TWW 2.7.7.2 - ghostronin (Allies) vs. wirkey (Axis)
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@wirkey Ok, no worries on the reminder. Thank you.
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TripleA Turn Summary: Italy round 23
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 23 Research Technology - Italy Trigger italianaTAAA: Italy gains access to AdvancedAntiAircraft Italy rolls : 1/1 hits, 0,00 expected hits Italy removing all Technology Tokens after successful research. Italy discover AdvancedCarriers Politics - Italy Giving back territories to original owners Combat Move - Italy Trigger italianL2: Setting movement to 3 for unitAttachment attached to Truck 2 italianInfantrys moved from Iraq to Southern Iran 2 italianTacticalBombers moved from Trans Jordan to Southern Iran 2 italianFighters moved from Trans Jordan to Southern Iran 2 italianFighters moved from Trans Jordan to Southern Iran 3 italianMech.Infantrys and 1 italianMobileArtillery moved from Trans Jordan to Sinai 2 italianAlpineInfantrys, 2 italianArtillerys, 26 italianInfantrys, 2 italianMech.Infantrys, 1 italianParatrooper and 1 italianTank moved from Trans Jordan to Sinai 1 italianInfantry moved from Southwestern Algeria to Southern Algeria Combat - Italy Battle in Southern Iran Italy attack with 4 italianFighters, 2 italianInfantrys and 2 italianTacticalBombers Britain defend with 1 Flagpole and 1 britishInfantry Italy roll dice for 4 italianFighters, 2 italianInfantrys and 2 italianTacticalBombers in Southern Iran, round 2 : 3/1 hits, 2,67 expected hits Britain roll dice for 1 britishInfantry in Southern Iran, round 2 : 0/1 hits, 0,33 expected hits 1 britishInfantry owned by the Britain lost in Southern Iran Italy win, taking Southern Iran from Britain with 4 italianFighters, 2 italianInfantrys and 2 italianTacticalBombers remaining. Battle score for attacker is 3 Casualties for Britain: 1 britishInfantry Battle in Sinai Italy attack with 2 italianAlpineInfantrys, 2 italianArtillerys, 26 italianInfantrys, 5 italianMech.Infantrys, 1 italianMobileArtillery, 1 italianParatrooper and 1 italianTank Egypt defend with 1 Flagpole; Britain defend with 2 britishInfantrys Italy roll dice for 2 italianAlpineInfantrys, 2 italianArtillerys, 26 italianInfantrys, 5 italianMech.Infantrys, 1 italianMobileArtillery, 1 italianParatrooper and 1 italianTank in Sinai, round 2 : 8/0 hits, 8,00 expected hits Egypt roll dice for 2 britishInfantrys in Sinai, round 2 : 1/1 hits, 0,50 expected hits 2 britishInfantrys owned by the Britain and 1 italianInfantry owned by the Italy lost in Sinai Italy win, taking Sinai from Egypt with 2 italianAlpineInfantrys, 2 italianArtillerys, 25 italianInfantrys, 5 italianMech.Infantrys, 1 italianMobileArtillery, 1 italianParatrooper and 1 italianTank remaining. Battle score for attacker is 3 Casualties for Italy: 1 italianInfantry Casualties for Britain: 2 britishInfantrys Non Combat Move - Italy Trigger italianIL2: Setting isAirTransportable to true for unitAttachment attached to italianCombatEngineer Trigger italianMecht1: Setting isLandTransport to true for unitAttachment attached to italianMech.Infantry Trigger IncomeRegulation4: Setting switch to false for conditionAttachmentYes attached to ExiledAllies Trigger italianIL3: Setting isAirTransportable to false for unitAttachment attached to italianCombatEngineer Trigger italianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger italianMecht2: Setting isLandTransport to false for unitAttachment attached to italianMech.Infantry Trigger italianProd: Italy has 1 Material placed in Rome 1 italianInfantry moved from Northern Iran to Iraq 3 Trucks and 3 italianInfantrys moved from Southern Caucasus to Trans Jordan 3 Trucks moved from Trans Jordan to Southern Caucasus 1 italianAirTransport moved from Trans Jordan to Rome 5 italianTransports moved from 51 Sea Zone to 50 Sea Zone 1 italianArtillery and 1 italianMech.Infantry moved from Southern Italy to 50 Sea Zone 1 italianTank moved from Southern Italy to 50 Sea Zone 3 italianAlpineInfantrys moved from Southern Italy to 50 Sea Zone 3 italianInfantrys moved from Southern Italy to 50 Sea Zone 3 italianAlpineInfantrys, 1 italianArtillery, 3 italianInfantrys, 1 italianMech.Infantry, 1 italianTank and 5 italianTransports moved from 50 Sea Zone to 51 Sea Zone 3 italianAlpineInfantrys, 3 italianInfantrys and 1 italianTank moved from 51 Sea Zone to Tobruk 1 italianArtillery and 1 italianMech.Infantry moved from 51 Sea Zone to Tobruk 4 italianFighters moved from Southern Iran to Trans Jordan 2 italianTacticalBombers moved from Southern Iran to Trans Jordan 1 Material and 1 italianAirTransport moved from Rome to Tobruk 2 italianNavalFighters moved from 51 Sea Zone to Tobruk 4 italianInfantrys moved from Rome to Southern Italy 1 italianAirTransport moved from Southern Italy to Rome Purchase Units - Italy Turning on Edit Mode EDIT: Removing units owned by Italy from Northern Italy: 2 italianArtillerys EDIT: Adding units owned by Italy to Rome: 2 italianArtillerys EDIT: Turning off Edit Mode Italy buy 1 italianAirfield, 1 italianCombatEngineer, 6 italianInfantrys and 2 italianNavalFighters; Remaining resources: 0 techTokens; 0 PUs; Place Units - Italy 1 italianCombatEngineer and 3 italianInfantrys placed in Rome 2 italianNavalFighters placed in Northern Italy 3 italianInfantrys placed in Southern Italy Units in Tobruk being upgraded or consumed: 1 Material 1 italianAirfield placed in Tobruk Activate Technology - Italy Italy activating AdvancedCarriers Trigger italianIC: Setting attack to 2 for unitAttachment attached to italianCarrier Trigger italianIC: Setting defense to 4 for unitAttachment attached to italianCarrier Trigger italianIC: Setting carrierCapacity to 3 for unitAttachment attached to italianCarrier Turn Complete - Italy Italy collect 43 PUs; end with 43 PUs Trigger italianIP: Italy met a national objective for an additional 3 PUs; end with 46 PUs Units generate 9 techTokens; Italy end with 9 techTokensCombat Hit Differential Summary :
Italy rolls : : 1,00 Egypt : 0,50 Italy : 0,33 Britain : -0,33 -
@wirkey @ghostronin maybe you could give me the russian moves this time? Or make them together with US.
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TripleA Turn Summary: Usa round 23
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 23 Research Technology - Usa Trigger americanaTAT: Usa gains access to AdvancedTanks Usa spend 0 on tech rolls Usa rolls : 1/1 hits Usa removing all Technology Tokens after successful research. Usa discover AdvancedArtillery Combat Move - Usa Trigger americanL2: Setting movement to 3 for unitAttachment attached to Truck Trigger EasternIranLLUsa1: Usa takes ownership of territory Eastern Iran Trigger SovietFarEastLLUsa1: Usa takes ownership of territory Soviet Far East 2 americanHeavyStrategicBombers moved from Cairo to Romania 1 americanHeavyStrategicBomber moved from Norway to 27 Sea Zone 1 americanHeavyStrategicBomber moved from 27 Sea Zone to Poland 1 americanHeavyStrategicBomber moved from Poland to Bohemia Moravia 1 americanTransport moved from 41 Sea Zone to 43 Sea Zone 1 americanInfantry moved from Gibraltar to 43 Sea Zone 1 americanInfantry moved from 43 Sea Zone to Algeria 1 americanCombatEngineer moved from Shansi to Inner Mongolia Usa take Inner Mongolia from Japan 1 americanCombatEngineer moved from Malay to Southern Thailand Usa take Southern Thailand from Thailand 1 americanAirTransport and 1 americanParatrooper moved from Luzon to French Indochina 1 americanAirTransport and 1 americanParatrooper moved from Luzon to Saigon 4 americanAdvancedTacticalBombers moved from Luzon to French Indochina 1 americanHeavyStrategicBomber moved from Luzon to Korea 1 americanAdvancedFighter moved from Luzon to French Indochina 1 americanAdvancedFighter moved from Luzon to French Indochina 9 americanNavalFighters moved from 92 Sea Zone to Saigon 3 americanAdvancedNavalFighters moved from 93 Sea Zone to French Indochina 6 americanAdvancedNavalFighters moved from 92 Sea Zone to Saigon Combat - Usa Strategic bombing raid in Romania Bombing raid in Romania rolls: 10,8 and causes: 18 damage to unit: germanBarracks Bombing raid in Romania causes 18 damage total. 1 germanBarracks owned by the DanubeAxis lost in Romania Strategic bombing raid in Bohemia Moravia Bombing raid in Bohemia Moravia rolls: 6 and causes: 6 damage to unit: germanAirfield Bombing raid in Bohemia Moravia causes 6 damage total. Strategic bombing raid in Korea Bombing raid in Korea rolls: 10 and causes: 10 damage to unit: ResearchCenter Bombing raid in Korea causes 10 damage total. Battle in Algeria Battle in Saigon Usa attack with 6 americanAdvancedNavalFighters, 1 americanAirTransport, 9 americanNavalFighters and 1 americanParatrooper Japan defend with 1 Flagpole, 1 japaneseAirfield, 1 japaneseBarracks and 2 japaneseInfantrys Usa roll dice for 6 americanAdvancedNavalFighters, 1 americanAirTransport, 9 americanNavalFighters and 1 americanParatrooper in Saigon, round 2 : 7/1 hits Japan roll dice for 2 japaneseInfantrys in Saigon, round 2 : 0/1 hits 2 japaneseInfantrys owned by the Japan lost in Saigon Some non-combat units are destroyed: Usa converts japaneseBarracks into different units Usa win, taking Algeria from VichyFrance, taking Saigon from Japan with 6 americanAdvancedNavalFighters, 1 americanAirTransport, 9 americanNavalFighters and 1 americanParatrooper remaining. Battle score for attacker is 6 Casualties for Japan: 2 japaneseInfantrys Battle in French Indochina Usa attack with 2 americanAdvancedFighters, 3 americanAdvancedNavalFighters, 4 americanAdvancedTacticalBombers, 1 americanAirTransport and 1 americanParatrooper VichyFrance defend with 1 Flagpole; Japan defend with 1 Occupation and 1 japaneseInfantry Usa roll dice for 2 americanAdvancedFighters, 3 americanAdvancedNavalFighters, 4 americanAdvancedTacticalBombers, 1 americanAirTransport and 1 americanParatrooper in French Indochina, round 2 : 4/1 hits Japan roll dice for 1 japaneseInfantry in French Indochina, round 2 : 0/1 hits 1 japaneseInfantry owned by the Japan lost in French Indochina Some non-combat units are destroyed: Usa win, taking French Indochina from Japan with 2 americanAdvancedFighters, 3 americanAdvancedNavalFighters, 4 americanAdvancedTacticalBombers, 1 americanAirTransport and 1 americanParatrooper remaining. Battle score for attacker is 3 Casualties for Japan: 1 japaneseInfantry Non Combat Move - Usa Trigger americanIL2: Setting isAirTransportable to true for unitAttachment attached to americanCombatEngineer Trigger americanMecht1: Setting isLandTransport to true for unitAttachment attached to americanMech.Infantry Trigger americanIL3: Setting isAirTransportable to false for unitAttachment attached to americanCombatEngineer Trigger americanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger americanMecht2: Setting isLandTransport to false for unitAttachment attached to americanMech.Infantry Trigger EasternIranLLUsa2: Russia takes ownership of territory Eastern Iran Trigger SovietFarEastLLUsa2: Russia takes ownership of territory Soviet Far East Trigger americanProd1: Usa has 1 Material placed in Washington 1 americanSubmarine moved from 73 Sea Zone to 72 Sea Zone 1 americanTransport moved from 101 Sea Zone to 103 Sea Zone 1 americanAntiTankGun and 1 americanArtillery moved from Alaska to 103 Sea Zone 1 americanAntiTankGun, 1 americanArtillery and 1 americanTransport moved from 103 Sea Zone to 101 Sea Zone 1 americanAntiTankGun and 1 americanArtillery moved from 101 Sea Zone to Soviet Far East 1 americanAirTransport moved from French Indochina to Luzon 1 americanAirTransport moved from Saigon to Luzon 1 americanHeavyStrategicBomber moved from Bohemia Moravia to 27 Sea Zone 1 americanHeavyStrategicBomber moved from 27 Sea Zone to Norway 2 americanHeavyStrategicBombers moved from Romania to Cairo 2 americanAdvancedFighters and 4 americanAdvancedTacticalBombers moved from French Indochina to Luzon 1 americanHeavyStrategicBomber moved from Korea to Luzon 9 americanNavalFighters moved from Saigon to 92 Sea Zone 6 americanAdvancedNavalFighters moved from Saigon to 92 Sea Zone 3 americanAdvancedNavalFighters moved from French Indochina to 93 Sea Zone 1 americanInfantry moved from Luzon to 127 Sea Zone 7 americanCombatEngineers moved from Luzon to 127 Sea Zone 7 americanCombatEngineers, 1 americanInfantry and 4 americanTransports moved from 127 Sea Zone to 93 Sea Zone 7 americanCombatEngineers and 1 americanInfantry moved from 93 Sea Zone to Brunei 2 americanCombatEngineers moved from Borneo to Brunei 2 americanCombatEngineers moved from Wake Island to 124 Sea Zone 2 americanCombatEngineers and 1 americanTransport moved from 124 Sea Zone to 130 Sea Zone 2 americanCombatEngineers moved from 130 Sea Zone to Palau Island 13 americanDestroyers moved from 127 Sea Zone to 93 Sea Zone 1 Material and 1 americanAirTransport moved from Wake Island to Luzon 3 americanTransports moved from 124 Sea Zone to 115 Sea Zone 1 americanArtillery, 1 americanCombatEngineer and 4 americanInfantrys moved from Hawaiian Islands to 115 Sea Zone 1 americanArtillery, 1 americanCombatEngineer, 4 americanInfantrys and 3 americanTransports moved from 115 Sea Zone to 124 Sea Zone 1 americanArtillery, 1 americanCombatEngineer and 4 americanInfantrys moved from 124 Sea Zone to Wake Island 2 americanInfantrys moved from San Francisco to 156 Sea Zone 1 americanTransport moved from 114 Sea Zone to 156 Sea Zone 1 americanArtillery moved from Los Angeles to 156 Sea Zone 1 americanInfantry moved from San Francisco to 156 Sea Zone 1 americanArtillery, 1 americanInfantry and 1 americanTransport moved from 156 Sea Zone to 114 Sea Zone 2 americanTransports moved from 115 Sea Zone to 156 Sea Zone 2 americanInfantrys and 1 americanTransport moved from 156 Sea Zone to 115 Sea Zone 2 americanInfantrys moved from 115 Sea Zone to Hawaiian Islands 2 Materials and 2 americanAirTransports moved from Los Angeles to Wake Island 2 americanAdvancedNavalFighters moved from Los Angeles to Wake Island 1 Material and 1 Truck moved from Southwestern US to Los Angeles 1 Truck moved from Los Angeles to Central US 1 americanAirTransport moved from Hawaiian Islands to Los Angeles 1 Material and 1 americanAirTransport moved from Washington to Los Angeles 1 americanAirTransport moved from Chicago to Washington 1 americanAdvancedTacticalBomber moved from Chicago to Wake Island 1 americanAdvancedFighter moved from Chicago to Hawaiian Islands 2 Trucks moved from Eastern Central US to Washington Purchase Units - Usa Trigger americanMobArt1: buyamericanMobileArtillery added to americanProduction Turning on Edit Mode EDIT: Removing units owned by Usa from Washington: 2 Trucks EDIT: Adding units owned by Usa to Detroit: 2 Trucks EDIT: Turning off Edit Mode Usa buy 1 americanAdvancedTacticalBomber, 8 americanArtillerys, 2 americanDestroyers, 6 americanInfantrys, 2 americanSubmarines and 1 americanTank; Remaining resources: 0 PUs; 0 techTokens; Place Units - Usa 2 americanSubmarines placed in 120 Sea Zone 2 americanInfantrys placed in Hawaiian Islands 3 americanArtillerys placed in Kyushu Shikoku 1 americanArtillery and 1 americanTank placed in Alaska 3 americanInfantrys placed in San Francisco 1 americanAdvancedTacticalBomber, 2 americanArtillerys and 1 americanInfantry placed in Los Angeles 2 americanArtillerys placed in Detroit 2 americanDestroyers placed in 36 Sea Zone Activate Technology - Usa Usa activating AdvancedArtillery Trigger americanAL3: Setting maxScrambleCount to 4 for unitAttachment attached to americanAirfield Trigger americanAL1: Setting transportCapacity to 7 for unitAttachment attached to americanTransport Trigger americanAL2: Setting transportCapacity to 4 for unitAttachment attached to americanAirTransport Trigger americanAdvArt2: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanHeavyArtillery} with name:supportAttachmentArtilleryAdvamerican2 Trigger americanAdvArt2: Usa is added to UnitSupportAttachment attached to:UnitType{name=americanHeavyArtillery} with name:supportAttachmentArtilleryAdvamerican3 Turn Complete - Usa Trigger LLaGS: has removed 1 americanAntiTankGun owned by Usa in Soviet Far East Trigger LLaAS: has removed 1 americanArtillery owned by Usa in Soviet Far East Trigger LLaAS: Russia has 1 russianArtillery placed in Soviet Far East Trigger LLaGS: Russia has 1 russianAntiTankGun placed in Soviet Far East Usa collect 93 PUs; end with 93 PUs Trigger americanIP: Usa met a national objective for an additional 3 PUs; end with 96 PUs Units generate 12 techTokens; Usa end with 12 techTokens -
@wirkey I haven't forgotten about Russia, I'll try to do them later today.
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TripleA Turn Summary: Finland round 24
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 24 Reconnaissance Missions - Finland Finland collect 0 PUs; end with 10 PUs Reinforcing - DanubeAxis DanubeAxis collect 0 PUs; end with 12 PUs Counter Intelligence Operations - VichyFrance VichyFrance collect 0 PUs; end with 13 PUs Research Technology - Germany Germany rolls : 1/1 hits, 0,00 expected hits Germany removing all Technology Tokens after successful research. Germany discover IncreasedTacticalBomberRange Politics - Germany Giving back territories to original owners Combat Move - Germany Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck 4 germanAdvancedNavalFighters moved from 27 Sea Zone to 51 Sea Zone 1 germanDestroyer and 1 germanTransport moved from 46 Sea Zone to 51 Sea Zone Combat - Germany Non Combat Move - Germany Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry Trigger germanAP2: Germany has 1 Material placed in Berlin Trigger germanProd: Germany has 1 Material placed in Berlin 1 germanInfantry moved from Northern Norway to Northern Finland 3 germanInfantrys moved from Finland to Northern Finland 2 germanFighters and 2 germanTacticalBombers moved from Stalingrad to Eastern Finland 4 germanFighters moved from Eastern Finland to Northern Finland 2 germanNavalFighters moved from 27 Sea Zone to Northern Finland 1 germanAirTransport and 2 germanParatroopers moved from Northern Germany to Northern Finland 2 germanAdvancedNavalFighters moved from Eastern Germany to Northern Germany 1 germanCombatEngineer and 1 germanMech.Infantry moved from Northern France to Northern Germany 2 Materials and 1 germanAirTransport moved from Berlin to Northern Germany 1 germanAirTransport moved from Northern Germany to Berlin 9 germanInfantrys moved from Copenhagen to 27 Sea Zone 9 germanInfantrys moved from 27 Sea Zone to Northern Germany 1 germanNavalFighter moved from Northern Germany to Northern France 1 germanNavalFighter moved from Northern Germany to Northern France 2 germanAdvancedNavalFighters moved from Northern Germany to Northern France 1 germanAirTransport moved from Northern France to Berlin 4 germanAdvancedNavalFighters moved from Northern Germany to Northern France 2 germanInfantrys moved from Leningrad to Eastern Finland 3 Trucks moved from Finland to Leningrad 1 germanInfantry moved from Eastern Karelia to Western Karelia 5 germanHeavyTanks moved from Moscow to Leningrad 10 germanMobileArtillerys moved from Moscow to Leningrad 17 germanTanks moved from Moscow to Leningrad 3 Trucks and 3 germanInfantrys moved from Stalingrad to Southern Caucasus 3 Trucks and 3 germanAntiAirGuns moved from Southern Caucasus to Northern Iran 2 germanCombatEngineers moved from Astrakhan to Southern Caucasus 1 germanCombatEngineer moved from Volgarod to Stalingrad 3 Trucks moved from Volgarod to Stalingrad 3 Trucks moved from Moscow to Volgarod 3 Trucks moved from Moscow to Tula 1 germanArtillery and 1 germanMech.Infantry moved from Kharkov to Caucasus 1 germanTank moved from Western Ukraine to Poland 2 germanInfantrys moved from Western Ukraine to Eastern Poland 4 germanInfantrys moved from Romania to Eastern Poland 2 Trucks moved from Moscow to Belorussia 3 germanArtillerys and 2 germanHeavyArtillerys moved from Moscow to Novgorod 3 germanCombatEngineers moved from Moscow to Novgorod 1 germanCombatEngineer moved from Moscow to Novgorod 2 Trucks and 2 germanInfantrys moved from Belorussia to Eastern Finland 2 Materials, 1 germanHeavyArtillery and 3 germanMech.Infantrys moved from Moscow to Leningrad 2 germanHeavyArtillerys moved from Moscow to Novgorod 2 germanInfantrys moved from Smolensk to Novgorod 1 germanAirTransport moved from Northern Finland to Leningrad 3 Trucks moved from Austria to Eastern Germany 3 Trucks and 3 germanAntiAirGuns moved from Eastern Germany to Northern Germany Purchase Units - Germany Germany buy 4 germanAdvancedNavalFighters, 1 germanEntrenchment, 1 germanFortification and 15 germanInfantrys; Remaining resources: 0 techTokens; 0 PUs; Place Units - Germany Units in Northern Germany being upgraded or consumed: 1 Material and 1 germanEntrenchment 1 germanFortification and 4 germanInfantrys placed in Northern Germany Units in Northern Germany being upgraded or consumed: 1 Material 1 germanEntrenchment placed in Northern Germany 4 germanAdvancedNavalFighters placed in Eastern Germany 4 germanInfantrys placed in Paris 3 germanInfantrys placed in Stalingrad 3 germanInfantrys placed in Volgarod 1 germanInfantry placed in Belorussia Turning on Edit Mode EDIT: Removing units owned by Germany from Belorussia: 1 germanInfantry EDIT: Removing units owned by Germany from Northern Germany: 1 germanInfantry EDIT: Removing units owned by Germany from Stalingrad: 1 germanInfantry EDIT: Adding units owned by Germany to 25 Sea Zone: 1 germanDestroyer EDIT: Removing units owned by Germany from Moscow: 3 Materials EDIT: Adding units owned by Germany to Moscow: 1 germanFactory EDIT: Turning off Edit Mode Activate Technology - Germany Germany activating IncreasedTacticalBomberRange Trigger germanITBR1: Setting givesMovement to 4:germanTacticalBomber for unitAttachment attached to germanAirfield Turn Complete - Germany Germany collect 91 PUs; end with 91 PUs Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 94 PUs Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 97 PUs Units generate 15 techTokens; Germany end with 15 techTokens Some Units in Northern Finland change ownership: 1 germanCombatEngineer Purchase Units - VichyFrance Turning on Edit Mode EDIT: Removing units owned by Germany from 51 Sea Zone: 1 germanDestroyer EDIT: Adding units owned by Germany to 44 Sea Zone: 1 germanDestroyer EDIT: Turning off Edit Mode VichyFrance buy 2 germanAntiAirGuns and 1 germanInfantry; Remaining resources: 2 PUs; Place Units - VichyFrance 2 germanAntiAirGuns and 1 germanInfantry placed in Vichy France Turning on Edit Mode EDIT: Removing units owned by Germany from Northern Yugoslavia: 2 Trucks EDIT: Adding units owned by Germany to Paris: 2 Trucks EDIT: Turning off Edit Mode Turn Complete - VichyFrance VichyFrance collect 8 PUs; end with 10 PUs Some Units in Vichy France change ownership: 2 germanAntiAirGuns and 1 germanInfantry Purchase Units - DanubeAxis DanubeAxis buy 3 germanAntiAirGuns; Remaining resources: 0 PUs; Place Units - DanubeAxis 3 germanAntiAirGuns placed in Hungary Slovakia Turn Complete - DanubeAxis DanubeAxis collect 12 PUs; end with 12 PUs Some Units in Hungary Slovakia change ownership: 3 germanAntiAirGuns Purchase Units - Finland Finland buy 1 germanArtillery and 2 germanInfantrys; Remaining resources: 0 PUs; Place Units - Finland 1 germanArtillery and 2 germanInfantrys placed in Finland Turn Complete - Finland Finland collect 10 PUs; end with 10 PUs Units Change Ownership Some Units in Finland change ownership: 1 germanArtillery and 2 germanInfantrys Some Units in Northern Finland change ownership: 1 germanCombatEngineerCombat Hit Differential Summary :
Germany rolls : : 1,00 -
TripleA Turn Summary: Russia round 24
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 24 Combat Move - Russia Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger LiberationRussia11: Setting switch to false for conditionAttachmentLiberationRussia attached to Russia 4 russianArtillerys moved from Eastern Mongolia to Northern China Combat - Russia Battle in Northern China Russia attack with 4 russianArtillerys Japan defend with 1 Flagpole and 1 japaneseCombatEngineer Russia roll dice for 4 russianArtillerys in Northern China, round 2 : 0/1 hits Japan roll dice for 1 japaneseCombatEngineer in Northern China, round 2 : 0/1 hits Russia roll dice for 4 russianArtillerys in Northern China, round 3 : 1/1 hits Japan roll dice for 1 japaneseCombatEngineer in Northern China, round 3 : 0/1 hits 1 japaneseCombatEngineer owned by the Japan lost in Northern China Russia win, taking Northern China from Japan with 4 russianArtillerys remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseCombatEngineer Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry 1 russianAntiTankGun and 1 russianArtillery moved from Far Eastern Republic to Khabarovskiy Kray 1 Truck moved from Far Eastern Republic to Soviet Far East 1 Truck and 1 russianArtillery moved from Soviet Far East to Khabarovskiy Kray 1 russianAntiTankGun moved from Soviet Far East to Far Eastern Republic Turn Complete - Russia -
TripleA Turn Summary: Thailand round 24
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 24 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 7 PUs Research Technology - Japan Trigger japaneseaTITBR: Japan gains access to IncreasedTacticalBomberRange Trigger japaneseaTISBR: Japan gains access to IncreasedStrategicBomberRange Japan rolls : 1/1 hits, 0,00 expected hits Japan removing all Technology Tokens after successful research. Japan discover IncreasedTacticalBomberRange Politics - Japan Giving back territories to original owners Combat Move - Japan Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck 1 japaneseAirTransport and 1 japaneseParatrooper moved from Japan to Hokkaido 6 japaneseFighters moved from Manchuria to Khabarovskiy Kray 1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray 1 japaneseInfantry moved from Vladivostok to Khabarovskiy Kray 1 japaneseInfantry moved from Yakut to Khabarovskiy Kray 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Western Evenki to Eastern Evenki 6 japaneseAlpineInfantrys moved from Irkutsk to Yakut 2 japaneseInfantrys moved from Ningsia to Northern China 2 japaneseInfantrys moved from Kansu to Northern China 2 japaneseAdvancedFighters moved from Chungking to Northern China 1 japaneseAlpineInfantry moved from Shensi to Inner Mongolia 1 japaneseAdvancedNavalFighter moved from Hupeh to Inner Mongolia 1 japaneseAdvancedNavalFighter moved from Hupeh to Hunan 2 japaneseInfantrys moved from Kweichow to Hunan 2 japaneseInfantrys moved from Thailand to French Indochina 2 japaneseNavalFighters moved from Thailand to French Indochina 2 japaneseInfantrys and 2 japaneseNavalFighters moved from Thailand to Saigon 2 japaneseInfantrys moved from Thailand to Southern Thailand 2 japaneseAdvancedNavalFighters moved from Thailand to Southern Thailand 2 japaneseStrategicBombers moved from Thailand to Sumatra 1 japaneseStrategicBomber moved from Chungking to Inner Mongolia 1 japaneseStrategicBomber moved from Chungking to Inner Mongolia 1 japaneseArtillery moved from Calcutta to Eastern Madras 1 japaneseInfantry moved from New Dehli to Eastern Madras Combat - Japan Japan lands units in Hokkaido Japan creates battle in territory Hokkaido Strategic bombing raid in Sumatra Bombing raid in Sumatra rolls: 10,9 and causes: 15 damage to unit: britishFactory Bombing raid in Sumatra causes 15 damage total. 1 britishFactory owned by the ExiledAllies lost in Sumatra Battle in Khabarovskiy Kray Japan attack with 6 japaneseFighters and 3 japaneseInfantrys Russia defend with 1 Flagpole, 1 Truck, 2 russianAntiTankGuns and 3 russianArtillerys Japan roll dice for 6 japaneseFighters and 3 japaneseInfantrys in Khabarovskiy Kray, round 2 : 2/0 hits, 2,00 expected hits Russia roll dice for 2 russianAntiTankGuns and 3 russianArtillerys in Khabarovskiy Kray, round 2 : 2/1 hits, 2,25 expected hits 2 russianArtillerys owned by the Russia and 2 japaneseInfantrys owned by the Japan lost in Khabarovskiy Kray 1 japaneseInfantry owned by the Japan retreated to Vladivostok Russia win, taking Hokkaido from Usa with 2 russianAntiTankGuns and 1 russianArtillery remaining. Battle score for attacker is 2 Casualties for Japan: 2 japaneseInfantrys Casualties for Russia: 2 russianArtillerys Battle in French Indochina Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters ExiledAllies defend with 1 Flagpole; Usa defend with 1 americanParatrooper Japan roll dice for 2 japaneseInfantrys and 2 japaneseNavalFighters in French Indochina, round 2 : 1/1 hits, 1,17 expected hits ExiledAllies roll dice for 1 americanParatrooper in French Indochina, round 2 : 0/1 hits, 0,42 expected hits 1 americanParatrooper owned by the Usa lost in French Indochina Japan win, taking French Indochina from ExiledAllies with 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 4 Casualties for Usa: 1 americanParatrooper Battle in Saigon Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters Usa defend with 1 Flagpole, 1 Material and 1 americanParatrooper Japan roll dice for 2 japaneseInfantrys and 2 japaneseNavalFighters in Saigon, round 2 : 1/1 hits, 1,17 expected hits Usa roll dice for 1 americanParatrooper in Saigon, round 2 : 0/1 hits, 0,42 expected hits 1 americanParatrooper owned by the Usa lost in Saigon Japan win, taking Saigon from Usa with 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 4 Casualties for Usa: 1 americanParatrooper Battle in Eastern Madras Japan attack with 1 japaneseArtillery and 1 japaneseInfantry Britain defend with 1 britishArtillery; India defend with 1 Flagpole Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Eastern Madras, round 2 : 1/1 hits, 0,50 expected hits India roll dice for 1 britishArtillery in Eastern Madras, round 2 : 1/1 hits, 0,42 expected hits 1 britishArtillery owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Madras Japan win, taking Eastern Madras from India with 1 japaneseArtillery remaining. Battle score for attacker is 1 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishArtillery Battle in Hunan Japan attack with 1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys Britain defend with 1 Flagpole and 1 britishInfantry Japan roll dice for 1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys in Hunan, round 2 : 1/1 hits, 0,75 expected hits China roll dice for 1 britishInfantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Hunan Japan win, taking Hunan from China with 1 japaneseAdvancedNavalFighter and 1 japaneseInfantry remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishInfantry Battle in Inner Mongolia Japan attack with 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers Usa defend with 1 Flagpole and 1 americanCombatEngineer Japan roll dice for 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers in Inner Mongolia, round 2 : 1/0 hits, 1,00 expected hits China roll dice for 1 americanCombatEngineer in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits 1 americanCombatEngineer owned by the Usa lost in Inner Mongolia Japan win, taking Inner Mongolia from China with 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers remaining. Battle score for attacker is 4 Casualties for Usa: 1 americanCombatEngineer Battle in Northern China Japan attack with 2 japaneseAdvancedFighters and 4 japaneseInfantrys Russia defend with 1 Flagpole and 4 russianArtillerys Japan roll dice for 2 japaneseAdvancedFighters and 4 japaneseInfantrys in Northern China, round 2 : 1/1 hits, 1,17 expected hits China roll dice for 4 russianArtillerys in Northern China, round 2 : 2/1 hits, 1,67 expected hits 1 russianArtillery owned by the Russia and 2 japaneseInfantrys owned by the Japan lost in Northern China Japan roll dice for 2 japaneseAdvancedFighters and 2 japaneseInfantrys in Northern China, round 3 : 1/0 hits, 1,00 expected hits China roll dice for 3 russianArtillerys in Northern China, round 3 : 1/1 hits, 1,25 expected hits 1 russianArtillery owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Northern China Japan roll dice for 2 japaneseAdvancedFighters and 1 japaneseInfantry in Northern China, round 4 : 1/1 hits, 0,92 expected hits China roll dice for 2 russianArtillerys in Northern China, round 4 : 1/1 hits, 0,83 expected hits 1 russianArtillery owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Northern China retreated to Northern China China win with 1 russianArtillery remaining. Battle score for attacker is 0 Casualties for Japan: 4 japaneseInfantrys Casualties for Russia: 3 russianArtillerys Battle in Eastern Evenki Japan attack with 1 japaneseAlpineInfantry and 1 japaneseInfantry Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole Japan roll dice for 1 japaneseAlpineInfantry and 1 japaneseInfantry in Eastern Evenki, round 2 : 1/1 hits, 0,50 expected hits Russia roll dice for 1 britishInfantry in Eastern Evenki, round 2 : 1/1 hits, 0,42 expected hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Evenki Japan win, taking Eastern Evenki from Russia with 1 japaneseAlpineInfantry remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishInfantry Battle in Southern Thailand Japan attack with 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys Usa defend with 1 Flagpole and 1 americanCombatEngineer Japan roll dice for 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys in Southern Thailand, round 2 : 1/1 hits, 1,17 expected hits Usa roll dice for 1 americanCombatEngineer in Southern Thailand, round 2 : 0/1 hits, 0,33 expected hits 1 americanCombatEngineer owned by the Usa lost in Southern Thailand Japan win, taking Southern Thailand from Usa with 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 4 Casualties for Usa: 1 americanCombatEngineer Non Combat Move - Japan Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseAirfield Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseEntrenchment Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseFortification Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseBarracks Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseFactory Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseAircraftPlant Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseDocks Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 2 japaneseAlpineInfantrys, 3 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Bengal to Calcutta 1 japaneseInfantry moved from Burma to Thailand 1 Material and 1 Truck moved from Thailand to Calcutta 1 Truck moved from Thailand to Saigon 1 Material and 1 Truck moved from Saigon to Thailand 2 japaneseStrategicBombers moved from Sumatra to Thailand 2 japaneseAdvancedNavalFighters moved from Southern Thailand to Thailand 2 japaneseNavalFighters moved from Saigon to Thailand 2 japaneseNavalFighters moved from French Indochina to Thailand 1 japaneseAdvancedNavalFighter moved from Hunan to Thailand 1 japaneseAdvancedNavalFighter moved from Inner Mongolia to Thailand 2 japaneseAdvancedFighters moved from Northern China to Hupeh 2 Trucks and 2 japaneseAntiAirGuns moved from Hupeh to Kweichow 1 Truck moved from Bengal to Kweichow 3 japaneseInfantrys moved from Singkiang to Ningsia 1 japaneseInfantry moved from Kashi to Uzbek 3 japaneseInfantrys moved from Kansk to Irkutsk 3 japaneseInfantrys moved from Novosibirsk to Kazahk 2 Trucks moved from Kweichow to Hupeh 2 japaneseInfantrys moved from Manchuria to Eastern Manchuria 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 2 japaneseInfantrys moved from Manchuria to Chahar 2 japaneseInfantrys moved from Manchuria to Peking 3 Trucks and 3 japaneseAntiAirGuns moved from Manchuria to Korea 6 japaneseFighters moved from Khabarovskiy Kray to Manchuria 3 Trucks moved from Korea to Manchuria 1 japaneseAirTransport moved from Hokkaido to Tokyo 2 japaneseCombatEngineers and 2 japaneseInfantrys moved from Tokyo to Japan 2 japaneseMech.Infantrys moved from Japan to Tokyo 2 japaneseAntiAirGuns and 2 japaneseMech.Infantrys moved from Tokyo to Japan 2 japaneseStrategicBombers moved from Inner Mongolia to Chungking Purchase Units - Japan Turning on Edit Mode EDIT: Removing units owned by Japan from Chungking: 1 japaneseAirTransport EDIT: Adding units owned by Japan to Manchuria: 1 japaneseAirTransport EDIT: Turning off Edit Mode Japan buy 1 japaneseAirTransport, 1 japaneseAirfield, 3 japaneseAlpineInfantrys, 4 japaneseAntiAirGuns, 7 japaneseInfantrys, 1 japaneseParatrooper, 2 japaneseStrategicBombers and 4 japaneseSubmarines; Remaining resources: 0 techTokens; 14 PUs; Place Units - Japan 4 japaneseSubmarines placed in 99 Sea Zone 1 japaneseParatrooper placed in Japan 3 japaneseAlpineInfantrys placed in Singkiang 3 japaneseInfantrys placed in Novosibirsk 2 japaneseInfantrys placed in Kansu 2 japaneseAntiAirGuns placed in Hupeh 2 japaneseInfantrys placed in Kweichow 1 japaneseAirTransport and 2 japaneseStrategicBombers placed in Chungking Units in Calcutta being upgraded or consumed: 1 Material 1 japaneseAirfield and 2 japaneseAntiAirGuns placed in Calcutta Activate Technology - Japan Japan activating IncreasedTacticalBomberRange Trigger japaneseITBR1: Setting givesMovement to 4:japaneseTacticalBomber for unitAttachment attached to japaneseAirfield Trigger germanITBR2: Setting givesMovement to 4:germanTacticalBomber for unitAttachment attached to japaneseAirfield Turn Complete - Japan Japan collect 74 PUs; end with 88 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 91 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 94 PUs Units generate 12 techTokens; Japan end with 12 techTokens Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 Material Purchase Units - Manchuria Manchuria buy 1 japaneseAntiAirGun and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseAntiAirGun and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Some Units in Manchuria change ownership: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 1 japaneseCombatEngineer and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Thailand 1 japaneseCombatEngineer and 1 japaneseInfantry placed in Thailand Turning on Edit Mode EDIT: Removing units owned by Japan from Kweichow: 2 japaneseInfantrys EDIT: Adding units owned by Japan to Kweichow: 2 japaneseCombatEngineers EDIT: Removing units owned by Japan from 99 Sea Zone: 1 japaneseSubmarine EDIT: Changing PUs for Japan from 94 to 99 EDIT: Turning off Edit Mode Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Some Units in Thailand change ownership: 1 Material, 1 japaneseCombatEngineer and 1 japaneseInfantryCombat Hit Differential Summary :
ExiledAllies : -0,42 Usa : -0,75 Japan rolls : : 1,00 Japan : 0,67 China : 0,58 Russia : 0,33 India : 0,58 -
@wirkey I concede. This was a tough decision for me as I know we've both invested significant time, ~6 months, in this particular game and ideally there would be a clear winner. However, it appears that our game could continue indefinitely...or at least until one of us could achieve in-theater air/naval dominance by sheer weight of #'s via a single decisive battle.
If you'd like to continue our game with another player as Allies please do so.
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@ghostronin that's a pity. I really liked this game, even if it was running slow and I wouldn't mind to continue it for another 10 rounds or whatever it would take. I'll take a look if somebody else would like to take over.
Maybe @redrum ? -
@wirkey Yeah, I can take it over as I always enjoy finishing other players' games as it gives some variety. At a glance, looks like its going to be an up hill battle for the Allies with both Russia and China eliminated. But I'll give it a go for a few rounds to see if I can get creative

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@redrum fine, your turn it is
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:34:20 PM
Savegame -
@wirkey So I looked this game over in more detail and I can't see any way for the Allies to win given the Axis have a considerable income and TUV lead and board position is pretty gridlocked. If it was a few turns back and Russia could have been saved then it might be a different story. So I'm gonna decline to take this one over. Sorry if I got your hopes up.
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@redrum np, was just waiting for someone to tell me that i won

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@wirkey LOL. Well, unless someone is crazy enough to continue this for the Allies, I crown you the winner.
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@redrum I have another game with me being allies where my opponent went MIA. You're interested?
0_1524665124832_tww spartan vs wirkey.tsvg -
@wirkey I'm starting to think when your opponents go MIA, its really they are resigning and just not willing to give you the satisfaction as you definitely have the lead in both of these games. Allies definitely have the favorable position in this one though I think it might still be early enough in the game for the Axis to still have paths to victory. I think I can give this one a shot.
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