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    EXP G40 Game 4 Trout vs JCat

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    • T Offline
      Trout @JohnnyCat
      last edited by

      @johnnycat Great news in what is important in life! Was able to finish the turn after all. Dice kicked my butt in Gibraltar

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 AirCommander, 2 Escorts, 1 USANC, 1 destroyer, 1 elite, 4 infantry, 1 submarine, 2 transports and 1 usa_tactical_bomber; Remaining resources: 2 PUs; 
      
          Combat Move - Americans
              Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
              1 infantry moved from Morocco to 91 Sea Zone
              1 elite moved from Morocco to 91 Sea Zone
              1 elite moved from 91 Sea Zone to Gibraltar
              1 infantry moved from 91 Sea Zone to Gibraltar
              1 usa_fighter moved from 91 Sea Zone to Gibraltar
              2 infantry moved from Brazil to 86 Sea Zone
              2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
              2 infantry moved from 91 Sea Zone to Gibraltar
              1 ArmoredInfantry moved from Eastern United States to 101 Sea Zone
              1 usa_armour moved from Eastern United States to 101 Sea Zone
              1 artillery moved from Eastern United States to 101 Sea Zone
              1 infantry moved from Eastern United States to 101 Sea Zone
              1 Escort_Convoy moved from 101 Sea Zone to 104 Sea Zone
              1 ArmoredInfantry, 1 artillery, 1 battleship, 1 infantry, 1 submarine, 2 transports and 1 usa_armour moved from 101 Sea Zone to 91 Sea Zone
              1 ArmoredInfantry, 1 artillery, 1 infantry and 1 usa_armour moved from 91 Sea Zone to Gibraltar
              1 usa_fighter moved from 91 Sea Zone to Gibraltar
              2 artilleries moved from Hawaiian Islands to 26 Sea Zone
              1 marine moved from Hawaiian Islands to 26 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              2 infantry moved from Hawaiian Islands to 26 Sea Zone
              1 Heavy_BB, 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 1 elite, 6 infantry, 1 marine, 2 submarines, 5 transports, 5 usa_fighters and 1 usa_tactical_bomber moved from 26 Sea Zone to 17 Sea Zone
                    Americans take 17 Sea Zone from Japanese
              2 artilleries, 1 elite, 6 infantry and 1 marine moved from 17 Sea Zone to Iwo Jima
              2 usa_fighters moved from Hawaiian Islands to 17 Sea Zone
              1 Escort, 1 Heavy_BB and 1 carrier moved from 10 Sea Zone to 25 Sea Zone
              1 usa_fighter moved from Hawaiian Islands to 25 Sea Zone
              1 usa_fighter moved from Western United States to 25 Sea Zone
              1 USAbomber moved from Hawaiian Islands to 25 Sea Zone
      
          Combat - Americans
              Battle in Iwo Jima
                  Changer loiter and taunt; Americans attack with 2 artilleries, 1 elite, 6 infantry and 1 marine
                  Changer defend; Japanese defend with 1 aaGun
                      Americans roll dice for 1 Heavy_BB, 1 battleship and 2 cruisers in Iwo Jima, round 2 : 2/5 hits, 3.33 expected hits
                      Japanese roll dice for 1 aaGun in Iwo Jima, round 2 : 0/0 hits, 0.00 expected hits
                      1 aaGun owned by the Japanese lost in Iwo Jima
                  Americans win, taking Iwo Jima from Japanese with 2 artilleries, 1 elite, 6 infantry and 1 marine remaining. Battle score for attacker is 5
                  Casualties for Japanese: 1 aaGun
              Battle in 25 Sea Zone
                  Americans attack with 1 Escort, 1 Heavy_BB, 1 USAbomber, 1 carrier and 2 usa_fighters
                  Japanese defend with 1 Escort
                      Americans roll dice for 1 Escort, 1 Heavy_BB, 1 USAbomber, 1 carrier and 2 usa_fighters in 25 Sea Zone, round 2 : 5/6 hits, 3.50 expected hits
                      Japanese roll dice for 1 Escort in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 Escort owned by the Japanese lost in 25 Sea Zone
                  Americans win with 1 Escort, 1 Heavy_BB, 1 USAbomber, 1 carrier and 2 usa_fighters remaining. Battle score for attacker is 6
                  Casualties for Japanese: 1 Escort
              Battle in Gibraltar
                  Americans attack with 1 ArmoredInfantry, 1 artillery, 1 elite, 4 infantry, 1 usa_armour and 2 usa_fighters
                  Italians defend with 2 armour, 4 artilleries, 1 harbour and 1 infantry
                      Americans roll dice for 1 battleship and 1 cruiser in Gibraltar, round 2 : 1/2 hits, 1.17 expected hits
                      Americans roll dice for 1 ArmoredInfantry, 1 artillery, 1 elite, 4 infantry, 1 usa_armour and 2 usa_fighters in Gibraltar, round 2 : 1/11 hits, 3.33 expected hits
                      Italians roll dice for 2 armour, 4 artilleries and 1 infantry in Gibraltar, round 2 : 5/7 hits, 2.67 expected hits
                      1 ArmoredInfantry owned by the Americans and 4 infantry owned by the Americans lost in Gibraltar
                      1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                      Americans roll dice for 1 artillery, 1 elite, 1 usa_armour and 2 usa_fighters in Gibraltar, round 3 : 4/6 hits, 2.50 expected hits
                      Italians roll dice for 2 armour and 3 artilleries in Gibraltar, round 3 : 3/5 hits, 2.00 expected hits
                      1 elite owned by the Americans, 1 usa_armour owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
                      3 artilleries owned by the Italians and 1 armour owned by the Italians lost in Gibraltar
                  2 usa_fighters owned by the Americans retreated
                  Italians win with 1 armour remaining. Battle score for attacker is -4
                  Casualties for Americans: 1 ArmoredInfantry, 1 artillery, 1 elite, 4 infantry and 1 usa_armour
                  Casualties for Italians: 1 armour, 4 artilleries and 1 infantry
              Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Iraq
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Romania
              Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 113 Sea Zone
              Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 105 Sea Zone
      
          Non Combat Move - Americans
              Trigger RussiansParaBoost atRomania: Russians has 1 russian_paraBoost placed in Romania
              Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
              Trigger ParaBoost atIraq: Germans has 1 german_paraBoost placed in Iraq
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States
              Trigger RailMovementAutoPlaceRemoveAmericans: has removed 5 Rails owned by Americans in Eastern United States
              2 usa_fighters moved from Gibraltar to 91 Sea Zone
              1 Rail and 1 elite moved from Eastern United States to Western United States
              1 usa_fighter moved from Western United States to Eastern United States
              1 USAbomber moved from 25 Sea Zone to Hawaiian Islands
      
          Place Units - Americans
              1 Escort, 1 USANC, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
              1 AirCommander, 1 elite and 1 usa_tactical_bomber placed in Eastern United States
              1 Escort and 1 transport placed in 10 Sea Zone
              4 infantry placed in Eastern United States
      
          Turn Complete - Americans
              Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
              Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
              Trigger Americans RemoveUSAConvoySZ104: has removed 1 Escort_Convoy owned by Americans in 104 Sea Zone
              Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
              Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
              Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
              Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
              Trigger Americans RemoveUSAConvoySZ104: Americans has 1 Escort placed in 104 Sea Zone
              Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
              Americans collect 53 PUs; end with 55 PUs
              Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 69 PUs
              Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 PUs; end with 66 PUs
              Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 PUs; end with 67 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 87 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 3 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              1 infantry moved from Tsinghai to Sikang
                    Chinese take Sikang from Japanese
      
          Combat - Chinese
              Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Iraq
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Romania
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
      
          Non Combat Move - Chinese
              Trigger RussiansParaBoost atRomania: Russians has 1 russian_paraBoost placed in Romania
              Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
              Trigger ParaBoost atIraq: Germans has 1 german_paraBoost placed in Iraq
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
      
          Place Units - Chinese
              3 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 2 PUs; end with 2 PUs
              Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 5 PUs
      
          Purchase Units - British
              Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body>
              Trigger FrenchUK: buyFrenchUK added to productionBritish
              British buy 1 FrenchUK, 8 infantry, 2 mine_unarmeds, 2 uk_armours, 1 uk_fighter and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
      
          Place Units - British
              1 FrenchUK placed in United Kingdom
      
          Combat Move - British
              Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
              Turning on Edit Mode
                  EDIT: British takes Holland Belgium from Germans
                  EDIT: British takes Southern France from Italians
                  EDIT: Turning off Edit Mode
              EDIT: 1 uk_para moved from United Kingdom to Holland Belgium
              EDIT: 1 uk_para moved from United Kingdom to Southern France
              1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
              1 infantry moved from 81 Sea Zone to Trans-Jordan
      
          Combat - British
              British creates battle in territory 106 Sea Zone
              Battle in Trans-Jordan
              Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Iraq
              Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Romania
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
      
          Non Combat Move - British
              Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Anglo Egyptian Sudan
              1 infantry moved from West India to India
              1 artillery moved from West India to India
              1 uk_fighter moved from Persia to India
              1 transport moved from 79 Sea Zone to 72 Sea Zone
              2 uk_armours moved from Belgian Congo to Anglo Egyptian Sudan
              2 uk_armours moved from Union of South Africa to Belgian Congo
              1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
              1 Rail and 1 infantry moved from Union of South Africa to Anglo Egyptian Sudan
              1 bomber moved from Morocco to United Kingdom
              1 uk_fighter moved from Morocco to Nigeria
              1 uk_fighter moved from Morocco to United Kingdom
      
          Place Units - British
              Trigger RussiansParaBoost atRomania: Russians has 1 russian_paraBoost placed in Romania
              Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
              Trigger ParaBoost atIraq: Germans has 1 german_paraBoost placed in Iraq
              Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
              2 infantry and 2 uk_armours placed in Union of South Africa
              1 uk_fighter and 2 uk_paras placed in United Kingdom
              Turning on Edit Mode
              EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 uk_fighter
              EDIT: Removing units owned by French from United Kingdom: 1 fighter
              EDIT: Removing units owned by French from United Kingdom: 2 infantry
              EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Adding units owned by British to 106 Sea Zone: 1 transport
              EDIT: Removing units owned by British from 106 Sea Zone: 1 destroyer
              EDIT: Removing units owned by British from 102 Sea Zone: 1 transport
              EDIT: Adding units owned by British to 91 Sea Zone: 1 destroyer
              EDIT: Turning off Edit Mode
              6 infantry and 2 mine_unarmeds placed in India
              Turning on Edit Mode
              EDIT: Adding units owned by Changer to India: 2 uk_mine_India_Burmas
              EDIT: Removing units owned by British from India: 2 mine_unarmeds
              EDIT: Turning off Edit Mode
      
          Turn Complete - British
              Trigger BritishParaBoost atSouthern France: British has 1 uk_paraBoost placed in Southern France
              Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
              Total Cost from Convoy Blockades: 6
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,2
                  Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,6
                  Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6
              British collect 46 PUs (6 lost to blockades); end with 46 PUs
              Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 52 PUs
      

      Combat Hit Differential Summary :

      Americans regular : -0.83
      Italians regular : 3.33
      Japanese regular : -0.33
      

      750f47a7-a8df-41ab-9b4b-6ed19bd3cf2e-trout-cat-game-4-uk5.tsvg

      JohnnyCatJ 2 Replies Last reply Reply Quote 0
      • JohnnyCatJ Offline
        JohnnyCat @Trout
        last edited by

        @trout

        Interesting.

        PS. Did you roll AA for your UK-based paratroopers - as I read the rules AA CAN hit paras as they fly over.

        1 Reply Last reply Reply Quote 0
        • JohnnyCatJ Offline
          JohnnyCat @Trout
          last edited by

          @trout

          I did the turn so if the AA thing was or was not not rolled, no worries. I was more curious how the rule works more than seeking to change the results...

          750f47a7-a8df-41ab-9b4b-6ed19bd3cf2e-trout-cat-game-4-ITALY_5.tsvg

          B T 3 Replies Last reply Reply Quote 0
          • B Online
            beelee @JohnnyCat
            last edited by

            @johnnycat

            The AA Gun still only gets 3 shots but they can divide them up between Air and Paras. So could roll 2 AA at Planes and 1 at Paras e.g.

            You would need to fight/roll in edit if that is the case. Should be able to handroll and edit the para hit then do the battle normal

            1 Reply Last reply Reply Quote 0
            • T Offline
              Trout @JohnnyCat
              last edited by

              @johnnycat Good morning. AAA can shoot at paras but have to be in the territory itself. Holland and S France were both completely empty

              JohnnyCatJ 2 Replies Last reply Reply Quote 0
              • JohnnyCatJ Offline
                JohnnyCat @Trout
                last edited by

                @trout But your paras had to fly OVER western france where there was AA guns. And France itself. Either way your UK paras had to fly over AA guns I thought.

                Question: What is the benefit of having 2 or more AA guns?

                1 Reply Last reply Reply Quote 0
                • JohnnyCatJ Offline
                  JohnnyCat @Trout
                  last edited by

                  @trout @beelee

                  Guys I want you to help me understand where all the Russian units are.

                  I see one territory that has two LABELS (1st AG amd 2nd) whatever those are.

                  Screenshot 2026-03-23 at 8.53.24 AM.png

                  Meanwhile there are a thousand ruskies placed in this upper bar.

                  Screenshot 2026-03-23 at 8.53.18 AM.png

                  As you can see, THERE IS NO WAY TO ASSOCIATE the units in the upper bar with the two little icons that look so small and innocent but likely have 500 armor units in them hahaha

                  Also want to know what a 1AG is. What is AG

                  and are there special flying units too? THANKS

                  B T 3 Replies Last reply Reply Quote 0
                  • B Online
                    beelee @JohnnyCat
                    last edited by

                    @johnnycat

                    AG means Army Group. 1st AG is 1st Army Group. 2nd with red star token is 2nd corps. Those units are listed in the 2nd Corps Box.

                    If you hover on the icon unit or token it will give a more detailed explanation of what it is. Game Notes and/or rulebook for complete info on them.

                    I'm not certain but I hear rumor the Americans may be working on a secret Flying unit. Still trying to find out more.

                    Lexi is on the job

                    67a587a9-809c-4c83-9a71-ff766902f81f-image.png

                    1 Reply Last reply Reply Quote 0
                    • T Offline
                      Trout @JohnnyCat
                      last edited by

                      @johnnycat AG’s are in the rule book of course. They contain two armies and ten other units. So Belarus has an AG with 1st Army and 1st Tank Army plus the dudes/army’s in the box plus 2nd Army plus everything else in Belarus

                      JohnnyCatJ 1 Reply Last reply Reply Quote 0
                      • T Offline
                        Trout @JohnnyCat
                        last edited by

                        @johnnycat For your AAA question, each AAA can shoot at 3. Two AAAs can shoot at six, etc. AAA don’t shoot when just flying over them. Not realistic but that’s the rule in every single Axis/Allies game; not just G40

                        B 1 Reply Last reply Reply Quote 0
                        • B Online
                          beelee @Trout
                          last edited by

                          @trout

                          Actually i think one of the early A&As had AA on all the time. They changed it because it shot the shit outta everything lol

                          Or maybe that was just a triplea option 🙂

                          1 Reply Last reply Reply Quote 0
                          • JohnnyCatJ Offline
                            JohnnyCat @Trout
                            last edited by JohnnyCat

                            @trout @beelee

                            I think my question must of not been very clear so I will try again.

                            NOTE: When I hover my mouse pointer over those symbols I DO NOT see any description.

                            1. Could you please take a screen shot of that for me so I can see that is not being shown on my Mac?

                            2. What is the symbol "2nd" in Belarus? What does it stand for and where are those units actually located?

                            3. Are there 18 units or 24 units in the First Army Group ?

                            4. What is "3rd Korps" in the upper box and why is there a one soviet commissar in the box there?

                            5. The rules talk about "Army Groups" being comprised of two "armies" and 10 land units.

                            What is an "Armie? Those 4-unit things or those 6-unit tank things?

                            1. This is important so I will ask another way:

                            Where does the 6-unit armor group fit into the Army Group? OR Does the 6-unit armor group NOT fit into the Army Group?

                            1. The upper box has 6 tank units inside a box titled, "first tank", yet I do not see a symbol for this "1st tank" anywhere?

                            THANK YOU very much. I just want to make sense of this because intuitively there is a huge gap between reality and what I see on my game board.

                            PS Had the session today and despite my thinking that all would be good now, it aint. 😞

                            B 1 Reply Last reply Reply Quote 0
                            • T Offline
                              Trout @JohnnyCat
                              last edited by

                              @johnnycat Game History

                              Round: 5
                              
                                  Purchase Units - ANZAC
                                      ANZAC buy 1 Escort, 1 air_transport, 1 destroyer, 1 fighter and 1 submarine; Remaining resources: 1 PUs; 
                              
                                  Combat Move - ANZAC
                                      Trigger Italians DemoHarbour: has removed 1 demo_harbour owned by Italians in Gibraltar
                                      2 fighters moved from Queensland to 35 Sea Zone
                              
                                  Combat - ANZAC
                                      Battle in 35 Sea Zone
                                          ANZAC attack with 2 fighters
                                          Japanese defend with 1 Japan_destroyer and 1 transport
                                              ANZAC roll dice for 2 fighters in 35 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits
                                              Japanese roll dice for 1 Japan_destroyer and 1 transport in 35 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits
                                              1 fighter owned by the ANZAC lost in 35 Sea Zone
                                              1 Japan_destroyer owned by the Japanese lost in 35 Sea Zone
                                              ANZAC roll dice for 1 fighter in 35 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                                              Japanese roll dice for 1 transport in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                                              ANZAC roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits
                                              Japanese roll dice for 1 transport in 35 Sea Zone, round 4 : 1/1 hits, 0.17 expected hits
                                              1 fighter owned by the ANZAC lost in 35 Sea Zone
                                              1 transport owned by the Japanese lost in 35 Sea Zone
                                          Japanese win with no units remaining. Battle score for attacker is -5
                                          Casualties for ANZAC: 2 fighters
                                          Casualties for Japanese: 1 Japan_destroyer and 1 transport
                                      Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Iraq
                                      Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
                              
                                  Non Combat Move - ANZAC
                                      Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                      Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
                                      Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                                      Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                                      Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                                      Trigger ParaBoost atIraq: Germans has 1 german_paraBoost placed in Iraq
                                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                                      1 transport moved from 42 Sea Zone to 54 Sea Zone
                              
                                  Place Units - ANZAC
                                      1 fighter placed in Queensland
                                      1 Escort and 1 submarine placed in 54 Sea Zone
                                      1 destroyer placed in 62 Sea Zone
                                      1 air_transport placed in New South Wales
                              
                                  Turn Complete - ANZAC
                                      Trigger ANZAC RemoveANZACConvoySZ54Invert: has removed 1 Escort owned by ANZAC in 54 Sea Zone
                                      Trigger ANZAC RemoveANZACConvoySZ54Invert: ANZAC has 1 Escort_Convoy placed in 54 Sea Zone
                                      ANZAC collect 17 PUs; end with 18 PUs
                                      Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 19 PUs
                                      Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 21 PUs
                                      Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                                      Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 31 PUs
                              
                                  Combat Move - French
                              
                                  Combat - French
                                      Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Iraq
                                      Trigger Remove All BritishParaBoost: has removed 1 uk_paraBoost owned by British in Holland Belgium
                                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                                      Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 113 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
                              
                                  Non Combat Move - French
                                      Trigger BritishParaBoost atHolland Belgium: British has 1 uk_paraBoost placed in Holland Belgium
                                      Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
                                      Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                                      Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                                      Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                                      Trigger ParaBoost atIraq: Germans has 1 german_paraBoost placed in Iraq
                                      Trigger Wolfpack at113 SeaZones: Germans has 1 Wolfpack placed in 113 Sea Zone
                              
                                  Turn Complete - French
                              

                              Combat Hit Differential Summary :

                              Japanese regular : 1.17
                              ANZAC regular : 0.00
                              

                              df20503f-1b4d-4c5b-b981-c8404856dcae-trout-cat-game-4-f5.tsvg

                              JohnnyCatJ 1 Reply Last reply Reply Quote 0
                              • B Online
                                beelee @JohnnyCat
                                last edited by beelee

                                @johnnycat

                                Screenshot from 2026-03-24 06-08-14.png

                                Screenshot from 2026-03-24 06-08-23.png

                                Screenshot from 2026-03-24 06-10-15.png

                                Screenshot from 2026-03-24 06-10-41.png

                                JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                • JohnnyCatJ Offline
                                  JohnnyCat @beelee
                                  last edited by

                                  @beelee thanks

                                  Ok so the program I have on the Mac is different but I think I get it. 18 guys in the 1 army group and 6 armor in the 1st armor group for a total of 24 units.

                                  Correct?

                                  T 1 Reply Last reply Reply Quote 0
                                  • T Offline
                                    Trout @JohnnyCat
                                    last edited by

                                    @johnnycat 1st AG is 6 (tank army) + 4 (1st commissar army) + 6 dudes + 3 arty + 1 mech = 20. 2nd Army is 1 commissar + 1 guard + 2 tanks =4. So somehow your total math is correct in that it's 24 for the AG and 2nd Army. Belarus has all of that plus whatever is showing up as being there

                                    JohnnyCatJ 1 Reply Last reply Reply Quote 0
                                    • JohnnyCatJ Offline
                                      JohnnyCat @Trout
                                      last edited by

                                      @trout thank you for das Clarification

                                      So an army group is 10 land units plus 2 little armies. Little armies meaning : 4-unit OR 6-unit armor

                                      So 20 units

                                      But it could be 18 if your second little army was a 4-unit thing yes?

                                      Cannot be 24 units ? 10 land plus two tank armies?

                                      But the way
                                      The confusion lies in the graphics. I am expecting to see some connection between what you have in the upper boxes and a clear unambiguous label down in the map and that is just not the case.

                                      Not complaining but suggesting that Whoever is in charge of that could benefit all by updating the upper box names and upper box label with the markers that are put on the map @beelee

                                      1 Reply Last reply Reply Quote 0
                                      • JohnnyCatJ Offline
                                        JohnnyCat @Trout
                                        last edited by

                                        @trout

                                        This is becoming our most interesting game I feel

                                        df20503f-1b4d-4c5b-b981-c8404856dcae-trout-cat-game-4-GERMANY_5.tsvg

                                        Now that I understand it I was very careful to fill up my two army groups this entire game. And it looks like I just made it correct with the Army group center being able to all move 2 while the army group north is slowed down by all the walking zombies. 🙂

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                                        • T Offline
                                          Trout @JohnnyCat
                                          last edited by

                                          @johnnycat Yep - after you learn all of the rules and the TripleA mechanics It’s a blast. Congratulations for sticking with it and graduating to the next level 😁👍

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                                          • T Offline
                                            Trout @JohnnyCat
                                            last edited by

                                            @johnnycat Game History

                                            Round: 6
                                            
                                                Purchase Units - Russians
                                                    Note to players Russians: It is Late 1942 and Our Factories have Begun Mass Tank Production !    You may now purchase 3 Tanks for 12 PUs. They can only be placed in Moscow.
                                                    Trigger BuyMassTanks: buyMass_Tanks added to productionRussians
                                                    Trigger Army ConscriptRemove: buyArmy_Conscript removed from productionRussians
                                                    Trigger AlliesFtrAce: buyFighterAce added to productionRussians
                                                    Russians buy 1 FighterAce, 3 Mass_Tankss, 1 SP_ArtilleryUSSR, 1 Soviet_Commisar, 1 UndrgroundFctry, 1 elite and 4 russian_paras; Remaining resources: 7 PUs; 3 AirLendLease; 3 TankLendLease; 
                                            
                                                Combat Move - Russians
                                                    Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                                    1 guard_infantry moved from Kazakhstan to Shensi
                                                    1 armour moved from Tsinghai to Kansu
                                                          Chinese take Kansu from Japanese
                                                    1 armour moved from Kansu to Shensi
                                                    4 infantry moved from Tsinghai to Shensi
                                                    1 infantry moved from Amur to Korea
                                                          Russians take Korea from Japanese
                                                    1 artillery and 11 infantry moved from Amur to Manchuria
                                                    1 infantry moved from Northwest Persia to Iraq
                                                          Russians take Iraq from Germans
                                                    2 infantry moved from Belarus to Baltic States
                                                    1 tactical_bomber moved from Belarus to Baltic States
                                                    2 fighters moved from Belarus to Baltic States
                                            
                                                Combat - Russians
                                                    Battle in Manchuria
                                                        Russians attack with 1 artillery and 11 infantry
                                                        Japanese defend with 2 infantry
                                                        Russians win, taking Manchuria from Japanese with 1 artillery and 10 infantry remaining. Battle score for attacker is 3
                                                        Casualties for Russians: 1 infantry
                                                        Casualties for Japanese: 2 infantry
                                                    Battle in Shensi
                                                        Russians attack with 1 armour, 1 guard_infantry and 4 infantry
                                                        Japanese defend with 3 infantry
                                                        Russians win, taking Shensi from Japanese with 1 armour, 1 guard_infantry and 4 infantry remaining. Battle score for attacker is 9
                                                        Casualties for Japanese: 3 infantry
                                                    Battle in Baltic States
                                                        Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
                                                        Germans defend with 1 infantry
                                                        Russians win, taking Baltic States from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                                        Casualties for Germans: 1 infantry
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Trans-Jordan
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Southern Italy
                                                    Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Tobruk
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 105 Sea Zone
                                            
                                                Non Combat Move - Russians
                                                    Trigger ItaliansParaBoost atTobruk: Italians has 1 italian_paraBoost placed in Tobruk
                                                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                                    Trigger ItaliansParaBoost atSouthern Italy: Italians has 1 italian_paraBoost placed in Southern Italy
                                                    Trigger ItaliansParaBoost atTrans-Jordan: Italians has 1 italian_paraBoost placed in Trans-Jordan
                                                    Trigger Wolfpack at105 SeaZones: Germans has 1 Wolfpack placed in 105 Sea Zone
                                                    Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Belarus
                                                    2 fighters moved from Baltic States to Belarus
                                                    1 tactical_bomber moved from Baltic States to Belarus
                                                    3 Army_Conscripts and 1 elite moved from Bryansk to Belarus
                                                    2 infantry moved from Volgograd to Kazakhstan
                                                    4 infantry moved from Volgograd to Caucasus
                                                    1 SP_ArtilleryUSSR moved from Vologda to Belarus
                                                    1 Russian_Rail and 1 infantry moved from Russia to Belarus
                                                    1 Russian_Rail and 1 infantry moved from Russia to Belarus
                                                    1 R_Europe_Rail and 1 infantry moved from Russia to Belarus
                                                    6 infantry moved from Russia to Bryansk
                                                    2 infantry moved from Russia to Smolensk
                                                    1 infantry moved from Russia to Samara
                                                    3 infantry moved from Russia to Bryansk
                                                    1 infantry moved from Russia to Smolensk
                                                    1 infantry moved from Russia to Samara
                                                    1 armour moved from Urals to Smolensk
                                            
                                                Place Units - Russians
                                                    Units in Russia being upgraded or consumed: 1 factory_major
                                                    3 Mass_Tankss, 1 Soviet_Commisar, 1 UndrgroundFctry, 1 elite and 4 russian_paras placed in Russia
                                                    Turning on Edit Mode
                                                    EDIT: Adding units owned by Russians to Russia: 1 FighterAce
                                                    EDIT: Turning off Edit Mode
                                                    1 SP_ArtilleryUSSR placed in Bryansk
                                                    Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                                    Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                            
                                                Turn Complete - Russians
                                                    Total Cost from Convoy Blockades: 3
                                                        Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,2,5,5,6,4,1,4,5,3,2,1,3,5,5,2
                                                    Russians collect 37 PUs (3 lost to blockades); end with 44 PUs
                                                    Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
                                                    Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 52 PUs
                                            

                                            8ef4faf4-1fe4-431a-b15b-2f37a9fac210-trout-cat-game-4-r6.tsvg

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