EXP Game 12 barnee vs Trout
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@beelee Dice were ever so slightly in your favor but IJN still was sunk. But a carrier and two fighters sprouted at an opportune time for you. Game History
Round: 6 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1942 and Our Factories are Now Producing Tank Destroyers !<br><br><img src="USATankDestroyerFS.png"/><br><br></body> Trigger USATankDestroyerFS: buyUSATankDestroyerFS added to productionAmericans Trigger AlliesFtrAceUSA: buyFighterAceUSA added to productionAmericans Americans buy 2 Escorts, 1 FighterAceUSA, 2 NavyFighters, 1 Repair_BB, 1 Repair_Carrier, 1 carrier, 2 destroyers, 1 elite, 1 submarine, 1 usa_armour and 1 usa_fighter; Remaining resources: 4 PUs; Place Units - Americans 1 Repair_BB and 1 Repair_Carrier placed in 101 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Americans to 107 Sea Zone: 1 battleship and 1 carrier EDIT: Removing units owned by Americans from 107 Sea Zone: 1 battleship and 1 carrier EDIT: Turning off Edit Mode Politics - Americans Americans takes Political Action: Political Action Americans To War With Japanese Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States Trigger Americans RemoveRepair Carrier: has removed 1 Repair_Carrier owned by Americans in 101 Sea Zone Trigger Americans RemoveRepair BB: has removed 1 Repair_BB owned by Americans in 101 Sea Zone 1 Escort_Convoy, 2 Heavy_BBs, 2 NavyFighters, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 submarines, 5 usa_fighters and 1 usa_tactical_bomber moved from 7 Sea Zone to 6 Sea Zone 1 usa_fighter moved from Midway to 6 Sea Zone 1 USAbomber moved from Midway to 6 Sea Zone 1 usa_fighter and 1 usa_tactical_bomber moved from Western United States to 6 Sea Zone 2 usa_fighters moved from Philippines to 6 Sea Zone 1 artillery moved from Western United States to 10 Sea Zone 1 elite moved from Western United States to 10 Sea Zone 1 infantry moved from Western United States to 10 Sea Zone 1 ArmoredInfantry moved from Western United States to 10 Sea Zone 1 ArmoredInfantry, 1 artillery, 1 elite, 1 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone 1 ArmoredInfantry, 1 artillery, 1 elite and 1 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery, 1 elite and 1 transport moved from 7 Sea Zone to 5 Sea Zone 1 infantry, 1 marine and 1 transport moved from 7 Sea Zone to 3 Sea Zone 1 marine moved from 3 Sea Zone to Soviet Far East 1 infantry moved from 3 Sea Zone to Soviet Far East 2 infantry and 1 transport moved from 7 Sea Zone to 3 Sea Zone 2 infantry moved from 3 Sea Zone to Soviet Far East 1 artillery and 1 elite moved from 5 Sea Zone to Siberia Combat - Americans Americans creates battle in territory 35 Sea Zone Japanese scrambles 4 units out of Japan to defend against the attack in 6 Sea Zone Battle in 6 Sea Zone Americans attack with 1 Escort_Convoy, 2 Heavy_BBs, 2 NavyFighters, 1 USAbomber, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 2 submarines, 9 usa_fighters and 2 usa_tactical_bombers Japanese defend with 1 Escort_Convoy, 2 Heavy_BBs, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 1 pacific_cruiser, 1 pacific_submarine, 3 tactical_bombers and 1 transport Americans roll dice for 2 submarines in 6 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 Escort_Convoy, 2 Heavy_BBs, 2 NavyFighters, 1 USAbomber, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 9 usa_fighters and 2 usa_tactical_bombers in 6 Sea Zone, round 2 : 11/24 hits, 13.33 expected hits Units damaged: 2 carriers owned by the Japanese, 1 battleship owned by the Japanese and 2 Heavy_BBs owned by the Japanese Japanese roll dice for 1 pacific_submarine in 6 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 Escort_Convoy, 2 Heavy_BBs, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 1 pacific_cruiser, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 2 : 12/25 hits, 13.83 expected hits Units damaged: 1 carrier owned by the Americans, 2 Heavy_BBs owned by the Americans and 1 battleship owned by the Americans 3 carriers owned by the Americans lost in 6 Sea Zone 2 Japan_destroyers owned by the Japanese, 1 carrier owned by the Japanese and 1 pacific_submarine owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 submarines in 6 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits Americans roll dice for 1 Escort_Convoy, 2 Heavy_BBs, 2 NavyFighters, 1 USAbomber, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 9 usa_fighters and 2 usa_tactical_bombers in 6 Sea Zone, round 3 : 10/24 hits, 13.33 expected hits Japanese roll dice for 1 Escort_Convoy, 2 Heavy_BBs, 1 Japan_destroyer, 1 battleship, 2 carriers, 1 cruiser, 7 fighters, 1 pacific_cruiser, 3 tactical_bombers and 1 transport in 6 Sea Zone, round 3 : 12/22 hits, 12.83 expected hits 3 usa_fighters owned by the Americans, 2 submarines owned by the Americans, 2 cruisers owned by the Americans, 1 destroyer owned by the Americans, 1 Escort_Convoy owned by the Americans, 1 carrier owned by the Americans and 2 NavyFighters owned by the Americans lost in 6 Sea Zone 1 fighter owned by the Japanese, 3 tactical_bombers owned by the Japanese, 1 Escort_Convoy owned by the Japanese, 1 Japan_destroyer owned by the Japanese, 2 carriers owned by the Japanese, 1 pacific_cruiser owned by the Japanese and 1 cruiser owned by the Japanese lost in 6 Sea Zone Americans roll dice for 2 Heavy_BBs, 1 USAbomber, 1 battleship, 1 destroyer, 6 usa_fighters and 2 usa_tactical_bombers in 6 Sea Zone, round 4 : 11/15 hits, 9.33 expected hits Japanese roll dice for 2 Heavy_BBs, 1 battleship, 6 fighters and 1 transport in 6 Sea Zone, round 4 : 9/12 hits, 8.17 expected hits 6 usa_fighters owned by the Americans, 1 destroyer owned by the Americans and 2 usa_tactical_bombers owned by the Americans lost in 6 Sea Zone 6 fighters owned by the Japanese, 1 transport owned by the Japanese, 1 battleship owned by the Japanese and 2 Heavy_BBs owned by the Japanese lost in 6 Sea Zone Americans win, taking 35 Sea Zone from Japanese, taking 6 Sea Zone from Japanese with 2 Heavy_BBs, 1 USAbomber and 1 battleship remaining. Battle score for attacker is 15 Casualties for Americans: 1 Escort_Convoy, 2 NavyFighters, 4 carriers, 2 cruisers, 2 destroyers, 2 submarines, 9 usa_fighters and 2 usa_tactical_bombers Casualties for Japanese: 1 Escort_Convoy, 2 Heavy_BBs, 3 Japan_destroyers, 1 battleship, 3 carriers, 1 cruiser, 7 fighters, 1 pacific_cruiser, 1 pacific_submarine, 3 tactical_bombers and 1 transport Battle in Soviet Far East Americans attack with 1 ArmoredInfantry, 1 artillery, 1 elite, 4 infantry and 1 marine Japanese defend with 1 elite Americans roll dice for 1 ArmoredInfantry, 1 artillery, 1 elite, 4 infantry and 1 marine in Soviet Far East, round 2 : 2/9 hits, 2.17 expected hits Japanese roll dice for 1 elite in Soviet Far East, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Americans lost in Soviet Far East 1 elite owned by the Japanese lost in Soviet Far East Americans win, taking Soviet Far East from Japanese with 1 ArmoredInfantry, 1 artillery, 1 elite, 3 infantry and 1 marine remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Japanese: 1 elite Battle in Siberia Americans attack with 1 artillery and 1 elite Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 elite in Siberia, round 2 : 1/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Siberia, round 2 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Siberia 1 infantry owned by the Japanese lost in Siberia Americans win, taking Siberia from Japanese with 1 elite remaining. Battle score for attacker is -1 Casualties for Americans: 1 artillery Casualties for Japanese: 1 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Americans Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Western United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 2 Rails owned by Americans in Eastern United States Trigger RailMovementAutoPlaceRemoveAmericans: has removed 3 Rails owned by Americans in Alaska 1 destroyer moved from 35 Sea Zone to 20 Sea Zone 1 USAbomber moved from 6 Sea Zone to Hawaiian Islands 1 USANC, 1 carrier, 1 pacific_cruiser and 1 pacific_submarine moved from 10 Sea Zone to 7 Sea Zone 1 Rail and 1 elite moved from Eastern United States to Western United States 1 usa_armour moved from Western United States to Alaska 1 Rail and 1 USA_TankGeneral moved from Eastern United States to Alaska 1 cruiser moved from 101 Sea Zone to 107 Sea Zone 1 Escort_Convoy moved from 101 Sea Zone to 107 Sea Zone 1 submarine moved from 88 Sea Zone to 92 Sea Zone 1 elite moved from Brazil to British Guiana 1 infantry moved from Brazil to British Guiana 1 transport moved from 89 Sea Zone to 11 Sea Zone 1 destroyer moved from 89 Sea Zone to 11 Sea Zone 1 Rail moved from Eastern United States to Southeast Mexico 1 Rail and 1 infantry moved from Southeast Mexico to Alaska 1 Rail moved from Eastern United States to Southeast Mexico 1 Rail and 1 infantry moved from Southeast Mexico to Alaska Place Units - Americans 1 usa_armour and 1 usa_fighter placed in Western United States 1 FighterAceUSA and 1 elite placed in Eastern United States 1 Escort, 1 carrier and 1 destroyer placed in 10 Sea Zone 2 NavyFighters placed in 10 Sea Zone 1 Escort, 1 destroyer and 1 submarine placed in 101 Sea Zone Turn Complete - Americans Note to players Americans: It is Late 1942 and Our Shipyards are Hard at Work. 1 Carrier with 2 Naval Fighters are placed off the West Coast. They may only Operate in the Pacific and Indian Oceans. Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ107: has removed 1 Escort_Convoy owned by Americans in 107 Sea Zone Trigger PacificFleetJPNRD6: Japanese has 2 NavyFighters and 1 pacific_carrier placed in 6 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Trigger PacificFleetRD6: Americans has 2 NavyFighters and 1 pacific_carrier placed in 10 Sea Zone Trigger Americans RemoveUSAConvoySZ107: Americans has 1 Escort placed in 107 Sea Zone Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 6,6 Americans collect 54 PUs; end with 58 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 PUs; end with 72 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 82 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 92 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 97 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 109 Sea Zone Non Combat Move - Chinese Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at109 SeaZones: Germans has 1 Wolfpack placed in 109 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British Trigger FrenchUKRemove: buyFrenchUK removed from productionBritish British buy 1 Escort, 1 artillery, 1 destroyer, 4 infantry, 4 uk_armours and 1 uk_fighter; Remaining resources: 2 PUs; 3 AirLendLease; 3 NavyLendLease; Politics - British British takes Political Action: Political Action British To War With Japanese British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Concordant to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa 1 destroyer moved from 106 Sea Zone to 109 Sea Zone 1 uk_fighter moved from 107 Sea Zone to 109 Sea Zone 3 uk_fighters moved from United Kingdom to 109 Sea Zone 1 infantry moved from Burma to Yunnan 1 uk_tactical_bomber moved from India to Yunnan 2 uk_fighters moved from India to Yunnan 1 infantry moved from Caucasus to Rostov Russians take Rostov from Italians 1 infantry moved from Caucasus to Rostov 1 infantry moved from Caucasus to Kazakhstan 1 uk_fighter moved from Caucasus to Kazakhstan Combat - British Battle in 109 Sea Zone British attack with 1 destroyer and 4 uk_fighters Germans defend with 4 GermanUBoats and 1 Wolfpack British roll dice for 1 destroyer and 4 uk_fighters in 109 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 4 GermanUBoats in 109 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 Wolfpack in 109 Sea Zone, round 2 : 0/0 hits, 0.00 expected hits 1 destroyer owned by the British lost in 109 Sea Zone 3 GermanUBoats owned by the Germans lost in 109 Sea Zone 1 Wolfpack owned by the Germans lost in 109 Sea Zone Germans and British reach a stalemate . Battle score for attacker is 5 Casualties for British: 1 destroyer Casualties for Germans: 3 GermanUBoats and 1 Wolfpack Battle in Yunnan British attack with 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 1 infantry, 2 uk_fighters and 1 uk_tactical_bomber in Yunnan, round 2 : 2/4 hits, 1.83 expected hits Japanese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Yunnan 1 infantry owned by the Japanese lost in Yunnan British win with 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Kazakhstan British attack with 1 infantry and 1 uk_fighter Japanese defend with 1 Japan_EngineerAttack British roll dice for 1 infantry and 1 uk_fighter in Kazakhstan, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 Japan_EngineerAttack in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_EngineerAttack owned by the Japanese lost in Kazakhstan British win, taking Kazakhstan from Japanese with 1 infantry and 1 uk_fighter remaining. Battle score for attacker is 0 Casualties for Japanese: 1 Japan_EngineerAttack Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Caucasus 1 uk_fighter moved from Kazakhstan to Caucasus 2 infantry moved from Iraq to Northwest Persia 1 uk_armour moved from Iraq to Caucasus 2 uk_fighters moved from Yunnan to India 1 uk_tactical_bomber moved from Yunnan to India 2 infantry moved from Burma to Shan State 4 infantry moved from India to Burma 1 uk_armour moved from India to Burma 1 battleship and 1 destroyer moved from 72 Sea Zone to 71 Sea Zone 1 Rail and 1 infantry moved from Union of South Africa to Caucasus 1 Rail and 1 infantry moved from Union of South Africa to Caucasus 1 uk_armour moved from Belgian Congo to Egypt 1 uk_armour moved from Union of South Africa to Belgian Congo 1 artillery moved from Egypt to Alexandria 2 infantry moved from Egypt to Alexandria 1 uk_armour moved from Egypt to Iraq 1 uk_fighter moved from 109 Sea Zone to 107 Sea Zone 3 uk_fighters moved from 109 Sea Zone to United Kingdom Place Units - British Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 Escort placed in 98 Sea Zone 1 destroyer placed in 106 Sea Zone 1 uk_armour and 1 uk_fighter placed in Egypt 1 artillery, 2 infantry and 2 uk_armours placed in India 2 infantry and 1 uk_armour placed in Union of South Africa Turn Complete - British Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 6,3 Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,2,2,6 British collect 48 PUs (5 lost to blockades); end with 50 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 PUs; end with 56 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 61 PUs Objective British 2 Kwangtung And Malaya: British met a national objective for an additional 5 PUs; end with 66 PUsCombat Hit Differential Summary :
Americans regular : -4.50 Japanese regular : -0.67 Germans regular : 0.00 British regular : 1.176473634c-14fd-43c7-b92d-9dc9586ff8b9-exp-game-12-trout-uk6.tsvg
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Good Morning
Wow that was better than I expected. Your Hvy BB's need some gunnery practice

Allies gonna be cash heavy this turn

I'll have Italia after bit. Need to finish smoothing out first. Forgot to eat yesterday. Makes for a slow start

Edit
yea you probably shoulda had 3-4 more HPs survive. But that's why dice makes it more fun imo. Not as much fun when their not in your favor
Still a good move and you already replaced half your losses. ANZC got a nice little Fleet too and they're about to get paid.
Game History
Round: 6 Purchase Units - Italians Italians buy 2 armour, 2 fighters and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Southern Italy to Rostov EDIT: 1 italian_para moved from Romania to Rostov 1 armour moved from Western Ukraine to Rostov Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 bomber and 1 italian_para British defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 italian_para in Rostov, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 2 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 italian_para owned by the Italians lost in Rostov 2 infantry owned by the British lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 2 Casualties for Italians: 1 italian_para Casualties for British: 2 infantry Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Italians Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Romania 1 bomber moved from Rostov to Romania 1 armour moved from Romania to Ukraine 1 artillery and 3 infantry moved from Western Ukraine to Ukraine 1 Europe_Rail and 1 armour moved from Southern Italy to Romania 1 italian_para moved from Southern Italy to Romania 1 infantry moved from Northern Italy to Southern Italy 1 air_transport moved from Gibraltar to Southern Italy 1 artillery and 1 infantry moved from Algeria to Tunisia EDIT: 1 Italian_LCV, 1 infantry and 3 mine_unarmeds moved from Southern France to Gibraltar EDIT: 2 infantry moved from Northern Italy to Southern France Place Units - Italians 1 armour and 2 fighters placed in Southern Italy 1 armour and 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 18 PUs; end with 18 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 PUs; end with 21 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUsCombat Hit Differential Summary :
Italians regular : 0.67 Russians regular : 0.33Edit
Forgot to Arm the LMs.
I'll do it on the reich's turn. -
@beelee ANZAC going on the attack! Scramble instructions for SZ 33?
14419274-5124-48a1-8244-4a618f2840db-exp-game-12-trout-f6.tsvg
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@beelee Good morning! G up next for Total War turn. I will be unplugging around mid-morning today. Headed to a cabin for a few days to get Pizza and his brothers out of the house and killing insects instead of binge watching Sponge Bob Squarepants. Speaking of that, Pizza is a black belt now. He passed his test this past weekend.
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 Escort, 1 Hvy_Ind_1, 1 carrier and 1 infantry; Remaining resources: 0 PUs; Place Units - ANZAC Units in New South Wales being upgraded or consumed: 1 factory_minor 1 Hvy_Ind_1 placed in New South Wales Combat Move - ANZAC 1 fighter moved from Queensland to 33 Sea Zone 1 fighter moved from New South Wales to 33 Sea Zone 1 fighter moved from 54 Sea Zone to 33 Sea Zone 1 fighter moved from Java to 33 Sea Zone 1 battleship, 1 cruiser and 2 destroyers moved from 54 Sea Zone to 33 Sea Zone Combat - ANZAC Battle in 33 Sea Zone ANZAC attack with 1 battleship, 1 cruiser, 2 destroyers and 4 fighters Japanese defend with 1 Japan_destroyer and 1 transport ANZAC roll dice for 1 battleship, 1 cruiser, 2 destroyers and 4 fighters in 33 Sea Zone, round 2 : 6/8 hits, 3.83 expected hits Japanese roll dice for 1 Japan_destroyer and 1 transport in 33 Sea Zone, round 2 : 1/2 hits, 0.50 expected hits Units damaged: 1 battleship owned by the ANZAC 1 transport owned by the Japanese and 1 Japan_destroyer owned by the Japanese lost in 33 Sea Zone ANZAC win with 1 battleship, 1 cruiser, 2 destroyers and 4 fighters remaining. Battle score for attacker is 13 Casualties for Japanese: 1 Japan_destroyer and 1 transport Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - ANZAC Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 2 fighters moved from 33 Sea Zone to New Guinea 1 carrier moved from 54 Sea Zone to 33 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 49 Sea Zone 1 infantry moved from Solomon Islands to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 46 Sea Zone 2 infantry moved from 46 Sea Zone to New Guinea 1 transport moved from 44 Sea Zone to 55 Sea Zone 2 infantry moved from New South Wales to Queensland Place Units - ANZAC 1 Escort and 1 carrier placed in 62 Sea Zone 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 17 PUs; end with 17 PUs Trigger ANZAC Liberates Celebes: ANZAC met a national objective for an additional 1 PUs; end with 18 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 PUs; end with 20 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs Purchase Units - French Note to players French: <body><br /><font size="5"><b> NOTE</b><br /></font><font size="3"><br /></font><font size="5">If Using Tech Save Game Now and Select in Game Options and Restart</b></body> Politics - French French takes Political Action: Political Action French To War With Japanese French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to Allied Combat Move - French Combat - French Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Caucasus Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - French Trigger ParaBoost atBelarus: Germans has 1 german_paraBoost placed in Belarus Trigger RussiansParaBoost atCaucasus: Russians has 1 russian_paraBoost placed in Caucasus Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.50 ANZAC regular : 2.17 -
Sweet ! It's nice to do a nature trip once in a while. I pretty much grew up in the outdoors and spent most of my adult life in it. Loved it

Sadly, those days are over. Last ten years I've just been frying on a keyboard lol.
Tell Pizza not to register as a lethal weapon. Guy I worked for, his kid did that and got in a fight and it caused all sorts of problems for him.
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@beelee Am back! Thanks for the advice on registering! I told Pizza your thoughts and we both agreed that COA is best. He's a lover not a fighter in his personality but if he has to jack somebody up in self-defense, best to not be registered. I think it's your G turn to continue causing trouble on your Eastern Front.
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Right on. Hope you guys had a good camping trip. My nature excursions are limited to pushing the lawnmower around lol
Do you have the latest save ? It didn't post with the turn report.
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@beelee Oops. My bad. Sorry about that.
cfb3fe22-1a00-474f-aaf9-f661c481e4c1-exp-game-12-trout-f6.tsvg -
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Note to players Germans: <body><b>It is Early 1943 and the 5 Major Powers have Committed to Total War.<br><br><img src="TotalWar.png"/><br><br> Total War Rules are Now in Effect.<b></body> Note to players Germans: It is Early 1943 and The Waffen SS have Formed 2 Paratrooper Battalions. They are Now Available for Purchase. Note to players Germans: <body><b>It is Early 1943 and Elite Waffen Panzers are Now Available for Purchase !<br><br><img src="Elitewaffen_panzer.png"/><br><br> You May Only Have One Total at Anytime .<b></body> Note to players Germans: It is Early 1943 and our Armament Industry has Produced Another Wonder Weapon ! You may now purchase Rockets. Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting carrierCost to 2 for unitAttachment attached to USAbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to JPNbomber Trigger HvyCVBmbrs: Setting canBeGivenByTerritoryTo to British:Germans for unitAttachment attached to USAbomber Trigger GermansTotalWarMechInf: buyTotalWarMechInf added to productionGermans Trigger GermansTotalWarInf: buyTotalWar_Inf added to productionGermans Trigger GermansTotalWarTank: buyTotalWar_Tank added to productionGermans Trigger Rockets: buyGerman_Rockets added to productionGermans Trigger HeavyCV: buyHvyCarrier added to productionJapanese Trigger HeavyCV: buyHvyCarrier added to productionAmericans Trigger GermansTotalWarTacBmbr: buyTotalWarTacBmbr added to productionGermans Trigger GermansTotalWarAirTrprt: buyTotalWarAirTrprt added to productionGermans Trigger GermansEliteWaffenPanzer: buyEliteWaffen_Panzer added to productionGermans Trigger GermansTotalWarArty: buyTotalWar_Arty added to productionGermans Trigger WaffenPara: buyWaffen_Para added to productionGermans Trigger GermansTotalWarFighter: buyTotalWarFighter added to productionGermans Trigger GermansTotalWar Bomber: buyTotalWar_Bomber added to productionGermans Trigger ItaliansBuyTakeOverItaly: buyTakeOverItaly added to productionItalians triggerAttachmenLate1942: has removed 1 Late1942_red owned by Changer in Late 1942 triggerAttachmenEarly1943Red: has removed 1 Early1943 owned by Changer in Early 1943 triggerAttachmenLate1942: Changer has 1 Late1942 placed in Late 1942 Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone triggerAttachmenEarly1943Red: Changer has 1 Early1943_red placed in Early 1943 Germans buy 1 ElitePanzer, 1 Elitewaffen_panzer, 3 GermanUBoats, 1 German_LCV, 1 Panzer_Grndrs, 6 TotalWar_Tanks, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 Waffen_Para, 1 elite, 4 infantry, 1 waffen_infantry and 1 waffen_panzer; Remaining resources: 0 PUs; Place Units - Germans Units in Germany being upgraded or consumed: 1 ElitePanzer, 1 Panzer_Grndrs, 1 armour, 1 german_para, 1 infantry and 1 waffen_infantry 1 Elitewaffen_panzer, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 Waffen_Para, 1 waffen_infantry and 1 waffen_panzer placed in Germany Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Germans takes Tambov from Russians EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Germans takes Tambov from Russians EDIT: Turning off Edit Mode 1 infantry moved from Novgorod to Archangel 1 Panzer_Grndrs moved from Novgorod to Smolensk Germans take Smolensk from Russians EDIT: 1 german_para moved from Belarus to Tambov EDIT: Germans undo move 3. 1 Waffen_Arty, 1 Waffen_Oberst, 2 mech_infantrys and 1 waffen_infantry moved from Ukraine to Volgograd 2 mech_infantrys moved from Ukraine to Caucasus 1 fighter and 1 tactical_bomber moved from Romania to Caucasus 1 bomber moved from Western Germany to Caucasus EDIT: 1 ArmyGroupCentre moved from Ukraine to Army Group Centre EDIT: 1 1stPanzerArmy, 1 1stWaffenArmy, 1 ElitePanzer, 1 Panzer_Grndrs and 4 armour moved from Army Group Centre to Ukraine EDIT: 1 2ndWaffenArmy moved from Army Group Centre to 2nd Waffen EDIT: 1 3rdWaffenArmy moved from 2nd Waffen to 3rd Waffen EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3 and 2 waffen_infantrys moved from 3rd Waffen to Caucasus EDIT: 1 german_para moved from Belarus to Tambov EDIT: 1 ElitePanzer moved from Ukraine to Volgograd EDIT: 1 armour moved from Ukraine to Volgograd EDIT: 2 armour moved from Ukraine to Caucasus EDIT: 1 armour moved from Ukraine to Volgograd Combat - Germans Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Battle in Caucasus Germans attack with 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3, 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys, 1 tactical_bomber and 2 waffen_infantrys; Changer loiter and taunt Changer defend; British defend with 2 infantry, 2 uk_armours and 1 uk_fighter; Russians defend with 1 aaGun, 2 russian_paras and 1 russian_paraBoost Russians roll AA dice in Caucasus : 0/3 hits, 0.50 expected hits Germans roll dice for 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3, 2 armour, 1 bomber, 1 fighter, 2 mech_infantrys, 1 tactical_bomber and 2 waffen_infantrys in Caucasus, round 2 : 8/13 hits, 5.50 expected hits Russians roll dice for 1 aaGun, 2 infantry, 2 russian_paras, 1 russian_paraBoost, 2 uk_armours and 1 uk_fighter in Caucasus, round 2 : 4/7 hits, 3.33 expected hits 2 armour owned by the Germans and 2 mech_infantrys owned by the Germans lost in Caucasus 2 russian_paras owned by the Russians, 1 uk_fighter owned by the British, 1 aaGun owned by the Russians, 2 infantry owned by the British and 2 uk_armours owned by the British lost in Caucasus 1 russian_paraBoost owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 1 WaffenPnzrGrndr, 1 Waffen_Oberst_3, 1 bomber, 1 fighter, 1 tactical_bomber and 2 waffen_infantrys remaining. Battle score for attacker is 20 Casualties for Germans: 2 armour and 2 mech_infantrys Casualties for British: 2 infantry, 2 uk_armours and 1 uk_fighter Casualties for Russians: 1 aaGun, 2 russian_paras and 1 russian_paraBoost Battle in Volgograd Germans attack with 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst, 2 armour, 2 mech_infantrys and 1 waffen_infantry Russians defend with 2 Army_Conscripts, 1 fighter, 1 russian_minor and 1 tactical_bomber Germans roll dice for 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst, 2 armour, 2 mech_infantrys and 1 waffen_infantry in Volgograd, round 2 : 2/9 hits, 3.67 expected hits Russians roll dice for 2 Army_Conscripts, 1 fighter and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.83 expected hits 1 waffen_infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd 2 Army_Conscripts owned by the Russians lost in Volgograd Germans roll dice for 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst and 2 armour in Volgograd, round 3 : 4/6 hits, 3.00 expected hits Russians roll dice for 1 fighter and 1 tactical_bomber in Volgograd, round 3 : 1/2 hits, 1.17 expected hits 1 armour owned by the Germans lost in Volgograd 1 tactical_bomber owned by the Russians and 1 fighter owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 1 ElitePanzer, 1 Waffen_Arty, 1 Waffen_Oberst and 1 armour remaining. Battle score for attacker is 6 Casualties for Germans: 1 armour, 2 mech_infantrys and 1 waffen_infantry Casualties for Russians: 2 Army_Conscripts, 1 fighter and 1 tactical_bomber Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Egypt Non Combat Move - Germans Trigger RussiansParaBoost atEgypt: Russians has 1 russian_paraBoost placed in Egypt Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger Remove All ParaBoost: has removed 1 german_paraBoost owned by Germans in Belarus Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Ukraine Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 93 Sea Zone 1 fighter and 1 tactical_bomber moved from Caucasus to Ukraine 1 bomber moved from Caucasus to Romania 1 elite moved from Bessarabia to Ukraine 1 aaGun and 3 infantry moved from Western Ukraine to Ukraine 1 waffen_PG and 3 waffen_panzers moved from Eastern Poland to Ukraine 1 infantry moved from Novgorod to Belarus 1 infantry moved from Novgorod to Karelia 1 Waffen_Para moved from Germany to Bessarabia 1 GAirCommander moved from Germany to Ukraine 2 fighters moved from Southern Italy to Ukraine 1 Elitewaffen_panzer, 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Germany to Eastern Poland 1 infantry moved from Western Ukraine to Ukraine 1 infantry moved from Germany to Poland 1 G_Rail moved from Germany to Western Germany 1 tactical_bomber moved from Western Germany to Ukraine 1 ElitePanzer and 1 G_Rail moved from Western Germany to Ukraine 1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 3 GermanUBoats moved from 93 Sea Zone to 97 Sea Zone 1 G_air_transport moved from Gibraltar to Western Germany 1 G_air_transport and 1 infantry moved from Western Germany to Ukraine EDIT: 1 German_LCV moved from Gibraltar to Southern France 1 infantry moved from Ukraine to Western Ukraine 1 G_Rail moved from Germany to Southern France 1 G_Rail and 1 Panzer_Grndrs moved from Southern France to Ukraine 1 elite moved from Germany to Slovakia Hungary 1 bomber moved from Gibraltar to Western Germany 2 infantry moved from Western Germany to 112 Sea Zone 2 infantry moved from 112 Sea Zone to Norway 2 infantry moved from Norway to Finland 1 destroyer moved from 125 Sea Zone to 112 Sea Zone EDIT: 1 1stPanzerArmy and 1 1stWaffenArmy moved from Ukraine to Army Group Centre EDIT: 1 waffen_PG and 3 waffen_panzers moved from Ukraine to 1st Waffen Panzer EDIT: 1 1stWaffenPnzrArmy moved from 1st Waffen Panzer to Army Group Centre EDIT: 1 ElitePanzer, 2 Panzer_Grndrss and 1 elite moved from Ukraine to Army Group Centre EDIT: 1 ArmyGroupCentre moved from Army Group Centre to Ukraine EDIT: 1 GAirCommander and 3 fighters moved from Ukraine to 1st Luftflotten EDIT: 1 1stLuftflotten moved from 1st Luftflotten to Ukraine EDIT: 1 WaffenPnzrGrndr, 1 Waffen_Oberst, 1 waffen_infantry and 1 waffen_panzer moved from Eastern Poland to 4th Waffen EDIT: 1 4thWaffenArmy moved from 4th Waffen to Eastern Poland 1 GermanUBoat moved from 82 Sea Zone to 70 Sea Zone Place Units - Germans 6 TotalWar_Tanks and 1 infantry placed in Western Germany 1 Panzer_Grndrs and 1 infantry placed in Normandy Bordeaux 3 GermanUBoats placed in 112 Sea Zone 1 ElitePanzer, 1 German_LCV, 1 elite and 1 infantry placed in Germany 1 infantry placed in Southern France Germans undo move 1. 1 infantry placed in Southern France 6 TotalWar_Tanks placed in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: has removed 6 TotalWar_Tanks owned by Germans in Western Germany Trigger GermansTotalWarTankPlaceWesternGermany6: Germans has 6 armour placed in Western Germany Turn Complete - Germans Trigger ParaBoost atTambov: Germans has 1 german_paraBoost placed in Tambov Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone Trigger Wolfpack at97 SeaZones: Germans has 1 Wolfpack placed in 97 Sea Zone Germans collect 59 PUs; end with 59 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 PUs; end with 71 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 81 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 91 PUsCombat Hit Differential Summary :
Russians regular : 1.67 Germans regular : 1.83 Russians AA : -0.50Took half the afternoon to figure that out lol
let me look at your CM if you do any big attacks. Make sure all the correct units are activated

Edit
Oh I forgot to dust your Facilities in Novgorod
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