EXP Game 12 barnee vs Trout
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@beelee Not completely sure but my PBEM seems to be working fine now
Game HistoryRound: 10 Purchase Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by Italians from Belarus: 1 air_transport EDIT: Adding units owned by Italians to Southern France: 1 air_transport EDIT: Turning off Edit Mode ANZAC buy 1 destroyer, 2 fighters and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 3 infantry moved from Java to 42 Sea Zone 2 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone 1 artillery moved from Java to 42 Sea Zone 1 carrier moved from 42 Sea Zone to 35 Sea Zone ANZAC take 35 Sea Zone from Japanese 2 fighters moved from 42 Sea Zone to Philippines 2 infantry moved from 35 Sea Zone to Philippines 2 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 42 Sea Zone to 37 Sea Zone 1 artillery, 2 fighters and 3 infantry moved from 37 Sea Zone to Malaya Combat - ANZAC Battle in Philippines Changer loiter and taunt; ANZAC attack with 2 fighters and 2 infantry Changer defend; Japanese defend with 1 airfield and 1 elite ANZAC roll dice for 2 fighters and 2 infantry in Philippines, round 2 : 2/4 hits, 1.33 expected hits Japanese roll dice for 1 elite in Philippines, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the ANZAC lost in Philippines 1 elite owned by the Japanese lost in Philippines ANZAC win with 2 fighters remaining. Battle score for attacker is -3 Casualties for ANZAC: 2 infantry Casualties for Japanese: 1 elite Battle in Malaya ANZAC attack with 1 artillery, 2 fighters and 3 infantry Japanese defend with 1 elite and 1 harbour ANZAC roll dice for 1 battleship and 1 cruiser in Malaya, round 2 : 0/2 hits, 1.17 expected hits ANZAC roll dice for 1 artillery, 2 fighters and 3 infantry in Malaya, round 2 : 1/6 hits, 2.00 expected hits Japanese roll dice for 1 elite in Malaya, round 2 : 0/2 hits, 0.67 expected hits 1 elite owned by the Japanese lost in Malaya ANZAC win, taking Malaya from Japanese with 1 artillery, 2 fighters and 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 elite Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - ANZAC Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 2 fighters moved from Philippines to 35 Sea Zone 1 Escort_Convoy moved from 54 Sea Zone to 35 Sea Zone 1 carrier moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from 54 Sea Zone to 35 Sea Zone 2 fighters moved from Malaya to 37 Sea Zone Place Units - ANZAC 2 fighters placed in Queensland 1 submarine placed in 54 Sea Zone 1 destroyer placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 Optional[PUs]; end with 18 Optional[PUs] Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 20 Optional[PUs] Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 25 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Combat Move - French Combat - French Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - French Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -1.50b56f16bb-cf33-464f-8405-c8ec1dda8630-exp-game-12-trout-f10.tsvg
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It sure does. Did you get a confirmation email link to your gmail account ? It said you weren't registered, so I registered it and it said success.
Did you add our emails to a PBEM game after selecting the last save ?
Anyway, I will look soon. We're back in the house but the nightmare continues
Stupid Fckrs left the broken window open. I didn't notice till 3-4 hours after they left when I was brutalizing on the pos electric lawnmower.All the stuff they sprayed musta not been bug or neighbor cat friendly as I didn't see any unwanted critters but I'm glad I caught it when I did. FHs were already supposed to be done with that.
Then I finally found a bed frame and mattress at walmart. Said I had to order online and they'd ship it.
Fill all the shit out, hit complete purchase "We are having Technical Difficulties. Try Again"
15 seconds later get a text from credit card company saying someone just charged a shitload of stuff to my account. Shit I didn't order.
Had to talk some idiot I could barely understand for half an hour, cancel those charges and my card. Call walmart to cancel my brand new account I made that got hacked before I could even use it.
Wtf ?
Cockskrs got some info on me now. Just more bullshit to deal with. I hate fckn walmart.
Tried Lowes and all it was was a computer. I kept saying what I wanted, finally after 15 minutes, we'll connect you with an operator. 2 min later it just hangs up.
We don't have costco or home depot. JFC can't even fckn buy anything anymore.
Well rant over. I'm already in the IDGAF stage of life, so whatever

Edit
Wth if I'm gonna go full bitch mode might as well add in that the OM fell down going to his car at the hotel this morning. Had to take him to the doctor.He's OK just a little banged up but when you're 88, a little is still a lot lol
Edit 2
F yea we're back in pbem/f mode
I just checked to see if it'd fire. Can go back to the usual routine. Test turn, then for real. Just seems to feel better that way somehow 
Edit 3
The numbers are in your favor

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@beelee Wow! Sorry to hear all of that. Has to be really discouraging. Yes, I can't stand the online shopping stuff and internet criminals keep getting worse. I do what I can such as not staying logged into Triple A except when I am posting. I also do the same with my personal PC as well. Those two things together is probably why my PC hasn't crashed in quite awhile. That plus I use a VPN. But it's always a fight.
Glad your OM is fine. Mine is 86 so we have to watch him as well. My Mom is still alive and in good health for her age also at 84 so they are doing great considering them being both in their 80's.
For the game, if I am correct about the rules. The game will continue if you capture Moscow this turn or next. Assuming Tokyo falls on USA 11. Capturing J vs. SU favors Axis I think in many cases since alot of J's territories just revert to China who cannot leave their homeland. Also ANZAC is just too far away from G to make any impact. Well, we will see. Will be interesting how it unfolds anywho
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Tornado this morning
Flash Flood watch thru staurday. Gotta do a quick hack on the window wells. Wanted to do a nice pro job but not gonna have time.Yea If you conquer one of the Capitals all of yours need to be in your control. So the game would continue.
It's one full turn after the fall you check to see if the Victory conditions are met.
So if Moscow falls to G then on G's next turn you see if they're met. You take Tokyo same turn, game would go on.
Anyway I'll look later tonight. Gotta hit store and start work on those windows
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Good Evening
Do you wish to intercept the SBR in Moscow ? The UK Ftr can also intercept.

b56f16bb-cf33-464f-8405-c8ec1dda8630-exp-game-12-trout-G 11 SBR.tsvg
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@beelee No intercept. Hopefully the anti-aircraft gunners get a hit
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Hi
Game History
Round: 11 Research Technology - Germans Purchase Units - Germans Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber triggerAttachmenLate1944: has removed 1 Late1944_red owned by Changer in Late 1944 triggerAttachmenEarly1945EXP43Invert: Changer has 1 Early1945_red placed in D-Day triggerAttachmenLate1944: Changer has 1 Late1944 placed in Late 1944 Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Germans buy 1 Escort, 2 G_air_transports, 1 LuftwaffeAce, 1 PanzerJagerFS, 6 TotalWar_Tanks, 1 Waffen_Hvy_Tank, 1 elite, 1 german_para, 2 infantry, 1 waffen_PG, 1 waffen_infantry and 2 waffen_panzers; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 King_Tiger, 1 Panzer_General, 2 armour and 1 infantry 1 Waffen_Hvy_Tank, 1 waffen_PG, 1 waffen_infantry and 2 waffen_panzers placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from 1st Waffen Panzer: 1 waffen_panzer EDIT: Turning off Edit Mode Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany 4 Me_262s moved from Western Germany to Normandy Bordeaux 1 Panzer_Grndrs, 1 artillery and 1 infantry moved from Holland Belgium to Normandy Bordeaux 1 Waffen_Para moved from Belarus to Volgograd 1 tactical_bomber moved from Smolensk to Volgograd 1 armour moved from Ukraine to Volgograd 1 bomber and 5 fighters moved from Smolensk to Russia 1 bomber moved from Romania to Russia Combat - Germans Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Air Battle in Russia Germans attacks with 7 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 3,5 Bombing raid in Russia rolls: 8,4 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Volgograd Germans attack with 1 Waffen_Para, 1 armour and 1 tactical_bomber British defend with 1 infantry Germans roll dice for 1 Waffen_Para, 1 armour and 1 tactical_bomber in Volgograd, round 2 : 2,1,3 Russians roll dice for 1 infantry in Volgograd, round 2 : 5 Germans win, taking Volgograd from Russians with 1 Waffen_Para, 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Normandy Bordeaux Germans attack with 4 Me_262s, 1 Panzer_Grndrs, 1 artillery and 1 infantry British defend with 1 UK_LCV, 1 elite, 1 factory_minor and 1 harbour Germans roll dice for 4 Me_262s, 1 Panzer_Grndrs, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 5,4,1,5,3,3,2 British roll dice for 1 UK_LCV and 1 elite in Normandy Bordeaux, round 2 : 5,6 Germans win, taking Normandy Bordeaux from British with 4 Me_262s, 1 Panzer_Grndrs, 1 artillery and 1 infantry remaining. Battle score for attacker is 6 Casualties for British: 1 UK_LCV and 1 elite Cleaning up after air battles Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia Non Combat Move - Germans Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Smolensk Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Tambov Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 112 Sea Zone 4 Me_262s moved from Normandy Bordeaux to Western Germany 1 armour moved from Holland Belgium to Southern France 1 infantry moved from Western Germany to Holland Belgium EDIT: 1 German_LCV, 1 Panzer_Grndrs and 1 infantry moved from Southern France to Gibraltar 1 Escort_Convoy moved from 112 Sea Zone to 110 Sea Zone 1 armour and 1 mech_infantry moved from Western Germany to 112 Sea Zone 1 armour and 1 mech_infantry moved from 112 Sea Zone to Norway 2 mech_infantrys moved from Norway to Karelia 1 armour and 1 infantry moved from Archangel to Smolensk 1 infantry moved from Novgorod to Archangel 2 infantry moved from Karelia to Novgorod 1 infantry moved from Vologda to Smolensk 2 bombers and 5 fighters moved from Russia to Smolensk 1 bomber moved from Smolensk to Romania 1 tactical_bomber moved from Volgograd to Rostov 1 G_Rail and 1 elite moved from Germany to Tambov 1 G_Rail and 1 Waffen_Hvy_Tank moved from Germany to Smolensk 1 waffen_infantry moved from Eastern Poland to Western Ukraine 1 waffen_infantry moved from Romania to Ukraine 1 waffen_infantry moved from Germany to Eastern Poland 1 armour moved from Germany to Eastern Poland 1 fighter moved from Western Germany to Smolensk 2 G_air_transports, 1 Waffen_Oberst and 1 waffen_infantry moved from Western Germany to Smolensk 1 waffen_panzer moved from Germany to Eastern Poland 3 GermanUBoats moved from 97 Sea Zone to 98 Sea Zone 1 fighter moved from Southern Italy to Eastern Poland Place Units - Germans 1 Escort placed in 112 Sea Zone 2 G_air_transports, 1 LuftwaffeAce, 1 PanzerJagerFS, 1 elite, 1 german_para and 1 infantry placed in Germany 6 TotalWar_Tanks and 1 infantry placed in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger Germans RemoveConvoySZ110: has removed 1 Escort_Convoy owned by Germans in 110 Sea Zone Trigger Germans RemoveConvoySZ112Invert: has removed 1 Escort owned by Germans in 112 Sea Zone Trigger Germans RemoveConvoySZ110: Germans has 1 Escort placed in 110 Sea Zone Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Germans RemoveConvoySZ112Invert: Germans has 1 Escort_Convoy placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,6 Germans collect 57 PUs; end with 57 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 69 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 74 Optional[PUs] Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUsIdky the dice aren't showing up but at least the summary is.
Oh yea because i saved mid term.
Forgot to move AA to UKR
b56f16bb-cf33-464f-8405-c8ec1dda8630-exp-game-12-trout-G 11 SBRedit.tsvg
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@beelee Game History
Round: 11 Purchase Units - Russians Russians repair damage of 6x factory_major; Remaining resources: 20 PUs; 1 AirLendLease; 3 TankLendLease; Russians buy 3 Mass_Tankss and 1 Tank_General; Remaining resources: 0 PUs; 1 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia 1 infantry moved from Evenkiyskiy to Urals Russians take Urals from Japanese 1 armour moved from Russia to Bryansk 1 FighterAce, 1 bomber, 1 fighter and 1 tactical_bomber moved from Russia to Bryansk Combat - Russians Battle in Bryansk Russians attack with 1 FighterAce, 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber Italians defend with 1 armour Russians roll dice for 1 FighterAce, 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Bryansk, round 2 : 1,1,2,6,5,3 Italians roll dice for 1 armour in Bryansk, round 2 : 5 Russians win, taking Bryansk from Italians with 1 FighterAce, 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Italians: 1 armour Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Non Combat Move - Russians Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Russia Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia 1 FighterAce, 1 bomber, 1 fighter and 1 tactical_bomber moved from Bryansk to Russia 1 aaGun moved from Timguska to Novosibirsk 1 Russian_Rail moved from Russia to Timguska 1 Russian_Rail moved from Russia to Yenisey 1 Russian_Rail and 1 infantry moved from Yenisey to Russia 1 Russian_Rail moved from Timguska to Yenisey 1 Russian_Rail and 1 infantry moved from Yenisey to Russia 1 R_Europe_Rail moved from Russia to Timguska 1 R_Europe_Rail and 1 armour moved from Timguska to Russia 1 infantry moved from Yenisey to Yakut S.S.R. 1 artillery and 8 infantry moved from Timguska to Novosibirsk 1 infantry moved from Yenisey to Timguska Place Units - Russians 3 Mass_Tankss and 1 Tank_General placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 5 armour EDIT: Adding units owned by Russians to 1st Tank: 5 armour EDIT: Removing units owned by Russians from Russia: 1 Tank_General EDIT: Adding units owned by Russians to Russia: 1 1stTankArmy EDIT: Removing units owned by Russians from 1st Tank: 1 1stTankArmy EDIT: Turning off Edit Mode Trigger MassTanksPlace3: has removed 3 Mass_Tankss owned by Russians in Russia Trigger MassTanksPlace3: Russians has 3 armour placed in Russia Turn Complete - Russians Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia Russians collect 18 PUs; end with 18 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 24 PUsGlad your mind is recovering. Not much to do for Soviets except cram as much stuff into Moscow as I can
74f070d1-38f0-47f0-ac2a-6a741b7a5fb4-exp-game-12-trout-r11.tsvg -
Did you wanna move the Para in NW Persia ?
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Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 Escort, 1 Hvy_Undg_2, 1 UndrgroundFctry, 1 fighter, 10 infantry and 11 mine_unarmeds; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Place Units - Japanese Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 1 UndrgroundFctry EDIT: Units in Japan being upgraded or consumed: 1 factory_major EDIT: 1 UndrgroundFctry placed in Japan EDIT: Units in Japan being upgraded or consumed: 1 UndrgroundFctry EDIT: 1 Hvy_Undg_2 placed in Japan EDIT: Removing units owned by Japanese from Japan: 1 UndrgroundFctry EDIT: Turning off Edit Mode Combat Move - Japanese Trigger Kamikaze: Japanese has 1 Kamikaze placed in Japan Trigger Banzai: Japanese has 1 Banzai placed in Japan Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 infantry moved from Buryatia to Sakha Japanese take Sakha from Russians 2 JPNbombers moved from Japan to Siberia 1 artillery and 1 elite moved from Soviet Far East to Siberia Combat - Japanese Battle in Siberia Japanese attack with 2 JPNbombers, 1 artillery and 1 elite Americans defend with 1 elite and 1 infantry Japanese roll dice for 2 JPNbombers, 1 artillery and 1 elite in Siberia, round 2 : 3/5 hits, 2.33 expected hits Russians roll dice for 1 elite and 1 infantry in Siberia, round 2 : 0/3 hits, 1.00 expected hits 1 elite owned by the Americans and 1 infantry owned by the Americans lost in Siberia Japanese win, taking Siberia from Russians with 2 JPNbombers, 1 artillery and 1 elite remaining. Battle score for attacker is 6 Casualties for Americans: 1 elite and 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Non Combat Move - Japanese Trigger RemoveKamikaze: has removed 1 Kamikaze owned by Japanese in Japan Trigger RemoveBanzai: has removed 1 Banzai owned by Japanese in Japan Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Shantung Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi 2 JPNbombers moved from Siberia to Japan 1 fighter and 1 tactical_bomber moved from Kweichow to Shantung 10 armour and 2 mech_infantrys moved from Kweichow to Shantung 2 armour moved from Kweichow to Shantung 1 J_Rail moved from Kiangsu to Kweichow 1 J_Rail and 1 aaGun moved from Kweichow to Shantung 1 infantry moved from Kweichow to Szechwan 2 infantry moved from Kweichow to Hunan 1 J_Rail moved from Kiangsu to Kweichow 1 J_Rail and 1 infantry moved from Kweichow to Kwangsi 1 aaGun, 2 artilleries and 3 infantry moved from Kweichow to Anhwe 1 air_transport moved from Japan to Shantung Place Units - Japanese 1 Escort placed in 6 Sea Zone 1 fighter, 10 infantry and 11 mine_unarmeds placed in Japan Turning on Edit Mode EDIT: Removing units owned by Japanese from Japan: 11 mine_unarmeds EDIT: Adding units owned by Changer to Japan: 11 japan_mines EDIT: Turning off Edit Mode Turn Complete - Japanese Total Cost from Convoy Blockades: 11 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,5,4,2,2,6,1,5 Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,3,6,4,1,4,2,4,1 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,3,5,1,4,1,6,2,1,2,6,1,2,3,2,1,4,3 Japanese collect 34 PUs (11 lost to blockades); end with 34 PUs Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 37 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 45 Optional[PUs]Combat Hit Differential Summary :
Japanese regular : 0.67 Russians regular : -1.00In case you were wondering, you can go undrg and upgrade because they both place during first place.
You will need to add the Home Defense Token and the 2 dudes. I guess i coulda just done it but will let it ride as is.

Also you can build 12 LMs/Rockets once you upgrade too, as long as Fctry has no damage, then can only match what it can produce.
Edit
F it Here you go
We'll just let it roll over for next turn if need be. It's also optional I don't have to use it depending on what type of attack you send74f070d1-38f0-47f0-ac2a-6a741b7a5fb4-exp-game-12-trout-r11edit.tsvg
Edit 2
Hmm ... I didn't see that but that Escort is gonna block you from loading the Korea boys, so guess it'll be next turn
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@beelee Wow! Brutal mistake on my end. That's one thing rough about this game is alot of mistakes are because of misunderstanding the rules; or not seeing the possibilities based on the rules is more like it for what I did. Well, that's a mistake that will probably cost me the game but will keep playing it out to the end.
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Yea Idk. It'll delay you a turn and I'm not sure you coulda got it next turn or not. I was getting ready to crunch it when I saw the block.
I just did it to shut down the Bombard. I will double check but I'm pretty sure it's correct. I mean the trannys could move out and load and move back but not enough Grunts to fill all the boats.
SSR isn't gonna be easy either. If you take another SBR hit, it's gonna be tough on them but it's still not over.
edit
I just said F it and asked the computer lol
Edit 2
Just hooked up to my external monitor. I feel like I'm on a big screen tv lol -
@beelee Yeah, if I would have known about my bonehead move with Korea, I would have put Moscow underground. But on my R turn, I was just trying to keep Moscow red for one more turn. Oh well.
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it's not over yet. You still have options
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@beelee Game History
Round: 11 Purchase Units - Americans Turning on Edit Mode EDIT: Adding units owned by Japanese to Japan: 1 HomeDefense and 2 infantry EDIT: Turning off Edit Mode Americans buy 1 Escort, 2 Heavy_Transports, 6 Repair_BBs, 1 Repair_Carrier, 6 TotalWar_Artys and 8 infantry; Remaining resources: 0 PUs; Place Units - Americans 6 Repair_BBs and 1 Repair_Carrier placed in 6 Sea Zone Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 5 units repaired. Trigger Americans RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Americans in 6 Sea Zone Trigger Americans RemoveRepair BB: has removed 6 Repair_BBs owned by Americans in 6 Sea Zone 2 infantry moved from Midway to 25 Sea Zone 2 infantry and 1 transport moved from 25 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima 1 Heavy_BB moved from 6 Sea Zone to 17 Sea Zone 1 Hvycarrier moved from 25 Sea Zone to 17 Sea Zone 2 usa_fighters moved from 25 Sea Zone to Iwo Jima 1 NavyFighter moved from 6 Sea Zone to Iwo Jima 1 USA_Hvy_Bomber moved from Hawaiian Islands to Iwo Jima 1 infantry moved from Aleutian Islands to 8 Sea Zone 1 infantry and 1 transport moved from 8 Sea Zone to 3 Sea Zone 1 infantry moved from 3 Sea Zone to Soviet Far East 2 usa_armours moved from Korea to Siberia 1 usa_armour moved from Korea to Siberia 1 infantry moved from Amur to Siberia 1 elite moved from Korea to Manchuria Chinese take Manchuria from Japanese 1 marine moved from Amur to Siberia 1 ArmoredInfantry moved from Korea to Siberia 2 usa_tactical_bombers moved from 6 Sea Zone to Siberia 2 usa_fighters moved from 6 Sea Zone to Siberia 2 usa_tactical_bombers moved from 6 Sea Zone to Iwo Jima 1 USA_Hvy_Bomber moved from Eastern United States to 110 Sea Zone 1 FighterAceUSA and 1 usa_fighter moved from 91 Sea Zone to 110 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea Zone Battle in Soviet Far East Battle in 110 Sea Zone Americans attack with 1 FighterAceUSA, 1 USA_Hvy_Bomber and 1 usa_fighter Germans defend with 1 Escort Americans roll dice for 1 FighterAceUSA, 1 USA_Hvy_Bomber and 1 usa_fighter in 110 Sea Zone, round 2 : 2/5 hits, 2.83 expected hits Germans roll dice for 1 Escort in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Escort owned by the Germans lost in 110 Sea Zone Americans win, taking Soviet Far East from Japanese with 1 FighterAceUSA, 1 USA_Hvy_Bomber and 1 usa_fighter remaining. Battle score for attacker is 6 Casualties for Germans: 1 Escort Battle in Iwo Jima Changer loiter and taunt; Americans attack with 1 NavyFighter, 1 USA_Hvy_Bomber, 2 infantry, 2 usa_fighters and 2 usa_tactical_bombers Changer defend; Japanese defend with 1 aaGun and 1 infantry Japanese roll AA dice in Iwo Jima : 0/3 hits, 0.50 expected hits Americans roll dice for 1 Heavy_BB in Iwo Jima, round 2 : 2/2 hits, 1.67 expected hits Japanese roll dice for 1 aaGun and 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Iwo Jima Americans win, taking Iwo Jima from Japanese with 1 NavyFighter, 1 USA_Hvy_Bomber, 2 infantry, 2 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 8 Casualties for Japanese: 1 aaGun and 1 infantry Battle in 6 Sea Zone Americans attack with 1 Heavy_BB, 1 Heavy_Transport, 1 Hvycarrier, 1 USANC1, 3 carriers, 1 pacific_BB, 1 pacific_transport, 6 transports and 1 usa_fighter Japanese defend with 1 Escort Americans roll dice for 1 Heavy_BB, 1 Heavy_Transport, 1 Hvycarrier, 1 USANC1, 3 carriers, 1 pacific_BB, 1 pacific_transport, 6 transports and 1 usa_fighter in 6 Sea Zone, round 2 : 5/7 hits, 4.83 expected hits Japanese roll dice for 1 Escort in 6 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Units damaged: 1 carrier owned by the Americans 1 Escort owned by the Japanese lost in 6 Sea Zone Americans win with 1 Heavy_BB, 1 Heavy_Transport, 1 Hvycarrier, 1 USANC1, 3 carriers, 1 pacific_BB, 1 pacific_transport, 6 transports and 1 usa_fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 Escort Battle in Siberia Americans attack with 1 ArmoredInfantry, 1 infantry, 1 marine, 3 usa_armours, 2 usa_fighters and 2 usa_tactical_bombers Japanese defend with 1 artillery and 1 elite Americans roll dice for 1 ArmoredInfantry, 1 infantry, 1 marine, 3 usa_armours, 2 usa_fighters and 2 usa_tactical_bombers in Siberia, round 2 : 4/10 hits, 4.67 expected hits Japanese roll dice for 1 artillery and 1 elite in Siberia, round 2 : 0/3 hits, 1.00 expected hits 1 artillery owned by the Japanese and 1 elite owned by the Japanese lost in Siberia Americans win, taking Siberia from Japanese with 1 ArmoredInfantry, 1 infantry, 1 marine, 3 usa_armours, 2 usa_fighters and 2 usa_tactical_bombers remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 elite Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Non Combat Move - Americans Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to 8 Sea Zone: 2 transports EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 USA_Hvy_Bomber moved from Iwo Jima to Midway 1 USAbomber moved from Hawaiian Islands to Midway 2 artilleries, 5 infantry, 1 marine and 2 usa_armours moved from Korea to Amur 2 usa_fighters and 2 usa_tactical_bombers moved from Siberia to 6 Sea Zone 1 NavyFighter moved from 25 Sea Zone to 6 Sea Zone 1 NavyFighter moved from 25 Sea Zone to 6 Sea Zone 1 usa_fighter moved from Iwo Jima to 17 Sea Zone 1 usa_fighter moved from Iwo Jima to 17 Sea Zone 1 NavyFighter moved from Iwo Jima to 17 Sea Zone 1 usa_tactical_bomber moved from Iwo Jima to 6 Sea Zone 1 usa_tactical_bomber moved from Iwo Jima to 17 Sea Zone 2 mech_infantrys moved from Western United States to Alaska 1 FighterAceUSA, 1 USA_Hvy_Bomber and 1 usa_fighter moved from 110 Sea Zone to United Kingdom 4 usa_fighters moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry moved from Eastern United States to 101 Sea Zone 3 infantry moved from Eastern United States to 101 Sea Zone 1 infantry moved from Central America to 89 Sea Zone 1 mech_infantry moved from Central America to 89 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone 1 ArmoredInfantry, 1 Heavy_Transport, 1 carrier, 3 infantry, 1 submarine and 4 usa_fighters moved from 101 Sea Zone to 91 Sea Zone 1 ArmoredInfantry, 4 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 89 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 6 Sea Zone: 2 transports EDIT: Turning off Edit Mode 6 TotalWar_Artys placed in Western United States 4 infantry placed in Eastern United States 1 Heavy_Transport placed in 10 Sea Zone 1 Escort and 1 Heavy_Transport placed in 101 Sea Zone 2 infantry placed in Western United States 2 infantry placed in Eastern United States Trigger AmericansTotalWarArtyPlaceWUS: has removed 6 TotalWar_Artys owned by Americans in Western United States Trigger AmericansTotalWarArtyPlaceWUS: Americans has 6 artilleries placed in Western United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,6 Americans collect 56 PUs (2 lost to blockades); end with 56 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 70 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 67 Optional[PUs] Trigger USA Controls IwoJima Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 68 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 88 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 1 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 3 infantry moved from Yunnan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 3 infantry Japanese defend with 1 factory_minor and 1 infantry Chinese roll dice for 3 infantry in Kweichow, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 98 Sea Zone Non Combat Move - Chinese Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Turn Complete - Chinese Chinese collect 5 PUs; end with 7 PUs Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 10 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Kweichow: 1 factory_minor EDIT: Turning off Edit Mode Purchase Units - British British buy 1 UK_TankGeneral, 1 elite, 4 infantry, 2 mech_infantrys, 1 transport, 3 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 elite moved from United Kingdom to Normandy Bordeaux EDIT: 1 infantry moved from United Kingdom to Normandy Bordeaux EDIT: 1 UK_LCV moved from United Kingdom to Normandy Bordeaux 3 uk_fighters moved from United Kingdom to Normandy Bordeaux 1 UK_Hvy_Bomber moved from United Kingdom to Normandy Bordeaux 1 infantry moved from Shan State to Siam British take Siam from Japanese 1 infantry moved from Shan State to French Indo China 1 infantry moved from Yunnan to French Indo China 2 uk_armours moved from Yunnan to French Indo China 3 infantry moved from Yunnan to Szechwan 1 artillery moved from Yunnan to Szechwan 5 uk_armours moved from Yunnan to Szechwan 2 infantry moved from Yunnan to Kwangsi 2 uk_fighters moved from Yunnan to Kwangsi 1 uk_tactical_bomber moved from Yunnan to Kwangsi 1 infantry moved from Russia to Vologda 1 uk_fighter moved from Russia to Vologda 1 bomber moved from Caucasus to Vologda 1 uk_fighter moved from Egypt to 98 Sea Zone 1 Seafire moved from 81 Sea Zone to 98 Sea Zone Combat - British Battle in Normandy Bordeaux British attack with 1 UK_Hvy_Bomber, 1 UK_LCV, 1 elite, 1 infantry and 3 uk_fighters Germans defend with 1 Panzer_Grndrs, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry British roll dice for 1 UK_Hvy_Bomber, 1 UK_LCV, 1 elite, 1 infantry and 3 uk_fighters in Normandy Bordeaux, round 2 : 0/8 hits, 3.33 expected hits Germans roll dice for 1 Panzer_Grndrs, 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 1/3 hits, 1.17 expected hits 1 UK_LCV owned by the British lost in Normandy Bordeaux British roll dice for 1 UK_Hvy_Bomber, 1 elite, 1 infantry and 3 uk_fighters in Normandy Bordeaux, round 3 : 3/8 hits, 3.33 expected hits Germans roll dice for 1 Panzer_Grndrs, 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 0/3 hits, 1.17 expected hits 1 Panzer_Grndrs owned by the Germans, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Normandy Bordeaux British win, taking Normandy Bordeaux from Germans with 1 UK_Hvy_Bomber, 1 elite, 1 infantry and 3 uk_fighters remaining. Battle score for attacker is 8 Casualties for British: 1 UK_LCV Casualties for Germans: 1 Panzer_Grndrs, 1 artillery and 1 infantry Battle in Szechwan British attack with 1 artillery, 3 infantry and 5 uk_armours Japanese defend with 3 infantry British roll dice for 1 artillery, 3 infantry and 5 uk_armours in Szechwan, round 2 : 5/9 hits, 3.50 expected hits Japanese roll dice for 3 infantry in Szechwan, round 2 : 3/3 hits, 1.00 expected hits 3 infantry owned by the British lost in Szechwan 3 infantry owned by the Japanese lost in Szechwan British win, taking Szechwan from Japanese with 1 artillery and 5 uk_armours remaining. Battle score for attacker is 0 Casualties for British: 3 infantry Casualties for Japanese: 3 infantry Battle in Kwangsi British attack with 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 2 infantry British roll dice for 2 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Kwangsi, round 2 : 2/5 hits, 2.00 expected hits Japanese roll dice for 2 infantry in Kwangsi, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Kwangsi 2 infantry owned by the Japanese lost in Kwangsi British win, taking Kwangsi from Japanese with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Casualties for Japanese: 2 infantry Battle in 98 Sea Zone Changer loiter and taunt; British attack with 1 Seafire and 1 uk_fighter Germans defend with 3 GermanUBoats and 1 Wolfpack; Changer defend; Italians defend with 1 Escort 3 GermanUBoats owned by the Germans submerged British roll dice for 1 Seafire and 1 uk_fighter in 98 Sea Zone, round 2 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 Escort and 1 Wolfpack in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 Seafire owned by the British lost in 98 Sea Zone 1 Escort owned by the Italians lost in 98 Sea Zone 1 Wolfpack owned by the Germans lost in 98 Sea Zone British win with 1 uk_fighter remaining. Battle score for attacker is 0 Casualties for British: 1 Seafire Casualties for Italians: 1 Escort Casualties for Germans: 1 Wolfpack Battle in French Indo China British attack with 2 infantry and 2 uk_armours Japanese defend with 1 infantry British roll dice for 2 infantry and 2 uk_armours in French Indo China, round 2 : 1/4 hits, 1.33 expected hits Japanese roll dice for 1 infantry in French Indo China, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in French Indo China British win, taking French Indo China from Japanese with 2 infantry and 2 uk_armours remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Vologda British attack with 1 bomber, 1 infantry and 1 uk_fighter Germans defend with 1 infantry British roll dice for 1 bomber, 1 infantry and 1 uk_fighter in Vologda, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda British win, taking Vologda from Germans with 1 bomber, 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Northwest Persia Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 97 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Russia Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Caucasus 1 bomber moved from Vologda to Caucasus 1 uk_fighter moved from Vologda to Russia 1 uk_tactical_bomber moved from Kwangsi to Yunnan 2 uk_fighters moved from Kwangsi to Yunnan 1 transport moved from 38 Sea Zone to 41 Sea Zone 2 infantry moved from Sumatra to 41 Sea Zone 2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to Shan State 2 infantry moved from Burma to Yunnan 1 artillery moved from Burma to Yunnan 1 UK_Hvy_Bomber moved from Normandy Bordeaux to United Kingdom 3 uk_fighters moved from Normandy Bordeaux to United Kingdom 1 uk_fighter moved from 98 Sea Zone to 81 Sea Zone 1 infantry moved from Iraq to Northwest Persia 2 uk_armours moved from Egypt to Iraq 2 infantry moved from Egypt to 81 Sea Zone 2 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone 2 infantry moved from 80 Sea Zone to Persia 1 Rail and 1 infantry moved from Union of South Africa to Caucasus 1 Rail and 1 infantry moved from Union of South Africa to Russia Place Units - British Trigger RussiansParaBoost atNorthwest Persia: Russians has 1 russian_paraBoost placed in Northwest Persia Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at98 SeaZones: Germans has 1 Wolfpack placed in 98 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone 1 transport placed in 106 Sea Zone 1 UK_TankGeneral, 1 elite and 1 infantry placed in United Kingdom 1 mech_infantry, 1 uk_armour and 1 uk_fighter placed in Egypt 1 mech_infantry and 2 uk_armours placed in Persia 1 infantry placed in Union of South Africa 2 infantry placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to United Kingdom: 1 1stUKTank EDIT: Removing units owned by British from United Kingdom: 1 UK_TankGeneral EDIT: Removing units owned by British from United Kingdom: 4 uk_armours EDIT: Removing units owned by British from United Kingdom: 1 uk_armour EDIT: Adding units owned by British to 1st UK Tank: 1 UK_TankGeneral and 5 uk_armours EDIT: Removing units owned by British from 1st UK Tank: 1 1stUKTank EDIT: Turning off Edit Mode Turn Complete - British Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,5,6,3,5,4 British collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 58 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 63 PUsCombat Hit Differential Summary :
Chinese regular : 0.50 Americans regular : -1.00 Japanese regular : 1.00 Japanese AA : -0.50 Germans regular : -1.33 British regular : -1.83416eae50-d13c-4729-9636-4b7a11af43d9-exp-game-12-trout-uk11.tsvg Over to La Dolce Vita
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