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    EXP-game -11 - Panzer (Axis) vs. beelee (Allies) - Operation "Dr. Strangelove"

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    • B Online
      beelee
      last edited by

      Im still pissed off

      1 Reply Last reply Reply Quote 0
      • B Online
        beelee
        last edited by

        This mold messes with your mind. I don't care what anyone says.

        It's messing with mine ! I can't remember

        Good thing we got a history button πŸ™‚

        1 Reply Last reply Reply Quote 0
        • B Online
          beelee
          last edited by

          @panzerstahl-helm-0

          Hi

          Game History

          Round: 2
          
              Purchase Units - Americans
                  Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                  Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                  Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                  Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                  Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                  Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                  Americans buy 1 ArmoredInfantry, 1 Heavy_BB, 1 carrier, 1 destroyer, 1 elite and 1 transport; Remaining resources: 0 PUs; 
          
              Politics - Americans
                  Americans takes Political Action: Political Action Americans To War With Germans
                      Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
                  Americans creates battle in territory 35 Sea Zone
                  Americans takes Political Action: Political Action Americans To War With Italians
                      Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
          
              Combat Move - Americans
                  Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans
                  Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                  1 submarine, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
          
              Combat - Americans
                  Battle in 16 Sea Zone
                      Americans attack with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber
                      Japanese defend with 1 Japan_destroyer
                          Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                          Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                          1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                      Americans win, taking 35 Sea Zone from Japanese with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 Japan_destroyer
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
          
              Non Combat Move - Americans
                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                  Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Alaska
                  1 usa_fighter and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                  1 artillery and 1 usa_armour moved from Western United States to 10 Sea Zone
                  1 Heavy_BB, 1 artillery, 1 transport and 1 usa_armour moved from 10 Sea Zone to 26 Sea Zone
                  1 artillery and 1 usa_armour moved from 26 Sea Zone to Hawaiian Islands
                  4 mech_infantrys and 1 usa_fighter moved from Western United States to Alaska
                  1 USAbomber and 3 usa_fighters moved from Eastern United States to Gibraltar
                  1 infantry moved from Central United States to 101 Sea Zone
                  1 elite moved from Eastern United States to 101 Sea Zone
                  1 carrier, 1 cruiser, 1 destroyer, 1 elite, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                  1 elite and 1 infantry moved from 91 Sea Zone to Gibraltar
                  5 Rails moved from Eastern United States to Western United States
                  1 usa_fighter moved from Western United States to Eastern United States
                  5 Rails and 5 infantry moved from Western United States to Alaska
                  1 Rail and 1 aaGun moved from Eastern United States to Alaska
                  2 usa_fighters moved from Philippines to New Guinea
                  1 submarine moved from 49 Sea Zone to 26 Sea Zone
                  1 destroyer moved from 35 Sea Zone to 55 Sea Zone
          
              Place Units - Americans
                  1 Heavy_BB and 1 carrier placed in 10 Sea Zone
                  1 destroyer and 1 transport placed in 101 Sea Zone
                  1 elite placed in Eastern United States
                  1 ArmoredInfantry placed in Central United States
          
              Turn Complete - Americans
                  Americans collect 52 PUs; end with 52 PUs
                  Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 66 Optional[PUs]
                  Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
                  Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                  Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                  Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 91 PUs
          
              Purchase Units - Chinese
                  Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                  Chinese buy 6 infantry; Remaining resources: 0 PUs; 
          
              Combat Move - Chinese
                  Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                  1 fighter and 3 infantry moved from Shensi to Suiyuyan
          
              Combat - Chinese
                  Battle in Suiyuyan
                      Chinese attack with 1 fighter and 3 infantry
                      Japanese defend with 1 artillery and 1 infantry
                          Chinese roll dice for 1 fighter and 3 infantry in Suiyuyan, round 2 : 2/4 hits, 1.00 expected hits
                          Japanese roll dice for 1 artillery and 1 infantry in Suiyuyan, round 2 : 0/2 hits, 0.67 expected hits
                          1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Suiyuyan
                      Chinese win, taking Suiyuyan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 artillery and 1 infantry
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
          
              Non Combat Move - Chinese
                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                  Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                  Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                  1 fighter moved from Suiyuyan to Tsinghai
                  1 infantry moved from Szechwan to Shensi
                  1 Rail moved from Kansu to Szechwan
                  1 Rail and 1 infantry moved from Szechwan to Kansu
          
              Place Units - Chinese
                  6 infantry placed in Tsinghai
                  Chinese undo move 1.
                  1 infantry placed in Sikang
                  5 infantry placed in Tsinghai
          
              Turn Complete - Chinese
                  Chinese collect 6 PUs; end with 6 PUs
                  Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 9 PUs
          
              Purchase Units - British
                  Note to players British: It is Late 1940 and the British Army has Formed a Tank Army.     They are Commanded by a Tank General.  You may only have 1 Tank Army at any one time.
                  Trigger UKTankGeneral: buyUK_TankGeneral added to productionBritish
                  British buy 1 airfield, 1 artillery, 1 destroyer, 7 infantry, 2 uk_armours and 2 uk_paras; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
          
              Combat Move - British
                  Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                  3 uk_fighters moved from United Kingdom to 110 Sea Zone
                  1 bomber moved from Quebec to 110 Sea Zone
                  1 infantry moved from Eastern Persia to 80 Sea Zone
                  1 infantry moved from Persia to 80 Sea Zone
                  1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Iraq
                  2 infantry moved from 80 Sea Zone to Iraq
                  1 artillery moved from Persia to Iraq
                  1 uk_armour moved from Egypt to Iraq
                  1 battleship moved from 39 Sea Zone to 80 Sea Zone
          
              Combat - British
                  Battle in Iraq
                      British attack with 1 artillery, 2 infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber
                      Neutral_Axis defend with 3 infantry
                          British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits, 1.17 expected hits
                          British roll dice for 1 artillery, 2 infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber in Iraq, round 2 : 2/6 hits, 2.50 expected hits
                          Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                          1 infantry owned by the British lost in Iraq
                          3 infantry owned by the Neutral_Axis lost in Iraq
                      British win, taking Iraq from Neutral_Axis with 1 artillery, 1 infantry, 1 uk_armour, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 6
                      Casualties for British: 1 infantry
                      Casualties for Neutral_Axis: 3 infantry
                  Battle in 110 Sea Zone
                      British attack with 1 bomber and 3 uk_fighters
                      Germans defend with 3 GermanUBoats, 1 Wolfpack, 1 battleship and 1 cruiser
                      3 GermanUBoats owned by the Germans submerged
                          British roll dice for 1 bomber and 3 uk_fighters in 110 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
                      Units damaged: 1 battleship owned by the Germans
                          Germans roll dice for 1 Wolfpack, 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 0/2 hits, 1.17 expected hits
                          1 Wolfpack owned by the Germans lost in 110 Sea Zone
                          British roll dice for 1 bomber and 3 uk_fighters in 110 Sea Zone, round 3 : 1/4 hits, 2.17 expected hits
                          Germans roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 3 : 2/2 hits, 1.17 expected hits
                          2 uk_fighters owned by the British lost in 110 Sea Zone
                          1 cruiser owned by the Germans lost in 110 Sea Zone
                          British roll dice for 1 bomber and 1 uk_fighter in 110 Sea Zone, round 4 : 0/2 hits, 1.17 expected hits
                          Germans roll dice for 1 battleship in 110 Sea Zone, round 4 : 0/1 hits, 0.67 expected hits
                          British roll dice for 1 bomber and 1 uk_fighter in 110 Sea Zone, round 5 : 0/2 hits, 1.17 expected hits
                          Germans roll dice for 1 battleship in 110 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                          1 uk_fighter owned by the British lost in 110 Sea Zone
                          British roll dice for 1 bomber in 110 Sea Zone, round 6 : 0/1 hits, 0.67 expected hits
                          Germans roll dice for 1 battleship in 110 Sea Zone, round 6 : 1/1 hits, 0.67 expected hits
                          1 bomber owned by the British lost in 110 Sea Zone
                      Germans win with 1 battleship remaining. Battle score for attacker is -30
                      Casualties for Germans: 1 Wolfpack and 1 cruiser
                      Casualties for British: 1 bomber and 3 uk_fighters
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
          
              Non Combat Move - British
                  Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                  2 Rails and 2 uk_armours moved from Union of South Africa to Egypt
                  1 uk_fighter moved from Malta to Gibraltar
                  1 aaGun moved from British Guiana to 88 Sea Zone
                  1 aaGun and 1 transport moved from 88 Sea Zone to 91 Sea Zone
                  1 aaGun moved from 91 Sea Zone to Gibraltar
                  1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                  1 uk_fighter and 1 uk_tactical_bomber moved from Iraq to Egypt
                  1 infantry moved from Persia to Northwest Persia
                        British take Northwest Persia from Neutral_Allies
                  1 destroyer moved from 81 Sea Zone to 98 Sea Zone
          
              Place Units - British
                  Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                  Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                  1 artillery, 1 uk_armour and 2 uk_paras placed in United Kingdom
                  1 airfield placed in Gibraltar
                  1 destroyer placed in 106 Sea Zone
                  2 infantry placed in Union of South Africa
                  5 infantry and 1 uk_armour placed in India
          
              Turn Complete - British
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,5
                      Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,5
                  British collect 43 PUs (3 lost to blockades); end with 43 PUs
                  Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 49 Optional[PUs]
                  Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 54 PUs
          

          Combat Hit Differential Summary :

          Chinese regular : 1.00
          Americans regular : 0.67
          Japanese regular : -1.00
          Germans regular : -0.33
          Neutral_Axis regular : 0.00
          British regular : -6.00
          

          exp-game-11-dr.strangelove-UK2.tsvg

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          • Panzerstahl-Helm 0P Offline
            Panzerstahl-Helm 0
            last edited by

            @beelee

            Game History

            Round: 2
            
                Purchase Units - Italians
                    Italians buy 1 air_transport, 1 carrier and 1 italian_para; Remaining resources: 0 PUs; 
            
                Combat Move - Italians
                    Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy
                    1 artillery and 1 infantry moved from Algeria to Morocco
                    1 bomber moved from Southern Italy to Alexandria
                    2 infantry moved from Tobruk to Alexandria
                    1 submarine moved from 93 Sea Zone to 98 Sea Zone
                    2 fighters moved from Southern Italy to 98 Sea Zone
                    1 artillery moved from Tunisia to 94 Sea Zone
                    1 artillery and 1 transport moved from 94 Sea Zone to 96 Sea Zone
                    1 infantry moved from Tobruk to 96 Sea Zone
                    1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                    1 artillery and 1 infantry moved from 99 Sea Zone to Syria
                    1 transport moved from 95 Sea Zone to 97 Sea Zone
                    2 infantry moved from Albania to 97 Sea Zone
                    2 infantry and 1 transport moved from 97 Sea Zone to 99 Sea Zone
                    2 infantry moved from 99 Sea Zone to Syria
                    1 cruiser and 1 destroyer moved from 95 Sea Zone to 99 Sea Zone
                    1 mech_infantry moved from Tunisia to Morocco
                    1 armour moved from Tunisia to 94 Sea Zone
                    1 armour, 1 battleship, 1 cruiser and 1 transport moved from 94 Sea Zone to 96 Sea Zone
                    1 artillery moved from Tobruk to 96 Sea Zone
                    1 armour, 1 artillery, 1 battleship, 1 cruiser and 1 transport moved from 96 Sea Zone to 99 Sea Zone
                    1 armour and 1 artillery moved from 99 Sea Zone to Syria
            
                Combat - Italians
                    Italians creates battle in territory British Somaliland
                    Battle in Morocco
                        Italians attack with 1 artillery, 1 infantry and 1 mech_infantry
                        French defend with 1 infantry
                            Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 0/3 hits, 0,83 expected hits
                            French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits, 0,33 expected hits
                            Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 3 : 0/3 hits, 0,83 expected hits
                            French roll dice for 1 infantry in Morocco, round 3 : 0/1 hits, 0,33 expected hits
                            Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 4 : 1/3 hits, 0,83 expected hits
                            French roll dice for 1 infantry in Morocco, round 4 : 0/1 hits, 0,33 expected hits
                            1 infantry owned by the French lost in Morocco
                        Italians win, taking British Somaliland from British, taking Morocco from French with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                        Casualties for French: 1 infantry
                    Battle in 98 Sea Zone
                        Italians attack with 2 fighters and 1 submarine
                        British defend with 1 destroyer
                            Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                            British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                            1 destroyer owned by the British lost in 98 Sea Zone
                        Italians win, taking 98 Sea Zone from Neutral with 2 fighters and 1 submarine remaining. Battle score for attacker is 7
                        Casualties for British: 1 destroyer
                    Battle in Alexandria
                        Italians attack with 1 bomber and 2 infantry
                        British defend with 1 infantry
                            Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 2 : 0/3 hits, 1,00 expected hits
                            British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0,33 expected hits
                            Italians roll dice for 1 bomber and 2 infantry in Alexandria, round 3 : 1/3 hits, 1,00 expected hits
                            British roll dice for 1 infantry in Alexandria, round 3 : 1/1 hits, 0,33 expected hits
                            1 infantry owned by the Italians lost in Alexandria
                            1 infantry owned by the British lost in Alexandria
                        Italians win, taking Alexandria from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                        Casualties for Italians: 1 infantry
                        Casualties for British: 1 infantry
                    Battle in Syria
                        Italians attack with 1 armour, 2 artilleries and 3 infantry
                        French defend with 1 infantry
                            Italians roll dice for 1 battleship and 2 cruisers in Syria, round 2 : 1/3 hits, 1,67 expected hits
                            French roll dice for 1 infantry in Syria, round 2 : 0/1 hits, 0,33 expected hits
                            1 infantry owned by the French lost in Syria
                        Italians win, taking Syria from French with 1 armour, 2 artilleries and 3 infantry remaining. Battle score for attacker is 3
                        Casualties for French: 1 infantry
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                    Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
            
                Non Combat Move - Italians
                    Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                    Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                    Turning on Edit Mode
                    EDIT: Turning off Edit Mode
                    Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Southern Italy
                    2 fighters moved from 98 Sea Zone to Greece
                    1 bomber moved from Alexandria to Greece
                    2 infantry moved from Northern Italy to Southern Italy
                    1 Europe_Rail moved from Southern Italy to Albania
                    1 Europe_Rail and 1 armour moved from Albania to Southern Italy
                    1 armour and 1 infantry moved from Albania to Greece
                    EDIT: 1 italian_para moved from Southern Italy to Syria
                    1 aaGun moved from Southern France to Normandy Bordeaux
                    1 aaGun moved from France to Southern France
            
                Place Units - Italians
                    1 carrier placed in 95 Sea Zone
                    1 air_transport and 1 italian_para placed in Southern Italy
            
                Turn Complete - Italians
                    Italians collect 14 PUs; end with 14 PUs
                    Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 17 Optional[PUs]
                    Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                    Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
            

            Combat Hit Differential Summary :

            French regular : -1,33
            Italians regular : -2,50
            British regular : 0,00
            

            exp-game-11-dr.strangelove-it2.tsvg

            B 1 Reply Last reply Reply Quote 0
            • B Online
              beelee @Panzerstahl-Helm 0
              last edited by beelee

              @Panzerstahl-Helm-0

              Hallo

              Game History

              Round: 2
              
                  Purchase Units - ANZAC
                      ANZAC buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
              
                  Combat Move - ANZAC
              
                  Combat - ANZAC
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
              
                  Non Combat Move - ANZAC
                      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                      Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                      1 infantry and 1 mine_unarmed moved from New South Wales to Queensland
                      1 transport moved from 62 Sea Zone to 63 Sea Zone
                      1 infantry moved from New Zealand to 63 Sea Zone
                      1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
                      1 infantry moved from 54 Sea Zone to Queensland
                      1 infantry moved from New Guinea to Dutch New Guinea
                            ANZAC take Dutch New Guinea from Dutch
              
                  Place Units - ANZAC
                      1 destroyer placed in 62 Sea Zone
                      1 artillery and 1 infantry placed in New South Wales
              
                  Turn Complete - ANZAC
                      ANZAC collect 10 PUs; end with 10 PUs
                      Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 12 Optional[PUs]
                      Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 17 Optional[PUs]
                      Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
              
                  Combat Move - French
                      1 destroyer moved from 81 Sea Zone to 98 Sea Zone
              
                  Combat - French
                      Battle in 98 Sea Zone
                          French attack with 1 destroyer
                          Italians defend with 1 submarine
                              French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                              Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                              1 submarine owned by the Italians lost in 98 Sea Zone
                          French win, taking 98 Sea Zone from Italians with 1 destroyer remaining. Battle score for attacker is 6
                          Casualties for Italians: 1 submarine
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone
              
                  Non Combat Move - French
                      Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                      Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                      1 infantry moved from French Central Africa to French Equatorial Africa
              
                  Turn Complete - French
              

              Combat Hit Differential Summary :

              Italians regular : -0.17
              French regular : 0.67
              

              exp-game-11-dr.strangelove-F2.tsvg

              Edit
              Cheese and Rice ! I forgot to move the ANZC DD to block. 😞

              exp-game-11-dr.strangelove-F2edit.tsvg

              Edit 2
              oh did you mean the Purchase window for triplea to be lighter ? If so, Idk if that's possible or not, I don't think so. It's connected to the LookAndFeel I believe but Victory would know. I can ask him if that's what you meant.

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              • Panzerstahl-Helm 0P Offline
                Panzerstahl-Helm 0
                last edited by

                @beelee

                Oh boy,

                that battle in SZ110 was ugly for the Brits last round.
                Not their finest hour...

                Game History

                Round: 3
                
                    Research Technology - Germans
                
                    Purchase Units - Germans
                        triggerAttachmenEarly1941Red: has removed 1 Early1941 owned by Changer in Early 1941
                        triggerAttachmenLate1940: has removed 1 Late1940_red owned by Changer in Late 1940
                        triggerAttachmenEarly1941Red: Changer has 1 Early1941_red placed in Early 1941
                        Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                        triggerAttachmenLate1940: Changer has 1 Late1940 placed in Late 1940
                        Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
                        Germans buy 3 GermanUBoats, 1 German_Heavy_BB, 1 Repair_BB, 1 elite, 7 infantry, 6 mine_unarmeds and 3 waffen_infantrys; Remaining resources: 0 PUs; 
                
                    Place Units - Germans
                        1 Repair_BB placed in 110 Sea Zone
                        Units in Germany being upgraded or consumed: 3 infantry
                        3 waffen_infantrys placed in Germany
                
                    Combat Move - Germans
                        Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                        1 unit repaired.
                        Trigger Germans RemoveRepair BB: has removed 1 Repair_BB owned by Germans in 110 Sea Zone
                        1 GermanUBoat moved from 110 Sea Zone to 104 Sea Zone
                        2 bombers moved from Western Germany to 104 Sea Zone
                        1 GermanUBoat moved from 93 Sea Zone to 98 Sea Zone
                        2 bombers moved from Western Germany to 98 Sea Zone
                
                    Combat - Germans
                        Battle in 98 Sea Zone
                            Germans attack with 1 GermanUBoat and 2 bombers
                            French defend with 1 destroyer
                                Germans roll dice for 1 GermanUBoat in 98 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                French roll dice for 1 destroyer in 98 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                1 destroyer owned by the French lost in 98 Sea Zone
                            Germans win, taking 98 Sea Zone from French with 1 GermanUBoat and 2 bombers remaining. Battle score for attacker is 7
                            Casualties for French: 1 destroyer
                        Battle in 104 Sea Zone
                            Germans attack with 1 GermanUBoat and 2 bombers
                            British defend with 1 destroyer
                                Germans roll dice for 1 GermanUBoat in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                British roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                1 GermanUBoat owned by the Germans lost in 104 Sea Zone
                                1 destroyer owned by the British lost in 104 Sea Zone
                            Germans win with 2 bombers remaining. Battle score for attacker is 3
                            Casualties for Germans: 1 GermanUBoat
                            Casualties for British: 1 destroyer
                
                    Non Combat Move - Germans
                        Turning on Edit Mode
                        EDIT: Turning off Edit Mode
                        Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Romania
                        Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Germany
                        Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 110 Sea Zone
                        Trigger Remove All Wolfpack: has removed 2 Wolfpacks owned by Germans in 93 Sea Zone
                        Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
                        2 bombers moved from 104 Sea Zone to Western Germany
                        2 infantry moved from Western Germany to 112 Sea Zone
                        2 infantry and 1 transport moved from 112 Sea Zone to 110 Sea Zone
                        2 infantry moved from 110 Sea Zone to Normandy Bordeaux
                        EDIT: 2 WaffenPioneers and 1 factory_minor moved from France to Yugoslavia
                        1 infantry moved from France to Southern France
                        2 infantry moved from Western Germany to Holland Belgium
                        1 aaGun moved from Western Germany to Holland Belgium
                        2 artilleries moved from Western Germany to Germany
                        1 mech_infantry moved from Yugoslavia to Southern France
                        1 armour moved from Yugoslavia to Southern France
                        1 armour moved from Western Germany to Normandy Bordeaux
                        1 mech_infantry moved from Germany to Holland Belgium
                        1 fighter moved from Northern Italy to 95 Sea Zone
                        1 fighter moved from Western Germany to 95 Sea Zone
                        1 fighter moved from Western Germany to Southern Italy
                        1 fighter moved from Western Germany to Southern Italy
                        1 tactical_bomber moved from Western Germany to Denmark
                        1 elite moved from Germany to Western Germany
                        1 waffen_infantry moved from Germany to Holland Belgium
                        1 waffen_infantry moved from Germany to Western Germany
                        2 waffen_infantrys moved from Germany to Western Germany
                        1 german_para moved from Germany to Western Germany
                        1 german_para moved from Germany to Romania
                        1 G_Rail and 1 German_LCV moved from Germany to Romania
                        1 fighter moved from Western Germany to Syria
                        2 tactical_bombers moved from Western Germany to Syria
                        1 Waffen_Arty moved from Germany to Western Germany
                        4 armour moved from Germany to Slovakia Hungary
                        1 artillery moved from France to Normandy Bordeaux
                        2 GermanUBoats moved from 93 Sea Zone to 95 Sea Zone
                        1 tactical_bomber moved from Southern Italy to Syria
                        1 mech_infantry moved from Germany to Romania
                        5 mine_unarmeds moved from Germany to Poland
                        1 waffen_infantry moved from Western Germany to Germany
                        2 infantry moved from Germany to Western Germany
                        1 infantry moved from Germany to Poland
                        1 waffen_infantry moved from Western Germany to Denmark
                        4 infantry moved from Finland to Norway
                        1 infantry moved from Finland to Norway
                        2 bombers moved from 98 Sea Zone to Southern Italy
                
                    Place Units - Germans
                        2 GermanUBoats and 1 German_Heavy_BB placed in 110 Sea Zone
                        1 GermanUBoat placed in 112 Sea Zone
                        1 elite and 6 mine_unarmeds placed in Germany
                        3 infantry placed in Western Germany
                        4 infantry placed in Germany
                        Germans undo move 5.
                        4 infantry placed in Germany
                        Germans undo move 5.
                        2 infantry placed in Southern France
                        2 infantry placed in Germany
                
                    Turn Complete - Germans
                        Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                        Germans collect 46 PUs; end with 46 PUs
                        Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 58 Optional[PUs]
                        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 63 Optional[PUs]
                        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUs
                

                Combat Hit Differential Summary :

                French regular : -0,33
                Germans regular : 1,33
                British regular : 0,67
                

                exp-game-11-dr.strangelove-G3t.tsvg

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                • B Online
                  beelee @Panzerstahl-Helm 0
                  last edited by beelee

                  @Panzerstahl-Helm-0

                  Yep RAF is no more 😞 Got pissed off and sent that Bmbr when I shoulda pulled back lol

                  Game History

                  Round: 3
                  
                      Purchase Units - Russians
                          Note to players Russians: <body><b>It is Early 1941 and The Soviet Union can Form up to 2 Tank Armies.<br><br><img src="Tank_General.png"/><br><br><br />You may purchase 1 Tank General per turn.<b></body>
                          Note to players Russians: It is Early 1941 and The Soviet Union has Tankograd Up and Running !     Russia receives 1 Free Tank per turn as long as they control the Urals.
                          Trigger TankGeneral: buyTank_General added to productionRussians
                          Russians buy 1 Tank_General, 3 armour, 1 elite, 1 infantry and 10 mine_unarmeds; Remaining resources: 0 PUs; 3 AirLendLease; 3 TankLendLease; 
                  
                      Combat Move - Russians
                          Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                  
                      Combat - Russians
                          Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                  
                      Non Combat Move - Russians
                          Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Bryansk
                          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 Russian_Rail owned by Russians in Caucasus
                          Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail owned by Russians in Novgorod
                          1 russian_para moved from Russia to Novgorod
                          1 russian_para moved from Russia to Caucasus
                          6 mine_unarmeds moved from Volgograd to Caucasus
                          2 Russian_Engineers moved from Volgograd to Russia
                          1 R_Europe_Rail and 1 Soviet_Commisar moved from Russia to Novgorod
                          1 aaGun, 1 elite and 4 mine_unarmeds moved from Bryansk to Belarus
                          1 elite and 10 mine_unarmeds moved from Russia to Bryansk
                          1 Russian_Rail moved from Russia to Urals
                          1 Russian_Rail and 1 armour moved from Urals to Bryansk
                          1 Russian_Rail moved from Russia to Buryatia
                          1 Russian_Rail and 1 infantry moved from Buryatia to Caucasus
                          1 submarine moved from 123 Sea Zone to 125 Sea Zone
                  
                      Place Units - Russians
                          Turning on Edit Mode
                          EDIT: Removing units owned by Russians from Belarus: 4 mine_unarmeds
                          EDIT: Adding units owned by Changer to Belarus: 4 R_mine_Belarus_EPOLs
                          EDIT: Removing units owned by Russians from Caucasus: 6 mine_unarmeds
                          EDIT: Adding units owned by Changer to Caucasus: 6 R_mine_CAUC_100s
                          EDIT: Turning off Edit Mode
                          1 infantry placed in Ukraine
                          3 armour placed in Novgorod
                          1 Tank_General, 1 elite and 10 mine_unarmeds placed in Russia
                  
                      Turn Complete - Russians
                          Russians collect 37 PUs; end with 37 PUs
                  

                  Combat Hit Differential Summary :

                  exp-game-11-dr.strangelove R 3.tsvg

                  Not the start Tommy was looking for πŸ™‚

                  Edit
                  In my test game

                  I found an error. If USA and I assume G as well, don't buy a A-Bomb thing every turn, it then won't give the option to buy it the next turn after it was skipped.

                  This is gonna be a minor nightmare to fix, as it was a pita just to get it to work in the first place.

                  Well, we'll just have to roll with edit for now. I'll look at it but basically you have to allow for every possible scenario of skipping a build, then build or skip 2 or etc ...

                  So, I imagine most times you'll build every turn but if you get hammered, especially G and need the dough for something else that turn, it won't show in the Purchase window the next turn.

                  And my guess is it won't for the rest of the build as the different levels are all connected to what turn they come up.

                  Maybe I can fix it with a simple condition. It already requires the previous A-Bomb build before the next one will activate so, I guess I'll look at it even though I don't really want to lol

                  Edit 2
                  OK I think I see the problem. I have all the Atomic levels listed in a single condition and I need to have them in their own condition. At least I'm pretty sure that's the problem. I've thought that before though lol

                  But I have a condition that checks for Atomic level 2 and turn 8 and above and if both those conditions are met, Atomic level 3 is unavailable for purchase, so ... I got some work to do πŸ™‚

                  At least my mind has started to work again. Still not as sharp as before the mold. W/e F it πŸ™‚

                  Edit 3
                  Actually I do have them in separate conditions already but I'm using the all inclusive one for them to buy the next one. I'm to burnt to fix tonight but I'll try and bust it out tomorrow so it'll work correctly for the Tournament.

                  1 Reply Last reply Reply Quote 0
                  • B Online
                    beelee
                    last edited by beelee

                    @panzerstahl-helm-0

                    Guten Tag Herr Panzer

                    Just got your mail. I think the colors are to identify the player. I don't think they're necessary other than bringing some color to the page but you have already done that πŸ™‚

                    Also, we'll run out of colors at some point πŸ™‚ so I wouldn't use them. I added my last game with Trout to Victorys. Idk if you want us to post the results in a thread and ping you so you can add them ?

                    Too many cooks in the kitchen type thing is my concern πŸ™‚ although I don't mind hand editing the turn into the year if it can't be automated.

                    Anyway, let me know how you want to handle that. I'll try and get A-Bomb fixed today.

                    Yea in map properties you can change the color of the Players. The ocean is more difficult to do and may be a more permanent change. I can't remember. Elk has it in one of his player help guides.

                    I think it was in this thread or the multi where I replied about the color. I'll see if I can find it.

                    Edit
                    It was in the multi https://forums.triplea-game.org/topic/4269/multi-game-2-barnee-trout-vs-alex-panzer/321?page=17 and also a few posts up in this one.

                    Screenshot from 2026-08-29 12-57-03.png

                    Edit 2
                    A-Bomb is fixed. Won't work on our game but that's OK. We can edit if needed. I pinged everyone at the map thread, so just make sure everyone on 2.6 before starting any Tourney games.

                    Edit 3
                    I am unable to reply or edit my post on the Tournament thread. Here is the updated New 2.61 save

                    Wiking-Con World Tournament Qualifier 2027 Triplea Game Start Take 2.tsvg

                    Edit 4
                    Playing my test game on the lobby lol

                    Screenshot from 2026-08-31 01-37-13.png

                    Panzerstahl-Helm 0P 1 Reply Last reply Reply Quote 1
                    • Panzerstahl-Helm 0P Offline
                      Panzerstahl-Helm 0 @beelee
                      last edited by Panzerstahl-Helm 0

                      @beelee said:

                      @panzerstahl-helm-0

                      Guten Tag Herr Panzer

                      Just got your mail. I think the colors are to identify the player. I don't think they're necessary other than bringing some color to the page but you have already done that πŸ™‚

                      Also, we'll run out of colors at some point πŸ™‚ so I wouldn't use them. I added my last game with Trout to Victorys. Idk if you want us to post the results in a thread and ping you so you can add them ?

                      Best practice is that the defeated party posts the game result I guess. Need to see how that works out.

                      Too many cooks in the kitchen type thing is my concern πŸ™‚ although I don't mind hand editing the turn into the year if it can't be automated.

                      I think I can add that to the file so it posts the year instead the turn number.
                      Furthermore I will protect the sheet and only give edit rights to certain cells and columns to avoid overwriting or else.

                      Yea in map properties you can change the color of the Players. The ocean is more difficult to do and may be a more permanent change. I can't remember. Elk has it in one of his player help guides.

                      I think it was in this thread or the multi where I replied about the color. I'll see if I can find it.

                      Edit
                      It was in the multi https://forums.triplea-game.org/topic/4269/multi-game-2-barnee-trout-vs-alex-panzer/321?page=17 and also a few posts up in this one.

                      Screenshot from 2026-08-29 12-57-03.png

                      Excellent! I will work upon here and see if I can have different colors and fonts. I am not a big programmer, but AI may help.

                      Edit 2
                      A-Bomb is fixed. Won't work on our game but that's OK. We can edit if needed. I pinged everyone at the map thread, so just make sure everyone on 2.6 before starting any Tourney games.

                      Fair anough. CanΒ΄t wait to throw some A-bombs on Stalins head!

                      Edit 4
                      Playing my test game on the lobby lol

                      Hopefully we can test this together soon! My girls are looking for some places to go. Meanwhile I have been notified, that I will go on a business trip to the US end of October for about a 1 week near Philadelphia and Daleware.
                      I will keep you updated.
                      ....and one mor thing:

                      Game History

                      Round: 3
                      
                          Purchase Units - Japanese
                              Japanese buy 1 Heavy_BB, 1 Japan_destroyer, 1 factory_minor, 3 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
                      
                          Combat Move - Japanese
                              Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                              2 infantry moved from Chahar to Suiyuyan
                              1 fighter and 1 tactical_bomber moved from Chahar to Suiyuyan
                              1 artillery and 1 infantry moved from Hopei to Suiyuyan
                              2 infantry moved from Kweichow to Shensi
                              3 infantry moved from Yunnan to Szechwan
                              1 fighter and 1 tactical_bomber moved from Hunan to Shensi
                              2 JPNbombers moved from Kwangsi to Szechwan
                              1 artillery and 1 infantry moved from Yunnan to Shan State
                              1 infantry moved from Siam to Shan State
                              1 infantry and 1 mech_infantry moved from Yunnan to Shan State
                              1 infantry moved from French Indo China to Shan State
                              1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                              1 artillery, 1 cruiser, 1 infantry and 1 transport moved from 43 Sea Zone to 41 Sea Zone
                              1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                              1 submarine moved from 37 Sea Zone to 55 Sea Zone
                              1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 55 Sea Zone
                              1 artillery, 1 elite and 2 infantry moved from Japan to 6 Sea Zone
                              1 artillery, 1 elite, 2 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                              1 battleship and 1 cruiser moved from 6 Sea Zone to 35 Sea Zone
                                    Japanese take 35 Sea Zone from Americans
                              1 carrier moved from 6 Sea Zone to 35 Sea Zone
                              1 fighter and 1 tactical_bomber moved from Kwangsi to Philippines
                              1 artillery, 1 elite and 2 infantry moved from 35 Sea Zone to Philippines
                              1 armour and 1 infantry moved from Java to 42 Sea Zone
                              1 armour, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                              1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                              1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Philippines
                              1 carrier moved from 42 Sea Zone to 35 Sea Zone
                              1 battleship moved from 42 Sea Zone to 35 Sea Zone
                              1 Japan_destroyer moved from 42 Sea Zone to 45 Sea Zone
                              2 fighters moved from Caroline Islands to 45 Sea Zone
                              1 tactical_bomber moved from Hunan to Suiyuyan
                              1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
                              3 fighters moved from Japan to 16 Sea Zone
                      
                          Combat - Japanese
                              Battle in Suiyuyan
                                  Japanese attack with 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers
                                  Chinese defend with 3 infantry
                                      Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 2 tactical_bombers in Suiyuyan, round 2 : 2/7 hits, 2,67 expected hits
                                      Chinese roll dice for 3 infantry in Suiyuyan, round 2 : 1/3 hits, 1,00 expected hits
                                      1 infantry owned by the Japanese lost in Suiyuyan
                                      2 infantry owned by the Chinese lost in Suiyuyan
                                      Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Suiyuyan, round 3 : 2/6 hits, 2,50 expected hits
                                      Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits, 0,33 expected hits
                                      1 infantry owned by the Japanese lost in Suiyuyan
                                      1 infantry owned by the Chinese lost in Suiyuyan
                                  Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                                  Casualties for Japanese: 2 infantry
                                  Casualties for Chinese: 3 infantry
                              Battle in 16 Sea Zone
                                  Japanese attack with 1 Japan_destroyer and 3 fighters
                                  Americans defend with 1 submarine
                                      Japanese roll dice for 1 Japan_destroyer and 3 fighters in 16 Sea Zone, round 2 : 2/4 hits, 1,83 expected hits
                                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                                      1 submarine owned by the Americans lost in 16 Sea Zone
                                  Japanese win with 1 Japan_destroyer and 3 fighters remaining. Battle score for attacker is 6
                                  Casualties for Americans: 1 submarine
                              Battle in Szechwan
                                  Japanese attack with 2 JPNbombers and 3 infantry
                                  Chinese defend with 1 infantry
                                      Japanese roll dice for 2 JPNbombers and 3 infantry in Szechwan, round 2 : 2/5 hits, 1,83 expected hits
                                      Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0,33 expected hits
                                      1 infantry owned by the Chinese lost in Szechwan
                                  Japanese win, taking Szechwan from Chinese with 2 JPNbombers and 3 infantry remaining. Battle score for attacker is 3
                                  Casualties for Chinese: 1 infantry
                              Battle in Philippines
                                  Changer loiter and taunt; Japanese attack with 1 armour, 1 artillery, 1 elite, 2 fighters, 3 infantry and 2 tactical_bombers
                                  Changer defend; Americans defend with 1 Fortification, 1 aaGun and 4 infantry
                                      Americans roll AA dice in Philippines : 1/3 hits, 0,50 expected hits
                                      1 fighter owned by the Japanese lost in Philippines
                                      Japanese roll dice for 2 battleships and 1 cruiser in Philippines, round 2 : 1/3 hits, 1,83 expected hits
                                      Japanese roll dice for 1 armour, 1 artillery, 1 elite, 1 fighter, 3 infantry and 2 tactical_bombers in Philippines, round 2 : 3/10 hits, 3,83 expected hits
                                      Americans roll dice for 1 Fortification, 1 aaGun and 4 infantry in Philippines, round 2 : 1/4 hits, 1,50 expected hits
                                      1 infantry owned by the Japanese lost in Philippines
                                      1 aaGun owned by the Americans and 3 infantry owned by the Americans lost in Philippines
                                      Japanese roll dice for 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 2 tactical_bombers in Philippines, round 3 : 2/9 hits, 3,67 expected hits
                                      Americans roll dice for 1 Fortification and 1 infantry in Philippines, round 3 : 0/1 hits, 0,50 expected hits
                                      1 Fortification owned by the Americans and 1 infantry owned by the Americans lost in Philippines
                                  Japanese win, taking Philippines from Americans with 1 armour, 1 artillery, 1 elite, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                                  Casualties for Japanese: 1 fighter and 1 infantry
                                  Casualties for Americans: 1 Fortification, 1 aaGun and 4 infantry
                              Battle in Sumatra
                                  Japanese attack with 1 artillery and 1 infantry
                                  British defend with 1 aaGun and 1 infantry
                                      Japanese roll dice for 1 cruiser in Sumatra, round 2 : 0/1 hits, 0,50 expected hits
                                      Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 : 1/2 hits, 0,67 expected hits
                                      British roll dice for 1 aaGun and 1 infantry in Sumatra, round 2 : 0/1 hits, 0,33 expected hits
                                      1 aaGun owned by the British lost in Sumatra
                                      Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 3 : 2/2 hits, 0,67 expected hits
                                      British roll dice for 1 infantry in Sumatra, round 3 : 0/1 hits, 0,33 expected hits
                                      1 infantry owned by the British lost in Sumatra
                                  Japanese win, taking Sumatra from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
                                  Casualties for British: 1 aaGun and 1 infantry
                              Battle in 55 Sea Zone
                                  Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                                  Americans defend with 1 destroyer
                                      Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                      Japanese roll dice for 1 fighter and 1 tactical_bomber in 55 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                                      Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                                      1 destroyer owned by the Americans lost in 55 Sea Zone
                                  Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 7
                                  Casualties for Americans: 1 destroyer
                              Battle in Shan State
                                  Japanese attack with 1 artillery, 4 infantry and 1 mech_infantry
                                  British defend with 1 infantry
                                      Japanese roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Shan State, round 2 : 1/6 hits, 1,33 expected hits
                                      British roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0,33 expected hits
                                      1 infantry owned by the Japanese lost in Shan State
                                      1 infantry owned by the British lost in Shan State
                                  Japanese win, taking Shan State from British with 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
                                  Casualties for Japanese: 1 infantry
                                  Casualties for British: 1 infantry
                              Battle in 45 Sea Zone
                                  Japanese attack with 1 Japan_destroyer and 2 fighters
                                  ANZAC defend with 1 destroyer
                                      Japanese roll dice for 1 Japan_destroyer and 2 fighters in 45 Sea Zone, round 2 : 2/3 hits, 1,33 expected hits
                                      ANZAC roll dice for 1 destroyer in 45 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                                      1 Japan_destroyer owned by the Japanese lost in 45 Sea Zone
                                      1 destroyer owned by the ANZAC lost in 45 Sea Zone
                                  Japanese win with 2 fighters remaining. Battle score for attacker is 0
                                  Casualties for Japanese: 1 Japan_destroyer
                                  Casualties for ANZAC: 1 destroyer
                              Battle in Shensi
                                  Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                                  Chinese defend with 1 infantry
                                      Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shensi, round 2 : 2/4 hits, 1,50 expected hits
                                      Chinese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0,33 expected hits
                                      1 infantry owned by the Japanese lost in Shensi
                                      1 infantry owned by the Chinese lost in Shensi
                                  Japanese win, taking Shensi from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                                  Casualties for Japanese: 1 infantry
                                  Casualties for Chinese: 1 infantry
                              Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                      
                          Non Combat Move - Japanese
                              Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                              Turning on Edit Mode
                              EDIT: Turning off Edit Mode
                              Trigger RailMovementAutoPlaceRemoveJapanese: has removed 2 J_Rails owned by Japanese in Yunnan
                              2 JPNbombers moved from Szechwan to Hunan
                              1 elite moved from Kwangsi to Yunnan
                              1 fighter and 1 tactical_bomber moved from Kwangsi to Yunnan
                              2 J_Rails and 2 infantry moved from Kiangsu to Yunnan
                              2 infantry moved from Anhwe to Kweichow
                              1 infantry moved from Kiangsu to Anhwe
                              1 artillery and 3 infantry moved from Korea to Manchuria
                              2 infantry moved from Manchuria to Jehol
                              1 infantry moved from Kwangsi to Kwangtung
                              1 infantry moved from Kwangsi to Yunnan
                              1 transport moved from 44 Sea Zone to 20 Sea Zone
                              1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                              1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                              1 tactical_bomber moved from Philippines to 35 Sea Zone
                              2 fighters moved from 45 Sea Zone to Celebes
                              1 carrier moved from 43 Sea Zone to 35 Sea Zone
                              1 Japan_destroyer moved from 43 Sea Zone to 41 Sea Zone
                              1 air_transport moved from Kwangsi to Japan
                              EDIT: 1 Japanese_LCV moved from Korea to Japan
                              EDIT: 1 Japanese_LCV and 1 aaGun moved from Japan to Korea
                              3 fighters moved from 16 Sea Zone to Japan
                              1 fighter and 1 tactical_bomber moved from Suiyuyan to Kweichow
                              1 fighter and 1 tactical_bomber moved from Shensi to Kweichow
                              1 tactical_bomber moved from Suiyuyan to Hopei
                      
                          Place Units - Japanese
                              1 factory_minor placed in French Indo China
                              1 Heavy_BB, 1 Japan_destroyer and 2 submarines placed in 6 Sea Zone
                              3 infantry placed in Kiangsu
                      
                          Turn Complete - Japanese
                              Japanese collect 58 PUs; end with 58 PUs
                              Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 59 Optional[PUs]
                              Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 62 Optional[PUs]
                              Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 70 Optional[PUs]
                              Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 75 PUs
                      

                      Combat Hit Differential Summary :

                      Chinese regular : 1,00
                      Americans regular : -1,50
                      Japanese regular : -2,67
                      Americans AA : 0,50
                      ANZAC regular : 0,67
                      British regular : 0,00
                      

                      exp-game-11-dr.strangelove-J-3.tsvg

                      B 1 Reply Last reply Reply Quote 0
                      • B Online
                        beelee @Panzerstahl-Helm 0
                        last edited by beelee

                        @Panzerstahl-Helm-0

                        Guten Abend

                        Right on. Make sure "Map Blends" is on. I think it is by default but IDK. That provides a lighter look from the original neon vibe he originally went with.

                        Screenshot from 2026-09-01 14-49-52.png

                        Yea, I am unable to post at the Tournament thread https://forums.triplea-game.org/topic/4394/exp-global40-tournament-qualifier-for-wiking-con-2027/10

                        you can see there is no reply option

                        Screenshot from 2026-09-01 14-53-44.png

                        So idk how to post the results other than pinging you directly at the game thread. The Tournament save should be posted there too so we all use the same one for Game starts.

                        Wiking-Con World Tournament Qualifier 2027 Triplea Game Start Take 2.tsvg

                        Game History

                        Round: 3
                        
                            Purchase Units - Americans
                                Americans buy 1 ArmoredInfantry, 1 Fortification, 2 artilleries, 3 carriers, 3 destroyers, 1 elite, 1 submarine and 2 transports; Remaining resources: 0 PUs; 
                        
                            Combat Move - Americans
                                Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                                1 ArmoredInfantry moved from Central United States to 101 Sea Zone
                                1 artillery moved from Eastern United States to 101 Sea Zone
                                1 ArmoredInfantry, 1 artillery and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                                1 elite and 1 infantry moved from Gibraltar to 91 Sea Zone
                                1 USAbomber and 3 usa_fighters moved from Gibraltar to Morocco
                                1 ArmoredInfantry, 1 artillery, 1 elite and 1 infantry moved from 91 Sea Zone to Morocco
                                1 submarine moved from 26 Sea Zone to 16 Sea Zone
                                1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                                1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone
                                1 usa_fighter moved from Hawaiian Islands to 16 Sea Zone
                                1 artillery and 1 usa_armour moved from Hawaiian Islands to 26 Sea Zone
                                1 artillery, 1 transport and 1 usa_armour moved from 26 Sea Zone to 22 Sea Zone
                                1 artillery and 1 usa_armour moved from 22 Sea Zone to Marianas
                        
                            Combat - Americans
                                Battle in Morocco
                                    Americans attack with 1 ArmoredInfantry, 1 USAbomber, 1 artillery, 1 elite, 1 infantry and 3 usa_fighters
                                    Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
                                        Americans roll dice for 1 cruiser in Morocco, round 2 : 1/1 hits, 0.50 expected hits
                                        Americans roll dice for 1 ArmoredInfantry, 1 USAbomber, 1 artillery, 1 elite, 1 infantry and 3 usa_fighters in Morocco, round 2 : 5/9 hits, 3.50 expected hits
                                        Italians roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Morocco, round 2 : 2/3 hits, 1.00 expected hits
                                        1 infantry owned by the Americans and 1 artillery owned by the Americans lost in Morocco
                                        1 mech_infantry owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Morocco
                                    Americans win, taking Morocco from Italians with 1 ArmoredInfantry, 1 USAbomber, 1 elite and 3 usa_fighters remaining. Battle score for attacker is 4
                                    Casualties for Americans: 1 artillery and 1 infantry
                                    Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
                                Battle in 16 Sea Zone
                                    Americans attack with 1 submarine, 3 usa_fighters and 1 usa_tactical_bomber
                                    Japanese defend with 1 Japan_destroyer
                                        Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                        Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                                        1 submarine owned by the Americans lost in 16 Sea Zone
                                        1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                                    Americans win with 3 usa_fighters and 1 usa_tactical_bomber remaining. Battle score for attacker is 1
                                    Casualties for Americans: 1 submarine
                                    Casualties for Japanese: 1 Japan_destroyer
                                Battle in Marianas
                                    Changer loiter and taunt; Americans attack with 1 artillery and 1 usa_armour
                                    Changer defend; Japanese defend with 1 infantry
                                        Americans roll dice for 1 artillery and 1 usa_armour in Marianas, round 2 : 0/2 hits, 0.83 expected hits
                                        Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0.33 expected hits
                                        Americans roll dice for 1 artillery and 1 usa_armour in Marianas, round 3 : 1/2 hits, 0.83 expected hits
                                        Japanese roll dice for 1 infantry in Marianas, round 3 : 1/1 hits, 0.33 expected hits
                                        1 artillery owned by the Americans lost in Marianas
                                        1 infantry owned by the Japanese lost in Marianas
                                    Americans win, taking Marianas from Japanese with 1 usa_armour remaining. Battle score for attacker is -1
                                    Casualties for Americans: 1 artillery
                                    Casualties for Japanese: 1 infantry
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                        
                            Non Combat Move - Americans
                                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 4 Rails owned by Americans in Eastern United States
                                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Alaska
                                Trigger RailMovementAutoPlaceRemoveAmericans: has removed 1 Rail owned by Americans in Central United States
                                3 usa_fighters and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                                1 Heavy_BB and 1 carrier moved from 10 Sea Zone to 26 Sea Zone
                                1 usa_fighter moved from Alaska to Eastern United States
                                1 Rail moved from Eastern United States to Alaska
                                1 Rail and 1 mech_infantry moved from Alaska to Central United States
                                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                                1 usa_fighter moved from Eastern United States to 91 Sea Zone
                                1 USAbomber moved from Morocco to United Kingdom
                                3 usa_fighters moved from Morocco to Gibraltar
                                1 Rail and 1 elite moved from Eastern United States to Alaska
                        
                            Place Units - Americans
                                1 carrier, 2 destroyers, 1 submarine and 1 transport placed in 101 Sea Zone
                                1 elite placed in Eastern United States
                                1 ArmoredInfantry and 1 artillery placed in Central United States
                                1 artillery placed in Western United States
                                2 carriers, 1 destroyer and 1 transport placed in 10 Sea Zone
                                1 Fortification placed in Wake Island
                        
                            Turn Complete - Americans
                                Americans collect 51 PUs; end with 51 PUs
                                Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 65 Optional[PUs]
                                Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 66 Optional[PUs]
                                Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 63 Optional[PUs]
                                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs
                                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                        
                            Purchase Units - Chinese
                                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                                Chinese buy 3 infantry; Remaining resources: 0 PUs; 
                        
                            Combat Move - Chinese
                                Trigger RailMovementAutoPlaceChinese: Chinese has 2 Rails placed in Kansu
                                1 fighter and 1 infantry moved from Tsinghai to Shensi
                        
                            Combat - Chinese
                                Battle in Shensi
                                    Chinese attack with 1 fighter and 1 infantry
                                    Japanese defend with 1 infantry
                                        Chinese roll dice for 1 fighter and 1 infantry in Shensi, round 2 : 2/2 hits, 0.67 expected hits
                                        Japanese roll dice for 1 infantry in Shensi, round 2 : 1/1 hits, 0.33 expected hits
                                        1 infantry owned by the Chinese lost in Shensi
                                        1 infantry owned by the Japanese lost in Shensi
                                    Chinese win with 1 fighter remaining. Battle score for attacker is 0
                                    Casualties for Chinese: 1 infantry
                                    Casualties for Japanese: 1 infantry
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                        
                            Non Combat Move - Chinese
                                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                Trigger RailMovementAutoPlaceRemoveChinese: has removed 2 Rails owned by Chinese in Kansu
                                1 fighter moved from Shensi to Tsinghai
                        
                            Place Units - Chinese
                                3 infantry placed in Tsinghai
                        
                            Turn Complete - Chinese
                                Chinese collect 3 PUs; end with 3 PUs
                                Objective Advanced Production 1 Infantry: Chinese met a national objective for an additional 3 PUs; end with 6 PUs
                        
                            Purchase Units - British
                                British buy 1 Hvy_Ind_1, 1 UndrgroundFctry, 1 demo_harbour, 1 elite, 6 infantry, 2 uk_armours, 1 uk_fighter and 1 uk_para; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
                        
                            Place Units - British
                                Units in India being upgraded or consumed: 1 factory_major
                                1 UndrgroundFctry placed in India
                                Units in Union of South Africa being upgraded or consumed: 1 factory_minor
                                1 Hvy_Ind_1 placed in Union of South Africa
                        
                            Combat Move - British
                                Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                                1 infantry, 1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Alexandria
                                2 uk_fighters and 1 uk_tactical_bomber moved from India to 41 Sea Zone
                        
                            Combat - British
                                Battle in 41 Sea Zone
                                    British attack with 2 uk_fighters and 1 uk_tactical_bomber
                                    Japanese defend with 1 Japan_destroyer, 1 cruiser, 1 submarine and 1 transport
                                    1 submarine owned by the Japanese submerged
                                        British roll dice for 2 uk_fighters and 1 uk_tactical_bomber in 41 Sea Zone, round 2 : 1/3 hits, 1.67 expected hits
                                        Japanese roll dice for 1 Japan_destroyer, 1 cruiser and 1 transport in 41 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits
                                        1 Japan_destroyer owned by the Japanese lost in 41 Sea Zone
                                        British roll dice for 2 uk_fighters and 1 uk_tactical_bomber in 41 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits
                                        Japanese roll dice for 1 cruiser and 1 transport in 41 Sea Zone, round 3 : 1/1 hits, 0.50 expected hits
                                        1 uk_fighter owned by the British lost in 41 Sea Zone
                                        1 cruiser owned by the Japanese lost in 41 Sea Zone
                                        British roll dice for 1 uk_fighter and 1 uk_tactical_bomber in 41 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                                        Japanese roll dice for 1 transport in 41 Sea Zone, round 4 : 0/0 hits, 0.00 expected hits
                                        1 transport owned by the Japanese lost in 41 Sea Zone
                                    British win with 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 13
                                    Casualties for Japanese: 1 Japan_destroyer, 1 cruiser and 1 transport
                                    Casualties for British: 1 uk_fighter
                                Battle in Alexandria
                                    British attack with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber
                                    Italians defend with 1 infantry
                                        British roll dice for 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber in Alexandria, round 2 : 2/3 hits, 1.33 expected hits
                                        Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                                        1 infantry owned by the Italians lost in Alexandria
                                    British win, taking Alexandria from Italians with 1 infantry, 1 uk_fighter and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                                    Casualties for Italians: 1 infantry
                                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 110 Sea Zone
                        
                            Non Combat Move - British
                                Trigger RailMovementAutoPlaceRemoveBritish: has removed 2 Rails owned by British in Egypt
                                1 uk_fighter and 1 uk_tactical_bomber moved from Alexandria to Egypt
                                1 infantry moved from Anglo Egyptian Sudan to Egypt
                                1 uk_armour moved from Iraq to Egypt
                                1 artillery moved from Iraq to Persia
                                1 battleship, 1 carrier, 2 cruisers, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                                2 Rails and 2 infantry moved from Union of South Africa to Egypt
                                1 uk_fighter and 1 uk_tactical_bomber moved from 41 Sea Zone to India
                                1 uk_armour moved from India to Eastern Persia
                                1 uk_fighter moved from Gibraltar to United Kingdom
                                1 elite moved from United Kingdom to Scotland
                                1 transport moved from 91 Sea Zone to 101 Sea Zone
                                1 artillery, 2 infantry and 1 uk_armour moved from Quebec to Eastern United States
                        
                            Place Units - British
                                Trigger Wolfpack at110 SeaZones: Germans has 1 Wolfpack placed in 110 Sea Zone
                                4 infantry placed in India
                                Units in Malaya being upgraded or consumed: 1 harbour
                                1 demo_harbour placed in Malaya
                                2 infantry and 2 uk_armours placed in Union of South Africa
                                1 elite, 1 uk_fighter and 1 uk_para placed in United Kingdom
                        
                            Turn Complete - British
                                Total Cost from Convoy Blockades: 1
                                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4
                                British collect 40 PUs (1 lost to blockades); end with 40 PUs
                                Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 46 Optional[PUs]
                                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 51 PUs
                        

                        Combat Hit Differential Summary :

                        Chinese regular : 1.33
                        Americans regular : 2.00
                        Japanese regular : 1.33
                        Italians regular : 0.67
                        British regular : 0.17
                        

                        exp-game-11-dr.strangelove UK3.tsvg

                        lol forgot JPN had already attacked. Was trying to figure out what was going on πŸ™‚

                        Prost.png

                        Edit
                        Wow I totally missed the 2 Yank Ftrs in NG. I don't even know where they came from lol Musta been PHI I guess. Queensland if it's alright with you πŸ™‚

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