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    MM1sttestgame

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    • M Offline
      mickAAMOUSE
      last edited by

      new forum post for setting up a new game test

      VictoryFirstV 1 Reply Last reply Reply Quote 2
      • VictoryFirstV Offline
        VictoryFirst @mickAAMOUSE
        last edited by

        @mickAAMOUSE Hi, I tried posting to your forum and got the same error message as your bug report. I think the issue is caused by the upgrade of the forum software but I am not sure. For now, I suggest you use "Play By Email", and then copy/paste the turn summary and manually post that to your thread. That's what all the other people here are doing 🙂

        @beelee have you encountered any issues with directly posting to the TripleA forum lately? Is this a recent issue or is this going on for some time?

        B M 2 Replies Last reply Reply Quote 0
        • B Offline
          beelee @VictoryFirst
          last edited by

          @VictoryFirst

          a week ago or close to two now, crockett had a issue with the direct post. So we just do it the way you taught me.

          Copy the summary and make a save game and then post both directly to the thread.

          It's known about. I don't use it, so haven't been following 🙂

          but yea part of some of the new updates. Not sure if it was nodeBB or a engine release

          1 Reply Last reply Reply Quote 1
          • M Offline
            mickAAMOUSE @VictoryFirst
            last edited by

            @VictoryFirst thank you for your help! I am trying this too, but I think I'm doing something wrong there - no matter what I enter in the email 'to' field, I can never send a test email and the 'to' always stays red: da1de649-9ddd-457e-bce9-11bbd966f8a6-image.jpeg

            I don't think the yahoo is the problem - the 'to' seems to stay red no matter what I enter... I just created a yahoo email because I couldn't seem to register my gmail on the martri dice server...

            Any insights appreciated!

            B 1 Reply Last reply Reply Quote 1
            • B Offline
              beelee @mickAAMOUSE
              last edited by beelee

              @mickAAMOUSE

              Hi Micky

              did Victory link you this https://forums.triplea-game.org/topic/4076/1-trout-axis-vs-victoryfirst-allies-g40-house-rules-expansion-by-the-captain?page=1

              If marti registered you with yahoo it should work. If not gmx and proton mail both work

              Edit
              Actually PBF isn't posting directly to the thread right now. So once you get it to fire up, you will need to hit Turn Summary, ctrla ctrlc and paste that into the post in your game thread. You will also need to manually save and post that save into your post as well.

              M 1 Reply Last reply Reply Quote 0
              • M Offline
                mickAAMOUSE @beelee
                last edited by

                @beelee

                Hi Beelee,

                Do you mean is should start a play be email game, and then post the turn summaries into the forum, and then my opponent copies that into his game somehow?

                (right now I cant start a pbf game due to the above error)

                thanks!

                B 1 Reply Last reply Reply Quote 1
                • B Offline
                  beelee @mickAAMOUSE
                  last edited by beelee

                  @mickAAMOUSE

                  Yea I do it a little different than pbf

                  Make sure both emails are registered, as you discovered gmail doesn't work or I don't think it does. Anyway it should send you a verification saying you're registered with Marti

                  I use PBEM so click on that
                  then I put my opponents email first, I doubt it matters,
                  then my email

                  Then a Game description, think it's optional but I do it anyway.

                  The Register button takes you to Marti Dice Roller

                  Screenshot from 2026-05-14 14-22-03.png

                  Hit Test Server

                  Then you should be ready to go

                  Edit
                  ignore the email provider thing and unless some player is AI, ignore it too.

                  Edit 2
                  Once you get it to fire, do your turn and when it's done hit Turn Summary

                  Screenshot from 2026-05-14 14-31-07.png

                  and then ctrla ctrlc

                  Screenshot from 2026-05-14 14-31-22.png

                  make a save ctrls

                  and then post to your Game thread. Will look like this

                  Screenshot from 2026-05-14 14-35-18.png

                  White wall is Summary and green link is save.

                  Opponent downloads link and puts it in his "savedGames" folder which is inside your "triplea Folder"

                  Screenshot from 2026-05-14 14-37-30.png

                  Screenshot from 2026-05-14 14-37-57.png

                  Screenshot from 2026-05-14 14-38-21.png

                  then start triplea
                  select saved game
                  then pbem

                  and fire it up.

                  Most people will use "Start Local Game" to do a test turn and when they're happy with it will do the real turn in pbem then.

                  Fwiw we post are games on PBF even though it's pbem. It doesn't matter though as pbem and pbf are interchangeable. You just have to use Victory's directions for PBF

                  Edit 3
                  Also, it'll say "Dice Server On" bottom right when you're in pbem. It won't say that when in local mode.

                  Screenshot from 2026-05-14 14-48-24.png

                  It takes a couple trys but you should pick it up quick 🙂 Ask if you get stuck.

                  M 1 Reply Last reply Reply Quote 1
                  • M Offline
                    mickAAMOUSE @beelee
                    last edited by

                    @beelee

                    thanks beelee!!

                    I think I'm getting somewhere.

                    Game History

                    Round: 1
                    
                        Purchase Units - Germans
                            Germans buy nothing; Remaining resources: 30 PUs; 
                    
                        Combat Move - Germans
                    
                        Combat - Germans
                    
                        Turn Complete - Germans
                            Germans collect 30 PUs; end with 60 PUs
                            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 65 Optional[PUs]
                            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                    

                    Combat Hit Differential Summary :

                    5286daee-80ca-4b75-8e8f-e950e123e32a-2026-5-14-World-War-II-Global-1940-2nd-Edition.tsvg

                    M 1 Reply Last reply Reply Quote 0
                    • M Offline
                      mickAAMOUSE @mickAAMOUSE
                      last edited by

                      Game History

                      Round: 1
                      
                          Purchase Units - Russians
                              Russians buy nothing; Remaining resources: 37 PUs; 
                      
                          Politics - Russians
                              Russians takes Political Action: Political Action Russians To War With Japanese
                                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                                  Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                              Russians takes Political Action: Political Action Allies To War With Mongolians
                                  Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for British and Mongolians from Strict_Neutral to War
                                  Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to War
                                  Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to War
                                  Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Dutch and Mongolians from Strict_Neutral to War
                                  Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Chinese and Mongolians from Strict_Neutral to War
                                  Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for French and Mongolians from Strict_Neutral to War
                                  Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Russians and Mongolians from Strict_Neutral to War
                                  Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Germans from Strict_Neutral to Friendly_Neutral
                                  Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Italians from Strict_Neutral to Friendly_Neutral
                                  Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Japanese from Strict_Neutral to Friendly_Neutral
                                  Russians succeeds on action: Political Action Allies To War With Mongolians: Changing Relationship for Mongolians and Neutral_Axis from Strict_Neutral to Friendly_Neutral
                      
                          Combat Move - Russians
                              6 infantry moved from Amur to Korea
                      
                          Combat - Russians
                              Battle in Korea
                                  Russians attack with 6 infantry
                                  Japanese defend with 1 fighter and 4 infantry
                                      Russians roll dice for 6 infantry in Korea, round 2 : 0/6 hits, 1.00 expected hits
                                      Japanese roll dice for 1 fighter and 4 infantry in Korea, round 2 : 2/5 hits, 2.00 expected hits
                                      2 infantry owned by the Russians lost in Korea
                                      Russians roll dice for 4 infantry in Korea, round 3 : 0/4 hits, 0.67 expected hits
                                      Japanese roll dice for 1 fighter and 4 infantry in Korea, round 3 : 2/5 hits, 2.00 expected hits
                                      2 infantry owned by the Russians lost in Korea
                                      Russians roll dice for 2 infantry in Korea, round 4 : 0/2 hits, 0.33 expected hits
                                      Japanese roll dice for 1 fighter and 4 infantry in Korea, round 4 : 2/5 hits, 2.00 expected hits
                                      2 infantry owned by the Russians lost in Korea
                                  Japanese win with 1 fighter and 4 infantry remaining. Battle score for attacker is -18
                                  Casualties for Russians: 6 infantry
                              Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
                      
                          Non Combat Move - Russians
                      
                          Turn Complete - Russians
                              Russians collect 37 PUs; end with 74 PUs
                      

                      Combat Hit Differential Summary :

                      Japanese regular : 0.00
                      Russians regular : -2.00
                      

                      2b3937d7-0540-4640-9425-9f09393fbfd9-2_2026-5-14-World-War-II-Global-1940-2nd-Edition.tsvg

                      B M 2 Replies Last reply Reply Quote 1
                      • B Offline
                        beelee @mickAAMOUSE
                        last edited by

                        @mickAAMOUSE

                        rightarm.png rock-on.png

                        1 Reply Last reply Reply Quote 0
                        • M Offline
                          mickAAMOUSE @mickAAMOUSE
                          last edited by

                          @beelee @victoryfirst

                          Think I've got it!
                          Thank you!! Definitely would not have figured this out without you!

                          So when your done with your turn you just have to leave it there, and the next player just picks it up?
                          And if a decision has to be made by your opponent during your turn you just pause and ask essentially (scramble, defend factory raid or whatever)?

                          B 1 Reply Last reply Reply Quote 2
                          • B Offline
                            beelee @mickAAMOUSE
                            last edited by beelee

                            @mickAAMOUSE

                            yea I struggled on my own over the years. Figured it out a couple times only to forget it as I rarely played on forum and was gone from the internet for long stretches of time.

                            Victory finally clued me in 🙂

                            Yea so for a scramble, we take a screenshot of the battle and make a save at that point so your opponent can see your entire move as that may affect their response.

                            Then you have to wait. You can also play live on the 2.5 lobby. It'll be changing soon to 2.7 but it's not quite ready yet 🙂

                            Edit
                            You should check out BlackElk's Global 40 map. Same game, just different looking units and map.

                            Under experimental in 2.5 or alphabeyical in the prerelease

                            "UHD World War II Global"

                            Screenshot from 2026-05-14 15-30-45.png

                            1 Reply Last reply Reply Quote 0

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