Qualifier for Wiking-Con 2027 - Game No. 1
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@beelee Good morning. Frenchies ended the losing streak on dice right away this turn. Barbarossa is on!
Game History
Round: 3 Purchase Units - Italians Italians buy 1 Italian_LCV, 1 destroyer, 4 infantry and 1 italian_para; Remaining resources: 0 PUs; Politics - Italians Italians takes Political Action: Political Action Axis To War With Russians Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral Trigger Russians Allied Americans 3: Changing Relationship for Russians and Americans from Neutrality to Allied Combat Move - Italians Trigger RailMovementAutoPlaceItalians: Italians has 1 Europe_Rail placed in Southern Italy Note to players Russians: Unprovoked Italian Attack! If Russia Purchased Any Units After Axis Declaration of War, They Must Place Them in any Non Combat Russian Territory Now. Ignore if Germany has Already Attacked. 2 armour and 3 infantry moved from Romania to Eastern Poland 1 infantry moved from Tobruk to Alexandria Italians take Alexandria from British 1 fighter moved from Southern Italy to Morocco 1 infantry moved from Algeria to Morocco 1 fighter moved from Southern Italy to Morocco 1 mech_infantry moved from Algeria to Morocco Combat - Italians Battle in Morocco Italians attack with 2 fighters, 1 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Morocco, round 2 : 4,3,4,4 French roll dice for 1 infantry in Morocco, round 2 : 1 Italians win, taking Morocco from French with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for French: 1 infantry Battle in Eastern Poland Italians attack with 2 armour and 3 infantry Russians defend with 1 infantry Italians roll dice for 2 armour and 3 infantry in Eastern Poland, round 2 : 3,6,1,1,5 Russians roll dice for 1 infantry in Eastern Poland, round 2 : 3 Italians win, taking Eastern Poland from Russians with 2 armour and 3 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - Italians Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveItalians: has removed 1 Europe_Rail owned by Italians in Northern Italy Trigger Remove All ItaliansParaBoost: has removed 1 italian_paraBoost owned by Italians in Greece 1 artillery moved from Yugoslavia to Slovakia Hungary EDIT: 1 Italian_LCV moved from Southern Italy to Southern France EDIT: 1 infantry moved from Southern Italy to Southern France EDIT: 1 artillery moved from Northern Italy to Southern France EDIT: 1 Italian_LCV moved from Southern Italy to Greece EDIT: 1 infantry moved from Southern Italy to Greece EDIT: 1 infantry moved from Southern Italy to Greece EDIT: 1 Europe_Rail moved from Southern Italy to Northern Italy EDIT: 1 aaGun moved from Northern Italy to Normandy Bordeaux 1 armour moved from Algeria to Libya 2 fighters moved from Morocco to Algeria Place Units - Italians 1 destroyer placed in 95 Sea Zone 1 Italian_LCV, 1 infantry and 1 italian_para placed in Southern Italy 3 infantry placed in Northern Italy Turn Complete - Italians Italians collect 14 PUs; end with 14 PUs Trigger Italians AdvancedProduction: Italians met a national objective for an additional 3 Optional[PUs]; end with 17 Optional[PUs] Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
Good Afternoon
Game History
Round: 3 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 destroyer, 3 mine_unarmeds and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Combat - ANZAC Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - ANZAC Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 infantry moved from New South Wales to South Australia 1 artillery moved from Queensland to South Australia 1 infantry and 3 mine_unarmeds moved from New South Wales to Queensland 1 cruiser and 1 destroyer moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 3 mine_unarmeds EDIT: Adding units owned by Changer to Queensland: 3 anzac_mine_Blues EDIT: Turning off Edit Mode 1 artillery and 3 mine_unarmeds placed in New South Wales 1 destroyer and 1 transport placed in 62 Sea Zone Turning on Edit Mode EDIT: Adding units owned by Russians to Russia: 10 mine_unarmeds COMMENT: 10 LMs Placed in Russia for Italian Attack EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Trigger ANZAC Liberates DNG: ANZAC met a national objective for an additional 2 Optional[PUs]; end with 16 Optional[PUs] Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 Optional[PUs]; end with 21 Optional[PUs] Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 26 PUs Combat Move - French Combat - French Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 93 Sea Zone Non Combat Move - French Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone 1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan 1 infantry moved from Trans-Jordan to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
Trout vs barnee Tourney Game 1 F 3.tsvg
COMMENT: 10 LMs Placed in Russia for Italian Attack
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@beelee Got it - I was just thinking that you didn’t have enough land mines

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@beelee Good morning. Turn 4 and I still can't figure out exactly what you are doing except for Stalin being in love with killing my guys with LMs. A+ for safeguarding your strategic plans

Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Note to players Germans: It is Late 1941 and the Reich has Promoted their Best Panzer Commanders to Elite Status ! Elite Panzers are Now Available for Purchase. You May Only Purchase One Per Turn. Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv.... Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport Trigger GermansElitePanzer: buyElitePanzer added to productionGermans Trigger FrenchEscortsA3: buyEscort added to productionFrench Trigger BritishEscortsA3: buyEscort added to productionBritish Trigger ANZACEscortsA3: buyEscort added to productionANZAC Trigger AmericansEscortsA3: buyEscort added to productionAmericans Trigger RussiansEscortsA3: buyEscort added to productionRussians Trigger JapaneseEscortsA3: buyEscort added to productionJapanese Trigger ItaliansEscortsA3: buyEscort added to productionItalians Trigger GermansEscortsA3: buyEscort added to productionGermans triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941 triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941 Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941 triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941 Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans buy 1 ElitePanzer, 2 GermanUBoats, 1 Panzer_General, 2 Panzer_Grndrss, 1 armour, 1 bomber, 1 elite, 1 german_para and 5 infantry; Remaining resources: 0 PUs; Politics - Germans Germans takes Political Action: Political Action Axis To War With Russians Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War Combat Move - Germans Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany Turning on Edit Mode EDIT: Turning off Edit Mode 1 mech_infantry moved from Slovakia Hungary to Western Ukraine 1 bomber moved from Western Germany to Western Ukraine 2 infantry moved from Romania to Bessarabia EDIT: 1 1stWaffenArmy moved from Slovakia Hungary to 1st Waffen EDIT: 2 waffen_infantrys moved from 1st Waffen to Bessarabia EDIT: 1 Waffen_Arty moved from 1st Waffen to Bessarabia EDIT: 1 Waffen_Oberst_3 moved from GermanFlow to Bessarabia 3 artilleries, 1 elite and 9 infantry moved from Poland to Baltic States 1 1stPanzerArmy moved from Slovakia Hungary to Baltic States 2 Panzer_Grndrss, 1 Waffen_Arty, 4 infantry, 1 mech_infantry and 1 waffen_infantry moved from Slovakia Hungary to Eastern Poland 1 mech_infantry moved from Greater Southern Germany to Eastern Poland 1 Panzer_Grndrs moved from Germany to Eastern Poland 1 elite moved from Norway to Finland 1 artillery moved from Norway to Finland 1 infantry moved from Norway to Finland 1 artillery moved from Romania to Eastern Poland 2 armour moved from Romania to Eastern Poland 1 armour moved from Poland to Eastern Poland 1 artillery moved from Romania to Bessarabia 1 elite moved from Germany to Slovakia Hungary 2 infantry moved from Germany to Poland 1 infantry moved from Greece to Bulgaria 1 german_para moved from Romania to Greece 1 german_para moved from Romania to Greece 1 german_para moved from Germany to Romania 1 armour moved from Romania to Eastern Poland Combat - Germans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone Battle in Bessarabia Germans attack with 1 Waffen_Arty, 1 Waffen_Oberst_3, 1 artillery, 2 infantry and 2 waffen_infantrys Russians defend with 1 infantry Germans roll dice for 1 Waffen_Arty, 1 Waffen_Oberst_3, 1 artillery, 2 infantry and 2 waffen_infantrys in Bessarabia, round 2 : 4,1,2,5,4,4,1,5,4 Russians roll dice for 1 infantry in Bessarabia, round 2 : 2 Germans win, taking Bessarabia from Russians with 1 Waffen_Arty, 1 Waffen_Oberst_3, 1 artillery, 1 infantry and 2 waffen_infantrys remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Western Ukraine Germans attack with 1 bomber and 1 mech_infantry Russians defend with 1 infantry Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 4,3 Russians roll dice for 1 infantry in Western Ukraine, round 2 : 2 Germans win with 1 bomber remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Baltic States Germans attack with 1 1stPanzerArmy, 3 artilleries, 1 elite and 9 infantry Russians defend with 1 infantry Germans roll dice for 1 1stPanzerArmy, 3 artilleries, 1 elite and 9 infantry in Baltic States, round 2 : 2,2,3,4,5,6,5,2,6,4,2,5,1,3 Russians roll dice for 1 infantry in Baltic States, round 2 : 5 Germans win, taking Baltic States from Russians with 1 1stPanzerArmy, 3 artilleries, 1 elite and 9 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Normandy Bordeaux Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 92 Sea Zone Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 93 Sea Zone Trigger Urals Tank Unit: Russians has 1 armour placed in Urals 1 infantry moved from Western Germany to 112 Sea Zone 1 infantry moved from 112 Sea Zone to Norway 1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone 1 bomber moved from Holland Belgium to Western Germany 1 infantry moved from Holland Belgium to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 aaGun moved from Poland to Eastern Poland 1 aaGun moved from Poland to Baltic States 1 fighter moved from Gibraltar to France 1 GermanUBoat moved from 92 Sea Zone to 83 Sea Zone 1 GermanUBoat moved from 93 Sea Zone to 98 Sea Zone 2 GermanUBoats moved from 93 Sea Zone to 92 Sea Zone 1 G_Rail moved from Germany to Yugoslavia 1 G_Rail and 1 WaffenPioneer moved from Yugoslavia to Normandy Bordeaux 1 G_Rail moved from Germany to Yugoslavia 1 G_Rail and 1 WaffenPioneer moved from Yugoslavia to Normandy Bordeaux 1 infantry moved from Western Germany to Germany 1 bomber moved from Western Ukraine to Germany Place Units - Germans 2 GermanUBoats placed in 112 Sea Zone 1 ElitePanzer, 1 Panzer_General, 1 elite and 1 german_para placed in Germany 1 bomber placed in Western Germany 1 infantry placed in Yugoslavia 1 infantry placed in Western Germany 2 Panzer_Grndrss, 1 armour and 3 infantry placed in Germany Turn Complete - Germans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Germans collect 47 PUs; end with 47 PUs Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 59 Optional[PUs] Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 64 Optional[PUs] -
lol I was just finally gonna go to bed

Gotta get up at 7
Idiots are supposed to replace my door today.Game History
Round: 4 Purchase Units - Russians Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status ! Russia can purchase 3 Guard Infantry for 10 PUs. They can only be placed in Moscow. .... Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body> Trigger RussianGuards: buyGuard_Infantry added to productionRussians Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians Trigger Russians LendLeaseFee: buyAirLL added to productionRussians Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians Russians buy 3 guard_infantrys and 12 mine_unarmeds; Remaining resources: 15 PUs; 3 AirLendLease; 3 TankLendLease; Combat Move - Russians Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 Soviet_Commisar moved from Caucasus to 1st Corps EDIT: 1 Soviet_Commisar_3 moved from Overflow to Caucasus EDIT: 1 Soviet_Commisar_3 moved from Caucasus to Iraq 2 armour, 1 mech_infantry and 2 russian_paras moved from Caucasus to Iraq Combat - Russians Battle in Iraq Russians attack with 1 Soviet_Commisar_3, 2 armour, 1 mech_infantry and 2 russian_paras Neutral_Axis defend with 3 infantry Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 mech_infantry and 2 russian_paras in Iraq, round 2 : 1/8 hits, 2.67 expected hits Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits 1 russian_para owned by the Russians lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 mech_infantry and 1 russian_para in Iraq, round 3 : 1/7 hits, 2.50 expected hits Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits 1 russian_para owned by the Russians lost in Iraq 1 infantry owned by the Neutral_Axis lost in Iraq Russians roll dice for 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry in Iraq, round 4 : 2/6 hits, 2.33 expected hits Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Neutral_Axis lost in Iraq Russians win, taking Iraq from Neutral_Axis with 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 russian_paras Casualties for Neutral_Axis: 3 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Russians Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Bryansk 1 elite moved from Bryansk to Western Ukraine 12 mine_unarmeds moved from Bryansk to Belarus 2 Russian_Engineers and 6 mine_unarmeds moved from Russia to Belarus 1 russian_para moved from Russia to Caucasus 1 Tank_General, 2 armour, 1 elite and 16 mine_unarmeds moved from Russia to Bryansk 1 R_Europe_Rail moved from Russia to Urals 1 R_Europe_Rail and 1 armour moved from Urals to Bryansk 2 fighters and 1 tactical_bomber moved from Novgorod to Russia 1 russian_para moved from Novgorod to Bryansk 1 aaGun and 3 infantry moved from Karelia to Novgorod 1 aaGun, 1 artillery and 1 infantry moved from Novgorod to Archangel 1 infantry moved from Novgorod to Archangel 1 infantry moved from Karelia to Novgorod 2 Russian_Rails moved from Russia to Buryatia 2 Russian_Rails and 2 infantry moved from Buryatia to Bryansk 9 infantry moved from Buryatia to Yakut S.S.R. 1 submarine moved from 123 Sea Zone to 106 Sea Zone EDIT: 1 Tank_General and 5 armour moved from Bryansk to 1st Tank EDIT: 1 1stTankArmy moved from 1st Tank to Bryansk EDIT: 1 Soviet_Commisar, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to 2nd Corps EDIT: 1 2ndCorps moved from 2nd Corps to Bryansk EDIT: 1 1stTankArmy, 1 2ndCorps, 1 artillery, 1 elite and 6 infantry moved from Bryansk to 1st Army Group EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk EDIT: 2 infantry moved from Bryansk to 1st Army Group Place Units - Russians 3 guard_infantrys and 12 mine_unarmeds placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Belarus: 18 mine_unarmeds EDIT: Adding units owned by Changer to Belarus: 12 R_mine_Belarus_BALTs and 6 R_mine_Belarus_EPOLs EDIT: Removing units owned by Russians from Bryansk: 10 mine_unarmeds EDIT: Adding units owned by Changer to Bryansk: 10 R_mine_Bryansk_WUKRs EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 37 PUs; end with 52 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 55 PUsCombat Hit Differential Summary :
Russians regular : -3.50 Neutral_Axis regular : 0.00Trout vs barnee Tourney Game 1 R 4 .tsvg
well try and get an hour nap or so anyway

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@beelee Good morning. I guess was too early for the Chinese to shoot straight. Not enough green tea yet. I am already dealing with a thousand LMs in Soviet Union so thought I better grab Java before you start doing the same there!
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 Escort, 1 Fortification, 1 Heavy_BB, 1 air_transport, 2 armour, 1 elite, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu 1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone 1 fighter moved from 6 Sea Zone to 16 Sea Zone 1 elite moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 battleship and 1 cruiser moved from 20 Sea Zone to 35 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone 1 infantry moved from Paulau Island to 34 Sea Zone 2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone 1 JPNbomber, 2 fighters and 1 tactical_bomber moved from Kwangsi to Philippines 1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone 1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone 1 elite and 5 infantry moved from 35 Sea Zone to Philippines 1 elite moved from Kwangtung to 20 Sea Zone 1 artillery moved from Kwangtung to 20 Sea Zone 1 artillery, 1 elite and 1 transport moved from 20 Sea Zone to 42 Sea Zone 1 Japan_destroyer, 1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone 1 transport moved from 44 Sea Zone to 43 Sea Zone 2 infantry moved from Borneo to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber moved from 42 Sea Zone to Java 1 infantry moved from French Indo China to Shan State 1 JPNbomber moved from Kwangsi to Tsinghai 3 artilleries, 9 infantry and 1 mech_infantry moved from Shensi to Tsinghai 1 artillery and 2 infantry moved from Szechwan to Sikang 1 japanese_para moved from Suiyuyan to Tsinghai 2 infantry moved from Suiyuyan to Kansu 1 fighter moved from Hunan to Kansu 4 armour, 4 fighters and 3 tactical_bombers moved from Kweichow to Tsinghai 1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State Combat - Japanese Battle in Java Japanese attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 aaGun and 2 infantry ANZAC roll AA dice in Java : 3,5 Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 3,5 Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 3,4,3,1,1,3,3 ANZAC roll dice for 1 aaGun and 2 infantry in Java, round 2 : 6,6 Japanese win, taking Java from ANZAC with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for ANZAC: 1 aaGun and 2 infantry Battle in 16 Sea Zone Japanese attack with 1 Japan_destroyer and 1 fighter Americans defend with 1 submarine Japanese roll dice for 1 Japan_destroyer and 1 fighter in 16 Sea Zone, round 2 : 1,4 Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 6 Japanese win with 1 Japan_destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Kansu Japanese attack with 1 fighter and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 3,4,1 Chinese roll dice for 1 infantry in Kansu, round 2 : 5 Japanese win, taking Kansu from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Philippines Changer loiter and taunt; Japanese attack with 1 JPNbomber, 1 elite, 3 fighters, 5 infantry and 2 tactical_bombers Changer defend; Americans defend with 3 Fortifications, 1 aaGun and 4 infantry Americans roll AA dice in Philippines : 4,5,2 Japanese roll dice for 1 Heavy_BB, 1 battleship and 1 cruiser in Philippines, round 2 : 4,5,3,3 Japanese roll dice for 1 JPNbomber, 1 elite, 3 fighters, 5 infantry and 2 tactical_bombers in Philippines, round 2 : 1,2,3,2,3,5,3,5,3,2,6,2,1 Americans roll dice for 3 Fortifications, 1 aaGun and 4 infantry in Philippines, round 2 : 5,2,2,1 Japanese win, taking Philippines from Americans with 1 JPNbomber, 1 elite, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Japanese: 3 infantry Casualties for Americans: 3 Fortifications, 1 aaGun and 4 infantry Battle in Tsinghai Japanese attack with 1 JPNbomber, 4 armour, 3 artilleries, 4 fighters, 9 infantry, 1 japanese_para, 1 mech_infantry and 3 tactical_bombers Chinese defend with 1 fighter and 13 infantry Japanese roll dice for 1 JPNbomber, 4 armour, 3 artilleries, 4 fighters, 9 infantry, 1 japanese_para, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 2 : 1,2,5,6,5,1,3,6,3,6,4,2,1,4,2,3,6,4,3,5,1,1,4,4,2,1 Chinese roll dice for 1 fighter and 13 infantry in Tsinghai, round 2 : 5,1,4,6,3,4,3,6,4,5,3,4,1,2 Japanese roll dice for 1 JPNbomber, 4 armour, 3 artilleries, 4 fighters, 6 infantry, 1 japanese_para, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 3 : 1,6,3,5,1,3,4,3,6,6,2,5,1,4,3,5,5,5,3,2,2,4,4 Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 6,5 Japanese win, taking Tsinghai from Chinese with 1 JPNbomber, 4 armour, 3 artilleries, 4 fighters, 6 infantry, 1 japanese_para, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 39 Casualties for Japanese: 3 infantry Casualties for Chinese: 1 fighter and 13 infantry Battle in Shan State Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3,5,5 British roll dice for 1 infantry in Shan State, round 2 : 4 Japanese win, taking Shan State from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Sikang Japanese attack with 1 artillery and 2 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 3,3,4 Chinese roll dice for 1 infantry in Sikang, round 2 : 6 Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 3 : 2,4,3 Chinese roll dice for 1 infantry in Sikang, round 3 : 2 Japanese win, taking Sikang from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Japanese Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turning on Edit Mode EDIT: Turning off Edit Mode Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in French Indo China Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 fighter moved from 16 Sea Zone to Japan 1 carrier moved from 44 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan 1 carrier moved from 21 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone 1 submarine moved from 44 Sea Zone to 20 Sea Zone 1 JPNbomber moved from Philippines to Kiangsi 1 infantry moved from Kwangtung to Kwangsi 2 armour moved from Kiangsu to Kweichow EDIT: 1 Japanese_LCV moved from Korea to Japan 1 J_Rail and 1 infantry moved from Kiangsu to French Indo China 1 J_Rail moved from Kiangsu to Manchuria 1 J_Rail and 1 infantry moved from Manchuria to Kwangsi 1 artillery moved from Hunan to Kwangsi 3 infantry moved from Hunan to Kweichow 1 artillery moved from Hunan to Kweichow 1 aaGun moved from Hunan to Kweichow 1 JPNbomber moved from Tsinghai to Kweichow 4 fighters and 3 tactical_bombers moved from Tsinghai to Kweichow 1 fighter moved from Kansu to Shensi 1 carrier moved from 6 Sea Zone to 20 Sea Zone 1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 tactical_bomber moved from Philippines to 35 Sea Zone 1 fighter moved from Philippines to 35 Sea Zone 1 carrier moved from 20 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi 1 infantry moved from Korea to Manchuria Place Units - Japanese 1 Fortification placed in Caroline Islands 1 air_transport and 1 elite placed in Japan 1 Escort and 1 Heavy_BB placed in 6 Sea Zone 2 armour and 1 infantry placed in Kiangsu 1 infantry and 1 mech_infantry placed in Shantung 1 infantry placed in Japan Turn Complete - Japanese Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone Japanese collect 57 PUs; end with 58 PUs Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 59 Optional[PUs] Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 62 Optional[PUs] Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 63 Optional[PUs] Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 71 Optional[PUs] Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 76 PUs -
@beelee So I am not the expert on LMs. Suppose I will get smarter before this game ends
So if I have five units attack Belarus on G5 from E. Poland, do you roll for five LMs? One per each or do you get to roll dice for all twelve?? -
@Trout roll for all LMs and if you get more hits than dudes those don't count.
e.g. 5 Inf attack 12 LMs Roll 12 dice. If there's 7 hits than you don't count the last 2.
5 LMs and the % Inf would be removed leaving 7 LMs still
They got the door back in. 3rd times a charm lol
Here's hoping anyway

At least they're cool and not like the DF who tore the door out in the first place

Stoners not methheads who just rip and tear lol
Edit
Also, if you have more than one battle and if you don't you can create a fake one and edit back, at start of Combat, before you start the battle, roll the dice and then edit any hits, then roll regular combat.If only 1 battle it'll immediately go to the battle and you can't edit.
Edit 2
I thought you'd do that. Panzer kickin my ass early in our non Tourney game too lolHmm what should SSR buy when JPN attacks

heh heh
Game History
Round: 4 Purchase Units - Americans Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body> Americans buy 2 Escorts, 1 Fortification, 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 1 elite, 3 marines, 1 submarine, 1 transport and 1 usa_fighter; Remaining resources: 0 PUs; Place Units - Americans Units in Eastern United States being upgraded or consumed: 1 infantry 1 marine placed in Eastern United States Units in Central United States being upgraded or consumed: 1 infantry 1 marine placed in Central United States Units in Western United States being upgraded or consumed: 1 infantry 1 marine placed in Western United States Combat Move - Americans Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States 1 USAbomber moved from United Kingdom to Gibraltar 1 marine moved from Eastern United States to 101 Sea Zone 1 ArmoredInfantry, 3 artilleries and 1 marine moved from Central United States to 101 Sea Zone 1 ArmoredInfantry, 3 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 2 marines, 1 submarine, 3 transports and 1 usa_fighter moved from 101 Sea Zone to 91 Sea Zone 1 ArmoredInfantry, 3 artilleries and 2 marines moved from 91 Sea Zone to Gibraltar 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 artillery and 1 elite moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 elite and 1 transport moved from 26 Sea Zone to 22 Sea Zone 1 artillery and 1 elite moved from 22 Sea Zone to Marianas Combat - Americans Battle in Gibraltar Americans attack with 1 ArmoredInfantry, 1 USAbomber, 3 artilleries and 2 marines Germans defend with 2 infantry; Italians defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 ArmoredInfantry, 1 USAbomber, 3 artilleries and 2 marines in Gibraltar, round 2 : 5/7 hits, 3.17 expected hits Italians roll dice for 4 infantry in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits 2 marines owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar 2 infantry owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar Americans win, taking Gibraltar from Italians with 1 ArmoredInfantry, 1 USAbomber and 2 artilleries remaining. Battle score for attacker is 0 Casualties for Americans: 1 artillery and 2 marines Casualties for Germans: 2 infantry Casualties for Italians: 2 infantry Battle in 16 Sea Zone Americans attack with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber Japanese defend with 1 Japan_destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 7 Casualties for Japanese: 1 Japan_destroyer Battle in Marianas Changer loiter and taunt; Americans attack with 1 artillery and 1 elite Changer defend; Japanese defend with 1 infantry Americans roll dice for 1 artillery and 1 elite in Marianas, round 2 : 2/3 hits, 1.00 expected hits Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Marianas Americans win, taking Marianas from Japanese with 1 artillery and 1 elite remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Americans Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States 1 usa_fighter and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 artillery and 1 marine moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry and 1 usa_armour moved from Western United States to Alaska 1 usa_fighter moved from Alaska to 26 Sea Zone 1 usa_fighter moved from New Guinea to 26 Sea Zone 1 usa_fighter moved from New Guinea to Queensland 1 mech_infantry moved from Western United States to Central United States 1 destroyer moved from 101 Sea Zone to 104 Sea Zone 3 usa_fighters moved from Eastern United States to 91 Sea Zone 1 USAbomber moved from Gibraltar to British Guiana Place Units - Americans 1 Fortification placed in Aleutian Islands 1 Escort, 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone 1 elite placed in Eastern United States 1 artillery placed in Central United States 1 usa_fighter placed in Eastern United States 1 Escort and 1 carrier placed in 10 Sea Zone Turn Complete - Americans Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone Americans collect 50 PUs; end with 50 PUs Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 64 Optional[PUs] Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 65 Optional[PUs] Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 62 Optional[PUs] Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 61 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy nothing; Remaining resources: 6 PUs; Combat Move - Chinese Combat - Chinese Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - Chinese Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone Turn Complete - Chinese Chinese collect 0 PUs; end with 6 PUs Purchase Units - British Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish British buy 1 UndrgroundFctry, 1 airfield, 1 artillery, 2 infantry, 2 mech_infantrys, 2 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; Place Units - British Units in India being upgraded or consumed: 1 factory_major 1 UndrgroundFctry placed in India Combat Move - British Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa Turning on Edit Mode EDIT: Turning off Edit Mode 1 infantry moved from Burma to Yunnan Chinese take Yunnan from Japanese 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber moved from India to Shan State 1 artillery and 2 infantry moved from Egypt to Alexandria 1 bomber moved from United Kingdom to Denmark EDIT: 1 uk_para moved from United Kingdom to Denmark Combat - British Battle in Shan State British attack with 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber Japanese defend with 1 infantry British roll dice for 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 2/4 hits, 2.17 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Alexandria British attack with 1 artillery and 2 infantry Italians defend with 1 infantry British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 0.83 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Alexandria British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in Denmark British attack with 1 bomber and 1 uk_para Germans defend with 1 infantry British roll dice for 1 bomber and 1 uk_para in Denmark, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Denmark British win, taking Denmark from Germans with 1 bomber and 1 uk_para remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone Non Combat Move - British Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Bryansk Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Caucasus 1 bomber moved from Denmark to United Kingdom 2 uk_fighters moved from United Kingdom to Gibraltar 1 carrier moved from 106 Sea Zone to 91 Sea Zone 1 transport moved from 85 Sea Zone to 86 Sea Zone 1 aaGun and 1 infantry moved from Brazil to 86 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone 1 aaGun and 1 infantry moved from 87 Sea Zone to French West Africa 1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Caucasus 2 infantry moved from Persia to Northwest Persia 1 Rail and 1 uk_armour moved from Union of South Africa to Caucasus 1 Rail and 1 uk_armour moved from Union of South Africa to Bryansk 1 mech_infantry and 1 uk_armour moved from Kenya to Egypt 2 uk_armours moved from Belgian Congo to Egypt 2 infantry moved from Union of South Africa to Rhodesia 1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone 2 uk_fighters and 1 uk_tactical_bomber moved from Shan State to India 1 infantry moved from India to Burma 1 artillery, 2 infantry and 1 uk_armour moved from Quebec to Eastern United States Place Units - British Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone 1 infantry, 2 mech_infantrys and 1 uk_armour placed in India 1 artillery, 1 uk_armour and 1 uk_fighter placed in Egypt 1 infantry placed in Union of South Africa 1 airfield placed in Gibraltar Turning on Edit Mode EDIT: Removing units owned by British from United Kingdom: 1 uk_fighter EDIT: Adding units owned by British to Gibraltar: 1 uk_fighter EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Adding units owned by British to Caucasus: 1 uk_armour_lendlease, 1 uk_fighter_lendlease and 1 uk_tac_bomber_lendlease EDIT: Adding units owned by British to Bryansk: 1 uk_armour_lendlease EDIT: Turning off Edit Mode Turn Complete - British Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5 British collect 45 PUs (3 lost to blockades); end with 45 PUs Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 51 Optional[PUs] Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUsCombat Hit Differential Summary :
Americans regular : 1.83 Japanese regular : -1.00 Italians regular : 1.33 Germans regular : -0.33 British regular : 0.17Trout vs barnee Tourney Game 1 UK 4 .tsvg
UK Units in SSR are LL
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Just a friendly reminder


Edit
uh oh I think I just fckd up lol
You'll need to swap the SS Engnrs to Attack ones if you decide to do it
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@beelee Yep. If I move the Normandy complex at all, I will just be moving it to Paris since N. Italy and W. Germany are not possibilities due to the rule as you pointed out.
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@beelee For the LM's, yes I was afraid of that. Going to be alot of Germans gimping around with a blown off leg potentially this game
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@beelee These are the turns where strategy is going to differ some from our standard battles. No Naval Mines, no free ships in the Pacific, no rockets, no tank destroyers. Will have to use my brain cells a bit differently for the tournament starting now
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yep it's gonna be different
Cool thing is we're all playing them for the first time 
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