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    EXP G40 Game 4 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @beelee
      last edited by

      @beelee So did we find out why the Tank General disappeared ?

      B 1 Reply Last reply Reply Quote 0
      • B Online
        beelee @JohnnyCat
        last edited by

        @johnnycat

        Yea the battle calc isn't a 100 %

        Something got corrupted in your G3 save. I couldn't find where it happened.

        You said you did a save from History ? maybe ? If so that coulda been the culprit as History saves are kinda scketch/delicate.

        You can also go to auto save and restart a game from there. There will be a lot to sort through but 🙂 ... yea Idk maybe I misunderstood what happened.

        At any rate, I couldn't find any reason why it went wrong.

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @beelee
          last edited by

          @beelee OK I bet that history save was the culprit.

          This game is the most amazing game yet!!!

          B 1 Reply Last reply Reply Quote 1
          • B Online
            beelee @JohnnyCat
            last edited by

            @johnnycat

            yea so in case you didn't know, always save at start of turn, for the History save. Also it might double produce income. I only use it as a test but auto save better way to go .

            You should git hub some of your skills and improve it 🙂

            1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by Trout

              @johnnycat Someday I will finally learn that picking a fight with J when their whole air force can join in it never works. But that day is not this game 👎 😠 😧 😲

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout

                A couple days ago our wonderful Emperor Hirohito, who is of God himself, was told by our scouts of a very odd thing that occurred in the China territory of Szechwan (where wonderful spicy food comes from).

                According to the scouts, China and the Evil Commies colluded to clearly do something evil.

                They collected all their major units, including those Nasty Flying Tigers and some new and VERY SCARY Communists with advanced armor (they actually use radios) together in the territory and they started making signs.

                The scout said that all sorts of signs were being made and put up on billboards, and signs on vehicles and it appeared that each individual soldier also put large signs on their backs!

                Written in Russian and Chinese the signs appeared to say, "AIM EVERYTHING HERE"

                So after some consideration our wise and powerful Emperor told General Hideki Tojo to "give them what they want."

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                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat Game History

                  Round: 3
                  
                      Purchase Units - Americans
                          Americans buy 1 carrier, 1 destroyer, 1 elite, 2 transports and 2 usa_fighters; Remaining resources: 0 PUs; 
                  
                      Combat Move - Americans
                          Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                  
                      Combat - Americans
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                  
                      Non Combat Move - Americans
                          Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                          Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                          1 elite moved from Western United States to 10 Sea Zone
                          1 infantry moved from Western United States to 10 Sea Zone
                          2 carriers moved from 10 Sea Zone to 26 Sea Zone
                          2 usa_fighters moved from Western United States to 26 Sea Zone
                          1 carrier moved from 31 Sea Zone to 26 Sea Zone
                          1 usa_fighter moved from 31 Sea Zone to 26 Sea Zone
                          1 usa_fighter moved from 31 Sea Zone to 26 Sea Zone
                          1 elite, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                          1 elite moved from 26 Sea Zone to Hawaiian Islands
                          1 infantry moved from 26 Sea Zone to Hawaiian Islands
                          1 transport moved from 26 Sea Zone to 10 Sea Zone
                          2 infantry moved from Central United States to Eastern United States
                          1 artillery moved from Central United States to Eastern United States
                  
                      Place Units - Americans
                          2 usa_fighters placed in Eastern United States
                          Turning on Edit Mode
                          EDIT: Removing units owned by Americans from Eastern United States: 1 elite
                          EDIT: Adding units owned by Americans to Western United States: 1 elite
                          EDIT: Turning off Edit Mode
                          1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                          1 transport placed in 10 Sea Zone
                          1 elite placed in Eastern United States
                  
                      Turn Complete - Americans
                          Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                          Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                          Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                          Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                          Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                          Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                          Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                          Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                          Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                          Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                          Americans collect 52 PUs; end with 52 PUs
                          Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                          Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                          Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                          Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                          Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                  
                      Purchase Units - Chinese
                          Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                          Chinese buy 3 infantry; Remaining resources: 0 PUs; 
                  
                      Combat Move - Chinese
                          Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                          1 infantry moved from Kansu to Suiyuyan
                                Chinese take Suiyuyan from Japanese
                          1 infantry moved from Kansu to Tsinghai
                  
                      Combat - Chinese
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                  
                      Non Combat Move - Chinese
                          Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                          Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                  
                      Place Units - Chinese
                          3 infantry placed in Tsinghai
                  
                      Turn Complete - Chinese
                          Chinese collect 4 PUs; end with 4 PUs
                          Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
                  
                      Purchase Units - British
                          British buy 1 Hvy_Ind_1, 1 UK_LCV, 3 artilleries, 1 demo_harbour, 3 infantry, 5 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                  
                      Place Units - British
                          Units in Union of South Africa being upgraded or consumed: 1 factory_minor
                          1 Hvy_Ind_1 placed in Union of South Africa
                  
                      Combat Move - British
                          Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                          Turning on Edit Mode
                              EDIT: British takes Holland Belgium from Germans
                              EDIT: British takes Southern France from Germans
                              EDIT: Turning off Edit Mode
                          EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                          EDIT: 1 uk_para moved from United Kingdom to Southern France
                          1 artillery moved from Kenya to 72 Sea Zone
                          1 uk_armour moved from Kenya to 72 Sea Zone
                          2 infantry moved from India to 39 Sea Zone
                          2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                          1 infantry moved from Persia to Iraq
                          2 infantry moved from 80 Sea Zone to Iraq
                          1 artillery, 1 transport and 1 uk_armour moved from 72 Sea Zone to 80 Sea Zone
                          1 uk_armour moved from 80 Sea Zone to Iraq
                          1 artillery moved from 80 Sea Zone to Iraq
                          1 uk_tactical_bomber moved from Egypt to Iraq
                          2 uk_fighters moved from Egypt to Iraq
                          1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                          1 battleship moved from 72 Sea Zone to 80 Sea Zone
                          1 cruiser moved from 72 Sea Zone to 80 Sea Zone
                          1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                          1 mech_infantry moved from Kenya to Ethiopia
                                British take Ethiopia from Italians
                  
                      Combat - British
                          British creates battle in territory 106 Sea Zone
                          Battle in Iraq
                              British attack with 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
                              Italians defend with 4 infantry
                                  British roll dice for 1 battleship and 2 cruisers in Iraq, round 2 : 2/3 hits, 1.67 expected hits
                                  British roll dice for 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 1/8 hits, 3.17 expected hits
                                  Italians roll dice for 4 infantry in Iraq, round 2 : 0/4 hits, 1.33 expected hits
                                  3 infantry owned by the Italians lost in Iraq
                                  British roll dice for 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 3 : 4/8 hits, 3.17 expected hits
                                  Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                                  1 infantry owned by the Italians lost in Iraq
                              British win, taking Iraq from Italians with 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 12
                              Casualties for Italians: 4 infantry
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                  
                      Non Combat Move - British
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
                          1 uk_fighter moved from Iraq to 81 Sea Zone
                          1 uk_fighter moved from Iraq to 81 Sea Zone
                          1 artillery and 5 infantry moved from Egypt to Anglo Egyptian Sudan
                          1 uk_armour moved from Belgian Congo to Anglo Egyptian Sudan
                          2 uk_armours moved from Union of South Africa to Belgian Congo
                          1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                          1 Rail moved from Union of South Africa to Rhodesia
                          1 Rail and 1 infantry moved from Rhodesia to Anglo Egyptian Sudan
                          3 mine_unarmeds moved from India to Burma
                          1 infantry moved from Quebec to 106 Sea Zone
                          1 uk_armour moved from Quebec to 106 Sea Zone
                          1 artillery moved from Ontario to Quebec
                          1 infantry moved from Ontario to Quebec
                          1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone
                          1 infantry moved from 91 Sea Zone to Gibraltar
                          1 uk_armour moved from 91 Sea Zone to Gibraltar
                          1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                          1 uk_tactical_bomber moved from Iraq to Persia
                  
                      Place Units - British
                          Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                          Units in Egypt being upgraded or consumed: 1 harbour
                          1 demo_harbour placed in Egypt
                          2 artilleries and 2 uk_armours placed in India
                          1 infantry and 3 uk_armours placed in Union of South Africa
                          1 UK_LCV, 1 artillery, 2 infantry and 2 uk_paras placed in United Kingdom
                  
                      Turn Complete - British
                          Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                          Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                          Total Cost from Convoy Blockades: 2
                              Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,3,6,2
                          British collect 57 PUs (2 lost to blockades); end with 57 PUs
                          Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 63 PUs
                  

                  Combat Hit Differential Summary :

                  Italians regular : -1.67
                  British regular : -1.00
                  

                  1db2996b-d1cd-4eb3-944e-f45f95daa083-trout-cat-game-4-uk3.tsvg

                  JohnnyCatJ 4 Replies Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by JohnnyCat

                    @trout

                    1773449389982-1db2996b-d1cd-4eb3-944e-f45f95daa083-trout-cat-game-4__ITALY__3.tsvg
                    It will be interesting to see if you can build enough in South Africa to counter the Mafia 🙂

                    1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout Screenshot 2026-03-13 at 11.32.50 PM.png

                      Where are these guys? I don't see them on the map. Are these guys part of the Romulan Battle Group Rule ? (i.e. Star Trek Cloaking Device) 🙂

                      1 Reply Last reply Reply Quote 1
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout @beelee

                        Tank Armies: a Tank Army consists of 5 Tank units and 1 Panzer General unit. Place the Panzer
                        General at the 2-dice symbol at the front of the Army Board. Then place 1 Tank unit at each of the three
                        2-dice symbols and the last two Tank units at each of the 1-dice symbols.
                        The Tank Army has a total of 10 dice rolls at “3” in each round of combat (explained in Section IV, § 5:
                        “Panzer General”)

                        So if I put an Elite tank in the group do I get 11 dice rolls?

                        B T 2 Replies Last reply Reply Quote 0
                        • B Online
                          beelee @JohnnyCat
                          last edited by beelee

                          @johnnycat

                          Hi Cat

                          Elites can't be part of a Panzer Army

                          Screenshot from 2026-03-14 02-19-54.png

                          Edit
                          The Guys in the 1st Corps Box are where the 1st Corps token is

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @beelee
                            last edited by

                            @beelee Thanks @trout has hid the white token?

                            1 Reply Last reply Reply Quote 0
                            • JohnnyCatJ Offline
                              JohnnyCat @Trout
                              last edited by

                              @trout Screenshot 2026-03-13 at 11.32.50 PM.png

                              Hey Mate, I see you have put 4 guys into their super commie army thing so that they get 2 more dice rolls.

                              @beelee BUT WHERE IS THE TOKEN SHOWING WHERE THIS UNIT IS LOCATED ON THE MAP? I cannot find it anywhere

                              1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat
                                last edited by

                                @beelee

                                Screenshot 2026-03-14 at 4.00.03 AM.png

                                How much is this worth? There are two numbers 2 and 5

                                Thanks

                                B 1 Reply Last reply Reply Quote 0
                                • B Online
                                  beelee @JohnnyCat
                                  last edited by beelee

                                  @johnnycat

                                  Good Afternoon

                                  Trout offline today. PHI is worth 5 bucks once it is conquered, otherwise just 2. Any of the enemys TTys that have a Green value that you conquer, you get the green amount.

                                  Any of yours that get conquered and you lose the green amount.

                                  Triplea counts the game start PU level and uses a trigger to generate the extra income.

                                  Page 25 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                                  I will load the save and look for his token. If it's not there go back through history and see where he made the change. Maybe you can cipher it from there.

                                  Edit
                                  History shows that they were in Szechwan. They just got readded to the Box when the Token was moved, so they are dead and should be removed.

                                  JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @beelee
                                    last edited by

                                    @beelee Ok THANKS TO GOD - otherwise that secret invisible Commie army with Romulan Cloaking Devices would seriously mess up my plans...

                                    PS Today and Yesterday I started to get what might just be great news. I might be recovering my fiancée !

                                    If true, I hope to actually do what I can to make my moves and my games challenging. For the past two months, however, since I returned early from what was supposed to be our formal engagement I can see that I have not been able to concentrate well.

                                    Cheers,
                                    -JC

                                    1 Reply Last reply Reply Quote 0
                                    • T Offline
                                      Trout @JohnnyCat
                                      last edited by

                                      @johnnycat Game History

                                      Round: 3
                                      
                                          Purchase Units - ANZAC
                                              ANZAC buy 4 Fortifications and 1 battleship; Remaining resources: 2 PUs; 
                                      
                                          Place Units - ANZAC
                                      
                                          Combat Move - ANZAC
                                      
                                          Combat - ANZAC
                                              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                      
                                          Non Combat Move - ANZAC
                                              Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                              1 transport moved from 44 Sea Zone to 46 Sea Zone
                                              1 transport moved from 42 Sea Zone to 54 Sea Zone
                                              2 infantry moved from New South Wales to Queensland
                                              1 aaGun moved from New South Wales to Queensland
                                      
                                          Place Units - ANZAC
                                              2 Fortifications placed in Java
                                              2 Fortifications placed in Celebes
                                              1 battleship placed in 54 Sea Zone
                                      
                                          Turn Complete - ANZAC
                                              ANZAC collect 17 PUs; end with 19 PUs
                                              Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs
                                              Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 22 PUs
                                      
                                          Combat Move - French
                                      
                                          Combat - French
                                              Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                      
                                          Non Combat Move - French
                                              Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                              1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                                              1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                                      
                                          Turn Complete - French
                                      

                                      Combat Hit Differential Summary :

                                      Howdy from Texas. Or at the moment from New Mexico. Nazis up

                                      5e8039f3-c668-4456-aced-faede3fd0702-trout-cat-game-4-f3.tsvg

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout said in EXP G40 Game 4 Trout vs JCat:

                                        5e8039f3-c668-4456-aced-faede3fd0702-trout-cat-game-4-f3.tsvg

                                        1773795641404-5e8039f3-c668-4456-aced-faede3fd0702-trout-cat-game-4-GERMANY_4.tsvg

                                        T 1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat Game History

                                          Round: 4
                                          
                                              Purchase Units - Russians
                                                  Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body>
                                                  Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status !       Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  ....
                                                  Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body>
                                                  Trigger RussianGuards: buyGuard_Infantry added to productionRussians
                                                  Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
                                                  Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
                                                  Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
                                                  Turning on Edit Mode
                                                  EDIT: Adding units owned by Russians to Amur: 1 armour
                                                  EDIT: Turning off Edit Mode
                                                  Turning on Edit Mode
                                                  EDIT: Changing PUs for Russians from 50 to 55
                                                  EDIT: Turning off Edit Mode
                                                  Russians buy 1 Soviet_Commisar, 1 armour, 1 elite and 6 guard_infantrys; Remaining resources: 22 PUs; 3 AirLendLease; 3 TankLendLease; 
                                          
                                              Combat Move - Russians
                                                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                                  Turning on Edit Mode
                                                      EDIT: Russians takes Poland from Germans
                                                      EDIT: Turning off Edit Mode
                                                      Turning on Edit Mode
                                                      EDIT: Russians takes Bulgaria from Germans
                                                      EDIT: Turning off Edit Mode
                                                  EDIT: 1 russian_para moved from Novgorod to Poland
                                                  EDIT: 1 russian_para moved from Caucasus to Bulgaria
                                                  2 fighters moved from Russia to Baltic States
                                                  1 tactical_bomber moved from Russia to Baltic States
                                                  1 infantry moved from Novgorod to Baltic States
                                                  1 infantry moved from Novgorod to Baltic States
                                                  1 infantry moved from Amur to Korea
                                                        Russians take Korea from Japanese
                                                  1 armour moved from Amur to Manchuria
                                                        Chinese take Manchuria from Japanese
                                                  1 armour moved from Manchuria to Jehol
                                          
                                              Combat - Russians
                                                  Battle in Jehol
                                                      Russians attack with 1 armour
                                                      Japanese defend with 1 aaGun
                                                      Russians win, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is 5
                                                      Casualties for Japanese: 1 aaGun
                                                  Battle in Baltic States
                                                      Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                                                      Germans defend with 1 infantry
                                                      Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                                                      Casualties for Russians: 1 infantry
                                                      Casualties for Germans: 1 infantry
                                                  Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                          
                                              Non Combat Move - Russians
                                                  Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
                                                  Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                  Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  Turning on Edit Mode
                                                  EDIT: Turning off Edit Mode
                                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
                                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Volgograd
                                                  2 fighters moved from Baltic States to Belarus
                                                  1 tactical_bomber moved from Baltic States to Belarus
                                                  3 infantry moved from Novgorod to Belarus
                                                  1 aaGun moved from Novgorod to Belarus
                                                  1 artillery moved from Novgorod to Belarus
                                                  1 russian_para moved from Novgorod to Belarus
                                                  1 infantry moved from Bryansk to Belarus
                                                  1 elite moved from Belarus to Novgorod
                                                  1 infantry moved from Novgorod to Belarus
                                                  1 elite moved from Bryansk to Belarus
                                                  5 armour moved from Russia to Belarus
                                                  EDIT: 1 russian_minor moved from Ukraine to Bryansk
                                                  EDIT: 1 russian_minor moved from Novgorod to Archangel
                                                  EDIT: 1 Tank_General moved from Russia to 1st Tank
                                                  EDIT: 1 Tank_General3 moved from Overflow to Belarus
                                                  EDIT: 1 ArmyGroupActive moved from 1st Army Group to Belarus
                                                  1 armour moved from Urals to Russia
                                                  2 infantry moved from Timguska to Novosibirsk
                                                  1 infantry moved from Caucasus to Northwest Persia
                                                        Russians take Northwest Persia from Neutral_Allies
                                                  4 infantry moved from Caucasus to Volgograd
                                                  1 aaGun moved from Caucasus to Volgograd
                                                  1 russian_para moved from Caucasus to Iraq
                                                  1 infantry moved from Russia to Bryansk
                                                  1 Russian_Rail and 1 elite moved from Russia to Volgograd
                                                  1 artillery moved from Russia to Bryansk
                                                  1 infantry moved from Western Ukraine to Ukraine
                                          
                                              Place Units - Russians
                                                  Turning on Edit Mode
                                                  EDIT: Adding units owned by Changer to Belarus: 10 R_mine_Belarus_EPOLs
                                                  EDIT: Removing units owned by Russians from Belarus: 10 mine_unarmeds
                                                  EDIT: Turning off Edit Mode
                                                  1 Soviet_Commisar, 1 armour, 1 elite and 6 guard_infantrys placed in Russia
                                          
                                              Turn Complete - Russians
                                                  Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                                  Trigger RussiansParaBoost atPoland: Russians has 1 russian_paraBoost placed in Poland
                                                  Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq
                                                  Total Cost from Convoy Blockades: 3
                                                      Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,2,3,3,4,4,3,1,6,4
                                                  Russians collect 38 PUs (3 lost to blockades); end with 60 PUs
                                                  Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 65 PUs
                                                  Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 71 PUs
                                          

                                          ee30c310-245f-4063-89ab-c5fc57dcc69c-trout-cat-game-4-r4.tsvg

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout said in EXP G40 Game 4 Trout vs JCat:

                                            ee30c310-245f-4063-89ab-c5fc57dcc69c-trout-cat-game-4-r4.tsvg

                                            I got a couple suckers (inf) walking into Burma from Yunnan and you appeared to have laid 3 land mines. You MONSTER.

                                            Ok what is the procedure for rolling those guys? Do I use a special dice roller thingies?

                                            And can I walk in more guy if the first ones get their legs blown off? Or do I have to commit to the battle then see if enough of the suckers got through?

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