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    EXP G40 Game 4 Trout vs JCat

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    • JohnnyCatJ Offline
      JohnnyCat @Trout
      last edited by

      @trout I took @beelee 's advice and just redid turn 3.

      We are so early in this game that redoing the turn was trivial. No combat...

      1772941022064-3c893b81-2376-4ab5-a2c9-3919b1a07e5c-trout-cat-game-4-GERMANY3.tsvg

      This "Trade with Russia" is nice so no DOW this turn. I was so overwhelmed by our first games I did not have the attention span to figure out all those IPC deals/bonuses/awards/penalties and this game I am putting some effort into that because the "Money is Everything" principle probably applies here.

      And my new Plan for Italy centered on that principle as you can see. I am sure there are plenty of ways to counter that Italy-Takes-Paris move but so far it looks like a great way to get Italy to get into the game in a bigger way than usual.

      Screenshot 2026-03-11 at 8.26.14β€―PM.png

      So thank you for the peaceful trading Mister Russia. We Germans are honest and peaceful and we just love the trading we are doing so please keep trading with us.

      T 1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat Game History

        Round: 3
        
            Purchase Units - Russians
                Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                Trigger TankGeneral: buyTank_General added to productionRussians
                Russians buy 1 Tank_General, 3 armour, 1 artillery and 1 elite; Remaining resources: 13 PUs; 3 AirLendLease; 3 TankLendLease; 
        
            Combat Move - Russians
                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                Note to players Japanese: The Godless Communists Attack Japan! After Russian Combat Move Japan May Immediately Place the Amount of PUs it Cost Russia to Declare War in Units in any Non Combat Japanese Controlled Terr....
                1 Soviet_Commisar moved from Kazakhstan to Szechwan
                2 armour moved from Kazakhstan to Szechwan
                1 mech_infantry moved from Kazakhstan to Szechwan
                2 infantry moved from Kazakhstan to Tsinghai
        
            Combat - Russians
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
        
            Non Combat Move - Russians
                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Belarus
                1 infantry moved from Belarus to Novgorod
                1 aaGun moved from Belarus to Novgorod
                1 elite moved from Bryansk to Belarus
                2 infantry moved from Bryansk to Belarus
                1 elite moved from Russia to Bryansk
                1 Soviet_Commisar moved from Russia to Belarus
                1 armour moved from Russia to Belarus
                2 russian_paras moved from Russia to Caucasus
                1 armour moved from Kazakhstan to Russia
                1 armour moved from Urals to Russia
                1 Russian_Rail and 1 artillery moved from Russia to Belarus
                1 aaGun, 1 artillery and 11 infantry moved from Buryatia to Amur
                2 infantry moved from Sakha to Amur
                2 infantry moved from Yenisey to Timguska
                10 mine_unarmeds moved from Bryansk to Belarus
                1 Russian_Rail moved from Russia to Caucasus
                1 Russian_Rail and 1 armour moved from Caucasus to Belarus
                1 R_Europe_Rail moved from Russia to Caucasus
                1 R_Europe_Rail and 1 mech_infantry moved from Caucasus to Belarus
        
            Place Units - Russians
                1 artillery placed in Novgorod
                1 Tank_General, 3 armour and 1 elite placed in Russia
        
            Turn Complete - Russians
                Russians collect 37 PUs; end with 50 PUs
        

        Actually by rule Soviets cannot declare war on Nazis until R4 at the earliest. So yes glad to remain at peace with you Adolf ... for now.
        870f12b2-bc7f-447a-bd29-eb4654038151-trout-cat-game-4-r3.tsvg

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout You monster - you attacked the peaceful japaneses πŸ™‚ πŸ™‚

          Well that was a costly turn for me. I lost 2 planes and had to choose - fighter or tank...
          Caught me totally by surprise. Well sort of...

          1773354327489-870f12b2-bc7f-447a-bd29-eb4654038151-trout-cat-game-4-JAPAN_33.tsvg

          So running in all those fancy Commie units to die, and the Flying Tigers too! WOW this is going to be another incredible game.

          But this time I will have a hundred inf in Japan by the time you land there, hehehe.

          T 1 Reply Last reply Reply Quote 1
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Hello there. I have not opened the file but am going to guess that you will need to redo your J4. Those Commies that rolled into Yunnan were the 1st Commissar Army so if you do still attack, you should lose a lot more than two planes unless you get the lucky dice of course

            JohnnyCatJ 2 Replies Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout OMG that’s right

              Darn this game is so difficult.

              Ok well can you teach me how to do it ?

              T 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout so in my simulations I did not give you extra rolls. But I still easily wiped out the stack so I guess I might lose at most another two planes.

                Good catch. Of course they weren’t in their little special units so I forget all about that.

                I truly love this game but I doubt many more people will learn to play it.

                1 Reply Last reply Reply Quote 0
                • T Offline
                  Trout @JohnnyCat
                  last edited by

                  @johnnycat I think you just need to send the Commissar to his box on top of the map and replace him with an activated Commissar using Edit Mode before you roll dice. If you don’t know which one is an activated one then hover your mouse over them until you find the ones that say they provide the extra dice rolls. For your war planning, the Commie Army should roll 5 β€œ3s” and 1 β€œ2”.

                  JohnnyCatJ 2 Replies Last reply Reply Quote 1
                  • JohnnyCatJ Offline
                    JohnnyCat @Trout
                    last edited by

                    @trout
                    could you send me the file with it set up? Or photos of what to do?

                    There are commissars all over the top bar - some can be moved but I have no idea what to do to get it to work.

                    Maybe if you show me what I am trying to do - with the correct units in that territory the game will roll correctly?

                    1 Reply Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout

                      1773354327489-870f12b2-bc7f-447a-bd29-eb4654038151-trout-cat-game-4-JAPAN_3_WITH COMMISAR 3.tsvg

                      So the game appears to have given your 19 units 21 defense rolls.

                      Screenshot 2026-03-12 at 7.03.05β€―PM.png

                      But I am not good enough to read this table and know much more than that.

                      So did I do it right this time? I still lost 2 planes but whatever. I just want to ensure I did it correctly .

                      B T 3 Replies Last reply Reply Quote 1
                      • B Offline
                        beelee @JohnnyCat
                        last edited by

                        @johnnycat

                        Hi Cat

                        That looks correct. An extra roll for the Commisar and 1 for the Tank adds up to 21

                        JohnnyCatJ 2 Replies Last reply Reply Quote 0
                        • JohnnyCatJ Offline
                          JohnnyCat @beelee
                          last edited by

                          @beelee I still lost two planes!

                          But I have no idea now what was to be expected. I guess the normal TripleA battle computer does not work or would it? I did not even check, I just rolled the battle and saw that there were 21 defense rolls.

                          1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @beelee
                            last edited by

                            @beelee So did we find out why the Tank General disappeared ?

                            B 1 Reply Last reply Reply Quote 0
                            • B Offline
                              beelee @JohnnyCat
                              last edited by

                              @johnnycat

                              Yea the battle calc isn't a 100 %

                              Something got corrupted in your G3 save. I couldn't find where it happened.

                              You said you did a save from History ? maybe ? If so that coulda been the culprit as History saves are kinda scketch/delicate.

                              You can also go to auto save and restart a game from there. There will be a lot to sort through but πŸ™‚ ... yea Idk maybe I misunderstood what happened.

                              At any rate, I couldn't find any reason why it went wrong.

                              JohnnyCatJ 1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @beelee
                                last edited by

                                @beelee OK I bet that history save was the culprit.

                                This game is the most amazing game yet!!!

                                B 1 Reply Last reply Reply Quote 1
                                • B Offline
                                  beelee @JohnnyCat
                                  last edited by

                                  @johnnycat

                                  yea so in case you didn't know, always save at start of turn, for the History save. Also it might double produce income. I only use it as a test but auto save better way to go .

                                  You should git hub some of your skills and improve it πŸ™‚

                                  1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    Trout @JohnnyCat
                                    last edited by Trout

                                    @johnnycat Someday I will finally learn that picking a fight with J when their whole air force can join in it never works. But that day is not this game πŸ‘Ž 😠 😧 😲

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout

                                      A couple days ago our wonderful Emperor Hirohito, who is of God himself, was told by our scouts of a very odd thing that occurred in the China territory of Szechwan (where wonderful spicy food comes from).

                                      According to the scouts, China and the Evil Commies colluded to clearly do something evil.

                                      They collected all their major units, including those Nasty Flying Tigers and some new and VERY SCARY Communists with advanced armor (they actually use radios) together in the territory and they started making signs.

                                      The scout said that all sorts of signs were being made and put up on billboards, and signs on vehicles and it appeared that each individual soldier also put large signs on their backs!

                                      Written in Russian and Chinese the signs appeared to say, "AIM EVERYTHING HERE"

                                      So after some consideration our wise and powerful Emperor told General Hideki Tojo to "give them what they want."

                                      1 Reply Last reply Reply Quote 0
                                      • T Offline
                                        Trout @JohnnyCat
                                        last edited by

                                        @johnnycat Game History

                                        Round: 3
                                        
                                            Purchase Units - Americans
                                                Americans buy 1 carrier, 1 destroyer, 1 elite, 2 transports and 2 usa_fighters; Remaining resources: 0 PUs; 
                                        
                                            Combat Move - Americans
                                                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                        
                                            Combat - Americans
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                        
                                            Non Combat Move - Americans
                                                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                                                1 elite moved from Western United States to 10 Sea Zone
                                                1 infantry moved from Western United States to 10 Sea Zone
                                                2 carriers moved from 10 Sea Zone to 26 Sea Zone
                                                2 usa_fighters moved from Western United States to 26 Sea Zone
                                                1 carrier moved from 31 Sea Zone to 26 Sea Zone
                                                1 usa_fighter moved from 31 Sea Zone to 26 Sea Zone
                                                1 usa_fighter moved from 31 Sea Zone to 26 Sea Zone
                                                1 elite, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                                                1 elite moved from 26 Sea Zone to Hawaiian Islands
                                                1 infantry moved from 26 Sea Zone to Hawaiian Islands
                                                1 transport moved from 26 Sea Zone to 10 Sea Zone
                                                2 infantry moved from Central United States to Eastern United States
                                                1 artillery moved from Central United States to Eastern United States
                                        
                                            Place Units - Americans
                                                2 usa_fighters placed in Eastern United States
                                                Turning on Edit Mode
                                                EDIT: Removing units owned by Americans from Eastern United States: 1 elite
                                                EDIT: Adding units owned by Americans to Western United States: 1 elite
                                                EDIT: Turning off Edit Mode
                                                1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
                                                1 transport placed in 10 Sea Zone
                                                1 elite placed in Eastern United States
                                        
                                            Turn Complete - Americans
                                                Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
                                                Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
                                                Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
                                                Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
                                                Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
                                                Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
                                                Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
                                                Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
                                                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
                                                Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                                Americans collect 52 PUs; end with 52 PUs
                                                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                                                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                                                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                                                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                                                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                                        
                                            Purchase Units - Chinese
                                                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                                Chinese buy 3 infantry; Remaining resources: 0 PUs; 
                                        
                                            Combat Move - Chinese
                                                Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                                1 infantry moved from Kansu to Suiyuyan
                                                      Chinese take Suiyuyan from Japanese
                                                1 infantry moved from Kansu to Tsinghai
                                        
                                            Combat - Chinese
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                        
                                            Non Combat Move - Chinese
                                                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                                Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                        
                                            Place Units - Chinese
                                                3 infantry placed in Tsinghai
                                        
                                            Turn Complete - Chinese
                                                Chinese collect 4 PUs; end with 4 PUs
                                                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
                                        
                                            Purchase Units - British
                                                British buy 1 Hvy_Ind_1, 1 UK_LCV, 3 artilleries, 1 demo_harbour, 3 infantry, 5 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                                        
                                            Place Units - British
                                                Units in Union of South Africa being upgraded or consumed: 1 factory_minor
                                                1 Hvy_Ind_1 placed in Union of South Africa
                                        
                                            Combat Move - British
                                                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                                Turning on Edit Mode
                                                    EDIT: British takes Holland Belgium from Germans
                                                    EDIT: British takes Southern France from Germans
                                                    EDIT: Turning off Edit Mode
                                                EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                                                EDIT: 1 uk_para moved from United Kingdom to Southern France
                                                1 artillery moved from Kenya to 72 Sea Zone
                                                1 uk_armour moved from Kenya to 72 Sea Zone
                                                2 infantry moved from India to 39 Sea Zone
                                                2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
                                                1 infantry moved from Persia to Iraq
                                                2 infantry moved from 80 Sea Zone to Iraq
                                                1 artillery, 1 transport and 1 uk_armour moved from 72 Sea Zone to 80 Sea Zone
                                                1 uk_armour moved from 80 Sea Zone to Iraq
                                                1 artillery moved from 80 Sea Zone to Iraq
                                                1 uk_tactical_bomber moved from Egypt to Iraq
                                                2 uk_fighters moved from Egypt to Iraq
                                                1 destroyer moved from 76 Sea Zone to 81 Sea Zone
                                                1 battleship moved from 72 Sea Zone to 80 Sea Zone
                                                1 cruiser moved from 72 Sea Zone to 80 Sea Zone
                                                1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                                                1 mech_infantry moved from Kenya to Ethiopia
                                                      British take Ethiopia from Italians
                                        
                                            Combat - British
                                                British creates battle in territory 106 Sea Zone
                                                Battle in Iraq
                                                    British attack with 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
                                                    Italians defend with 4 infantry
                                                        British roll dice for 1 battleship and 2 cruisers in Iraq, round 2 : 2/3 hits, 1.67 expected hits
                                                        British roll dice for 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 1/8 hits, 3.17 expected hits
                                                        Italians roll dice for 4 infantry in Iraq, round 2 : 0/4 hits, 1.33 expected hits
                                                        3 infantry owned by the Italians lost in Iraq
                                                        British roll dice for 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 3 : 4/8 hits, 3.17 expected hits
                                                        Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                                                        1 infantry owned by the Italians lost in Iraq
                                                    British win, taking Iraq from Italians with 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 12
                                                    Casualties for Italians: 4 infantry
                                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                        
                                            Non Combat Move - British
                                                Turning on Edit Mode
                                                EDIT: Turning off Edit Mode
                                                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
                                                1 uk_fighter moved from Iraq to 81 Sea Zone
                                                1 uk_fighter moved from Iraq to 81 Sea Zone
                                                1 artillery and 5 infantry moved from Egypt to Anglo Egyptian Sudan
                                                1 uk_armour moved from Belgian Congo to Anglo Egyptian Sudan
                                                2 uk_armours moved from Union of South Africa to Belgian Congo
                                                1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                                                1 Rail moved from Union of South Africa to Rhodesia
                                                1 Rail and 1 infantry moved from Rhodesia to Anglo Egyptian Sudan
                                                3 mine_unarmeds moved from India to Burma
                                                1 infantry moved from Quebec to 106 Sea Zone
                                                1 uk_armour moved from Quebec to 106 Sea Zone
                                                1 artillery moved from Ontario to Quebec
                                                1 infantry moved from Ontario to Quebec
                                                1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone
                                                1 infantry moved from 91 Sea Zone to Gibraltar
                                                1 uk_armour moved from 91 Sea Zone to Gibraltar
                                                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                                                1 uk_tactical_bomber moved from Iraq to Persia
                                        
                                            Place Units - British
                                                Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                                Units in Egypt being upgraded or consumed: 1 harbour
                                                1 demo_harbour placed in Egypt
                                                2 artilleries and 2 uk_armours placed in India
                                                1 infantry and 3 uk_armours placed in Union of South Africa
                                                1 UK_LCV, 1 artillery, 2 infantry and 2 uk_paras placed in United Kingdom
                                        
                                            Turn Complete - British
                                                Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                                                Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                                Total Cost from Convoy Blockades: 2
                                                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,3,6,2
                                                British collect 57 PUs (2 lost to blockades); end with 57 PUs
                                                Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 63 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Italians regular : -1.67
                                        British regular : -1.00
                                        

                                        1db2996b-d1cd-4eb3-944e-f45f95daa083-trout-cat-game-4-uk3.tsvg

                                        JohnnyCatJ 4 Replies Last reply Reply Quote 0
                                        • JohnnyCatJ Offline
                                          JohnnyCat @Trout
                                          last edited by JohnnyCat

                                          @trout

                                          1773449389982-1db2996b-d1cd-4eb3-944e-f45f95daa083-trout-cat-game-4__ITALY__3.tsvg
                                          It will be interesting to see if you can build enough in South Africa to counter the Mafia πŸ™‚

                                          1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout Screenshot 2026-03-13 at 11.32.50β€―PM.png

                                            Where are these guys? I don't see them on the map. Are these guys part of the Romulan Battle Group Rule ? (i.e. Star Trek Cloaking Device) πŸ™‚

                                            1 Reply Last reply Reply Quote 1

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