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    • ssoloffS Offline
      ssoloff Admin
      last edited by

      Testing Forum poster

      Test summary from TripleA, engine version: 1.9, time: 11:16:25 PM
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      • RoiEXR Offline
        RoiEX Admin
        last edited by

        Testing Forum poster

        Test summary from TripleA, engine version: 1.9, time: 22:39:59
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        • RoiEXR Offline
          RoiEX Admin
          last edited by

          Testing Forum poster

          Test summary from TripleA, engine version: 1.9, time: 17:02:10
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          • RoiEXR Offline
            RoiEX Admin
            last edited by

            Testing Forum poster

            Test summary from TripleA, engine version: 1.9, time: 17:15:59
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            • RoiEXR Offline
              RoiEX Admin
              last edited by

              Testing Forum poster

              Test summary from TripleA, engine version: 1.9, time: 17:17:40
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              • scousemartS Offline
                scousemart
                last edited by

                Testing Forum poster

                Test summary from TripleA, engine version: 1.9, time: 21:08:26
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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Lorien round 2

                  TripleA Turn Summary for game: Middle Earth - Battle for Arda, version: 2.0.6

                  Game History

                  Round: 2
                  
                      Combat Move - Lorien
                          2 elven_wardens and 1 galadhrim_longbowman moved from Cerin Amroth to East Vales of Anduin
                          1 elven_warden moved from West Vales of Anduin to East Vales of Anduin
                          3 elven_wardens and 2 galadhrim_longbowmen moved from Naith to East Vales of Anduin
                          1 galadhrim_longbowman and 1 huorn moved from South L贸rien to sz Upper Anduin 2
                          1 galadhrim_longbowman, 1 huorn and 1 swan_boat moved from sz Upper Anduin 2 to sz Upper Anduin 3
                          1 galadhrim_longbowman and 1 huorn moved from sz Upper Anduin 3 to East Vales of Anduin
                          1 ent and 1 huorn moved from Wellinghall to North Fangorn
                          1 ent and 1 huorn moved from Wellinghall to South Fangorn
                  
                      Purchase Units - Lorien
                          Lorien buy 3 elven_wardens and 2 galadhrim_longbowmen; Remaining resources: 0 PUs; 
                  
                      Combat - Lorien
                          Battle in North Fangorn
                              Lorien attack with 1 ent and 1 huorn
                              Saruman defend with 1 dunlending_wildman
                                  Lorien roll dice for 1 ent and 1 huorn in North Fangorn, round 2 : 1/1 hits, 1.42 expected hits
                                  Saruman roll dice for 1 dunlending_wildman in North Fangorn, round 2 : 0/1 hits, 0.25 expected hits
                                  1 dunlending_wildman owned by the Saruman lost in North Fangorn
                              Lorien win, taking North Fangorn from Saruman with 1 ent and 1 huorn remaining. Battle score for attacker is 4
                              Casualties for Saruman: 1 dunlending_wildman
                          Battle in South Fangorn
                              Lorien attack with 1 ent and 1 huorn
                              Saruman defend with 3 dunlending_wildmen
                                  Lorien roll dice for 1 ent and 1 huorn in South Fangorn, round 2 : 2/1 hits, 1.42 expected hits
                                  Saruman roll dice for 3 dunlending_wildmen in South Fangorn, round 2 : 1/1 hits, 0.83 expected hits
                              Units damaged: 1 huorn owned by the Lorien
                                  2 dunlending_wildmen owned by the Saruman lost in South Fangorn
                                  Lorien roll dice for 1 ent and 1 huorn in South Fangorn, round 3 : 2/1 hits, 1.42 expected hits
                                  Saruman roll dice for 1 dunlending_wildman in South Fangorn, round 3 : 0/1 hits, 0.25 expected hits
                                  1 dunlending_wildman owned by the Saruman lost in South Fangorn
                              Lorien win, taking South Fangorn from Saruman with 1 ent and 1 huorn remaining. Battle score for attacker is 12
                              Casualties for Saruman: 3 dunlending_wildmen
                          Battle in East Vales of Anduin
                              Lorien attack with 6 elven_wardens, 4 galadhrim_longbowmen and 1 huorn
                              Orcs defend with 1 troll, 1 warg_rider and 3 warg_scouts; DolGuldur defend with 1 bat
                                  flank fire in East Vales of Anduin : 0/1 hits, 0.75 expected hits
                                  Lorien roll dice for 6 elven_wardens, 4 galadhrim_longbowmen and 1 huorn in East Vales of Anduin, round 2 : 3/1 hits, 3.17 expected hits
                              Units damaged: 1 troll owned by the Orcs
                                  Orcs roll dice for 1 bat, 1 troll, 1 warg_rider and 3 warg_scouts in East Vales of Anduin, round 2 : 0/1 hits, 0.58 expected hits
                                  1 warg_rider owned by the Orcs and 1 bat owned by the DolGuldur lost in East Vales of Anduin
                                  flank fire in East Vales of Anduin : 0/1 hits, 0.75 expected hits
                                  Lorien roll dice for 6 elven_wardens, 4 galadhrim_longbowmen and 1 huorn in East Vales of Anduin, round 3 : 3/1 hits, 3.17 expected hits
                                  Orcs roll dice for 1 troll and 3 warg_scouts in East Vales of Anduin, round 3 : 0/1 hits, 0.42 expected hits
                                  1 troll owned by the Orcs and 2 warg_scouts owned by the Orcs lost in East Vales of Anduin
                                  flank fire in East Vales of Anduin : 0/1 hits, 0.25 expected hits
                                  Lorien roll dice for 6 elven_wardens, 4 galadhrim_longbowmen and 1 huorn in East Vales of Anduin, round 4 : 3/1 hits, 3.17 expected hits
                                  1 warg_scout owned by the Orcs lost in East Vales of Anduin
                              Lorien win, taking East Vales of Anduin from Orcs with 6 elven_wardens, 4 galadhrim_longbowmen and 1 huorn remaining. Battle score for attacker is 50
                              Casualties for DolGuldur: 1 bat
                              Casualties for Orcs: 1 troll, 1 warg_rider and 3 warg_scouts
                  
                      Non Combat Move - Lorien
                          1 elven_warden moved from South L贸rien to North L贸rien
                  
                      Place Units - Lorien
                          1 galadhrim_longbowman placed in Wellinghall
                          3 elven_wardens and 1 galadhrim_longbowman placed in Caras Galadhon
                  
                      Turn Complete - Lorien
                          Lorien collect 26 PUs; end with 26 PUs
                          1 unit repaired.
                  

                  Combat Hit Differential Summary :

                  Saruman : -0.33
                  Lorien : 0.25
                  Orcs : -1.00
                  flank fire in East Vales of Anduin : : -1.75
                  

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • RoiEXR Offline
                    RoiEX Admin
                    last edited by

                    TripleA Turn Summary: Russians round 1

                    TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

                    Game History

                    Round: 1
                    
                        Purchase Units - Russians
                            Russians buy 8 infantry; Remaining resources: 0 PUs; 
                    
                        Combat Move - Russians
                            1 submarine moved from Karelia Sea Zone to Baltic Sea Zone
                            1 transport moved from Karelia Sea Zone to Baltic Sea Zone
                            1 fighter moved from Karelia S.S.R. to Baltic Sea Zone
                    
                        Combat - Russians
                            Battle in Baltic Sea Zone
                                Russians attack with 1 fighter, 1 submarine and 1 transport
                                Germans defend with 1 submarine and 1 transport
                                    Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                    1 transport owned by the Germans lost in Baltic Sea Zone
                                    Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 1/1 hits, 0,50 expected hits
                                    Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                    1 submarine owned by the Germans lost in Baltic Sea Zone
                                Russians win with 1 fighter, 1 submarine and 1 transport remaining. Battle score for attacker is 16
                                Casualties for Germans: 1 submarine and 1 transport
                            Trigger Russians Can Move: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                            Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
                    
                        Non Combat Move - Russians
                            1 fighter moved from Baltic Sea Zone to Karelia S.S.R.
                    
                        Place Units - Russians
                            8 infantry placed in Karelia S.S.R.
                    
                        Turn Complete - Russians
                            Russians collect 24 PUs; end with 24 PUs
                    

                    Combat Hit Differential Summary :

                    Germans regular : -0,33
                    Russians regular : 1,17
                    

                    Savegame

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                    • RoiEXR Offline
                      RoiEX Admin
                      last edited by

                      Testing Forum poster

                      Test summary from TripleA, engine version: 1.10, time: 17:11:56

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                      • RoiEXR Offline
                        RoiEX Admin
                        last edited by

                        Testing Forum poster

                        Test summary from TripleA, engine version: 1.10, time: 17:14:14

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                        • RoiEXR Offline
                          RoiEX Admin
                          last edited by

                          Testing Forum poster

                          Test summary from TripleA, engine version: 1.10, time: 21:28:52
                          Savegame

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                          • RoiEXR Offline
                            RoiEX Admin
                            last edited by

                            TripleA Turn Summary: Russians round 1

                            TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

                            Game History

                            Round: 1
                            
                                Purchase Units - Russians
                                    Russians buy 8 infantry; Remaining resources: 0 PUs; 
                            
                                Combat Move - Russians
                                    1 fighter moved from Karelia S.S.R. to Baltic Sea Zone
                                    1 submarine moved from Karelia Sea Zone to Baltic Sea Zone
                                    1 transport moved from Karelia Sea Zone to Baltic Sea Zone
                            
                                Combat - Russians
                                    Battle in Baltic Sea Zone
                                        Russians attack with 1 fighter, 1 submarine and 1 transport
                                        Germans defend with 1 submarine and 1 transport
                                            Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                            1 transport owned by the Germans lost in Baltic Sea Zone
                                            Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                                            Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                            1 transport owned by the Russians lost in Baltic Sea Zone
                                            Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                                            Russians roll dice for 1 fighter in Baltic Sea Zone, round 3 : 0/1 hits, 0,50 expected hits
                                            Germans roll dice for 1 submarine in Baltic Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                                            1 submarine owned by the Russians lost in Baltic Sea Zone
                                            Russians roll dice for 1 fighter in Baltic Sea Zone, round 4 : 0/1 hits, 0,50 expected hits
                                            Russians roll dice for 1 fighter in Baltic Sea Zone, round 5 : 1/1 hits, 0,50 expected hits
                                            1 submarine owned by the Germans lost in Baltic Sea Zone
                                        Russians win with 1 fighter remaining. Battle score for attacker is 0
                                        Casualties for Germans: 1 submarine and 1 transport
                                        Casualties for Russians: 1 submarine and 1 transport
                                    Trigger Russians Can Move: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                                    Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
                            
                                Non Combat Move - Russians
                                    1 fighter moved from Baltic Sea Zone to Karelia S.S.R.
                            
                                Place Units - Russians
                                    8 infantry placed in Russia
                            
                                Turn Complete - Russians
                                    Russians collect 24 PUs; end with 24 PUs
                            

                            Combat Hit Differential Summary :

                            Germans regular : 1,33
                            Russians regular : -0,67
                            

                            Savegame

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                            • RoiEXR Offline
                              RoiEX Admin
                              last edited by

                              TripleA Turn Summary: Russians round 1

                              TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

                              Game History

                              Round: 1
                              
                                  Purchase Units - Russians
                                      Russians buy 8 infantry; Remaining resources: 0 PUs; 
                              
                                  Combat Move - Russians
                                      1 fighter moved from Karelia S.S.R. to Baltic Sea Zone
                                      1 submarine moved from Karelia Sea Zone to Baltic Sea Zone
                                      1 transport moved from Karelia Sea Zone to Baltic Sea Zone
                              
                                  Combat - Russians
                                      Battle in Baltic Sea Zone
                                          Russians attack with 1 fighter, 1 submarine and 1 transport
                                          Germans defend with 1 submarine and 1 transport
                                              Russians roll dice for 1 submarine in Baltic Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                              Russians roll dice for 1 fighter and 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0,50 expected hits
                                              Germans roll dice for 1 submarine in Baltic Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                              Germans roll dice for 1 transport in Baltic Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                                              1 transport owned by the Russians lost in Baltic Sea Zone
                                              Russians roll dice for 1 submarine in Baltic Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                                              1 transport owned by the Germans lost in Baltic Sea Zone
                                              Russians roll dice for 1 fighter in Baltic Sea Zone, round 3 : 1/1 hits, 0,50 expected hits
                                              Germans roll dice for 1 submarine in Baltic Sea Zone, round 3 : 1/1 hits, 0,33 expected hits
                                              1 submarine owned by the Germans and 1 submarine owned by the Russians lost in Baltic Sea Zone
                                          Russians win with 1 fighter remaining. Battle score for attacker is 0
                                          Casualties for Russians: 1 submarine and 1 transport
                                          Casualties for Germans: 1 submarine and 1 transport
                                      Trigger Russians Can Move: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                                      Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
                              
                                  Non Combat Move - Russians
                                      1 fighter moved from Baltic Sea Zone to Karelia S.S.R.
                              
                                  Place Units - Russians
                                      8 infantry placed in Russia
                              
                                  Turn Complete - Russians
                                      Russians collect 24 PUs; end with 24 PUs
                              

                              Combat Hit Differential Summary :

                              Germans regular : 1,17
                              Russians regular : 0,33
                              

                              Savegame

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                              • RoiEXR Offline
                                RoiEX Admin
                                last edited by

                                TripleA Manual Gamesave Post: Germans round 1

                                TripleA Manual Gamesave Post for game: World War II Classic 3rd Edition, version: 2.0

                                Game History

                                Round: 1
                                
                                    Research Technology - Germans
                                

                                Combat Hit Differential Summary :

                                Savegame

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                                • RoiEXR Offline
                                  RoiEX Admin
                                  last edited by

                                  TripleA Turn Summary: Russians round 1

                                  TripleA Turn Summary for game: World War II Classic 3rd Edition, version: 2.0

                                  Game History

                                  Round: 1
                                  
                                      Purchase Units - Russians
                                          Russians buy nothing; Remaining resources: 24 PUs; 
                                  
                                      Combat - Russians
                                          Trigger Russians Can Move: Setting movementRestrictionTerritories cleared  for rulesAttachment attached to Russians
                                          Trigger Russians Can Move: Setting movementRestrictionType to disallowed for rulesAttachment attached to Russians
                                  
                                      Turn Complete - Russians
                                          Russians collect 24 PUs; end with 48 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • RoiEXR Offline
                                    RoiEX Admin
                                    last edited by

                                    Testing Forum poster

                                    Test summary from TripleA, engine version: 1.10, time: 22:07:42
                                    Savegame

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      Testing Forum poster

                                      Test summary from TripleA, engine version: 1.10, time: 1:38:00 PM
                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Move Summary: Crowton round 1

                                        TripleA Move Summary for game: Dragon War, version: 1.2.6

                                        Game History

                                        Round: 1
                                        
                                            Combat Move - Crowton
                                                Note to players Crowton, Dwarves, Elves, Greenskins, Lionia and Undead: Prologue: The dangerous dragons of war have been extinct since the first age. The forces of evil have been dormant for centuries. The free peoples, Elves, Dwarves and the humans of Lionia, h....
                                                Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          Testing Forum poster

                                          Test summary from TripleA, engine version: 1.10, time: 1:43:05 PM
                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Move Summary: Humans round 1

                                            TripleA Move Summary for game: World of War Heroes, version: 0.0.1

                                            Game History

                                            Round: 1
                                            
                                                Combat Move - Humans
                                                        Turning on Edit Mode
                                                        EDIT: Changing PUs for Humans from 0 to 100
                                                        EDIT: Turning off Edit Mode
                                                    1 Arthur moved from Stormwind to Stormwind Mountains
                                                          Humans take Stormwind Mountains from Nature
                                            
                                                Purchase Units - Humans
                                                    Humans buy 1 Crossbowmen and 1 Footmen; Remaining resources: 82 PUs; 
                                            

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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