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    EXP G40 Game 4 Trout vs JCat

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    • B Offline
      beelee @JohnnyCat
      last edited by

      @johnnycat

      Hi Cat

      Naval Commanders are explained here

      https://www.axisandallies.org/forums/assets/uploads/files/1770916645890-38.g40-naval-commander.pdf

      98d3194f-a4fc-42b3-b061-96b3814f7dcb-image.png

      I need to clarify in the Notes that you edit in a Red C to activate the Naval TaskForce. It will automatically give the bonus to the most powerful unit, BB, CA and then CV.

      There are NC2 and NC3 for Powers that have more than 1 NC.

      So NC and any combination of 3 of BB CA CV will create a Naval TF. This is new, so keep an eye out for incorrect behavior.

      1 Reply Last reply Reply Quote 0
      • T Offline
        Trout @JohnnyCat
        last edited by

        @johnnycat I probably will not post turn tonight but I rolled for the LMs and no hits :angry_face:

        JohnnyCatJ 1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout OKIDOKI. I still think you outclass me so much i should get a few extra inf to scatter about...

          But I sure do LOVE OUR GAMES so thank you . And Mr. @beelee and Alexander have told me that they will play me. So much fun.

          And guys, my lady and I go into our second in-person marriage (we not married yet but still) counseling session so my mood will improve I believe.

          T 1 Reply Last reply Reply Quote 1
          • T Offline
            Trout @JohnnyCat
            last edited by

            @johnnycat Great news in what is important in life! Was able to finish the turn after all. Dice kicked my butt in Gibraltar

            Game History

            Round: 5
            
                Purchase Units - Americans
                    Americans buy 1 AirCommander, 2 Escorts, 1 USANC, 1 destroyer, 1 elite, 4 infantry, 1 submarine, 2 transports and 1 usa_tactical_bomber; Remaining resources: 2 PUs; 
            
                Combat Move - Americans
                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                    1 infantry moved from Morocco to 91 Sea Zone
                    1 elite moved from Morocco to 91 Sea Zone
                    1 elite moved from 91 Sea Zone to Gibraltar
                    1 infantry moved from 91 Sea Zone to Gibraltar
                    1 usa_fighter moved from 91 Sea Zone to Gibraltar
                    2 infantry moved from Brazil to 86 Sea Zone
                    2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                    2 infantry moved from 91 Sea Zone to Gibraltar
                    1 ArmoredInfantry moved from Eastern United States to 101 Sea Zone
                    1 usa_armour moved from Eastern United States to 101 Sea Zone
                    1 artillery moved from Eastern United States to 101 Sea Zone
                    1 infantry moved from Eastern United States to 101 Sea Zone
                    1 Escort_Convoy moved from 101 Sea Zone to 104 Sea Zone
                    1 ArmoredInfantry, 1 artillery, 1 battleship, 1 infantry, 1 submarine, 2 transports and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone
                    1 ArmoredInfantry, 1 artillery, 1 infantry and 1 usa_armour moved from 91 Sea Zone to Gibraltar
                    1 usa_fighter moved from 91 Sea Zone to Gibraltar
                    2 artilleries moved from Hawaiian Islands to 26 Sea Zone
                    1 marine moved from Hawaiian Islands to 26 Sea Zone
                    2 infantry moved from Hawaiian Islands to 26 Sea Zone
                    2 infantry moved from Hawaiian Islands to 26 Sea Zone
                    2 infantry moved from Hawaiian Islands to 26 Sea Zone
                    1 Heavy_BB, 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 elite, 6 infantry, 1 marine, 2 submarines, 5 transports, 5 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
                          Americans take 17 Sea Zone from Japanese
                    2 artilleries, 1 elite, 6 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
                    2 usa_fighters moved from Hawaiian Islands to 17 Sea Zone
                    1 Escort, 1 Heavy_BB and 1 carrier moved from 10 Sea Zone to 25 Sea Zone
                    1 usa_fighter moved from Hawaiian Islands to 25 Sea Zone
                    1 usa_fighter moved from Western United States to 25 Sea Zone
                    1 USAbomber moved from Hawaiian Islands to 25 Sea Zone
            
                Combat - Americans
                    Battle in Iwo Jima
                        Changer loiter and taunt; Americans attack with 2 artilleries, 1 elite, 6 infantry and 1 marine
                        Changer defend; Japanese defend with 1 aaGun
                            Americans roll dice for 1 Heavy_BB, 1 battleship and 2 cruisers in Iwo Jima, round 2 : 2/5 hits, 3.33 expected hits
                            Japanese roll dice for 1 aaGun in Iwo Jima, round 2 : 0/0 hits, 0.00 expected hits
                            1 aaGun owned by the Japanese lost in Iwo Jima
                        Americans win, taking Iwo Jima from Japanese with 2 artilleries, 1 elite, 6 infantry and 1 marine remaining. Battle score for attacker is 5
                        Casualties for Japanese: 1 aaGun
                    Battle in 25 Sea Zone
                        Americans attack with 1 Escort, 1 Heavy_BB, 1 USAbomber, 1 carrier and 2 usa_fighters
                        Japanese defend with 1 Escort
                            Americans roll dice for 1 Escort, 1 Heavy_BB, 1 USAbomber, 1 carrier and 2 usa_fighters in 25 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
                            Japanese roll dice for 1 Escort in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                            1 Escort owned by the Japanese lost in 25 Sea Zone
                        Americans win with 1 Escort, 1 Heavy_BB, 1 USAbomber, 1 carrier and 2 usa_fighters remaining. Battle score for attacker is 6
                        Casualties for Japanese: 1 Escort
                    Battle in Gibraltar
                        Americans attack with 1 ArmoredInfantry, 1 artillery, 1 elite, 4 infantry, 1 usa_armour and 2 usa_fighters
                        Italians defend with 2 armour, 4 artilleries, 1 harbour and 1 infantry
                            Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                            Americans roll dice for 1 ArmoredInfantry, 1 artillery, 1 elite, 4 infantry, 1 usa_armour and 2 usa_fighters in Gibraltar, round 2 : 1/11 hits, 3.33 expected hits
                            Italians roll dice for 2 armour, 4 artilleries and 1 infantry in Gibraltar, round 2 : 5/7 hits, 2.67 expected hits
                            1 ArmoredInfantry owned by the Americans and 4 infantry owned by the Americans lost in Gibraltar
                            1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                            Americans roll dice for 1 artillery, 1 elite, 1 usa_armour and 2 usa_fighters in Gibraltar, round 3 : 4/6 hits, 2.50 expected hits
                            Italians roll dice for 2 armour and 3 artilleries in Gibraltar, round 3 : 3/5 hits, 2.00 expected hits
                            1 elite owned by the Americans, 1 usa_armour owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
                            3 artilleries owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
                        2 usa_fighters owned by the Americans retreated
                        Italians win with 1 armour remaining. Battle score for attacker is -4
                        Casualties for Americans: 1 ArmoredInfantry, 1 artillery, 1 elite, 4 infantry and 1 usa_armour
                        Casualties for Italians: 1 armour, 4 artilleries and 1 infantry
                    Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Iraq
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Romania
                    Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 113 Sea Zone
                    Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 105 Sea Zone
            
                Non Combat Move - Americans
                    Trigger RussiansParaBoost atRomania: Russians has 1 russian_paraBoost placed in Romania
                    Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                    Trigger ParaBoost atIraq: Germans has 1 german_paraBoost placed in Iraq
                    Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
                    2 usa_fighters moved from Gibraltar to 91 Sea Zone
                    1 Rail and 1 elite moved from Eastern United States to Western United States
                    1 usa_fighter moved from Western United States to Eastern United States
                    1 USAbomber moved from 25 Sea Zone to Hawaiian Islands
            
                Place Units - Americans
                    1 Escort, 1 USANC, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                    1 AirCommander, 1 elite and 1 usa_tactical_bomber placed in Eastern United States
                    1 Escort and 1 transport placed in 10 Sea Zone
                    4 infantry placed in Eastern United States
            
                Turn Complete - Americans
                    Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                    Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                    Trigger Americans RemoveUSAConvoySZ104: has removed 1 Escort_Convoy owned by Americans in 104 Sea Zone
                    Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                    Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
                    Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                    Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
                    Trigger Americans RemoveUSAConvoySZ104: Americans has 1 Escort placed in 104 Sea Zone
                    Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                    Americans collect 53 PUs; end with 55 PUs
                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 69 PUs
                    Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 66 PUs
                    Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 67 PUs
                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
            
                Purchase Units - Chinese
                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                    Chinese buy 3 infantry; Remaining resources: 0 PUs; 
            
                Combat Move - Chinese
                    1 infantry moved from Tsinghai to Sikang
                          Chinese take Sikang from Japanese
            
                Combat - Chinese
                    Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Iraq
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Romania
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
            
                Non Combat Move - Chinese
                    Trigger RussiansParaBoost atRomania: Russians has 1 russian_paraBoost placed in Romania
                    Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                    Trigger ParaBoost atIraq: Germans has 1 german_paraBoost placed in Iraq
                    Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
            
                Place Units - Chinese
                    3 infantry placed in Tsinghai
            
                Turn Complete - Chinese
                    Chinese collect 2 PUs; end with 2 PUs
                    Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 5 PUs
            
                Purchase Units - British
                    Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body>
                    Trigger FrenchUK: buyFrenchUK added to productionBritish
                    British buy 1 FrenchUK, 8 infantry, 2 mine_unarmeds, 2 uk_armours, 1 uk_fighter and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
            
                Place Units - British
                    1 FrenchUK placed in United Kingdom
            
                Combat Move - British
                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                    Turning on Edit Mode
                        EDIT: British takes Holland Belgium from Germans
                        EDIT: British takes Southern France from Italians
                        EDIT: Turning off Edit Mode
                    EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
                    EDIT: 1 uk_para moved from United Kingdom to Southern France
                    1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
                    1 infantry moved from 81 Sea Zone to Trans-Jordan
            
                Combat - British
                    British creates battle in territory 106 Sea Zone
                    Battle in Trans-Jordan
                    Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Iraq
                    Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Romania
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
            
                Non Combat Move - British
                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
                    1 infantry moved from West India to India
                    1 artillery moved from West India to India
                    1 uk_fighter moved from Persia to India
                    1 transport moved from 79 Sea Zone to 72 Sea Zone
                    2 uk_armours moved from Belgian Congo to Anglo Egyptian Sudan
                    2 uk_armours moved from Union of South Africa to Belgian Congo
                    1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                    1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
                    1 bomber moved from Morocco to United Kingdom
                    1 uk_fighter moved from Morocco to Nigeria
                    1 uk_fighter moved from Morocco to United Kingdom
            
                Place Units - British
                    Trigger RussiansParaBoost atRomania: Russians has 1 russian_paraBoost placed in Romania
                    Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                    Trigger ParaBoost atIraq: Germans has 1 german_paraBoost placed in Iraq
                    Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                    2 infantry and 2 uk_armours placed in Union of South Africa
                    1 uk_fighter and 2 uk_paras placed in United Kingdom
                    Turning on Edit Mode
                    EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 uk_fighter
                    EDIT: Removing units owned by French from United Kingdom: 1 fighter
                    EDIT: Removing units owned by French from United Kingdom: 2 infantry
                    EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Adding units owned by British to 106 Sea Zone: 1 transport
                    EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
                    EDIT: Removing units owned by British from 102 Sea Zone: 1 transport
                    EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
                    EDIT: Turning off Edit Mode
                    6 infantry and 2 mine_unarmeds placed in India
                    Turning on Edit Mode
                    EDIT: Adding units owned by Changer to India: 2 uk_mine_India_Burmas
                    EDIT: Removing units owned by British from India: 2 mine_unarmeds
                    EDIT: Turning off Edit Mode
            
                Turn Complete - British
                    Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
                    Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                    Total Cost from Convoy Blockades: 6
                        Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
                        Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
                        Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6
                    British collect 46 PUs (6 lost to blockades); end with 46 PUs
                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUs
            

            Combat Hit Differential Summary :

            Americans regular : -0.83
            Italians regular : 3.33
            Japanese regular : -0.33
            

            750f47a7-a8df-41ab-9b4b-6ed19bd3cf2e-trout-cat-game-4-uk5.tsvg

            JohnnyCatJ 2 Replies Last reply Reply Quote 0
            • JohnnyCatJ Offline
              JohnnyCat @Trout
              last edited by

              @trout

              Interesting.

              PS. Did you roll AA for your UK-based paratroopers - as I read the rules AA CAN hit paras as they fly over.

              1 Reply Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout

                I did the turn so if the AA thing was or was not not rolled, no worries. I was more curious how the rule works more than seeking to change the results...

                750f47a7-a8df-41ab-9b4b-6ed19bd3cf2e-trout-cat-game-4-ITALY_5.tsvg

                B T 3 Replies Last reply Reply Quote 0
                • B Offline
                  beelee @JohnnyCat
                  last edited by

                  @johnnycat

                  The AA Gun still only gets 3 shots but they can divide them up between Air and Paras. So could roll 2 AA at Planes and 1 at Paras e.g.

                  You would need to fight/roll in edit if that is the case. Should be able to handroll and edit the para hit then do the battle normal

                  1 Reply Last reply Reply Quote 0
                  • T Offline
                    Trout @JohnnyCat
                    last edited by

                    @johnnycat Good morning. AAA can shoot at paras but have to be in the territory itself. Holland and S France were both completely empty

                    JohnnyCatJ 2 Replies Last reply Reply Quote 0
                    • JohnnyCatJ Offline
                      JohnnyCat @Trout
                      last edited by

                      @trout But your paras had to fly OVER western france where there was AA guns. And France itself. Either way your UK paras had to fly over AA guns I thought.

                      Question: What is the benefit of having 2 or more AA guns?

                      1 Reply Last reply Reply Quote 0
                      • JohnnyCatJ Offline
                        JohnnyCat @Trout
                        last edited by

                        @trout @beelee

                        Guys I want you to help me understand where all the Russian units are.

                        I see one territory that has two LABELS (1st AG amd 2nd) whatever those are.

                        Screenshot 2026-03-23 at 8.53.24 AM.png

                        Meanwhile there are a thousand ruskies placed in this upper bar.

                        Screenshot 2026-03-23 at 8.53.18 AM.png

                        As you can see, THERE IS NO WAY TO ASSOCIATE the units in the upper bar with the two little icons that look so small and innocent but likely have 500 armor units in them hahaha

                        Also want to know what a 1AG is. What is AG

                        and are there special flying units too? THANKS

                        B T 3 Replies Last reply Reply Quote 0
                        • B Offline
                          beelee @JohnnyCat
                          last edited by

                          @johnnycat

                          AG means Army Group. 1st AG is 1st Army Group. 2nd with red star token is 2nd corps. Those units are listed in the 2nd Corps Box.

                          If you hover on the icon unit or token it will give a more detailed explanation of what it is. Game Notes and/or rulebook for complete info on them.

                          I'm not certain but I hear rumor the Americans may be working on a secret Flying unit. Still trying to find out more.

                          Lexi is on the job

                          67a587a9-809c-4c83-9a71-ff766902f81f-image.png

                          1 Reply Last reply Reply Quote 0
                          • T Offline
                            Trout @JohnnyCat
                            last edited by

                            @johnnycat AG’s are in the rule book of course. They contain two armies and ten other units. So Belarus has an AG with 1st Army and 1st Tank Army plus the dudes/army’s in the box plus 2nd Army plus everything else in Belarus

                            JohnnyCatJ 1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat For your AAA question, each AAA can shoot at 3. Two AAAs can shoot at six, etc. AAA don’t shoot when just flying over them. Not realistic but that’s the rule in every single Axis/Allies game; not just G40

                              B 1 Reply Last reply Reply Quote 0
                              • B Offline
                                beelee @Trout
                                last edited by

                                @trout

                                Actually i think one of the early A&As had AA on all the time. They changed it because it shot the shit outta everything lol

                                Or maybe that was just a triplea option 🙂

                                1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @Trout
                                  last edited by JohnnyCat

                                  @trout @beelee

                                  I think my question must of not been very clear so I will try again.

                                  NOTE: When I hover my mouse pointer over those symbols I DO NOT see any description.

                                  1. Could you please take a screen shot of that for me so I can see that is not being shown on my Mac?

                                  2. What is the symbol "2nd" in Belarus? What does it stand for and where are those units actually located?

                                  3. Are there 18 units or 24 units in the First Army Group ?

                                  4. What is "3rd Korps" in the upper box and why is there a one soviet commissar in the box there?

                                  5. The rules talk about "Army Groups" being comprised of two "armies" and 10 land units.

                                  What is an "Armie? Those 4-unit things or those 6-unit tank things?

                                  1. This is important so I will ask another way:

                                  Where does the 6-unit armor group fit into the Army Group? OR Does the 6-unit armor group NOT fit into the Army Group?

                                  1. The upper box has 6 tank units inside a box titled, "first tank", yet I do not see a symbol for this "1st tank" anywhere?

                                  THANK YOU very much. I just want to make sense of this because intuitively there is a huge gap between reality and what I see on my game board.

                                  PS Had the session today and despite my thinking that all would be good now, it aint. 😞

                                  B 1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    Trout @JohnnyCat
                                    last edited by

                                    @johnnycat Game History

                                    Round: 5
                                    
                                        Purchase Units - ANZAC
                                            ANZAC buy 1 Escort, 1 air_transport, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
                                    
                                        Combat Move - ANZAC
                                            Trigger Italians DemoHarbour: has removed 1 demo_harbour owned by Italians in Gibraltar
                                            2 fighters moved from Queensland to 35 Sea Zone
                                    
                                        Combat - ANZAC
                                            Battle in 35 Sea Zone
                                                ANZAC attack with 2 fighters
                                                Japanese defend with 1 Japan_destroyer and 1 transport
                                                    ANZAC roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                                                    Japanese roll dice for 1 Japan_destroyer and 1 transport in 35 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                                                    1 fighter owned by the ANZAC lost in 35 Sea Zone
                                                    1 Japan_destroyer owned by the Japanese lost in 35 Sea Zone
                                                    ANZAC roll dice for 1 fighter in 35 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                                    Japanese roll dice for 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                                                    ANZAC roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                                                    Japanese roll dice for 1 transport in 35 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                                                    1 fighter owned by the ANZAC lost in 35 Sea Zone
                                                    1 transport owned by the Japanese lost in 35 Sea Zone
                                                Japanese win with no units remaining. Battle score for attacker is -5
                                                Casualties for ANZAC: 2 fighters
                                                Casualties for Japanese: 1 Japan_destroyer and 1 transport
                                            Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Iraq
                                            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
                                    
                                        Non Combat Move - ANZAC
                                            Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                            Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
                                            Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                                            Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                                            Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                                            Trigger ParaBoost atIraq: Germans has 1 german_paraBoost placed in Iraq
                                            Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                            1 transport moved from 42 Sea Zone to 54 Sea Zone
                                    
                                        Place Units - ANZAC
                                            1 fighter placed in Queensland
                                            1 Escort and 1 submarine placed in 54 Sea Zone
                                            1 destroyer placed in 62 Sea Zone
                                            1 air_transport placed in New South Wales
                                    
                                        Turn Complete - ANZAC
                                            Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
                                            Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
                                            ANZAC collect 17 PUs; end with 18 PUs
                                            Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 19 PUs
                                            Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs
                                            Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                                            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                                    
                                        Combat Move - French
                                    
                                        Combat - French
                                            Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Iraq
                                            Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                                            Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
                                    
                                        Non Combat Move - French
                                            Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                            Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
                                            Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                                            Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                                            Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                                            Trigger ParaBoost atIraq: Germans has 1 german_paraBoost placed in Iraq
                                            Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                    
                                        Turn Complete - French
                                    

                                    Combat Hit Differential Summary :

                                    Japanese regular : 1.17
                                    ANZAC regular : 0.00
                                    

                                    df20503f-1b4d-4c5b-b981-c8404856dcae-trout-cat-game-4-f5.tsvg

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      beelee @JohnnyCat
                                      last edited by beelee

                                      @johnnycat

                                      Screenshot from 2026-03-24 06-08-14.png

                                      Screenshot from 2026-03-24 06-08-23.png

                                      Screenshot from 2026-03-24 06-10-15.png

                                      Screenshot from 2026-03-24 06-10-41.png

                                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @beelee
                                        last edited by

                                        @beelee thanks

                                        Ok so the program I have on the Mac is different but I think I get it. 18 guys in the 1 army group and 6 armor in the 1st armor group for a total of 24 units.

                                        Correct?

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                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat 1st AG is 6 (tank army) + 4 (1st commissar army) + 6 dudes + 3 arty + 1 mech = 20. 2nd Army is 1 commissar + 1 guard + 2 tanks =4. So somehow your total math is correct in that it's 24 for the AG and 2nd Army. Belarus has all of that plus whatever is showing up as being there

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                                          • JohnnyCatJ Offline
                                            JohnnyCat @Trout
                                            last edited by

                                            @trout thank you for das Clarification

                                            So an army group is 10 land units plus 2 little armies. Little armies meaning : 4-unit OR 6-unit armor

                                            So 20 units

                                            But it could be 18 if your second little army was a 4-unit thing yes?

                                            Cannot be 24 units ? 10 land plus two tank armies?

                                            But the way
                                            The confusion lies in the graphics. I am expecting to see some connection between what you have in the upper boxes and a clear unambiguous label down in the map and that is just not the case.

                                            Not complaining but suggesting that Whoever is in charge of that could benefit all by updating the upper box names and upper box label with the markers that are put on the map @beelee

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