EXP G40 Game 4 Trout vs JCat
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@johnnycat Game History
Round: 3 Purchase Units - Russians Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body> Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running ! Russia receives 1 Free Tank per turn as long as they control the Urals. Trigger TankGeneral: buyTank_General added to productionRussians Russians buy 1 Tank_General, 3 armour, 1 artillery and 1 elite; Remaining resources: 13 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr.... 1 Soviet_Commisar moved from Kazakhstan to Szechwan 2 armour moved from Kazakhstan to Szechwan 1 mech_infantry moved from Kazakhstan to Szechwan 2 infantry moved from Kazakhstan to Tsinghai Combat - Russians Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone Non Combat Move - Russians Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Belarus 1 infantry moved from Belarus to Novgorod 1 aaGun moved from Belarus to Novgorod 1 elite moved from Bryansk to Belarus 2 infantry moved from Bryansk to Belarus 1 elite moved from Russia to Bryansk 1 Soviet_Commisar moved from Russia to Belarus 1 armour moved from Russia to Belarus 2 russian_paras moved from Russia to Caucasus 1 armour moved from Kazakhstan to Russia 1 armour moved from Urals to Russia 1 Russian_Rail and 1 artillery moved from Russia to Belarus 1 aaGun, 1 artillery and 11 infantry moved from Buryatia to Amur 2 infantry moved from Sakha to Amur 2 infantry moved from Yenisey to Timguska 10 mine_unarmeds moved from Bryansk to Belarus 1 Russian_Rail moved from Russia to Caucasus 1 Russian_Rail and 1 armour moved from Caucasus to Belarus 1 R_Europe_Rail moved from Russia to Caucasus 1 R_Europe_Rail and 1 mech_infantry moved from Caucasus to Belarus Place Units - Russians 1 artillery placed in Novgorod 1 Tank_General, 3 armour and 1 elite placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 50 PUsActually by rule Soviets cannot declare war on Nazis until R4 at the earliest. So yes glad to remain at peace with you Adolf ... for now.
870f12b2-bc7f-447a-bd29-eb4654038151-trout-cat-game-4-r3.tsvg -
@trout You monster - you attacked the peaceful japaneses

Well that was a costly turn for me. I lost 2 planes and had to choose - fighter or tank...
Caught me totally by surprise. Well sort of...1773354327489-870f12b2-bc7f-447a-bd29-eb4654038151-trout-cat-game-4-JAPAN_33.tsvg
So running in all those fancy Commie units to die, and the Flying Tigers too! WOW this is going to be another incredible game.
But this time I will have a hundred inf in Japan by the time you land there, hehehe.
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@johnnycat Hello there. I have not opened the file but am going to guess that you will need to redo your J4. Those Commies that rolled into Yunnan were the 1st Commissar Army so if you do still attack, you should lose a lot more than two planes unless you get the lucky dice of course
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@trout so in my simulations I did not give you extra rolls. But I still easily wiped out the stack so I guess I might lose at most another two planes.
Good catch. Of course they weren’t in their little special units so I forget all about that.
I truly love this game but I doubt many more people will learn to play it.
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@johnnycat I think you just need to send the Commissar to his box on top of the map and replace him with an activated Commissar using Edit Mode before you roll dice. If you don’t know which one is an activated one then hover your mouse over them until you find the ones that say they provide the extra dice rolls. For your war planning, the Commie Army should roll 5 “3s” and 1 “2”.