TWW 2.7.7.2 - ghostronin (Allies) vs. wirkey (Axis)
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TripleA Turn Summary: Finland round 23
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 23 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 10 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 10 PUs Research Technology - Germany Germany rolls : 1/1 hits, 0,00 expected hits Germany removing all Technology Tokens after successful research. Germany discover AdvancedDefensiveStructures Politics - Germany Giving back territories to original owners Combat Move - Germany Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck 1 germanArtillery, 5 germanHeavyArtillerys, 5 germanHeavyTanks, 11 germanInfantrys, 2 germanMarines, 2 germanMech.Infantrys, 8 germanMobileArtillerys and 15 germanTanks moved from Novgorod to Moscow 1 germanInfantry moved from Vologda to Moscow 2 germanInfantrys moved from Smolensk to Moscow 1 germanAlpineInfantry, 18 germanArtillerys, 6 germanCombatEngineers, 43 germanInfantrys, 1 germanMech.Infantry, 2 germanMobileArtillerys, 3 germanParatroopers and 9 germanTanks moved from Tula to Moscow 1 germanInfantry moved from Volgarod to Moscow 4 germanFighters moved from Stalingrad to Moscow 2 germanTacticalBombers moved from Eastern Finland to Moscow 4 germanFighters moved from Leningrad to Moscow 1 germanAdvancedSubmarine and 5 germanSubmarines moved from 39 Sea Zone to 20 Sea Zone Combat - Germany Battle in Moscow Germany attack with 1 germanAlpineInfantry, 19 germanArtillerys, 6 germanCombatEngineers, 8 germanFighters, 5 germanHeavyArtillerys, 5 germanHeavyTanks, 58 germanInfantrys, 2 germanMarines, 3 germanMech.Infantrys, 10 germanMobileArtillerys, 3 germanParatroopers, 2 germanTacticalBombers and 24 germanTanks Britain defend with 1 britishTank; Russia defend with 1 Flagpole, 9 Materials, 1 ResearchCenter, 8 Trucks, 1 russianAircraftPlant, 3 russianAirfields, 6 russianAntiAirGuns, 32 russianAntiTankGuns, 1 russianArtillery, 1 russianBarracks, 4 russianCombatEngineers, 3 russianEntrenchments, 1 russianFactory, 4 russianFighters, 3 russianFortifications, 38 russianInfantrys and 3 russianTanks AntiAircraftGun fire in Moscow : 2/0 hits, 2,00 expected hits AntiTankGun fire in Moscow : 11/1 hits, 10,67 expected hits Units damaged: 4 germanHeavyTanks owned by the Germany 7 germanTanks owned by the Germany and 2 germanFighters owned by the Germany lost in Moscow Germany roll dice for 1 germanAlpineInfantry, 19 germanArtillerys, 6 germanCombatEngineers, 6 germanFighters, 5 germanHeavyArtillerys, 5 germanHeavyTanks, 58 germanInfantrys, 2 germanMarines, 3 germanMech.Infantrys, 10 germanMobileArtillerys, 3 germanParatroopers, 2 germanTacticalBombers and 17 germanTanks in Moscow, round 2 : 51/1 hits, 51,33 expected hits Units damaged: 2 russianEntrenchments owned by the Russia and 3 russianFortifications owned by the Russia Russia roll dice for 1 britishTank, 6 russianAntiAirGuns, 32 russianAntiTankGuns, 1 russianArtillery, 4 russianCombatEngineers, 3 russianEntrenchments, 4 russianFighters, 3 russianFortifications, 38 russianInfantrys and 3 russianTanks in Moscow, round 2 : 45/1 hits, 44,92 expected hits Units damaged: 1 germanHeavyTank owned by the Germany 33 russianInfantrys owned by the Russia, 44 germanInfantrys owned by the Germany, 1 russianArtillery owned by the Russia, 3 russianTanks owned by the Russia, 1 britishTank owned by the Britain, 1 russianEntrenchment owned by the Russia and 6 russianAntiAirGuns owned by the Russia lost in Moscow Germany roll dice for 1 germanAlpineInfantry, 19 germanArtillerys, 6 germanCombatEngineers, 6 germanFighters, 5 germanHeavyArtillerys, 5 germanHeavyTanks, 14 germanInfantrys, 2 germanMarines, 3 germanMech.Infantrys, 10 germanMobileArtillerys, 3 germanParatroopers, 2 germanTacticalBombers and 17 germanTanks in Moscow, round 3 : 41/1 hits, 40,33 expected hits Russia roll dice for 32 russianAntiTankGuns, 4 russianCombatEngineers, 2 russianEntrenchments, 4 russianFighters, 3 russianFortifications and 5 russianInfantrys in Moscow, round 3 : 29/1 hits, 29,67 expected hits 5 russianInfantrys owned by the Russia, 4 russianCombatEngineers owned by the Russia, 14 germanInfantrys owned by the Germany, 26 russianAntiTankGuns owned by the Russia, 12 germanArtillerys owned by the Germany, 2 germanMarines owned by the Germany, 2 russianEntrenchments owned by the Russia, 4 russianFighters owned by the Russia and 1 germanAlpineInfantry owned by the Germany lost in Moscow Germany roll dice for 7 germanArtillerys, 6 germanCombatEngineers, 6 germanFighters, 5 germanHeavyArtillerys, 5 germanHeavyTanks, 3 germanMech.Infantrys, 10 germanMobileArtillerys, 3 germanParatroopers, 2 germanTacticalBombers and 17 germanTanks in Moscow, round 4 : 31/1 hits, 30,92 expected hits Russia roll dice for 6 russianAntiTankGuns and 3 russianFortifications in Moscow, round 4 : 7/1 hits, 6,25 expected hits 6 russianAntiTankGuns owned by the Russia, 4 germanArtillerys owned by the Germany, 3 germanParatroopers owned by the Germany and 3 russianFortifications owned by the Russia lost in Moscow Germany destroys 34PUs while taking Russia capital Some non-combat units are destroyed: Germany win, taking Moscow from Russia with 3 germanArtillerys, 6 germanCombatEngineers, 6 germanFighters, 5 germanHeavyArtillerys, 5 germanHeavyTanks, 3 germanMech.Infantrys, 10 germanMobileArtillerys, 2 germanTacticalBombers and 17 germanTanks remaining. Battle score for attacker is 82 Casualties for Britain: 1 britishTank Casualties for Germany: 1 germanAlpineInfantry, 16 germanArtillerys, 2 germanFighters, 58 germanInfantrys, 2 germanMarines, 3 germanParatroopers and 7 germanTanks Casualties for Russia: 6 russianAntiAirGuns, 32 russianAntiTankGuns, 1 russianArtillery, 4 russianCombatEngineers, 3 russianEntrenchments, 4 russianFighters, 3 russianFortifications, 38 russianInfantrys and 3 russianTanks Trigger LiberationRussia1: Setting switch to true for conditionAttachmentLiberationRussia attached to Russia Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 3 Trucks moved from Voronezh to Moscow 3 Materials and 3 Trucks moved from Moscow to Volgarod 1 germanCombatEngineer moved from Stalingrad to Volgarod 2 germanCombatEngineers moved from Stalingrad to Astrakhan 1 Truck moved from Voronezh to Belorussia 1 Truck moved from Romania to Belorussia 2 germanInfantrys moved from Romania to Western Ukraine 1 germanTank moved from Hungary Slovakia to Western Ukraine 3 Trucks moved from Southern Caucasus to Stalingrad 3 germanAntiAirGuns and 3 germanMech.Infantrys moved from Cyrenaica to Tobruk 6 germanInfantrys moved from Paris to Northern France 3 germanHeavyTanks moved from Northern Germany to Northern France 1 germanAirTransport and 1 germanCombatEngineer moved from Leningrad to Northern France 1 Material and 1 germanAirTransport moved from Berlin to Northern France 1 Material and 1 germanAirTransport moved from Berlin to Northern Germany 1 germanAirTransport moved from Northern Germany to Berlin 1 germanAirTransport moved from Northern France to Berlin 1 germanMech.Infantry moved from Vichy France to Northern France 2 Trucks moved from Paris to Northern Yugoslavia 3 Trucks moved from Northern France to Austria 1 germanAirTransport moved from Berlin to Northern Germany 3 germanInfantrys moved from Finland to 28 Sea Zone 6 germanInfantrys moved from Northern Finland to 28 Sea Zone 2 germanAdvancedNavalFighters, 2 germanBattleships, 2 germanCarriers, 2 germanCruisers, 9 germanInfantrys, 4 germanNavalFighters and 6 germanTransports moved from 28 Sea Zone to 27 Sea Zone 9 germanInfantrys moved from 27 Sea Zone to Copenhagen 2 germanAdvancedNavalFighters moved from Eastern Germany to 27 Sea Zone 4 germanNavalFighters moved from 27 Sea Zone to Northern Germany 2 germanNavalFighters moved from Northern Germany to Northern Finland 2 germanNavalFighters moved from Eastern Finland to Northern Finland 4 germanFighters moved from Moscow to Eastern Finland 2 germanFighters and 2 germanTacticalBombers moved from Moscow to Stalingrad 2 germanInfantrys moved from Pskov to Smolensk 3 Trucks moved from Northern Finland to Finland 2 germanAdvancedNavalFighters moved from Eastern Germany to Northern Germany 2 germanNavalFighters moved from Northern Germany to 27 Sea Zone 8 germanSubmarines moved from 26 Sea Zone to 27 Sea Zone 2 germanAdvancedNavalFighters and 2 germanNavalFighters moved from Paris to Northern Germany 1 germanDestroyer moved from 44 Sea Zone to 46 Sea Zone 1 germanTransport moved from 51 Sea Zone to 46 Sea Zone 1 germanInfantry moved from Archangel to Eastern Karelia Purchase Units - Germany Germany buy 2 germanAdvancedNavalFighters, 1 germanArtillery, 1 germanBarracks, 3 germanDestroyers, 1 germanEntrenchment, 1 germanFortification, 10 germanInfantrys and 1 germanMech.Infantry; Remaining resources: 0 techTokens; 2 PUs; Place Units - Germany Units in Northern France being upgraded or consumed: 1 Material and 1 germanEntrenchment 1 germanFortification placed in Northern France Units in Northern Germany being upgraded or consumed: 1 Material 1 germanEntrenchment and 3 germanInfantrys placed in Northern Germany 1 germanDestroyer placed in 25 Sea Zone 2 germanDestroyers placed in 27 Sea Zone 2 germanAdvancedNavalFighters placed in Eastern Germany 3 germanInfantrys placed in Stalingrad Units in Volgarod being upgraded or consumed: 3 Materials 1 germanBarracks placed in Volgarod 1 germanArtillery and 1 germanMech.Infantry placed in Kharkov 2 germanInfantrys placed in Belorussia 2 germanInfantrys placed in Leningrad Activate Technology - Germany Germany activating AdvancedDefensiveStructures Trigger germanADS3: Setting maxDamage to 18 for unitAttachment attached to germanBarracks Trigger germanADS3: Setting maxDamage to 18 for unitAttachment attached to germanFactory Trigger germanADS3: Setting maxDamage to 18 for unitAttachment attached to germanDocks Trigger germanADS3: Setting maxDamage to 18 for unitAttachment attached to germanAircraftPlant Trigger germanADS4: Setting maxOperationalDamage to 12 for unitAttachment attached to germanFactory Trigger germanADS4: Setting maxOperationalDamage to 12 for unitAttachment attached to germanDocks Trigger germanADS1: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanFortification} with name:supportAttachmentFortificationAdvgerman Trigger germanADS1: Germany is added to UnitSupportAttachment attached to:UnitType{name=germanEntrenchment} with name:supportAttachmentEntrenchmentAdvgerman Trigger germanADS1: Germany is removed from UnitSupportAttachment attached to:UnitType{name=germanFortification} with name:supportAttachmentFortificationgerman Trigger germanADS1: Germany is removed from UnitSupportAttachment attached to:UnitType{name=germanEntrenchment} with name:supportAttachmentEntrenchmentgerman Trigger germanADS13: VichyFrance is added to UnitSupportAttachment attached to:UnitType{name=germanFortification} with name:supportAttachmentFortificationAdvgerman Trigger germanADS13: VichyFrance is added to UnitSupportAttachment attached to:UnitType{name=germanEntrenchment} with name:supportAttachmentEntrenchmentAdvgerman Trigger germanADS13: VichyFrance is removed from UnitSupportAttachment attached to:UnitType{name=germanFortification} with name:supportAttachmentFortificationgermanv Trigger germanADS13: VichyFrance is removed from UnitSupportAttachment attached to:UnitType{name=germanEntrenchment} with name:supportAttachmentEntrenchmentgermanv Trigger germanADS12: DanubeAxis is added to UnitSupportAttachment attached to:UnitType{name=germanFortification} with name:supportAttachmentFortificationAdvgerman Trigger germanADS12: DanubeAxis is added to UnitSupportAttachment attached to:UnitType{name=germanEntrenchment} with name:supportAttachmentEntrenchmentAdvgerman Trigger germanADS12: DanubeAxis is removed from UnitSupportAttachment attached to:UnitType{name=germanFortification} with name:supportAttachmentFortificationgermand Trigger germanADS12: DanubeAxis is removed from UnitSupportAttachment attached to:UnitType{name=germanEntrenchment} with name:supportAttachmentEntrenchmentgermand Trigger germanADS11: Finland is added to UnitSupportAttachment attached to:UnitType{name=germanFortification} with name:supportAttachmentFortificationAdvgerman Trigger germanADS11: Finland is added to UnitSupportAttachment attached to:UnitType{name=germanEntrenchment} with name:supportAttachmentEntrenchmentAdvgerman Trigger germanADS11: Finland is removed from UnitSupportAttachment attached to:UnitType{name=germanFortification} with name:supportAttachmentFortificationgermanf Trigger germanADS11: Finland is removed from UnitSupportAttachment attached to:UnitType{name=germanEntrenchment} with name:supportAttachmentEntrenchmentgermanf Turn Complete - Germany Germany collect 91 PUs; end with 93 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 96 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 99 PUs Units generate 15 techTokens; Germany end with 15 techTokens Some Units in Northern Finland change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance VichyFrance buy 2 germanAntiAirGuns; Remaining resources: 2 PUs; Place Units - VichyFrance 2 germanAntiAirGuns placed in Vichy France Turn Complete - VichyFrance VichyFrance collect 11 PUs; end with 13 PUs Some Units in Vichy France change ownership: 2 germanAntiAirGuns Purchase Units - DanubeAxis DanubeAxis buy 4 germanInfantrys; Remaining resources: 0 PUs; Place Units - DanubeAxis 4 germanInfantrys placed in Romania Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Romania change ownership: 4 germanInfantrys Purchase Units - Finland Finland repair damage of 1x germanAirfield; Remaining resources: 9 PUs; Finland buy 3 germanInfantrys; Remaining resources: 0 PUs; Place Units - Finland 3 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Finland change ownership: 3 germanInfantrys Some Units in Northern Finland change ownership: 1 germanCombatEngineer
Combat Hit Differential Summary :
AntiTankGun fire in Moscow : : 0,33 Germany rolls : : 1,00 AntiAircraftGun fire in Moscow : : 0,00 Germany : 0,42 Russia : 0,17
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TripleA Turn Summary: Russia round 23
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 23 Combat Move - Russia Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger LLbTRS: has removed 1 Truck owned by Britain in Soviet Far East Some non-combat units are destroyed: Trigger LiberationRussia11: Setting switch to false for conditionAttachmentLiberationRussia attached to Russia 1 russianTank moved from Yakut to Suiyuan Russia take Suiyuan from Japan 1 russianAntiTankGun moved from Northern China to Ningsia Russia take Ningsia from Japan Combat - Russia Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry 1 russianAntiTankGun and 1 russianArtillery moved from Far Eastern Republic to Khabarovskiy Kray 4 russianArtillerys moved from Yakut to Eastern Mongolia 1 Truck and 1 russianAntiAirGun moved from Soviet Far East to Yakut 1 Truck moved from Yakut to Far Eastern Republic 1 russianAntiTankGun and 1 russianArtillery moved from Soviet Far East to Far Eastern Republic Turn Complete - Russia
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TripleA Turn Summary: Thailand round 23
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 23 Training Troops - Manchuria Manchuria collect 0 PUs; end with 7 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 9 PUs Research Technology - Japan Trigger japaneseaTAL: Japan gains access to AdvancedLogistics Japan rolls : 1/1 hits, 0,00 expected hits Japan removing all Technology Tokens after successful research. Japan discover ImprovedStrategicBombers Politics - Japan Giving back territories to original owners Combat Move - Japan Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck 1 japaneseAlpineInfantry moved from Hupeh to Shensi Japan take Shensi from China 1 japaneseInfantry moved from Chahar to Suiyuan 2 japaneseAdvancedFighters moved from Manchuria to Suiyuan 1 japaneseCombatEngineer moved from Kansu to Northern China Japan take Northern China from China 2 japaneseInfantrys moved from Singkiang to Ningsia 2 japaneseAdvancedNavalFighters moved from Chungking to Ningsia 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Irkutsk to Western Evenki 3 japaneseAlpineInfantrys moved from Kansk to Irkutsk 1 japaneseInfantry moved from Eastern Manchuria to Vladivostok Manchuria take Vladivostok from Russia 1 japaneseInfantry moved from Manchuria to Eastern Manchuria 1 japaneseInfantry moved from Saigon to French Indochina 1 japaneseInfantry moved from Saigon to Thailand 1 japaneseInfantry moved from New Dehli to Baluchistan Japan take Baluchistan from India 3 japaneseAlpineInfantrys moved from Kashmir to New Dehli 2 japaneseInfantrys moved from Irkutsk to Yakut 1 japaneseInfantry moved from Irkutsk to Western Evenki Combat - Japan Battle in Yakut Japan attack with 2 japaneseInfantrys Russia defend with 1 Flagpole and 1 russianAntiAirGun Japan roll dice for 2 japaneseInfantrys in Yakut, round 2 : 0/1 hits, 0,33 expected hits Russia roll dice for 1 russianAntiAirGun in Yakut, round 2 : 0/1 hits, 0,17 expected hits Japan roll dice for 2 japaneseInfantrys in Yakut, round 3 : 0/1 hits, 0,33 expected hits Russia roll dice for 1 russianAntiAirGun in Yakut, round 3 : 0/1 hits, 0,17 expected hits Japan roll dice for 2 japaneseInfantrys in Yakut, round 4 : 0/1 hits, 0,33 expected hits Russia roll dice for 1 russianAntiAirGun in Yakut, round 4 : 1/1 hits, 0,17 expected hits 1 japaneseInfantry owned by the Japan lost in Yakut Japan roll dice for 1 japaneseInfantry in Yakut, round 5 : 0/1 hits, 0,17 expected hits Russia roll dice for 1 russianAntiAirGun in Yakut, round 5 : 0/1 hits, 0,17 expected hits Japan roll dice for 1 japaneseInfantry in Yakut, round 6 : 0/1 hits, 0,17 expected hits Russia roll dice for 1 russianAntiAirGun in Yakut, round 6 : 0/1 hits, 0,17 expected hits Japan roll dice for 1 japaneseInfantry in Yakut, round 7 : 1/1 hits, 0,17 expected hits Russia roll dice for 1 russianAntiAirGun in Yakut, round 7 : 0/1 hits, 0,17 expected hits 1 russianAntiAirGun owned by the Russia lost in Yakut Japan win, taking Yakut from Russia with 1 japaneseInfantry remaining. Battle score for attacker is 1 Casualties for Japan: 1 japaneseInfantry Casualties for Russia: 1 russianAntiAirGun Battle in Ningsia Japan attack with 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys Russia defend with 1 Flagpole and 1 russianAntiTankGun Japan roll dice for 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys in Ningsia, round 2 : 0/1 hits, 0,83 expected hits China roll dice for 1 russianAntiTankGun in Ningsia, round 2 : 0/1 hits, 0,50 expected hits Japan roll dice for 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys in Ningsia, round 3 : 1/1 hits, 0,83 expected hits China roll dice for 1 russianAntiTankGun in Ningsia, round 3 : 0/1 hits, 0,50 expected hits 1 russianAntiTankGun owned by the Russia lost in Ningsia Japan win, taking Ningsia from China with 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 4 Casualties for Russia: 1 russianAntiTankGun Battle in Western Evenki Japan attack with 1 japaneseAlpineInfantry and 2 japaneseInfantrys Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole Japan roll dice for 1 japaneseAlpineInfantry and 2 japaneseInfantrys in Western Evenki, round 2 : 0/1 hits, 0,67 expected hits Russia roll dice for 1 britishInfantry in Western Evenki, round 2 : 0/1 hits, 0,42 expected hits Japan roll dice for 1 japaneseAlpineInfantry and 2 japaneseInfantrys in Western Evenki, round 3 : 1/1 hits, 0,67 expected hits Russia roll dice for 1 britishInfantry in Western Evenki, round 3 : 1/1 hits, 0,42 expected hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Western Evenki Japan win, taking Western Evenki from Russia with 1 japaneseAlpineInfantry and 1 japaneseInfantry remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishInfantry Battle in Suiyuan Japan attack with 2 japaneseAdvancedFighters and 1 japaneseInfantry Russia defend with 1 Flagpole and 1 russianTank Japan roll dice for 2 japaneseAdvancedFighters and 1 japaneseInfantry in Suiyuan, round 2 : 1/1 hits, 1,50 expected hits China roll dice for 1 russianTank in Suiyuan, round 2 : 1/1 hits, 0,33 expected hits 1 russianTank owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Suiyuan Japan win with 2 japaneseAdvancedFighters remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Casualties for Russia: 1 russianTank Non Combat Move - Japan Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 2 japaneseAlpineInfantrys, 3 japaneseArtillerys and 1 japaneseInfantry moved from Burma to Bengal 2 Materials and 2 japaneseAirTransports moved from Hupeh to Japan 2 japaneseCombatEngineers moved from Tokyo to Japan 2 japaneseInfantrys moved from Tokyo to Japan 1 Material and 1 japaneseMech.Infantry moved from Tokyo to Japan 2 japaneseMech.Infantrys moved from Japan to Tokyo 1 Material, 1 japaneseAntiAirGun and 2 japaneseMech.Infantrys moved from Tokyo to Japan 2 japaneseAdvancedNavalFighters moved from Tokyo to Thailand 6 japaneseFighters moved from Tokyo to Manchuria 4 japaneseAdvancedNavalFighters moved from Manchuria to Thailand 1 japaneseStrategicBomber moved from Manchuria to Thailand 2 japaneseTacticalBombers moved from Manchuria to Thailand 1 japaneseStrategicBomber moved from Chungking to Thailand 2 japaneseAdvancedNavalFighters moved from Ningsia to Hupeh 1 Truck moved from Singkiang to Kansu 1 japaneseInfantry moved from Singkiang to Kashi 1 Truck and 1 japaneseCombatEngineer moved from Kweichow to Bengal 1 japaneseInfantry moved from Thailand to Burma 1 Truck moved from Hupeh to Kweichow 2 japaneseAdvancedFighters moved from Suiyuan to Chungking Purchase Units - Japan Turning on Edit Mode EDIT: Removing units owned by Japan from Japan: 2 japaneseCombatEngineers EDIT: Adding units owned by Japan to Tokyo: 2 japaneseCombatEngineers EDIT: Turning off Edit Mode Japan buy 1 japaneseAirTransport, 1 japaneseAirfield, 2 japaneseAntiAirGuns, 2 japaneseArtillerys, 1 japaneseBarracks, 1 japaneseEntrenchment, 1 japaneseFortification, 12 japaneseInfantrys and 2 japaneseStrategicBombers; Remaining resources: 0 techTokens; 50 PUs; Place Units - Japan Units in Japan being upgraded or consumed: 4 Materials 1 japaneseAirfield and 1 japaneseBarracks placed in Japan Units in Tokyo being upgraded or consumed: 2 Materials and 1 japaneseEntrenchment 1 japaneseEntrenchment and 1 japaneseFortification placed in Tokyo 1 japaneseAirTransport and 2 japaneseStrategicBombers placed in Chungking 2 japaneseAntiAirGuns placed in Hupeh 2 japaneseInfantrys placed in Kweichow 2 japaneseInfantrys placed in Kansu 2 japaneseInfantrys placed in Saigon 2 japaneseArtillerys placed in Calcutta 3 japaneseInfantrys placed in Singkiang 3 japaneseInfantrys placed in Novosibirsk Turning on Edit Mode EDIT: Removing units owned by Japan from Novosibirsk: 3 japaneseInfantrys EDIT: Adding units owned by Japan to Kansk: 3 japaneseInfantrys EDIT: Turning off Edit Mode Activate Technology - Japan Japan activating ImprovedStrategicBombers Trigger japaneseImpSB: Setting attack to 4 for unitAttachment attached to japaneseStrategicBomber Trigger japaneseImpSB: Setting bombingMaxDieSides to 7 for unitAttachment attached to japaneseStrategicBomber Trigger japaneseImpSB: Setting bombingBonus to 3 for unitAttachment attached to japaneseStrategicBomber Turn Complete - Japan Japan collect 73 PUs; end with 123 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 126 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 129 PUs Units generate 12 techTokens; Japan end with 12 techTokens Some Units in Manchuria change ownership: 1 japaneseCombatEngineer Purchase Units - Manchuria Manchuria buy 1 japaneseAntiAirGun and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseAntiAirGun and 1 japaneseInfantry placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Some Units in Manchuria change ownership: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 1 japaneseInfantry Purchase Units - Thailand Thailand buy 1 Material and 1 japaneseAntiAirGun; Remaining resources: 0 PUs; Place Units - Thailand 1 Material and 1 japaneseAntiAirGun placed in Thailand Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Some Units in Thailand change ownership: 1 Material and 1 japaneseAntiAirGun
Combat Hit Differential Summary :
Japan rolls : : 1,00 Japan : -2,00 China : -0,33 Russia : 0,17
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@ghostronin reminder
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TripleA Turn Summary: Australia round 23
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 23 Supporting Britain - Canada Canada collect 0 PUs; end with 19 PUs Organizing Partisan Operations - ExiledAllies ExiledAllies collect 0 PUs; end with 87 PUs Preparing Defense - Egypt Egypt collect 0 PUs; end with 11 PUs Marching Orders - SouthAfrica SouthAfrica collect 0 PUs; end with 7 PUs Preparing Ambushes - India India collect 0 PUs; end with 7 PUs Preparing Naval Operations - Australia Australia collect 0 PUs; end with 20 PUs Research Technology - Britain Britain spend 0 on tech rolls Britain removing all Technology Tokens after successful research. Britain discover AdvancedLogistics Combat Move - Britain Trigger britshL2: Setting movement to 3 for unitAttachment attached to Truck Trigger SovietFarEastLLBritain1: Britain takes ownership of territory Soviet Far East Trigger EasternIranLLBritain1: Britain takes ownership of territory Eastern Iran 1 britishInfantry moved from Anhwei to Hunan Britain take Hunan from Japan 1 britishStrategicBomber moved from Gibraltar to Cyrenaica 1 britishArtillery moved from Western Madras to Eastern Madras India take Eastern Madras from Japan 2 britishInfantrys and 1 britishTransport moved from 78 Sea Zone to 72 Sea Zone 2 britishInfantrys moved from 72 Sea Zone to Sinai 2 britishAdvancedFighters, 2 britishFighters and 4 britishNavalFighters moved from Cairo to Sinai 2 britishArtillerys and 2 britishInfantrys moved from Gibraltar to 41 Sea Zone 2 britishArtillerys, 2 britishInfantrys and 2 britishTransports moved from 41 Sea Zone to 61 Sea Zone 2 britishArtillerys and 2 britishInfantrys moved from 61 Sea Zone to Morrocco 1 britishDestroyer moved from 25 Sea Zone to 10 Sea Zone 7 britishFighters moved from Norway to 25 Sea Zone 2 britishNavalFighters moved from Norway to 25 Sea Zone 4 britishAdvancedNavalFighters moved from 12 Sea Zone to 25 Sea Zone Combat - Britain Strategic bombing raid in Cyrenaica Bombing raid in Cyrenaica rolls: 6 and causes: 4 damage to unit: italianAirfield Bombing raid in Cyrenaica causes 4 damage total. Battle in Morrocco Britain attack with 2 britishArtillerys and 2 britishInfantrys VichyFrance defend with 1 Flagpole; Italy defend with 1 italianInfantry Britain win, taking Morrocco from VichyFrance with 2 britishArtillerys and 2 britishInfantrys remaining. Battle score for attacker is 3 Casualties for Italy: 1 italianInfantry Battle in Sinai Britain attack with 2 britishAdvancedFighters, 2 britishFighters, 2 britishInfantrys and 4 britishNavalFighters Italy defend with 1 Flagpole and 1 italianInfantry Britain win, taking Sinai from Italy with 2 britishAdvancedFighters, 2 britishFighters, 2 britishInfantrys and 4 britishNavalFighters remaining. Battle score for attacker is 3 Casualties for Italy: 1 italianInfantry Battle in 25 Sea Zone Britain attack with 4 britishAdvancedNavalFighters, 7 britishFighters, 2 britishNavalFighters and 1 britishSubmarine Germany defend with 1 germanDestroyer Britain win with 4 britishAdvancedNavalFighters, 7 britishFighters, 2 britishNavalFighters and 1 britishSubmarine remaining. Battle score for attacker is 8 Casualties for Germany: 1 germanDestroyer Non Combat Move - Britain Trigger britishMecht1: Setting isLandTransport to true for unitAttachment attached to britishMech.Infantry Trigger britishIL2: Setting isAirTransportable to true for unitAttachment attached to britishCombatEngineer Turning on Edit Mode EDIT: Removing units owned by Britain from 61 Sea Zone: 2 britishTransports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncomeRegulation3: Setting switch to true for conditionAttachmentYes attached to ExiledAllies Trigger britishL3: Setting movement to 2 for unitAttachment attached to Truck Trigger britishMecht2: Setting isLandTransport to false for unitAttachment attached to britishMech.Infantry Trigger britishIL3: Setting isAirTransportable to false for unitAttachment attached to britishCombatEngineer Trigger SovietFarEastLLBritain2: Russia takes ownership of territory Soviet Far East Trigger EasternIranLLBritain2: Russia takes ownership of territory Eastern Iran Trigger britishProd1: Britain has 1 Material placed in London 2 Trucks, 1 britishAntiAirGun and 1 britishInfantry moved from Belgian Congo to Central Egpyt 1 britishAntiTankGun and 1 britishInfantry moved from Cape Town to 71 Sea Zone 1 britishAntiTankGun, 1 britishInfantry and 1 britishTransport moved from 71 Sea Zone to 76 Sea Zone 1 britishAntiTankGun and 1 britishInfantry moved from 76 Sea Zone to Italian Somaliland 1 britishTransport moved from 72 Sea Zone to 76 Sea Zone 1 britishCombatEngineer, 2 britishDestroyers, 1 britishInfantry and 1 britishTransport moved from 78 Sea Zone to 72 Sea Zone 1 britishCombatEngineer and 1 britishInfantry moved from 72 Sea Zone to Cairo 1 britishAntiTankGun moved from Cairo to Western Egypt 2 britishAdvancedFighters, 2 britishFighters and 4 britishNavalFighters moved from Sinai to Cairo 2 britishInfantrys moved from Cairo to Western Egypt 1 britishStrategicBomber moved from Cyrenaica to Western Egypt 2 britishStrategicBombers moved from Bombay to Cairo 2 Materials and 2 britishAirTransports moved from New South Wales to Sumatra 1 britishTransport moved from 93 Sea Zone to 148 Sea Zone 1 Material and 1 Truck moved from Java to 148 Sea Zone 1 britishCombatEngineer moved from Java to 148 Sea Zone 1 Material, 1 Truck, 1 britishCombatEngineer and 1 britishTransport moved from 148 Sea Zone to 92 Sea Zone 1 Material, 1 Truck and 1 britishCombatEngineer moved from 92 Sea Zone to Sumatra 4 britishInfantrys moved from Borneo to 93 Sea Zone 1 britishDestroyer, 4 britishInfantrys and 2 britishTransports moved from 93 Sea Zone to 92 Sea Zone 4 britishInfantrys moved from 92 Sea Zone to Malay 1 britishAlpineInfantry moved from British Columbia to 104 Sea Zone 1 britishInfantry moved from Alaska to 104 Sea Zone 1 britishAlpineInfantry, 1 britishInfantry and 1 britishTransport moved from 104 Sea Zone to 101 Sea Zone 1 britishTransport moved from 101 Sea Zone to 103 Sea Zone 2 britishInfantrys moved from Alaska to 103 Sea Zone 2 britishInfantrys and 1 britishTransport moved from 103 Sea Zone to 101 Sea Zone 1 britishAlpineInfantry and 3 britishInfantrys moved from 101 Sea Zone to Soviet Far East 1 britishFighter moved from Gibraltar to Western Egypt 2 britishNavalFighters moved from Gibraltar to Western Egypt 1 britishCarrier, 5 britishDestroyers and 2 britishNavalFighters moved from 41 Sea Zone to 43 Sea Zone 1 britishAirTransport moved from Gibraltar to London 1 britishTacticalBomber moved from Exiled Allies to Gibraltar 1 Material and 1 Truck moved from Exiled Allies to Central Britain 4 britishAdvancedNavalFighters moved from 25 Sea Zone to 12 Sea Zone 3 britishTransports moved from 10 Sea Zone to 24 Sea Zone 3 britishArtillerys and 3 britishInfantrys moved from Central Britain to 24 Sea Zone 3 britishArtillerys, 3 britishInfantrys and 3 britishTransports moved from 24 Sea Zone to 12 Sea Zone 3 britishArtillerys and 3 britishInfantrys moved from 12 Sea Zone to Norway 2 britishInfantrys moved from Central Norway to Norway 2 britishNavalFighters moved from 25 Sea Zone to Norway 3 britishFighters moved from 25 Sea Zone to London 1 britishFighter moved from 25 Sea Zone to Exiled Allies 3 britishFighters moved from 25 Sea Zone to Central Britain 3 britishNavalFighters moved from Central Britain to Norway 1 britishAirTransport moved from Exiled Allies to Central Britain Purchase Units - Britain Turning on Edit Mode EDIT: Adding units owned by Britain to 43 Sea Zone: 2 britishTransports EDIT: Removing units owned by Britain from 10 Sea Zone: 2 britishDestroyers EDIT: Adding units owned by Britain to 12 Sea Zone: 2 britishDestroyers EDIT: Turning off Edit Mode Britain buy 1 britishArtillery, 2 britishCombatEngineers, 4 britishInfantrys and 4 britishParatroopers; Remaining resources: 2 PUs; 0 techTokens; Place Units - Britain 1 britishCombatEngineer and 2 britishInfantrys placed in Scotland 1 britishCombatEngineer and 2 britishInfantrys placed in Southern Britain 4 britishParatroopers placed in London 1 britishArtillery placed in Central Britain Activate Technology - Britain Britain activating AdvancedLogistics Trigger britishAL2: Setting transportCapacity to 4 for unitAttachment attached to britishAirTransport Trigger britishAL3: Setting maxScrambleCount to 4 for unitAttachment attached to britishAirfield Trigger britishAL1: Setting transportCapacity to 7 for unitAttachment attached to britishTransport Britain giving technology to Usa: AdvancedLogistics Turn Complete - Britain Britain collect 36 PUs; end with 38 PUs Trigger britishIP: Britain met a national objective for an additional 3 PUs; end with 41 PUs Objective NewHebrides2: Britain met a national objective for an additional 1 PU; end with 42 PUs Objective Iceland2: Britain met a national objective for an additional 1 PU; end with 43 PUs Objective BelgianCongo2: Britain met a national objective for an additional 2 PUs; end with 45 PUs Units generate 9 techTokens; Britain end with 9 techTokens Units Change Ownership Some Units in Bombay change ownership: 6 britishCombatEngineers Some Units in Borneo change ownership: 1 britishCombatEngineer Some Units in Cairo change ownership: 3 britishCombatEngineers Some Units in Norway change ownership: 7 britishCombatEngineers Some Units in Sumatra change ownership: 3 Materials and 1 britishCombatEngineer Some Units in Western Egypt change ownership: 1 britishCombatEngineer Purchase Units - Canada Canada buy 2 britishInfantrys and 1 britishNavalFighter; Remaining resources: 2 PUs; Place Units - Canada 2 britishInfantrys placed in British Columbia 1 britishNavalFighter placed in Quebec Turn Complete - Canada Canada collect 15 PUs; end with 17 PUs Units Change Ownership Some Units in British Columbia change ownership: 2 britishInfantrys Some Units in Quebec change ownership: 1 britishNavalFighter Trigger chineseLLftc22b: Setting isAir to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc22b: Setting isStrategicBomber to true for unitAttachment attached to chineseTacticalBomber Trigger chineseLLftc2b: Setting isAir to true for unitAttachment attached to chineseFighter Purchase Units - ExiledAllies ExiledAllies buy 1 britishFactory, 2 britishFighters, 5 britishInfantrys and 2 britishParatroopers; Remaining resources: 41 PUs; Place Units - ExiledAllies 2 britishFighters placed in Exiled Allies 2 britishParatroopers placed in Norway 2 britishInfantrys placed in Central Norway Units in Sumatra being upgraded or consumed: 3 Materials 1 britishFactory placed in Sumatra 3 britishInfantrys placed in Java Turn Complete - ExiledAllies ExiledAllies collect 36 PUs; end with 77 PUs Objective Iceland1: ExiledAllies met a national objective for an additional -1 PU; end with 76 PUs Objective NewHebrides1: ExiledAllies met a national objective for an additional -1 PU; end with 75 PUs Objective BelgianCongo1: ExiledAllies met a national objective for an additional -2 PUs; end with 73 PUs Units Change Ownership Some Units in Borneo change ownership: 1 britishCombatEngineer Some Units in Central Norway change ownership: 2 britishInfantrys Some Units in Exiled Allies change ownership: 2 britishFighters Some Units in Java change ownership: 3 britishInfantrys Some Units in Norway change ownership: 7 britishCombatEngineers and 2 britishParatroopers Some Units in Sumatra change ownership: 1 britishCombatEngineer Purchase Units - Egypt Egypt buy 2 britishAntiTankGuns and 1 britishInfantry; Remaining resources: 0 PUs; Place Units - Egypt 2 britishAntiTankGuns and 1 britishInfantry placed in Cairo Turn Complete - Egypt Egypt collect 9 PUs; end with 9 PUs Units Change Ownership Some Units in Cairo change ownership: 2 britishAntiTankGuns, 3 britishCombatEngineers and 1 britishInfantry Some Units in Western Egypt change ownership: 1 britishCombatEngineer Purchase Units - SouthAfrica SouthAfrica buy 1 britishArtillery and 1 britishInfantry; Remaining resources: 0 PUs; Place Units - SouthAfrica 1 britishArtillery and 1 britishInfantry placed in Cape Town Turn Complete - SouthAfrica SouthAfrica collect 7 PUs; end with 7 PUs Some Units in Cape Town change ownership: 1 britishArtillery and 1 britishInfantry Purchase Units - India India buy 1 britishAntiTankGun and 1 britishInfantry; Remaining resources: 0 PUs; Place Units - India 1 britishAntiTankGun and 1 britishInfantry placed in Bombay Turn Complete - India India collect 7 PUs; end with 7 PUs Some Units in Bombay change ownership: 1 britishAntiTankGun, 6 britishCombatEngineers and 1 britishInfantry Purchase Units - Australia Australia buy 1 britishHull; Remaining resources: 8 PUs; Place Units - Australia 1 britishHull placed in 162 Sea Zone Turn Complete - Australia Australia collect 17 PUs; end with 25 PUs
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@wirkey I apologize for my tardiness and ~2 week TAT. Real life has been very busy and I expect it to continue to be so at least thru May.
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@ghostronin that's fine. But I'll try to reach out and remind you from time to time
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@wirkey Ok, no worries on the reminder. Thank you.
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TripleA Turn Summary: Italy round 23
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 23 Research Technology - Italy Trigger italianaTAAA: Italy gains access to AdvancedAntiAircraft Italy rolls : 1/1 hits, 0,00 expected hits Italy removing all Technology Tokens after successful research. Italy discover AdvancedCarriers Politics - Italy Giving back territories to original owners Combat Move - Italy Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck 2 italianInfantrys moved from Iraq to Southern Iran 2 italianTacticalBombers moved from Trans Jordan to Southern Iran 2 italianFighters moved from Trans Jordan to Southern Iran 2 italianFighters moved from Trans Jordan to Southern Iran 3 italianMech.Infantrys and 1 italianMobileArtillery moved from Trans Jordan to Sinai 2 italianAlpineInfantrys, 2 italianArtillerys, 26 italianInfantrys, 2 italianMech.Infantrys, 1 italianParatrooper and 1 italianTank moved from Trans Jordan to Sinai 1 italianInfantry moved from Southwestern Algeria to Southern Algeria Combat - Italy Battle in Southern Iran Italy attack with 4 italianFighters, 2 italianInfantrys and 2 italianTacticalBombers Britain defend with 1 Flagpole and 1 britishInfantry Italy roll dice for 4 italianFighters, 2 italianInfantrys and 2 italianTacticalBombers in Southern Iran, round 2 : 3/1 hits, 2,67 expected hits Britain roll dice for 1 britishInfantry in Southern Iran, round 2 : 0/1 hits, 0,33 expected hits 1 britishInfantry owned by the Britain lost in Southern Iran Italy win, taking Southern Iran from Britain with 4 italianFighters, 2 italianInfantrys and 2 italianTacticalBombers remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Sinai Italy attack with 2 italianAlpineInfantrys, 2 italianArtillerys, 26 italianInfantrys, 5 italianMech.Infantrys, 1 italianMobileArtillery, 1 italianParatrooper and 1 italianTank Egypt defend with 1 Flagpole; Britain defend with 2 britishInfantrys Italy roll dice for 2 italianAlpineInfantrys, 2 italianArtillerys, 26 italianInfantrys, 5 italianMech.Infantrys, 1 italianMobileArtillery, 1 italianParatrooper and 1 italianTank in Sinai, round 2 : 8/0 hits, 8,00 expected hits Egypt roll dice for 2 britishInfantrys in Sinai, round 2 : 1/1 hits, 0,50 expected hits 2 britishInfantrys owned by the Britain and 1 italianInfantry owned by the Italy lost in Sinai Italy win, taking Sinai from Egypt with 2 italianAlpineInfantrys, 2 italianArtillerys, 25 italianInfantrys, 5 italianMech.Infantrys, 1 italianMobileArtillery, 1 italianParatrooper and 1 italianTank remaining. Battle score for attacker is 3 Casualties for Italy: 1 italianInfantry Casualties for Britain: 2 britishInfantrys Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 1 italianInfantry moved from Northern Iran to Iraq 3 Trucks and 3 italianInfantrys moved from Southern Caucasus to Trans Jordan 3 Trucks moved from Trans Jordan to Southern Caucasus 1 italianAirTransport moved from Trans Jordan to Rome 5 italianTransports moved from 51 Sea Zone to 50 Sea Zone 1 italianArtillery and 1 italianMech.Infantry moved from Southern Italy to 50 Sea Zone 1 italianTank moved from Southern Italy to 50 Sea Zone 3 italianAlpineInfantrys moved from Southern Italy to 50 Sea Zone 3 italianInfantrys moved from Southern Italy to 50 Sea Zone 3 italianAlpineInfantrys, 1 italianArtillery, 3 italianInfantrys, 1 italianMech.Infantry, 1 italianTank and 5 italianTransports moved from 50 Sea Zone to 51 Sea Zone 3 italianAlpineInfantrys, 3 italianInfantrys and 1 italianTank moved from 51 Sea Zone to Tobruk 1 italianArtillery and 1 italianMech.Infantry moved from 51 Sea Zone to Tobruk 4 italianFighters moved from Southern Iran to Trans Jordan 2 italianTacticalBombers moved from Southern Iran to Trans Jordan 1 Material and 1 italianAirTransport moved from Rome to Tobruk 2 italianNavalFighters moved from 51 Sea Zone to Tobruk 4 italianInfantrys moved from Rome to Southern Italy 1 italianAirTransport moved from Southern Italy to Rome Purchase Units - Italy Turning on Edit Mode EDIT: Removing units owned by Italy from Northern Italy: 2 italianArtillerys EDIT: Adding units owned by Italy to Rome: 2 italianArtillerys EDIT: Turning off Edit Mode Italy buy 1 italianAirfield, 1 italianCombatEngineer, 6 italianInfantrys and 2 italianNavalFighters; Remaining resources: 0 techTokens; 0 PUs; Place Units - Italy 1 italianCombatEngineer and 3 italianInfantrys placed in Rome 2 italianNavalFighters placed in Northern Italy 3 italianInfantrys placed in Southern Italy Units in Tobruk being upgraded or consumed: 1 Material 1 italianAirfield placed in Tobruk Activate Technology - Italy Italy activating AdvancedCarriers Trigger italianIC: Setting attack to 2 for unitAttachment attached to italianCarrier Trigger italianIC: Setting defense to 4 for unitAttachment attached to italianCarrier Trigger italianIC: Setting carrierCapacity to 3 for unitAttachment attached to italianCarrier Turn Complete - Italy Italy collect 43 PUs; end with 43 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 46 PUs Units generate 9 techTokens; Italy end with 9 techTokens
Combat Hit Differential Summary :
Italy rolls : : 1,00 Egypt : 0,50 Italy : 0,33 Britain : -0,33
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@wirkey @ghostronin maybe you could give me the russian moves this time? Or make them together with US.
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TripleA Turn Summary: Usa round 23
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 23 Research Technology - Usa Trigger americanaTAT: Usa gains access to AdvancedTanks Usa spend 0 on tech rolls Usa rolls : 1/1 hits Usa removing all Technology Tokens after successful research. Usa discover AdvancedArtillery Combat Move - Usa Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East 2 americanHeavyStrategicBombers moved from Cairo to Romania 1 americanHeavyStrategicBomber moved from Norway to 27 Sea Zone 1 americanHeavyStrategicBomber moved from 27 Sea Zone to Poland 1 americanHeavyStrategicBomber moved from Poland to Bohemia Moravia 1 americanTransport moved from 41 Sea Zone to 43 Sea Zone 1 americanInfantry moved from Gibraltar to 43 Sea Zone 1 americanInfantry moved from 43 Sea Zone to Algeria 1 americanCombatEngineer moved from Shansi to Inner Mongolia Usa take Inner Mongolia from Japan 1 americanCombatEngineer moved from Malay to Southern Thailand Usa take Southern Thailand from Thailand 1 americanAirTransport and 1 americanParatrooper moved from Luzon to French Indochina 1 americanAirTransport and 1 americanParatrooper moved from Luzon to Saigon 4 americanAdvancedTacticalBombers moved from Luzon to French Indochina 1 americanHeavyStrategicBomber moved from Luzon to Korea 1 americanAdvancedFighter moved from Luzon to French Indochina 1 americanAdvancedFighter moved from Luzon to French Indochina 9 americanNavalFighters moved from 92 Sea Zone to Saigon 3 americanAdvancedNavalFighters moved from 93 Sea Zone to French Indochina 6 americanAdvancedNavalFighters moved from 92 Sea Zone to Saigon Combat - Usa Strategic bombing raid in Romania Bombing raid in Romania rolls: 10,8 and causes: 18 damage to unit: germanBarracks Bombing raid in Romania causes 18 damage total. 1 germanBarracks owned by the DanubeAxis lost in Romania Strategic bombing raid in Bohemia Moravia Bombing raid in Bohemia Moravia rolls: 6 and causes: 6 damage to unit: germanAirfield Bombing raid in Bohemia Moravia causes 6 damage total. Strategic bombing raid in Korea Bombing raid in Korea rolls: 10 and causes: 10 damage to unit: ResearchCenter Bombing raid in Korea causes 10 damage total. Battle in Algeria Battle in Saigon Usa attack with 6 americanAdvancedNavalFighters, 1 americanAirTransport, 9 americanNavalFighters and 1 americanParatrooper Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseBarracks and 2 japaneseInfantrys Usa roll dice for 6 americanAdvancedNavalFighters, 1 americanAirTransport, 9 americanNavalFighters and 1 americanParatrooper in Saigon, round 2 : 7/1 hits Japan roll dice for 2 japaneseInfantrys in Saigon, round 2 : 0/1 hits 2 japaneseInfantrys owned by the Japan lost in Saigon Some non-combat units are destroyed: Usa converts japaneseBarracks into different units Usa win, taking Algeria from VichyFrance, taking Saigon from Japan with 6 americanAdvancedNavalFighters, 1 americanAirTransport, 9 americanNavalFighters and 1 americanParatrooper remaining. Battle score for attacker is 6 Casualties for Japan: 2 japaneseInfantrys Battle in French Indochina Usa attack with 2 americanAdvancedFighters, 3 americanAdvancedNavalFighters, 4 americanAdvancedTacticalBombers, 1 americanAirTransport and 1 americanParatrooper VichyFrance defend with 1 Flagpole; Japan defend with 1 Occupation and 1 japaneseInfantry Usa roll dice for 2 americanAdvancedFighters, 3 americanAdvancedNavalFighters, 4 americanAdvancedTacticalBombers, 1 americanAirTransport and 1 americanParatrooper in French Indochina, round 2 : 4/1 hits Japan roll dice for 1 japaneseInfantry in French Indochina, round 2 : 0/1 hits 1 japaneseInfantry owned by the Japan lost in French Indochina Some non-combat units are destroyed: Usa win, taking French Indochina from Japan with 2 americanAdvancedFighters, 3 americanAdvancedNavalFighters, 4 americanAdvancedTacticalBombers, 1 americanAirTransport and 1 americanParatrooper remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Non Combat Move - Usa Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanSubmarine moved from 73 Sea Zone to 72 Sea Zone 1 americanTransport moved from 101 Sea Zone to 103 Sea Zone 1 americanAntiTankGun and 1 americanArtillery moved from Alaska to 103 Sea Zone 1 americanAntiTankGun, 1 americanArtillery and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone 1 americanAntiTankGun and 1 americanArtillery moved from 101 Sea Zone to Soviet Far East 1 americanAirTransport moved from French Indochina to Luzon 1 americanAirTransport moved from Saigon to Luzon 1 americanHeavyStrategicBomber moved from Bohemia Moravia to 27 Sea Zone 1 americanHeavyStrategicBomber moved from 27 Sea Zone to Norway 2 americanHeavyStrategicBombers moved from Romania to Cairo 2 americanAdvancedFighters and 4 americanAdvancedTacticalBombers moved from French Indochina to Luzon 1 americanHeavyStrategicBomber moved from Korea to Luzon 9 americanNavalFighters moved from Saigon to 92 Sea Zone 6 americanAdvancedNavalFighters moved from Saigon to 92 Sea Zone 3 americanAdvancedNavalFighters moved from French Indochina to 93 Sea Zone 1 americanInfantry moved from Luzon to 127 Sea Zone 7 americanCombatEngineers moved from Luzon to 127 Sea Zone 7 americanCombatEngineers, 1 americanInfantry and 4 americanTransports moved from 127 Sea Zone to 93 Sea Zone 7 americanCombatEngineers and 1 americanInfantry moved from 93 Sea Zone to Brunei 2 americanCombatEngineers moved from Borneo to Brunei 2 americanCombatEngineers moved from Wake Island to 124 Sea Zone 2 americanCombatEngineers and 1 americanTransport moved from 124 Sea Zone to 130 Sea Zone 2 americanCombatEngineers moved from 130 Sea Zone to Palau Island 13 americanDestroyers moved from 127 Sea Zone to 93 Sea Zone 1 Material and 1 americanAirTransport moved from Wake Island to Luzon 3 americanTransports moved from 124 Sea Zone to 115 Sea Zone 1 americanArtillery, 1 americanCombatEngineer and 4 americanInfantrys moved from Hawaiian Islands to 115 Sea Zone 1 americanArtillery, 1 americanCombatEngineer, 4 americanInfantrys and 3 americanTransports moved from 115 Sea Zone to 124 Sea Zone 1 americanArtillery, 1 americanCombatEngineer and 4 americanInfantrys moved from 124 Sea Zone to Wake Island 2 americanInfantrys moved from San Francisco to 156 Sea Zone 1 americanTransport moved from 114 Sea Zone to 156 Sea Zone 1 americanArtillery moved from Los Angeles to 156 Sea Zone 1 americanInfantry moved from San Francisco to 156 Sea Zone 1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 156 Sea Zone to 114 Sea Zone 2 americanTransports moved from 115 Sea Zone to 156 Sea Zone 2 americanInfantrys and 1 americanTransport moved from 156 Sea Zone to 115 Sea Zone 2 americanInfantrys moved from 115 Sea Zone to Hawaiian Islands 2 Materials and 2 americanAirTransports moved from Los Angeles to Wake Island 2 americanAdvancedNavalFighters moved from Los Angeles to Wake Island 1 Material and 1 Truck moved from Southwestern US to Los Angeles 1 Truck moved from Los Angeles to Central US 1 americanAirTransport moved from Hawaiian Islands to Los Angeles 1 Material and 1 americanAirTransport moved from Washington to Los Angeles 1 americanAirTransport moved from Chicago to Washington 1 americanAdvancedTacticalBomber moved from Chicago to Wake Island 1 americanAdvancedFighter moved from Chicago to Hawaiian Islands 2 Trucks moved from Eastern Central US to Washington Purchase Units - Usa Trigger americanMobArt1: buyamericanMobileArtillery added to americanProduction Turning on Edit Mode EDIT: Removing units owned by Usa from Washington: 2 Trucks EDIT: Adding units owned by Usa to Detroit: 2 Trucks EDIT: Turning off Edit Mode Usa buy 1 americanAdvancedTacticalBomber, 8 americanArtillerys, 2 americanDestroyers, 6 americanInfantrys, 2 americanSubmarines and 1 americanTank; Remaining resources: 0 PUs; 0 techTokens; Place Units - Usa 2 americanSubmarines placed in 120 Sea Zone 2 americanInfantrys placed in Hawaiian Islands 3 americanArtillerys placed in Kyushu Shikoku 1 americanArtillery and 1 americanTank placed in Alaska 3 americanInfantrys placed in San Francisco 1 americanAdvancedTacticalBomber, 2 americanArtillerys and 1 americanInfantry placed in Los Angeles 2 americanArtillerys placed in Detroit 2 americanDestroyers placed in 36 Sea Zone Activate Technology - Usa Usa activating AdvancedArtillery Trigger americanAL3: Setting maxScrambleCount to 4 for unitAttachment attached to americanAirfield Trigger americanAL1: Setting transportCapacity to 7 for unitAttachment attached to americanTransport Trigger americanAL2: Setting transportCapacity to 4 for unitAttachment attached to americanAirTransport Trigger americanAdvArt2: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanHeavyArtillery} with name:supportAttachmentArtilleryAdvamerican2 Trigger americanAdvArt2: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanHeavyArtillery} with name:supportAttachmentArtilleryAdvamerican3 Turn Complete - Usa Trigger LLaGS: has removed 1 americanAntiTankGun owned by Usa in Soviet Far East Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East Trigger LLaGS: Russia has 1 russianAntiTankGun placed in Soviet Far East Usa collect 93 PUs; end with 93 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 96 PUs Units generate 12 techTokens; Usa end with 12 techTokens
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@wirkey I haven't forgotten about Russia, I'll try to do them later today.
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TripleA Turn Summary: Finland round 24
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 24 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 10 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 13 PUs Research Technology - Germany Germany rolls : 1/1 hits, 0,00 expected hits Germany removing all Technology Tokens after successful research. Germany discover IncreasedTacticalBomberRange Politics - Germany Giving back territories to original owners Combat Move - Germany Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck 4 germanAdvancedNavalFighters moved from 27 Sea Zone to 51 Sea Zone 1 germanDestroyer and 1 germanTransport moved from 46 Sea Zone to 51 Sea Zone Combat - Germany Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanInfantry moved from Northern Norway to Northern Finland 3 germanInfantrys moved from Finland to Northern Finland 2 germanFighters and 2 germanTacticalBombers moved from Stalingrad to Eastern Finland 4 germanFighters moved from Eastern Finland to Northern Finland 2 germanNavalFighters moved from 27 Sea Zone to Northern Finland 1 germanAirTransport and 2 germanParatroopers moved from Northern Germany to Northern Finland 2 germanAdvancedNavalFighters moved from Eastern Germany to Northern Germany 1 germanCombatEngineer and 1 germanMech.Infantry moved from Northern France to Northern Germany 2 Materials and 1 germanAirTransport moved from Berlin to Northern Germany 1 germanAirTransport moved from Northern Germany to Berlin 9 germanInfantrys moved from Copenhagen to 27 Sea Zone 9 germanInfantrys moved from 27 Sea Zone to Northern Germany 1 germanNavalFighter moved from Northern Germany to Northern France 1 germanNavalFighter moved from Northern Germany to Northern France 2 germanAdvancedNavalFighters moved from Northern Germany to Northern France 1 germanAirTransport moved from Northern France to Berlin 4 germanAdvancedNavalFighters moved from Northern Germany to Northern France 2 germanInfantrys moved from Leningrad to Eastern Finland 3 Trucks moved from Finland to Leningrad 1 germanInfantry moved from Eastern Karelia to Western Karelia 5 germanHeavyTanks moved from Moscow to Leningrad 10 germanMobileArtillerys moved from Moscow to Leningrad 17 germanTanks moved from Moscow to Leningrad 3 Trucks and 3 germanInfantrys moved from Stalingrad to Southern Caucasus 3 Trucks and 3 germanAntiAirGuns moved from Southern Caucasus to Northern Iran 2 germanCombatEngineers moved from Astrakhan to Southern Caucasus 1 germanCombatEngineer moved from Volgarod to Stalingrad 3 Trucks moved from Volgarod to Stalingrad 3 Trucks moved from Moscow to Volgarod 3 Trucks moved from Moscow to Tula 1 germanArtillery and 1 germanMech.Infantry moved from Kharkov to Caucasus 1 germanTank moved from Western Ukraine to Poland 2 germanInfantrys moved from Western Ukraine to Eastern Poland 4 germanInfantrys moved from Romania to Eastern Poland 2 Trucks moved from Moscow to Belorussia 3 germanArtillerys and 2 germanHeavyArtillerys moved from Moscow to Novgorod 3 germanCombatEngineers moved from Moscow to Novgorod 1 germanCombatEngineer moved from Moscow to Novgorod 2 Trucks and 2 germanInfantrys moved from Belorussia to Eastern Finland 2 Materials, 1 germanHeavyArtillery and 3 germanMech.Infantrys moved from Moscow to Leningrad 2 germanHeavyArtillerys moved from Moscow to Novgorod 2 germanInfantrys moved from Smolensk to Novgorod 1 germanAirTransport moved from Northern Finland to Leningrad 3 Trucks moved from Austria to Eastern Germany 3 Trucks and 3 germanAntiAirGuns moved from Eastern Germany to Northern Germany Purchase Units - Germany Germany buy 4 germanAdvancedNavalFighters, 1 germanEntrenchment, 1 germanFortification and 15 germanInfantrys; Remaining resources: 0 techTokens; 0 PUs; Place Units - Germany Units in Northern Germany being upgraded or consumed: 1 Material and 1 germanEntrenchment 1 germanFortification and 4 germanInfantrys placed in Northern Germany Units in Northern Germany being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Northern Germany 4 germanAdvancedNavalFighters placed in Eastern Germany 4 germanInfantrys placed in Paris 3 germanInfantrys placed in Stalingrad 3 germanInfantrys placed in Volgarod 1 germanInfantry placed in Belorussia Turning on Edit Mode EDIT: Removing units owned by Germany from Belorussia: 1 germanInfantry EDIT: Removing units owned by Germany from Northern Germany: 1 germanInfantry EDIT: Removing units owned by Germany from Stalingrad: 1 germanInfantry EDIT: Adding units owned by Germany to 25 Sea Zone: 1 germanDestroyer EDIT: Removing units owned by Germany from Moscow: 3 Materials EDIT: Adding units owned by Germany to Moscow: 1 germanFactory EDIT: Turning off Edit Mode Activate Technology - Germany Germany activating IncreasedTacticalBomberRange Trigger germanITBR1: Setting givesMovement to 4:germanTacticalBomber for unitAttachment attached to germanAirfield Turn Complete - Germany Germany collect 91 PUs; end with 91 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 94 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 97 PUs Units generate 15 techTokens; Germany end with 15 techTokens Some Units in Northern Finland change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Turning on Edit Mode EDIT: Removing units owned by Germany from 51 Sea Zone: 1 germanDestroyer EDIT: Adding units owned by Germany to 44 Sea Zone: 1 germanDestroyer EDIT: Turning off Edit Mode VichyFrance buy 2 germanAntiAirGuns and 1 germanInfantry; Remaining resources: 2 PUs; Place Units - VichyFrance 2 germanAntiAirGuns and 1 germanInfantry placed in Vichy France Turning on Edit Mode EDIT: Removing units owned by Germany from Northern Yugoslavia: 2 Trucks EDIT: Adding units owned by Germany to Paris: 2 Trucks EDIT: Turning off Edit Mode Turn Complete - VichyFrance VichyFrance collect 8 PUs; end with 10 PUs Some Units in Vichy France change ownership: 2 germanAntiAirGuns and 1 germanInfantry Purchase Units - DanubeAxis DanubeAxis buy 3 germanAntiAirGuns; Remaining resources: 0 PUs; Place Units - DanubeAxis 3 germanAntiAirGuns placed in Hungary Slovakia Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Hungary Slovakia change ownership: 3 germanAntiAirGuns Purchase Units - Finland Finland buy 1 germanArtillery and 2 germanInfantrys; Remaining resources: 0 PUs; Place Units - Finland 1 germanArtillery and 2 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Finland change ownership: 1 germanArtillery and 2 germanInfantrys Some Units in Northern Finland change ownership: 1 germanCombatEngineer
Combat Hit Differential Summary :
Germany rolls : : 1,00
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TripleA Turn Summary: Russia round 24
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 24 Combat Move - Russia Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger LiberationRussia11: Setting switch to false for conditionAttachmentLiberationRussia attached to Russia 4 russianArtillerys moved from Eastern Mongolia to Northern China Combat - Russia Battle in Northern China Russia attack with 4 russianArtillerys Japan defend with 1 Flagpole and 1 japaneseCombatEngineer Russia roll dice for 4 russianArtillerys in Northern China, round 2 : 0/1 hits Japan roll dice for 1 japaneseCombatEngineer in Northern China, round 2 : 0/1 hits Russia roll dice for 4 russianArtillerys in Northern China, round 3 : 1/1 hits Japan roll dice for 1 japaneseCombatEngineer in Northern China, round 3 : 0/1 hits 1 japaneseCombatEngineer owned by the Japan lost in Northern China Russia win, taking Northern China from Japan with 4 russianArtillerys remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseCombatEngineer Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry 1 russianAntiTankGun and 1 russianArtillery moved from Far Eastern Republic to Khabarovskiy Kray 1 Truck moved from Far Eastern Republic to Soviet Far East 1 Truck and 1 russianArtillery moved from Soviet Far East to Khabarovskiy Kray 1 russianAntiTankGun moved from Soviet Far East to Far Eastern Republic Turn Complete - Russia
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TripleA Turn Summary: Thailand round 24
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 24 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 7 PUs Research Technology - Japan Trigger japaneseaTITBR: Japan gains access to IncreasedTacticalBomberRange Trigger japaneseaTISBR: Japan gains access to IncreasedStrategicBomberRange Japan rolls : 1/1 hits, 0,00 expected hits Japan removing all Technology Tokens after successful research. Japan discover IncreasedTacticalBomberRange Politics - Japan Giving back territories to original owners Combat Move - Japan Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck 1 japaneseAirTransport and 1 japaneseParatrooper moved from Japan to Hokkaido 6 japaneseFighters moved from Manchuria to Khabarovskiy Kray 1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray 1 japaneseInfantry moved from Vladivostok to Khabarovskiy Kray 1 japaneseInfantry moved from Yakut to Khabarovskiy Kray 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Western Evenki to Eastern Evenki 6 japaneseAlpineInfantrys moved from Irkutsk to Yakut 2 japaneseInfantrys moved from Ningsia to Northern China 2 japaneseInfantrys moved from Kansu to Northern China 2 japaneseAdvancedFighters moved from Chungking to Northern China 1 japaneseAlpineInfantry moved from Shensi to Inner Mongolia 1 japaneseAdvancedNavalFighter moved from Hupeh to Inner Mongolia 1 japaneseAdvancedNavalFighter moved from Hupeh to Hunan 2 japaneseInfantrys moved from Kweichow to Hunan 2 japaneseInfantrys moved from Thailand to French Indochina 2 japaneseNavalFighters moved from Thailand to French Indochina 2 japaneseInfantrys and 2 japaneseNavalFighters moved from Thailand to Saigon 2 japaneseInfantrys moved from Thailand to Southern Thailand 2 japaneseAdvancedNavalFighters moved from Thailand to Southern Thailand 2 japaneseStrategicBombers moved from Thailand to Sumatra 1 japaneseStrategicBomber moved from Chungking to Inner Mongolia 1 japaneseStrategicBomber moved from Chungking to Inner Mongolia 1 japaneseArtillery moved from Calcutta to Eastern Madras 1 japaneseInfantry moved from New Dehli to Eastern Madras Combat - Japan Japan lands units in Hokkaido Japan creates battle in territory Hokkaido Strategic bombing raid in Sumatra Bombing raid in Sumatra rolls: 10,9 and causes: 15 damage to unit: britishFactory Bombing raid in Sumatra causes 15 damage total. 1 britishFactory owned by the ExiledAllies lost in Sumatra Battle in Khabarovskiy Kray Japan attack with 6 japaneseFighters and 3 japaneseInfantrys Russia defend with 1 Flagpole, 1 Truck, 2 russianAntiTankGuns and 3 russianArtillerys Japan roll dice for 6 japaneseFighters and 3 japaneseInfantrys in Khabarovskiy Kray, round 2 : 2/0 hits, 2,00 expected hits Russia roll dice for 2 russianAntiTankGuns and 3 russianArtillerys in Khabarovskiy Kray, round 2 : 2/1 hits, 2,25 expected hits 2 russianArtillerys owned by the Russia and 2 japaneseInfantrys owned by the Japan lost in Khabarovskiy Kray 1 japaneseInfantry owned by the Japan retreated to Vladivostok Russia win, taking Hokkaido from Usa with 2 russianAntiTankGuns and 1 russianArtillery remaining. Battle score for attacker is 2 Casualties for Japan: 2 japaneseInfantrys Casualties for Russia: 2 russianArtillerys Battle in French Indochina Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters ExiledAllies defend with 1 Flagpole; Usa defend with 1 americanParatrooper Japan roll dice for 2 japaneseInfantrys and 2 japaneseNavalFighters in French Indochina, round 2 : 1/1 hits, 1,17 expected hits ExiledAllies roll dice for 1 americanParatrooper in French Indochina, round 2 : 0/1 hits, 0,42 expected hits 1 americanParatrooper owned by the Usa lost in French Indochina Japan win, taking French Indochina from ExiledAllies with 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 4 Casualties for Usa: 1 americanParatrooper Battle in Saigon Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters Usa defend with 1 Flagpole, 1 Material and 1 americanParatrooper Japan roll dice for 2 japaneseInfantrys and 2 japaneseNavalFighters in Saigon, round 2 : 1/1 hits, 1,17 expected hits Usa roll dice for 1 americanParatrooper in Saigon, round 2 : 0/1 hits, 0,42 expected hits 1 americanParatrooper owned by the Usa lost in Saigon Japan win, taking Saigon from Usa with 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 4 Casualties for Usa: 1 americanParatrooper Battle in Eastern Madras Japan attack with 1 japaneseArtillery and 1 japaneseInfantry Britain defend with 1 britishArtillery; India defend with 1 Flagpole Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Eastern Madras, round 2 : 1/1 hits, 0,50 expected hits India roll dice for 1 britishArtillery in Eastern Madras, round 2 : 1/1 hits, 0,42 expected hits 1 britishArtillery owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Madras Japan win, taking Eastern Madras from India with 1 japaneseArtillery remaining. Battle score for attacker is 1 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishArtillery Battle in Hunan Japan attack with 1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys Britain defend with 1 Flagpole and 1 britishInfantry Japan roll dice for 1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys in Hunan, round 2 : 1/1 hits, 0,75 expected hits China roll dice for 1 britishInfantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Hunan Japan win, taking Hunan from China with 1 japaneseAdvancedNavalFighter and 1 japaneseInfantry remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishInfantry Battle in Inner Mongolia Japan attack with 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers Usa defend with 1 Flagpole and 1 americanCombatEngineer Japan roll dice for 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers in Inner Mongolia, round 2 : 1/0 hits, 1,00 expected hits China roll dice for 1 americanCombatEngineer in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits 1 americanCombatEngineer owned by the Usa lost in Inner Mongolia Japan win, taking Inner Mongolia from China with 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers remaining. Battle score for attacker is 4 Casualties for Usa: 1 americanCombatEngineer Battle in Northern China Japan attack with 2 japaneseAdvancedFighters and 4 japaneseInfantrys Russia defend with 1 Flagpole and 4 russianArtillerys Japan roll dice for 2 japaneseAdvancedFighters and 4 japaneseInfantrys in Northern China, round 2 : 1/1 hits, 1,17 expected hits China roll dice for 4 russianArtillerys in Northern China, round 2 : 2/1 hits, 1,67 expected hits 1 russianArtillery owned by the Russia and 2 japaneseInfantrys owned by the Japan lost in Northern China Japan roll dice for 2 japaneseAdvancedFighters and 2 japaneseInfantrys in Northern China, round 3 : 1/0 hits, 1,00 expected hits China roll dice for 3 russianArtillerys in Northern China, round 3 : 1/1 hits, 1,25 expected hits 1 russianArtillery owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Northern China Japan roll dice for 2 japaneseAdvancedFighters and 1 japaneseInfantry in Northern China, round 4 : 1/1 hits, 0,92 expected hits China roll dice for 2 russianArtillerys in Northern China, round 4 : 1/1 hits, 0,83 expected hits 1 russianArtillery owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Northern China retreated to Northern China China win with 1 russianArtillery remaining. Battle score for attacker is 0 Casualties for Japan: 4 japaneseInfantrys Casualties for Russia: 3 russianArtillerys Battle in Eastern Evenki Japan attack with 1 japaneseAlpineInfantry and 1 japaneseInfantry Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole Japan roll dice for 1 japaneseAlpineInfantry and 1 japaneseInfantry in Eastern Evenki, round 2 : 1/1 hits, 0,50 expected hits Russia roll dice for 1 britishInfantry in Eastern Evenki, round 2 : 1/1 hits, 0,42 expected hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Evenki Japan win, taking Eastern Evenki from Russia with 1 japaneseAlpineInfantry remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishInfantry Battle in Southern Thailand Japan attack with 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys Usa defend with 1 Flagpole and 1 americanCombatEngineer Japan roll dice for 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys in Southern Thailand, round 2 : 1/1 hits, 1,17 expected hits Usa roll dice for 1 americanCombatEngineer in Southern Thailand, round 2 : 0/1 hits, 0,33 expected hits 1 americanCombatEngineer owned by the Usa lost in Southern Thailand Japan win, taking Southern Thailand from Usa with 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 4 Casualties for Usa: 1 americanCombatEngineer Non Combat Move - Japan Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseAirfield Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseEntrenchment Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseFortification Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseBarracks Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseFactory Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseAircraftPlant Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseDocks Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 2 japaneseAlpineInfantrys, 3 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Bengal to Calcutta 1 japaneseInfantry moved from Burma to Thailand 1 Material and 1 Truck moved from Thailand to Calcutta 1 Truck moved from Thailand to Saigon 1 Material and 1 Truck moved from Saigon to Thailand 2 japaneseStrategicBombers moved from Sumatra to Thailand 2 japaneseAdvancedNavalFighters moved from Southern Thailand to Thailand 2 japaneseNavalFighters moved from Saigon to Thailand 2 japaneseNavalFighters moved from French Indochina to Thailand 1 japaneseAdvancedNavalFighter moved from Hunan to Thailand 1 japaneseAdvancedNavalFighter moved from Inner Mongolia to Thailand 2 japaneseAdvancedFighters moved from Northern China to Hupeh 2 Trucks and 2 japaneseAntiAirGuns moved from Hupeh to Kweichow 1 Truck moved from Bengal to Kweichow 3 japaneseInfantrys moved from Singkiang to Ningsia 1 japaneseInfantry moved from Kashi to Uzbek 3 japaneseInfantrys moved from Kansk to Irkutsk 3 japaneseInfantrys moved from Novosibirsk to Kazahk 2 Trucks moved from Kweichow to Hupeh 2 japaneseInfantrys moved from Manchuria to Eastern Manchuria 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 2 japaneseInfantrys moved from Manchuria to Chahar 2 japaneseInfantrys moved from Manchuria to Peking 3 Trucks and 3 japaneseAntiAirGuns moved from Manchuria to Korea 6 japaneseFighters moved from Khabarovskiy Kray to Manchuria 3 Trucks moved from Korea to Manchuria 1 japaneseAirTransport moved from Hokkaido to Tokyo 2 japaneseCombatEngineers and 2 japaneseInfantrys moved from Tokyo to Japan 2 japaneseMech.Infantrys moved from Japan to Tokyo 2 japaneseAntiAirGuns and 2 japaneseMech.Infantrys moved from Tokyo to Japan 2 japaneseStrategicBombers moved from Inner Mongolia to Chungking Purchase Units - Japan Turning on Edit Mode EDIT: Removing units owned by Japan from Chungking: 1 japaneseAirTransport EDIT: Adding units owned by Japan to Manchuria: 1 japaneseAirTransport EDIT: Turning off Edit Mode Japan buy 1 japaneseAirTransport, 1 japaneseAirfield, 3 japaneseAlpineInfantrys, 4 japaneseAntiAirGuns, 7 japaneseInfantrys, 1 japaneseParatrooper, 2 japaneseStrategicBombers and 4 japaneseSubmarines; Remaining resources: 0 techTokens; 14 PUs; Place Units - Japan 4 japaneseSubmarines placed in 99 Sea Zone 1 japaneseParatrooper placed in Japan 3 japaneseAlpineInfantrys placed in Singkiang 3 japaneseInfantrys placed in Novosibirsk 2 japaneseInfantrys placed in Kansu 2 japaneseAntiAirGuns placed in Hupeh 2 japaneseInfantrys placed in Kweichow 1 japaneseAirTransport and 2 japaneseStrategicBombers placed in Chungking Units in Calcutta being upgraded or consumed: 1 Material 1 japaneseAirfield and 2 japaneseAntiAirGuns placed in Calcutta Activate Technology - Japan Japan activating IncreasedTacticalBomberRange Trigger japaneseITBR1: Setting givesMovement to 4:japaneseTacticalBomber for unitAttachment attached to japaneseAirfield Trigger germanITBR2: Setting givesMovement to 4:germanTacticalBomber for unitAttachment attached to japaneseAirfield Turn Complete - Japan Japan collect 74 PUs; end with 88 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 91 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 94 PUs Units generate 12 techTokens; Japan end with 12 techTokens Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 Material Purchase Units - Manchuria Manchuria buy 1 japaneseAntiAirGun and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseAntiAirGun and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Some Units in Manchuria change ownership: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 1 japaneseCombatEngineer and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Thailand 1 japaneseCombatEngineer and 1 japaneseInfantry placed in Thailand Turning on Edit Mode EDIT: Removing units owned by Japan from Kweichow: 2 japaneseInfantrys EDIT: Adding units owned by Japan to Kweichow: 2 japaneseCombatEngineers EDIT: Removing units owned by Japan from 99 Sea Zone: 1 japaneseSubmarine EDIT: Changing PUs for Japan from 94 to 99 EDIT: Turning off Edit Mode Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Some Units in Thailand change ownership: 1 Material, 1 japaneseCombatEngineer and 1 japaneseInfantry
Combat Hit Differential Summary :
ExiledAllies : -0,42 Usa : -0,75 Japan rolls : : 1,00 Japan : 0,67 China : 0,58 Russia : 0,33 India : 0,58
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@wirkey I concede. This was a tough decision for me as I know we've both invested significant time, ~6 months, in this particular game and ideally there would be a clear winner. However, it appears that our game could continue indefinitely...or at least until one of us could achieve in-theater air/naval dominance by sheer weight of #'s via a single decisive battle.
If you'd like to continue our game with another player as Allies please do so.
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@ghostronin that's a pity. I really liked this game, even if it was running slow and I wouldn't mind to continue it for another 10 rounds or whatever it would take. I'll take a look if somebody else would like to take over.
Maybe @redrum ? -
@wirkey Yeah, I can take it over as I always enjoy finishing other players' games as it gives some variety. At a glance, looks like its going to be an up hill battle for the Allies with both Russia and China eliminated. But I'll give it a go for a few rounds to see if I can get creative
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@redrum fine, your turn it is
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:34:20 PM
Savegame