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    EXP Game 12 barnee vs Trout

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    • T
      Trout @beelee
      last edited by

      @beelee Actually Moscow and Tokyo may fall in the same turn. You could still win for sure. I should win SZ 6 this upcoming turn but taking Tokyo as well is a different matter

      4d129e86-0864-4a89-a08f-0f151f31adcd-exp-game-12-trout-r10.tsvg I think I screwed up and should have gotten a Tank General instead of another three tanks.

      B 1 Reply Last reply Reply Quote 0
      • B
        beelee @Trout
        last edited by beelee

        @Trout

        Good Morning

        You want to try and reregister your email. Still says you're not registerd.

        https://dice.triplea-game.org/

        JPN coming up directly

        4d129e86-0864-4a89-a08f-0f151f31adcd-exp-game-12-trout-J10.tsvg

        Forgot and bought an Elite. Had to do some Edit shuffle at the end there.

        Hit Shan ST and SFE. Max defense Tokyo

        Edit
        You'll need to Edit Home Defense and the 2 Dudes if you attack JPN

        T 1 Reply Last reply Reply Quote 0
        • T
          Trout @beelee
          last edited by

          @beelee Scramble instructions for SZ 6? Amphib invasion of Korea - not Japan

          a125e603-f958-4511-99f9-b23a73274ddc-exp-game-12-trout-uk10.tsvg

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          • B
            beelee @Trout
            last edited by beelee

            @Trout

            Max scramble

            Edit
            You need to change your NC to a Red C for it to activate

            Edit 2
            Remember to take CV as hit first and then alternate with BBs.

            Probably best to just post a save after your rd 1 hits but I'll go something like

            OOL
            CV hit
            BB hit
            Hvy CV hit
            Pac BB hit
            Hvy CV hit ( the unhit one )
            Hvy CV hit
            Hvy CV hit ( they both have 2 hits now )
            Sink CV
            Sink Hvy CV
            Sink DDs
            Sink CA
            Kill Tac
            Escrt
            Naval Ftrs
            Last Hvy CV
            BBs
            Ftrs
            Trprts

            That most likely won't change but want to make sure you got your dudes maxed out and take the right hits for the NC.

            Have to adjust the hits potentially as you can't sink NC too early like a PG. Just wouldn't count his supporting rolls is all.

            A little tricky but you pretty much know how these Big ones go 🙂

            NC just a little new yet

            T 1 Reply Last reply Reply Quote 0
            • T
              Trout @beelee
              last edited by

              @beelee IJN has been sunk but Tokyo still yellow. Me thinks this will be a game like I had with Pizza back in May where Tokyo and Moscow fell together. In that one, Allies won but were in a better position than they are in this game. Will be a game to remember however it ends. Over to Il Duce!!

              c644986c-156e-4c63-a9d4-bb9c5266c7fd-exp-game-12-trout-uk10.tsvg

              B 1 Reply Last reply Reply Quote 1
              • B
                beelee @Trout
                last edited by beelee

                @Trout

                and a heads up to @panzerstahl-helm-0 and @alexander

                I just noticed the Hvy Bmbr didn't add 2 to it's dice rolls. I will max the Fctry and put it on the list of things to fix

                Forgot to move A Trprt hence the edit.

                c644986c-156e-4c63-a9d4-bb9c5266c7fd-exp-game-12-trout-I10.tsvg

                Edit
                I registered your gmail. Hit the confirmation link they send you and you will be good to go

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                • T
                  Trout @beelee
                  last edited by

                  @beelee Not completely sure but my PBEM seems to be working fine now
                  Game History

                  Round: 10
                  
                      Purchase Units - ANZAC
                          Turning on Edit Mode
                          EDIT: Removing units owned by Italians from Belarus: 1 air_transport
                          EDIT: Adding units owned by Italians to Southern France: 1 air_transport
                          EDIT: Turning off Edit Mode
                          ANZAC buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; 
                  
                      Combat Move - ANZAC
                          3 infantry moved from Java to 42 Sea Zone
                          2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                          1 artillery moved from Java to 42 Sea Zone
                          1 carrier moved from 42 Sea Zone to 35 Sea Zone
                                ANZAC take 35 Sea Zone from Japanese
                          2 fighters moved from 42 Sea Zone to Philippines
                          2 infantry moved from 35 Sea Zone to Philippines
                          2 infantry moved from Queensland to 54 Sea Zone
                          2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                          1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                          1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 42 Sea Zone to 37 Sea Zone
                          1 artillery, 2 fighters and 3 infantry moved from 37 Sea Zone to Malaya
                  
                      Combat - ANZAC
                          Battle in Philippines
                              Changer loiter and taunt; ANZAC attack with 2 fighters and 2 infantry
                              Changer defend; Japanese defend with 1 airfield and 1 elite
                                  ANZAC roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits
                                  Japanese roll dice for 1 elite in Philippines, round 2 : 2/2 hits, 0.67 expected hits
                                  2 infantry owned by the ANZAC lost in Philippines
                                  1 elite owned by the Japanese lost in Philippines
                              ANZAC win with 2 fighters remaining. Battle score for attacker is -3
                              Casualties for ANZAC: 2 infantry
                              Casualties for Japanese: 1 elite
                          Battle in Malaya
                              ANZAC attack with 1 artillery, 2 fighters and 3 infantry
                              Japanese defend with 1 elite and 1 harbour
                                  ANZAC roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 0/2 hits, 1.17 expected hits
                                  ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Malaya, round 2 : 1/6 hits, 2.00 expected hits
                                  Japanese roll dice for 1 elite in Malaya, round 2 : 0/2 hits, 0.67 expected hits
                                  1 elite owned by the Japanese lost in Malaya
                              ANZAC win, taking Malaya from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 3
                              Casualties for Japanese: 1 elite
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  
                      Non Combat Move - ANZAC
                          Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                          2 fighters moved from Philippines to 35 Sea Zone
                          1 Escort_Convoy moved from 54 Sea Zone to 35 Sea Zone
                          1 carrier moved from 54 Sea Zone to 35 Sea Zone
                          2 fighters moved from 54 Sea Zone to 35 Sea Zone
                          2 fighters moved from Malaya to 37 Sea Zone
                  
                      Place Units - ANZAC
                          2 fighters placed in Queensland
                          1 submarine placed in 54 Sea Zone
                          1 destroyer placed in 62 Sea Zone
                  
                      Turn Complete - ANZAC
                          ANZAC collect 17 PUs; end with 17 PUs
                          Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 18 Optional[PUs]
                          Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 20 Optional[PUs]
                          Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 25 Optional[PUs]
                          Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                  
                      Combat Move - French
                  
                      Combat - French
                          Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                  
                      Non Combat Move - French
                          Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                  
                      Turn Complete - French
                  

                  Combat Hit Differential Summary :

                  Japanese regular : 0.67
                  ANZAC regular : -1.50
                  

                  b56f16bb-cf33-464f-8405-c8ec1dda8630-exp-game-12-trout-f10.tsvg

                  B 1 Reply Last reply Reply Quote 1
                  • B
                    beelee @Trout
                    last edited by beelee

                    @Trout

                    It sure does. Did you get a confirmation email link to your gmail account ? It said you weren't registered, so I registered it and it said success.

                    Did you add our emails to a PBEM game after selecting the last save ?

                    Anyway, I will look soon. We're back in the house but the nightmare continues 😞 Stupid Fckrs left the broken window open. I didn't notice till 3-4 hours after they left when I was brutalizing on the pos electric lawnmower.

                    All the stuff they sprayed musta not been bug or neighbor cat friendly as I didn't see any unwanted critters but I'm glad I caught it when I did. FHs were already supposed to be done with that.

                    Then I finally found a bed frame and mattress at walmart. Said I had to order online and they'd ship it.

                    Fill all the shit out, hit complete purchase "We are having Technical Difficulties. Try Again"

                    15 seconds later get a text from credit card company saying someone just charged a shitload of stuff to my account. Shit I didn't order.

                    Had to talk some idiot I could barely understand for half an hour, cancel those charges and my card. Call walmart to cancel my brand new account I made that got hacked before I could even use it.

                    Wtf ?

                    Cockskrs got some info on me now. Just more bullshit to deal with. I hate fckn walmart.

                    Tried Lowes and all it was was a computer. I kept saying what I wanted, finally after 15 minutes, we'll connect you with an operator. 2 min later it just hangs up.

                    We don't have costco or home depot. JFC can't even fckn buy anything anymore.

                    Well rant over. I'm already in the IDGAF stage of life, so whatever 🙂

                    Edit
                    Wth if I'm gonna go full bitch mode might as well add in that the OM fell down going to his car at the hotel this morning. Had to take him to the doctor.

                    He's OK just a little banged up but when you're 88, a little is still a lot lol

                    Edit 2
                    F yea we're back in pbem/f mode 🙂 I just checked to see if it'd fire. Can go back to the usual routine. Test turn, then for real. Just seems to feel better that way somehow 🙂

                    Edit 3
                    The numbers are in your favor 🙂

                    Screenshot from 2026-08-13 01-52-14.png

                    T 1 Reply Last reply Reply Quote 0
                    • T
                      Trout @beelee
                      last edited by

                      @beelee Wow! Sorry to hear all of that. Has to be really discouraging. Yes, I can't stand the online shopping stuff and internet criminals keep getting worse. I do what I can such as not staying logged into Triple A except when I am posting. I also do the same with my personal PC as well. Those two things together is probably why my PC hasn't crashed in quite awhile. That plus I use a VPN. But it's always a fight.

                      Glad your OM is fine. Mine is 86 so we have to watch him as well. My Mom is still alive and in good health for her age also at 84 so they are doing great considering them being both in their 80's.

                      For the game, if I am correct about the rules. The game will continue if you capture Moscow this turn or next. Assuming Tokyo falls on USA 11. Capturing J vs. SU favors Axis I think in many cases since alot of J's territories just revert to China who cannot leave their homeland. Also ANZAC is just too far away from G to make any impact. Well, we will see. Will be interesting how it unfolds anywho

                      B 1 Reply Last reply Reply Quote 1
                      • B
                        beelee @Trout
                        last edited by

                        @Trout

                        Tornado this morning 🙂 Flash Flood watch thru staurday. Gotta do a quick hack on the window wells. Wanted to do a nice pro job but not gonna have time.

                        Yea If you conquer one of the Capitals all of yours need to be in your control. So the game would continue.

                        It's one full turn after the fall you check to see if the Victory conditions are met.

                        So if Moscow falls to G then on G's next turn you see if they're met. You take Tokyo same turn, game would go on.

                        Anyway I'll look later tonight. Gotta hit store and start work on those windows

                        1 Reply Last reply Reply Quote 0
                        • B
                          beelee
                          last edited by

                          @trout

                          Good Evening

                          Do you wish to intercept the SBR in Moscow ? The UK Ftr can also intercept.

                          Screenshot from 2026-08-18 20-44-00.png

                          b56f16bb-cf33-464f-8405-c8ec1dda8630-exp-game-12-trout-G 11 SBR.tsvg

                          T 1 Reply Last reply Reply Quote 0
                          • T
                            Trout @beelee
                            last edited by

                            @beelee No intercept. Hopefully the anti-aircraft gunners get a hit

                            B 2 Replies Last reply Reply Quote 0
                            • B
                              beelee @Trout
                              last edited by beelee

                              @Trout

                              Hi

                              Game History

                              Round: 11
                              
                                  Research Technology - Germans
                              
                                  Purchase Units - Germans
                                      Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber
                                      Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber
                                      triggerAttachmenLate1944: has removed 1 Late1944_red owned by Changer in Late 1944
                                      triggerAttachmenEarly1945EXP43Invert: Changer has 1 Early1945_red placed in D-Day
                                      triggerAttachmenLate1944: Changer has 1 Late1944 placed in Late 1944
                                      Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Germans buy 1 Escort, 2 G_air_transports, 1 LuftwaffeAce, 1 PanzerJagerFS, 6 TotalWar_Tanks, 1 Waffen_Hvy_Tank, 1 elite, 1 german_para, 2 infantry, 1 waffen_PG, 1 waffen_infantry and 2 waffen_panzers; Remaining resources: 0 PUs; 
                              
                                  Place Units - Germans
                                      Units in Germany being upgraded or consumed: 1 King_Tiger, 1 Panzer_General, 2 armour and 1 infantry
                                      1 Waffen_Hvy_Tank, 1 waffen_PG, 1 waffen_infantry and 2 waffen_panzers placed in Germany
                                      Turning on Edit Mode
                                      EDIT: Removing units owned by Germans from 1st Waffen Panzer: 1 waffen_panzer
                                      EDIT: Turning off Edit Mode
                              
                                  Combat Move - Germans
                                      Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                      4 Me_262s moved from Western Germany to Normandy Bordeaux
                                      1 Panzer_Grndrs, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux
                                      1 Waffen_Para moved from Belarus to Volgograd
                                      1 tactical_bomber moved from Smolensk to Volgograd
                                      1 armour moved from Ukraine to Volgograd
                                      1 bomber and 5 fighters moved from Smolensk to Russia
                                      1 bomber moved from Romania to Russia
                              
                                  Combat - Germans
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                      Air Battle in Russia
                                          Germans attacks with 7 units heading to Russia
                                          Air Battle is over, the remaining bombers go on to their targets
                                      Strategic bombing raid in Russia
                                          Russians roll AA dice in Russia : 3,5
                                          Bombing raid in Russia rolls: 8,4 and causes: 12 damage to unit: factory_major
                                          Bombing raid in Russia causes 12 damage total. 
                                      Battle in Volgograd
                                          Germans attack with 1 Waffen_Para, 1 armour and 1 tactical_bomber
                                          British defend with 1 infantry
                                          Germans roll dice for 1 Waffen_Para, 1 armour and 1 tactical_bomber in Volgograd, round 2 : 2,1,3
                                          Russians roll dice for 1 infantry in Volgograd, round 2 : 5
                                          Germans win, taking Volgograd from Russians with 1 Waffen_Para, 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
                                          Casualties for British: 1 infantry
                                      Battle in Normandy Bordeaux
                                          Germans attack with 4 Me_262s, 1 Panzer_Grndrs, 1 artillery and 1 infantry
                                          British defend with 1 UK_LCV, 1 elite, 1 factory_minor and 1 harbour
                                          Germans roll dice for 4 Me_262s, 1 Panzer_Grndrs, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 5,4,1,5,3,3,2
                                          British roll dice for 1 UK_LCV and 1 elite in Normandy Bordeaux, round 2 : 5,6
                                          Germans win, taking Normandy Bordeaux from British with 4 Me_262s, 1 Panzer_Grndrs, 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                                          Casualties for British: 1 UK_LCV and 1 elite
                                      Cleaning up after air battles
                                      Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia
                              
                                  Non Combat Move - Germans
                                      Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia
                                      Turning on Edit Mode
                                      EDIT: Turning off Edit Mode
                                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Smolensk
                                      Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Tambov
                                      Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone
                                      Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone
                                      4 Me_262s moved from Normandy Bordeaux to Western Germany
                                      1 armour moved from Holland Belgium to Southern France
                                      1 infantry moved from Western Germany to Holland Belgium
                                      EDIT: 1 German_LCV, 1 Panzer_Grndrs and 1 infantry moved from Southern France to Gibraltar
                                      1 Escort_Convoy moved from 112 Sea Zone to 110 Sea Zone
                                      1 armour and 1 mech_infantry moved from Western Germany to 112 Sea Zone
                                      1 armour and 1 mech_infantry moved from 112 Sea Zone to Norway
                                      2 mech_infantrys moved from Norway to Karelia
                                      1 armour and 1 infantry moved from Archangel to Smolensk
                                      1 infantry moved from Novgorod to Archangel
                                      2 infantry moved from Karelia to Novgorod
                                      1 infantry moved from Vologda to Smolensk
                                      2 bombers and 5 fighters moved from Russia to Smolensk
                                      1 bomber moved from Smolensk to Romania
                                      1 tactical_bomber moved from Volgograd to Rostov
                                      1 G_Rail and 1 elite moved from Germany to Tambov
                                      1 G_Rail and 1 Waffen_Hvy_Tank moved from Germany to Smolensk
                                      1 waffen_infantry moved from Eastern Poland to Western Ukraine
                                      1 waffen_infantry moved from Romania to Ukraine
                                      1 waffen_infantry moved from Germany to Eastern Poland
                                      1 armour moved from Germany to Eastern Poland
                                      1 fighter moved from Western Germany to Smolensk
                                      2 G_air_transports, 1 Waffen_Oberst and 1 waffen_infantry moved from Western Germany to Smolensk
                                      1 waffen_panzer moved from Germany to Eastern Poland
                                      3 GermanUBoats moved from 97 Sea Zone to 98 Sea Zone
                                      1 fighter moved from Southern Italy to Eastern Poland
                              
                                  Place Units - Germans
                                      1 Escort placed in 112 Sea Zone
                                      2 G_air_transports, 1 LuftwaffeAce, 1 PanzerJagerFS, 1 elite, 1 german_para and 1 infantry placed in Germany
                                      6 TotalWar_Tanks and 1 infantry placed in Western Germany
                                      Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany
                                      Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany
                              
                                  Turn Complete - Germans
                                      Trigger Germans RemoveConvoySZ110: has removed 1 Escort_Convoy owned by Germans in 110 Sea Zone
                                      Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone
                                      Trigger Germans RemoveConvoySZ110: Germans has 1 Escort placed in 110 Sea Zone
                                      Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                      Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                      Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone
                                      Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                      Total Cost from Convoy Blockades: 0
                                          Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6
                                      Germans collect 57 PUs; end with 57 PUs
                                      Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 69 Optional[PUs]
                                      Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 74 Optional[PUs]
                                      Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
                              

                              Idky the dice aren't showing up but at least the summary is.

                              Oh yea because i saved mid term.

                              Forgot to move AA to UKR

                              b56f16bb-cf33-464f-8405-c8ec1dda8630-exp-game-12-trout-G 11 SBRedit.tsvg

                              T 1 Reply Last reply Reply Quote 0
                              • T
                                Trout @beelee
                                last edited by

                                @beelee Game History

                                Round: 11
                                
                                    Purchase Units - Russians
                                        Russians repair damage of 6x factory_major; Remaining resources: 20 PUs; 1 AirLendLease; 3 TankLendLease; 
                                        Russians buy 3 Mass_Tankss and 1 Tank_General; Remaining resources: 0 PUs; 1 AirLendLease; 3 TankLendLease; 
                                
                                    Combat Move - Russians
                                        Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                        1 infantry moved from Evenkiyskiy to Urals
                                              Russians take Urals from Japanese
                                        1 armour moved from Russia to Bryansk
                                        1 FighterAce, 1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Bryansk
                                
                                    Combat - Russians
                                        Battle in Bryansk
                                            Russians attack with 1 FighterAce, 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
                                            Italians defend with 1 armour
                                            Russians roll dice for 1 FighterAce, 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Bryansk, round 2 : 1,1,2,6,5,3
                                            Italians roll dice for 1 armour in Bryansk, round 2 : 5
                                            Russians win, taking Bryansk from Italians with 1 FighterAce, 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5
                                            Casualties for Italians: 1 armour
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                
                                    Non Combat Move - Russians
                                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                        Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                        Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                        Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia
                                        Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia
                                        1 FighterAce, 1 bomber, 1 fighter and 1 tactical_bomber moved from Bryansk to Russia
                                        1 aaGun moved from Timguska to Novosibirsk
                                        1 Russian_Rail moved from Russia to Timguska
                                        1 Russian_Rail moved from Russia to Yenisey
                                        1 Russian_Rail and 1 infantry moved from Yenisey to Russia
                                        1 Russian_Rail moved from Timguska to Yenisey
                                        1 Russian_Rail and 1 infantry moved from Yenisey to Russia
                                        1 R_Europe_Rail moved from Russia to Timguska
                                        1 R_Europe_Rail and 1 armour moved from Timguska to Russia
                                        1 infantry moved from Yenisey to Yakut S.S.R.
                                        1 artillery and 8 infantry moved from Timguska to Novosibirsk
                                        1 infantry moved from Yenisey to Timguska
                                
                                    Place Units - Russians
                                        3 Mass_Tankss and 1 Tank_General placed in Russia
                                        Turning on Edit Mode
                                        EDIT: Removing units owned by Russians from Russia: 5 armour
                                        EDIT: Adding units owned by Russians to 1st Tank: 5 armour
                                        EDIT: Removing units owned by Russians from Russia: 1 Tank_General
                                        EDIT: Adding units owned by Russians to Russia: 1 1stTankArmy
                                        EDIT: Removing units owned by Russians from 1st Tank: 1 1stTankArmy
                                        EDIT: Turning off Edit Mode
                                        Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia
                                        Trigger MassTanksPlace3: Russians has 3 armour placed in Russia
                                
                                    Turn Complete - Russians
                                        Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia
                                        Russians collect 18 PUs; end with 18 PUs
                                        Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUs
                                

                                Glad your mind is recovering. Not much to do for Soviets except cram as much stuff into Moscow as I can
                                74f070d1-38f0-47f0-ac2a-6a741b7a5fb4-exp-game-12-trout-r11.tsvg

                                B 1 Reply Last reply Reply Quote 1
                                • B
                                  beelee @Trout
                                  last edited by

                                  @Trout

                                  Did you wanna move the Para in NW Persia ?

                                  1 Reply Last reply Reply Quote 0
                                  • B
                                    beelee @Trout
                                    last edited by beelee

                                    @Trout

                                    Game History

                                    Round: 11
                                    
                                        Purchase Units - Japanese
                                            Japanese buy 1 Escort, 1 Hvy_Undg_2, 1 UndrgroundFctry, 1 fighter, 10 infantry and 11 mine_unarmeds; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                                    
                                        Place Units - Japanese
                                            Turning on Edit Mode
                                            EDIT: Adding units owned by Japanese to Japan: 1 UndrgroundFctry
                                            EDIT: Units in Japan being upgraded or consumed: 1 factory_major
                                            EDIT: 1 UndrgroundFctry placed in Japan
                                            EDIT: Units in Japan being upgraded or consumed: 1 UndrgroundFctry
                                            EDIT: 1 Hvy_Undg_2 placed in Japan
                                            EDIT: Removing units owned by Japanese from Japan: 1 UndrgroundFctry
                                            EDIT: Turning off Edit Mode
                                    
                                        Combat Move - Japanese
                                            Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan
                                            Trigger Banzai: Japanese has 1 Banzai placed in Japan
                                            Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                            1 infantry moved from Buryatia to Sakha
                                                  Japanese take Sakha from Russians
                                            2 JPNbombers moved from Japan to Siberia
                                            1 artillery and 1 elite moved from Soviet Far East to Siberia
                                    
                                        Combat - Japanese
                                            Battle in Siberia
                                                Japanese attack with 2 JPNbombers, 1 artillery and 1 elite
                                                Americans defend with 1 elite and 1 infantry
                                                    Japanese roll dice for 2 JPNbombers, 1 artillery and 1 elite in Siberia, round 2 : 3/5 hits, 2.33 expected hits
                                                    Russians roll dice for 1 elite and 1 infantry in Siberia, round 2 : 0/3 hits, 1.00 expected hits
                                                    1 elite owned by the Americans and 1 infantry owned by the Americans lost in Siberia
                                                Japanese win, taking Siberia from Russians with 2 JPNbombers, 1 artillery and 1 elite remaining. Battle score for attacker is 6
                                                Casualties for Americans: 1 elite and 1 infantry
                                            Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                                            Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone
                                    
                                        Non Combat Move - Japanese
                                            Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan
                                            Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan
                                            Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia
                                            Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                            Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone
                                            Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone
                                            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Shantung
                                            Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi
                                            2 JPNbombers moved from Siberia to Japan
                                            1 fighter and 1 tactical_bomber moved from Kweichow to Shantung
                                            10 armour and 2 mech_infantrys moved from Kweichow to Shantung
                                            2 armour moved from Kweichow to Shantung
                                            1 J_Rail moved from Kiangsu to Kweichow
                                            1 J_Rail and 1 aaGun moved from Kweichow to Shantung
                                            1 infantry moved from Kweichow to Szechwan
                                            2 infantry moved from Kweichow to Hunan
                                            1 J_Rail moved from Kiangsu to Kweichow
                                            1 J_Rail and 1 infantry moved from Kweichow to Kwangsi
                                            1 aaGun, 2 artilleries and 3 infantry moved from Kweichow to Anhwe
                                            1 air_transport moved from Japan to Shantung
                                    
                                        Place Units - Japanese
                                            1 Escort placed in 6 Sea Zone
                                            1 fighter, 10 infantry and 11 mine_unarmeds placed in Japan
                                            Turning on Edit Mode
                                            EDIT: Removing units owned by Japanese from Japan: 11 mine_unarmeds
                                            EDIT: Adding units owned by Changer to Japan: 11 japan_mines
                                            EDIT: Turning off Edit Mode
                                    
                                        Turn Complete - Japanese
                                            Total Cost from Convoy Blockades: 11
                                                Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,4,2,2,6,1,5
                                                Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3,6,4,1,4,2,4,1
                                                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,3,5,1,4,1,6,2,1,2,6,1,2,3,2,1,4,3
                                            Japanese collect 34 PUs (11 lost to blockades); end with 34 PUs
                                            Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 37 Optional[PUs]
                                            Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 45 Optional[PUs]
                                    

                                    Combat Hit Differential Summary :

                                    Japanese regular : 0.67
                                    Russians regular : -1.00
                                    

                                    In case you were wondering, you can go undrg and upgrade because they both place during first place.

                                    You will need to add the Home Defense Token and the 2 dudes. I guess i coulda just done it but will let it ride as is. 🙂

                                    Also you can build 12 LMs/Rockets once you upgrade too, as long as Fctry has no damage, then can only match what it can produce.

                                    Edit
                                    F it Here you go 🙂 We'll just let it roll over for next turn if need be. It's also optional I don't have to use it depending on what type of attack you send

                                    74f070d1-38f0-47f0-ac2a-6a741b7a5fb4-exp-game-12-trout-r11edit.tsvg

                                    Edit 2
                                    Hmm ... I didn't see that but that Escort is gonna block you from loading the Korea boys, so guess it'll be next turn 🙂

                                    T 1 Reply Last reply Reply Quote 0
                                    • T
                                      Trout @beelee
                                      last edited by

                                      @beelee Wow! Brutal mistake on my end. That's one thing rough about this game is alot of mistakes are because of misunderstanding the rules; or not seeing the possibilities based on the rules is more like it for what I did. Well, that's a mistake that will probably cost me the game but will keep playing it out to the end.

                                      B 1 Reply Last reply Reply Quote 1
                                      • B
                                        beelee @Trout
                                        last edited by beelee

                                        @Trout

                                        Yea Idk. It'll delay you a turn and I'm not sure you coulda got it next turn or not. I was getting ready to crunch it when I saw the block.

                                        I just did it to shut down the Bombard. I will double check but I'm pretty sure it's correct. I mean the trannys could move out and load and move back but not enough Grunts to fill all the boats.

                                        SSR isn't gonna be easy either. If you take another SBR hit, it's gonna be tough on them but it's still not over.

                                        edit
                                        I just said F it and asked the computer lol

                                        Screenshot from 2026-08-20 11-07-10.png

                                        Edit 2
                                        Just hooked up to my external monitor. I feel like I'm on a big screen tv lol

                                        T 1 Reply Last reply Reply Quote 0
                                        • T
                                          Trout @beelee
                                          last edited by

                                          @beelee Yeah, if I would have known about my bonehead move with Korea, I would have put Moscow underground. But on my R turn, I was just trying to keep Moscow red for one more turn. Oh well.

                                          B 1 Reply Last reply Reply Quote 0
                                          • B
                                            beelee @Trout
                                            last edited by

                                            @Trout

                                            it's not over yet. You still have options

                                            T 1 Reply Last reply Reply Quote 0

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