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    TWW 2.7.7.2 - ghostronin (Allies) vs. wirkey (Axis)

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    • ghostroninG Offline
      ghostronin @wirkey
      last edited by

      @wirkey Ok, no worries on the reminder. Thank you.

      1 Reply Last reply Reply Quote 0
      • wirkeyW Offline
        wirkey Moderators
        last edited by

        TripleA Turn Summary: Italy round 23

        TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

        Game History

        Round: 23
        
            Research Technology - Italy
                Trigger italianaTAAA: Italy gains access to AdvancedAntiAircraft
                    Italy rolls : 1/1 hits, 0,00 expected hits
                Italy removing all Technology Tokens after successful research.
                Italy discover AdvancedCarriers
        
            Politics - Italy
                Giving back territories to original owners
        
            Combat Move - Italy
                Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck
                2 italianInfantrys moved from Iraq to Southern Iran
                2 italianTacticalBombers moved from Trans Jordan to Southern Iran
                2 italianFighters moved from Trans Jordan to Southern Iran
                2 italianFighters moved from Trans Jordan to Southern Iran
                3 italianMech.Infantrys and 1 italianMobileArtillery moved from Trans Jordan to Sinai
                2 italianAlpineInfantrys, 2 italianArtillerys, 26 italianInfantrys, 2 italianMech.Infantrys, 1 italianParatrooper and 1 italianTank moved from Trans Jordan to Sinai
                1 italianInfantry moved from Southwestern Algeria to Southern Algeria
        
            Combat - Italy
                Battle in Southern Iran
                    Italy attack with 4 italianFighters, 2 italianInfantrys and 2 italianTacticalBombers
                    Britain defend with 1 Flagpole and 1 britishInfantry
                        Italy roll dice for 4 italianFighters, 2 italianInfantrys and 2 italianTacticalBombers in Southern Iran, round 2 : 3/1 hits, 2,67 expected hits
                        Britain roll dice for 1 britishInfantry in Southern Iran, round 2 : 0/1 hits, 0,33 expected hits
                        1 britishInfantry owned by the Britain lost in Southern Iran
                    Italy win, taking Southern Iran from Britain with 4 italianFighters, 2 italianInfantrys and 2 italianTacticalBombers remaining. Battle score for attacker is 3
                    Casualties for Britain: 1 britishInfantry
                Battle in Sinai
                    Italy attack with 2 italianAlpineInfantrys, 2 italianArtillerys, 26 italianInfantrys, 5 italianMech.Infantrys, 1 italianMobileArtillery, 1 italianParatrooper and 1 italianTank
                    Egypt defend with 1 Flagpole; Britain defend with 2 britishInfantrys
                        Italy roll dice for 2 italianAlpineInfantrys, 2 italianArtillerys, 26 italianInfantrys, 5 italianMech.Infantrys, 1 italianMobileArtillery, 1 italianParatrooper and 1 italianTank in Sinai, round 2 : 8/0 hits, 8,00 expected hits
                        Egypt roll dice for 2 britishInfantrys in Sinai, round 2 : 1/1 hits, 0,50 expected hits
                        2 britishInfantrys owned by the Britain and 1 italianInfantry owned by the Italy lost in Sinai
                    Italy win, taking Sinai from Egypt with 2 italianAlpineInfantrys, 2 italianArtillerys, 25 italianInfantrys, 5 italianMech.Infantrys, 1 italianMobileArtillery, 1 italianParatrooper and 1 italianTank remaining. Battle score for attacker is 3
                    Casualties for Italy: 1 italianInfantry
                    Casualties for Britain: 2 britishInfantrys
        
            Non Combat Move - Italy
                Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer
                Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry
                Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies
                Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer
                Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry
                Trigger italianProd: Italy has 1 Material placed in Rome
                1 italianInfantry moved from Northern Iran to Iraq
                3 Trucks and 3 italianInfantrys moved from Southern Caucasus to Trans Jordan
                3 Trucks moved from Trans Jordan to Southern Caucasus
                1 italianAirTransport moved from Trans Jordan to Rome
                5 italianTransports moved from 51 Sea Zone to 50 Sea Zone
                1 italianArtillery and 1 italianMech.Infantry moved from Southern Italy to 50 Sea Zone
                1 italianTank moved from Southern Italy to 50 Sea Zone
                3 italianAlpineInfantrys moved from Southern Italy to 50 Sea Zone
                3 italianInfantrys moved from Southern Italy to 50 Sea Zone
                3 italianAlpineInfantrys, 1 italianArtillery, 3 italianInfantrys, 1 italianMech.Infantry, 1 italianTank and 5 italianTransports moved from 50 Sea Zone to 51 Sea Zone
                3 italianAlpineInfantrys, 3 italianInfantrys and 1 italianTank moved from 51 Sea Zone to Tobruk
                1 italianArtillery and 1 italianMech.Infantry moved from 51 Sea Zone to Tobruk
                4 italianFighters moved from Southern Iran to Trans Jordan
                2 italianTacticalBombers moved from Southern Iran to Trans Jordan
                1 Material and 1 italianAirTransport moved from Rome to Tobruk
                2 italianNavalFighters moved from 51 Sea Zone to Tobruk
                4 italianInfantrys moved from Rome to Southern Italy
                1 italianAirTransport moved from Southern Italy to Rome
        
            Purchase Units - Italy
                Turning on Edit Mode
                EDIT: Removing units owned by Italy from Northern Italy: 2 italianArtillerys
                EDIT: Adding units owned by Italy to Rome: 2 italianArtillerys
                EDIT: Turning off Edit Mode
                Italy buy 1 italianAirfield, 1 italianCombatEngineer, 6 italianInfantrys and 2 italianNavalFighters; Remaining resources: 0 techTokens; 0 PUs; 
        
            Place Units - Italy
                1 italianCombatEngineer and 3 italianInfantrys placed in Rome
                2 italianNavalFighters placed in Northern Italy
                3 italianInfantrys placed in Southern Italy
                Units in Tobruk being upgraded or consumed: 1 Material
                1 italianAirfield placed in Tobruk
        
            Activate Technology - Italy
                Italy activating AdvancedCarriers
                Trigger italianIC: Setting attack to 2 for unitAttachment attached to italianCarrier
                Trigger italianIC: Setting defense to 4 for unitAttachment attached to italianCarrier
                Trigger italianIC: Setting carrierCapacity to 3 for unitAttachment attached to italianCarrier
        
            Turn Complete - Italy
                Italy collect 43 PUs; end with 43 PUs
                Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 46 PUs
                Units generate 9 techTokens; Italy end with 9 techTokens
        

        Combat Hit Differential Summary :

        Italy rolls : : 1,00
        Egypt : 0,50
        Italy : 0,33
        Britain : -0,33
        

        Savegame

        wirkeyW 1 Reply Last reply Reply Quote 0
        • wirkeyW Offline
          wirkey Moderators @wirkey
          last edited by wirkey

          @wirkey @ghostronin maybe you could give me the russian moves this time? Or make them together with US.

          ghostroninG 1 Reply Last reply Reply Quote 0
          • ghostroninG Offline
            ghostronin
            last edited by

            TripleA Turn Summary: Usa round 23

            TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

            Game History

            Round: 23
            
                Research Technology - Usa
                    Trigger americanaTAT: Usa gains access to AdvancedTanks
                    Usa spend 0 on tech rolls
                        Usa rolls :  1/1 hits
                    Usa removing all Technology Tokens after successful research.
                    Usa discover AdvancedArtillery
            
                Combat Move - Usa
                    Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck
                    Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran
                    Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East
                    2 americanHeavyStrategicBombers moved from Cairo to Romania
                    1 americanHeavyStrategicBomber moved from Norway to 27 Sea Zone
                    1 americanHeavyStrategicBomber moved from 27 Sea Zone to Poland
                    1 americanHeavyStrategicBomber moved from Poland to Bohemia Moravia
                    1 americanTransport moved from 41 Sea Zone to 43 Sea Zone
                    1 americanInfantry moved from Gibraltar to 43 Sea Zone
                    1 americanInfantry moved from 43 Sea Zone to Algeria
                    1 americanCombatEngineer moved from Shansi to Inner Mongolia
                          Usa take Inner Mongolia from Japan
                    1 americanCombatEngineer moved from Malay to Southern Thailand
                          Usa take Southern Thailand from Thailand
                    1 americanAirTransport and 1 americanParatrooper moved from Luzon to French Indochina
                    1 americanAirTransport and 1 americanParatrooper moved from Luzon to Saigon
                    4 americanAdvancedTacticalBombers moved from Luzon to French Indochina
                    1 americanHeavyStrategicBomber moved from Luzon to Korea
                    1 americanAdvancedFighter moved from Luzon to French Indochina
                    1 americanAdvancedFighter moved from Luzon to French Indochina
                    9 americanNavalFighters moved from 92 Sea Zone to Saigon
                    3 americanAdvancedNavalFighters moved from 93 Sea Zone to French Indochina
                    6 americanAdvancedNavalFighters moved from 92 Sea Zone to Saigon
            
                Combat - Usa
                    Strategic bombing raid in Romania
                        Bombing raid in Romania rolls: 10,8 and causes: 18 damage to unit: germanBarracks
                        Bombing raid in Romania causes 18 damage total. 
                            1 germanBarracks owned by the DanubeAxis lost in Romania
                    Strategic bombing raid in Bohemia Moravia
                        Bombing raid in Bohemia Moravia rolls: 6 and causes: 6 damage to unit: germanAirfield
                        Bombing raid in Bohemia Moravia causes 6 damage total. 
                    Strategic bombing raid in Korea
                        Bombing raid in Korea rolls: 10 and causes: 10 damage to unit: ResearchCenter
                        Bombing raid in Korea causes 10 damage total. 
                    Battle in Algeria
                    Battle in Saigon
                        Usa attack with 6 americanAdvancedNavalFighters, 1 americanAirTransport, 9 americanNavalFighters and 1 americanParatrooper
                        Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseBarracks and 2 japaneseInfantrys
                            Usa roll dice for 6 americanAdvancedNavalFighters, 1 americanAirTransport, 9 americanNavalFighters and 1 americanParatrooper in Saigon, round 2 :  7/1 hits
                            Japan roll dice for 2 japaneseInfantrys in Saigon, round 2 :  0/1 hits
                            2 japaneseInfantrys owned by the Japan lost in Saigon
                        Some non-combat units are destroyed: 
                        Usa converts japaneseBarracks into different units
                        Usa win, taking Algeria from VichyFrance, taking Saigon from Japan with 6 americanAdvancedNavalFighters, 1 americanAirTransport, 9 americanNavalFighters and 1 americanParatrooper remaining. Battle score for attacker is 6
                        Casualties for Japan: 2 japaneseInfantrys
                    Battle in French Indochina
                        Usa attack with 2 americanAdvancedFighters, 3 americanAdvancedNavalFighters, 4 americanAdvancedTacticalBombers, 1 americanAirTransport and 1 americanParatrooper
                        VichyFrance defend with 1 Flagpole; Japan defend with 1 Occupation and 1 japaneseInfantry
                            Usa roll dice for 2 americanAdvancedFighters, 3 americanAdvancedNavalFighters, 4 americanAdvancedTacticalBombers, 1 americanAirTransport and 1 americanParatrooper in French Indochina, round 2 :  4/1 hits
                            Japan roll dice for 1 japaneseInfantry in French Indochina, round 2 :  0/1 hits
                            1 japaneseInfantry owned by the Japan lost in French Indochina
                        Some non-combat units are destroyed: 
                        Usa win, taking French Indochina from Japan with 2 americanAdvancedFighters, 3 americanAdvancedNavalFighters, 4 americanAdvancedTacticalBombers, 1 americanAirTransport and 1 americanParatrooper remaining. Battle score for attacker is 3
                        Casualties for Japan: 1 japaneseInfantry
            
                Non Combat Move - Usa
                    Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer
                    Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry
                    Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer
                    Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry
                    Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran
                    Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East
                    Trigger americanProd1: Usa has 1 Material placed in Washington
                    1 americanSubmarine moved from 73 Sea Zone to 72 Sea Zone
                    1 americanTransport moved from 101 Sea Zone to 103 Sea Zone
                    1 americanAntiTankGun and 1 americanArtillery moved from Alaska to 103 Sea Zone
                    1 americanAntiTankGun, 1 americanArtillery and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone
                    1 americanAntiTankGun and 1 americanArtillery moved from 101 Sea Zone to Soviet Far East
                    1 americanAirTransport moved from French Indochina to Luzon
                    1 americanAirTransport moved from Saigon to Luzon
                    1 americanHeavyStrategicBomber moved from Bohemia Moravia to 27 Sea Zone
                    1 americanHeavyStrategicBomber moved from 27 Sea Zone to Norway
                    2 americanHeavyStrategicBombers moved from Romania to Cairo
                    2 americanAdvancedFighters and 4 americanAdvancedTacticalBombers moved from French Indochina to Luzon
                    1 americanHeavyStrategicBomber moved from Korea to Luzon
                    9 americanNavalFighters moved from Saigon to 92 Sea Zone
                    6 americanAdvancedNavalFighters moved from Saigon to 92 Sea Zone
                    3 americanAdvancedNavalFighters moved from French Indochina to 93 Sea Zone
                    1 americanInfantry moved from Luzon to 127 Sea Zone
                    7 americanCombatEngineers moved from Luzon to 127 Sea Zone
                    7 americanCombatEngineers, 1 americanInfantry and 4 americanTransports moved from 127 Sea Zone to 93 Sea Zone
                    7 americanCombatEngineers and 1 americanInfantry moved from 93 Sea Zone to Brunei
                    2 americanCombatEngineers moved from Borneo to Brunei
                    2 americanCombatEngineers moved from Wake Island to 124 Sea Zone
                    2 americanCombatEngineers and 1 americanTransport moved from 124 Sea Zone to 130 Sea Zone
                    2 americanCombatEngineers moved from 130 Sea Zone to Palau Island
                    13 americanDestroyers moved from 127 Sea Zone to 93 Sea Zone
                    1 Material and 1 americanAirTransport moved from Wake Island to Luzon
                    3 americanTransports moved from 124 Sea Zone to 115 Sea Zone
                    1 americanArtillery, 1 americanCombatEngineer and 4 americanInfantrys moved from Hawaiian Islands to 115 Sea Zone
                    1 americanArtillery, 1 americanCombatEngineer, 4 americanInfantrys and 3 americanTransports moved from 115 Sea Zone to 124 Sea Zone
                    1 americanArtillery, 1 americanCombatEngineer and 4 americanInfantrys moved from 124 Sea Zone to Wake Island
                    2 americanInfantrys moved from San Francisco to 156 Sea Zone
                    1 americanTransport moved from 114 Sea Zone to 156 Sea Zone
                    1 americanArtillery moved from Los Angeles to 156 Sea Zone
                    1 americanInfantry moved from San Francisco to 156 Sea Zone
                    1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 156 Sea Zone to 114 Sea Zone
                    2 americanTransports moved from 115 Sea Zone to 156 Sea Zone
                    2 americanInfantrys and 1 americanTransport moved from 156 Sea Zone to 115 Sea Zone
                    2 americanInfantrys moved from 115 Sea Zone to Hawaiian Islands
                    2 Materials and 2 americanAirTransports moved from Los Angeles to Wake Island
                    2 americanAdvancedNavalFighters moved from Los Angeles to Wake Island
                    1 Material and 1 Truck moved from Southwestern US to Los Angeles
                    1 Truck moved from Los Angeles to Central US
                    1 americanAirTransport moved from Hawaiian Islands to Los Angeles
                    1 Material and 1 americanAirTransport moved from Washington to Los Angeles
                    1 americanAirTransport moved from Chicago to Washington
                    1 americanAdvancedTacticalBomber moved from Chicago to Wake Island
                    1 americanAdvancedFighter moved from Chicago to Hawaiian Islands
                    2 Trucks moved from Eastern Central US to Washington
            
                Purchase Units - Usa
                    Trigger americanMobArt1: buyamericanMobileArtillery added to americanProduction
                    Turning on Edit Mode
                    EDIT: Removing units owned by Usa from Washington: 2 Trucks
                    EDIT: Adding units owned by Usa to Detroit: 2 Trucks
                    EDIT: Turning off Edit Mode
                    Usa buy 1 americanAdvancedTacticalBomber, 8 americanArtillerys, 2 americanDestroyers, 6 americanInfantrys, 2 americanSubmarines and 1 americanTank; Remaining resources: 0 PUs; 0 techTokens; 
            
                Place Units - Usa
                    2 americanSubmarines placed in 120 Sea Zone
                    2 americanInfantrys placed in Hawaiian Islands
                    3 americanArtillerys placed in Kyushu Shikoku
                    1 americanArtillery and 1 americanTank placed in Alaska
                    3 americanInfantrys placed in San Francisco
                    1 americanAdvancedTacticalBomber, 2 americanArtillerys and 1 americanInfantry placed in Los Angeles
                    2 americanArtillerys placed in Detroit
                    2 americanDestroyers placed in 36 Sea Zone
            
                Activate Technology - Usa
                    Usa activating AdvancedArtillery
                    Trigger americanAL3: Setting maxScrambleCount to 4 for unitAttachment attached to americanAirfield
                    Trigger americanAL1: Setting transportCapacity to 7 for unitAttachment attached to americanTransport
                    Trigger americanAL2: Setting transportCapacity to 4 for unitAttachment attached to americanAirTransport
                    Trigger americanAdvArt2: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanHeavyArtillery} with name:supportAttachmentArtilleryAdvamerican2
                    Trigger americanAdvArt2: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanHeavyArtillery} with name:supportAttachmentArtilleryAdvamerican3
            
                Turn Complete - Usa
                    Trigger LLaGS: has removed 1 americanAntiTankGun owned by Usa in Soviet Far East
                    Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East
                    Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East
                    Trigger LLaGS: Russia has 1 russianAntiTankGun placed in Soviet Far East
                    Usa collect 93 PUs; end with 93 PUs
                    Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 96 PUs
                    Units generate 12 techTokens; Usa end with 12 techTokens
            

            Savegame

            1 Reply Last reply Reply Quote 0
            • ghostroninG Offline
              ghostronin @wirkey
              last edited by

              @wirkey I haven't forgotten about Russia, I'll try to do them later today.

              1 Reply Last reply Reply Quote 0
              • wirkeyW Offline
                wirkey Moderators
                last edited by

                TripleA Turn Summary: Finland round 24

                TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

                Game History

                Round: 24
                
                    Reconnaissance Missions - Finland
                        Finland collect 0 PUs; end with 10 PUs
                
                    Reinforcing - DanubeAxis
                        DanubeAxis collect 0 PUs; end with 12 PUs
                
                    Counter Intelligence Operations - VichyFrance
                        VichyFrance collect 0 PUs; end with 13 PUs
                
                    Research Technology - Germany
                            Germany rolls : 1/1 hits, 0,00 expected hits
                        Germany removing all Technology Tokens after successful research.
                        Germany discover IncreasedTacticalBomberRange
                
                    Politics - Germany
                        Giving back territories to original owners
                
                    Combat Move - Germany
                        Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                        4 germanAdvancedNavalFighters moved from 27 Sea Zone to 51 Sea Zone
                        1 germanDestroyer and 1 germanTransport moved from 46 Sea Zone to 51 Sea Zone
                
                    Combat - Germany
                
                    Non Combat Move - Germany
                        Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                        Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                        Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                        Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                        Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                        Trigger germanAP2: Germany has 1 Material placed in Berlin
                        Trigger germanProd: Germany has 1 Material placed in Berlin
                        1 germanInfantry moved from Northern Norway to Northern Finland
                        3 germanInfantrys moved from Finland to Northern Finland
                        2 germanFighters and 2 germanTacticalBombers moved from Stalingrad to Eastern Finland
                        4 germanFighters moved from Eastern Finland to Northern Finland
                        2 germanNavalFighters moved from 27 Sea Zone to Northern Finland
                        1 germanAirTransport and 2 germanParatroopers moved from Northern Germany to Northern Finland
                        2 germanAdvancedNavalFighters moved from Eastern Germany to Northern Germany
                        1 germanCombatEngineer and 1 germanMech.Infantry moved from Northern France to Northern Germany
                        2 Materials and 1 germanAirTransport moved from Berlin to Northern Germany
                        1 germanAirTransport moved from Northern Germany to Berlin
                        9 germanInfantrys moved from Copenhagen to 27 Sea Zone
                        9 germanInfantrys moved from 27 Sea Zone to Northern Germany
                        1 germanNavalFighter moved from Northern Germany to Northern France
                        1 germanNavalFighter moved from Northern Germany to Northern France
                        2 germanAdvancedNavalFighters moved from Northern Germany to Northern France
                        1 germanAirTransport moved from Northern France to Berlin
                        4 germanAdvancedNavalFighters moved from Northern Germany to Northern France
                        2 germanInfantrys moved from Leningrad to Eastern Finland
                        3 Trucks moved from Finland to Leningrad
                        1 germanInfantry moved from Eastern Karelia to Western Karelia
                        5 germanHeavyTanks moved from Moscow to Leningrad
                        10 germanMobileArtillerys moved from Moscow to Leningrad
                        17 germanTanks moved from Moscow to Leningrad
                        3 Trucks and 3 germanInfantrys moved from Stalingrad to Southern Caucasus
                        3 Trucks and 3 germanAntiAirGuns moved from Southern Caucasus to Northern Iran
                        2 germanCombatEngineers moved from Astrakhan to Southern Caucasus
                        1 germanCombatEngineer moved from Volgarod to Stalingrad
                        3 Trucks moved from Volgarod to Stalingrad
                        3 Trucks moved from Moscow to Volgarod
                        3 Trucks moved from Moscow to Tula
                        1 germanArtillery and 1 germanMech.Infantry moved from Kharkov to Caucasus
                        1 germanTank moved from Western Ukraine to Poland
                        2 germanInfantrys moved from Western Ukraine to Eastern Poland
                        4 germanInfantrys moved from Romania to Eastern Poland
                        2 Trucks moved from Moscow to Belorussia
                        3 germanArtillerys and 2 germanHeavyArtillerys moved from Moscow to Novgorod
                        3 germanCombatEngineers moved from Moscow to Novgorod
                        1 germanCombatEngineer moved from Moscow to Novgorod
                        2 Trucks and 2 germanInfantrys moved from Belorussia to Eastern Finland
                        2 Materials, 1 germanHeavyArtillery and 3 germanMech.Infantrys moved from Moscow to Leningrad
                        2 germanHeavyArtillerys moved from Moscow to Novgorod
                        2 germanInfantrys moved from Smolensk to Novgorod
                        1 germanAirTransport moved from Northern Finland to Leningrad
                        3 Trucks moved from Austria to Eastern Germany
                        3 Trucks and 3 germanAntiAirGuns moved from Eastern Germany to Northern Germany
                
                    Purchase Units - Germany
                        Germany buy 4 germanAdvancedNavalFighters, 1 germanEntrenchment, 1 germanFortification and 15 germanInfantrys; Remaining resources: 0 techTokens; 0 PUs; 
                
                    Place Units - Germany
                        Units in Northern Germany being upgraded or consumed: 1 Material and 1 germanEntrenchment
                        1 germanFortification and 4 germanInfantrys placed in Northern Germany
                        Units in Northern Germany being upgraded or consumed: 1 Material
                        1 germanEntrenchment placed in Northern Germany
                        4 germanAdvancedNavalFighters placed in Eastern Germany
                        4 germanInfantrys placed in Paris
                        3 germanInfantrys placed in Stalingrad
                        3 germanInfantrys placed in Volgarod
                        1 germanInfantry placed in Belorussia
                        Turning on Edit Mode
                        EDIT: Removing units owned by Germany from Belorussia: 1 germanInfantry
                        EDIT: Removing units owned by Germany from Northern Germany: 1 germanInfantry
                        EDIT: Removing units owned by Germany from Stalingrad: 1 germanInfantry
                        EDIT: Adding units owned by Germany to 25 Sea Zone: 1 germanDestroyer
                        EDIT: Removing units owned by Germany from Moscow: 3 Materials
                        EDIT: Adding units owned by Germany to Moscow: 1 germanFactory
                        EDIT: Turning off Edit Mode
                
                    Activate Technology - Germany
                        Germany activating IncreasedTacticalBomberRange
                        Trigger germanITBR1: Setting givesMovement to 4:germanTacticalBomber for unitAttachment attached to germanAirfield
                
                    Turn Complete - Germany
                        Germany collect 91 PUs; end with 91 PUs
                        Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 94 PUs
                        Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 97 PUs
                        Units generate 15 techTokens; Germany end with 15 techTokens
                        Some Units in Northern Finland change ownership: 1 germanCombatEngineer
                
                    Purchase Units - VichyFrance
                        Turning on Edit Mode
                        EDIT: Removing units owned by Germany from 51 Sea Zone: 1 germanDestroyer
                        EDIT: Adding units owned by Germany to 44 Sea Zone: 1 germanDestroyer
                        EDIT: Turning off Edit Mode
                        VichyFrance buy 2 germanAntiAirGuns and 1 germanInfantry; Remaining resources: 2 PUs; 
                
                    Place Units - VichyFrance
                        2 germanAntiAirGuns and 1 germanInfantry placed in Vichy France
                        Turning on Edit Mode
                        EDIT: Removing units owned by Germany from Northern Yugoslavia: 2 Trucks
                        EDIT: Adding units owned by Germany to Paris: 2 Trucks
                        EDIT: Turning off Edit Mode
                
                    Turn Complete - VichyFrance
                        VichyFrance collect 8 PUs; end with 10 PUs
                        Some Units in Vichy France change ownership: 2 germanAntiAirGuns and 1 germanInfantry
                
                    Purchase Units - DanubeAxis
                        DanubeAxis buy 3 germanAntiAirGuns; Remaining resources: 0 PUs; 
                
                    Place Units - DanubeAxis
                        3 germanAntiAirGuns placed in Hungary Slovakia
                
                    Turn Complete - DanubeAxis
                        DanubeAxis collect 12 PUs; end with 12 PUs
                        Some Units in Hungary Slovakia change ownership: 3 germanAntiAirGuns
                
                    Purchase Units - Finland
                        Finland buy 1 germanArtillery and 2 germanInfantrys; Remaining resources: 0 PUs; 
                
                    Place Units - Finland
                        1 germanArtillery and 2 germanInfantrys placed in Finland
                
                    Turn Complete - Finland
                        Finland collect 10 PUs; end with 10 PUs
                        Units Change Ownership
                            Some Units in Finland change ownership: 1 germanArtillery and 2 germanInfantrys
                            Some Units in Northern Finland change ownership: 1 germanCombatEngineer
                

                Combat Hit Differential Summary :

                Germany rolls : : 1,00
                

                Savegame

                1 Reply Last reply Reply Quote 0
                • ghostroninG Offline
                  ghostronin
                  last edited by

                  TripleA Turn Summary: Russia round 24

                  TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

                  Game History

                  Round: 24
                  
                      Combat Move - Russia
                          Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                          Trigger LiberationRussia11: Setting switch to false for conditionAttachmentLiberationRussia attached to Russia
                          4 russianArtillerys moved from Eastern Mongolia to Northern China
                  
                      Combat - Russia
                          Battle in Northern China
                              Russia attack with 4 russianArtillerys
                              Japan defend with 1 Flagpole and 1 japaneseCombatEngineer
                                  Russia roll dice for 4 russianArtillerys in Northern China, round 2 :  0/1 hits
                                  Japan roll dice for 1 japaneseCombatEngineer in Northern China, round 2 :  0/1 hits
                                  Russia roll dice for 4 russianArtillerys in Northern China, round 3 :  1/1 hits
                                  Japan roll dice for 1 japaneseCombatEngineer in Northern China, round 3 :  0/1 hits
                                  1 japaneseCombatEngineer owned by the Japan lost in Northern China
                              Russia win, taking Northern China from Japan with 4 russianArtillerys remaining. Battle score for attacker is 4
                              Casualties for Japan: 1 japaneseCombatEngineer
                  
                      Non Combat Move - Russia
                          Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                          Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                          Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                          1 russianAntiTankGun and 1 russianArtillery moved from Far Eastern Republic to Khabarovskiy Kray
                          1 Truck moved from Far Eastern Republic to Soviet Far East
                          1 Truck and 1 russianArtillery moved from Soviet Far East to Khabarovskiy Kray
                          1 russianAntiTankGun moved from Soviet Far East to Far Eastern Republic
                  
                      Turn Complete - Russia
                  

                  Savegame

                  1 Reply Last reply Reply Quote 0
                  • wirkeyW Offline
                    wirkey Moderators
                    last edited by

                    TripleA Turn Summary: Thailand round 24

                    TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

                    Game History

                    Round: 24
                    
                        Training Troops - Manchuria
                            Manchuria collect 0 PUs; end with 10 PUs
                    
                        Consolidating - Thailand
                            Thailand collect 0 PUs; end with 7 PUs
                    
                        Research Technology - Japan
                            Trigger japaneseaTITBR: Japan gains access to IncreasedTacticalBomberRange
                            Trigger japaneseaTISBR: Japan gains access to IncreasedStrategicBomberRange
                                Japan rolls : 1/1 hits, 0,00 expected hits
                            Japan removing all Technology Tokens after successful research.
                            Japan discover IncreasedTacticalBomberRange
                    
                        Politics - Japan
                            Giving back territories to original owners
                    
                        Combat Move - Japan
                            Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                            1 japaneseAirTransport and 1 japaneseParatrooper moved from Japan to Hokkaido
                            6 japaneseFighters moved from Manchuria to Khabarovskiy Kray
                            1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
                            1 japaneseInfantry moved from Vladivostok to Khabarovskiy Kray
                            1 japaneseInfantry moved from Yakut to Khabarovskiy Kray
                            1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Western Evenki to Eastern Evenki
                            6 japaneseAlpineInfantrys moved from Irkutsk to Yakut
                            2 japaneseInfantrys moved from Ningsia to Northern China
                            2 japaneseInfantrys moved from Kansu to Northern China
                            2 japaneseAdvancedFighters moved from Chungking to Northern China
                            1 japaneseAlpineInfantry moved from Shensi to Inner Mongolia
                            1 japaneseAdvancedNavalFighter moved from Hupeh to Inner Mongolia
                            1 japaneseAdvancedNavalFighter moved from Hupeh to Hunan
                            2 japaneseInfantrys moved from Kweichow to Hunan
                            2 japaneseInfantrys moved from Thailand to French Indochina
                            2 japaneseNavalFighters moved from Thailand to French Indochina
                            2 japaneseInfantrys and 2 japaneseNavalFighters moved from Thailand to Saigon
                            2 japaneseInfantrys moved from Thailand to Southern Thailand
                            2 japaneseAdvancedNavalFighters moved from Thailand to Southern Thailand
                            2 japaneseStrategicBombers moved from Thailand to Sumatra
                            1 japaneseStrategicBomber moved from Chungking to Inner Mongolia
                            1 japaneseStrategicBomber moved from Chungking to Inner Mongolia
                            1 japaneseArtillery moved from Calcutta to Eastern Madras
                            1 japaneseInfantry moved from New Dehli to Eastern Madras
                    
                        Combat - Japan
                            Japan lands units in Hokkaido
                            Japan creates battle in territory Hokkaido
                            Strategic bombing raid in Sumatra
                                Bombing raid in Sumatra rolls: 10,9 and causes: 15 damage to unit: britishFactory
                                Bombing raid in Sumatra causes 15 damage total. 
                                    1 britishFactory owned by the ExiledAllies lost in Sumatra
                            Battle in Khabarovskiy Kray
                                Japan attack with 6 japaneseFighters and 3 japaneseInfantrys
                                Russia defend with 1 Flagpole, 1 Truck, 2 russianAntiTankGuns and 3 russianArtillerys
                                    Japan roll dice for 6 japaneseFighters and 3 japaneseInfantrys in Khabarovskiy Kray, round 2 : 2/0 hits, 2,00 expected hits
                                    Russia roll dice for 2 russianAntiTankGuns and 3 russianArtillerys in Khabarovskiy Kray, round 2 : 2/1 hits, 2,25 expected hits
                                    2 russianArtillerys owned by the Russia and 2 japaneseInfantrys owned by the Japan lost in Khabarovskiy Kray
                                1 japaneseInfantry owned by the Japan retreated to Vladivostok
                                Russia win, taking Hokkaido from Usa with 2 russianAntiTankGuns and 1 russianArtillery remaining. Battle score for attacker is 2
                                Casualties for Japan: 2 japaneseInfantrys
                                Casualties for Russia: 2 russianArtillerys
                            Battle in French Indochina
                                Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters
                                ExiledAllies defend with 1 Flagpole; Usa defend with 1 americanParatrooper
                                    Japan roll dice for 2 japaneseInfantrys and 2 japaneseNavalFighters in French Indochina, round 2 : 1/1 hits, 1,17 expected hits
                                    ExiledAllies roll dice for 1 americanParatrooper in French Indochina, round 2 : 0/1 hits, 0,42 expected hits
                                    1 americanParatrooper owned by the Usa lost in French Indochina
                                Japan win, taking French Indochina from ExiledAllies with 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 4
                                Casualties for Usa: 1 americanParatrooper
                            Battle in Saigon
                                Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters
                                Usa defend with 1 Flagpole, 1 Material and 1 americanParatrooper
                                    Japan roll dice for 2 japaneseInfantrys and 2 japaneseNavalFighters in Saigon, round 2 : 1/1 hits, 1,17 expected hits
                                    Usa roll dice for 1 americanParatrooper in Saigon, round 2 : 0/1 hits, 0,42 expected hits
                                    1 americanParatrooper owned by the Usa lost in Saigon
                                Japan win, taking Saigon from Usa with 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 4
                                Casualties for Usa: 1 americanParatrooper
                            Battle in Eastern Madras
                                Japan attack with 1 japaneseArtillery and 1 japaneseInfantry
                                Britain defend with 1 britishArtillery; India defend with 1 Flagpole
                                    Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Eastern Madras, round 2 : 1/1 hits, 0,50 expected hits
                                    India roll dice for 1 britishArtillery in Eastern Madras, round 2 : 1/1 hits, 0,42 expected hits
                                    1 britishArtillery owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Madras
                                Japan win, taking Eastern Madras from India with 1 japaneseArtillery remaining. Battle score for attacker is 1
                                Casualties for Japan: 1 japaneseInfantry
                                Casualties for Britain: 1 britishArtillery
                            Battle in Hunan
                                Japan attack with 1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys
                                Britain defend with 1 Flagpole and 1 britishInfantry
                                    Japan roll dice for 1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys in Hunan, round 2 : 1/1 hits, 0,75 expected hits
                                    China roll dice for 1 britishInfantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                                    1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Hunan
                                Japan win, taking Hunan from China with 1 japaneseAdvancedNavalFighter and 1 japaneseInfantry remaining. Battle score for attacker is 0
                                Casualties for Japan: 1 japaneseInfantry
                                Casualties for Britain: 1 britishInfantry
                            Battle in Inner Mongolia
                                Japan attack with 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers
                                Usa defend with 1 Flagpole and 1 americanCombatEngineer
                                    Japan roll dice for 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers in Inner Mongolia, round 2 : 1/0 hits, 1,00 expected hits
                                    China roll dice for 1 americanCombatEngineer in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits
                                    1 americanCombatEngineer owned by the Usa lost in Inner Mongolia
                                Japan win, taking Inner Mongolia from China with 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers remaining. Battle score for attacker is 4
                                Casualties for Usa: 1 americanCombatEngineer
                            Battle in Northern China
                                Japan attack with 2 japaneseAdvancedFighters and 4 japaneseInfantrys
                                Russia defend with 1 Flagpole and 4 russianArtillerys
                                    Japan roll dice for 2 japaneseAdvancedFighters and 4 japaneseInfantrys in Northern China, round 2 : 1/1 hits, 1,17 expected hits
                                    China roll dice for 4 russianArtillerys in Northern China, round 2 : 2/1 hits, 1,67 expected hits
                                    1 russianArtillery owned by the Russia and 2 japaneseInfantrys owned by the Japan lost in Northern China
                                    Japan roll dice for 2 japaneseAdvancedFighters and 2 japaneseInfantrys in Northern China, round 3 : 1/0 hits, 1,00 expected hits
                                    China roll dice for 3 russianArtillerys in Northern China, round 3 : 1/1 hits, 1,25 expected hits
                                    1 russianArtillery owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Northern China
                                    Japan roll dice for 2 japaneseAdvancedFighters and 1 japaneseInfantry in Northern China, round 4 : 1/1 hits, 0,92 expected hits
                                    China roll dice for 2 russianArtillerys in Northern China, round 4 : 1/1 hits, 0,83 expected hits
                                    1 russianArtillery owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Northern China
                                 retreated to Northern China
                                China win with 1 russianArtillery remaining. Battle score for attacker is 0
                                Casualties for Japan: 4 japaneseInfantrys
                                Casualties for Russia: 3 russianArtillerys
                            Battle in Eastern Evenki
                                Japan attack with 1 japaneseAlpineInfantry and 1 japaneseInfantry
                                Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole
                                    Japan roll dice for 1 japaneseAlpineInfantry and 1 japaneseInfantry in Eastern Evenki, round 2 : 1/1 hits, 0,50 expected hits
                                    Russia roll dice for 1 britishInfantry in Eastern Evenki, round 2 : 1/1 hits, 0,42 expected hits
                                    1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Evenki
                                Japan win, taking Eastern Evenki from Russia with 1 japaneseAlpineInfantry remaining. Battle score for attacker is 0
                                Casualties for Japan: 1 japaneseInfantry
                                Casualties for Britain: 1 britishInfantry
                            Battle in Southern Thailand
                                Japan attack with 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys
                                Usa defend with 1 Flagpole and 1 americanCombatEngineer
                                    Japan roll dice for 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys in Southern Thailand, round 2 : 1/1 hits, 1,17 expected hits
                                    Usa roll dice for 1 americanCombatEngineer in Southern Thailand, round 2 : 0/1 hits, 0,33 expected hits
                                    1 americanCombatEngineer owned by the Usa lost in Southern Thailand
                                Japan win, taking Southern Thailand from Usa with 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 4
                                Casualties for Usa: 1 americanCombatEngineer
                    
                        Non Combat Move - Japan
                            Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseAirfield
                            Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseEntrenchment
                            Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseFortification
                            Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseBarracks
                            Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseFactory
                            Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseAircraftPlant
                            Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseDocks
                            Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                            Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                            Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                            Trigger japaneseL3: Setting movement to 2 for unitAttachment attached to Truck
                            Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                            Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                            2 japaneseAlpineInfantrys, 3 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Bengal to Calcutta
                            1 japaneseInfantry moved from Burma to Thailand
                            1 Material and 1 Truck moved from Thailand to Calcutta
                            1 Truck moved from Thailand to Saigon
                            1 Material and 1 Truck moved from Saigon to Thailand
                            2 japaneseStrategicBombers moved from Sumatra to Thailand
                            2 japaneseAdvancedNavalFighters moved from Southern Thailand to Thailand
                            2 japaneseNavalFighters moved from Saigon to Thailand
                            2 japaneseNavalFighters moved from French Indochina to Thailand
                            1 japaneseAdvancedNavalFighter moved from Hunan to Thailand
                            1 japaneseAdvancedNavalFighter moved from Inner Mongolia to Thailand
                            2 japaneseAdvancedFighters moved from Northern China to Hupeh
                            2 Trucks and 2 japaneseAntiAirGuns moved from Hupeh to Kweichow
                            1 Truck moved from Bengal to Kweichow
                            3 japaneseInfantrys moved from Singkiang to Ningsia
                            1 japaneseInfantry moved from Kashi to Uzbek
                            3 japaneseInfantrys moved from Kansk to Irkutsk
                            3 japaneseInfantrys moved from Novosibirsk to Kazahk
                            2 Trucks moved from Kweichow to Hupeh
                            2 japaneseInfantrys moved from Manchuria to Eastern Manchuria
                            2 japaneseInfantrys moved from Manchuria to Northern Manchuria
                            2 japaneseInfantrys moved from Manchuria to Chahar
                            2 japaneseInfantrys moved from Manchuria to Peking
                            3 Trucks and 3 japaneseAntiAirGuns moved from Manchuria to Korea
                            6 japaneseFighters moved from Khabarovskiy Kray to Manchuria
                            3 Trucks moved from Korea to Manchuria
                            1 japaneseAirTransport moved from Hokkaido to Tokyo
                            2 japaneseCombatEngineers and 2 japaneseInfantrys moved from Tokyo to Japan
                            2 japaneseMech.Infantrys moved from Japan to Tokyo
                            2 japaneseAntiAirGuns and 2 japaneseMech.Infantrys moved from Tokyo to Japan
                            2 japaneseStrategicBombers moved from Inner Mongolia to Chungking
                    
                        Purchase Units - Japan
                            Turning on Edit Mode
                            EDIT: Removing units owned by Japan from Chungking: 1 japaneseAirTransport
                            EDIT: Adding units owned by Japan to Manchuria: 1 japaneseAirTransport
                            EDIT: Turning off Edit Mode
                            Japan buy 1 japaneseAirTransport, 1 japaneseAirfield, 3 japaneseAlpineInfantrys, 4 japaneseAntiAirGuns, 7 japaneseInfantrys, 1 japaneseParatrooper, 2 japaneseStrategicBombers and 4 japaneseSubmarines; Remaining resources: 0 techTokens; 14 PUs; 
                    
                        Place Units - Japan
                            4 japaneseSubmarines placed in 99 Sea Zone
                            1 japaneseParatrooper placed in Japan
                            3 japaneseAlpineInfantrys placed in Singkiang
                            3 japaneseInfantrys placed in Novosibirsk
                            2 japaneseInfantrys placed in Kansu
                            2 japaneseAntiAirGuns placed in Hupeh
                            2 japaneseInfantrys placed in Kweichow
                            1 japaneseAirTransport and 2 japaneseStrategicBombers placed in Chungking
                            Units in Calcutta being upgraded or consumed: 1 Material
                            1 japaneseAirfield and 2 japaneseAntiAirGuns placed in Calcutta
                    
                        Activate Technology - Japan
                            Japan activating IncreasedTacticalBomberRange
                            Trigger japaneseITBR1: Setting givesMovement to 4:japaneseTacticalBomber for unitAttachment attached to japaneseAirfield
                            Trigger germanITBR2: Setting givesMovement to 4:germanTacticalBomber for unitAttachment attached to japaneseAirfield
                    
                        Turn Complete - Japan
                            Japan collect 74 PUs; end with 88 PUs
                            Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 91 PUs
                            Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 94 PUs
                            Units generate 12 techTokens; Japan end with 12 techTokens
                            Units Change Ownership
                                Some Units in Manchuria change ownership: 1 japaneseCombatEngineer
                                Some Units in Thailand change ownership: 1 Material
                    
                        Purchase Units - Manchuria
                            Manchuria buy 1 japaneseAntiAirGun and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
                    
                        Place Units - Manchuria
                            1 japaneseAntiAirGun and 2 japaneseInfantrys placed in Manchuria
                    
                        Turn Complete - Manchuria
                            Manchuria collect 10 PUs; end with 10 PUs
                            Some Units in Manchuria change ownership: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 2 japaneseInfantrys
                    
                        Purchase Units - Thailand
                            Thailand buy 1 japaneseCombatEngineer and 1 japaneseInfantry; Remaining resources: 0 PUs; 
                    
                        Place Units - Thailand
                            1 japaneseCombatEngineer and 1 japaneseInfantry placed in Thailand
                            Turning on Edit Mode
                            EDIT: Removing units owned by Japan from Kweichow: 2 japaneseInfantrys
                            EDIT: Adding units owned by Japan to Kweichow: 2 japaneseCombatEngineers
                            EDIT: Removing units owned by Japan from 99 Sea Zone: 1 japaneseSubmarine
                            EDIT: Changing PUs for Japan from 94 to 99
                            EDIT: Turning off Edit Mode
                    
                        Turn Complete - Thailand
                            Thailand collect 7 PUs; end with 7 PUs
                            Some Units in Thailand change ownership: 1 Material, 1 japaneseCombatEngineer and 1 japaneseInfantry
                    

                    Combat Hit Differential Summary :

                    ExiledAllies : -0,42
                    Usa : -0,75
                    Japan rolls : : 1,00
                    Japan : 0,67
                    China : 0,58
                    Russia : 0,33
                    India : 0,58
                    

                    Savegame

                    ghostroninG 1 Reply Last reply Reply Quote 0
                    • ghostroninG Offline
                      ghostronin @wirkey
                      last edited by

                      @wirkey I concede. This was a tough decision for me as I know we've both invested significant time, ~6 months, in this particular game and ideally there would be a clear winner. However, it appears that our game could continue indefinitely...or at least until one of us could achieve in-theater air/naval dominance by sheer weight of #'s via a single decisive battle.

                      If you'd like to continue our game with another player as Allies please do so.

                      wirkeyW 1 Reply Last reply Reply Quote 0
                      • wirkeyW Offline
                        wirkey Moderators @ghostronin
                        last edited by

                        @ghostronin that's a pity. I really liked this game, even if it was running slow and I wouldn't mind to continue it for another 10 rounds or whatever it would take. I'll take a look if somebody else would like to take over.
                        Maybe @redrum ?

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @wirkey
                          last edited by

                          @wirkey Yeah, I can take it over as I always enjoy finishing other players' games as it gives some variety. At a glance, looks like its going to be an up hill battle for the Allies with both Russia and China eliminated. But I'll give it a go for a few rounds to see if I can get creative 🙂

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          wirkeyW 1 Reply Last reply Reply Quote 0
                          • wirkeyW Offline
                            wirkey Moderators @redrum
                            last edited by

                            @redrum fine, your turn it is

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin
                              last edited by

                              Testing Forum poster

                              Test summary from TripleA, engine version: 1.9, time: 10:34:20 PM
                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @wirkey
                                last edited by

                                @wirkey So I looked this game over in more detail and I can't see any way for the Allies to win given the Axis have a considerable income and TUV lead and board position is pretty gridlocked. If it was a few turns back and Russia could have been saved then it might be a different story. So I'm gonna decline to take this one over. Sorry if I got your hopes up.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                wirkeyW 1 Reply Last reply Reply Quote 0
                                • wirkeyW Offline
                                  wirkey Moderators @redrum
                                  last edited by

                                  @redrum np, was just waiting for someone to tell me that i won 🙂

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @wirkey
                                    last edited by

                                    @wirkey LOL. Well, unless someone is crazy enough to continue this for the Allies, I crown you the winner.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    wirkeyW 1 Reply Last reply Reply Quote 0
                                    • wirkeyW Offline
                                      wirkey Moderators @redrum
                                      last edited by

                                      @redrum I have another game with me being allies where my opponent went MIA. You're interested?
                                      0_1524665124832_tww spartan vs wirkey.tsvg

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @wirkey
                                        last edited by

                                        @wirkey I'm starting to think when your opponents go MIA, its really they are resigning and just not willing to give you the satisfaction as you definitely have the lead in both of these games. Allies definitely have the favorable position in this one though I think it might still be early enough in the game for the Axis to still have paths to victory. I think I can give this one a shot.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0

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