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    TWW 2.7.7.2 - ghostronin (Allies) vs. wirkey (Axis)

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    • ghostroninG Offline
      ghostronin
      last edited by

      TripleA Turn Summary: Russia round 24

      TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

      Game History

      Round: 24
      
          Combat Move - Russia
              Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck
              Trigger LiberationRussia11: Setting switch to false for conditionAttachmentLiberationRussia attached to Russia
              4 russianArtillerys moved from Eastern Mongolia to Northern China
      
          Combat - Russia
              Battle in Northern China
                  Russia attack with 4 russianArtillerys
                  Japan defend with 1 Flagpole and 1 japaneseCombatEngineer
                      Russia roll dice for 4 russianArtillerys in Northern China, round 2 :  0/1 hits
                      Japan roll dice for 1 japaneseCombatEngineer in Northern China, round 2 :  0/1 hits
                      Russia roll dice for 4 russianArtillerys in Northern China, round 3 :  1/1 hits
                      Japan roll dice for 1 japaneseCombatEngineer in Northern China, round 3 :  0/1 hits
                      1 japaneseCombatEngineer owned by the Japan lost in Northern China
                  Russia win, taking Northern China from Japan with 4 russianArtillerys remaining. Battle score for attacker is 4
                  Casualties for Japan: 1 japaneseCombatEngineer
      
          Non Combat Move - Russia
              Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry
              Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck
              Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry
              1 russianAntiTankGun and 1 russianArtillery moved from Far Eastern Republic to Khabarovskiy Kray
              1 Truck moved from Far Eastern Republic to Soviet Far East
              1 Truck and 1 russianArtillery moved from Soviet Far East to Khabarovskiy Kray
              1 russianAntiTankGun moved from Soviet Far East to Far Eastern Republic
      
          Turn Complete - Russia
      

      Savegame

      1 Reply Last reply Reply Quote 0
      • wirkeyW Offline
        wirkey Moderators
        last edited by

        TripleA Turn Summary: Thailand round 24

        TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2

        Game History

        Round: 24
        
            Training Troops - Manchuria
                Manchuria collect 0 PUs; end with 10 PUs
        
            Consolidating - Thailand
                Thailand collect 0 PUs; end with 7 PUs
        
            Research Technology - Japan
                Trigger japaneseaTITBR: Japan gains access to IncreasedTacticalBomberRange
                Trigger japaneseaTISBR: Japan gains access to IncreasedStrategicBomberRange
                    Japan rolls : 1/1 hits, 0,00 expected hits
                Japan removing all Technology Tokens after successful research.
                Japan discover IncreasedTacticalBomberRange
        
            Politics - Japan
                Giving back territories to original owners
        
            Combat Move - Japan
                Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck
                1 japaneseAirTransport and 1 japaneseParatrooper moved from Japan to Hokkaido
                6 japaneseFighters moved from Manchuria to Khabarovskiy Kray
                1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray
                1 japaneseInfantry moved from Vladivostok to Khabarovskiy Kray
                1 japaneseInfantry moved from Yakut to Khabarovskiy Kray
                1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Western Evenki to Eastern Evenki
                6 japaneseAlpineInfantrys moved from Irkutsk to Yakut
                2 japaneseInfantrys moved from Ningsia to Northern China
                2 japaneseInfantrys moved from Kansu to Northern China
                2 japaneseAdvancedFighters moved from Chungking to Northern China
                1 japaneseAlpineInfantry moved from Shensi to Inner Mongolia
                1 japaneseAdvancedNavalFighter moved from Hupeh to Inner Mongolia
                1 japaneseAdvancedNavalFighter moved from Hupeh to Hunan
                2 japaneseInfantrys moved from Kweichow to Hunan
                2 japaneseInfantrys moved from Thailand to French Indochina
                2 japaneseNavalFighters moved from Thailand to French Indochina
                2 japaneseInfantrys and 2 japaneseNavalFighters moved from Thailand to Saigon
                2 japaneseInfantrys moved from Thailand to Southern Thailand
                2 japaneseAdvancedNavalFighters moved from Thailand to Southern Thailand
                2 japaneseStrategicBombers moved from Thailand to Sumatra
                1 japaneseStrategicBomber moved from Chungking to Inner Mongolia
                1 japaneseStrategicBomber moved from Chungking to Inner Mongolia
                1 japaneseArtillery moved from Calcutta to Eastern Madras
                1 japaneseInfantry moved from New Dehli to Eastern Madras
        
            Combat - Japan
                Japan lands units in Hokkaido
                Japan creates battle in territory Hokkaido
                Strategic bombing raid in Sumatra
                    Bombing raid in Sumatra rolls: 10,9 and causes: 15 damage to unit: britishFactory
                    Bombing raid in Sumatra causes 15 damage total. 
                        1 britishFactory owned by the ExiledAllies lost in Sumatra
                Battle in Khabarovskiy Kray
                    Japan attack with 6 japaneseFighters and 3 japaneseInfantrys
                    Russia defend with 1 Flagpole, 1 Truck, 2 russianAntiTankGuns and 3 russianArtillerys
                        Japan roll dice for 6 japaneseFighters and 3 japaneseInfantrys in Khabarovskiy Kray, round 2 : 2/0 hits, 2,00 expected hits
                        Russia roll dice for 2 russianAntiTankGuns and 3 russianArtillerys in Khabarovskiy Kray, round 2 : 2/1 hits, 2,25 expected hits
                        2 russianArtillerys owned by the Russia and 2 japaneseInfantrys owned by the Japan lost in Khabarovskiy Kray
                    1 japaneseInfantry owned by the Japan retreated to Vladivostok
                    Russia win, taking Hokkaido from Usa with 2 russianAntiTankGuns and 1 russianArtillery remaining. Battle score for attacker is 2
                    Casualties for Japan: 2 japaneseInfantrys
                    Casualties for Russia: 2 russianArtillerys
                Battle in French Indochina
                    Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters
                    ExiledAllies defend with 1 Flagpole; Usa defend with 1 americanParatrooper
                        Japan roll dice for 2 japaneseInfantrys and 2 japaneseNavalFighters in French Indochina, round 2 : 1/1 hits, 1,17 expected hits
                        ExiledAllies roll dice for 1 americanParatrooper in French Indochina, round 2 : 0/1 hits, 0,42 expected hits
                        1 americanParatrooper owned by the Usa lost in French Indochina
                    Japan win, taking French Indochina from ExiledAllies with 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 4
                    Casualties for Usa: 1 americanParatrooper
                Battle in Saigon
                    Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters
                    Usa defend with 1 Flagpole, 1 Material and 1 americanParatrooper
                        Japan roll dice for 2 japaneseInfantrys and 2 japaneseNavalFighters in Saigon, round 2 : 1/1 hits, 1,17 expected hits
                        Usa roll dice for 1 americanParatrooper in Saigon, round 2 : 0/1 hits, 0,42 expected hits
                        1 americanParatrooper owned by the Usa lost in Saigon
                    Japan win, taking Saigon from Usa with 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 4
                    Casualties for Usa: 1 americanParatrooper
                Battle in Eastern Madras
                    Japan attack with 1 japaneseArtillery and 1 japaneseInfantry
                    Britain defend with 1 britishArtillery; India defend with 1 Flagpole
                        Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Eastern Madras, round 2 : 1/1 hits, 0,50 expected hits
                        India roll dice for 1 britishArtillery in Eastern Madras, round 2 : 1/1 hits, 0,42 expected hits
                        1 britishArtillery owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Madras
                    Japan win, taking Eastern Madras from India with 1 japaneseArtillery remaining. Battle score for attacker is 1
                    Casualties for Japan: 1 japaneseInfantry
                    Casualties for Britain: 1 britishArtillery
                Battle in Hunan
                    Japan attack with 1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys
                    Britain defend with 1 Flagpole and 1 britishInfantry
                        Japan roll dice for 1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys in Hunan, round 2 : 1/1 hits, 0,75 expected hits
                        China roll dice for 1 britishInfantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits
                        1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Hunan
                    Japan win, taking Hunan from China with 1 japaneseAdvancedNavalFighter and 1 japaneseInfantry remaining. Battle score for attacker is 0
                    Casualties for Japan: 1 japaneseInfantry
                    Casualties for Britain: 1 britishInfantry
                Battle in Inner Mongolia
                    Japan attack with 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers
                    Usa defend with 1 Flagpole and 1 americanCombatEngineer
                        Japan roll dice for 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers in Inner Mongolia, round 2 : 1/0 hits, 1,00 expected hits
                        China roll dice for 1 americanCombatEngineer in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits
                        1 americanCombatEngineer owned by the Usa lost in Inner Mongolia
                    Japan win, taking Inner Mongolia from China with 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers remaining. Battle score for attacker is 4
                    Casualties for Usa: 1 americanCombatEngineer
                Battle in Northern China
                    Japan attack with 2 japaneseAdvancedFighters and 4 japaneseInfantrys
                    Russia defend with 1 Flagpole and 4 russianArtillerys
                        Japan roll dice for 2 japaneseAdvancedFighters and 4 japaneseInfantrys in Northern China, round 2 : 1/1 hits, 1,17 expected hits
                        China roll dice for 4 russianArtillerys in Northern China, round 2 : 2/1 hits, 1,67 expected hits
                        1 russianArtillery owned by the Russia and 2 japaneseInfantrys owned by the Japan lost in Northern China
                        Japan roll dice for 2 japaneseAdvancedFighters and 2 japaneseInfantrys in Northern China, round 3 : 1/0 hits, 1,00 expected hits
                        China roll dice for 3 russianArtillerys in Northern China, round 3 : 1/1 hits, 1,25 expected hits
                        1 russianArtillery owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Northern China
                        Japan roll dice for 2 japaneseAdvancedFighters and 1 japaneseInfantry in Northern China, round 4 : 1/1 hits, 0,92 expected hits
                        China roll dice for 2 russianArtillerys in Northern China, round 4 : 1/1 hits, 0,83 expected hits
                        1 russianArtillery owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Northern China
                     retreated to Northern China
                    China win with 1 russianArtillery remaining. Battle score for attacker is 0
                    Casualties for Japan: 4 japaneseInfantrys
                    Casualties for Russia: 3 russianArtillerys
                Battle in Eastern Evenki
                    Japan attack with 1 japaneseAlpineInfantry and 1 japaneseInfantry
                    Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole
                        Japan roll dice for 1 japaneseAlpineInfantry and 1 japaneseInfantry in Eastern Evenki, round 2 : 1/1 hits, 0,50 expected hits
                        Russia roll dice for 1 britishInfantry in Eastern Evenki, round 2 : 1/1 hits, 0,42 expected hits
                        1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Evenki
                    Japan win, taking Eastern Evenki from Russia with 1 japaneseAlpineInfantry remaining. Battle score for attacker is 0
                    Casualties for Japan: 1 japaneseInfantry
                    Casualties for Britain: 1 britishInfantry
                Battle in Southern Thailand
                    Japan attack with 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys
                    Usa defend with 1 Flagpole and 1 americanCombatEngineer
                        Japan roll dice for 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys in Southern Thailand, round 2 : 1/1 hits, 1,17 expected hits
                        Usa roll dice for 1 americanCombatEngineer in Southern Thailand, round 2 : 0/1 hits, 0,33 expected hits
                        1 americanCombatEngineer owned by the Usa lost in Southern Thailand
                    Japan win, taking Southern Thailand from Usa with 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 4
                    Casualties for Usa: 1 americanCombatEngineer
        
            Non Combat Move - Japan
                Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseAirfield
                Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseEntrenchment
                Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseFortification
                Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseBarracks
                Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseFactory
                Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseAircraftPlant
                Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseDocks
                Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer
                Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry
                Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer
                Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry
                Trigger japaneseL3: Setting movement to 2 for unitAttachment attached to Truck
                Trigger japaneseProd: Japan has 1 Material placed in Tokyo
                Trigger japaneseAP2: Japan has 1 Material placed in Tokyo
                2 japaneseAlpineInfantrys, 3 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Bengal to Calcutta
                1 japaneseInfantry moved from Burma to Thailand
                1 Material and 1 Truck moved from Thailand to Calcutta
                1 Truck moved from Thailand to Saigon
                1 Material and 1 Truck moved from Saigon to Thailand
                2 japaneseStrategicBombers moved from Sumatra to Thailand
                2 japaneseAdvancedNavalFighters moved from Southern Thailand to Thailand
                2 japaneseNavalFighters moved from Saigon to Thailand
                2 japaneseNavalFighters moved from French Indochina to Thailand
                1 japaneseAdvancedNavalFighter moved from Hunan to Thailand
                1 japaneseAdvancedNavalFighter moved from Inner Mongolia to Thailand
                2 japaneseAdvancedFighters moved from Northern China to Hupeh
                2 Trucks and 2 japaneseAntiAirGuns moved from Hupeh to Kweichow
                1 Truck moved from Bengal to Kweichow
                3 japaneseInfantrys moved from Singkiang to Ningsia
                1 japaneseInfantry moved from Kashi to Uzbek
                3 japaneseInfantrys moved from Kansk to Irkutsk
                3 japaneseInfantrys moved from Novosibirsk to Kazahk
                2 Trucks moved from Kweichow to Hupeh
                2 japaneseInfantrys moved from Manchuria to Eastern Manchuria
                2 japaneseInfantrys moved from Manchuria to Northern Manchuria
                2 japaneseInfantrys moved from Manchuria to Chahar
                2 japaneseInfantrys moved from Manchuria to Peking
                3 Trucks and 3 japaneseAntiAirGuns moved from Manchuria to Korea
                6 japaneseFighters moved from Khabarovskiy Kray to Manchuria
                3 Trucks moved from Korea to Manchuria
                1 japaneseAirTransport moved from Hokkaido to Tokyo
                2 japaneseCombatEngineers and 2 japaneseInfantrys moved from Tokyo to Japan
                2 japaneseMech.Infantrys moved from Japan to Tokyo
                2 japaneseAntiAirGuns and 2 japaneseMech.Infantrys moved from Tokyo to Japan
                2 japaneseStrategicBombers moved from Inner Mongolia to Chungking
        
            Purchase Units - Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japan from Chungking: 1 japaneseAirTransport
                EDIT: Adding units owned by Japan to Manchuria: 1 japaneseAirTransport
                EDIT: Turning off Edit Mode
                Japan buy 1 japaneseAirTransport, 1 japaneseAirfield, 3 japaneseAlpineInfantrys, 4 japaneseAntiAirGuns, 7 japaneseInfantrys, 1 japaneseParatrooper, 2 japaneseStrategicBombers and 4 japaneseSubmarines; Remaining resources: 0 techTokens; 14 PUs; 
        
            Place Units - Japan
                4 japaneseSubmarines placed in 99 Sea Zone
                1 japaneseParatrooper placed in Japan
                3 japaneseAlpineInfantrys placed in Singkiang
                3 japaneseInfantrys placed in Novosibirsk
                2 japaneseInfantrys placed in Kansu
                2 japaneseAntiAirGuns placed in Hupeh
                2 japaneseInfantrys placed in Kweichow
                1 japaneseAirTransport and 2 japaneseStrategicBombers placed in Chungking
                Units in Calcutta being upgraded or consumed: 1 Material
                1 japaneseAirfield and 2 japaneseAntiAirGuns placed in Calcutta
        
            Activate Technology - Japan
                Japan activating IncreasedTacticalBomberRange
                Trigger japaneseITBR1: Setting givesMovement to 4:japaneseTacticalBomber for unitAttachment attached to japaneseAirfield
                Trigger germanITBR2: Setting givesMovement to 4:germanTacticalBomber for unitAttachment attached to japaneseAirfield
        
            Turn Complete - Japan
                Japan collect 74 PUs; end with 88 PUs
                Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 91 PUs
                Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 94 PUs
                Units generate 12 techTokens; Japan end with 12 techTokens
                Units Change Ownership
                    Some Units in Manchuria change ownership: 1 japaneseCombatEngineer
                    Some Units in Thailand change ownership: 1 Material
        
            Purchase Units - Manchuria
                Manchuria buy 1 japaneseAntiAirGun and 2 japaneseInfantrys; Remaining resources: 0 PUs; 
        
            Place Units - Manchuria
                1 japaneseAntiAirGun and 2 japaneseInfantrys placed in Manchuria
        
            Turn Complete - Manchuria
                Manchuria collect 10 PUs; end with 10 PUs
                Some Units in Manchuria change ownership: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 2 japaneseInfantrys
        
            Purchase Units - Thailand
                Thailand buy 1 japaneseCombatEngineer and 1 japaneseInfantry; Remaining resources: 0 PUs; 
        
            Place Units - Thailand
                1 japaneseCombatEngineer and 1 japaneseInfantry placed in Thailand
                Turning on Edit Mode
                EDIT: Removing units owned by Japan from Kweichow: 2 japaneseInfantrys
                EDIT: Adding units owned by Japan to Kweichow: 2 japaneseCombatEngineers
                EDIT: Removing units owned by Japan from 99 Sea Zone: 1 japaneseSubmarine
                EDIT: Changing PUs for Japan from 94 to 99
                EDIT: Turning off Edit Mode
        
            Turn Complete - Thailand
                Thailand collect 7 PUs; end with 7 PUs
                Some Units in Thailand change ownership: 1 Material, 1 japaneseCombatEngineer and 1 japaneseInfantry
        

        Combat Hit Differential Summary :

        ExiledAllies : -0,42
        Usa : -0,75
        Japan rolls : : 1,00
        Japan : 0,67
        China : 0,58
        Russia : 0,33
        India : 0,58
        

        Savegame

        ghostroninG 1 Reply Last reply Reply Quote 0
        • ghostroninG Offline
          ghostronin @wirkey
          last edited by

          @wirkey I concede. This was a tough decision for me as I know we've both invested significant time, ~6 months, in this particular game and ideally there would be a clear winner. However, it appears that our game could continue indefinitely...or at least until one of us could achieve in-theater air/naval dominance by sheer weight of #'s via a single decisive battle.

          If you'd like to continue our game with another player as Allies please do so.

          wirkeyW 1 Reply Last reply Reply Quote 0
          • wirkeyW Offline
            wirkey Moderators @ghostronin
            last edited by

            @ghostronin that's a pity. I really liked this game, even if it was running slow and I wouldn't mind to continue it for another 10 rounds or whatever it would take. I'll take a look if somebody else would like to take over.
            Maybe @redrum ?

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @wirkey
              last edited by

              @wirkey Yeah, I can take it over as I always enjoy finishing other players' games as it gives some variety. At a glance, looks like its going to be an up hill battle for the Allies with both Russia and China eliminated. But I'll give it a go for a few rounds to see if I can get creative 🙂

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              wirkeyW 1 Reply Last reply Reply Quote 0
              • wirkeyW Offline
                wirkey Moderators @redrum
                last edited by

                @redrum fine, your turn it is

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin
                  last edited by

                  Testing Forum poster

                  Test summary from TripleA, engine version: 1.9, time: 10:34:20 PM
                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @wirkey
                    last edited by

                    @wirkey So I looked this game over in more detail and I can't see any way for the Allies to win given the Axis have a considerable income and TUV lead and board position is pretty gridlocked. If it was a few turns back and Russia could have been saved then it might be a different story. So I'm gonna decline to take this one over. Sorry if I got your hopes up.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    wirkeyW 1 Reply Last reply Reply Quote 0
                    • wirkeyW Offline
                      wirkey Moderators @redrum
                      last edited by

                      @redrum np, was just waiting for someone to tell me that i won 🙂

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @wirkey
                        last edited by

                        @wirkey LOL. Well, unless someone is crazy enough to continue this for the Allies, I crown you the winner.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        wirkeyW 1 Reply Last reply Reply Quote 0
                        • wirkeyW Offline
                          wirkey Moderators @redrum
                          last edited by

                          @redrum I have another game with me being allies where my opponent went MIA. You're interested?
                          0_1524665124832_tww spartan vs wirkey.tsvg

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @wirkey
                            last edited by

                            @wirkey I'm starting to think when your opponents go MIA, its really they are resigning and just not willing to give you the satisfaction as you definitely have the lead in both of these games. Allies definitely have the favorable position in this one though I think it might still be early enough in the game for the Axis to still have paths to victory. I think I can give this one a shot.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 0

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