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    TWW 2.7.7.2 - ghostronin (Allies) vs. wirkey (Axis)

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    • wirkeyW Offline
      wirkey Moderators
      last edited by

      TripleA Turn Summary: Finland round 24

      TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

      Game History

      Round: 24
      
          Reconnaissance Missions - Finland
              Finland collect 0 PUs; end with 10 PUs
      
          Reinforcing - DanubeAxis
              DanubeAxis collect 0 PUs; end with 12 PUs
      
          Counter Intelligence Operations - VichyFrance
              VichyFrance collect 0 PUs; end with 13 PUs
      
          Research Technology - Germany
                  Germany rolls : 1/1 hits, 0,00 expected hits
              Germany removing all Technology Tokens after successful research.
              Germany discover IncreasedTacticalBomberRange
      
          Politics - Germany
              Giving back territories to original owners
      
          Combat Move - Germany
              Trigger germanL2: Setting movement to 3 for unitAttachment attached to Truck
              4 germanAdvancedNavalFighters moved from 27 Sea Zone to 51 Sea Zone
              1 germanDestroyer and 1 germanTransport moved from 46 Sea Zone to 51 Sea Zone
      
          Combat - Germany
      
          Non Combat Move - Germany
              Trigger germanIL2: Setting isAirTransportable to true for unitAttachment attached to germanCombatEngineer
              Trigger germanMecht1: Setting isLandTransport to true for unitAttachment attached to germanMech.Infantry
              Trigger germanL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger germanIL3: Setting isAirTransportable to false for unitAttachment attached to germanCombatEngineer
              Trigger germanMecht2: Setting isLandTransport to false for unitAttachment attached to germanMech.Infantry
              Trigger germanAP2: Germany has 1 Material placed in Berlin
              Trigger germanProd: Germany has 1 Material placed in Berlin
              1 germanInfantry moved from Northern Norway to Northern Finland
              3 germanInfantrys moved from Finland to Northern Finland
              2 germanFighters and 2 germanTacticalBombers moved from Stalingrad to Eastern Finland
              4 germanFighters moved from Eastern Finland to Northern Finland
              2 germanNavalFighters moved from 27 Sea Zone to Northern Finland
              1 germanAirTransport and 2 germanParatroopers moved from Northern Germany to Northern Finland
              2 germanAdvancedNavalFighters moved from Eastern Germany to Northern Germany
              1 germanCombatEngineer and 1 germanMech.Infantry moved from Northern France to Northern Germany
              2 Materials and 1 germanAirTransport moved from Berlin to Northern Germany
              1 germanAirTransport moved from Northern Germany to Berlin
              9 germanInfantrys moved from Copenhagen to 27 Sea Zone
              9 germanInfantrys moved from 27 Sea Zone to Northern Germany
              1 germanNavalFighter moved from Northern Germany to Northern France
              1 germanNavalFighter moved from Northern Germany to Northern France
              2 germanAdvancedNavalFighters moved from Northern Germany to Northern France
              1 germanAirTransport moved from Northern France to Berlin
              4 germanAdvancedNavalFighters moved from Northern Germany to Northern France
              2 germanInfantrys moved from Leningrad to Eastern Finland
              3 Trucks moved from Finland to Leningrad
              1 germanInfantry moved from Eastern Karelia to Western Karelia
              5 germanHeavyTanks moved from Moscow to Leningrad
              10 germanMobileArtillerys moved from Moscow to Leningrad
              17 germanTanks moved from Moscow to Leningrad
              3 Trucks and 3 germanInfantrys moved from Stalingrad to Southern Caucasus
              3 Trucks and 3 germanAntiAirGuns moved from Southern Caucasus to Northern Iran
              2 germanCombatEngineers moved from Astrakhan to Southern Caucasus
              1 germanCombatEngineer moved from Volgarod to Stalingrad
              3 Trucks moved from Volgarod to Stalingrad
              3 Trucks moved from Moscow to Volgarod
              3 Trucks moved from Moscow to Tula
              1 germanArtillery and 1 germanMech.Infantry moved from Kharkov to Caucasus
              1 germanTank moved from Western Ukraine to Poland
              2 germanInfantrys moved from Western Ukraine to Eastern Poland
              4 germanInfantrys moved from Romania to Eastern Poland
              2 Trucks moved from Moscow to Belorussia
              3 germanArtillerys and 2 germanHeavyArtillerys moved from Moscow to Novgorod
              3 germanCombatEngineers moved from Moscow to Novgorod
              1 germanCombatEngineer moved from Moscow to Novgorod
              2 Trucks and 2 germanInfantrys moved from Belorussia to Eastern Finland
              2 Materials, 1 germanHeavyArtillery and 3 germanMech.Infantrys moved from Moscow to Leningrad
              2 germanHeavyArtillerys moved from Moscow to Novgorod
              2 germanInfantrys moved from Smolensk to Novgorod
              1 germanAirTransport moved from Northern Finland to Leningrad
              3 Trucks moved from Austria to Eastern Germany
              3 Trucks and 3 germanAntiAirGuns moved from Eastern Germany to Northern Germany
      
          Purchase Units - Germany
              Germany buy 4 germanAdvancedNavalFighters, 1 germanEntrenchment, 1 germanFortification and 15 germanInfantrys; Remaining resources: 0 techTokens; 0 PUs; 
      
          Place Units - Germany
              Units in Northern Germany being upgraded or consumed: 1 Material and 1 germanEntrenchment
              1 germanFortification and 4 germanInfantrys placed in Northern Germany
              Units in Northern Germany being upgraded or consumed: 1 Material
              1 germanEntrenchment placed in Northern Germany
              4 germanAdvancedNavalFighters placed in Eastern Germany
              4 germanInfantrys placed in Paris
              3 germanInfantrys placed in Stalingrad
              3 germanInfantrys placed in Volgarod
              1 germanInfantry placed in Belorussia
              Turning on Edit Mode
              EDIT: Removing units owned by Germany from Belorussia: 1 germanInfantry
              EDIT: Removing units owned by Germany from Northern Germany: 1 germanInfantry
              EDIT: Removing units owned by Germany from Stalingrad: 1 germanInfantry
              EDIT: Adding units owned by Germany to 25 Sea Zone: 1 germanDestroyer
              EDIT: Removing units owned by Germany from Moscow: 3 Materials
              EDIT: Adding units owned by Germany to Moscow: 1 germanFactory
              EDIT: Turning off Edit Mode
      
          Activate Technology - Germany
              Germany activating IncreasedTacticalBomberRange
              Trigger germanITBR1: Setting givesMovement to 4:germanTacticalBomber for unitAttachment attached to germanAirfield
      
          Turn Complete - Germany
              Germany collect 91 PUs; end with 91 PUs
              Trigger germanAP1: Germany met a national objective for an additional 3 PUs; end with 94 PUs
              Trigger germanIP: Germany met a national objective for an additional 3 PUs; end with 97 PUs
              Units generate 15 techTokens; Germany end with 15 techTokens
              Some Units in Northern Finland change ownership: 1 germanCombatEngineer
      
          Purchase Units - VichyFrance
              Turning on Edit Mode
              EDIT: Removing units owned by Germany from 51 Sea Zone: 1 germanDestroyer
              EDIT: Adding units owned by Germany to 44 Sea Zone: 1 germanDestroyer
              EDIT: Turning off Edit Mode
              VichyFrance buy 2 germanAntiAirGuns and 1 germanInfantry; Remaining resources: 2 PUs; 
      
          Place Units - VichyFrance
              2 germanAntiAirGuns and 1 germanInfantry placed in Vichy France
              Turning on Edit Mode
              EDIT: Removing units owned by Germany from Northern Yugoslavia: 2 Trucks
              EDIT: Adding units owned by Germany to Paris: 2 Trucks
              EDIT: Turning off Edit Mode
      
          Turn Complete - VichyFrance
              VichyFrance collect 8 PUs; end with 10 PUs
              Some Units in Vichy France change ownership: 2 germanAntiAirGuns and 1 germanInfantry
      
          Purchase Units - DanubeAxis
              DanubeAxis buy 3 germanAntiAirGuns; Remaining resources: 0 PUs; 
      
          Place Units - DanubeAxis
              3 germanAntiAirGuns placed in Hungary Slovakia
      
          Turn Complete - DanubeAxis
              DanubeAxis collect 12 PUs; end with 12 PUs
              Some Units in Hungary Slovakia change ownership: 3 germanAntiAirGuns
      
          Purchase Units - Finland
              Finland buy 1 germanArtillery and 2 germanInfantrys; Remaining resources: 0 PUs; 
      
          Place Units - Finland
              1 germanArtillery and 2 germanInfantrys placed in Finland
      
          Turn Complete - Finland
              Finland collect 10 PUs; end with 10 PUs
              Units Change Ownership
                  Some Units in Finland change ownership: 1 germanArtillery and 2 germanInfantrys
                  Some Units in Northern Finland change ownership: 1 germanCombatEngineer
      

      Combat Hit Differential Summary :

      Germany rolls : : 1,00
      

      Savegame

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      • ghostroninG Offline
        ghostronin
        last edited by

        TripleA Turn Summary: Russia round 24

        TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

        Game History

        Round: 24
        
            Combat Move - Russia
                Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
                Trigger LiberationRussia11: Setting switch to false for conditionAttachmentLiberationRussia attached to Russia
                4 russianArtillerys moved from Eastern Mongolia to Northern China
        
            Combat - Russia
                Battle in Northern China
                    Russia attack with 4 russianArtillerys
                    Japan defend with 1 Flagpole and 1 japaneseCombatEngineer
                        Russia roll dice for 4 russianArtillerys in Northern China, round 2 :  0/1 hits
                        Japan roll dice for 1 japaneseCombatEngineer in Northern China, round 2 :  0/1 hits
                        Russia roll dice for 4 russianArtillerys in Northern China, round 3 :  1/1 hits
                        Japan roll dice for 1 japaneseCombatEngineer in Northern China, round 3 :  0/1 hits
                        1 japaneseCombatEngineer owned by the Japan lost in Northern China
                    Russia win, taking Northern China from Japan with 4 russianArtillerys remaining. Battle score for attacker is 4
                    Casualties for Japan: 1 japaneseCombatEngineer
        
            Non Combat Move - Russia
                Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
                Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
                1 russianAntiTankGun and 1 russianArtillery moved from Far Eastern Republic to Khabarovskiy Kray
                1 Truck moved from Far Eastern Republic to Soviet Far East
                1 Truck and 1 russianArtillery moved from Soviet Far East to Khabarovskiy Kray
                1 russianAntiTankGun moved from Soviet Far East to Far Eastern Republic
        
            Turn Complete - Russia
        

        Savegame

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        • wirkeyW Offline
          wirkey Moderators
          last edited by

          TripleA Turn Summary: Thailand round 24

          TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

          Game History

          Round: 24
          
              Training Troops - Manchuria
                  Manchuria collect 0 PUs; end with 10 PUs
          
              Consolidating - Thailand
                  Thailand collect 0 PUs; end with 7 PUs
          
              Research Technology - Japan
                  Trigger japaneseaTITBR: Japan gains access to IncreasedTacticalBomberRange
                  Trigger japaneseaTISBR: Japan gains access to IncreasedStrategicBomberRange
                      Japan rolls : 1/1 hits, 0,00 expected hits
                  Japan removing all Technology Tokens after successful research.
                  Japan discover IncreasedTacticalBomberRange
          
              Politics - Japan
                  Giving back territories to original owners
          
              Combat Move - Japan
                  Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                  1 japaneseAirTransport and 1 japaneseParatrooper moved from Japan to Hokkaido
                  6 japaneseFighters moved from Manchuria to Khabarovskiy Kray
                  1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
                  1 japaneseInfantry moved from Vladivostok to Khabarovskiy Kray
                  1 japaneseInfantry moved from Yakut to Khabarovskiy Kray
                  1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Western Evenki to Eastern Evenki
                  6 japaneseAlpineInfantrys moved from Irkutsk to Yakut
                  2 japaneseInfantrys moved from Ningsia to Northern China
                  2 japaneseInfantrys moved from Kansu to Northern China
                  2 japaneseAdvancedFighters moved from Chungking to Northern China
                  1 japaneseAlpineInfantry moved from Shensi to Inner Mongolia
                  1 japaneseAdvancedNavalFighter moved from Hupeh to Inner Mongolia
                  1 japaneseAdvancedNavalFighter moved from Hupeh to Hunan
                  2 japaneseInfantrys moved from Kweichow to Hunan
                  2 japaneseInfantrys moved from Thailand to French Indochina
                  2 japaneseNavalFighters moved from Thailand to French Indochina
                  2 japaneseInfantrys and 2 japaneseNavalFighters moved from Thailand to Saigon
                  2 japaneseInfantrys moved from Thailand to Southern Thailand
                  2 japaneseAdvancedNavalFighters moved from Thailand to Southern Thailand
                  2 japaneseStrategicBombers moved from Thailand to Sumatra
                  1 japaneseStrategicBomber moved from Chungking to Inner Mongolia
                  1 japaneseStrategicBomber moved from Chungking to Inner Mongolia
                  1 japaneseArtillery moved from Calcutta to Eastern Madras
                  1 japaneseInfantry moved from New Dehli to Eastern Madras
          
              Combat - Japan
                  Japan lands units in Hokkaido
                  Japan creates battle in territory Hokkaido
                  Strategic bombing raid in Sumatra
                      Bombing raid in Sumatra rolls: 10,9 and causes: 15 damage to unit: britishFactory
                      Bombing raid in Sumatra causes 15 damage total. 
                          1 britishFactory owned by the ExiledAllies lost in Sumatra
                  Battle in Khabarovskiy Kray
                      Japan attack with 6 japaneseFighters and 3 japaneseInfantrys
                      Russia defend with 1 Flagpole, 1 Truck, 2 russianAntiTankGuns and 3 russianArtillerys
                          Japan roll dice for 6 japaneseFighters and 3 japaneseInfantrys in Khabarovskiy Kray, round 2 : 2/0 hits, 2,00 expected hits
                          Russia roll dice for 2 russianAntiTankGuns and 3 russianArtillerys in Khabarovskiy Kray, round 2 : 2/1 hits, 2,25 expected hits
                          2 russianArtillerys owned by the Russia and 2 japaneseInfantrys owned by the Japan lost in Khabarovskiy Kray
                      1 japaneseInfantry owned by the Japan retreated to Vladivostok
                      Russia win, taking Hokkaido from Usa with 2 russianAntiTankGuns and 1 russianArtillery remaining. Battle score for attacker is 2
                      Casualties for Japan: 2 japaneseInfantrys
                      Casualties for Russia: 2 russianArtillerys
                  Battle in French Indochina
                      Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters
                      ExiledAllies defend with 1 Flagpole; Usa defend with 1 americanParatrooper
                          Japan roll dice for 2 japaneseInfantrys and 2 japaneseNavalFighters in French Indochina, round 2 : 1/1 hits, 1,17 expected hits
                          ExiledAllies roll dice for 1 americanParatrooper in French Indochina, round 2 : 0/1 hits, 0,42 expected hits
                          1 americanParatrooper owned by the Usa lost in French Indochina
                      Japan win, taking French Indochina from ExiledAllies with 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 4
                      Casualties for Usa: 1 americanParatrooper
                  Battle in Saigon
                      Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters
                      Usa defend with 1 Flagpole, 1 Material and 1 americanParatrooper
                          Japan roll dice for 2 japaneseInfantrys and 2 japaneseNavalFighters in Saigon, round 2 : 1/1 hits, 1,17 expected hits
                          Usa roll dice for 1 americanParatrooper in Saigon, round 2 : 0/1 hits, 0,42 expected hits
                          1 americanParatrooper owned by the Usa lost in Saigon
                      Japan win, taking Saigon from Usa with 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 4
                      Casualties for Usa: 1 americanParatrooper
                  Battle in Eastern Madras
                      Japan attack with 1 japaneseArtillery and 1 japaneseInfantry
                      Britain defend with 1 britishArtillery; India defend with 1 Flagpole
                          Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Eastern Madras, round 2 : 1/1 hits, 0,50 expected hits
                          India roll dice for 1 britishArtillery in Eastern Madras, round 2 : 1/1 hits, 0,42 expected hits
                          1 britishArtillery owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Madras
                      Japan win, taking Eastern Madras from India with 1 japaneseArtillery remaining. Battle score for attacker is 1
                      Casualties for Japan: 1 japaneseInfantry
                      Casualties for Britain: 1 britishArtillery
                  Battle in Hunan
                      Japan attack with 1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys
                      Britain defend with 1 Flagpole and 1 britishInfantry
                          Japan roll dice for 1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys in Hunan, round 2 : 1/1 hits, 0,75 expected hits
                          China roll dice for 1 britishInfantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                          1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Hunan
                      Japan win, taking Hunan from China with 1 japaneseAdvancedNavalFighter and 1 japaneseInfantry remaining. Battle score for attacker is 0
                      Casualties for Japan: 1 japaneseInfantry
                      Casualties for Britain: 1 britishInfantry
                  Battle in Inner Mongolia
                      Japan attack with 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers
                      Usa defend with 1 Flagpole and 1 americanCombatEngineer
                          Japan roll dice for 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers in Inner Mongolia, round 2 : 1/0 hits, 1,00 expected hits
                          China roll dice for 1 americanCombatEngineer in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits
                          1 americanCombatEngineer owned by the Usa lost in Inner Mongolia
                      Japan win, taking Inner Mongolia from China with 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers remaining. Battle score for attacker is 4
                      Casualties for Usa: 1 americanCombatEngineer
                  Battle in Northern China
                      Japan attack with 2 japaneseAdvancedFighters and 4 japaneseInfantrys
                      Russia defend with 1 Flagpole and 4 russianArtillerys
                          Japan roll dice for 2 japaneseAdvancedFighters and 4 japaneseInfantrys in Northern China, round 2 : 1/1 hits, 1,17 expected hits
                          China roll dice for 4 russianArtillerys in Northern China, round 2 : 2/1 hits, 1,67 expected hits
                          1 russianArtillery owned by the Russia and 2 japaneseInfantrys owned by the Japan lost in Northern China
                          Japan roll dice for 2 japaneseAdvancedFighters and 2 japaneseInfantrys in Northern China, round 3 : 1/0 hits, 1,00 expected hits
                          China roll dice for 3 russianArtillerys in Northern China, round 3 : 1/1 hits, 1,25 expected hits
                          1 russianArtillery owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Northern China
                          Japan roll dice for 2 japaneseAdvancedFighters and 1 japaneseInfantry in Northern China, round 4 : 1/1 hits, 0,92 expected hits
                          China roll dice for 2 russianArtillerys in Northern China, round 4 : 1/1 hits, 0,83 expected hits
                          1 russianArtillery owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Northern China
                       retreated to Northern China
                      China win with 1 russianArtillery remaining. Battle score for attacker is 0
                      Casualties for Japan: 4 japaneseInfantrys
                      Casualties for Russia: 3 russianArtillerys
                  Battle in Eastern Evenki
                      Japan attack with 1 japaneseAlpineInfantry and 1 japaneseInfantry
                      Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole
                          Japan roll dice for 1 japaneseAlpineInfantry and 1 japaneseInfantry in Eastern Evenki, round 2 : 1/1 hits, 0,50 expected hits
                          Russia roll dice for 1 britishInfantry in Eastern Evenki, round 2 : 1/1 hits, 0,42 expected hits
                          1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Evenki
                      Japan win, taking Eastern Evenki from Russia with 1 japaneseAlpineInfantry remaining. Battle score for attacker is 0
                      Casualties for Japan: 1 japaneseInfantry
                      Casualties for Britain: 1 britishInfantry
                  Battle in Southern Thailand
                      Japan attack with 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys
                      Usa defend with 1 Flagpole and 1 americanCombatEngineer
                          Japan roll dice for 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys in Southern Thailand, round 2 : 1/1 hits, 1,17 expected hits
                          Usa roll dice for 1 americanCombatEngineer in Southern Thailand, round 2 : 0/1 hits, 0,33 expected hits
                          1 americanCombatEngineer owned by the Usa lost in Southern Thailand
                      Japan win, taking Southern Thailand from Usa with 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 4
                      Casualties for Usa: 1 americanCombatEngineer
          
              Non Combat Move - Japan
                  Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseAirfield
                  Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseEntrenchment
                  Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseFortification
                  Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseBarracks
                  Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseFactory
                  Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseAircraftPlant
                  Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseDocks
                  Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                  Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                  Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                  Trigger japaneseL3: Setting movement to 2 for unitAttachment attached to Truck
                  Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                  Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                  2 japaneseAlpineInfantrys, 3 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Bengal to Calcutta
                  1 japaneseInfantry moved from Burma to Thailand
                  1 Material and 1 Truck moved from Thailand to Calcutta
                  1 Truck moved from Thailand to Saigon
                  1 Material and 1 Truck moved from Saigon to Thailand
                  2 japaneseStrategicBombers moved from Sumatra to Thailand
                  2 japaneseAdvancedNavalFighters moved from Southern Thailand to Thailand
                  2 japaneseNavalFighters moved from Saigon to Thailand
                  2 japaneseNavalFighters moved from French Indochina to Thailand
                  1 japaneseAdvancedNavalFighter moved from Hunan to Thailand
                  1 japaneseAdvancedNavalFighter moved from Inner Mongolia to Thailand
                  2 japaneseAdvancedFighters moved from Northern China to Hupeh
                  2 Trucks and 2 japaneseAntiAirGuns moved from Hupeh to Kweichow
                  1 Truck moved from Bengal to Kweichow
                  3 japaneseInfantrys moved from Singkiang to Ningsia
                  1 japaneseInfantry moved from Kashi to Uzbek
                  3 japaneseInfantrys moved from Kansk to Irkutsk
                  3 japaneseInfantrys moved from Novosibirsk to Kazahk
                  2 Trucks moved from Kweichow to Hupeh
                  2 japaneseInfantrys moved from Manchuria to Eastern Manchuria
                  2 japaneseInfantrys moved from Manchuria to Northern Manchuria
                  2 japaneseInfantrys moved from Manchuria to Chahar
                  2 japaneseInfantrys moved from Manchuria to Peking
                  3 Trucks and 3 japaneseAntiAirGuns moved from Manchuria to Korea
                  6 japaneseFighters moved from Khabarovskiy Kray to Manchuria
                  3 Trucks moved from Korea to Manchuria
                  1 japaneseAirTransport moved from Hokkaido to Tokyo
                  2 japaneseCombatEngineers and 2 japaneseInfantrys moved from Tokyo to Japan
                  2 japaneseMech.Infantrys moved from Japan to Tokyo
                  2 japaneseAntiAirGuns and 2 japaneseMech.Infantrys moved from Tokyo to Japan
                  2 japaneseStrategicBombers moved from Inner Mongolia to Chungking
          
              Purchase Units - Japan
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japan from Chungking: 1 japaneseAirTransport
                  EDIT: Adding units owned by Japan to Manchuria: 1 japaneseAirTransport
                  EDIT: Turning off Edit Mode
                  Japan buy 1 japaneseAirTransport, 1 japaneseAirfield, 3 japaneseAlpineInfantrys, 4 japaneseAntiAirGuns, 7 japaneseInfantrys, 1 japaneseParatrooper, 2 japaneseStrategicBombers and 4 japaneseSubmarines; Remaining resources: 0 techTokens; 14 PUs; 
          
              Place Units - Japan
                  4 japaneseSubmarines placed in 99 Sea Zone
                  1 japaneseParatrooper placed in Japan
                  3 japaneseAlpineInfantrys placed in Singkiang
                  3 japaneseInfantrys placed in Novosibirsk
                  2 japaneseInfantrys placed in Kansu
                  2 japaneseAntiAirGuns placed in Hupeh
                  2 japaneseInfantrys placed in Kweichow
                  1 japaneseAirTransport and 2 japaneseStrategicBombers placed in Chungking
                  Units in Calcutta being upgraded or consumed: 1 Material
                  1 japaneseAirfield and 2 japaneseAntiAirGuns placed in Calcutta
          
              Activate Technology - Japan
                  Japan activating IncreasedTacticalBomberRange
                  Trigger japaneseITBR1: Setting givesMovement to 4:japaneseTacticalBomber for unitAttachment attached to japaneseAirfield
                  Trigger germanITBR2: Setting givesMovement to 4:germanTacticalBomber for unitAttachment attached to japaneseAirfield
          
              Turn Complete - Japan
                  Japan collect 74 PUs; end with 88 PUs
                  Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 91 PUs
                  Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 94 PUs
                  Units generate 12 techTokens; Japan end with 12 techTokens
                  Units Change Ownership
                      Some Units in Manchuria change ownership: 1 japaneseCombatEngineer
                      Some Units in Thailand change ownership: 1 Material
          
              Purchase Units - Manchuria
                  Manchuria buy 1 japaneseAntiAirGun and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
          
              Place Units - Manchuria
                  1 japaneseAntiAirGun and 2 japaneseInfantrys placed in Manchuria
          
              Turn Complete - Manchuria
                  Manchuria collect 10 PUs; end with 10 PUs
                  Some Units in Manchuria change ownership: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 2 japaneseInfantrys
          
              Purchase Units - Thailand
                  Thailand buy 1 japaneseCombatEngineer and 1 japaneseInfantry; Remaining resources: 0 PUs; 
          
              Place Units - Thailand
                  1 japaneseCombatEngineer and 1 japaneseInfantry placed in Thailand
                  Turning on Edit Mode
                  EDIT: Removing units owned by Japan from Kweichow: 2 japaneseInfantrys
                  EDIT: Adding units owned by Japan to Kweichow: 2 japaneseCombatEngineers
                  EDIT: Removing units owned by Japan from 99 Sea Zone: 1 japaneseSubmarine
                  EDIT: Changing PUs for Japan from 94 to 99
                  EDIT: Turning off Edit Mode
          
              Turn Complete - Thailand
                  Thailand collect 7 PUs; end with 7 PUs
                  Some Units in Thailand change ownership: 1 Material, 1 japaneseCombatEngineer and 1 japaneseInfantry
          

          Combat Hit Differential Summary :

          ExiledAllies : -0,42
          Usa : -0,75
          Japan rolls : : 1,00
          Japan : 0,67
          China : 0,58
          Russia : 0,33
          India : 0,58
          

          Savegame

          ghostroninG 1 Reply Last reply Reply Quote 0
          • ghostroninG Offline
            ghostronin @wirkey
            last edited by

            @wirkey I concede. This was a tough decision for me as I know we've both invested significant time, ~6 months, in this particular game and ideally there would be a clear winner. However, it appears that our game could continue indefinitely...or at least until one of us could achieve in-theater air/naval dominance by sheer weight of #'s via a single decisive battle.

            If you'd like to continue our game with another player as Allies please do so.

            wirkeyW 1 Reply Last reply Reply Quote 0
            • wirkeyW Offline
              wirkey Moderators @ghostronin
              last edited by

              @ghostronin that's a pity. I really liked this game, even if it was running slow and I wouldn't mind to continue it for another 10 rounds or whatever it would take. I'll take a look if somebody else would like to take over.
              Maybe @redrum ?

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @wirkey
                last edited by

                @wirkey Yeah, I can take it over as I always enjoy finishing other players' games as it gives some variety. At a glance, looks like its going to be an up hill battle for the Allies with both Russia and China eliminated. But I'll give it a go for a few rounds to see if I can get creative 🙂

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                wirkeyW 1 Reply Last reply Reply Quote 0
                • wirkeyW Offline
                  wirkey Moderators @redrum
                  last edited by

                  @redrum fine, your turn it is

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    Testing Forum poster

                    Test summary from TripleA, engine version: 1.9, time: 10:34:20 PM
                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @wirkey
                      last edited by

                      @wirkey So I looked this game over in more detail and I can't see any way for the Allies to win given the Axis have a considerable income and TUV lead and board position is pretty gridlocked. If it was a few turns back and Russia could have been saved then it might be a different story. So I'm gonna decline to take this one over. Sorry if I got your hopes up.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      wirkeyW 1 Reply Last reply Reply Quote 0
                      • wirkeyW Offline
                        wirkey Moderators @redrum
                        last edited by

                        @redrum np, was just waiting for someone to tell me that i won 🙂

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @wirkey
                          last edited by

                          @wirkey LOL. Well, unless someone is crazy enough to continue this for the Allies, I crown you the winner.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          wirkeyW 1 Reply Last reply Reply Quote 0
                          • wirkeyW Offline
                            wirkey Moderators @redrum
                            last edited by

                            @redrum I have another game with me being allies where my opponent went MIA. You're interested?
                            0_1524665124832_tww spartan vs wirkey.tsvg

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @wirkey
                              last edited by

                              @wirkey I'm starting to think when your opponents go MIA, its really they are resigning and just not willing to give you the satisfaction as you definitely have the lead in both of these games. Allies definitely have the favorable position in this one though I think it might still be early enough in the game for the Axis to still have paths to victory. I think I can give this one a shot.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 0

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