EXP G40 Game 4 Trout vs JCat
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@johnnycat Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 1 infantry and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from New Guinea to Dutch New Guinea ANZAC take Dutch New Guinea from Dutch 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 54 Sea Zone 1 cruiser moved from 63 Sea Zone to 54 Sea Zone 2 fighters moved from New Zealand to Queensland Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 17 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 71 Sea Zone 1 infantry moved from French West Africa to French Central Africa 1 infantry moved from Tunisia to Algeria 1 infantry moved from Morocco to Algeria 1 destroyer moved from 93 Sea Zone to 91 Sea Zone 1 cruiser moved from 93 Sea Zone to 91 Sea Zone 1 cruiser moved from 110 Sea Zone to 91 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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@trout said in EXP G40 Game 4 Trout vs JCat:
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1772849614312-239e8f99-636e-4652-b851-bbcc6a7bf461-trout-cat-game-4-GERMAN 2.tsvg
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@johnnycat Game History
Round: 2 Purchase Units - Russians Note to players Russians: It is Late 1940 and the Red Army has begun Organizing Army Groups. You may have up to 2 Army Groups. Only 1 may be active per Territory. Trigger Army GroupUSSR: buyArmy_Group added to productionRussians Russians buy 1 Soviet_Commisar, 1 armour, 2 artilleries, 1 elite, 1 infantry and 2 russian_paras; Remaining resources: 6 PUs; 3 AirLendLease; 3 TankLendLease; Politics - Russians Russians takes Political Action: Political Action Russians To War With Japanese Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Russians Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Kazakhstan Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Buryatia 1 infantry moved from Amur to Buryatia 1 mech_infantry moved from Russia to Kazakhstan 3 armour moved from Russia to Kazakhstan 1 Soviet_Commisar moved from Russia to Kazakhstan 2 russian_paras moved from Russia to Novgorod 2 fighters moved from Novgorod to Russia 1 tactical_bomber moved from Novgorod to Russia 3 infantry moved from Rostov to Caucasus 1 armour moved from Volgograd to Caucasus 1 mech_infantry moved from Volgograd to Caucasus 1 artillery moved from Bryansk to Belarus 10 mine_unarmeds moved from Russia to Bryansk 1 elite moved from Russia to Bryansk 1 Russian_Rail moved from Russia to Western Ukraine 1 Russian_Rail and 1 artillery moved from Western Ukraine to Buryatia 1 Russian_Rail moved from Russia to Western Ukraine 1 Russian_Rail and 1 infantry moved from Western Ukraine to Kazakhstan 1 R_Europe_Rail moved from Russia to Yakut S.S.R. 1 R_Europe_Rail and 1 infantry moved from Yakut S.S.R. to Kazakhstan 2 infantry moved from Yakut S.S.R. to Yenisey 1 infantry moved from Yakut S.S.R. to Buryatia 2 aaGuns moved from Bryansk to Belarus Place Units - Russians 1 Soviet_Commisar, 1 armour, 2 artilleries, 1 elite, 1 infantry and 2 russian_paras placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 43 PUs189bcf0d-0261-4420-924e-d2b0c102a870-trout-cat-game-4-r2.tsvg
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@johnnycat Hmmmm. Looks like Tojo has a dream about seeing the Taj Mahal. Game History
Round: 2 Purchase Units - Americans Americans buy 1 ArmoredInfantry, 1 Hvy_Ind_1, 1 artillery, 2 carriers, 1 elite, 2 infantry and 2 transports; Remaining resources: 0 PUs; Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from Western United States: 1 factory_minor EDIT: Adding units owned by Americans to Western United States: 1 Hvy_Ind_1 EDIT: Turning off Edit Mode Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Combat - Americans Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Americans Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Eastern United States 1 Heavy_BB moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 10 Sea Zone to 26 Sea Zone 1 carrier moved from 26 Sea Zone to 31 Sea Zone 2 usa_fighters moved from Philippines to 31 Sea Zone 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Western United States 2 Rails and 1 infantry moved from Eastern United States to Western United States 1 usa_fighter moved from Eastern United States to Western United States 1 Rail and 1 artillery moved from Eastern United States to Western United States 1 destroyer moved from 49 Sea Zone to 26 Sea Zone 1 submarine moved from 49 Sea Zone to 26 Sea Zone Place Units - Americans 2 carriers and 2 transports placed in 10 Sea Zone 1 ArmoredInfantry and 1 elite placed in Eastern United States 1 artillery and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Shensi to Kweichow 1 fighter moved from Shensi to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 4 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 5 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 6 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 6 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu 1 fighter moved from Kweichow to Szechwan 8 infantry moved from Shensi to Szechwan Place Units - Chinese 3 infantry placed in Szechwan 2 infantry placed in Kansu 1 infantry placed in Szechwan Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British Note to players British: It is Late 1940 and the British Army has Formed a Tank Army. They are Commanded by a Tank General. You may only have 1 Tank Army at any one time. Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish British buy 1 Repair_BB, 2 UK_LCVs, 7 infantry, 3 mine_unarmeds, 3 uk_armours, 1 uk_fighter and 2 uk_paras; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British 1 Repair_BB placed in 91 Sea Zone Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 unit repaired. Trigger British RemoveRepair BB: has removed 1 Repair_BB owned by British in 91 Sea Zone 1 battleship moved from 39 Sea Zone to 72 Sea Zone 1 infantry moved from Eastern Persia to 80 Sea Zone 1 infantry moved from Persia to 80 Sea Zone 2 infantry and 1 transport moved from 80 Sea Zone to 72 Sea Zone 1 cruiser moved from 76 Sea Zone to 72 Sea Zone 2 infantry moved from 72 Sea Zone to Kenya 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya 1 artillery moved from Anglo Egyptian Sudan to Kenya 1 infantry moved from Anglo Egyptian Sudan to Kenya 1 uk_armour moved from Egypt to Kenya 1 uk_fighter moved from Egypt to Kenya 1 uk_tactical_bomber moved from Egypt to Kenya Combat - British Battle in Kenya British attack with 1 artillery, 3 infantry, 1 mech_infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber Italians defend with 1 artillery and 3 infantry British roll dice for 1 battleship and 1 cruiser in Kenya, round 2 : 1/2 hits, 1.17 expected hits British roll dice for 1 artillery, 3 infantry, 1 mech_infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber in Kenya, round 2 : 2/8 hits, 2.83 expected hits Italians roll dice for 1 artillery and 3 infantry in Kenya, round 2 : 3/4 hits, 1.33 expected hits 3 infantry owned by the British lost in Kenya 3 infantry owned by the Italians lost in Kenya British roll dice for 1 artillery, 1 mech_infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber in Kenya, round 3 : 2/5 hits, 2.33 expected hits Italians roll dice for 1 artillery in Kenya, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Kenya British win, taking Kenya from Italians with 1 artillery, 1 mech_infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 4 Casualties for British: 3 infantry Casualties for Italians: 1 artillery and 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in India Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Egypt 1 uk_tactical_bomber moved from Kenya to Egypt 1 uk_fighter moved from Kenya to Egypt 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 Rail and 1 infantry moved from Union of South Africa to Egypt 1 uk_armour moved from Union of South Africa to Belgian Congo 1 uk_fighter moved from Malta to Egypt 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 uk_fighter moved from Gibraltar to United Kingdom 2 aaGuns, 1 artillery and 5 infantry moved from Burma to India 1 infantry moved from India to Burma 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone 2 infantry moved from 39 Sea Zone to India EDIT: 1 Rail moved from Union of South Africa to Persia EDIT: 1 Rail and 1 infantry moved from Persia to India 1 infantry moved from Union of South Africa to Rhodesia Place Units - British Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 3 infantry, 3 mine_unarmeds and 1 uk_armour placed in India 1 infantry and 1 uk_armour placed in Union of South Africa 1 uk_armour placed in Union of South Africa 2 UK_LCVs, 3 infantry, 1 uk_fighter and 2 uk_paras placed in United Kingdom Turn Complete - British British collect 51 PUs; end with 52 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 58 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese regular : -2.33 Italians regular : 1.33 Japanese regular : -1.67 British regular : -1.33bd7a9d12-8003-43e0-bb52-6eb38e32a840-trout-cat-game-4-uk2.tsvg
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@johnnycat Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 factory_minor and 2 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 2 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone 2 infantry moved from 44 Sea Zone to Celebes ANZAC take Celebes from Dutch 1 infantry moved from New South Wales to 62 Sea Zone 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 aaGun moved from New South Wales to Queensland Place Units - ANZAC 1 factory_minor placed in Queensland 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 18 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 19 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - French Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone 3 infantry moved from Algeria to Morocco 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 71 Sea Zone to 83 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Brilliant moves with G & Italy sir. Looks like I will not be able to hold Egypt next turn
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Thank you - I seem to be figuring some of this out recently that is for sure.
Not much to say for GAME NOTES except that I decided to invade SSR and I have three of those Waffle House groups that will hopefully help me crush millions of ruskies, hahaha. My goal this game is to eat up all those cheap conscripts you intend to get.
I think I need to get a Deutsch destroyer (tin can) unit.And do people put airfields in Finland? Seems like an obvious move to me now. What's so funny, and this goes with my relationship awareness too actually, is that when we started playing this game I was COMPLETELY INTIMIDATED by the situation, but now I am starting to feel like I am really getting all this and there are not too many rules.
I am still months behind you I think.
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@beelee Good morning Beelee. There is something strange going on here. JC posted his G3 turn and he DoW'd Soviet Commies. But for some reason, two strange things happened. First, two tanks were placed in Urals instead of one and secondly, in my Purchase Menu there are no Tank Generals. There may be other issues but that's what I am seeing right away. So do you know what happened here? May be a glitch or something else.
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@johnnycat Good morning JC. See my questions to Beelee so will await his answers before proceeding. FYI for you, is that your DOW triggers the 10 IPCs for Commies. I think I am going to place a tank in the east and add 5 IPCs to my bank but I will think about it a bit more
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@trout OK so just FYI as I finished my last turn I saw that I clicked done and placed... and then realized that I had not moved a AA gun.
I guess I should have just told T to move it for me. Instead I turned on the editor but that would not work.
So I went to the history and saved the game at that placement point, then reloaded that game, and was able to move the AA gun with the editor...
Then I saved the gave, and sent it to T
But then I noticed that there were 2 tanks in Urals which should only be 1.
And in my play testing I too noticed that there were NO RUSSIAN TANK GENERAL units to buy ; those $8 ones.
I also noticed that I could buy the new MOBILE ARTILLERY units !!! But now I cannot and do not see them.
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Hi Guys
This happens with the last posted save then ?
Edit
Somehow G3 must have got corrupted. I went back to the F save and clicked through to R 3 and the TG is there.I'll try and reproduce Cat's turn when I get back from the store. I can't see why the trigger to buy the TG didn't fire but I'll continue to look at it.
For now, use the F 2 save and redo G3.
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@beelee OK thanks. I will get on it.
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@trout I took @beelee 's advice and just redid turn 3.
We are so early in this game that redoing the turn was trivial. No combat...
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This "Trade with Russia" is nice so no DOW this turn. I was so overwhelmed by our first games I did not have the attention span to figure out all those IPC deals/bonuses/awards/penalties and this game I am putting some effort into that because the "Money is Everything" principle probably applies here.
And my new Plan for Italy centered on that principle as you can see. I am sure there are plenty of ways to counter that Italy-Takes-Paris move but so far it looks like a great way to get Italy to get into the game in a bigger way than usual.

So thank you for the peaceful trading Mister Russia. We Germans are honest and peaceful and we just love the trading we are doing so please keep trading with us.
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@johnnycat Game History
Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Tank_General, 3 armour, 1 artillery and 1 elite; Remaining resources: 13 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr.... 1 Soviet_Commisar moved from Kazakhstan to Szechwan 2 armour moved from Kazakhstan to Szechwan 1 mech_infantry moved from Kazakhstan to Szechwan 2 infantry moved from Kazakhstan to Tsinghai Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Russians Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Belarus 1 infantry moved from Belarus to Novgorod 1 aaGun moved from Belarus to Novgorod 1 elite moved from Bryansk to Belarus 2 infantry moved from Bryansk to Belarus 1 elite moved from Russia to Bryansk 1 Soviet_Commisar moved from Russia to Belarus 1 armour moved from Russia to Belarus 2 russian_paras moved from Russia to Caucasus 1 armour moved from Kazakhstan to Russia 1 armour moved from Urals to Russia 1 Russian_Rail and 1 artillery moved from Russia to Belarus 1 aaGun, 1 artillery and 11 infantry moved from Buryatia to Amur 2 infantry moved from Sakha to Amur 2 infantry moved from Yenisey to Timguska 10 mine_unarmeds moved from Bryansk to Belarus 1 Russian_Rail moved from Russia to Caucasus 1 Russian_Rail and 1 armour moved from Caucasus to Belarus 1 R_Europe_Rail moved from Russia to Caucasus 1 R_Europe_Rail and 1 mech_infantry moved from Caucasus to Belarus Place Units - Russians 1 artillery placed in Novgorod 1 Tank_General, 3 armour and 1 elite placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 50 PUsActually by rule Soviets cannot declare war on Nazis until R4 at the earliest. So yes glad to remain at peace with you Adolf ... for now.
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@trout You monster - you attacked the peaceful japaneses

Well that was a costly turn for me. I lost 2 planes and had to choose - fighter or tank...
Caught me totally by surprise. Well sort of...1773354327489-870f12b2-bc7f-447a-bd29-eb4654038151-trout-cat-game-4-JAPAN_33.tsvg
So running in all those fancy Commie units to die, and the Flying Tigers too! WOW this is going to be another incredible game.
But this time I will have a hundred inf in Japan by the time you land there, hehehe.
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@johnnycat Hello there. I have not opened the file but am going to guess that you will need to redo your J4. Those Commies that rolled into Yunnan were the 1st Commissar Army so if you do still attack, you should lose a lot more than two planes unless you get the lucky dice of course
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@trout so in my simulations I did not give you extra rolls. But I still easily wiped out the stack so I guess I might lose at most another two planes.
Good catch. Of course they weren’t in their little special units so I forget all about that.
I truly love this game but I doubt many more people will learn to play it.
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@johnnycat I think you just need to send the Commissar to his box on top of the map and replace him with an activated Commissar using Edit Mode before you roll dice. If you don’t know which one is an activated one then hover your mouse over them until you find the ones that say they provide the extra dice rolls. For your war planning, the Commie Army should roll 5 “3s” and 1 “2”.
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