EXP G40 Game 4 Trout vs JCat
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@johnnycat Three for G. I think you can only build one per turn but I am not 100% sure on that piece of it
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Correct. Only 1 per turn. I think triplea enforces that but I'm not sure.
I think UK and JPN should get one too lol

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Looks like one for ussr. I thought I saw you had two
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@johnnycat You're right. I don't know how that happened so I just removed one of them
Game History
Round: 9 Purchase Units - Russians Russians buy 3 Mass_Tankss, 3 Russian_Rocketss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys; Remaining resources: 19 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Trigger ItalyUser: Changer has 1 ItalyUser placed in Southern Italy 1 infantry moved from Manchuria to Korea Russians take Korea from Japanese 1 armour moved from Urals to Nenetsia Russians take Nenetsia from Germans 1 armour moved from Nenetsia to Vologda 2 infantry moved from Belarus to Novgorod 4 fighters moved from Russia to Novgorod 1 tactical_bomber moved from Belarus to Slovakia Hungary 2 fighters moved from Belarus to Slovakia Hungary 2 infantry moved from Eastern Poland to Slovakia Hungary 1 FighterAce moved from Belarus to Slovakia Hungary Combat - Russians Battle in Novgorod Russians attack with 4 fighters and 2 infantry Germans defend with 1 airfield, 1 harbour and 2 infantry Russians win, taking Novgorod from Germans with 4 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Casualties for Germans: 2 infantry Battle in Slovakia Hungary Russians attack with 1 FighterAce, 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 elite and 1 mech_infantry Russians win, taking Slovakia Hungary from Germans with 1 FighterAce, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 elite and 1 mech_infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Eastern Poland Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Volgograd 1 2ndTankArmy moved from Belarus to Eastern Poland 1 Elitearmour moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Baltic States 1 FighterAce, 2 fighters and 1 tactical_bomber moved from Slovakia Hungary to Eastern Poland 2 fighters moved from Novgorod to Belarus 1 Russian_Rail and 1 elite moved from Russia to Volgograd 2 armour moved from Russia to Bryansk 2 armour moved from Russia to Western Ukraine 2 armour moved from Russia to Belarus 2 armour moved from Urals to Smolensk 1 Russian_Rail moved from Russia to Urals 1 Russian_Rail and 1 infantry moved from Urals to Volgograd 1 infantry moved from Urals to Novosibirsk 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 infantry moved from Urals to Eastern Poland 2 fighters moved from Novgorod to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 1 fighter moved from Belarus to Eastern Poland 2 infantry moved from Belarus to Eastern Poland 1 infantry moved from Belarus to Eastern Poland 1 armour moved from Buryatia to Manchuria Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 1 FighterAce EDIT: Turning off Edit Mode 3 Mass_Tankss, 3 Russian_Rocketss, 1 TankDestroyerFS, 3 TotalWar_Tank_2s, 1 elite and 3 guard_infantrys placed in Russia Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger RussiansTotalWarTankPlaceRussia6: has removed 3 TotalWar_Tank_2s owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Trigger RussiansTotalWarTankPlaceRussia6: Russians has 3 armour placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,3,5,3,1,1,2,2,1,4,6,1,6,3,3,4,1,2,1,1,1,4,6,3,4,5,6,1,2,5,1,1,2 Russians collect 40 PUs (3 lost to blockades); end with 59 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 64 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 70 PUs6085e6e2-749b-4d19-854f-695d3cb0c6f3-trout-cat-game-4-r9.tsvg
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hmm ... triplea shouldn't let you build more than one. I will check that
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@trout
You got ROCKETS. More new rules to learn, lol. I DO LOVE it.Looks like the Evil Reich can get rockets too. How exciting. Well I hope you do not crush me too soon as I would like this game to get to 20+ turns so that we can actually use all this new super cool new toys.
Speaking of which, I will just assume that the new Nuclear Bomb options are going to be in effect in this game once and if we get to that phase. I saw The Captain really pushing the new nuclear rules for this expansion.
I will get to Japan's turn later today.
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Yea haven't started on the Manhatten project yet. Be another couple updates away.
It sounded good for blowing up Facilities but just a -1 on defense to the land units didn't seem all that good to me.
Haven't tried it yet but I'd rather he went with a auto kill of a buncha dudes

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@trout Japan done. The Emperor, may God Bless him, even though the Emperor IS GOD, loves RailRoad rides and sent two of his best infantry units to visit with the Germans in the Caucuses
That's a legal move, right? @beelee ?
6085e6e2-749b-4d19-854f-695d3cb0c6f3-trout-cat-game-4-JAPAN_END_9_.tsvg
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yes the JPN rail can go anywhere in Asia.

Triplea should enforce correct Rail movement, at least where they can go. For some reason, it allows 2 units per Rail, which is incorrect but for where they are allowed to go, should work correctly.
Edit
They need a continous line of communication though. Before Combat takes place. -
@beelee And they CANNOT land in a territory that we took that turn right?
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yea you have to be able to move them there at the start of your turn.
Triplea will allow you to move there in NCM even if you just opened up a pathway because of Combat.
So, PE on the movement
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@johnnycat Game History
Round: 9 Purchase Units - Americans Trigger DDayTokenEXP: buyDDayEurope added to productionAmericans Americans buy 1 Heavy_Transport, 1 Hvycarrier, 4 TotalWarNavyFtrs, 1 destroyer, 1 elite, 6 infantry and 1 submarine; Remaining resources: 8 PUs; Politics - Americans Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 2 NavyFighters moved from 26 Sea Zone to 25 Sea Zone 2 usa_fighters moved from 26 Sea Zone to 25 Sea Zone Combat - Americans Battle in 25 Sea Zone Americans attack with 2 NavyFighters and 2 usa_fighters Japanese defend with 1 Escort Americans roll dice for 2 NavyFighters and 2 usa_fighters in 25 Sea Zone, round 2 : 0/4 hits, 2.00 expected hits Japanese roll dice for 1 Escort in 25 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 NavyFighter owned by the Americans lost in 25 Sea Zone Americans roll dice for 1 NavyFighter and 2 usa_fighters in 25 Sea Zone, round 3 : 1/3 hits, 1.50 expected hits Japanese roll dice for 1 Escort in 25 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Japanese lost in 25 Sea Zone Americans win with 1 NavyFighter and 2 usa_fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 NavyFighter Casualties for Japanese: 1 Escort Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Americans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States 1 NavyFighter and 2 usa_fighters moved from 25 Sea Zone to 26 Sea Zone 1 usa_fighter moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Western United States to 10 Sea Zone 1 Hvycarrier, 2 infantry, 2 pacific_destroyers and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 transport moved from 26 Sea Zone to 10 Sea Zone 2 infantry moved from 26 Sea Zone to Hawaiian Islands 1 USA_Hvy_Bomber moved from Eastern United States to Hawaiian Islands 2 artilleries moved from Eastern United States to 101 Sea Zone 1 USA_Hvy_Bomber moved from Eastern United States to United Kingdom 1 USA1stAirFleet moved from Gibraltar to United Kingdom 1 FighterAceUSA moved from Morocco to United Kingdom 1 transport moved from 91 Sea Zone to 101 Sea Zone 2 artilleries and 1 transport moved from 101 Sea Zone to 91 Sea Zone 2 artilleries moved from 91 Sea Zone to Gibraltar 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 Rail and 1 artillery moved from Eastern United States to Western United States 1 Rail and 1 artillery moved from Eastern United States to Western United States Place Units - Americans 1 Heavy_Transport and 1 Hvycarrier placed in 10 Sea Zone 1 destroyer and 1 submarine placed in 101 Sea Zone 4 TotalWarNavyFtrs placed in 10 Sea Zone 1 elite placed in Eastern United States 2 infantry placed in Eastern United States 4 infantry placed in Western United States Trigger AmericansTotalWarNavyFtrPlaceWUS: has removed 4 TotalWarNavyFtrs owned by Americans in 10 Sea Zone Trigger AmericansTotalWarNavyFtrPlaceWUS: Americans has 4 NavyFighters placed in 10 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 61 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 75 PUs Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 72 PUs Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu 1 infantry moved from Sikang to Szechwan 5 infantry moved from Shensi to Szechwan 2 infantry moved from Shensi to Szechwan Combat - Chinese Battle in Szechwan Chinese attack with 8 infantry Japanese defend with 1 infantry Chinese roll dice for 8 infantry in Szechwan, round 2 : 1/8 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 7 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Szechwan 2 infantry placed in Shensi Turn Complete - Chinese Chinese collect 6 PUs; end with 6 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs Purchase Units - British British buy 1 UK_Hvy_Bomber, 2 UK_LCVs, 1 destroyer, 2 infantry, 2 uk_armours and 1 uk_para; Remaining resources: 1 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: British takes Holland Belgium from Germans EDIT: Turning off Edit Mode EDIT: 1 uk_para moved from United Kingdom to Holland Belgium Combat - British Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Belgian Congo 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 transports, 1 uk_fighter and 1 uk_tactical_bomber moved from 76 Sea Zone to 71 Sea Zone 1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo 1 Rail and 1 infantry moved from Union of South Africa to Belgian Congo 2 uk_armours moved from Union of South Africa to Belgian Congo Place Units - British Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 destroyer placed in 106 Sea Zone 1 UK_Hvy_Bomber, 2 UK_LCVs and 1 uk_para placed in United Kingdom 2 infantry and 2 uk_armours placed in Union of South Africa Turn Complete - British Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium British collect 29 PUs; end with 30 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 36 PUs Trigger British Loses Ceylon: British met a national objective for an additional -1 PUs; end with 35 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Americans regular : -2.50 Japanese regular : 1.0065b5b442-08cc-4747-bce8-f74212849f37-trout-cat-game-4-uk9.tsvg
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Yea Idk how SSR got 2 Ftr Aces unless one was edited in

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@trout I can do the German Turn 10 after you finish ANZAC
I guess D-Day is coming next...
The Reich is VERY SCARED
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@johnnycat Game History
Round: 9 Purchase Units - ANZAC ANZAC buy 1 fighter, 2 infantry and 1 transport; Remaining resources: 3 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone 1 destroyer moved from 55 Sea Zone to 54 Sea Zone 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 fighter and 1 transport placed in 54 Sea Zone 1 infantry placed in Queensland 1 infantry placed in New South Wales Turn Complete - ANZAC Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone ANZAC collect 10 PUs; end with 13 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs Combat Move - French Combat - French Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
7f91af90-d5fd-4773-b4f8-f741a9e01e5b-trout-cat-game-4-f9.tsvg