TripleA Logo TripleA Forum
    • TripleA Website
    • Recent
    • Popular
    • Register
    • Login

    EXP-game -11 - Panzer (Axis) vs. beelee (Allies) - Operation "Dr. Strangelove"

    Scheduled Pinned Locked Moved Play By Forum
    32 Posts 2 Posters 608 Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • Panzerstahl-Helm 0P
      Panzerstahl-Helm 0
      last edited by

      @beelee

      Oh boy,

      that battle in SZ110 was ugly for the Brits last round.
      Not their finest hour...

      Game History

      Round: 3
      
          Research Technology - Germans
      
          Purchase Units - Germans
              triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
              triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
              triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
              triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
              Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
              Germans buy 3 GermanUBoats, 1 German_Heavy_BB, 1 Repair_BB, 1 elite, 7 infantry, 6 mine_unarmeds and 3 waffen_infantrys; Remaining resources: 0 PUs; 
      
          Place Units - Germans
              1 Repair_BB placed in 110 Sea Zone
              Units in Germany being upgraded or consumed: 3 infantry
              3 waffen_infantrys placed in Germany
      
          Combat Move - Germans
              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
              1 unit repaired.
              Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 110 Sea Zone
              1 GermanUBoat moved from 110 Sea Zone to 104 Sea Zone
              2 bombers moved from Western Germany to 104 Sea Zone
              1 GermanUBoat moved from 93 Sea Zone to 98 Sea Zone
              2 bombers moved from Western Germany to 98 Sea Zone
      
          Combat - Germans
              Battle in 98 Sea Zone
                  Germans attack with 1 GermanUBoat and 2 bombers
                  French defend with 1 destroyer
                      Germans roll dice for 1 GermanUBoat in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                      1 destroyer owned by the French lost in 98 Sea Zone
                  Germans win, taking 98 Sea Zone from French with 1 GermanUBoat and 2 bombers remaining. Battle score for attacker is 7
                  Casualties for French: 1 destroyer
              Battle in 104 Sea Zone
                  Germans attack with 1 GermanUBoat and 2 bombers
                  British defend with 1 destroyer
                      Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                      1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                      1 destroyer owned by the British lost in 104 Sea Zone
                  Germans win with 2 bombers remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 GermanUBoat
                  Casualties for British: 1 destroyer
      
          Non Combat Move - Germans
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
              Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
              Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 110 Sea Zone
              Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 93 Sea Zone
              Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
              2 bombers moved from 104 Sea Zone to Western Germany
              2 infantry moved from Western Germany to 112 Sea Zone
              2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
              2 infantry moved from 110 Sea Zone to Normandy Bordeaux
              EDIT: 2 WaffenPioneers and 1 factory_minor moved from France to Yugoslavia
              1 infantry moved from France to Southern France
              2 infantry moved from Western Germany to Holland Belgium
              1 aaGun moved from Western Germany to Holland Belgium
              2 artilleries moved from Western Germany to Germany
              1 mech_infantry moved from Yugoslavia to Southern France
              1 armour moved from Yugoslavia to Southern France
              1 armour moved from Western Germany to Normandy Bordeaux
              1 mech_infantry moved from Germany to Holland Belgium
              1 fighter moved from Northern Italy to 95 Sea Zone
              1 fighter moved from Western Germany to 95 Sea Zone
              1 fighter moved from Western Germany to Southern Italy
              1 fighter moved from Western Germany to Southern Italy
              1 tactical_bomber moved from Western Germany to Denmark
              1 elite moved from Germany to Western Germany
              1 waffen_infantry moved from Germany to Holland Belgium
              1 waffen_infantry moved from Germany to Western Germany
              2 waffen_infantrys moved from Germany to Western Germany
              1 german_para moved from Germany to Western Germany
              1 german_para moved from Germany to Romania
              1 G_Rail and 1 German_LCV moved from Germany to Romania
              1 fighter moved from Western Germany to Syria
              2 tactical_bombers moved from Western Germany to Syria
              1 Waffen_Arty moved from Germany to Western Germany
              4 armour moved from Germany to Slovakia Hungary
              1 artillery moved from France to Normandy Bordeaux
              2 GermanUBoats moved from 93 Sea Zone to 95 Sea Zone
              1 tactical_bomber moved from Southern Italy to Syria
              1 mech_infantry moved from Germany to Romania
              5 mine_unarmeds moved from Germany to Poland
              1 waffen_infantry moved from Western Germany to Germany
              2 infantry moved from Germany to Western Germany
              1 infantry moved from Germany to Poland
              1 waffen_infantry moved from Western Germany to Denmark
              4 infantry moved from Finland to Norway
              1 infantry moved from Finland to Norway
              2 bombers moved from 98 Sea Zone to Southern Italy
      
          Place Units - Germans
              2 GermanUBoats and 1 German_Heavy_BB placed in 110 Sea Zone
              1 GermanUBoat placed in 112 Sea Zone
              1 elite and 6 mine_unarmeds placed in Germany
              3 infantry placed in Western Germany
              4 infantry placed in Germany
              Germans undo move 5.
              4 infantry placed in Germany
              Germans undo move 5.
              2 infantry placed in Southern France
              2 infantry placed in Germany
      
          Turn Complete - Germans
              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
              Germans collect 46 PUs; end with 46 PUs
              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 58 Optional[PUs]
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 63 Optional[PUs]
              Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
      

      Combat Hit Differential Summary :

      French regular : -0,33
      Germans regular : 1,33
      British regular : 0,67
      

      exp-game-11-dr.strangelove-G3t.tsvg

      B 1 Reply Last reply Reply Quote 0
      • B
        beelee @Panzerstahl-Helm 0
        last edited by beelee

        @Panzerstahl-Helm-0

        Yep RAF is no more 😞 Got pissed off and sent that Bmbr when I shoulda pulled back lol

        Game History

        Round: 3
        
            Purchase Units - Russians
                Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                Trigger TankGeneral: buyTank_General added to productionRussians
                Russians buy 1 Tank_General, 3 armour, 1 elite, 1 infantry and 10 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
        
            Combat Move - Russians
                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
        
            Combat - Russians
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
        
            Non Combat Move - Russians
                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Bryansk
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Novgorod
                1 russian_para moved from Russia to Novgorod
                1 russian_para moved from Russia to Caucasus
                6 mine_unarmeds moved from Volgograd to Caucasus
                2 Russian_Engineers moved from Volgograd to Russia
                1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Novgorod
                1 aaGun, 1 elite and 4 mine_unarmeds moved from Bryansk to Belarus
                1 elite and 10 mine_unarmeds moved from Russia to Bryansk
                1 Russian_Rail moved from Russia to Urals
                1 Russian_Rail and 1 armour moved from Urals to Bryansk
                1 Russian_Rail moved from Russia to Buryatia
                1 Russian_Rail and 1 infantry moved from Buryatia to Caucasus
                1 submarine moved from 123 Sea Zone to 125 Sea Zone
        
            Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Belarus: 4 mine_unarmeds
                EDIT: Adding units owned by Changer to Belarus: 4 R_mine_Belarus_EPOLs
                EDIT: Removing units owned by Russians from Caucasus: 6 mine_unarmeds
                EDIT: Adding units owned by Changer to Caucasus: 6 R_mine_CAUC_100s
                EDIT: Turning off Edit Mode
                1 infantry placed in Ukraine
                3 armour placed in Novgorod
                1 Tank_General, 1 elite and 10 mine_unarmeds placed in Russia
        
            Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs
        

        Combat Hit Differential Summary :

        exp-game-11-dr.strangelove R 3.tsvg

        Not the start Tommy was looking for πŸ™‚

        Edit
        In my test game

        I found an error. If USA and I assume G as well, don't buy a A-Bomb thing every turn, it then won't give the option to buy it the next turn after it was skipped.

        This is gonna be a minor nightmare to fix, as it was a pita just to get it to work in the first place.

        Well, we'll just have to roll with edit for now. I'll look at it but basically you have to allow for every possible scenario of skipping a build, then build or skip 2 or etc ...

        So, I imagine most times you'll build every turn but if you get hammered, especially G and need the dough for something else that turn, it won't show in the Purchase window the next turn.

        And my guess is it won't for the rest of the build as the different levels are all connected to what turn they come up.

        Maybe I can fix it with a simple condition. It already requires the previous A-Bomb build before the next one will activate so, I guess I'll look at it even though I don't really want to lol

        Edit 2
        OK I think I see the problem. I have all the Atomic levels listed in a single condition and I need to have them in their own condition. At least I'm pretty sure that's the problem. I've thought that before though lol

        But I have a condition that checks for Atomic level 2 and turn 8 and above and if both those conditions are met, Atomic level 3 is unavailable for purchase, so ... I got some work to do πŸ™‚

        At least my mind has started to work again. Still not as sharp as before the mold. W/e F it πŸ™‚

        Edit 3
        Actually I do have them in separate conditions already but I'm using the all inclusive one for them to buy the next one. I'm to burnt to fix tonight but I'll try and bust it out tomorrow so it'll work correctly for the Tournament.

        1 Reply Last reply Reply Quote 0
        • B
          beelee
          last edited by beelee

          @panzerstahl-helm-0

          Guten Tag Herr Panzer

          Just got your mail. I think the colors are to identify the player. I don't think they're necessary other than bringing some color to the page but you have already done that πŸ™‚

          Also, we'll run out of colors at some point πŸ™‚ so I wouldn't use them. I added my last game with Trout to Victorys. Idk if you want us to post the results in a thread and ping you so you can add them ?

          Too many cooks in the kitchen type thing is my concern πŸ™‚ although I don't mind hand editing the turn into the year if it can't be automated.

          Anyway, let me know how you want to handle that. I'll try and get A-Bomb fixed today.

          Yea in map properties you can change the color of the Players. The ocean is more difficult to do and may be a more permanent change. I can't remember. Elk has it in one of his player help guides.

          I think it was in this thread or the multi where I replied about the color. I'll see if I can find it.

          Edit
          It was in the multi https://forums.triplea-game.org/topic/4269/multi-game-2-barnee-trout-vs-alex-panzer/321?page=17 and also a few posts up in this one.

          Screenshot from 2026-08-29 12-57-03.png

          Edit 2
          A-Bomb is fixed. Won't work on our game but that's OK. We can edit if needed. I pinged everyone at the map thread, so just make sure everyone on 2.6 before starting any Tourney games.

          Edit 3
          I am unable to reply or edit my post on the Tournament thread. Here is the updated New 2.61 save

          Wiking-Con World Tournament Qualifier 2027 Triplea Game Start Take 2.tsvg

          Edit 4
          Playing my test game on the lobby lol

          Screenshot from 2026-08-31 01-37-13.png

          Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 1
          • Panzerstahl-Helm 0P
            Panzerstahl-Helm 0 @beelee
            last edited by Panzerstahl-Helm 0

            @beelee said:

            @panzerstahl-helm-0

            Guten Tag Herr Panzer

            Just got your mail. I think the colors are to identify the player. I don't think they're necessary other than bringing some color to the page but you have already done that πŸ™‚

            Also, we'll run out of colors at some point πŸ™‚ so I wouldn't use them. I added my last game with Trout to Victorys. Idk if you want us to post the results in a thread and ping you so you can add them ?

            Best practice is that the defeated party posts the game result I guess. Need to see how that works out.

            Too many cooks in the kitchen type thing is my concern πŸ™‚ although I don't mind hand editing the turn into the year if it can't be automated.

            I think I can add that to the file so it posts the year instead the turn number.
            Furthermore I will protect the sheet and only give edit rights to certain cells and columns to avoid overwriting or else.

            Yea in map properties you can change the color of the Players. The ocean is more difficult to do and may be a more permanent change. I can't remember. Elk has it in one of his player help guides.

            I think it was in this thread or the multi where I replied about the color. I'll see if I can find it.

            Edit
            It was in the multi https://forums.triplea-game.org/topic/4269/multi-game-2-barnee-trout-vs-alex-panzer/321?page=17 and also a few posts up in this one.

            Screenshot from 2026-08-29 12-57-03.png

            Excellent! I will work upon here and see if I can have different colors and fonts. I am not a big programmer, but AI may help.

            Edit 2
            A-Bomb is fixed. Won't work on our game but that's OK. We can edit if needed. I pinged everyone at the map thread, so just make sure everyone on 2.6 before starting any Tourney games.

            Fair anough. CanΒ΄t wait to throw some A-bombs on Stalins head!

            Edit 4
            Playing my test game on the lobby lol

            Hopefully we can test this together soon! My girls are looking for some places to go. Meanwhile I have been notified, that I will go on a business trip to the US end of October for about a 1 week near Philadelphia and Daleware.
            I will keep you updated.
            ....and one mor thing:

            Game History

            Round: 3
            
                Purchase Units - Japanese
                    Japanese buy 1 Heavy_BB, 1 Japan_destroyer, 1 factory_minor, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
            
                Combat Move - Japanese
                    Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                    2 infantry moved from Chahar to Suiyuyan
                    1 fighter and 1 tactical_bomber moved from Chahar to Suiyuyan
                    1 artillery and 1 infantry moved from Hopei to Suiyuyan
                    2 infantry moved from Kweichow to Shensi
                    3 infantry moved from Yunnan to Szechwan
                    1 fighter and 1 tactical_bomber moved from Hunan to Shensi
                    2 JPNbombers moved from Kwangsi to Szechwan
                    1 artillery and 1 infantry moved from Yunnan to Shan State
                    1 infantry moved from Siam to Shan State
                    1 infantry and 1 mech_infantry moved from Yunnan to Shan State
                    1 infantry moved from French Indo China to Shan State
                    1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                    1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                    1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                    1 submarine moved from 37 Sea Zone to 55 Sea Zone
                    1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
                    1 artillery, 1 elite and 2 infantry moved from Japan to 6 Sea Zone
                    1 artillery, 1 elite, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                    1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                          Japanese take 35 Sea Zone from Americans
                    1 carrier moved from 6 Sea Zone to 35 Sea Zone
                    1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
                    1 artillery, 1 elite and 2 infantry moved from 35 Sea Zone to Philippines
                    1 armour and 1 infantry moved from Java to 42 Sea Zone
                    1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                    1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                    1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
                    1 carrier moved from 42 Sea Zone to 35 Sea Zone
                    1 battleship moved from 42 Sea Zone to 35 Sea Zone
                    1 Japan_destroyer moved from 42 Sea Zone to 45 Sea Zone
                    2 fighters moved from Caroline Islands to 45 Sea Zone
                    1 tactical_bomber moved from Hunan to Suiyuyan
                    1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
                    3 fighters moved from Japan to 16 Sea Zone
            
                Combat - Japanese
                    Battle in Suiyuyan
                        Japanese attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
                        Chinese defend with 3 infantry
                            Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 2/7 hits, 2,67 expected hits
                            Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 1,00 expected hits
                            1 infantry owned by the Japanese lost in Suiyuyan
                            2 infantry owned by the Chinese lost in Suiyuyan
                            Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Suiyuyan, round 3 : 2/6 hits, 2,50 expected hits
                            Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                            1 infantry owned by the Japanese lost in Suiyuyan
                            1 infantry owned by the Chinese lost in Suiyuyan
                        Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                        Casualties for Japanese: 2 infantry
                        Casualties for Chinese: 3 infantry
                    Battle in 16 Sea Zone
                        Japanese attack with 1 Japan_destroyer and 3 fighters
                        Americans defend with 1 submarine
                            Japanese roll dice for 1 Japan_destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                            Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                            1 submarine owned by the Americans lost in 16 Sea Zone
                        Japanese win with 1 Japan_destroyer and 3 fighters remaining. Battle score for attacker is 6
                        Casualties for Americans: 1 submarine
                    Battle in Szechwan
                        Japanese attack with 2 JPNbombers and 3 infantry
                        Chinese defend with 1 infantry
                            Japanese roll dice for 2 JPNbombers and 3 infantry in Szechwan, round 2 : 2/5 hits, 1,83 expected hits
                            Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                            1 infantry owned by the Chinese lost in Szechwan
                        Japanese win, taking Szechwan from Chinese with 2 JPNbombers and 3 infantry remaining. Battle score for attacker is 3
                        Casualties for Chinese: 1 infantry
                    Battle in Philippines
                        Changer loiter and taunt; Japanese attack with 1 armour, 1 artillery, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers
                        Changer defend; Americans defend with 1 Fortification, 1 aaGun and 4 infantry
                            Americans roll AA dice in Philippines : 1/3 hits, 0,50 expected hits
                            1 fighter owned by the Japanese lost in Philippines
                            Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 1/3 hits, 1,83 expected hits
                            Japanese roll dice for 1 armour, 1 artillery, 1 elite, 1 fighter, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 3/10 hits, 3,83 expected hits
                            Americans roll dice for 1 Fortification, 1 aaGun and 4 infantry in Philippines, round 2 : 1/4 hits, 1,50 expected hits
                            1 infantry owned by the Japanese lost in Philippines
                            1 aaGun owned by the Americans and 3 infantry owned by the Americans lost in Philippines
                            Japanese roll dice for 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 2 tactical_bombers in Philippines, round 3 : 2/9 hits, 3,67 expected hits
                            Americans roll dice for 1 Fortification and 1 infantry in Philippines, round 3 : 0/1 hits, 0,50 expected hits
                            1 Fortification owned by the Americans and 1 infantry owned by the Americans lost in Philippines
                        Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                        Casualties for Japanese: 1 fighter and 1 infantry
                        Casualties for Americans: 1 Fortification, 1 aaGun and 4 infantry
                    Battle in Sumatra
                        Japanese attack with 1 artillery and 1 infantry
                        British defend with 1 aaGun and 1 infantry
                            Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0,50 expected hits
                            Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
                            British roll dice for 1 aaGun and 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                            1 aaGun owned by the British lost in Sumatra
                            Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 2/2 hits, 0,67 expected hits
                            British roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
                            1 infantry owned by the British lost in Sumatra
                        Japanese win, taking Sumatra from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                        Casualties for British: 1 aaGun and 1 infantry
                    Battle in 55 Sea Zone
                        Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                        Americans defend with 1 destroyer
                            Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                            Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                            Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                            1 destroyer owned by the Americans lost in 55 Sea Zone
                        Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
                        Casualties for Americans: 1 destroyer
                    Battle in Shan State
                        Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry
                        British defend with 1 infantry
                            Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 2 : 1/6 hits, 1,33 expected hits
                            British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                            1 infantry owned by the Japanese lost in Shan State
                            1 infantry owned by the British lost in Shan State
                        Japanese win, taking Shan State from British with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                        Casualties for Japanese: 1 infantry
                        Casualties for British: 1 infantry
                    Battle in 45 Sea Zone
                        Japanese attack with 1 Japan_destroyer and 2 fighters
                        ANZAC defend with 1 destroyer
                            Japanese roll dice for 1 Japan_destroyer and 2 fighters in 45 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                            ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                            1 Japan_destroyer owned by the Japanese lost in 45 Sea Zone
                            1 destroyer owned by the ANZAC lost in 45 Sea Zone
                        Japanese win with 2 fighters remaining. Battle score for attacker is 0
                        Casualties for Japanese: 1 Japan_destroyer
                        Casualties for ANZAC: 1 destroyer
                    Battle in Shensi
                        Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                        Chinese defend with 1 infantry
                            Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1,50 expected hits
                            Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                            1 infantry owned by the Japanese lost in Shensi
                            1 infantry owned by the Chinese lost in Shensi
                        Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                        Casualties for Japanese: 1 infantry
                        Casualties for Chinese: 1 infantry
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
            
                Non Combat Move - Japanese
                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan
                    2 JPNbombers moved from Szechwan to Hunan
                    1 elite moved from Kwangsi to Yunnan
                    1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                    2 J_Rails and 2 infantry moved from Kiangsu to Yunnan
                    2 infantry moved from Anhwe to Kweichow
                    1 infantry moved from Kiangsu to Anhwe
                    1 artillery and 3 infantry moved from Korea to Manchuria
                    2 infantry moved from Manchuria to Jehol
                    1 infantry moved from Kwangsi to Kwangtung
                    1 infantry moved from Kwangsi to Yunnan
                    1 transport moved from 44 Sea Zone to 20 Sea Zone
                    1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                    1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                    1 tactical_bomber moved from Philippines to 35 Sea Zone
                    2 fighters moved from 45 Sea Zone to Celebes
                    1 carrier moved from 43 Sea Zone to 35 Sea Zone
                    1 Japan_destroyer moved from 43 Sea Zone to 41 Sea Zone
                    1 air_transport moved from Kwangsi to Japan
                    EDIT: 1 Japanese_LCV moved from Korea to Japan
                    EDIT: 1 Japanese_LCV and 1 aaGun moved from Japan to Korea
                    3 fighters moved from 16 Sea Zone to Japan
                    1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
                    1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
                    1 tactical_bomber moved from Suiyuyan to Hopei
            
                Place Units - Japanese
                    1 factory_minor placed in French Indo China
                    1 Heavy_BB, 1 Japan_destroyer and 2 submarines placed in 6 Sea Zone
                    3 infantry placed in Kiangsu
            
                Turn Complete - Japanese
                    Japanese collect 58 PUs; end with 58 PUs
                    Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 59 Optional[PUs]
                    Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 62 Optional[PUs]
                    Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 70 Optional[PUs]
                    Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
            

            Combat Hit Differential Summary :

            Chinese regular : 1,00
            Americans regular : -1,50
            Japanese regular : -2,67
            Americans AA : 0,50
            ANZAC regular : 0,67
            British regular : 0,00
            

            exp-game-11-dr.strangelove-J-3.tsvg

            B 1 Reply Last reply Reply Quote 0
            • B
              beelee @Panzerstahl-Helm 0
              last edited by beelee

              @Panzerstahl-Helm-0

              Guten Abend

              Right on. Make sure "Map Blends" is on. I think it is by default but IDK. That provides a lighter look from the original neon vibe he originally went with.

              Screenshot from 2026-09-01 14-49-52.png

              Yea, I am unable to post at the Tournament thread https://forums.triplea-game.org/topic/4394/exp-global40-tournament-qualifier-for-wiking-con-2027/10

              you can see there is no reply option

              Screenshot from 2026-09-01 14-53-44.png

              So idk how to post the results other than pinging you directly at the game thread. The Tournament save should be posted there too so we all use the same one for Game starts.

              Wiking-Con World Tournament Qualifier 2027 Triplea Game Start Take 2.tsvg

              Game History

              Round: 3
              
                  Purchase Units - Americans
                      Americans buy 1 ArmoredInfantry, 1 Fortification, 2 artilleries, 3 carriers, 3 destroyers, 1 elite, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
              
                  Combat Move - Americans
                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                      1 ArmoredInfantry moved from Central United States to 101 Sea Zone
                      1 artillery moved from Eastern United States to 101 Sea Zone
                      1 ArmoredInfantry, 1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                      1 elite and 1 infantry moved from Gibraltar to 91 Sea Zone
                      1 USAbomber and 3 usa_fighters moved from Gibraltar to Morocco
                      1 ArmoredInfantry, 1 artillery, 1 elite and 1 infantry moved from 91 Sea Zone to Morocco
                      1 submarine moved from 26 Sea Zone to 16 Sea Zone
                      1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                      1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone
                      1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone
                      1 artillery and 1 usa_armour moved from Hawaiian Islands to 26 Sea Zone
                      1 artillery, 1 transport and 1 usa_armour moved from 26 Sea Zone to 22 Sea Zone
                      1 artillery and 1 usa_armour moved from 22 Sea Zone to Marianas
              
                  Combat - Americans
                      Battle in Morocco
                          Americans attack with 1 ArmoredInfantry, 1 USAbomber, 1 artillery, 1 elite, 1 infantry and 3 usa_fighters
                          Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
                              Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                              Americans roll dice for 1 ArmoredInfantry, 1 USAbomber, 1 artillery, 1 elite, 1 infantry and 3 usa_fighters in Morocco, round 2 : 5/9 hits, 3.50 expected hits
                              Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/3 hits, 1.00 expected hits
                              1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco
                              1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
                          Americans win, taking Morocco from Italians with 1 ArmoredInfantry, 1 USAbomber, 1 elite and 3 usa_fighters remaining. Battle score for attacker is 4
                          Casualties for Americans: 1 artillery and 1 infantry
                          Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
                      Battle in 16 Sea Zone
                          Americans attack with 1 submarine, 3 usa_fighters and 1 usa_tactical_bomber
                          Japanese defend with 1 Japan_destroyer
                              Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                              Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                              1 submarine owned by the Americans lost in 16 Sea Zone
                              1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                          Americans win with 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 1
                          Casualties for Americans: 1 submarine
                          Casualties for Japanese: 1 Japan_destroyer
                      Battle in Marianas
                          Changer loiter and taunt; Americans attack with 1 artillery and 1 usa_armour
                          Changer defend; Japanese defend with 1 infantry
                              Americans roll dice for 1 artillery and 1 usa_armour in Marianas, round 2 : 0/2 hits, 0.83 expected hits
                              Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0.33 expected hits
                              Americans roll dice for 1 artillery and 1 usa_armour in Marianas, round 3 : 1/2 hits, 0.83 expected hits
                              Japanese roll dice for 1 infantry in Marianas, round 3 : 1/1 hits, 0.33 expected hits
                              1 artillery owned by the Americans lost in Marianas
                              1 infantry owned by the Japanese lost in Marianas
                          Americans win, taking Marianas from Japanese with 1 usa_armour remaining. Battle score for attacker is -1
                          Casualties for Americans: 1 artillery
                          Casualties for Japanese: 1 infantry
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
              
                  Non Combat Move - Americans
                      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Central United States
                      3 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                      1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                      1 Heavy_BB and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
                      1 usa_fighter moved from Alaska to Eastern United States
                      1 Rail moved from Eastern United States to Alaska
                      1 Rail and 1 mech_infantry moved from Alaska to Central United States
                      1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                      1 usa_fighter moved from Eastern United States to 91 Sea Zone
                      1 USAbomber moved from Morocco to United Kingdom
                      3 usa_fighters moved from Morocco to Gibraltar
                      1 Rail and 1 elite moved from Eastern United States to Alaska
              
                  Place Units - Americans
                      1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
                      1 elite placed in Eastern United States
                      1 ArmoredInfantry and 1 artillery placed in Central United States
                      1 artillery placed in Western United States
                      2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
                      1 Fortification placed in Wake Island
              
                  Turn Complete - Americans
                      Americans collect 51 PUs; end with 51 PUs
                      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 65 Optional[PUs]
                      Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 66 Optional[PUs]
                      Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 63 Optional[PUs]
                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
              
                  Purchase Units - Chinese
                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                      Chinese buy 3 infantry; Remaining resources: 0 PUs; 
              
                  Combat Move - Chinese
                      Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                      1 fighter and 1 infantry moved from Tsinghai to Shensi
              
                  Combat - Chinese
                      Battle in Shensi
                          Chinese attack with 1 fighter and 1 infantry
                          Japanese defend with 1 infantry
                              Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
                              Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                              1 infantry owned by the Chinese lost in Shensi
                              1 infantry owned by the Japanese lost in Shensi
                          Chinese win with 1 fighter remaining. Battle score for attacker is 0
                          Casualties for Chinese: 1 infantry
                          Casualties for Japanese: 1 infantry
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
              
                  Non Combat Move - Chinese
                      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                      1 fighter moved from Shensi to Tsinghai
              
                  Place Units - Chinese
                      3 infantry placed in Tsinghai
              
                  Turn Complete - Chinese
                      Chinese collect 3 PUs; end with 3 PUs
                      Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
              
                  Purchase Units - British
                      British buy 1 Hvy_Ind_1, 1 UndrgroundFctry, 1 demo_harbour, 1 elite, 6 infantry, 2 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
              
                  Place Units - British
                      Units in India being upgraded or consumed: 1 factory_major
                      1 UndrgroundFctry placed in India
                      Units in Union of South Africa being upgraded or consumed: 1 factory_minor
                      1 Hvy_Ind_1 placed in Union of South Africa
              
                  Combat Move - British
                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                      1 infantry, 1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Alexandria
                      2 uk_fighters and 1 uk_tactical_bomber moved from India to 41 Sea Zone
              
                  Combat - British
                      Battle in 41 Sea Zone
                          British attack with 2 uk_fighters and 1 uk_tactical_bomber
                          Japanese defend with 1 Japan_destroyer, 1 cruiser, 1 submarine and 1 transport
                          1 submarine owned by the Japanese submerged
                              British roll dice for 2 uk_fighters and 1 uk_tactical_bomber in 41 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                              Japanese roll dice for 1 Japan_destroyer, 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                              1 Japan_destroyer owned by the Japanese lost in 41 Sea Zone
                              British roll dice for 2 uk_fighters and 1 uk_tactical_bomber in 41 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                              Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                              1 uk_fighter owned by the British lost in 41 Sea Zone
                              1 cruiser owned by the Japanese lost in 41 Sea Zone
                              British roll dice for 1 uk_fighter and 1 uk_tactical_bomber in 41 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                              Japanese roll dice for 1 transport in 41 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits
                              1 transport owned by the Japanese lost in 41 Sea Zone
                          British win with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 13
                          Casualties for Japanese: 1 Japan_destroyer, 1 cruiser and 1 transport
                          Casualties for British: 1 uk_fighter
                      Battle in Alexandria
                          British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                          Italians defend with 1 infantry
                              British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Alexandria, round 2 : 2/3 hits, 1.33 expected hits
                              Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Italians lost in Alexandria
                          British win, taking Alexandria from Italians with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                          Casualties for Italians: 1 infantry
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
              
                  Non Combat Move - British
                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                      1 uk_fighter and 1 uk_tactical_bomber moved from Alexandria to Egypt
                      1 infantry moved from Anglo Egyptian Sudan to Egypt
                      1 uk_armour moved from Iraq to Egypt
                      1 artillery moved from Iraq to Persia
                      1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                      2 Rails and 2 infantry moved from Union of South Africa to Egypt
                      1 uk_fighter and 1 uk_tactical_bomber moved from 41 Sea Zone to India
                      1 uk_armour moved from India to Eastern Persia
                      1 uk_fighter moved from Gibraltar to United Kingdom
                      1 elite moved from United Kingdom to Scotland
                      1 transport moved from 91 Sea Zone to 101 Sea Zone
                      1 artillery, 2 infantry and 1 uk_armour moved from Quebec to Eastern United States
              
                  Place Units - British
                      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                      4 infantry placed in India
                      Units in Malaya being upgraded or consumed: 1 harbour
                      1 demo_harbour placed in Malaya
                      2 infantry and 2 uk_armours placed in Union of South Africa
                      1 elite, 1 uk_fighter and 1 uk_para placed in United Kingdom
              
                  Turn Complete - British
                      Total Cost from Convoy Blockades: 1
                          Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
                      British collect 40 PUs (1 lost to blockades); end with 40 PUs
                      Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 46 Optional[PUs]
                      Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
              

              Combat Hit Differential Summary :

              Chinese regular : 1.33
              Americans regular : 2.00
              Japanese regular : 1.33
              Italians regular : 0.67
              British regular : 0.17
              

              exp-game-11-dr.strangelove UK3.tsvg

              lol forgot JPN had already attacked. Was trying to figure out what was going on πŸ™‚

              Prost.png

              Edit
              Wow I totally missed the 2 Yank Ftrs in NG. I don't even know where they came from lol Musta been PHI I guess. Queensland if it's alright with you πŸ™‚

              Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 0
              • Panzerstahl-Helm 0P
                Panzerstahl-Helm 0 @beelee
                last edited by

                @beelee

                Thanks for the hint.
                I changed the UI layout and this is what I was looking for. Not quite the style, but its getting close.

                I contacted Panther regarding the issue with the posting.
                Lets see what he comes up with.
                And Game 4 of the qualifier is on between young Mussolini and me.

                BR

                Game History

                Round: 3
                
                    Purchase Units - Italians
                        Italians buy 1 carrier and 5 infantry; Remaining resources: 0 PUs; 
                
                    Combat Move - Italians
                        Trigger British DemoHarbour: has removed 1 demo_harbour owned by British in Malaya
                        Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        EDIT: 1 italian_para moved from Syria to Persia
                        1 bomber moved from Greece to Persia
                        1 artillery and 1 infantry moved from Syria to Iraq
                        1 fighter moved from Greece to Iraq
                        1 infantry moved from Syria to Iraq
                        1 fighter moved from Greece to Iraq
                
                    Combat - Italians
                        Battle in Persia
                            Italians attack with 1 bomber and 1 italian_para
                            British defend with 1 artillery
                                Italians roll dice for 1 bomber and 1 italian_para in Persia, round 2 : 1/2 hits, 0,83 expected hits
                                British roll dice for 1 artillery in Persia, round 2 : 0/1 hits, 0,33 expected hits
                                1 artillery owned by the British lost in Persia
                            Italians win, taking Persia from British with 1 bomber and 1 italian_para remaining. Battle score for attacker is 4
                            Casualties for British: 1 artillery
                        Battle in Iraq
                            Italians attack with 1 artillery, 2 fighters and 2 infantry
                            British defend with 1 infantry
                                Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Iraq, round 2 : 0/5 hits, 1,83 expected hits
                                British roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0,33 expected hits
                                Italians roll dice for 1 artillery, 2 fighters and 2 infantry in Iraq, round 3 : 4/5 hits, 1,83 expected hits
                                British roll dice for 1 infantry in Iraq, round 3 : 0/1 hits, 0,33 expected hits
                                1 infantry owned by the British lost in Iraq
                            Italians win, taking Iraq from British with 1 artillery, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                            Casualties for British: 1 infantry
                        Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                
                    Non Combat Move - Italians
                        Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
                        2 fighters moved from Iraq to Syria
                        1 bomber moved from Persia to Syria
                        2 transports moved from 99 Sea Zone to 97 Sea Zone
                        3 infantry moved from Southern Italy to 97 Sea Zone
                        1 aaGun moved from Southern Italy to 97 Sea Zone
                        1 aaGun, 3 infantry and 2 transports moved from 97 Sea Zone to 99 Sea Zone
                        1 aaGun and 3 infantry moved from 99 Sea Zone to Syria
                        1 armour and 1 infantry moved from Greece to 99 Sea Zone
                        1 armour and 1 infantry moved from 99 Sea Zone to Syria
                        1 armour moved from Southern Italy to Yugoslavia
                        1 air_transport and 1 infantry moved from Southern Italy to Syria
                        EDIT: 1 italian_para moved from Southern Italy to Syria
                        1 carrier and 2 fighters moved from 95 Sea Zone to 99 Sea Zone
                        1 artillery and 3 infantry moved from British Somaliland to Italian Somaliland
                
                    Place Units - Italians
                        1 carrier placed in 95 Sea Zone
                        3 infantry placed in Southern Italy
                        2 infantry placed in Northern Italy
                
                    Turn Complete - Italians
                        Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
                        Italians collect 17 PUs; end with 17 PUs
                        Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 20 Optional[PUs]
                        Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 24 PUs
                        Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                

                Combat Hit Differential Summary :

                Italians regular : 0,50
                British regular : -1,00
                

                1788298287489-exp-game-11-dr.strangelove-it3.tsvg

                B 1 Reply Last reply Reply Quote 1
                • B
                  beelee @Panzerstahl-Helm 0
                  last edited by beelee

                  @Panzerstahl-Helm-0 said:

                  And Game 4 of the qualifier is on between young Mussolini and me.

                  Sweet !

                  I didn't want him feeling left out πŸ™‚

                  I will remind Trout to update triplea in case he didn't see the notification in maps and mods. I guess I should tell Alex too.

                  Edit
                  Oh boy This isn't the start the Allies were looking for lol

                  Game History

                  Round: 3
                  
                      Purchase Units - ANZAC
                          ANZAC buy 1 Hvy_Ind_1, 1 artillery, 1 destroyer, 1 infantry and 1 transport; Remaining resources: 0 PUs; 
                  
                      Place Units - ANZAC
                          Units in New South Wales being upgraded or consumed: 1 factory_minor
                          1 Hvy_Ind_1 placed in New South Wales
                  
                      Combat Move - ANZAC
                          2 infantry moved from Queensland to 54 Sea Zone
                          2 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                          2 infantry moved from 42 Sea Zone to Java
                          1 destroyer moved from 62 Sea Zone to 55 Sea Zone
                          3 fighters moved from Queensland to 55 Sea Zone
                  
                      Combat - ANZAC
                          Battle in Java
                          Battle in 55 Sea Zone
                              ANZAC attack with 1 destroyer and 3 fighters
                              Japanese defend with 1 submarine
                                  ANZAC roll dice for 1 destroyer and 3 fighters in 55 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                                  Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                                  1 submarine owned by the Japanese lost in 55 Sea Zone
                              ANZAC win, taking Java from Japanese with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
                              Casualties for Japanese: 1 submarine
                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                  
                      Non Combat Move - ANZAC
                          Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                          3 fighters moved from 55 Sea Zone to Queensland
                          1 artillery and 1 infantry moved from New South Wales to South Australia
                  
                      Place Units - ANZAC
                          1 destroyer and 1 transport placed in 62 Sea Zone
                          1 artillery and 1 infantry placed in New South Wales
                  
                      Turn Complete - ANZAC
                          ANZAC collect 14 PUs; end with 14 PUs
                          Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 16 Optional[PUs]
                          Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 21 Optional[PUs]
                          Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs
                  
                      Combat Move - French
                  
                      Combat - French
                          Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                  
                      Non Combat Move - French
                          Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                          1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                  
                      Turn Complete - French
                  

                  Combat Hit Differential Summary :

                  Japanese regular : -0.17
                  ANZAC regular : -0.83
                  

                  exp-game-11-dr.strangelove F 3.tsvg

                  1 Reply Last reply Reply Quote 0
                  • Panzerstahl-Helm 0P
                    Panzerstahl-Helm 0
                    last edited by

                    @beelee

                    Guten Abend,

                    I have not figured out yet the plan of Germany.... πŸ™‚
                    But surely the FΓΌhrer know.

                    BR

                    Game History

                    Round: 1
                    
                        Purchase Units - Germans
                            Note to players Germans: <body><br /><font size="5"><b> 2.6 </b><br /></font><font size="3"><br /></font><font size="5"><b>Game Notes are now Listed under the Help Tab.</b></body>
                            Note to players Germans:   IMPORTANT  Sometimes triplea will not allow you to make a legal landing on a Carrier. Use edit to replace Units as needed.  Do Not Land or Fly Over Friendly Neutral Territories Activated t....
                            Note to players Germans:   Mid Battle Game Save  The Hot Key "Ctrl S" will Not Work. You will need to use the Mouse.
                            Trigger TotalVictoryMinorHvy1: Setting maxDamage to 999 for unitAttachment attached to Hvy_Ind_1
                            Trigger TotalVictoryMajorHvy2: Setting maxDamage to 999 for unitAttachment attached to Hvy_Ind_2
                            Trigger TotalVictoryMajor: Setting maxDamage to 999 for unitAttachment attached to factory_major
                            Trigger TotalVictoryMinor: Setting maxDamage to 999 for unitAttachment attached to factory_minor
                            Trigger BuyLMs: buyMine_Unarmed added to productionGermans
                            Trigger BuyLMs: buyMine_Unarmed added to productionRussians
                            Trigger BuyLMs: buyMine_Unarmed added to productionJapanese
                            Trigger BuyLMs: buyMine_Unarmed added to productionAmericans
                            Trigger BuyLMs: buyMine_Unarmed added to productionBritish
                            Trigger BuyLMs: buyMine_Unarmed added to productionItalians
                            Trigger BuyLMs: buyMine_Unarmed added to productionANZAC
                            Trigger BuyLMs: buyMine_Unarmed added to productionFrench
                            Trigger BuyFortifications: buyFortification added to productionJapanese
                            Trigger BuyFortifications: buyFortification added to productionAmericans
                            Trigger BuyFortifications: buyFortification added to productionBritish
                            Trigger BuyFortifications: buyFortification added to productionANZAC
                            Trigger Me 109T: buyMe_109T added to productionGermans
                            Trigger BuyNavyFtrs: buyNavyFighter added to productionJapanese
                            Trigger BuyNavyFtrs: buyNavyFighter added to productionAmericans
                            Trigger BuyAirTrprt: buyG_Air_Transport added to productionGermans
                            Trigger BuyAirTrprt: buyAir_Transport added to productionJapanese
                            Trigger BuyAirTrprt: buyAir_Transport added to productionAmericans
                            Trigger BuyAirTrprt: buyAir_Transport added to productionRussians
                            Trigger BuyAirTrprt: buyAir_Transport added to productionBritish
                            Trigger BuyAirTrprt: buyAir_Transport added to productionItalians
                            Trigger BuyAirTrprt: buyAir_Transport added to productionANZAC
                            Trigger BuyAirTrprt: buyAir_Transport added to productionFrench
                            Trigger SP ArtilleryAA: buySP_ArtilleryAA added to productionGermans
                            Trigger BuyEngnrs: buyGerman_Engineer added to productionGermans
                            Trigger BuyEngnrs: buyJapan_Engineer added to productionJapanese
                            Trigger BuyEngnrs: buyUSA_Engineer added to productionAmericans
                            Trigger BuyEngnrs: buyRussian_Engineer added to productionRussians
                            Trigger 1stWaffenPnzrArmy: Germans has 1 1stWaffenPnzrArmy placed in 1st Waffen Panzer
                            Trigger PacificEXP PUsSamoa: Changer has 1 1_PU placed in Samoa
                            triggerAttachmen2ndSovietAGFctry: Russians has 1 BoxFctry placed in 2nd Army Group
                            Trigger PacificEXPUSA Wake: Americans has 1 infantry placed in Wake Island
                            Trigger PacificEXPUSA HI: Americans has 1 aaGun, 2 infantry and 2 usa_fighters placed in Hawaiian Islands
                            triggerAttachmen2ndPanzerArmy: Germans has 1 2ndPanzerArmy placed in 2nd Panzer
                            Trigger PacificEXPJPNFormosa: Japanese has 2 infantry placed in Formosa
                            triggerAttachmenArmyGroupCentreFctry: Germans has 1 BoxFctry placed in Army Group Centre
                            Trigger PacificEXP PUsNG: Changer has 1 2_PU placed in New Guinea
                            triggerAttachmen1stUSTankFctry: Americans has 1 BoxFctry placed in 1st USA Tank
                            triggerAttachmen1stUSTank: Americans has 1 1stUSTank placed in 1st USA Tank
                            Trigger PacificEXP PUsMarianas: Changer has 1 1_PU placed in Marianas
                            Trigger SpainSNN: Neutral_True has 1 armour, 1 artillery and 1 fighter placed in Spain
                            triggerAttachmenGermanFlowAC: Germans has 3 GAirCommanderFtrs, 3 GAirCommanderMe_262s, 3 GAirCommanderTacs, 6 GfighterAFs, 6 Gtactical_bomberAFs and 6 Me_262AFs placed in GermanFlow
                            triggerAttachmenArmyGroupNorth: Germans has 1 ArmyGroupActive, 1 ArmyGroupNorth and 1 Army_Group placed in Army Group North
                            Trigger PacificEXPUSA AK: Americans has 1 aaGun and 3 infantry placed in Alaska
                            triggerAttachmenArmyGroupSouthFctry: Germans has 1 BoxFctry placed in Army Group South
                            Trigger PacificEXPJPNIwo: Japanese has 1 aaGun and 1 infantry placed in Iwo Jima
                            Trigger PacificEXP PUsFiji: Changer has 1 1_PU placed in Fiji
                            Trigger 4thWaffenArmy: Germans has 1 4thWaffenArmy placed in 4th Waffen
                            triggerAttachmen2ndTankArmyFctry: Russians has 1 BoxFctry placed in 2nd Tank
                            triggerAttachmen1stPanzerArmy: Germans has 1 1stPanzerArmy placed in 1st Panzer
                            triggerAttachmen1stWaffenArmy: Germans has 1 1stWaffenArmy placed in 1st Waffen
                            Trigger PacificEXP PUsMex: Changer has 1 4_PU placed in Mexico
                            triggerAttachmenOverflowUSA: Americans has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 usa_fighterAFs and 6 usa_tactical_bomberAFs placed in Overflow
                            Trigger 2ndAirFleet: Russians has 1 2ndAirFleet placed in 2nd AirFleet
                            triggerAttachmen2ndPanzerArmyFctry: Germans has 1 BoxFctry placed in 2nd Panzer
                            triggerAttachmen1stCorps: Russians has 1 1stCorps placed in 1st Corps
                            Trigger PacificEXP PUsPhil: Changer has 1 5_PU placed in Philippines
                            triggerAttachmen3rdPanzerArmy: Germans has 1 3rdPanzerArmy placed in 3rd Panzer
                            Trigger USA1stAirFleet: Americans has 1 USA1stAirFleet placed in 1st USA AirFleet
                            triggerAttachmen2ndSovietAG: Russians has 1 2ndSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 2nd Army Group
                            Trigger PacificEXP PUsCelebes: Changer has 1 4_PU placed in Celebes
                            Trigger PacificEXP PUsIwo: Changer has 1 2_PU placed in Iwo Jima
                            triggerAttachmenUSADesertArmy: Americans has 1 1stDesertUS placed in USA Desert
                            Trigger 3rdLuftflotten: Germans has 1 3rdLuftflotten placed in 3rd Luftflotten
                            Trigger PacificEXP PUsOkinawa: Changer has 1 2_PU placed in Okinawa
                            Trigger PacificEXPOkinawaJPN: Japanese has 1 infantry placed in Okinawa
                            triggerAttachmen1stUSAG: Americans has 1 1stUSAG, 1 ArmyGroupActive and 1 Army_Group placed in USA Army Group
                            triggerAttachmen1stCorpsFctry: Russians has 1 BoxFctry placed in 1st Corps
                            triggerAttachmen1stTankArmyFctry: Russians has 1 BoxFctry placed in 1st Tank
                            Trigger PacificEXP PUsCaroline: Changer has 1 3_PU placed in Caroline Islands
                            Trigger ArgentinaSNN: Neutral_True has 1 armour placed in Argentina
                            Trigger PacificEXP PUsAleutians: Changer has 1 1_PU placed in Aleutian Islands
                            triggerAttachmenUKDesertArmy: British has 1 1stDesertUK placed in UK Desert
                            Trigger PacificEXPJPNCaroline: Japanese has 1 aaGun, 2 fighters and 2 infantry placed in Caroline Islands
                            Trigger PacificEXP PUsDNG: Changer has 1 2_PU placed in Dutch New Guinea
                            Trigger PacificEXPUSA Guam: Americans has 1 infantry placed in Guam
                            Trigger PacificEXP PUsSolomon: Changer has 1 2_PU placed in Solomon Islands
                            triggerAttachmen3rdCorps: Russians has 1 3rdCorps placed in 3rd Corps
                            triggerAttachmenUKDesertArmyFctry: British has 1 BoxFctry placed in UK Desert
                            triggerAttachmenCredits: Changer has 1 TheCaptain placed in Credits
                            Trigger 1stLuftflotten: Germans has 1 1stLuftflotten placed in 1st Luftflotten
                            Trigger PacificEXP PUsHainan: Changer has 1 1_PU placed in Hainan
                            Trigger PacificEXPUK Borneo: British has 1 infantry placed in Borneo
                            Trigger PacificEXPJPNMarianas: Japanese has 1 infantry placed in Marianas
                            Trigger 2ndLuftflotten: Germans has 1 2ndLuftflotten placed in 2nd Luftflotten
                            Trigger SwedenSNN: Neutral_True has 1 armour, 2 artilleries and 2 fighters placed in Sweden
                            triggerAttachmen3rdCorpsFctry: Russians has 1 BoxFctry placed in 3rd Corps
                            Trigger PacificEXP PUsAK: Changer has 1 5_PU placed in Alaska
                            Trigger PacificEXPUSA Midway: Americans has 1 aaGun and 2 infantry placed in Midway
                            triggerAttachmen2ndTankArmy: Russians has 1 2ndTankArmy placed in 2nd Tank
                            Trigger PacificEXP PUsLine: Changer has 1 1_PU placed in Line Islands
                            Trigger PacificEXP PUsMidway: Changer has 1 3_PU placed in Midway
                            triggerAttachmenArmyGroupSouth: Germans has 1 ArmyGroupActive, 1 ArmyGroupSouth and 1 Army_Group placed in Army Group South
                            triggerAttachmen1stUSAGFctry: Americans has 1 BoxFctry placed in USA Army Group
                            Trigger PacificEXPUK NG: ANZAC has 2 infantry placed in New Guinea
                            triggerAttachmen3rdPanzerArmyFctry: Germans has 1 BoxFctry placed in 3rd Panzer
                            Trigger PacificEXPJPNPaulau: Japanese has 1 infantry placed in Paulau Island
                            Trigger 2ndWaffenArmy: Germans has 1 2ndWaffenArmy placed in 2nd Waffen
                            Trigger ChileSNN: Neutral_True has 1 fighter placed in Chile
                            triggerAttachmen1stDesertArmy: Germans has 1 DAK placed in 1st Desert
                            Trigger PacificEXP PUsGilbert: Changer has 1 2_PU placed in Gilbert Islands
                            triggerAttachmen1stDesertArmyFctry: Germans has 1 BoxFctry placed in 1st Desert
                            triggerAttachmenArmyGroupCentre: Germans has 1 ArmyGroupActive, 1 ArmyGroupCentre and 1 Army_Group placed in Army Group Centre
                            triggerAttachmenOverflow: Russians has 3 Soviet_Commisar_3s and 2 Tank_General3s placed in Overflow
                            triggerAttachmenGermanFlow: Germans has 3 Panzer_General3s and 3 Waffen_Oberst_3s placed in GermanFlow
                            Trigger 1stAirFleet: Russians has 1 1stAirFleet placed in 1st AirFleet
                            Trigger PacificEXP PUsGuam: Changer has 1 1_PU placed in Guam
                            Trigger 3rdWaffenArmyFctry: Germans has 1 BoxFctry placed in 3rd Waffen
                            Trigger PacificEXP PUsWake: Changer has 1 2_PU placed in Wake Island
                            triggerAttachmenOverflowAC: Russians has 2 AirCommanderFtrs, 2 AirCommanderTacs, 6 fighterAFs and 6 tactical_bomberAFs placed in Overflow
                            Trigger PacificEXPUK Gilbert: British has 2 infantry placed in Gilbert Islands
                            triggerAttachmen1stPanzerArmyFctry: Germans has 1 BoxFctry placed in 1st Panzer
                            Trigger 3rdWaffenArmy: Germans has 1 3rdWaffenArmy placed in 3rd Waffen
                            triggerAttachmenArmyGroupNorthFctry: Germans has 1 BoxFctry placed in Army Group North
                            triggerAttachmen2ndCorpsFctry: Russians has 1 BoxFctry placed in 2nd Corps
                            triggerAttachmen1stSovietAG: Russians has 1 1stSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 1st Army Group
                            triggerAttachmen1stWaffenArmyFctry: Germans has 1 BoxFctry placed in 1st Waffen
                            triggerAttachmenUSADesertArmyFctry: Americans has 1 BoxFctry placed in USA Desert
                            triggerAttachmen2ndCorps: Russians has 1 2ndCorps placed in 2nd Corps
                            Trigger PacificEXP PUsPaula: Changer has 1 1_PU placed in Paulau Island
                            Trigger 2ndWaffenArmyFctry: Germans has 1 BoxFctry placed in 2nd Waffen
                            Trigger PortugalSNN: Neutral_True has 1 artillery placed in Portugal
                            Trigger PacificEXP PUsCeylon: Changer has 1 1_PU placed in Ceylon
                            Trigger PacificEXPUK Solomon: ANZAC has 1 aaGun and 2 infantry placed in Solomon Islands
                            triggerAttachmen1stTankArmy: Russians has 1 1stTankArmy placed in 1st Tank
                            Trigger TurkeySNN: Neutral_True has 1 armour and 2 fighters placed in Turkey
                            Trigger PacificEXP PUsHI: Changer has 1 4_PU placed in Hawaiian Islands
                            triggerAttachmen1stUKTankFctry: British has 1 BoxFctry placed in 1st UK Tank
                            Trigger PacificEXPUSA Mexico: Americans has 2 infantry placed in Mexico
                            Trigger PacificEXP PUsFormosa: Changer has 1 2_PU placed in Formosa
                            Trigger SwitzerlandSNN: Neutral_True has 1 artillery and 1 fighter placed in Switzerland
                            Trigger USA2ndAirFleet: Americans has 1 USA2ndAirFleet placed in 2nd USA AirFleet
                            triggerAttachmen1stUKTank: British has 1 1stUKTank placed in 1st UK Tank
                            triggerAttachmen2ndUSTankFctry: Americans has 1 BoxFctry placed in 2nd USA Tank
                            triggerAttachmen2ndUSTank: Americans has 1 2ndUSTank placed in 2nd USA Tank
                            Trigger PacificEXPUSA Phil: Americans has 1 aaGun, 2 infantry and 1 usa_fighter placed in Philippines
                            Trigger VenezuelaSNN: Neutral_True has 1 fighter placed in Venezuela
                            triggerAttachmen1stSovietAGFctry: Russians has 1 BoxFctry placed in 1st Army Group
                            Trigger 4thWaffenArmyFctry: Germans has 1 BoxFctry placed in 4th Waffen
                            Germans buy 2 GermanUBoats, 2 Waffen_Artys, 1 carrier, 1 elite and 3 waffen_infantrys; Remaining resources: 0 PUs; 
                    
                        Place Units - Germans
                            Units in Germany being upgraded or consumed: 2 artilleries and 3 infantry
                            2 Waffen_Artys and 3 waffen_infantrys placed in Germany
                    
                        Combat Move - Germans
                            Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                            1 battleship moved from 113 Sea Zone to 111 Sea Zone
                            1 GermanUBoat moved from 124 Sea Zone to 111 Sea Zone
                            1 GermanUBoat moved from 108 Sea Zone to 110 Sea Zone
                            1 GermanUBoat moved from 103 Sea Zone to 110 Sea Zone
                            1 fighter moved from Norway to 111 Sea Zone
                            1 tactical_bomber moved from Western Germany to 111 Sea Zone
                            2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                            1 artillery and 3 infantry moved from Holland Belgium to Normandy Bordeaux
                            3 armour moved from Holland Belgium to France
                            1 artillery and 1 infantry moved from Holland Belgium to France
                            2 mech_infantrys moved from Western Germany to Southern France
                            1 armour moved from Greater Southern Germany to France
                            1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France
                            1 fighter moved from Holland Belgium to 110 Sea Zone
                            2 bombers moved from Germany to 110 Sea Zone
                            1 fighter moved from Slovakia Hungary to Southern France
                            2 Waffen_Artys and 3 waffen_infantrys moved from Germany to France
                            1 tactical_bomber moved from Germany to 110 Sea Zone
                            2 armour moved from Greater Southern Germany to France
                            1 GermanUBoat moved from 117 Sea Zone to 106 Sea Zone
                            1 GermanUBoat moved from 118 Sea Zone to 106 Sea Zone
                            1 bomber moved from 110 Sea Zone to 111 Sea Zone
                            2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                    
                        Combat - Germans
                            Battle in 111 Sea Zone
                                Germans attack with 1 GermanUBoat, 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber
                                British defend with 1 battleship, 1 cruiser and 1 destroyer
                                Germans roll dice for 1 GermanUBoat in 111 Sea Zone, round 2 : 6
                                Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 1,3,6,3
                                Units damaged: 1 battleship owned by the British
                                British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 2,3,3
                                Units damaged: 1 battleship owned by the Germans
                                1 bomber owned by the Germans, 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans retreated
                                1 battleship owned by the Germans retreated to 112 Sea Zone
                                British win with 1 battleship remaining. Battle score for attacker is 12
                                Casualties for Germans: 1 GermanUBoat
                                Casualties for British: 1 cruiser and 1 destroyer
                            Battle in Yugoslavia
                                Germans attack with 2 artilleries and 6 infantry
                                Neutral_Allies defend with 5 infantry
                                Germans roll dice for 2 artilleries and 6 infantry in Yugoslavia, round 2 : 5,3,6,5,6,6,5,6
                                Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 4,4,6,6,4
                                Germans roll dice for 2 artilleries and 6 infantry in Yugoslavia, round 3 : 1,5,3,2,3,2,5,1
                                Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 3 : 6,6,3,1,6
                                Germans roll dice for 2 artilleries and 5 infantry in Yugoslavia, round 4 : 4,3,5,3,1,2,4
                                Neutral_Allies roll dice for 2 infantry in Yugoslavia, round 4 : 5,1
                                Germans roll dice for 2 artilleries and 4 infantry in Yugoslavia, round 5 : 6,6,5,5,3,3
                                Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 5 : 5
                                2 artilleries owned by the Germans and 4 infantry owned by the Germans retreated to Greater Southern Germany
                                Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 6
                                Casualties for Germans: 2 infantry
                                Casualties for Neutral_Allies: 4 infantry
                            Battle in Normandy Bordeaux
                                Germans attack with 1 artillery and 3 infantry
                                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                                Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 2 : 3,5,2,4
                                French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 5,4
                                Germans roll dice for 1 artillery and 3 infantry in Normandy Bordeaux, round 3 : 2,5,1,4
                                French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 3 : 3,3
                                Germans win, taking Normandy Bordeaux from French with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                                Casualties for French: 1 artillery and 1 infantry
                            Battle in 110 Sea Zone
                                Germans attack with 2 GermanUBoats, 1 bomber, 3 fighters and 3 tactical_bombers
                                British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
                                Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 2 : 3,2
                                Units damaged: 1 battleship owned by the British
                                Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 6,1,4,5,4,1,5
                                British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 4,5,2
                                Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 25
                                Casualties for Germans: 2 GermanUBoats
                                Casualties for French: 1 cruiser
                                Casualties for British: 1 battleship and 1 cruiser
                            Battle in France
                                Germans attack with 2 Waffen_Artys, 6 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 3 waffen_infantrys
                                British defend with 1 artillery and 1 uk_armour; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                                Germans roll dice for 2 Waffen_Artys, 6 armour, 2 artilleries, 4 infantry, 2 mech_infantrys and 3 waffen_infantrys in France, round 2 : 6,3,3,5,6,6,6,5,5,1,2,1,5,3,3,2,4,6,1
                                French roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 uk_armour in France, round 2 : 4,2,3,6,2,6,2,3,3,5,6
                                Germans roll dice for 2 Waffen_Artys, 6 armour, 2 artilleries, 1 mech_infantry and 3 waffen_infantrys in France, round 3 : 5,5,2,5,1,1,4,4,5,4,6,4,6,1
                                French roll dice for 1 armour, 2 artilleries, 1 fighter, 1 infantry and 1 uk_armour in France, round 3 : 6,3,4,3,5,2
                                Germans roll dice for 2 Waffen_Artys, 6 armour, 1 artillery and 3 waffen_infantrys in France, round 4 : 1,1,5,2,3,1,5,2,6,3,2,5
                                French roll dice for 1 armour and 1 fighter in France, round 4 : 4,6
                                Germans captures 19PUs while taking French capital
                                Germans converts factory_major into different units
                                Germans win, taking France from French with 2 Waffen_Artys, 6 armour and 3 waffen_infantrys remaining. Battle score for attacker is 22
                                Casualties for Germans: 2 artilleries, 4 infantry and 2 mech_infantrys
                                Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                                Casualties for British: 1 artillery and 1 uk_armour
                            Battle in Southern France
                                Germans attack with 1 fighter and 2 mech_infantrys
                                French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                                Germans roll dice for 1 fighter and 2 mech_infantrys in Southern France, round 2 : 2,6,5
                                French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 3,6
                                Germans roll dice for 1 fighter and 2 mech_infantrys in Southern France, round 3 : 1,2,6
                                French roll dice for 1 artillery in Southern France, round 3 : 5
                                Germans win, taking Southern France from French with 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 7
                                Casualties for French: 1 artillery and 1 infantry
                            Battle in 106 Sea Zone
                                Germans attack with 2 GermanUBoats
                                British defend with 1 destroyer and 1 transport
                                Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 2 : 6,3
                                British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 4
                                Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 3 : 2,6
                                British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 3 : 4
                                Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 4 : 2,1
                                Germans win, taking 106 Sea Zone from Neutral with 2 GermanUBoats remaining. Battle score for attacker is 13
                                Casualties for British: 1 destroyer and 1 transport
                            Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
                    
                        Non Combat Move - Germans
                            Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Holland Belgium
                            1 bomber moved from 111 Sea Zone to Western Germany
                            1 bomber moved from 110 Sea Zone to Western Germany
                            1 fighter and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
                            1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                            3 fighters moved from 110 Sea Zone to Western Germany
                            2 tactical_bombers moved from 110 Sea Zone to Western Germany
                            1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                            1 aaGun moved from Western Germany to Holland Belgium
                            1 tactical_bomber moved from Poland to Southern Italy
                            1 fighter moved from Southern France to Northern Italy
                            2 G_Rails and 2 infantry moved from Germany to Holland Belgium
                            3 aaGuns, 1 artillery and 6 infantry moved from Germany to Slovakia Hungary
                            2 fighters moved from Western Germany to 112 Sea Zone
                            1 infantry moved from Norway to Finland
                                  Germans take Finland from Neutral_Axis
                            1 infantry moved from Romania to Bulgaria
                                  Germans take Bulgaria from Neutral_Axis
                    
                        Place Units - Germans
                            2 GermanUBoats and 1 carrier placed in 112 Sea Zone
                            1 elite placed in Germany
                    
                        Turn Complete - Germans
                            Total Cost from Convoy Blockades: 3
                                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
                            Germans collect 39 PUs (3 lost to blockades); end with 58 PUs
                            Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 70 Optional[PUs]
                            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 75 Optional[PUs]
                            Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                    

                    1788874603263-exp-game-11-dr.strangelove-G-4.tsvg

                    B 1 Reply Last reply Reply Quote 0
                    • B
                      beelee @Panzerstahl-Helm 0
                      last edited by beelee

                      @Panzerstahl-Helm-0

                      Guten Morgen

                      Game History

                      Round: 4
                      
                          Purchase Units - Russians
                              Note to players Russians: <body><b>It is Late 1941 and We have Developed Rockets !<br><br><img src="Russian_Rockets.png"/><br><br><br />Russia can Now Purchase Rockets.<b></body>
                              Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status !       Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  ....
                              Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body>
                              Trigger RussianGuards: buyGuard_Infantry added to productionRussians
                              Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
                              Russians buy 1 elite, 6 guard_infantrys, 1 infantry and 10 mine_unarmeds; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; 
                      
                          Politics - Russians
                              Russians takes Political Action: Political Action Russians To War With Germans
                                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War
                                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and British from Neutrality to Allied
                                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and French from Neutrality to Allied
                                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                                  Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                                  Turning on Edit Mode
                                  EDIT: Turning off Edit Mode
                              Russians takes Political Action: Political Action Russians To War With Italians
                                  Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
                      
                          Combat Move - Russians
                              Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                                  Turning on Edit Mode
                                  EDIT: Russians takes Bulgaria from Germans
                              EDIT: Turning off Edit Mode
                              1 infantry moved from Karelia to Finland
                                    Russians take Finland from Germans
                              EDIT: 1 russian_para moved from Caucasus to Bulgaria
                              EDIT: 1 Soviet_Commisar moved from Caucasus to 1st Corps
                              EDIT: 1 Soviet_Commisar_3 moved from Overflow to Caucasus
                              EDIT: 1 Soviet_Commisar_3 moved from Caucasus to Iraq
                              2 armour, 1 mech_infantry and 1 russian_para moved from Caucasus to Iraq
                      
                          Combat - Russians
                              Battle in Iraq
                                  Russians attack with 1 Soviet_Commisar_3, 2 armour, 1 mech_infantry and 1 russian_para
                                  Italians defend with 1 artillery and 2 infantry
                                      Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 mech_infantry and 1 russian_para in Iraq, round 2 : 0/7 hits, 2.50 expected hits
                                      Italians roll dice for 1 artillery and 2 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                                      1 russian_para owned by the Russians lost in Iraq
                                      Russians roll dice for 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry in Iraq, round 3 : 2/6 hits, 2.33 expected hits
                                      Italians roll dice for 1 artillery and 2 infantry in Iraq, round 3 : 0/3 hits, 1.00 expected hits
                                      2 infantry owned by the Italians lost in Iraq
                                      Russians roll dice for 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry in Iraq, round 4 : 1/6 hits, 2.33 expected hits
                                      Italians roll dice for 1 artillery in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                                      1 artillery owned by the Italians lost in Iraq
                                  Russians win, taking Iraq from Italians with 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry remaining. Battle score for attacker is 6
                                  Casualties for Russians: 1 russian_para
                                  Casualties for Italians: 1 artillery and 2 infantry
                              Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                      
                          Non Combat Move - Russians
                              Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
                              Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
                              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Bryansk
                              Trigger RailMovementAutoPlaceRemoveRussians: has removed 2 Russian_Rails owned by Russians in Caucasus
                              2 Russian_Engineers and 6 mine_unarmeds moved from Russia to Belarus
                              4 mine_unarmeds moved from Bryansk to Belarus
                              4 mine_unarmeds moved from Russia to Bryansk
                              1 Tank_General and 1 elite moved from Russia to Bryansk
                              2 Russian_Rails moved from Russia to Volgograd
                              EDIT: 2 Russian_Rails and 1 russian_minor moved from Volgograd to Caucasus
                              1 R_Europe_Rail moved from Russia to Urals
                              1 R_Europe_Rail and 1 armour moved from Urals to Bryansk
                              1 elite moved from Bryansk to Rostov
                              1 artillery and 3 infantry moved from Western Ukraine to Bryansk
                              1 artillery and 5 infantry moved from Belarus to Bryansk
                              2 fighters and 1 tactical_bomber moved from Novgorod to Caucasus
                              1 aaGun, 1 artillery and 4 infantry moved from Karelia to Finland
                              1 Soviet_Commisar, 2 armour and 1 mech_infantry moved from Novgorod to Finland
                              3 armour moved from Novgorod to Bryansk
                              2 infantry moved from Novgorod to Karelia
                              4 infantry moved from Novgorod to Belarus
                      
                          Place Units - Russians
                              1 infantry placed in Caucasus
                              1 elite, 6 guard_infantrys and 10 mine_unarmeds placed in Russia
                              Turning on Edit Mode
                              EDIT: Removing units owned by Russians from Belarus: 10 mine_unarmeds
                              EDIT: Adding units owned by Changer to Belarus: 4 R_mine_Belarus_BALTs and 6 R_mine_Belarus_EPOLs
                              EDIT: Removing units owned by Russians from Bryansk: 10 mine_unarmeds
                              EDIT: Adding units owned by Changer to Bryansk: 10 R_mine_Bryansk_WUKRs
                              EDIT: Turning off Edit Mode
                      
                          Turn Complete - Russians
                              Trigger RussiansParaBoost atNovgorod: Russians has 1 russian_paraBoost placed in Novgorod
                              Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                              Russians collect 42 PUs; end with 43 PUs
                              Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 Optional[PUs]; end with 48 Optional[PUs]
                              Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 57 PUs
                      

                      Combat Hit Differential Summary :

                      Italians regular : -1.33
                      Russians regular : -4.17
                      

                      Game 11 Strangelove R 4.tsvg

                      Uncle Joe couldnt wait so he decided to kick things off. Looks as if Donitz has the Fuhrer's ear and the Battle of the Atlantic has commenced πŸ™‚

                      Edit
                      I forgot again. Is it OK if those Yank Ftrs move to Queensland

                      1 Reply Last reply Reply Quote 0
                      • Panzerstahl-Helm 0P
                        Panzerstahl-Helm 0
                        last edited by

                        @beelee

                        Game History

                        Round: 4
                        
                            Purchase Units - Japanese
                                Japanese buy 1 Heavy_BB, 1 JNC, 1 carrier, 1 elite and 6 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; 
                        
                            Politics - Japanese
                                Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to Allied
                        
                            Combat Move - Japanese
                                Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                                2 infantry moved from Szechwan to Sikang
                                1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
                                1 artillery and 1 infantry moved from Suiyuyan to Kansu
                                1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
                                1 artillery, 3 infantry and 1 mech_infantry moved from Shan State to Malaya
                                1 fighter and 1 tactical_bomber moved from Yunnan to Malaya
                                1 JPNbomber moved from Hunan to Malaya
                                1 elite and 1 infantry moved from Yunnan to Burma
                                1 JPNbomber moved from Hunan to Malaya
                                1 tactical_bomber moved from Kwangsi to Burma
                                1 battleship, 1 carrier and 1 cruiser moved from 35 Sea Zone to 42 Sea Zone
                                1 artillery, 1 elite and 2 infantry moved from Philippines to 35 Sea Zone
                                1 artillery, 1 elite, 2 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
                                1 artillery, 1 elite and 2 infantry moved from 42 Sea Zone to Java
                                2 fighters moved from Celebes to Java
                                2 infantry moved from Kwangtung to 20 Sea Zone
                                2 infantry and 1 transport moved from 20 Sea Zone to 45 Sea Zone
                                2 infantry moved from 45 Sea Zone to Dutch New Guinea
                                1 battleship and 1 carrier moved from 35 Sea Zone to 45 Sea Zone
                                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
                                1 submarine moved from 6 Sea Zone to 22 Sea Zone
                                1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
                                1 fighter moved from 6 Sea Zone to 22 Sea Zone
                                1 tactical_bomber moved from 35 Sea Zone to 22 Sea Zone
                                1 tactical_bomber moved from Hopei to Sikang
                        
                            Combat - Japanese
                                Battle in 22 Sea Zone
                                    Japanese attack with 1 fighter, 1 submarine and 2 tactical_bombers
                                    Americans defend with 1 transport
                                        Japanese roll dice for 1 submarine in 22 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                        Japanese roll dice for 1 fighter and 2 tactical_bombers in 22 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                                        Americans roll dice for 1 transport in 22 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                                        1 transport owned by the Americans lost in 22 Sea Zone
                                    Japanese win with 1 fighter, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 6
                                    Casualties for Americans: 1 transport
                                Battle in Dutch New Guinea
                                    Changer loiter and taunt; Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                                    Changer defend; ANZAC defend with 1 infantry
                                        Japanese roll dice for 1 battleship in Dutch New Guinea, round 2 : 0/1 hits, 0,67 expected hits
                                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 0/4 hits, 1,50 expected hits
                                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 3 : 1/4 hits, 1,50 expected hits
                                        ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 1/1 hits, 0,33 expected hits
                                        1 infantry owned by the Japanese lost in Dutch New Guinea
                                        1 infantry owned by the ANZAC lost in Dutch New Guinea
                                    Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                                    Casualties for Japanese: 1 infantry
                                    Casualties for ANZAC: 1 infantry
                                Battle in Burma
                                    Japanese attack with 1 elite, 1 infantry and 1 tactical_bomber
                                    British defend with 1 infantry
                                        Japanese roll dice for 1 elite, 1 infantry and 1 tactical_bomber in Burma, round 2 : 1/4 hits, 1,00 expected hits
                                        British roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits
                                        1 infantry owned by the British lost in Burma
                                    Japanese win, taking Burma from British with 1 elite, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                    Casualties for British: 1 infantry
                                Battle in 42 Sea Zone
                                    Japanese attack with 1 battleship, 1 carrier, 1 cruiser and 2 transports
                                    ANZAC defend with 1 transport
                                        Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser and 2 transports in 42 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                                        ANZAC roll dice for 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                                        1 transport owned by the ANZAC lost in 42 Sea Zone
                                    Japanese win with 1 battleship, 1 carrier, 1 cruiser and 2 transports remaining. Battle score for attacker is 6
                                    Casualties for ANZAC: 1 transport
                                Battle in Sikang
                                    Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
                                    Chinese defend with 1 infantry
                                        Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Sikang, round 2 : 2/5 hits, 2,00 expected hits
                                        Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                                        1 infantry owned by the Japanese lost in Sikang
                                        1 infantry owned by the Chinese lost in Sikang
                                    Japanese win, taking Sikang from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                                    Casualties for Japanese: 1 infantry
                                    Casualties for Chinese: 1 infantry
                                Battle in Malaya
                                    Japanese attack with 2 JPNbombers, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber
                                    British defend with 3 infantry; ANZAC defend with 1 infantry
                                        Japanese roll dice for 2 JPNbombers, 1 artillery, 1 fighter, 3 infantry, 1 mech_infantry and 1 tactical_bomber in Malaya, round 2 : 6/9 hits, 3,67 expected hits
                                        British roll dice for 4 infantry in Malaya, round 2 : 3/4 hits, 1,33 expected hits
                                        3 infantry owned by the Japanese lost in Malaya
                                        1 infantry owned by the ANZAC and 3 infantry owned by the British lost in Malaya
                                    Japanese win, taking Malaya from British with 2 JPNbombers, 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                                    Casualties for Japanese: 3 infantry
                                    Casualties for British: 3 infantry
                                    Casualties for ANZAC: 1 infantry
                                Battle in Kansu
                                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                                    Chinese defend with 1 infantry
                                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kansu, round 2 : 2/4 hits, 1,83 expected hits
                                        Chinese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits, 0,33 expected hits
                                        1 infantry owned by the Japanese lost in Kansu
                                        1 infantry owned by the Chinese lost in Kansu
                                    Japanese win, taking Kansu from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                                    Casualties for Japanese: 1 infantry
                                    Casualties for Chinese: 1 infantry
                                Battle in Java
                                    Japanese attack with 1 artillery, 1 elite, 2 fighters and 2 infantry
                                    ANZAC defend with 2 infantry
                                        Japanese roll dice for 1 artillery, 1 elite, 2 fighters and 2 infantry in Java, round 2 : 2/7 hits, 2,33 expected hits
                                        ANZAC roll dice for 2 infantry in Java, round 2 : 1/2 hits, 0,67 expected hits
                                        1 infantry owned by the Japanese lost in Java
                                        2 infantry owned by the ANZAC lost in Java
                                    Japanese win, taking Java from ANZAC with 1 artillery, 1 elite, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                                    Casualties for Japanese: 1 infantry
                                    Casualties for ANZAC: 2 infantry
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Bulgaria
                                Trigger Remove All RussiansParaBoost: has removed 1 russian_paraBoost owned by Russians in Novgorod
                                Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Persia
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                        
                            Non Combat Move - Japanese
                                Trigger RussiansParaBoost atNovgorod: Russians has 1 russian_paraBoost placed in Novgorod
                                Trigger RussiansParaBoost atBulgaria: Russians has 1 russian_paraBoost placed in Bulgaria
                                Trigger ItaliansParaBoost atPersia: Italians has 1 italian_paraBoost placed in Persia
                                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Shensi
                                2 fighters moved from Java to 42 Sea Zone
                                1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
                                1 fighter and 1 tactical_bomber moved from 22 Sea Zone to Caroline Islands
                                1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
                                1 fighter moved from 35 Sea Zone to 6 Sea Zone
                                1 carrier moved from 35 Sea Zone to 45 Sea Zone
                                1 armour moved from Philippines to 35 Sea Zone
                                1 armour and 1 transport moved from 35 Sea Zone to 20 Sea Zone
                                1 armour moved from 20 Sea Zone to Kiangsi
                                2 infantry moved from Kiangsu to Kiangsi
                                2 infantry moved from Jehol to Chahar
                                2 infantry moved from Kweichow to Shensi
                                1 fighter and 2 tactical_bombers moved from Sikang to Shensi
                                1 infantry moved from Szechwan to Shensi
                                1 tactical_bomber moved from Burma to Yunnan
                                1 J_Rail and 1 infantry moved from Kiangsu to Shensi
                                1 J_Rail moved from Kiangsu to Anhwe
                                1 J_Rail and 1 infantry moved from Anhwe to Shensi
                                1 artillery and 1 infantry moved from Manchuria to Jehol
                                1 aaGun moved from Korea to Manchuria
                                1 aaGun moved from Manchuria to Jehol
                                1 fighter and 1 tactical_bomber moved from Malaya to Yunnan
                                2 JPNbombers moved from Malaya to Yunnan
                                2 JPNbombers moved from Yunnan to French Indo China
                                1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
                                2 submarines moved from 6 Sea Zone to 35 Sea Zone
                                1 submarine moved from 41 Sea Zone to 39 Sea Zone
                                1 fighter and 1 tactical_bomber moved from Kansu to Shensi
                                1 tactical_bomber moved from Shensi to Kweichow
                        
                            Place Units - Japanese
                                1 Heavy_BB, 1 JNC and 1 carrier placed in 6 Sea Zone
                                3 infantry placed in Kiangsu
                                3 infantry placed in French Indo China
                                1 elite placed in Japan
                        
                            Turn Complete - Japanese
                                Japanese collect 64 PUs; end with 66 PUs
                                Trigger Japanese Controls DNG Pacific Expanded: Japanese met a national objective for an additional 2 Optional[PUs]; end with 68 Optional[PUs]
                                Trigger Japan Loses Marianas: Japanese met a national objective for an additional -1 Optional[PUs]; end with 67 Optional[PUs]
                                Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 68 Optional[PUs]
                                Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 71 Optional[PUs]
                                Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 79 Optional[PUs]
                                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
                        

                        Combat Hit Differential Summary :

                        Chinese regular : 1,33
                        Americans regular : -0,17
                        Japanese regular : -0,67
                        ANZAC regular : 0,50
                        British regular : 1,33
                        

                        1789011347661-game-11-strangelove-J-4.tsvg

                        1 Reply Last reply Reply Quote 0

                        Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                        Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                        With your input, this post could be even better πŸ’—

                        Register Login
                        • 1
                        • 2
                        • 2 / 2
                        • First post
                          Last post
                        Powered by NodeBB Forums