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    exp-game -10 - beelee (Axis) vs. panzer (Allies) - Operation "Straweberry Fields Forever"

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    • B Offline
      beelee @Panzerstahl-Helm 0
      last edited by beelee

      @Panzerstahl-Helm-0

      Game History

      Round: 5
      
          Purchase Units - Japanese
              Note to players Japanese: It is Early 1942 and our Proud Navy has added Transport Capacity to our Destroyers !    Destroyers may now transport 1 Infantry or Elite Infantry.
              Japanese buy 1 Escort, 1 Japan_destroyer, 4 armour, 1 carrier, 1 elite and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
      
          Politics - Japanese
              Trigger DD Transport: Setting transportCapacity cleared for unitAttachment attached to Japan_destroyer
              Trigger DD Transport: Setting transportCapacity to 2 for unitAttachment attached to Japan_destroyer
              Trigger DD TransportPacific: Setting transportCapacity cleared for unitAttachment attached to JPN_Pacific_DD
              Trigger DD TransportPacific: Setting transportCapacity to 2 for unitAttachment attached to JPN_Pacific_DD
      
          Combat Move - Japanese
              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
              1 armour moved from Yakut S.S.R. to Evenkiyskiy
                    Japanese take Yenisey from Russians
                    Japanese take Evenkiyskiy from Russians
              1 infantry moved from Sikang to Kazakhstan
                    Japanese take Kazakhstan from Russians
              1 infantry moved from Kansu to Tsinghai
              5 artilleries, 16 infantry and 1 mech_infantry moved from Shensi to Tsinghai
              2 JPNbombers, 3 fighters and 3 tactical_bombers moved from Hopei to Tsinghai
      
          Combat - Japanese
              Battle in Tsinghai
                  Japanese attack with 2 JPNbombers, 5 artilleries, 3 fighters, 17 infantry, 1 mech_infantry and 3 tactical_bombers
                  Chinese defend with 1 fighter and 21 infantry
                      Japanese roll dice for 2 JPNbombers, 5 artilleries, 3 fighters, 17 infantry, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 2 : 8/31 hits, 10.33 expected hits
                      Chinese roll dice for 1 fighter and 21 infantry in Tsinghai, round 2 : 10/22 hits, 7.67 expected hits
                      10 infantry owned by the Japanese lost in Tsinghai
                      8 infantry owned by the Chinese lost in Tsinghai
                      Japanese roll dice for 2 JPNbombers, 5 artilleries, 3 fighters, 7 infantry, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 3 : 11/21 hits, 8.67 expected hits
                      Chinese roll dice for 1 fighter and 13 infantry in Tsinghai, round 3 : 4/14 hits, 5.00 expected hits
                      4 infantry owned by the Japanese lost in Tsinghai
                      11 infantry owned by the Chinese lost in Tsinghai
                      Japanese roll dice for 2 JPNbombers, 5 artilleries, 3 fighters, 3 infantry, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 4 : 9/17 hits, 7.83 expected hits
                      Chinese roll dice for 1 fighter and 2 infantry in Tsinghai, round 4 : 1/3 hits, 1.33 expected hits
                      1 infantry owned by the Japanese lost in Tsinghai
                      1 fighter owned by the Chinese and 2 infantry owned by the Chinese lost in Tsinghai
                  Japanese win, taking Tsinghai from Chinese with 2 JPNbombers, 5 artilleries, 3 fighters, 2 infantry, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 27
                  Casualties for Japanese: 15 infantry
                  Casualties for Chinese: 1 fighter and 21 infantry
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
      
          Non Combat Move - Japanese
              Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
              Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kansu
              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kweichow
              1 aaGun moved from Shensi to Tsinghai
              2 JPNbombers, 3 fighters and 3 tactical_bombers moved from Tsinghai to Kweichow
              1 armour moved from Buryatia to Yenisey
              1 armour moved from Sakha to Yakut S.S.R.
              1 infantry moved from Amur to Buryatia
              1 infantry moved from Amur to Sakha
              1 elite moved from Siberia to Soviet Far East
              1 armour moved from Soviet Far East to 5 Sea Zone
              1 armour and 1 transport moved from 5 Sea Zone to 6 Sea Zone
              1 infantry moved from Korea to 6 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
              1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
              2 infantry moved from Kiangsu to Kiangsi
              1 infantry moved from Yunnan to Kweichow
              1 infantry moved from Kwangsi to Yunnan
              1 infantry moved from Kwangsi to Hunan
              2 infantry moved from Kiangsi to Kwangsi
              1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
              1 fighter moved from Kiangsi to Kwangsi
              1 infantry moved from Korea to Amur
              1 Escort_Convoy moved from 6 Sea Zone to 18 Sea Zone
              1 elite and 3 mine_unarmeds moved from Japan to 6 Sea Zone
              1 elite, 3 mine_unarmeds and 1 transport moved from 6 Sea Zone to 33 Sea Zone
              1 elite and 3 mine_unarmeds moved from 33 Sea Zone to Caroline Islands
              1 Japan_destroyer moved from 33 Sea Zone to 34 Sea Zone
              1 infantry moved from Paulau Island to 34 Sea Zone
              1 Japan_destroyer and 1 infantry moved from 34 Sea Zone to 36 Sea Zone
              1 transport moved from 19 Sea Zone to 6 Sea Zone
              1 armour and 1 infantry moved from Korea to 6 Sea Zone
              1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
              1 armour and 1 infantry moved from 19 Sea Zone to Kiangsu
              1 Heavy_BB moved from 6 Sea Zone to 19 Sea Zone
              1 infantry moved from Korea to 6 Sea Zone
              1 Japan_destroyer and 1 infantry moved from 6 Sea Zone to 19 Sea Zone
              1 infantry moved from 19 Sea Zone to Kiangsu
              1 Escort_Convoy moved from 18 Sea Zone to 33 Sea Zone
              1 J_Rail moved from Kiangsu to Korea
              1 J_Rail and 1 infantry moved from Korea to Kansu
              1 J_Rail moved from Kiangsu to Korea
              1 J_Rail and 1 aaGun moved from Korea to Kweichow
              EDIT: 1 Japanese_LCV and 1 aaGun moved from Japan to Korea
      
          Place Units - Japanese
              1 Escort, 1 Japan_destroyer and 1 carrier placed in 6 Sea Zone
              4 armour and 4 infantry placed in Korea
              1 elite and 1 infantry placed in Japan
      
          Turn Complete - Japanese
              Note to players Japanese: <body><b>It is Early 1942 and Our Shipyards are Hard at Work.<br><br>We will soon Launch 1 new Cruiser and 1 new Submarine. They may only Operate in the Pacific and Indian Oceans.<b></body>
              Japanese collect 48 PUs; end with 48 PUs
              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 PUs; end with 56 PUs
              Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 66 PUs
              Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 1.00
      Japanese regular : 1.17
      

      It was a struggle but I got it done 🙂 Best go to bed now. It's Sunday and bier store opens 2 hours later 😞

      Guy didn't unload from DD in 36

      EXP Game 10 Straw J 5edit.tsvg

      Edit
      lol LMs are Armed in Caroline. Spaced it 🙂

      1 Reply Last reply Reply Quote 1
      • Panzerstahl-Helm 0P Offline
        Panzerstahl-Helm 0
        last edited by Panzerstahl-Helm 0

        @beelee

        Good afternoon,

        scramble in SZ33 (Carolines)? (I assume no)

        3b9e19f2-dcef-4ad7-a404-5a0556fd5421-image.jpeg

        3 LMs

        ab933d27-fb39-4450-be59-adcc49c8f1f1-image.jpeg

        1 hit (I exec....removed the one dude)

        exp-game-10-straw-UA UK-5_scramble.tsvg

        B 1 Reply Last reply Reply Quote 1
        • B Offline
          beelee @Panzerstahl-Helm 0
          last edited by

          @Panzerstahl-Helm-0

          Guten Morgen Herr Panzer

          Hope your Familie and Frau had a nice Mother's Day 🙂

          No scramble

          1 Reply Last reply Reply Quote 0
          • Panzerstahl-Helm 0P Offline
            Panzerstahl-Helm 0
            last edited by Panzerstahl-Helm 0

            @beelee

            Ahoi.

            Your sub in SZ109 was supposed to submerge, but instead I retreated my ships to SZ118. I guess I was to fast hitting enter...
            SZ33 - I moved the AC already in combat move, but should have move them in NCM only to avoid assigning the 1st hit to the AC. I am just lazy....or still sloppy. It had no affect on the outcome.

            BR

            EDIT: I removed 1 LM on the Carlonies.

            Game History

            Round: 5
            
                Purchase Units - Americans
                    Note to players Americans: <body><b>It is Early 1942 and the United States has begun Forming Tank Armies.<br><br><img src="1stUSTank.png"/><br><br>You may have a total of 2 Tank Armies at any one time.<b></body>
                    Note to players Americans: It is Early 1942 and the United States General Staff have Agreed to the Formation of a Army Group.    They may only have 1 Army Group at a time.
                    Trigger USATankGeneral: buyUSA_TankGeneral added to productionAmericans
                    Trigger Army GroupUSA: buyArmy_Group added to productionAmericans
                    Americans buy 2 ArmoredInfantrys, 2 Escorts, 2 SP_ArtilleryUSAs, 1 USANC, 1 artillery, 2 carriers, 1 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
            
                Politics - Americans
                    Americans takes Political Action: Political Action Americans To War With Japanese
                        Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
            
                Combat Move - Americans
                    Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    1 usa_fighter moved from Philippines to Caroline Islands
                    1 USAbomber moved from Wake Island to Caroline Islands
                    1 usa_fighter moved from Philippines to Caroline Islands
                    3 infantry moved from Western United States to 10 Sea Zone
                    3 infantry and 2 transports moved from 10 Sea Zone to 1 Sea Zone
                    1 infantry moved from Alaska to 1 Sea Zone
                    4 infantry and 2 transports moved from 1 Sea Zone to 3 Sea Zone
                    4 infantry moved from 3 Sea Zone to Soviet Far East
                    1 usa_fighter moved from Alaska to Soviet Far East
                    1 submarine moved from 10 Sea Zone to 3 Sea Zone
                    1 Heavy_BB, 2 carriers and 1 submarine moved from 10 Sea Zone to 3 Sea Zone
                    1 Heavy_BB, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 submarines, 1 usa_fighter and 1 usa_tactical_bomber moved from 31 Sea Zone to 33 Sea Zone
                    1 usa_fighter and 1 usa_tactical_bomber moved from 33 Sea Zone to Caroline Islands
                    5 infantry moved from Wake Island to 31 Sea Zone
                    1 artillery and 1 marine moved from Wake Island to 31 Sea Zone
                    1 artillery, 5 infantry, 1 marine and 4 transports moved from 31 Sea Zone to 33 Sea Zone
                    1 artillery, 5 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
            
                Combat - Americans
                    Battle in Soviet Far East
                        Americans attack with 4 infantry and 1 usa_fighter
                        Japanese defend with 1 elite
                            Americans roll dice for 1 Heavy_BB in Soviet Far East, round 2 : 2/2 hits, 1,67 expected hits
                            Japanese roll dice for 1 elite in Soviet Far East, round 2 : 1/2 hits, 0,67 expected hits
                            1 infantry owned by the Americans lost in Soviet Far East
                            1 elite owned by the Japanese lost in Soviet Far East
                        Americans win, taking Soviet Far East from Japanese with 3 infantry and 1 usa_fighter remaining. Battle score for attacker is 0
                        Casualties for Americans: 1 infantry
                        Casualties for Japanese: 1 elite
                    Battle in 33 Sea Zone
                        Americans attack with 1 Heavy_BB, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 submarines and 4 transports
                        Japanese defend with 1 Escort_Convoy and 1 transport
                            Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 0/3 hits, 1,00 expected hits
                            Americans roll dice for 1 Heavy_BB, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer and 4 transports in 33 Sea Zone, round 2 : 6/7 hits, 4,33 expected hits
                            Japanese roll dice for 1 Escort_Convoy and 1 transport in 33 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                        Units damaged: 1 battleship owned by the Americans
                            1 transport owned by the Japanese and 1 Escort_Convoy owned by the Japanese lost in 33 Sea Zone
                        Americans win with 1 Heavy_BB, 2 battleships, 2 carriers, 2 cruisers, 1 destroyer, 3 submarines and 4 transports remaining. Battle score for attacker is 12
                        Casualties for Japanese: 1 Escort_Convoy and 1 transport
                    Battle in Caroline Islands
                        Changer loiter and taunt; Americans attack with 1 USAbomber, 1 artillery, 5 infantry, 1 marine, 3 usa_fighters and 1 usa_tactical_bomber
                        Changer defend; Japanese defend with 6 Fortifications, 2 aaGuns, 1 airfield, 1 elite, 2 fighters, 1 harbour, 6 infantry and 3 mine_unarmeds
                            Japanese roll AA dice in Caroline Islands : 1/5 hits, 0,83 expected hits
                            1 usa_fighter owned by the Americans lost in Caroline Islands
                            Americans roll dice for 1 USAbomber, 1 artillery, 5 infantry, 1 marine, 2 usa_fighters and 1 usa_tactical_bomber in Caroline Islands, round 2 : 3/11 hits, 4,00 expected hits
                            Japanese roll dice for 6 Fortifications, 2 aaGuns, 1 elite, 2 fighters, 6 infantry and 3 mine_unarmeds in Caroline Islands, round 2 : 6/10 hits, 5,00 expected hits
                            5 infantry owned by the Americans and 1 marine owned by the Americans lost in Caroline Islands
                            1 infantry owned by the Japanese and 2 aaGuns owned by the Japanese lost in Caroline Islands
                        2 usa_fighters owned by the Americans, 1 usa_tactical_bomber owned by the Americans and 1 USAbomber owned by the Americans retreated
                            Americans roll dice for 1 artillery in Caroline Islands, round 3 : 1/1 hits, 0,33 expected hits
                            Japanese roll dice for 6 Fortifications, 1 elite, 2 fighters, 5 infantry and 3 mine_unarmeds in Caroline Islands, round 3 : 5/9 hits, 4,50 expected hits
                            1 artillery owned by the Americans lost in Caroline Islands
                            1 infantry owned by the Japanese lost in Caroline Islands
                        Japanese win with 6 Fortifications, 1 elite, 2 fighters, 4 infantry and 3 mine_unarmeds remaining. Battle score for attacker is -16
                        Casualties for Americans: 1 artillery, 5 infantry, 1 marine and 1 usa_fighter
                        Casualties for Japanese: 2 aaGuns and 2 infantry
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - Americans
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                    1 destroyer moved from 31 Sea Zone to 25 Sea Zone
                    1 usa_fighter moved from Soviet Far East to 3 Sea Zone
                    2 usa_fighters moved from Wake Island to 3 Sea Zone
                    2 mech_infantrys moved from Western United States to Alaska
                    1 destroyer moved from 54 Sea Zone to 35 Sea Zone
                    1 submarine moved from 54 Sea Zone to 33 Sea Zone
                    1 usa_tactical_bomber moved from Caroline Islands to 33 Sea Zone
                    2 usa_fighters moved from Caroline Islands to 33 Sea Zone
                    1 USAbomber moved from Caroline Islands to Gilbert Islands
                    1 USANC, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 usa_fighters moved from 101 Sea Zone to 106 Sea Zone
                    1 usa_fighter moved from Eastern United States to Western United States
                    EDIT: 1 destroyer moved from 106 Sea Zone to 109 Sea Zone
                    EDIT: 1 destroyer moved from 106 Sea Zone to 119 Sea Zone
                    1 submarine moved from 91 Sea Zone to 93 Sea Zone
            
                Place Units - Americans
                    2 Escorts, 1 USANC, 2 carriers, 1 submarine and 1 transport placed in 10 Sea Zone
                    1 artillery and 1 infantry placed in Western United States
                    2 ArmoredInfantrys and 2 SP_ArtilleryUSAs placed in Central United States
            
                Turn Complete - Americans
                    Note to players Americans: It is Early 1942 and Our Shipyards are Hard at Work.  1 Cruiser and 1 Submarine are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans.
                    Trigger Americans RemoveUSAConvoySZ10Invert: has removed 1 Escort owned by Americans in 10 Sea Zone
                    Trigger PacificFleetJPNRD5: Japanese has 1 pacific_cruiser and 1 pacific_submarine placed in 6 Sea Zone
                    Trigger PacificFleetRD5: Americans has 1 pacific_cruiser and 1 pacific_submarine placed in 10 Sea Zone
                    Trigger Americans RemoveUSAConvoySZ10Invert: Americans has 1 Escort_Convoy placed in 10 Sea Zone
                    Americans collect 52 PUs; end with 52 PUs
                    Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 66 PUs
                    Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                    Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                    Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                    Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
            
                Purchase Units - Chinese
                    Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                    Chinese buy nothing; Remaining resources: 5 PUs; 
            
                Combat Move - Chinese
            
                Combat - Chinese
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone
            
                Non Combat Move - Chinese
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone
            
                Turn Complete - Chinese
                    Chinese collect 0 PUs; end with 5 PUs
            
                Purchase Units - British
                    Note to players British: <body><b>It is Early 1942 and French Forces in UK Can Join The British Army ! <br>For This Turn Only !<b></body>
                    Trigger FrenchUK: buyFrenchUK added to productionBritish
                    British buy 1 Escort, 1 FrenchUK, 1 NavyLL, 1 UKNC, 8 infantry and 1 uk_armour; Remaining resources: 1 PUs; 3 AirLendLease; 2 NavyLendLease; 
            
                Place Units - British
                    1 NavyLL placed in 109 Sea Zone
                    1 FrenchUK placed in United Kingdom
            
                Politics - British
                    British takes Political Action: Political Action British To War With Japanese
                        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Concordant to Allied
                        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                        British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
            
                Combat Move - British
                    Trigger British RemoveLendLeaseFeeNavy: has removed 1 NavyLL owned by British in 109 Sea Zone
                    Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                    Turning on Edit Mode
                    EDIT: Removing units owned by Americans from 109 Sea Zone: 1 destroyer
                    EDIT: Adding units owned by British to 109 Sea Zone: 1 destroyer
                    EDIT: Removing units owned by British from United Kingdom: 1 FrenchUK
                    EDIT: Removing units owned by French from United Kingdom: 1 fighter and 2 infantry
                    EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 uk_fighter
                    EDIT: Turning off Edit Mode
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    EDIT: 2 UK_LCVs, 1 artillery and 3 infantry moved from United Kingdom to Holland Belgium
                    3 uk_fighters moved from United Kingdom to 109 Sea Zone
                    1 battleship, 1 carrier and 1 cruiser moved from 106 Sea Zone to 109 Sea Zone
                    1 bomber moved from Syria to Northern Italy
                    1 artillery and 2 infantry moved from Egypt to Alexandria
                    2 uk_fighters and 1 uk_tactical_bomber moved from Syria to Alexandria
                    4 artilleries, 4 commandos and 15 infantry moved from Burma to Yunnan
            
                Combat - British
                    Strategic bombing raid in Northern Italy
                            Italians roll AA dice in Northern Italy : 0/1 hits, 0,17 expected hits
                        Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                        Bombing raid in Northern Italy causes 7 damage total. 
                    Battle in Holland Belgium
                        British attack with 2 UK_LCVs, 1 artillery and 3 infantry
                        Germans defend with 1 Panzer_Grndrs, 1 elite and 1 infantry
                            British roll dice for 2 UK_LCVs, 1 artillery and 3 infantry in Holland Belgium, round 2 : 1/4 hits, 1,00 expected hits
                            Germans roll dice for 1 Panzer_Grndrs, 1 elite and 1 infantry in Holland Belgium, round 2 : 1/4 hits, 1,50 expected hits
                            1 UK_LCV owned by the British lost in Holland Belgium
                            1 infantry owned by the Germans lost in Holland Belgium
                            British roll dice for 1 UK_LCV, 1 artillery and 3 infantry in Holland Belgium, round 3 : 2/4 hits, 1,00 expected hits
                            Germans roll dice for 1 Panzer_Grndrs and 1 elite in Holland Belgium, round 3 : 0/3 hits, 1,17 expected hits
                            1 Panzer_Grndrs owned by the Germans and 1 elite owned by the Germans lost in Holland Belgium
                        British win, taking Holland Belgium from Germans with 1 UK_LCV, 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                        Casualties for British: 1 UK_LCV
                        Casualties for Germans: 1 Panzer_Grndrs, 1 elite and 1 infantry
                    Battle in 109 Sea Zone
                        British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 uk_fighters
                        Germans defend with 4 GermanUBoats and 1 Wolfpack
                            British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 3 uk_fighters in 109 Sea Zone, round 2 : 3/6 hits, 3,00 expected hits
                            Germans roll dice for 4 GermanUBoats in 109 Sea Zone, round 2 : 4/4 hits, 2,00 expected hits
                        Units damaged: 1 battleship owned by the British and 1 carrier owned by the British
                            Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0,00 expected hits
                            1 destroyer owned by the British and 1 cruiser owned by the British lost in 109 Sea Zone
                            3 GermanUBoats owned by the Germans lost in 109 Sea Zone
                            1 Wolfpack owned by the Germans lost in 109 Sea Zone
                        3 uk_fighters owned by the British retreated
                        1 battleship owned by the British and 1 carrier owned by the British retreated to 118 Sea Zone
                        Germans win with 1 GermanUBoat remaining. Battle score for attacker is -4
                        Casualties for British: 1 cruiser and 1 destroyer
                        Casualties for Germans: 3 GermanUBoats and 1 Wolfpack
                    Battle in Yunnan
                        British attack with 4 artilleries, 4 commandos and 15 infantry
                        Japanese defend with 1 infantry
                            British roll dice for 4 artilleries, 4 commandos and 15 infantry in Yunnan, round 2 : 5/23 hits, 5,83 expected hits
                            Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0,33 expected hits
                            1 infantry owned by the British lost in Yunnan
                            1 infantry owned by the Japanese lost in Yunnan
                        British win, taking Yunnan from Japanese with 4 artilleries, 4 commandos and 14 infantry remaining. Battle score for attacker is 0
                        Casualties for British: 1 infantry
                        Casualties for Japanese: 1 infantry
                    Battle in Alexandria
                        British attack with 1 artillery, 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber
                        Italians defend with 2 artilleries and 1 infantry
                            British roll dice for 1 artillery, 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Alexandria, round 2 : 2/6 hits, 2,50 expected hits
                            Italians roll dice for 2 artilleries and 1 infantry in Alexandria, round 2 : 2/3 hits, 1,00 expected hits
                            2 infantry owned by the British lost in Alexandria
                            1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Alexandria
                            British roll dice for 1 artillery, 2 uk_fighters and 1 uk_tactical_bomber in Alexandria, round 3 : 2/4 hits, 2,00 expected hits
                            Italians roll dice for 1 artillery in Alexandria, round 3 : 1/1 hits, 0,33 expected hits
                            1 artillery owned by the British lost in Alexandria
                            1 artillery owned by the Italians lost in Alexandria
                        British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 1
                        Casualties for British: 1 artillery and 2 infantry
                        Casualties for Italians: 2 artilleries and 1 infantry
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
            
                Non Combat Move - British
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                    2 Rails and 2 infantry moved from Union of South Africa to Egypt
                    3 uk_fighters moved from 109 Sea Zone to United Kingdom
                    EDIT: 1 battleship and 1 carrier moved from 118 Sea Zone to 109 Sea Zone
                    2 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                    2 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
                    2 infantry moved from 109 Sea Zone to United Kingdom
                    2 artilleries moved from India to Burma
                    3 aaGuns and 4 mine_unarmeds moved from Burma to Yunnan
                    4 infantry moved from India to Burma
                    2 infantry moved from Union of South Africa to Rhodesia
                    1 bomber moved from Northern Italy to Syria
                    1 uk_fighter moved from Alexandria to Syria
                    1 uk_fighter and 1 uk_tactical_bomber moved from Alexandria to Egypt
                    1 infantry moved from Iraq to Syria
            
                Place Units - British
                    Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                    1 Escort placed in 110 Sea Zone
                    1 UKNC placed in 109 Sea Zone
                    5 infantry and 1 uk_armour placed in India
                    3 infantry placed in Union of South Africa
            
                Turn Complete - British
                    Total Cost from Convoy Blockades: 9
                        Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 3,6
                        Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,2
                        Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,5
                        Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,5,3,5
                    British collect 42 PUs (9 lost to blockades); end with 43 PUs
                    Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 49 PUs
                    Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs
                    Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 59 PUs
            

            Combat Hit Differential Summary :

            Americans regular : 0,67
            Italians regular : 1,67
            Japanese regular : 2,83
            Japanese AA : 0,17
            Germans regular : 0,33
            British regular : -0,33
            Italians AA : -0,17
            

            exp-game-10-straw-UA UK-5EDIT.tsvg

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @Panzerstahl-Helm 0
              last edited by

              @Panzerstahl-Helm-0

              Yea no worries on the CV. I saw it but you obviously didn't need it to win the battle, so BB hit fine.

              I haven't looked yet, but if you need to adjust 109 that's obviously fine with me. I know you play the way I do, where if you forget something, it's part of the game but if you do it in your test turn and then forget it, should be allowed.

              Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
              • Panzerstahl-Helm 0P Offline
                Panzerstahl-Helm 0 @beelee
                last edited by

                @beelee

                Good morning. SZ109 is fine. I didn't expect all your U-Boots to hit, but that is war. So the Royal Navy is vulnerable there and hipes that the Royal Airforce will do its part to protect the wounded ships.

                thanks for bringing it up.

                BR

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                  beelee @Panzerstahl-Helm 0
                  last edited by beelee

                  @Panzerstahl-Helm-0

                  Game History

                  Round: 5
                  
                      Purchase Units - Italians
                          Italians buy 1 Escort, 1 Hvy_Undg_1, 1 UndergroundMinr, 1 armour, 3 infantry and 2 italian_paras; Remaining resources: 0 PUs; 
                  
                      Place Units - Italians
                          Turning on Edit Mode
                          EDIT: Adding units owned by Italians to Southern Italy: 1 UndergroundMinr
                          EDIT: Units in Southern Italy being upgraded or consumed: 1 UndergroundMinr and 1 factory_minor
                          EDIT: 1 Hvy_Undg_1 and 1 UndergroundMinr placed in Southern Italy
                  
                      Politics - Italians
                          EDIT: Removing units owned by Italians from Southern Italy: 1 UndergroundMinr
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                  
                      Combat Move - Italians
                          EDIT: Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                          EDIT: Resetting and Giving Bonus Movement to Units
                          EDIT: Cleaning up during movement phase
                              EDIT: Italians takes Rostov from Russians
                              EDIT: Turning off Edit Mode
                          EDIT: 1 italian_para moved from Romania to Rostov
                          1 artillery and 2 infantry moved from Eastern Poland to Bessarabia
                          1 artillery moved from Romania to Bessarabia
                          1 bomber moved from Southern Italy to Bessarabia
                          1 fighter moved from Southern Italy to Bessarabia
                  
                      Combat - Italians
                          Battle in Bessarabia
                              Italians attack with 2 artilleries, 1 bomber, 1 fighter and 2 infantry
                              Russians defend with 2 infantry
                                  Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Bessarabia, round 2 : 1/6 hits, 2.50 expected hits
                                  Russians roll dice for 2 infantry in Bessarabia, round 2 : 0/2 hits, 0.67 expected hits
                                  1 infantry owned by the Russians lost in Bessarabia
                                  Italians roll dice for 2 artilleries, 1 bomber, 1 fighter and 2 infantry in Bessarabia, round 3 : 3/6 hits, 2.50 expected hits
                                  Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits, 0.33 expected hits
                                  1 infantry owned by the Italians lost in Bessarabia
                                  1 infantry owned by the Russians lost in Bessarabia
                              Italians win, taking Bessarabia from Russians with 2 artilleries, 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                              Casualties for Russians: 2 infantry
                              Casualties for Italians: 1 infantry
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  
                      Non Combat Move - Italians
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Turning on Edit Mode
                          EDIT: Turning off Edit Mode
                          Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Greece
                          1 bomber moved from Bessarabia to Northern Italy
                          1 fighter moved from Bessarabia to Romania
                          1 armour moved from Greece to Romania
                          1 aaGun and 1 infantry moved from Yugoslavia to Romania
                          1 armour moved from Northern Italy to Southern France
                          1 Europe_Rail moved from Southern Italy to Southern France
                          1 Europe_Rail and 1 infantry moved from Southern France to Greece
                          1 armour and 1 infantry moved from Gibraltar to 92 Sea Zone
                          1 armour, 1 infantry and 1 transport moved from 92 Sea Zone to 96 Sea Zone
                          1 armour and 1 infantry moved from 96 Sea Zone to Tobruk
                          EDIT: 1 Italian_LCV and 1 aaGun moved from Southern Italy to Tobruk
                          1 infantry and 3 mine_unarmeds moved from Southern Italy to 97 Sea Zone
                          1 Escort_Convoy, 1 battleship, 1 infantry, 3 mine_unarmeds, 1 submarine and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                          1 infantry and 3 mine_unarmeds moved from 98 Sea Zone to Alexandria
                          EDIT: 1 Italian_LCV moved from Gibraltar to Southern France
                  
                      Place Units - Italians
                          1 Escort placed in 97 Sea Zone
                          2 infantry and 2 italian_paras placed in Southern Italy
                          1 armour and 1 infantry placed in Northern Italy
                  
                      Turn Complete - Italians
                          Trigger ItaliansParaBoost atRostov: Italians has 1 italian_paraBoost placed in Rostov
                          Italians collect 18 PUs; end with 18 PUs
                          Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs
                          Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
                          Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                          Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
                  

                  Combat Hit Differential Summary :

                  Italians regular : -1.00
                  Russians regular : 0.00
                  

                  EXP Game 10 Straw I 5.tsvg

                  Little more complex. turn than I thought it would be 🙂

                  Wow yanks took a spanking in Caroline. I didn't think they'd win, although it was possible, but gonna make ANZC have to work for it now.

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                  • Panzerstahl-Helm 0P Offline
                    Panzerstahl-Helm 0
                    last edited by

                    @beelee

                    Round 2 - scramble in SZ33?

                    cc41d75d-5f60-4071-9b85-3b52880c8071-image.jpeg

                    exp-game-10-straw-ANZ-5scramble.tsvg

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                      beelee @Panzerstahl-Helm 0
                      last edited by beelee

                      @Panzerstahl-Helm-0

                      Think the lads will sit this one out 🙂

                      Edit
                      You might have to redo it as it won't let you go to edit to roll for the LMs.

                      Oh it looks as if you already did. I get a hit ? 🙂

                      Edit 2
                      Oh actually I was looking after I cycled through. Yea you'll have to redo it so you can be in edit at end of CM

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                      • Panzerstahl-Helm 0P Offline
                        Panzerstahl-Helm 0 @beelee
                        last edited by

                        @beelee

                        Okidoki.
                        These LM becoming everybodys darling lately. They are all over the map.

                        I will roll on the battle calc first to see if I have to re-do my turn
                        Fingers crossed.

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                        • Panzerstahl-Helm 0P Offline
                          Panzerstahl-Helm 0 @Panzerstahl-Helm 0
                          last edited by

                          @beelee

                          GD it!
                          both LMs got a hit!

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                            beelee @Panzerstahl-Helm 0
                            last edited by beelee

                            @Panzerstahl-Helm-0

                            😮

                            Edit
                            At least ANZC not too labor intensive 🙂

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                            • Panzerstahl-Helm 0P Offline
                              Panzerstahl-Helm 0 @beelee
                              last edited by

                              @beelee

                              Hehe.
                              Strike on round 1 for the Japanese! 🙂
                              I missed to send my 3 fighters, so I had to roll for these as well. At least they took 2 more down.

                              exp-game-10-straw-ANZ-5.tsvg

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                                beelee @Panzerstahl-Helm 0
                                last edited by beelee

                                @Panzerstahl-Helm-0

                                I can only upvote a user 6 times a day lol Same as other site now 🙂

                                Edit
                                Holy Bong Water Batman ! They won lol

                                Wasn't expecting that 🙂

                                Well I feel a senior moment coming on. Gonna have to take a nap 🙂 Should have something for you in the morning.

                                Gut Nacht

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