, 1 Hvy_Undg_2, 3 Mass_Tankss, 1 Tank_General, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 11 PUs; 3 AirLendLease; 3 TankLendLease; 
        
            Place Units - Russians
                Units in Russia being upgraded or consumed: 1 UndrgroundFctry
                1 Hvy_Undg_2 placed in Russia
        
            Combat Move - Russians
                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                1 armour moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 armour moved from Hopei to Shensi
                1 infantry moved from Western Ukraine to Eastern Poland
                1 SP_ArtilleryUSSR moved from Bryansk to Eastern Poland
                1 mech_infantry moved from Bryansk to Eastern Poland
                1 armour moved from Smolensk to Eastern Poland
                2 fighters moved from Belarus to Baltic States
                1 tactical_bomber moved from Belarus to Baltic States
                1 FighterAce moved from Russia to Baltic States
                3 Army_Conscripts moved from Belarus to Baltic States
                1 elite moved from Belarus to Eastern Poland
                1 1stSovietAG moved from Belarus to Eastern Poland
                1 artillery moved from Belarus to Eastern Poland
                2 guard_infantrys moved from Belarus to Eastern Poland
                1 SP_ArtilleryUSSR moved from Belarus to Eastern Poland
                1 guard_infantry and 14 infantry moved from Belarus to Eastern Poland
                4 russian_paras moved from Russia to Eastern Poland
                1 2ndCorps moved from Belarus to Eastern Poland
        
            Combat - Russians
                Battle in Baltic States
                    Russians attack with 3 Army_Conscripts, 1 FighterAce, 2 fighters and 1 tactical_bomber
                    Germans defend with 1 elite and 1 infantry
                    Russians win, taking Baltic States from Germans with 2 Army_Conscripts, 1 FighterAce, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 Army_Conscript
                    Casualties for Germans: 1 elite and 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 1stSovietAG, 1 2ndCorps, 2 SP_ArtilleryUSSRs, 1 armour, 1 artillery, 1 elite, 3 guard_infantrys, 15 infantry, 1 mech_infantry and 4 russian_paras
                    Germans defend with 1 infantry
                    Russians win, taking Eastern Poland from Germans with 1 1stSovietAG, 1 2ndCorps, 2 SP_ArtilleryUSSRs, 1 armour, 1 artillery, 1 elite, 3 guard_infantrys, 15 infantry, 1 mech_infantry and 4 russian_paras remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
        
            Non Combat Move - Russians
                Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Russia
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Novosibirsk
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Amur
                4 aaGuns moved from Belarus to Eastern Poland
                2 fighters moved from Baltic States to Belarus
                1 FighterAce moved from Baltic States to Belarus
                1 tactical_bomber moved from Baltic States to Belarus
                3 infantry moved from Smolensk to Belarus
                EDIT: 1 3rdCorps moved from 3rd Corps to Volgograd
                EDIT: 3 armour moved from Russia to 3rd Corps
                EDIT: 1 Soviet_Commisar moved from Russia to 3rd Corps
                EDIT: 1 Soviet_Commisar_3 moved from 1st Corps to Overflow
                EDIT: 1 Soviet_Commisar moved from 3rd Corps to 1st Corps
                1 armour moved from Urals to Yenisey
                2 infantry moved from Kazakhstan to Tsinghai
                2 infantry moved from Samara to Novosibirsk
                EDIT: 1 russian_minor moved from Vologda to Timguska
                1 infantry moved from Ukraine to Western Ukraine
                1 aaGun moved from Amur to Manchuria
                1 Russian_Rail and 1 elite moved from Russia to Amur
                1 infantry moved from Korea to Manchuria
                7 infantry moved from Bryansk to Belarus
                1 Russian_Rail moved from Russia to Bryansk
                1 Russian_Rail and 1 infantry moved from Bryansk to Novosibirsk
                1 infantry moved from Bryansk to Belarus
        
            Place Units - Russians
                1 Elitearmour, 1 FighterAce, 3 Mass_Tankss, 1 Tank_General, 3 TotalWar_Tank_2s and 1 elite placed in Russia
                Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
        
            Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,1,6,6,2,6,5,1,3,5,1
                Russians collect 36 PUs (3 lost to blockades); end with 47 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 52 PUs
        

        Remember if you decide to attack E. Poland that only one Army Group can be active and only one Army within the Panzer Group can be active. So even though you have four armies there. Only one is active. Hope that helps. Also this is the kind of situation where the battle calculator will not be accurate. What I do in this situation is do old-fashioned arithmetic with paper and pen. But that's not something that most people in 2026 like to do. But my solution is accurate 100% of the time.

        dc86abf1-f1ca-4e15-a12d-af6b359d7586-trout-cat-game-4-r7.tsvg

        JohnnyCatJ 2 Replies Last reply Reply Quote 1
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout Hey Mate - well I sure have some news for ya...

          First off, regarding our game, because of the dice and you not actually capturing the Philippines, I was able to send ALL those amazing Japanese FIghters!

          I just rolled the combat and, no surprise I wiped out that Aussie fleet in one phase and took only 3 casualties. But I screwed up on the order of loss and had one fighter that had no place to go so I took my last Navy Fighter as an unneeded loss. I need to learn how to do the order of loss better. And I forgot that carriers that are wounded cannot carry any planes. I was expecting wounded carries to carry one less but none at all seems extreme.

          Quick Question: Is the super carriers that carry 4 fighters also limited to carrying ZERO planes if wounded? They can take 3 hits right?

          Anyway, you sure have taught me to never underestimate the power of that Japanese Fighter and Tac bomber group's presence in this game.

          This game is FAR FROM OVER so I am taking my time on the non-combat move. Your Russian troops in China have ensured that Japan does not get an easy path right now.

          And then there is the USA's ability to just BUY A FLEET to replace the one lost, hahaha. I already see a massive fleet outside San Diego...

          And Second, my dear Fiance has decided to have us start afresh !!!!!!!!!!!! I am incredibly happy and hopeful now.

          We have a date now that I must get ready for so I will complete my turn tonight. I just felt the need to share - and I am sure that you expected the ANZAC result once your land units failed to take the Philippines.

          I tried my best to protect the Philippines but, as you saw, I had only 1 fighter to help defend with the armor. For future games I will try to ensure more ways to protect it. Maybe buy an air transport turn 1.

          Well good thing for me there but, as I said earlier, you have so much power this game ain't over... Not even close.

          Thank you again for such masterful play.

          PS. Check out the first turn play with the my new game with Alexander. I did not take France again and will let Italy do that. I am wondering how you think about that no take france move.

          PPS. I think I won the game against Panzer now because I was able to take the Caucuses and, unless I am missing something, I can fly in a ton of stuff to protect it while I build a factory and start cranking out Panthers and other stuff in the Middle East.

          1 Reply Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout

            Japan 7

            dc86abf1-f1ca-4e15-a12d-af6b359d7586-trout-cat-game-4-JAPAN_7_end.tsvg

            I have to assume that your move to Poland means that you calculated it and the math says you can keep it. I need to learn how to do that.

            The mighty USA is up. Do you think I can wager on Kalshi for what you will do next?

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            • JohnnyCatJ Offline
              JohnnyCat
              last edited by

              @beelee.

              So the game is preventing my USA fleet from passing over the subs so that I can invade Southern Europe.

              This game still confuses me at times 🙂

              The game is not letting my ships past the subs and I thought that sub cannot block so what is happening here?

              Thanks

              Screenshot 2026-03-29 at 10.45.53 PM.png

              B 1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @JohnnyCat
                last edited by beelee

                @johnnycat

                Nope went to bed early. Just got up 🙂 Feel like I should be getting ready to go fishing or head out to the fields 🙂

                Still a couple months before the 20 hour days kick in for the lads lol Glad I only did that part time lol Bouncing around on a little boat on a large body of water not my preferred way to make a living 🙂

                I will look at it now. Sometimes you may need to move 1 space at a time. Also you are going through a canal, so maybe that is somehow impacting it.

                Or it could be the Wolpack units are blocking it but I'm pretty sure I made them "isSub" too.

                At any rate, in a worst case scenario, you can move them in edit but that's obviously a last resort.

                One other thing and it doesn't apply here, is that unescorted Trprts are blocked by Subs if they try to conduct a amphib landing in a SZ with a Sub and only Trprts present.

                I'll see if I can recretae from the last save

                Edit
                You will have to post a save. The above save doesn't have any U-boats in 92

                Screenshot from 2026-03-30 04-14-22.png

                Haven't been following this one too closely. Interesting situation 🙂

                If you want to get rid of the unplaced Minor Hvy Ind, edit in a Minor Fctry and then place it in 1st place and then remove it.

                Edit
                I guess it won't let you do that. I see you have one in W USA. It should be removed. I thought I changed it recently so they would place if someone wanted to before US joins the War and they auto upgrade.

                I will check.

                Should also swap the NC for a red C one so he activates in 91. He will auto boost the strongest unit but it is PE to have the correct number of Ships in the TaskForce

                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @beelee
                  last edited by JohnnyCat

                  @beelee wrong game!

                  Here is the game where the fleet cannot get past the subs

                  GAME FOR BEELEE PASS GIBRALTOR.tsvg

                  B T 2 Replies Last reply Reply Quote 1
                  • B Offline
                    beelee @JohnnyCat
                    last edited by

                    @johnnycat

                    my guess it is because of the edits. Try editing control to USA during JPN turn and try it

                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat Game History

                      Round: 7
                      
                          Purchase Units - Americans
                              Trigger AmericansTotalWarMechInf: buyTotalWarMechInf added to productionAmericans
                              Trigger AmericansTotalWarTank: buyTotalWar_Tank added to productionAmericans
                              Trigger AmericansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionAmericans
                              Trigger AmericansTotalWarArty: buyTotalWar_Arty added to productionAmericans
                              Trigger AmericansTotalWarFighter: buyTotalWarFighter added to productionAmericans
                              Trigger AmericansTotalWar Bomber: buyTotalWar_Bomber added to productionAmericans
                              Trigger AmericansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionAmericans
                              Trigger AmericansTotalWarNavyFtr: buyTotalWarNavyFtr added to productionAmericans
                              Trigger AmericansTotalWarInf: buyTotalWar_Inf added to productionAmericans
                              Americans buy 8 TotalWarFighters, 1 destroyer, 4 infantry and 2 transports; Remaining resources: 1 PUs; 
                      
                          Combat Move - Americans
                              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                              2 infantry moved from Morocco to 91 Sea Zone
                              2 infantry moved from 91 Sea Zone to Gibraltar
                              1 AirCommander, 1 usa_fighter and 1 usa_tactical_bomber moved from Morocco to Gibraltar
                              2 usa_fighters moved from 91 Sea Zone to Gibraltar
                              1 elite and 3 infantry moved from Southeast Mexico to 89 Sea Zone
                              2 infantry moved from Brazil to 86 Sea Zone
                              1 transport moved from 89 Sea Zone to 101 Sea Zone
                              1 FighterAceUSA moved from Eastern United States to 104 Sea Zone
                              1 destroyer moved from 109 Sea Zone to 104 Sea Zone
                              1 elite, 3 infantry and 2 transports moved from 89 Sea Zone to 91 Sea Zone
                              2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                              1 elite and 5 infantry moved from 91 Sea Zone to Gibraltar
                              1 carrier moved from 101 Sea Zone to 91 Sea Zone
                      
                          Combat - Americans
                              Battle in Gibraltar
                                  Americans attack with 1 AirCommander, 1 elite, 7 infantry, 3 usa_fighters and 1 usa_tactical_bomber
                                  Germans defend with 1 G_air_transport, 1 fighter and 1 infantry; Italians defend with 1 armour
                                  Americans win, taking Gibraltar from Italians with 1 AirCommander, 1 elite, 7 infantry, 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 21
                                  Casualties for Italians: 1 armour
                                  Casualties for Germans: 1 G_air_transport, 1 fighter and 1 infantry
                              Battle in 104 Sea Zone
                                  Americans attack with 1 FighterAceUSA and 1 destroyer
                                  Germans defend with 1 GermanUBoat
                                  Americans win with 1 FighterAceUSA and 1 destroyer remaining. Battle score for attacker is 4
                                  Casualties for Germans: 1 GermanUBoat
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - Americans
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                              1 FighterAceUSA moved from 104 Sea Zone to 91 Sea Zone
                              1 usa_tactical_bomber moved from Gibraltar to 91 Sea Zone
                              1 AirCommander moved from Gibraltar to 91 Sea Zone
                              1 usa_fighter moved from Gibraltar to 91 Sea Zone
                              2 usa_fighters moved from Gibraltar to Morocco
                              2 infantry moved from Western United States to 10 Sea Zone
                              1 Escort_Convoy, 1 Heavy_BB, 2 NavyFighters, 1 battleship, 1 destroyer, 2 infantry, 1 pacific_carrier, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                              2 infantry moved from 26 Sea Zone to Hawaiian Islands
                      
                          Place Units - Americans
                              4 TotalWarFighters and 2 infantry placed in Western United States
                              4 TotalWarFighters and 2 infantry placed in Eastern United States
                              1 transport placed in 101 Sea Zone
                              1 destroyer and 1 transport placed in 10 Sea Zone
                              Trigger AmericansTotalWarFighterPlaceEUS: has removed 4 TotalWarFighters owned by Americans in Eastern United States
                              Trigger AmericansTotalWarFighterPlaceWUS: has removed 4 TotalWarFighters owned by Americans in Western United States
                              Trigger AmericansTotalWarFighterPlaceEUS: Americans has 4 usa_fighters placed in Eastern United States
                              Trigger AmericansTotalWarFighterPlaceWUS: Americans has 4 usa_fighters placed in Western United States
                      
                          Turn Complete - Americans
                              Note to players Americans: It is Early 1943 and Our Shipyards are Hard at Work.  1 Battleship and 1 Transport are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                              Trigger PacificFleetRD7: Americans has 1 pacific_BB and 1 pacific_transport placed in 10 Sea Zone
                              Trigger PacificFleetJPNRD7: Japanese has 1 pacific_BB and 1 pacific_transport placed in 6 Sea Zone
                              Americans collect 53 PUs; end with 54 PUs
                              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 68 PUs
                              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 65 PUs
                              Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 66 PUs
                              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                      
                          Purchase Units - Chinese
                              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                              Chinese buy 4 infantry; Remaining resources: 1 PUs; 
                      
                          Combat Move - Chinese
                              Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                              1 infantry moved from Shensi to Kweichow
                                    Chinese take Kweichow from Japanese
                              1 infantry moved from Manchuria to Jehol
                                    Chinese take Jehol from Japanese
                      
                          Combat - Chinese
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - Chinese
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                      
                          Place Units - Chinese
                              3 infantry placed in Shensi
                              1 infantry placed in Suiyuyan
                      
                          Turn Complete - Chinese
                              Chinese collect 12 PUs; end with 13 PUs
                              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 16 PUs
                      
                          Purchase Units - British
                              Trigger UKTotalWarSeaFighter: buySeafireTotalWar added to productionBritish
                              Trigger UKTotalWar Tank: buyTotalWar_Tank added to productionBritish
                              Trigger UKTotalWarAirTrprt: buyTotalWarAirTrprt added to productionBritish
                              Trigger UKTotalWar Arty: buyTotalWar_Arty added to productionBritish
                              Trigger UKTotalWarTacBmbr: buyTotalWarTacBmbr added to productionBritish
                              Trigger UKTotalWarInf: buyTotalWar_Inf added to productionBritish
                              Trigger UKTotalWarMechInf: buyTotalWarMechInf added to productionBritish
                              Trigger UKTotalWar Bomber: buyTotalWar_Bomber added to productionBritish
                              Trigger UKTotalWarFighter: buyTotalWarFighter added to productionBritish
                              British buy 1 harbour, 5 infantry, 1 transport, 2 uk_armours and 1 uk_para; Remaining resources: 18 PUs; 3 AirLendLease; 3 NavyLendLease; 
                      
                          Place Units - British
                              1 harbour placed in Gibraltar
                      
                          Combat Move - British
                              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                              Turning on Edit Mode
                                  EDIT: British takes Holland Belgium from Germans
                                  EDIT: Turning off Edit Mode
                              EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                              3 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                              1 uk_armour moved from Anglo Egyptian Sudan to 81 Sea Zone
                              3 infantry and 1 uk_armour moved from 81 Sea Zone to Trans-Jordan
                              1 uk_fighter moved from Anglo Egyptian Sudan to Trans-Jordan
                              1 uk_tactical_bomber moved from 81 Sea Zone to Trans-Jordan
                              1 uk_fighter moved from 81 Sea Zone to Trans-Jordan
                      
                          Combat - British
                              Battle in Trans-Jordan
                                  British attack with 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
                                  Germans defend with 4 german_paras and 1 mech_infantry
                                  British win, taking Trans-Jordan from Germans with 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 20
                                  Casualties for Germans: 4 german_paras and 1 mech_infantry
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                      
                          Non Combat Move - British
                              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
                              1 uk_fighter moved from Trans-Jordan to Anglo Egyptian Sudan
                              1 uk_fighter moved from Trans-Jordan to 81 Sea Zone
                              1 uk_tactical_bomber moved from Trans-Jordan to 81 Sea Zone
                              1 submarine moved from 71 Sea Zone to 81 Sea Zone
                              2 uk_armours moved from Belgian Congo to Anglo Egyptian Sudan
                              1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                              1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                              1 uk_armour moved from Union of South Africa to Belgian Congo
                              1 destroyer moved from 106 Sea Zone to 91 Sea Zone
                      
                          Place Units - British
                              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                              1 transport placed in 106 Sea Zone
                              2 infantry placed in Quebec
                              2 infantry and 2 uk_armours placed in Union of South Africa
                              1 infantry and 1 uk_para placed in United Kingdom
                      
                          Turn Complete - British
                              Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                              Total Cost from Convoy Blockades: 1
                                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,3
                              British collect 31 PUs (1 lost to blockades); end with 49 PUs
                              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 55 PUs
                      

                      775d69ca-78fc-4928-afcc-5d6c450fcb51-trout-cat-game-4-uk7.tsvg

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by JohnnyCat

                        @trout
                        Such an incredible game.

                        EDIT: please remove the 6 naval mines in Southern Italy. I forgot to do that.

                        775d69ca-78fc-4928-afcc-5d6c450fcb51-trout-cat-game-4-ITALY_END_Turn7.tsvg

                        Please let me know if you put vessels (non subs) across the 6 naval mines.

                        From what I read, we would have to state each vessel one by one and roll 1 or 2 to sink it before letter it go through. And this includes 2-hit and 3-hit vessels but I could be wrong since there are so many darn rules.

                        This is probably the only place on the map where naval mines seem to be powerful. Never again will I use them in the Pacific, hahaha

                        T 1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @JohnnyCat
                          last edited by

                          @johnnycat Game History

                          Round: 7
                          
                              Purchase Units - ANZAC
                                  ANZAC buy 1 battleship, 1 fighter and 1 infantry; Remaining resources: 3 PUs; 
                          
                              Combat Move - ANZAC
                                  1 artillery moved from New South Wales to Queensland
                                  1 infantry moved from New South Wales to Queensland
                          
                              Combat - ANZAC
                                  Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          
                              Non Combat Move - ANZAC
                                  Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  1 air_transport and 1 infantry moved from New Zealand to Queensland
                          
                              Place Units - ANZAC
                                  1 battleship and 1 fighter placed in 54 Sea Zone
                                  1 infantry placed in Queensland
                          
                              Turn Complete - ANZAC
                                  ANZAC collect 17 PUs; end with 20 PUs
                                  Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 21 PUs
                                  Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 23 PUs
                                  Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                          
                              Combat Move - French
                          
                              Combat - French
                                  Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          
                              Non Combat Move - French
                                  Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          
                              Turn Complete - French
                          

                          Combat Hit Differential Summary :

                          a0ae8950-8642-4519-9e2d-aaa8286aa5ac-trout-cat-game-4-f7.tsvg

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by JohnnyCat

                            @trout

                            ok
                            1774911521928-a0ae8950-8642-4519-9e2d-aaa8286aa5ac-trout-cat-game-4-GERMANY_endTurn8.tsvg

                            still confused about multiple armies and army groups but will just continue and see what happens

                            EDIT I removed the 6 mines

                            T 1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat Game History

                              Round: 8
                              
                                  Purchase Units - Russians
                                      Note to players Russians: <body><b>It is Late 1943 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="TankDestroyerFS.png"/><br><br></body>
                                      Trigger TankDestroyerFS: buyTankDestroyerFS added to productionRussians
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by Germans from Syria: 2 German_LCVs
                                      EDIT: Removing units owned by Italians from Southern Italy: 6 NavalMines
                                      EDIT: Adding units owned by Germans to Greece: 2 German_LCVs
                                      EDIT: Turning off Edit Mode
                                      Russians buy 3 Mass_Tankss, 4 TotalWarFighters, 3 TotalWar_Tank_2s and 1 elite; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                              
                                  Combat Move - Russians
                                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Turning on Edit Mode
                                          EDIT: Russians takes Bulgaria from Germans
                                          EDIT: Turning off Edit Mode
                                      1 infantry moved from Eastern Poland to Romania
                                      1 infantry moved from Eastern Poland to Slovakia Hungary
                                      1 infantry moved from Eastern Poland to Poland
                                      1 Army_Conscript moved from Baltic States to Novgorod
                                      1 FighterAce moved from Russia to Novgorod
                                      1 Army_Conscript moved from Baltic States to Novgorod
                                      1 infantry moved from Eastern Poland to Romania
                                      EDIT: 1 2ndCorps moved from Eastern Poland to 2nd Corps
                                      EDIT: 1 guard_infantry moved from 2nd Corps to Romania
                                      EDIT: 2 armour moved from 2nd Corps to Romania
                                      EDIT: 1 Soviet_Commisar_3 moved from Overflow to Romania
                                      EDIT: 1 russian_para moved from Eastern Poland to Bulgaria
                                      1 FighterAce moved from Belarus to Slovakia Hungary
                                      1 fighter moved from Belarus to Poland
                                      1 tactical_bomber moved from Belarus to Poland
                                      1 elite moved from Eastern Poland to Poland
                                      1 infantry moved from Eastern Poland to Slovakia Hungary
                                      1 fighter moved from Belarus to Novgorod
                                      1 submarine moved from 111 Sea Zone to 109 Sea Zone
                                      1 infantry moved from Suiyuyan to Chahar
                                            Chinese take Chahar from Japanese
                              
                                  Combat - Russians
                                      Battle in Novgorod
                                          Russians attack with 2 Army_Conscripts, 1 FighterAce and 1 fighter
                                          Germans defend with 1 airfield, 1 elite and 1 harbour
                                          Russians win, taking Novgorod from Germans with 1 Army_Conscript, 1 FighterAce and 1 fighter remaining. Battle score for attacker is 1
                                          Casualties for Russians: 1 Army_Conscript
                                          Casualties for Germans: 1 elite
                                      Battle in Romania
                                          Russians attack with 1 Soviet_Commisar_3, 2 armour, 1 guard_infantry and 2 infantry
                                          Germans defend with 1 infantry
                                          Russians win, taking Romania from Germans with 1 Soviet_Commisar_3, 2 armour, 1 guard_infantry and 1 infantry remaining. Battle score for attacker is 0
                                          Casualties for Russians: 1 infantry
                                          Casualties for Germans: 1 infantry
                                      Battle in Poland
                                          Russians attack with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber
                                          Germans defend with 1 infantry
                                          Russians win, taking Poland from Germans with 1 elite, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                          Casualties for Germans: 1 infantry
                                      Battle in Slovakia Hungary
                                          Russians attack with 1 FighterAce and 2 infantry
                                          Germans defend with 1 infantry
                                          Russians win, taking Slovakia Hungary from Germans with 1 FighterAce and 2 infantry remaining. Battle score for attacker is 3
                                          Casualties for Germans: 1 infantry
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                              
                                  Non Combat Move - Russians
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Eastern Poland
                                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
                                      1 FighterAce moved from Slovakia Hungary to Belarus
                                      1 fighter moved from Poland to Belarus
                                      1 tactical_bomber moved from Poland to Belarus
                                      1 FighterAce moved from Novgorod to Belarus
                                      1 fighter moved from Novgorod to Belarus
                                      5 infantry moved from Caucasus to Northwest Persia
                                      1 elite moved from Caucasus to Northwest Persia
                                      1 artillery moved from Caucasus to Northwest Persia
                                      1 3rdCorps moved from Volgograd to Caucasus
                                      3 infantry moved from Novosibirsk to Urals
                                      1 infantry moved from Western Ukraine to Eastern Poland
                                      1 Russian_Rail and 1 elite moved from Russia to Eastern Poland
                                      1 Elitearmour moved from Russia to Belarus
                                      EDIT: 1 Tank_General moved from Russia to 2nd Tank
                                      EDIT: 4 armour moved from Russia to 2nd Tank
                                      EDIT: 2 armour moved from Russia to 2nd Tank
                                      EDIT: Russians undo move 16.
                                      EDIT: 1 armour moved from Russia to 2nd Tank
                                      EDIT: 1 2ndTankArmy moved from 2nd Tank to Belarus
                                      1 armour moved from Russia to Urals
                                      1 armour moved from Urals to Kansu
                                      1 armour moved from Yenisey to Buryatia
                                      4 infantry moved from Belarus to Eastern Poland
                                      1 infantry moved from Belarus to Eastern Poland
                              
                                  Place Units - Russians
                                      3 Mass_Tankss, 4 TotalWarFighters, 3 TotalWar_Tank_2s and 1 elite placed in Russia
                                      Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                      Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia
                                      Trigger RussiansTotalWarFighterPlaceRussia4: has removed 4 TotalWarFighters owned by Russians in Russia
                                      Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                      Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia
                                      Trigger RussiansTotalWarFighterPlaceRussia4: Russians has 4 fighters placed in Russia
                              
                                  Turn Complete - Russians
                                      Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                      Russians collect 45 PUs; end with 45 PUs
                                      Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 50 PUs
                                      Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 62 PUs
                              

                              f2ed8085-823a-470a-b00a-50691a984502-trout-cat-game-4-r8.tsvg

                              JohnnyCatJ 3 Replies Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by JohnnyCat

                                @trout said in EXP G40 Game 4 Trout vs JCat:

                                f2ed8085-823a-470a-b00a-50691a984502-trout-cat-game-4-r8.tsvg

                                never mind...

                                B 1 Reply Last reply Reply Quote 1
                                • B Offline
                                  beelee @JohnnyCat
                                  last edited by beelee

                                  @johnnycat

                                  Those paras are a pita 🙂

                                  Edit
                                  another reason that AA Guns are so valuable. I still never by enough

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @beelee
                                    last edited by

                                    @beelee dont understand. Was ist "pita"

                                    B 1 Reply Last reply Reply Quote 1
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by JohnnyCat

                                      f2ed8085-823a-470a-b00a-50691a984502-trout-cat-game-4-JAPAN_8_End.tsvg @trout

                                      1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout

                                        f2ed8085-823a-470a-b00a-50691a984502-trout-cat-game-4-JAPAN_8_End.tsvg

                                        1 Reply Last reply Reply Quote 0
                                        • B Offline
                                          beelee @JohnnyCat
                                          last edited by beelee

                                          @johnnycat said in EXP G40 Game 4 Trout vs JCat:

                                          @beelee dont understand. Was ist "pita"

                                          well it's not a mexican snack 🙂

                                          PainInTheAss PITA

                                          Edit
                                          Wow ! What a bloodbath this is 🙂

                                          Reich pushed back to Berlin, still powerful though.

                                          I'll have to watch the finish 🙂

                                          Someone definitely needs to do a Game report on this one 🙂

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @beelee
                                            last edited by

                                            @beelee

                                            SLOVAK HUNGARY HOW TO COMPUTE.tsvg

                                            I am providing a save game that shows one of my elite inf and one Waffen armies (4th Waffen) attacking two inf in Slovak Hungary

                                            How do I do this rolling?

                                            If I just put the units down they will NOT get the extra dice rolls.

                                            If you have a moment please tell me how to do this.

                                            Thanks

                                            Cat

                                            B 1 Reply Last reply Reply Quote 1

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