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    EXP G40 Game 4 Trout vs JCat

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    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat Game History

      Round: 3
      
          Purchase Units - Americans
              Americans buy 1 carrier, 1 destroyer, 1 elite, 2 transports and 2 usa_fighters; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
      
          Combat - Americans
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
      
          Non Combat Move - Americans
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
              1 elite moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              2 carriers moved from 10 Sea Zone to 26 Sea Zone
              2 usa_fighters moved from Western United States to 26 Sea Zone
              1 carrier moved from 31 Sea Zone to 26 Sea Zone
              1 usa_fighter moved from 31 Sea Zone to 26 Sea Zone
              1 usa_fighter moved from 31 Sea Zone to 26 Sea Zone
              1 elite, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 elite moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              2 infantry moved from Central United States to Eastern United States
              1 artillery moved from Central United States to Eastern United States
      
          Place Units - Americans
              2 usa_fighters placed in Eastern United States
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from Eastern United States: 1 elite
              EDIT: Adding units owned by Americans to Western United States: 1 elite
              EDIT: Turning off Edit Mode
              1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
              1 transport placed in 10 Sea Zone
              1 elite placed in Eastern United States
      
          Turn Complete - Americans
              Note to players Americans: <body>America has joined the Allies, and declared war on Germany and Italy!</body>
              Trigger Americans War Japanese: Changing Relationship for Chinese and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for British and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for ANZAC and Americans from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and French from Neutrality to Allied
              Trigger Americans War Japanese: Changing Relationship for Americans and Dutch from Neutrality to Friendly
              Trigger Americans War Japanese: Changing Relationship for Germans and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Italians and Americans from Neutrality to War
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
              Trigger Americans War Japanese: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
              Americans collect 52 PUs; end with 52 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
              Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
              1 infantry moved from Kansu to Suiyuyan
                    Chinese take Suiyuyan from Japanese
              1 infantry moved from Kansu to Tsinghai
      
          Combat - Chinese
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
      
          Non Combat Move - Chinese
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
      
          Place Units - Chinese
              3 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 4 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
      
          Purchase Units - British
              British buy 1 Hvy_Ind_1, 1 UK_LCV, 3 artilleries, 1 demo_harbour, 3 infantry, 5 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Place Units - British
              Units in Union of South Africa being upgraded or consumed: 1 factory_minor
              1 Hvy_Ind_1 placed in Union of South Africa
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              Turning on Edit Mode
                  EDIT: British takes Holland Belgium from Germans
                  EDIT: British takes Southern France from Germans
                  EDIT: Turning off Edit Mode
              EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
              EDIT: 1 uk_para moved from United Kingdom to Southern France
              1 artillery moved from Kenya to 72 Sea Zone
              1 uk_armour moved from Kenya to 72 Sea Zone
              2 infantry moved from India to 39 Sea Zone
              2 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
              1 infantry moved from Persia to Iraq
              2 infantry moved from 80 Sea Zone to Iraq
              1 artillery, 1 transport and 1 uk_armour moved from 72 Sea Zone to 80 Sea Zone
              1 uk_armour moved from 80 Sea Zone to Iraq
              1 artillery moved from 80 Sea Zone to Iraq
              1 uk_tactical_bomber moved from Egypt to Iraq
              2 uk_fighters moved from Egypt to Iraq
              1 destroyer moved from 76 Sea Zone to 81 Sea Zone
              1 battleship moved from 72 Sea Zone to 80 Sea Zone
              1 cruiser moved from 72 Sea Zone to 80 Sea Zone
              1 cruiser moved from 81 Sea Zone to 80 Sea Zone
              1 mech_infantry moved from Kenya to Ethiopia
                    British take Ethiopia from Italians
      
          Combat - British
              British creates battle in territory 106 Sea Zone
              Battle in Iraq
                  British attack with 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
                  Italians defend with 4 infantry
                      British roll dice for 1 battleship and 2 cruisers in Iraq, round 2 : 2/3 hits, 1.67 expected hits
                      British roll dice for 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 2 : 1/8 hits, 3.17 expected hits
                      Italians roll dice for 4 infantry in Iraq, round 2 : 0/4 hits, 1.33 expected hits
                      3 infantry owned by the Italians lost in Iraq
                      British roll dice for 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Iraq, round 3 : 4/8 hits, 3.17 expected hits
                      Italians roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Italians lost in Iraq
                  British win, taking Iraq from Italians with 1 artillery, 3 infantry, 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 12
                  Casualties for Italians: 4 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
      
          Non Combat Move - British
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
              1 uk_fighter moved from Iraq to 81 Sea Zone
              1 uk_fighter moved from Iraq to 81 Sea Zone
              1 artillery and 5 infantry moved from Egypt to Anglo Egyptian Sudan
              1 uk_armour moved from Belgian Congo to Anglo Egyptian Sudan
              2 uk_armours moved from Union of South Africa to Belgian Congo
              1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
              1 Rail moved from Union of South Africa to Rhodesia
              1 Rail and 1 infantry moved from Rhodesia to Anglo Egyptian Sudan
              3 mine_unarmeds moved from India to Burma
              1 infantry moved from Quebec to 106 Sea Zone
              1 uk_armour moved from Quebec to 106 Sea Zone
              1 artillery moved from Ontario to Quebec
              1 infantry moved from Ontario to Quebec
              1 infantry, 1 transport and 1 uk_armour moved from 106 Sea Zone to 91 Sea Zone
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 uk_armour moved from 91 Sea Zone to Gibraltar
              1 destroyer moved from 91 Sea Zone to 92 Sea Zone
              1 uk_tactical_bomber moved from Iraq to Persia
      
          Place Units - British
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              Units in Egypt being upgraded or consumed: 1 harbour
              1 demo_harbour placed in Egypt
              2 artilleries and 2 uk_armours placed in India
              1 infantry and 3 uk_armours placed in Union of South Africa
              1 UK_LCV, 1 artillery, 2 infantry and 2 uk_paras placed in United Kingdom
      
          Turn Complete - British
              Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
              Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,4,3,6,2
              British collect 57 PUs (2 lost to blockades); end with 57 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 63 PUs
      

      Combat Hit Differential Summary :

      Italians regular : -1.67
      British regular : -1.00
      

      1db2996b-d1cd-4eb3-944e-f45f95daa083-trout-cat-game-4-uk3.tsvg

      JohnnyCatJ 4 Replies Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by JohnnyCat

        @trout

        1773449389982-1db2996b-d1cd-4eb3-944e-f45f95daa083-trout-cat-game-4__ITALY__3.tsvg
        It will be interesting to see if you can build enough in South Africa to counter the Mafia 🙂

        1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout Screenshot 2026-03-13 at 11.32.50 PM.png

          Where are these guys? I don't see them on the map. Are these guys part of the Romulan Battle Group Rule ? (i.e. Star Trek Cloaking Device) 🙂

          1 Reply Last reply Reply Quote 1
          • JohnnyCatJ Offline
            JohnnyCat @Trout
            last edited by

            @trout @beelee

            Tank Armies: a Tank Army consists of 5 Tank units and 1 Panzer General unit. Place the Panzer
            General at the 2-dice symbol at the front of the Army Board. Then place 1 Tank unit at each of the three
            2-dice symbols and the last two Tank units at each of the 1-dice symbols.
            The Tank Army has a total of 10 dice rolls at “3” in each round of combat (explained in Section IV, § 5:
            “Panzer General”)

            So if I put an Elite tank in the group do I get 11 dice rolls?

            B T 2 Replies Last reply Reply Quote 0
            • B Offline
              beelee @JohnnyCat
              last edited by beelee

              @johnnycat

              Hi Cat

              Elites can't be part of a Panzer Army

              Screenshot from 2026-03-14 02-19-54.png

              Edit
              The Guys in the 1st Corps Box are where the 1st Corps token is

              JohnnyCatJ 1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @beelee
                last edited by

                @beelee Thanks @trout has hid the white token?

                1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout Screenshot 2026-03-13 at 11.32.50 PM.png

                  Hey Mate, I see you have put 4 guys into their super commie army thing so that they get 2 more dice rolls.

                  @beelee BUT WHERE IS THE TOKEN SHOWING WHERE THIS UNIT IS LOCATED ON THE MAP? I cannot find it anywhere

                  1 Reply Last reply Reply Quote 0
                  • JohnnyCatJ Offline
                    JohnnyCat
                    last edited by

                    @beelee

                    Screenshot 2026-03-14 at 4.00.03 AM.png

                    How much is this worth? There are two numbers 2 and 5

                    Thanks

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @JohnnyCat
                      last edited by beelee

                      @johnnycat

                      Good Afternoon

                      Trout offline today. PHI is worth 5 bucks once it is conquered, otherwise just 2. Any of the enemys TTys that have a Green value that you conquer, you get the green amount.

                      Any of yours that get conquered and you lose the green amount.

                      Triplea counts the game start PU level and uses a trigger to generate the extra income.

                      Page 25 https://drive.google.com/file/d/1jI_1JdIC-1KiTihBICJAbtX3GpVYnNgf/view

                      I will load the save and look for his token. If it's not there go back through history and see where he made the change. Maybe you can cipher it from there.

                      Edit
                      History shows that they were in Szechwan. They just got readded to the Box when the Token was moved, so they are dead and should be removed.

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @beelee
                        last edited by

                        @beelee Ok THANKS TO GOD - otherwise that secret invisible Commie army with Romulan Cloaking Devices would seriously mess up my plans...

                        PS Today and Yesterday I started to get what might just be great news. I might be recovering my fiancée !

                        If true, I hope to actually do what I can to make my moves and my games challenging. For the past two months, however, since I returned early from what was supposed to be our formal engagement I can see that I have not been able to concentrate well.

                        Cheers,
                        -JC

                        1 Reply Last reply Reply Quote 0
                        • T Offline
                          Trout @JohnnyCat
                          last edited by

                          @johnnycat Game History

                          Round: 3
                          
                              Purchase Units - ANZAC
                                  ANZAC buy 4 Fortifications and 1 battleship; Remaining resources: 2 PUs; 
                          
                              Place Units - ANZAC
                          
                              Combat Move - ANZAC
                          
                              Combat - ANZAC
                                  Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                          
                              Non Combat Move - ANZAC
                                  Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                  Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                  1 transport moved from 44 Sea Zone to 46 Sea Zone
                                  1 transport moved from 42 Sea Zone to 54 Sea Zone
                                  2 infantry moved from New South Wales to Queensland
                                  1 aaGun moved from New South Wales to Queensland
                          
                              Place Units - ANZAC
                                  2 Fortifications placed in Java
                                  2 Fortifications placed in Celebes
                                  1 battleship placed in 54 Sea Zone
                          
                              Turn Complete - ANZAC
                                  ANZAC collect 17 PUs; end with 19 PUs
                                  Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 20 PUs
                                  Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 22 PUs
                          
                              Combat Move - French
                          
                              Combat - French
                                  Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                          
                              Non Combat Move - French
                                  Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                  Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                  1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                                  1 destroyer moved from 83 Sea Zone to 91 Sea Zone
                          
                              Turn Complete - French
                          

                          Combat Hit Differential Summary :

                          Howdy from Texas. Or at the moment from New Mexico. Nazis up

                          5e8039f3-c668-4456-aced-faede3fd0702-trout-cat-game-4-f3.tsvg

                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by

                            @trout said in EXP G40 Game 4 Trout vs JCat:

                            5e8039f3-c668-4456-aced-faede3fd0702-trout-cat-game-4-f3.tsvg

                            1773795641404-5e8039f3-c668-4456-aced-faede3fd0702-trout-cat-game-4-GERMANY_4.tsvg

                            T 1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat Game History

                              Round: 4
                              
                                  Purchase Units - Russians
                                      Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body>
                                      Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status !       Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  ....
                                      Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body>
                                      Trigger RussianGuards: buyGuard_Infantry added to productionRussians
                                      Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
                                      Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
                                      Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
                                      Turning on Edit Mode
                                      EDIT: Adding units owned by Russians to Amur: 1 armour
                                      EDIT: Turning off Edit Mode
                                      Turning on Edit Mode
                                      EDIT: Changing PUs for Russians from 50 to 55
                                      EDIT: Turning off Edit Mode
                                      Russians buy 1 Soviet_Commisar, 1 armour, 1 elite and 6 guard_infantrys; Remaining resources: 22 PUs; 3 AirLendLease; 3 TankLendLease; 
                              
                                  Combat Move - Russians
                                      Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                      Turning on Edit Mode
                                          EDIT: Russians takes Poland from Germans
                                          EDIT: Turning off Edit Mode
                                          Turning on Edit Mode
                                          EDIT: Russians takes Bulgaria from Germans
                                          EDIT: Turning off Edit Mode
                                      EDIT: 1 russian_para moved from Novgorod to Poland
                                      EDIT: 1 russian_para moved from Caucasus to Bulgaria
                                      2 fighters moved from Russia to Baltic States
                                      1 tactical_bomber moved from Russia to Baltic States
                                      1 infantry moved from Novgorod to Baltic States
                                      1 infantry moved from Novgorod to Baltic States
                                      1 infantry moved from Amur to Korea
                                            Russians take Korea from Japanese
                                      1 armour moved from Amur to Manchuria
                                            Chinese take Manchuria from Japanese
                                      1 armour moved from Manchuria to Jehol
                              
                                  Combat - Russians
                                      Battle in Jehol
                                          Russians attack with 1 armour
                                          Japanese defend with 1 aaGun
                                          Russians win, taking Jehol from Japanese with 1 armour remaining. Battle score for attacker is 5
                                          Casualties for Japanese: 1 aaGun
                                      Battle in Baltic States
                                          Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                                          Germans defend with 1 infantry
                                          Russians win, taking Baltic States from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                                          Casualties for Russians: 1 infantry
                                          Casualties for Germans: 1 infantry
                                      Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 115 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                              
                                  Non Combat Move - Russians
                                      Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
                                      Trigger Wolfpack at115 SeaZones: Germans has 1 Wolfpack placed in 115 Sea Zone
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 1 Russian_Rail owned by Russians in Russia
                                      Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Volgograd
                                      2 fighters moved from Baltic States to Belarus
                                      1 tactical_bomber moved from Baltic States to Belarus
                                      3 infantry moved from Novgorod to Belarus
                                      1 aaGun moved from Novgorod to Belarus
                                      1 artillery moved from Novgorod to Belarus
                                      1 russian_para moved from Novgorod to Belarus
                                      1 infantry moved from Bryansk to Belarus
                                      1 elite moved from Belarus to Novgorod
                                      1 infantry moved from Novgorod to Belarus
                                      1 elite moved from Bryansk to Belarus
                                      5 armour moved from Russia to Belarus
                                      EDIT: 1 russian_minor moved from Ukraine to Bryansk
                                      EDIT: 1 russian_minor moved from Novgorod to Archangel
                                      EDIT: 1 Tank_General moved from Russia to 1st Tank
                                      EDIT: 1 Tank_General3 moved from Overflow to Belarus
                                      EDIT: 1 ArmyGroupActive moved from 1st Army Group to Belarus
                                      1 armour moved from Urals to Russia
                                      2 infantry moved from Timguska to Novosibirsk
                                      1 infantry moved from Caucasus to Northwest Persia
                                            Russians take Northwest Persia from Neutral_Allies
                                      4 infantry moved from Caucasus to Volgograd
                                      1 aaGun moved from Caucasus to Volgograd
                                      1 russian_para moved from Caucasus to Iraq
                                      1 infantry moved from Russia to Bryansk
                                      1 Russian_Rail and 1 elite moved from Russia to Volgograd
                                      1 artillery moved from Russia to Bryansk
                                      1 infantry moved from Western Ukraine to Ukraine
                              
                                  Place Units - Russians
                                      Turning on Edit Mode
                                      EDIT: Adding units owned by Changer to Belarus: 10 R_mine_Belarus_EPOLs
                                      EDIT: Removing units owned by Russians from Belarus: 10 mine_unarmeds
                                      EDIT: Turning off Edit Mode
                                      1 Soviet_Commisar, 1 armour, 1 elite and 6 guard_infantrys placed in Russia
                              
                                  Turn Complete - Russians
                                      Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                      Trigger RussiansParaBoost atPoland: Russians has 1 russian_paraBoost placed in Poland
                                      Trigger RussiansParaBoost atIraq: Russians has 1 russian_paraBoost placed in Iraq
                                      Total Cost from Convoy Blockades: 3
                                          Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,1,2,2,3,3,4,4,3,1,6,4
                                      Russians collect 38 PUs (3 lost to blockades); end with 60 PUs
                                      Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 65 PUs
                                      Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 71 PUs
                              

                              ee30c310-245f-4063-89ab-c5fc57dcc69c-trout-cat-game-4-r4.tsvg

                              JohnnyCatJ 1 Reply Last reply Reply Quote 0
                              • JohnnyCatJ Offline
                                JohnnyCat @Trout
                                last edited by

                                @trout said in EXP G40 Game 4 Trout vs JCat:

                                ee30c310-245f-4063-89ab-c5fc57dcc69c-trout-cat-game-4-r4.tsvg

                                I got a couple suckers (inf) walking into Burma from Yunnan and you appeared to have laid 3 land mines. You MONSTER.

                                Ok what is the procedure for rolling those guys? Do I use a special dice roller thingies?

                                And can I walk in more guy if the first ones get their legs blown off? Or do I have to commit to the battle then see if enough of the suckers got through?

                                B 1 Reply Last reply Reply Quote 0
                                • B Offline
                                  beelee @JohnnyCat
                                  last edited by

                                  @johnnycat

                                  Hi Cat

                                  yea you do the CombatMove (CM) and roll for all LandMines (LM) s before combat takes place. Here is a detailed explanantion.

                                  I thought I had already posted that for you. You must have forgot. 🙂

                                  https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea/251?page=11

                                  Hope all is well or improving. I'm slacking on the upgrade 😞

                                  JohnnyCatJ 2 Replies Last reply Reply Quote 0
                                  • JohnnyCatJ Offline
                                    JohnnyCat @beelee
                                    last edited by

                                    @beelee sorry. I meant only where in a dice rolling tool I can use to roll the land mines.

                                    1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @beelee
                                      last edited by

                                      @beelee yes things might be improving here and will know tomorrow.

                                      1 Reply Last reply Reply Quote 1
                                      • JohnnyCatJ Offline
                                        JohnnyCat
                                        last edited by JohnnyCat

                                        @trout

                                        I need to double check something

                                        T 1 Reply Last reply Reply Quote 0
                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat Yes USA goes to war automatically when J attacks UK and/or ANZAC since they’re buddies with the imperialists but not the Commies

                                          JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout 1773857178668-ee30c310-245f-4063-89ab-c5fc57dcc69c-trout-cat-game-4-JAPAN_04.tsvg

                                            OK like I said, 3 inf went in and 1 blew up - BOOM

                                            USA UPSA

                                            T 1 Reply Last reply Reply Quote 0

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