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    TWW 2.7.7.2 - ghostronin (Allies) vs. wirkey (Axis)

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    • ghostroninG Offline
      ghostronin @wirkey
      last edited by

      @wirkey I haven't forgotten about Russia, I'll try to do them later today.

      1 Reply Last reply Reply Quote 0
      • wirkeyW Offline
        wirkey Moderators
        last edited by

        TripleA Turn Summary: Finland round 24

        TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

        Game History

        Round: 24
        
            Reconnaissance Missions - Finland
                Finland collect 0 PUs; end with 10 PUs
        
            Reinforcing - DanubeAxis
                DanubeAxis collect 0 PUs; end with 12 PUs
        
            Counter Intelligence Operations - VichyFrance
                VichyFrance collect 0 PUs; end with 13 PUs
        
            Research Technology - Germany
                    Germany rolls : 1/1 hits, 0,00 expected hits
                Germany removing all Technology Tokens after successful research.
                Germany discover IncreasedTacticalBomberRange
        
            Politics - Germany
                Giving back territories to original owners
        
            Combat Move - Germany
                Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
                4 germanAdvancedNavalFighters moved from 27 Sea Zone to 51 Sea Zone
                1 germanDestroyer and 1 germanTransport moved from 46 Sea Zone to 51 Sea Zone
        
            Combat - Germany
        
            Non Combat Move - Germany
                Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
                Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
                Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
                Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
                Trigger germanAP2: Germany has 1 Material placed in Berlin
                Trigger germanProd: Germany has 1 Material placed in Berlin
                1 germanInfantry moved from Northern Norway to Northern Finland
                3 germanInfantrys moved from Finland to Northern Finland
                2 germanFighters and 2 germanTacticalBombers moved from Stalingrad to Eastern Finland
                4 germanFighters moved from Eastern Finland to Northern Finland
                2 germanNavalFighters moved from 27 Sea Zone to Northern Finland
                1 germanAirTransport and 2 germanParatroopers moved from Northern Germany to Northern Finland
                2 germanAdvancedNavalFighters moved from Eastern Germany to Northern Germany
                1 germanCombatEngineer and 1 germanMech.Infantry moved from Northern France to Northern Germany
                2 Materials and 1 germanAirTransport moved from Berlin to Northern Germany
                1 germanAirTransport moved from Northern Germany to Berlin
                9 germanInfantrys moved from Copenhagen to 27 Sea Zone
                9 germanInfantrys moved from 27 Sea Zone to Northern Germany
                1 germanNavalFighter moved from Northern Germany to Northern France
                1 germanNavalFighter moved from Northern Germany to Northern France
                2 germanAdvancedNavalFighters moved from Northern Germany to Northern France
                1 germanAirTransport moved from Northern France to Berlin
                4 germanAdvancedNavalFighters moved from Northern Germany to Northern France
                2 germanInfantrys moved from Leningrad to Eastern Finland
                3 Trucks moved from Finland to Leningrad
                1 germanInfantry moved from Eastern Karelia to Western Karelia
                5 germanHeavyTanks moved from Moscow to Leningrad
                10 germanMobileArtillerys moved from Moscow to Leningrad
                17 germanTanks moved from Moscow to Leningrad
                3 Trucks and 3 germanInfantrys moved from Stalingrad to Southern Caucasus
                3 Trucks and 3 germanAntiAirGuns moved from Southern Caucasus to Northern Iran
                2 germanCombatEngineers moved from Astrakhan to Southern Caucasus
                1 germanCombatEngineer moved from Volgarod to Stalingrad
                3 Trucks moved from Volgarod to Stalingrad
                3 Trucks moved from Moscow to Volgarod
                3 Trucks moved from Moscow to Tula
                1 germanArtillery and 1 germanMech.Infantry moved from Kharkov to Caucasus
                1 germanTank moved from Western Ukraine to Poland
                2 germanInfantrys moved from Western Ukraine to Eastern Poland
                4 germanInfantrys moved from Romania to Eastern Poland
                2 Trucks moved from Moscow to Belorussia
                3 germanArtillerys and 2 germanHeavyArtillerys moved from Moscow to Novgorod
                3 germanCombatEngineers moved from Moscow to Novgorod
                1 germanCombatEngineer moved from Moscow to Novgorod
                2 Trucks and 2 germanInfantrys moved from Belorussia to Eastern Finland
                2 Materials, 1 germanHeavyArtillery and 3 germanMech.Infantrys moved from Moscow to Leningrad
                2 germanHeavyArtillerys moved from Moscow to Novgorod
                2 germanInfantrys moved from Smolensk to Novgorod
                1 germanAirTransport moved from Northern Finland to Leningrad
                3 Trucks moved from Austria to Eastern Germany
                3 Trucks and 3 germanAntiAirGuns moved from Eastern Germany to Northern Germany
        
            Purchase Units - Germany
                Germany buy 4 germanAdvancedNavalFighters, 1 germanEntrenchment, 1 germanFortification and 15 germanInfantrys; Remaining resources: 0 techTokens; 0 PUs; 
        
            Place Units - Germany
                Units in Northern Germany being upgraded or consumed: 1 Material and 1 germanEntrenchment
                1 germanFortification and 4 germanInfantrys placed in Northern Germany
                Units in Northern Germany being upgraded or consumed: 1 Material
                1 germanEntrenchment placed in Northern Germany
                4 germanAdvancedNavalFighters placed in Eastern Germany
                4 germanInfantrys placed in Paris
                3 germanInfantrys placed in Stalingrad
                3 germanInfantrys placed in Volgarod
                1 germanInfantry placed in Belorussia
                Turning on Edit Mode
                EDIT: Removing units owned by Germany from Belorussia: 1 germanInfantry
                EDIT: Removing units owned by Germany from Northern Germany: 1 germanInfantry
                EDIT: Removing units owned by Germany from Stalingrad: 1 germanInfantry
                EDIT: Adding units owned by Germany to 25 Sea Zone: 1 germanDestroyer
                EDIT: Removing units owned by Germany from Moscow: 3 Materials
                EDIT: Adding units owned by Germany to Moscow: 1 germanFactory
                EDIT: Turning off Edit Mode
        
            Activate Technology - Germany
                Germany activating IncreasedTacticalBomberRange
                Trigger germanITBR1: Setting givesMovement to 4:germanTacticalBomber for unitAttachment attached to germanAirfield
        
            Turn Complete - Germany
                Germany collect 91 PUs; end with 91 PUs
                Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 94 PUs
                Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 97 PUs
                Units generate 15 techTokens; Germany end with 15 techTokens
                Some Units in Northern Finland change ownership: 1 germanCombatEngineer
        
            Purchase Units - VichyFrance
                Turning on Edit Mode
                EDIT: Removing units owned by Germany from 51 Sea Zone: 1 germanDestroyer
                EDIT: Adding units owned by Germany to 44 Sea Zone: 1 germanDestroyer
                EDIT: Turning off Edit Mode
                VichyFrance buy 2 germanAntiAirGuns and 1 germanInfantry; Remaining resources: 2 PUs; 
        
            Place Units - VichyFrance
                2 germanAntiAirGuns and 1 germanInfantry placed in Vichy France
                Turning on Edit Mode
                EDIT: Removing units owned by Germany from Northern Yugoslavia: 2 Trucks
                EDIT: Adding units owned by Germany to Paris: 2 Trucks
                EDIT: Turning off Edit Mode
        
            Turn Complete - VichyFrance
                VichyFrance collect 8 PUs; end with 10 PUs
                Some Units in Vichy France change ownership: 2 germanAntiAirGuns and 1 germanInfantry
        
            Purchase Units - DanubeAxis
                DanubeAxis buy 3 germanAntiAirGuns; Remaining resources: 0 PUs; 
        
            Place Units - DanubeAxis
                3 germanAntiAirGuns placed in Hungary Slovakia
        
            Turn Complete - DanubeAxis
                DanubeAxis collect 12 PUs; end with 12 PUs
                Some Units in Hungary Slovakia change ownership: 3 germanAntiAirGuns
        
            Purchase Units - Finland
                Finland buy 1 germanArtillery and 2 germanInfantrys; Remaining resources: 0 PUs; 
        
            Place Units - Finland
                1 germanArtillery and 2 germanInfantrys placed in Finland
        
            Turn Complete - Finland
                Finland collect 10 PUs; end with 10 PUs
                Units Change Ownership
                    Some Units in Finland change ownership: 1 germanArtillery and 2 germanInfantrys
                    Some Units in Northern Finland change ownership: 1 germanCombatEngineer
        

        Combat Hit Differential Summary :

        Germany rolls : : 1,00
        

        Savegame

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        • ghostroninG Offline
          ghostronin
          last edited by

          TripleA Turn Summary: Russia round 24

          TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

          Game History

          Round: 24
          
              Combat Move - Russia
                  Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                  Trigger LiberationRussia11: Setting switch to false for conditionAttachmentLiberationRussia attached to Russia
                  4 russianArtillerys moved from Eastern Mongolia to Northern China
          
              Combat - Russia
                  Battle in Northern China
                      Russia attack with 4 russianArtillerys
                      Japan defend with 1 Flagpole and 1 japaneseCombatEngineer
                          Russia roll dice for 4 russianArtillerys in Northern China, round 2 :  0/1 hits
                          Japan roll dice for 1 japaneseCombatEngineer in Northern China, round 2 :  0/1 hits
                          Russia roll dice for 4 russianArtillerys in Northern China, round 3 :  1/1 hits
                          Japan roll dice for 1 japaneseCombatEngineer in Northern China, round 3 :  0/1 hits
                          1 japaneseCombatEngineer owned by the Japan lost in Northern China
                      Russia win, taking Northern China from Japan with 4 russianArtillerys remaining. Battle score for attacker is 4
                      Casualties for Japan: 1 japaneseCombatEngineer
          
              Non Combat Move - Russia
                  Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                  Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                  1 russianAntiTankGun and 1 russianArtillery moved from Far Eastern Republic to Khabarovskiy Kray
                  1 Truck moved from Far Eastern Republic to Soviet Far East
                  1 Truck and 1 russianArtillery moved from Soviet Far East to Khabarovskiy Kray
                  1 russianAntiTankGun moved from Soviet Far East to Far Eastern Republic
          
              Turn Complete - Russia
          

          Savegame

          1 Reply Last reply Reply Quote 0
          • wirkeyW Offline
            wirkey Moderators
            last edited by

            TripleA Turn Summary: Thailand round 24

            TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

            Game History

            Round: 24
            
                Training Troops - Manchuria
                    Manchuria collect 0 PUs; end with 10 PUs
            
                Consolidating - Thailand
                    Thailand collect 0 PUs; end with 7 PUs
            
                Research Technology - Japan
                    Trigger japaneseaTITBR: Japan gains access to IncreasedTacticalBomberRange
                    Trigger japaneseaTISBR: Japan gains access to IncreasedStrategicBomberRange
                        Japan rolls : 1/1 hits, 0,00 expected hits
                    Japan removing all Technology Tokens after successful research.
                    Japan discover IncreasedTacticalBomberRange
            
                Politics - Japan
                    Giving back territories to original owners
            
                Combat Move - Japan
                    Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                    1 japaneseAirTransport and 1 japaneseParatrooper moved from Japan to Hokkaido
                    6 japaneseFighters moved from Manchuria to Khabarovskiy Kray
                    1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
                    1 japaneseInfantry moved from Vladivostok to Khabarovskiy Kray
                    1 japaneseInfantry moved from Yakut to Khabarovskiy Kray
                    1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Western Evenki to Eastern Evenki
                    6 japaneseAlpineInfantrys moved from Irkutsk to Yakut
                    2 japaneseInfantrys moved from Ningsia to Northern China
                    2 japaneseInfantrys moved from Kansu to Northern China
                    2 japaneseAdvancedFighters moved from Chungking to Northern China
                    1 japaneseAlpineInfantry moved from Shensi to Inner Mongolia
                    1 japaneseAdvancedNavalFighter moved from Hupeh to Inner Mongolia
                    1 japaneseAdvancedNavalFighter moved from Hupeh to Hunan
                    2 japaneseInfantrys moved from Kweichow to Hunan
                    2 japaneseInfantrys moved from Thailand to French Indochina
                    2 japaneseNavalFighters moved from Thailand to French Indochina
                    2 japaneseInfantrys and 2 japaneseNavalFighters moved from Thailand to Saigon
                    2 japaneseInfantrys moved from Thailand to Southern Thailand
                    2 japaneseAdvancedNavalFighters moved from Thailand to Southern Thailand
                    2 japaneseStrategicBombers moved from Thailand to Sumatra
                    1 japaneseStrategicBomber moved from Chungking to Inner Mongolia
                    1 japaneseStrategicBomber moved from Chungking to Inner Mongolia
                    1 japaneseArtillery moved from Calcutta to Eastern Madras
                    1 japaneseInfantry moved from New Dehli to Eastern Madras
            
                Combat - Japan
                    Japan lands units in Hokkaido
                    Japan creates battle in territory Hokkaido
                    Strategic bombing raid in Sumatra
                        Bombing raid in Sumatra rolls: 10,9 and causes: 15 damage to unit: britishFactory
                        Bombing raid in Sumatra causes 15 damage total. 
                            1 britishFactory owned by the ExiledAllies lost in Sumatra
                    Battle in Khabarovskiy Kray
                        Japan attack with 6 japaneseFighters and 3 japaneseInfantrys
                        Russia defend with 1 Flagpole, 1 Truck, 2 russianAntiTankGuns and 3 russianArtillerys
                            Japan roll dice for 6 japaneseFighters and 3 japaneseInfantrys in Khabarovskiy Kray, round 2 : 2/0 hits, 2,00 expected hits
                            Russia roll dice for 2 russianAntiTankGuns and 3 russianArtillerys in Khabarovskiy Kray, round 2 : 2/1 hits, 2,25 expected hits
                            2 russianArtillerys owned by the Russia and 2 japaneseInfantrys owned by the Japan lost in Khabarovskiy Kray
                        1 japaneseInfantry owned by the Japan retreated to Vladivostok
                        Russia win, taking Hokkaido from Usa with 2 russianAntiTankGuns and 1 russianArtillery remaining. Battle score for attacker is 2
                        Casualties for Japan: 2 japaneseInfantrys
                        Casualties for Russia: 2 russianArtillerys
                    Battle in French Indochina
                        Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters
                        ExiledAllies defend with 1 Flagpole; Usa defend with 1 americanParatrooper
                            Japan roll dice for 2 japaneseInfantrys and 2 japaneseNavalFighters in French Indochina, round 2 : 1/1 hits, 1,17 expected hits
                            ExiledAllies roll dice for 1 americanParatrooper in French Indochina, round 2 : 0/1 hits, 0,42 expected hits
                            1 americanParatrooper owned by the Usa lost in French Indochina
                        Japan win, taking French Indochina from ExiledAllies with 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 4
                        Casualties for Usa: 1 americanParatrooper
                    Battle in Saigon
                        Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters
                        Usa defend with 1 Flagpole, 1 Material and 1 americanParatrooper
                            Japan roll dice for 2 japaneseInfantrys and 2 japaneseNavalFighters in Saigon, round 2 : 1/1 hits, 1,17 expected hits
                            Usa roll dice for 1 americanParatrooper in Saigon, round 2 : 0/1 hits, 0,42 expected hits
                            1 americanParatrooper owned by the Usa lost in Saigon
                        Japan win, taking Saigon from Usa with 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 4
                        Casualties for Usa: 1 americanParatrooper
                    Battle in Eastern Madras
                        Japan attack with 1 japaneseArtillery and 1 japaneseInfantry
                        Britain defend with 1 britishArtillery; India defend with 1 Flagpole
                            Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Eastern Madras, round 2 : 1/1 hits, 0,50 expected hits
                            India roll dice for 1 britishArtillery in Eastern Madras, round 2 : 1/1 hits, 0,42 expected hits
                            1 britishArtillery owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Madras
                        Japan win, taking Eastern Madras from India with 1 japaneseArtillery remaining. Battle score for attacker is 1
                        Casualties for Japan: 1 japaneseInfantry
                        Casualties for Britain: 1 britishArtillery
                    Battle in Hunan
                        Japan attack with 1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys
                        Britain defend with 1 Flagpole and 1 britishInfantry
                            Japan roll dice for 1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys in Hunan, round 2 : 1/1 hits, 0,75 expected hits
                            China roll dice for 1 britishInfantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                            1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Hunan
                        Japan win, taking Hunan from China with 1 japaneseAdvancedNavalFighter and 1 japaneseInfantry remaining. Battle score for attacker is 0
                        Casualties for Japan: 1 japaneseInfantry
                        Casualties for Britain: 1 britishInfantry
                    Battle in Inner Mongolia
                        Japan attack with 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers
                        Usa defend with 1 Flagpole and 1 americanCombatEngineer
                            Japan roll dice for 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers in Inner Mongolia, round 2 : 1/0 hits, 1,00 expected hits
                            China roll dice for 1 americanCombatEngineer in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits
                            1 americanCombatEngineer owned by the Usa lost in Inner Mongolia
                        Japan win, taking Inner Mongolia from China with 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers remaining. Battle score for attacker is 4
                        Casualties for Usa: 1 americanCombatEngineer
                    Battle in Northern China
                        Japan attack with 2 japaneseAdvancedFighters and 4 japaneseInfantrys
                        Russia defend with 1 Flagpole and 4 russianArtillerys
                            Japan roll dice for 2 japaneseAdvancedFighters and 4 japaneseInfantrys in Northern China, round 2 : 1/1 hits, 1,17 expected hits
                            China roll dice for 4 russianArtillerys in Northern China, round 2 : 2/1 hits, 1,67 expected hits
                            1 russianArtillery owned by the Russia and 2 japaneseInfantrys owned by the Japan lost in Northern China
                            Japan roll dice for 2 japaneseAdvancedFighters and 2 japaneseInfantrys in Northern China, round 3 : 1/0 hits, 1,00 expected hits
                            China roll dice for 3 russianArtillerys in Northern China, round 3 : 1/1 hits, 1,25 expected hits
                            1 russianArtillery owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Northern China
                            Japan roll dice for 2 japaneseAdvancedFighters and 1 japaneseInfantry in Northern China, round 4 : 1/1 hits, 0,92 expected hits
                            China roll dice for 2 russianArtillerys in Northern China, round 4 : 1/1 hits, 0,83 expected hits
                            1 russianArtillery owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Northern China
                         retreated to Northern China
                        China win with 1 russianArtillery remaining. Battle score for attacker is 0
                        Casualties for Japan: 4 japaneseInfantrys
                        Casualties for Russia: 3 russianArtillerys
                    Battle in Eastern Evenki
                        Japan attack with 1 japaneseAlpineInfantry and 1 japaneseInfantry
                        Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole
                            Japan roll dice for 1 japaneseAlpineInfantry and 1 japaneseInfantry in Eastern Evenki, round 2 : 1/1 hits, 0,50 expected hits
                            Russia roll dice for 1 britishInfantry in Eastern Evenki, round 2 : 1/1 hits, 0,42 expected hits
                            1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Evenki
                        Japan win, taking Eastern Evenki from Russia with 1 japaneseAlpineInfantry remaining. Battle score for attacker is 0
                        Casualties for Japan: 1 japaneseInfantry
                        Casualties for Britain: 1 britishInfantry
                    Battle in Southern Thailand
                        Japan attack with 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys
                        Usa defend with 1 Flagpole and 1 americanCombatEngineer
                            Japan roll dice for 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys in Southern Thailand, round 2 : 1/1 hits, 1,17 expected hits
                            Usa roll dice for 1 americanCombatEngineer in Southern Thailand, round 2 : 0/1 hits, 0,33 expected hits
                            1 americanCombatEngineer owned by the Usa lost in Southern Thailand
                        Japan win, taking Southern Thailand from Usa with 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 4
                        Casualties for Usa: 1 americanCombatEngineer
            
                Non Combat Move - Japan
                    Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseAirfield
                    Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseEntrenchment
                    Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseFortification
                    Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseBarracks
                    Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseFactory
                    Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseAircraftPlant
                    Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseDocks
                    Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                    Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                    Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                    Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                    Trigger japaneseL3: Setting movement to 2 for unitAttachment attached to Truck
                    Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                    Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                    2 japaneseAlpineInfantrys, 3 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Bengal to Calcutta
                    1 japaneseInfantry moved from Burma to Thailand
                    1 Material and 1 Truck moved from Thailand to Calcutta
                    1 Truck moved from Thailand to Saigon
                    1 Material and 1 Truck moved from Saigon to Thailand
                    2 japaneseStrategicBombers moved from Sumatra to Thailand
                    2 japaneseAdvancedNavalFighters moved from Southern Thailand to Thailand
                    2 japaneseNavalFighters moved from Saigon to Thailand
                    2 japaneseNavalFighters moved from French Indochina to Thailand
                    1 japaneseAdvancedNavalFighter moved from Hunan to Thailand
                    1 japaneseAdvancedNavalFighter moved from Inner Mongolia to Thailand
                    2 japaneseAdvancedFighters moved from Northern China to Hupeh
                    2 Trucks and 2 japaneseAntiAirGuns moved from Hupeh to Kweichow
                    1 Truck moved from Bengal to Kweichow
                    3 japaneseInfantrys moved from Singkiang to Ningsia
                    1 japaneseInfantry moved from Kashi to Uzbek
                    3 japaneseInfantrys moved from Kansk to Irkutsk
                    3 japaneseInfantrys moved from Novosibirsk to Kazahk
                    2 Trucks moved from Kweichow to Hupeh
                    2 japaneseInfantrys moved from Manchuria to Eastern Manchuria
                    2 japaneseInfantrys moved from Manchuria to Northern Manchuria
                    2 japaneseInfantrys moved from Manchuria to Chahar
                    2 japaneseInfantrys moved from Manchuria to Peking
                    3 Trucks and 3 japaneseAntiAirGuns moved from Manchuria to Korea
                    6 japaneseFighters moved from Khabarovskiy Kray to Manchuria
                    3 Trucks moved from Korea to Manchuria
                    1 japaneseAirTransport moved from Hokkaido to Tokyo
                    2 japaneseCombatEngineers and 2 japaneseInfantrys moved from Tokyo to Japan
                    2 japaneseMech.Infantrys moved from Japan to Tokyo
                    2 japaneseAntiAirGuns and 2 japaneseMech.Infantrys moved from Tokyo to Japan
                    2 japaneseStrategicBombers moved from Inner Mongolia to Chungking
            
                Purchase Units - Japan
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japan from Chungking: 1 japaneseAirTransport
                    EDIT: Adding units owned by Japan to Manchuria: 1 japaneseAirTransport
                    EDIT: Turning off Edit Mode
                    Japan buy 1 japaneseAirTransport, 1 japaneseAirfield, 3 japaneseAlpineInfantrys, 4 japaneseAntiAirGuns, 7 japaneseInfantrys, 1 japaneseParatrooper, 2 japaneseStrategicBombers and 4 japaneseSubmarines; Remaining resources: 0 techTokens; 14 PUs; 
            
                Place Units - Japan
                    4 japaneseSubmarines placed in 99 Sea Zone
                    1 japaneseParatrooper placed in Japan
                    3 japaneseAlpineInfantrys placed in Singkiang
                    3 japaneseInfantrys placed in Novosibirsk
                    2 japaneseInfantrys placed in Kansu
                    2 japaneseAntiAirGuns placed in Hupeh
                    2 japaneseInfantrys placed in Kweichow
                    1 japaneseAirTransport and 2 japaneseStrategicBombers placed in Chungking
                    Units in Calcutta being upgraded or consumed: 1 Material
                    1 japaneseAirfield and 2 japaneseAntiAirGuns placed in Calcutta
            
                Activate Technology - Japan
                    Japan activating IncreasedTacticalBomberRange
                    Trigger japaneseITBR1: Setting givesMovement to 4:japaneseTacticalBomber for unitAttachment attached to japaneseAirfield
                    Trigger germanITBR2: Setting givesMovement to 4:germanTacticalBomber for unitAttachment attached to japaneseAirfield
            
                Turn Complete - Japan
                    Japan collect 74 PUs; end with 88 PUs
                    Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 91 PUs
                    Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 94 PUs
                    Units generate 12 techTokens; Japan end with 12 techTokens
                    Units Change Ownership
                        Some Units in Manchuria change ownership: 1 japaneseCombatEngineer
                        Some Units in Thailand change ownership: 1 Material
            
                Purchase Units - Manchuria
                    Manchuria buy 1 japaneseAntiAirGun and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
            
                Place Units - Manchuria
                    1 japaneseAntiAirGun and 2 japaneseInfantrys placed in Manchuria
            
                Turn Complete - Manchuria
                    Manchuria collect 10 PUs; end with 10 PUs
                    Some Units in Manchuria change ownership: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 2 japaneseInfantrys
            
                Purchase Units - Thailand
                    Thailand buy 1 japaneseCombatEngineer and 1 japaneseInfantry; Remaining resources: 0 PUs; 
            
                Place Units - Thailand
                    1 japaneseCombatEngineer and 1 japaneseInfantry placed in Thailand
                    Turning on Edit Mode
                    EDIT: Removing units owned by Japan from Kweichow: 2 japaneseInfantrys
                    EDIT: Adding units owned by Japan to Kweichow: 2 japaneseCombatEngineers
                    EDIT: Removing units owned by Japan from 99 Sea Zone: 1 japaneseSubmarine
                    EDIT: Changing PUs for Japan from 94 to 99
                    EDIT: Turning off Edit Mode
            
                Turn Complete - Thailand
                    Thailand collect 7 PUs; end with 7 PUs
                    Some Units in Thailand change ownership: 1 Material, 1 japaneseCombatEngineer and 1 japaneseInfantry
            

            Combat Hit Differential Summary :

            ExiledAllies : -0,42
            Usa : -0,75
            Japan rolls : : 1,00
            Japan : 0,67
            China : 0,58
            Russia : 0,33
            India : 0,58
            

            Savegame

            ghostroninG 1 Reply Last reply Reply Quote 0
            • ghostroninG Offline
              ghostronin @wirkey
              last edited by

              @wirkey I concede. This was a tough decision for me as I know we've both invested significant time, ~6 months, in this particular game and ideally there would be a clear winner. However, it appears that our game could continue indefinitely...or at least until one of us could achieve in-theater air/naval dominance by sheer weight of #'s via a single decisive battle.

              If you'd like to continue our game with another player as Allies please do so.

              wirkeyW 1 Reply Last reply Reply Quote 0
              • wirkeyW Offline
                wirkey Moderators @ghostronin
                last edited by

                @ghostronin that's a pity. I really liked this game, even if it was running slow and I wouldn't mind to continue it for another 10 rounds or whatever it would take. I'll take a look if somebody else would like to take over.
                Maybe @redrum ?

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @wirkey
                  last edited by

                  @wirkey Yeah, I can take it over as I always enjoy finishing other players' games as it gives some variety. At a glance, looks like its going to be an up hill battle for the Allies with both Russia and China eliminated. But I'll give it a go for a few rounds to see if I can get creative 🙂

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  wirkeyW 1 Reply Last reply Reply Quote 0
                  • wirkeyW Offline
                    wirkey Moderators @redrum
                    last edited by

                    @redrum fine, your turn it is

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      Testing Forum poster

                      Test summary from TripleA, engine version: 1.9, time: 10:34:20 PM
                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @wirkey
                        last edited by

                        @wirkey So I looked this game over in more detail and I can't see any way for the Allies to win given the Axis have a considerable income and TUV lead and board position is pretty gridlocked. If it was a few turns back and Russia could have been saved then it might be a different story. So I'm gonna decline to take this one over. Sorry if I got your hopes up.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        wirkeyW 1 Reply Last reply Reply Quote 0
                        • wirkeyW Offline
                          wirkey Moderators @redrum
                          last edited by

                          @redrum np, was just waiting for someone to tell me that i won 🙂

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @wirkey
                            last edited by

                            @wirkey LOL. Well, unless someone is crazy enough to continue this for the Allies, I crown you the winner.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            wirkeyW 1 Reply Last reply Reply Quote 0
                            • wirkeyW Offline
                              wirkey Moderators @redrum
                              last edited by

                              @redrum I have another game with me being allies where my opponent went MIA. You're interested?
                              0_1524665124832_tww spartan vs wirkey.tsvg

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @wirkey
                                last edited by

                                @wirkey I'm starting to think when your opponents go MIA, its really they are resigning and just not willing to give you the satisfaction as you definitely have the lead in both of these games. Allies definitely have the favorable position in this one though I think it might still be early enough in the game for the Axis to still have paths to victory. I think I can give this one a shot.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 0

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