TWW 2.7.7.2 - ghostronin (Allies) vs. wirkey (Axis)
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TripleA Turn Summary: Russia round 24
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 24 Combat Move - Russia Trigger russianL2: Setting movement to 3 for unitAttachment attached to Truck Trigger LiberationRussia11: Setting switch to false for conditionAttachmentLiberationRussia attached to Russia 4 russianArtillerys moved from Eastern Mongolia to Northern China Combat - Russia Battle in Northern China Russia attack with 4 russianArtillerys Japan defend with 1 Flagpole and 1 japaneseCombatEngineer Russia roll dice for 4 russianArtillerys in Northern China, round 2 : 0/1 hits Japan roll dice for 1 japaneseCombatEngineer in Northern China, round 2 : 0/1 hits Russia roll dice for 4 russianArtillerys in Northern China, round 3 : 1/1 hits Japan roll dice for 1 japaneseCombatEngineer in Northern China, round 3 : 0/1 hits 1 japaneseCombatEngineer owned by the Japan lost in Northern China Russia win, taking Northern China from Japan with 4 russianArtillerys remaining. Battle score for attacker is 4 Casualties for Japan: 1 japaneseCombatEngineer Non Combat Move - Russia Trigger russianMecht1: Setting isLandTransport to true for unitAttachment attached to russianMech.Infantry Trigger russianL3: Setting movement to 2 for unitAttachment attached to Truck Trigger russianMecht2: Setting isLandTransport to false for unitAttachment attached to russianMech.Infantry 1 russianAntiTankGun and 1 russianArtillery moved from Far Eastern Republic to Khabarovskiy Kray 1 Truck moved from Far Eastern Republic to Soviet Far East 1 Truck and 1 russianArtillery moved from Soviet Far East to Khabarovskiy Kray 1 russianAntiTankGun moved from Soviet Far East to Far Eastern Republic Turn Complete - Russia -
TripleA Turn Summary: Thailand round 24
TripleA Turn Summary for game: Total World War: December 1941, version: 2.7.7.2
Game History
Round: 24 Training Troops - Manchuria Manchuria collect 0 PUs; end with 10 PUs Consolidating - Thailand Thailand collect 0 PUs; end with 7 PUs Research Technology - Japan Trigger japaneseaTITBR: Japan gains access to IncreasedTacticalBomberRange Trigger japaneseaTISBR: Japan gains access to IncreasedStrategicBomberRange Japan rolls : 1/1 hits, 0,00 expected hits Japan removing all Technology Tokens after successful research. Japan discover IncreasedTacticalBomberRange Politics - Japan Giving back territories to original owners Combat Move - Japan Trigger japaneseL2: Setting movement to 3 for unitAttachment attached to Truck 1 japaneseAirTransport and 1 japaneseParatrooper moved from Japan to Hokkaido 6 japaneseFighters moved from Manchuria to Khabarovskiy Kray 1 japaneseInfantry moved from Eastern Manchuria to Khabarovskiy Kray 1 japaneseInfantry moved from Vladivostok to Khabarovskiy Kray 1 japaneseInfantry moved from Yakut to Khabarovskiy Kray 1 japaneseAlpineInfantry and 1 japaneseInfantry moved from Western Evenki to Eastern Evenki 6 japaneseAlpineInfantrys moved from Irkutsk to Yakut 2 japaneseInfantrys moved from Ningsia to Northern China 2 japaneseInfantrys moved from Kansu to Northern China 2 japaneseAdvancedFighters moved from Chungking to Northern China 1 japaneseAlpineInfantry moved from Shensi to Inner Mongolia 1 japaneseAdvancedNavalFighter moved from Hupeh to Inner Mongolia 1 japaneseAdvancedNavalFighter moved from Hupeh to Hunan 2 japaneseInfantrys moved from Kweichow to Hunan 2 japaneseInfantrys moved from Thailand to French Indochina 2 japaneseNavalFighters moved from Thailand to French Indochina 2 japaneseInfantrys and 2 japaneseNavalFighters moved from Thailand to Saigon 2 japaneseInfantrys moved from Thailand to Southern Thailand 2 japaneseAdvancedNavalFighters moved from Thailand to Southern Thailand 2 japaneseStrategicBombers moved from Thailand to Sumatra 1 japaneseStrategicBomber moved from Chungking to Inner Mongolia 1 japaneseStrategicBomber moved from Chungking to Inner Mongolia 1 japaneseArtillery moved from Calcutta to Eastern Madras 1 japaneseInfantry moved from New Dehli to Eastern Madras Combat - Japan Japan lands units in Hokkaido Japan creates battle in territory Hokkaido Strategic bombing raid in Sumatra Bombing raid in Sumatra rolls: 10,9 and causes: 15 damage to unit: britishFactory Bombing raid in Sumatra causes 15 damage total. 1 britishFactory owned by the ExiledAllies lost in Sumatra Battle in Khabarovskiy Kray Japan attack with 6 japaneseFighters and 3 japaneseInfantrys Russia defend with 1 Flagpole, 1 Truck, 2 russianAntiTankGuns and 3 russianArtillerys Japan roll dice for 6 japaneseFighters and 3 japaneseInfantrys in Khabarovskiy Kray, round 2 : 2/0 hits, 2,00 expected hits Russia roll dice for 2 russianAntiTankGuns and 3 russianArtillerys in Khabarovskiy Kray, round 2 : 2/1 hits, 2,25 expected hits 2 russianArtillerys owned by the Russia and 2 japaneseInfantrys owned by the Japan lost in Khabarovskiy Kray 1 japaneseInfantry owned by the Japan retreated to Vladivostok Russia win, taking Hokkaido from Usa with 2 russianAntiTankGuns and 1 russianArtillery remaining. Battle score for attacker is 2 Casualties for Japan: 2 japaneseInfantrys Casualties for Russia: 2 russianArtillerys Battle in French Indochina Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters ExiledAllies defend with 1 Flagpole; Usa defend with 1 americanParatrooper Japan roll dice for 2 japaneseInfantrys and 2 japaneseNavalFighters in French Indochina, round 2 : 1/1 hits, 1,17 expected hits ExiledAllies roll dice for 1 americanParatrooper in French Indochina, round 2 : 0/1 hits, 0,42 expected hits 1 americanParatrooper owned by the Usa lost in French Indochina Japan win, taking French Indochina from ExiledAllies with 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 4 Casualties for Usa: 1 americanParatrooper Battle in Saigon Japan attack with 2 japaneseInfantrys and 2 japaneseNavalFighters Usa defend with 1 Flagpole, 1 Material and 1 americanParatrooper Japan roll dice for 2 japaneseInfantrys and 2 japaneseNavalFighters in Saigon, round 2 : 1/1 hits, 1,17 expected hits Usa roll dice for 1 americanParatrooper in Saigon, round 2 : 0/1 hits, 0,42 expected hits 1 americanParatrooper owned by the Usa lost in Saigon Japan win, taking Saigon from Usa with 2 japaneseInfantrys and 2 japaneseNavalFighters remaining. Battle score for attacker is 4 Casualties for Usa: 1 americanParatrooper Battle in Eastern Madras Japan attack with 1 japaneseArtillery and 1 japaneseInfantry Britain defend with 1 britishArtillery; India defend with 1 Flagpole Japan roll dice for 1 japaneseArtillery and 1 japaneseInfantry in Eastern Madras, round 2 : 1/1 hits, 0,50 expected hits India roll dice for 1 britishArtillery in Eastern Madras, round 2 : 1/1 hits, 0,42 expected hits 1 britishArtillery owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Madras Japan win, taking Eastern Madras from India with 1 japaneseArtillery remaining. Battle score for attacker is 1 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishArtillery Battle in Hunan Japan attack with 1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys Britain defend with 1 Flagpole and 1 britishInfantry Japan roll dice for 1 japaneseAdvancedNavalFighter and 2 japaneseInfantrys in Hunan, round 2 : 1/1 hits, 0,75 expected hits China roll dice for 1 britishInfantry in Hunan, round 2 : 1/1 hits, 0,33 expected hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Hunan Japan win, taking Hunan from China with 1 japaneseAdvancedNavalFighter and 1 japaneseInfantry remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishInfantry Battle in Inner Mongolia Japan attack with 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers Usa defend with 1 Flagpole and 1 americanCombatEngineer Japan roll dice for 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers in Inner Mongolia, round 2 : 1/0 hits, 1,00 expected hits China roll dice for 1 americanCombatEngineer in Inner Mongolia, round 2 : 0/1 hits, 0,33 expected hits 1 americanCombatEngineer owned by the Usa lost in Inner Mongolia Japan win, taking Inner Mongolia from China with 1 japaneseAdvancedNavalFighter, 1 japaneseAlpineInfantry and 2 japaneseStrategicBombers remaining. Battle score for attacker is 4 Casualties for Usa: 1 americanCombatEngineer Battle in Northern China Japan attack with 2 japaneseAdvancedFighters and 4 japaneseInfantrys Russia defend with 1 Flagpole and 4 russianArtillerys Japan roll dice for 2 japaneseAdvancedFighters and 4 japaneseInfantrys in Northern China, round 2 : 1/1 hits, 1,17 expected hits China roll dice for 4 russianArtillerys in Northern China, round 2 : 2/1 hits, 1,67 expected hits 1 russianArtillery owned by the Russia and 2 japaneseInfantrys owned by the Japan lost in Northern China Japan roll dice for 2 japaneseAdvancedFighters and 2 japaneseInfantrys in Northern China, round 3 : 1/0 hits, 1,00 expected hits China roll dice for 3 russianArtillerys in Northern China, round 3 : 1/1 hits, 1,25 expected hits 1 russianArtillery owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Northern China Japan roll dice for 2 japaneseAdvancedFighters and 1 japaneseInfantry in Northern China, round 4 : 1/1 hits, 0,92 expected hits China roll dice for 2 russianArtillerys in Northern China, round 4 : 1/1 hits, 0,83 expected hits 1 russianArtillery owned by the Russia and 1 japaneseInfantry owned by the Japan lost in Northern China retreated to Northern China China win with 1 russianArtillery remaining. Battle score for attacker is 0 Casualties for Japan: 4 japaneseInfantrys Casualties for Russia: 3 russianArtillerys Battle in Eastern Evenki Japan attack with 1 japaneseAlpineInfantry and 1 japaneseInfantry Britain defend with 1 britishInfantry; Russia defend with 1 Flagpole Japan roll dice for 1 japaneseAlpineInfantry and 1 japaneseInfantry in Eastern Evenki, round 2 : 1/1 hits, 0,50 expected hits Russia roll dice for 1 britishInfantry in Eastern Evenki, round 2 : 1/1 hits, 0,42 expected hits 1 britishInfantry owned by the Britain and 1 japaneseInfantry owned by the Japan lost in Eastern Evenki Japan win, taking Eastern Evenki from Russia with 1 japaneseAlpineInfantry remaining. Battle score for attacker is 0 Casualties for Japan: 1 japaneseInfantry Casualties for Britain: 1 britishInfantry Battle in Southern Thailand Japan attack with 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys Usa defend with 1 Flagpole and 1 americanCombatEngineer Japan roll dice for 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys in Southern Thailand, round 2 : 1/1 hits, 1,17 expected hits Usa roll dice for 1 americanCombatEngineer in Southern Thailand, round 2 : 0/1 hits, 0,33 expected hits 1 americanCombatEngineer owned by the Usa lost in Southern Thailand Japan win, taking Southern Thailand from Usa with 2 japaneseAdvancedNavalFighters and 2 japaneseInfantrys remaining. Battle score for attacker is 4 Casualties for Usa: 1 americanCombatEngineer Non Combat Move - Japan Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseAirfield Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseEntrenchment Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseFortification Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseBarracks Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseFactory Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseAircraftPlant Trigger FICJBuild: Setting unitPlacementRestrictions to Sahara for unitAttachment attached to japaneseDocks Trigger japaneseIL2: Setting isAirTransportable to true for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht1: Setting isLandTransport to true for unitAttachment attached to japaneseMech.Infantry Trigger japaneseIL3: Setting isAirTransportable to false for unitAttachment attached to japaneseCombatEngineer Trigger japaneseMecht2: Setting isLandTransport to false for unitAttachment attached to japaneseMech.Infantry Trigger japaneseL3: Setting movement to 2 for unitAttachment attached to Truck Trigger japaneseProd: Japan has 1 Material placed in Tokyo Trigger japaneseAP2: Japan has 1 Material placed in Tokyo 2 japaneseAlpineInfantrys, 3 japaneseArtillerys, 1 japaneseCombatEngineer and 1 japaneseInfantry moved from Bengal to Calcutta 1 japaneseInfantry moved from Burma to Thailand 1 Material and 1 Truck moved from Thailand to Calcutta 1 Truck moved from Thailand to Saigon 1 Material and 1 Truck moved from Saigon to Thailand 2 japaneseStrategicBombers moved from Sumatra to Thailand 2 japaneseAdvancedNavalFighters moved from Southern Thailand to Thailand 2 japaneseNavalFighters moved from Saigon to Thailand 2 japaneseNavalFighters moved from French Indochina to Thailand 1 japaneseAdvancedNavalFighter moved from Hunan to Thailand 1 japaneseAdvancedNavalFighter moved from Inner Mongolia to Thailand 2 japaneseAdvancedFighters moved from Northern China to Hupeh 2 Trucks and 2 japaneseAntiAirGuns moved from Hupeh to Kweichow 1 Truck moved from Bengal to Kweichow 3 japaneseInfantrys moved from Singkiang to Ningsia 1 japaneseInfantry moved from Kashi to Uzbek 3 japaneseInfantrys moved from Kansk to Irkutsk 3 japaneseInfantrys moved from Novosibirsk to Kazahk 2 Trucks moved from Kweichow to Hupeh 2 japaneseInfantrys moved from Manchuria to Eastern Manchuria 2 japaneseInfantrys moved from Manchuria to Northern Manchuria 2 japaneseInfantrys moved from Manchuria to Chahar 2 japaneseInfantrys moved from Manchuria to Peking 3 Trucks and 3 japaneseAntiAirGuns moved from Manchuria to Korea 6 japaneseFighters moved from Khabarovskiy Kray to Manchuria 3 Trucks moved from Korea to Manchuria 1 japaneseAirTransport moved from Hokkaido to Tokyo 2 japaneseCombatEngineers and 2 japaneseInfantrys moved from Tokyo to Japan 2 japaneseMech.Infantrys moved from Japan to Tokyo 2 japaneseAntiAirGuns and 2 japaneseMech.Infantrys moved from Tokyo to Japan 2 japaneseStrategicBombers moved from Inner Mongolia to Chungking Purchase Units - Japan Turning on Edit Mode EDIT: Removing units owned by Japan from Chungking: 1 japaneseAirTransport EDIT: Adding units owned by Japan to Manchuria: 1 japaneseAirTransport EDIT: Turning off Edit Mode Japan buy 1 japaneseAirTransport, 1 japaneseAirfield, 3 japaneseAlpineInfantrys, 4 japaneseAntiAirGuns, 7 japaneseInfantrys, 1 japaneseParatrooper, 2 japaneseStrategicBombers and 4 japaneseSubmarines; Remaining resources: 0 techTokens; 14 PUs; Place Units - Japan 4 japaneseSubmarines placed in 99 Sea Zone 1 japaneseParatrooper placed in Japan 3 japaneseAlpineInfantrys placed in Singkiang 3 japaneseInfantrys placed in Novosibirsk 2 japaneseInfantrys placed in Kansu 2 japaneseAntiAirGuns placed in Hupeh 2 japaneseInfantrys placed in Kweichow 1 japaneseAirTransport and 2 japaneseStrategicBombers placed in Chungking Units in Calcutta being upgraded or consumed: 1 Material 1 japaneseAirfield and 2 japaneseAntiAirGuns placed in Calcutta Activate Technology - Japan Japan activating IncreasedTacticalBomberRange Trigger japaneseITBR1: Setting givesMovement to 4:japaneseTacticalBomber for unitAttachment attached to japaneseAirfield Trigger germanITBR2: Setting givesMovement to 4:germanTacticalBomber for unitAttachment attached to japaneseAirfield Turn Complete - Japan Japan collect 74 PUs; end with 88 PUs Trigger japaneseAP1: Japan met a national objective for an additional 3 PUs; end with 91 PUs Trigger japaneseIP: Japan met a national objective for an additional 3 PUs; end with 94 PUs Units generate 12 techTokens; Japan end with 12 techTokens Units Change Ownership Some Units in Manchuria change ownership: 1 japaneseCombatEngineer Some Units in Thailand change ownership: 1 Material Purchase Units - Manchuria Manchuria buy 1 japaneseAntiAirGun and 2 japaneseInfantrys; Remaining resources: 0 PUs; Place Units - Manchuria 1 japaneseAntiAirGun and 2 japaneseInfantrys placed in Manchuria Turn Complete - Manchuria Manchuria collect 10 PUs; end with 10 PUs Some Units in Manchuria change ownership: 1 japaneseAntiAirGun, 1 japaneseCombatEngineer and 2 japaneseInfantrys Purchase Units - Thailand Thailand buy 1 japaneseCombatEngineer and 1 japaneseInfantry; Remaining resources: 0 PUs; Place Units - Thailand 1 japaneseCombatEngineer and 1 japaneseInfantry placed in Thailand Turning on Edit Mode EDIT: Removing units owned by Japan from Kweichow: 2 japaneseInfantrys EDIT: Adding units owned by Japan to Kweichow: 2 japaneseCombatEngineers EDIT: Removing units owned by Japan from 99 Sea Zone: 1 japaneseSubmarine EDIT: Changing PUs for Japan from 94 to 99 EDIT: Turning off Edit Mode Turn Complete - Thailand Thailand collect 7 PUs; end with 7 PUs Some Units in Thailand change ownership: 1 Material, 1 japaneseCombatEngineer and 1 japaneseInfantryCombat Hit Differential Summary :
ExiledAllies : -0,42 Usa : -0,75 Japan rolls : : 1,00 Japan : 0,67 China : 0,58 Russia : 0,33 India : 0,58 -
@wirkey I concede. This was a tough decision for me as I know we've both invested significant time, ~6 months, in this particular game and ideally there would be a clear winner. However, it appears that our game could continue indefinitely...or at least until one of us could achieve in-theater air/naval dominance by sheer weight of #'s via a single decisive battle.
If you'd like to continue our game with another player as Allies please do so.
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@ghostronin that's a pity. I really liked this game, even if it was running slow and I wouldn't mind to continue it for another 10 rounds or whatever it would take. I'll take a look if somebody else would like to take over.
Maybe @redrum ? -
@wirkey Yeah, I can take it over as I always enjoy finishing other players' games as it gives some variety. At a glance, looks like its going to be an up hill battle for the Allies with both Russia and China eliminated. But I'll give it a go for a few rounds to see if I can get creative

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@redrum fine, your turn it is
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 10:34:20 PM
Savegame -
@wirkey So I looked this game over in more detail and I can't see any way for the Allies to win given the Axis have a considerable income and TUV lead and board position is pretty gridlocked. If it was a few turns back and Russia could have been saved then it might be a different story. So I'm gonna decline to take this one over. Sorry if I got your hopes up.
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@redrum np, was just waiting for someone to tell me that i won

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@wirkey LOL. Well, unless someone is crazy enough to continue this for the Allies, I crown you the winner.
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@redrum I have another game with me being allies where my opponent went MIA. You're interested?
0_1524665124832_tww spartan vs wirkey.tsvg -
@wirkey I'm starting to think when your opponents go MIA, its really they are resigning and just not willing to give you the satisfaction as you definitely have the lead in both of these games. Allies definitely have the favorable position in this one though I think it might still be early enough in the game for the Axis to still have paths to victory. I think I can give this one a shot.
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