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    EXP G40 Game 4 Trout vs JCat

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    • B Offline
      beelee @JohnnyCat
      last edited by

      @johnnycat

      show me what you did with a save.

      If you replace the Oberst in Berlin with a Oberst 3 at start of CM and move the Oberst and 2 SS PnzrGrndr and 1 Waffen SS Inf to Slovakia or wherever it was, you should get 6 rolls.

      3 at 3 and 3 at 2

      Test that and see if it works

      JohnnyCatJ 2 Replies Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @beelee
        last edited by

        @beelee

        What is "Oberst 3" and what is "start of CM". what is CM?

        1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @beelee
          last edited by

          @beelee

          I FIGURED IT OUT. THank you.

          Yes I had to drag down that Oberst unit from the upper boxes.

          Are there other units that are special up there?

          JohnnyCatJ B 2 Replies Last reply Reply Quote 0
          • JohnnyCatJ Offline
            JohnnyCat @JohnnyCat
            last edited by

            @beelee @trout. WOW

            So I figured out all those units up in the top boxes are SPECIAL UNITS that provide the TripleA engine with the appropriate extra dice rolls.

            B T 2 Replies Last reply Reply Quote 1
            • B Offline
              beelee @JohnnyCat
              last edited by

              @johnnycat

              yea i think it may be to confusing though. I thought it'd be easier than having to edit in and out but i'm not so sure.

              I think I will remove them or have them as an option turned off by default next update.

              1 Reply Last reply Reply Quote 0
              • B Offline
                beelee @JohnnyCat
                last edited by beelee

                @johnnycat said in EXP G40 Game 4 Trout vs JCat:

                @beelee

                I FIGURED IT OUT. THank you.

                Yes I had to drag down that Oberst unit from the upper boxes.

                Are there other units that are special up there?

                Yea just the most used ones. Commisar 3 and Oberst 3

                Edit

                CM = CombatMove

                Edit 2
                The TankGenerals too =TG

                1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat Game History

                  Round: 8
                  
                      Purchase Units - Americans
                          Note to players Americans: It is Late 1943 and Our Shipyards are Now Producing Liberty Ships !      The USA may now purchase Heavy Transports.
                          Note to players Americans: <body><b>It is Late 1943 and B-29s are coming off the Assembly Line !<br><br><img src="USA_Hvy_Bomber.png"/><br><br>The USA may now purchase Heavy Bombers.<b></body>
                          Trigger Heavy Transport: buyHeavy_Transport added to productionAmericans
                          Trigger USA Hvy Bomber: buyUSA_Hvy_Bomber added to productionAmericans
                          Americans buy 4 Fortifications, 1 Heavy_Transport, 1 Hvycarrier, 6 TotalWar_Artys, 2 USA_Hvy_Bombers and 1 destroyer; Remaining resources: 0 PUs; 
                  
                      Combat Move - Americans
                          Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                          2 submarines moved from 91 Sea Zone to 92 Sea Zone
                          1 usa_tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
                          1 usa_fighter moved from 91 Sea Zone to 93 Sea Zone
                          1 AirCommander moved from 91 Sea Zone to 93 Sea Zone
                          1 FighterAceUSA moved from 91 Sea Zone to 92 Sea Zone
                          2 usa_fighters moved from Morocco to 92 Sea Zone
                  
                      Combat - Americans
                          Battle in 93 Sea Zone
                              Americans attack with 1 AirCommander, 1 usa_fighter and 1 usa_tactical_bomber
                              Italians defend with 1 cruiser
                              Americans win with 1 AirCommander and 1 usa_tactical_bomber remaining. Battle score for attacker is 0
                              Casualties for Americans: 1 usa_fighter
                              Casualties for Italians: 1 cruiser
                          Battle in 92 Sea Zone
                              Changer loiter and taunt; Americans attack with 1 FighterAceUSA, 2 submarines and 2 usa_fighters
                              Changer defend; Italians defend with 2 Escorts
                              Americans win with 1 FighterAceUSA, 1 submarine and 2 usa_fighters remaining. Battle score for attacker is 6
                              Casualties for Americans: 1 submarine
                              Casualties for Italians: 2 Escorts
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  
                      Non Combat Move - Americans
                          Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                          EDIT: 1 AirCommander moved from 93 Sea Zone to 1st USA AirFleet
                          EDIT: 2 usa_fighters moved from 92 Sea Zone to 1st USA AirFleet
                          EDIT: 1 USA1stAirFleet moved from 1st USA AirFleet to Gibraltar
                          EDIT: 1 usa_tactical_bomber moved from 93 Sea Zone to 1st USA AirFleet
                          1 FighterAceUSA moved from 92 Sea Zone to Morocco
                          1 elite moved from Eastern United States to 101 Sea Zone
                          1 infantry moved from Eastern United States to 101 Sea Zone
                          1 aaGun moved from Eastern United States to 101 Sea Zone
                          1 infantry moved from Eastern United States to 101 Sea Zone
                          4 usa_fighters moved from Eastern United States to 91 Sea Zone
                          1 aaGun, 1 elite, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                          1 elite moved from 91 Sea Zone to Morocco
                          1 infantry moved from 91 Sea Zone to Morocco
                          1 infantry moved from 91 Sea Zone to Gibraltar
                          1 aaGun moved from 91 Sea Zone to Gibraltar
                          1 transport moved from 91 Sea Zone to 101 Sea Zone
                          1 transport moved from 91 Sea Zone to 101 Sea Zone
                          1 infantry moved from Gibraltar to 91 Sea Zone
                          1 infantry moved from Gibraltar to 91 Sea Zone
                          2 infantry moved from 91 Sea Zone to Morocco
                          2 infantry moved from Western United States to 10 Sea Zone
                          1 destroyer, 2 infantry, 1 pacific_BB and 1 pacific_transport moved from 10 Sea Zone to 26 Sea Zone
                          4 usa_fighters moved from Western United States to Hawaiian Islands
                          2 infantry moved from 26 Sea Zone to Hawaiian Islands
                          1 Rail moved from Eastern United States to Alaska
                          1 Rail and 1 infantry moved from Alaska to Western United States
                  
                      Place Units - Americans
                          6 TotalWar_Artys and 2 USA_Hvy_Bombers placed in Eastern United States
                          1 Hvycarrier placed in 10 Sea Zone
                          1 Heavy_Transport and 1 destroyer placed in 101 Sea Zone
                          4 Fortifications placed in Iwo Jima
                          Trigger AmericansTotalWarArtyPlaceEUS: has removed 6 TotalWar_Artys owned by Americans in Eastern United States
                          Trigger AmericansTotalWarArtyPlaceEUS: Americans has 6 artilleries placed in Eastern United States
                  
                      Turn Complete - Americans
                          Note to players Americans: <body><b>It is Late 1943 and Our Shipyards are Hard at Work.<br><br>2 Destroyers are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.<b></body>
                          Trigger PacificFleetRD8: Americans has 2 pacific_destroyers placed in 10 Sea Zone
                          Trigger PacificFleetJPNRD8: Japanese has 2 JPN_Pacific_DDs placed in 6 Sea Zone
                          Americans collect 53 PUs; end with 53 PUs
                          Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 67 PUs
                          Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 64 PUs
                          Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 65 PUs
                          Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
                          Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                          Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 85 PUs
                  
                      Purchase Units - Chinese
                          Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                          Chinese buy 5 infantry; Remaining resources: 1 PUs; 
                  
                      Combat Move - Chinese
                          Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                  
                      Combat - Chinese
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  
                      Non Combat Move - Chinese
                          Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                          1 infantry moved from Shensi to Sikang
                  
                      Place Units - Chinese
                          1 infantry placed in Manchuria
                          4 infantry placed in Shensi
                  
                      Turn Complete - Chinese
                          Chinese collect 8 PUs; end with 9 PUs
                          Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 12 PUs
                  
                      Purchase Units - British
                          Note to players British: <body><b>It is Late 1943 and Our Factories are Now Producing Heavy Bombers !<br><br><img src="UK_Hvy_Bomber.png"/><b></body>
                          Trigger UK Hvy Bomber: buyUK_Hvy_Bomber added to productionBritish
                          British buy 1 UK_Hvy_Bomber, 1 artillery, 2 infantry, 2 uk_armours and 2 uk_paras; Remaining resources: 12 PUs; 3 AirLendLease; 3 NavyLendLease; 
                  
                      Combat Move - British
                          Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                          Turning on Edit Mode
                              EDIT: British takes Southern France from Italians
                              EDIT: Turning off Edit Mode
                          EDIT: 1 uk_para moved from United Kingdom to Norway
                          EDIT: 1 uk_para moved from United Kingdom to Southern France
                  
                      Combat - British
                          Battle in Norway
                              British attack with 1 uk_para
                              Germans defend with 1 aaGun
                              British win, taking Norway from Germans with 1 uk_para remaining. Battle score for attacker is 5
                              Casualties for Germans: 1 aaGun
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  
                      Non Combat Move - British
                          Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Belgian Congo
                          2 infantry moved from Quebec to 106 Sea Zone
                          2 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                          2 infantry moved from 91 Sea Zone to Morocco
                          1 uk_fighter moved from Anglo Egyptian Sudan to Belgian Congo
                          3 uk_armours moved from Anglo Egyptian Sudan to Belgian Congo
                          2 uk_armours moved from Union of South Africa to Belgian Congo
                          1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
                          1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo
                          1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 submarine, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber moved from 81 Sea Zone to 76 Sea Zone
                          1 submarine moved from 76 Sea Zone to 80 Sea Zone
                  
                      Place Units - British
                          Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          1 UK_Hvy_Bomber, 1 artillery and 2 uk_paras placed in United Kingdom
                          2 infantry and 2 uk_armours placed in Union of South Africa
                  
                      Turn Complete - British
                          Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                          Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                          British collect 32 PUs; end with 44 PUs
                          Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 50 PUs
                          Trigger British Loses Ceylon: British met a national objective for an additional -1 PUs; end with 49 PUs
                  

                  e803e1c5-c2a7-4ade-91ec-84a7877c9e88-trout-cat-game-4-uk8.tsvg

                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout said in EXP G40 Game 4 Trout vs JCat:

                    e803e1c5-c2a7-4ade-91ec-84a7877c9e88-trout-cat-game-4-uk8.tsvg

                    Morning - I'm going out now with my fiance so will complelte turn tonight.

                    But I notice my AA gun says "none" as if if did not shoot back - 5 rounds ! what is this?

                    Screenshot 2026-04-03 at 7.58.08 AM.png

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @JohnnyCat
                      last edited by

                      @johnnycat

                      Hi Cat

                      The AA has to handroll at Paras and edit accordingly.

                      Screenshot from 2026-04-03 10-29-32.png

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @beelee
                        last edited by

                        @beelee ok so we use that dice bot right?

                        @trout I just want to know if you did that. So many rules it seems easy to overlook something.

                        And I’d like to use the same place to record such dice rolls and see the mathematical distribution history.

                        Cheers

                        T 1 Reply Last reply Reply Quote 1
                        • T Offline
                          Trout @JohnnyCat
                          last edited by

                          Yes I used dice bot. You can find the results on the A&A forum. Your AAA missed. So it was for sure going to be a para win. But Triple A had to keep rolling until it rolled a 1. @Johnny-Cat

                          JohnnyCatJ 2 Replies Last reply Reply Quote 1
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout OK. good to know. So I want to know where to go to use DiceBot for our games. I was previously using some game with Panzer or Alex and Barnee/Beelee...

                            Getting on my turns now - if you get to ANZAC today I can get Germany 9 done - that would be the biggest TripleA G40 EXP turn for me ever.

                            B 1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee @JohnnyCat
                              last edited by

                              @johnnycat

                              Yea just use this one going forward.

                              https://www.axisandallies.org/forums/topic/39917/when-you-need-a-topic-to-use-the-dicebot-do-it-here/343

                              1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout OK well Turning over all assets to Germany from Italy worked this time, I used the TAKE OVER Tokens correctly this game. I still need to credit Germany with the 40 IPUs per the rules and also pay the 5 IPUs fee.

                                This last ITALY turn was interesting. Everybody had to jump out of Egypt in order to meet the rules requirement of "no Italians on the African Continent". And the game checks for that so the transfer was all good.

                                Those Italians-turned-Germans- sort of get an additional turn... Much like the upcoming UK with they give the USA their units to do the D-Day invasion - HOW EXCITING...

                                e803e1c5-c2a7-4ade-91ec-84a7877c9e88-trout-cat-game-4-ITALY_8.tsvg

                                Not sure I did the right thing in attacking your Russians, but what are Russians doing this far south anyway. Hopefully Barbarossa can commence soon.

                                T 1 Reply Last reply Reply Quote 0
                                • T Offline
                                  Trout @JohnnyCat
                                  last edited by

                                  @johnnycat Game History

                                  Round: 8
                                  
                                      Purchase Units - ANZAC
                                          ANZAC buy 1 Escort, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 3 PUs; 
                                  
                                      Combat Move - ANZAC
                                          1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                                  
                                      Combat - ANZAC
                                          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                  
                                      Non Combat Move - ANZAC
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                  
                                      Place Units - ANZAC
                                          1 Escort and 1 destroyer placed in 54 Sea Zone
                                          1 fighter placed in Queensland
                                          1 infantry placed in New South Wales
                                  
                                      Turn Complete - ANZAC
                                          ANZAC collect 13 PUs; end with 16 PUs
                                          Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 17 PUs
                                          Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 19 PUs
                                          Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                                  
                                      Combat Move - French
                                  
                                      Combat - French
                                          Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Norway
                                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                  
                                      Non Combat Move - French
                                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                          Trigger BritishParaBoost atNorway: British has 1 uk_paraBoost placed in Norway
                                  
                                      Turn Complete - French
                                  

                                  Combat Hit Differential Summary :

                                  2909ea54-2774-4cbb-80cf-be98f27dbaec-trout-cat-game-4-f8.tsvg

                                  JohnnyCatJ 3 Replies Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @Trout
                                    last edited by JohnnyCat

                                    @trout

                                    HAPPY EASTER

                                    Enjoy the Day

                                    1 Reply Last reply Reply Quote 1
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by JohnnyCat

                                      @trout

                                      I decided I did not have enough forces so you get to party in Romania for a night.

                                      trout-cat-game-4-GERMANY_9_END.tsvg

                                      There are like 88 units in Poland. Gotta be a record for me.

                                      1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout How many of those Fighter Aces can we have?

                                        T B 2 Replies Last reply Reply Quote 0
                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat Three for G. I think you can only build one per turn but I am not 100% sure on that piece of it

                                          B JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                          • B Offline
                                            beelee @JohnnyCat
                                            last edited by

                                            @johnnycat

                                            https://www.axisandallies.org/forums/assets/uploads/files/1704103873725-g40-fighter-ace-unit.pdf

                                            1 Reply Last reply Reply Quote 0

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