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    Qualifier for Wiking-Con 2027 - Game No. 1

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    • T
      Trout @beelee
      last edited by

      @beelee Good morning. Turn 4 and I still can't figure out exactly what you are doing except for Stalin being in love with killing my guys with LMs. A+ for safeguarding your strategic plans 👍

      Game History

      Round: 4
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Note to players Germans: It is Late 1941 and the Reich has Promoted their Best Panzer Commanders to Elite Status !     Elite Panzers are Now Available for Purchase. You May Only Purchase One Per Turn.
              Note to players Germans: It is Late 1941 and Nations Around the World are Producing Naval Escorts     to Counter the U-Boat and Submarine Threat! Transports Now Defend at 1 . Use Edit to Place and Remove Escort Conv....
              Trigger TransportsD1: Setting defense to 1 for unitAttachment attached to transport
              Trigger GermansElitePanzer: buyElitePanzer added to productionGermans
              Trigger FrenchEscortsA3: buyEscort added to productionFrench
              Trigger BritishEscortsA3: buyEscort added to productionBritish
              Trigger ANZACEscortsA3: buyEscort added to productionANZAC
              Trigger AmericansEscortsA3: buyEscort added to productionAmericans
              Trigger RussiansEscortsA3: buyEscort added to productionRussians
              Trigger JapaneseEscortsA3: buyEscort added to productionJapanese
              Trigger ItaliansEscortsA3: buyEscort added to productionItalians
              Trigger GermansEscortsA3: buyEscort added to productionGermans
              triggerAttachmenLate1941Red: has removed 1 Late1941 owned by Changer in Late 1941
              triggerAttachmenEarly1941: has removed 1 Early1941_red owned by Changer in Early 1941
              Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
              triggerAttachmenLate1941Red: Changer has 1 Late1941_red placed in Late 1941
              triggerAttachmenEarly1941: Changer has 1 Early1941 placed in Early 1941
              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
              Germans buy 1 ElitePanzer, 2 GermanUBoats, 1 Panzer_General, 2 Panzer_Grndrss, 1 armour, 1 bomber, 1 elite, 1 german_para and 5 infantry; Remaining resources: 0 PUs; 
      
          Politics - Germans
              Germans takes Political Action: Political Action Axis To War With Russians
                  Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
      
          Combat Move - Germans
              Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
              Turning on Edit Mode
              EDIT: Turning off Edit Mode
              1 mech_infantry moved from Slovakia Hungary to Western Ukraine
              1 bomber moved from Western Germany to Western Ukraine
              2 infantry moved from Romania to Bessarabia
              EDIT: 1 1stWaffenArmy moved from Slovakia Hungary to 1st Waffen
              EDIT: 2 waffen_infantrys moved from 1st Waffen to Bessarabia
              EDIT: 1 Waffen_Arty moved from 1st Waffen to Bessarabia
              EDIT: 1 Waffen_Oberst_3 moved from GermanFlow to Bessarabia
              3 artilleries, 1 elite and 9 infantry moved from Poland to Baltic States
              1 1stPanzerArmy moved from Slovakia Hungary to Baltic States
              2 Panzer_Grndrss, 1 Waffen_Arty, 4 infantry, 1 mech_infantry and 1 waffen_infantry moved from Slovakia Hungary to Eastern Poland
              1 mech_infantry moved from Greater Southern Germany to Eastern Poland
              1 Panzer_Grndrs moved from Germany to Eastern Poland
              1 elite moved from Norway to Finland
              1 artillery moved from Norway to Finland
              1 infantry moved from Norway to Finland
              1 artillery moved from Romania to Eastern Poland
              2 armour moved from Romania to Eastern Poland
              1 armour moved from Poland to Eastern Poland
              1 artillery moved from Romania to Bessarabia
              1 elite moved from Germany to Slovakia Hungary
              2 infantry moved from Germany to Poland
              1 infantry moved from Greece to Bulgaria
              1 german_para moved from Romania to Greece
              1 german_para moved from Romania to Greece
              1 german_para moved from Germany to Romania
              1 armour moved from Romania to Eastern Poland
      
          Combat - Germans
              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
              Trigger Wolfpack at93 SeaZones: Germans has 1 Wolfpack placed in 93 Sea Zone
              Battle in Bessarabia
                  Germans attack with 1 Waffen_Arty, 1 Waffen_Oberst_3, 1 artillery, 2 infantry and 2 waffen_infantrys
                  Russians defend with 1 infantry
                  Germans roll dice for 1 Waffen_Arty, 1 Waffen_Oberst_3, 1 artillery, 2 infantry and 2 waffen_infantrys in Bessarabia, round 2 : 4,1,2,5,4,4,1,5,4
                  Russians roll dice for 1 infantry in Bessarabia, round 2 : 2
                  Germans win, taking Bessarabia from Russians with 1 Waffen_Arty, 1 Waffen_Oberst_3, 1 artillery, 1 infantry and 2 waffen_infantrys remaining. Battle score for attacker is 0
                  Casualties for Germans: 1 infantry
                  Casualties for Russians: 1 infantry
              Battle in Western Ukraine
                  Germans attack with 1 bomber and 1 mech_infantry
                  Russians defend with 1 infantry
                  Germans roll dice for 1 bomber and 1 mech_infantry in Western Ukraine, round 2 : 4,3
                  Russians roll dice for 1 infantry in Western Ukraine, round 2 : 2
                  Germans win with 1 bomber remaining. Battle score for attacker is -1
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Russians: 1 infantry
              Battle in Baltic States
                  Germans attack with 1 1stPanzerArmy, 3 artilleries, 1 elite and 9 infantry
                  Russians defend with 1 infantry
                  Germans roll dice for 1 1stPanzerArmy, 3 artilleries, 1 elite and 9 infantry in Baltic States, round 2 : 2,2,3,4,5,6,5,2,6,4,2,5,1,3
                  Russians roll dice for 1 infantry in Baltic States, round 2 : 5
                  Germans win, taking Baltic States from Russians with 1 1stPanzerArmy, 3 artilleries, 1 elite and 9 infantry remaining. Battle score for attacker is 3
                  Casualties for Russians: 1 infantry
      
          Non Combat Move - Germans
              Trigger RailMovementAutoPlaceRemoveGermans: has removed 2 G_Rails owned by Germans in Normandy Bordeaux
              Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 92 Sea Zone
              Trigger Remove All Wolfpack: has removed 3 Wolfpacks owned by Germans in 93 Sea Zone
              Trigger Urals Tank Unit: Russians has 1 armour placed in Urals
              1 infantry moved from Western Germany to 112 Sea Zone
              1 infantry moved from 112 Sea Zone to Norway
              1 GermanUBoat moved from 112 Sea Zone to 125 Sea Zone
              1 bomber moved from Holland Belgium to Western Germany
              1 infantry moved from Holland Belgium to Western Germany
              1 aaGun moved from Western Germany to Holland Belgium
              1 aaGun moved from Poland to Eastern Poland
              1 aaGun moved from Poland to Baltic States
              1 fighter moved from Gibraltar to France
              1 GermanUBoat moved from 92 Sea Zone to 83 Sea Zone
              1 GermanUBoat moved from 93 Sea Zone to 98 Sea Zone
              2 GermanUBoats moved from 93 Sea Zone to 92 Sea Zone
              1 G_Rail moved from Germany to Yugoslavia
              1 G_Rail and 1 WaffenPioneer moved from Yugoslavia to Normandy Bordeaux
              1 G_Rail moved from Germany to Yugoslavia
              1 G_Rail and 1 WaffenPioneer moved from Yugoslavia to Normandy Bordeaux
              1 infantry moved from Western Germany to Germany
              1 bomber moved from Western Ukraine to Germany
      
          Place Units - Germans
              2 GermanUBoats placed in 112 Sea Zone
              1 ElitePanzer, 1 Panzer_General, 1 elite and 1 german_para placed in Germany
              1 bomber placed in Western Germany
              1 infantry placed in Yugoslavia
              1 infantry placed in Western Germany
              2 Panzer_Grndrss, 1 armour and 3 infantry placed in Germany
      
          Turn Complete - Germans
              Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
              Germans collect 47 PUs; end with 47 PUs
              Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 59 Optional[PUs]
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 64 Optional[PUs]
      

      tourney--trout-vs-beelee-g4.tsvg

      B 1 Reply Last reply Reply Quote 1
      • B
        beelee @Trout
        last edited by beelee

        @Trout

        lol I was just finally gonna go to bed 🙂

        Gotta get up at 7 🙂 Idiots are supposed to replace my door today.

        Game History

        Round: 4
        
            Purchase Units - Russians
                Note to players Russians: It is Late 1941 and Comrade Stalin has Promoted the Best of Our Rifle Divisions to Guard Status !       Russia can purchase 3 Guard Infantry for 10 PUs.  They can only be placed in Moscow.  ....
                Note to players Russians: <body><b>It is Late 1941 and Soviet Partisan Bands are Forming !<br><br><img src="Soviet_Partisan.png"/><br><br><img src="SP.png"/><br><br><br />Russia can Now Purchase Partisans.<b></body>
                Trigger RussianGuards: buyGuard_Infantry added to productionRussians
                Trigger Soviet Partisan: buySoviet_Partisan added to productionRussians
                Trigger Russians LendLeaseFee: buyAirLL added to productionRussians
                Trigger Russians LendLeaseFeeTank: buyTankLL added to productionRussians
                Russians buy 3 guard_infantrys and 12 mine_unarmeds; Remaining resources: 15 PUs; 3 AirLendLease; 3 TankLendLease; 
        
            Combat Move - Russians
                Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                EDIT: 1 Soviet_Commisar moved from Caucasus to 1st Corps
                EDIT: 1 Soviet_Commisar_3 moved from Overflow to Caucasus
                EDIT: 1 Soviet_Commisar_3 moved from Caucasus to Iraq
                2 armour, 1 mech_infantry and 2 russian_paras moved from Caucasus to Iraq
        
            Combat - Russians
                Battle in Iraq
                    Russians attack with 1 Soviet_Commisar_3, 2 armour, 1 mech_infantry and 2 russian_paras
                    Neutral_Axis defend with 3 infantry
                        Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 mech_infantry and 2 russian_paras in Iraq, round 2 : 1/8 hits, 2.67 expected hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 1/3 hits, 1.00 expected hits
                        1 russian_para owned by the Russians lost in Iraq
                        1 infantry owned by the Neutral_Axis lost in Iraq
                        Russians roll dice for 1 Soviet_Commisar_3, 2 armour, 1 mech_infantry and 1 russian_para in Iraq, round 3 : 1/7 hits, 2.50 expected hits
                        Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 1/2 hits, 0.67 expected hits
                        1 russian_para owned by the Russians lost in Iraq
                        1 infantry owned by the Neutral_Axis lost in Iraq
                        Russians roll dice for 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry in Iraq, round 4 : 2/6 hits, 2.33 expected hits
                        Neutral_Axis roll dice for 1 infantry in Iraq, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Neutral_Axis lost in Iraq
                    Russians win, taking Iraq from Neutral_Axis with 1 Soviet_Commisar_3, 2 armour and 1 mech_infantry remaining. Battle score for attacker is 1
                    Casualties for Russians: 2 russian_paras
                    Casualties for Neutral_Axis: 3 infantry
                Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
        
            Non Combat Move - Russians
                Trigger RussianFctrys: Setting isLandTransportable to true for unitAttachment attached to russian_minor
                Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Bryansk
                1 elite moved from Bryansk to Western Ukraine
                12 mine_unarmeds moved from Bryansk to Belarus
                2 Russian_Engineers and 6 mine_unarmeds moved from Russia to Belarus
                1 russian_para moved from Russia to Caucasus
                1 Tank_General, 2 armour, 1 elite and 16 mine_unarmeds moved from Russia to Bryansk
                1 R_Europe_Rail moved from Russia to Urals
                1 R_Europe_Rail and 1 armour moved from Urals to Bryansk
                2 fighters and 1 tactical_bomber moved from Novgorod to Russia
                1 russian_para moved from Novgorod to Bryansk
                1 aaGun and 3 infantry moved from Karelia to Novgorod
                1 aaGun, 1 artillery and 1 infantry moved from Novgorod to Archangel
                1 infantry moved from Novgorod to Archangel
                1 infantry moved from Karelia to Novgorod
                2 Russian_Rails moved from Russia to Buryatia
                2 Russian_Rails and 2 infantry moved from Buryatia to Bryansk
                9 infantry moved from Buryatia to Yakut S.S.R.
                1 submarine moved from 123 Sea Zone to 106 Sea Zone
                EDIT: 1 Tank_General and 5 armour moved from Bryansk to 1st Tank
                EDIT: 1 1stTankArmy moved from 1st Tank to Bryansk
                EDIT: 1 Soviet_Commisar, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to 2nd Corps
                EDIT: 1 2ndCorps moved from 2nd Corps to Bryansk
                EDIT: 1 1stTankArmy, 1 2ndCorps, 1 artillery, 1 elite and 6 infantry moved from Bryansk to 1st Army Group
                EDIT: 1 1stSovietAG moved from 1st Army Group to Bryansk
                EDIT: 2 infantry moved from Bryansk to 1st Army Group
        
            Place Units - Russians
                3 guard_infantrys and 12 mine_unarmeds placed in Russia
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Belarus: 18 mine_unarmeds
                EDIT: Adding units owned by Changer to Belarus: 12 R_mine_Belarus_BALTs and 6 R_mine_Belarus_EPOLs
                EDIT: Removing units owned by Russians from Bryansk: 10 mine_unarmeds
                EDIT: Adding units owned by Changer to Bryansk: 10 R_mine_Bryansk_WUKRs
                EDIT: Turning off Edit Mode
        
            Turn Complete - Russians
                Russians collect 37 PUs; end with 52 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 55 PUs
        

        Combat Hit Differential Summary :

        Russians regular : -3.50
        Neutral_Axis regular : 0.00
        

        Trout vs barnee Tourney Game 1 R 4 .tsvg

        well try and get an hour nap or so anyway 🙂

        T 2 Replies Last reply Reply Quote 0
        • T
          Trout @beelee
          last edited by

          @beelee Good morning. I guess was too early for the Chinese to shoot straight. Not enough green tea yet. I am already dealing with a thousand LMs in Soviet Union so thought I better grab Java before you start doing the same there!

          Game History

          Round: 4
          
              Purchase Units - Japanese
                  Japanese buy 1 Escort, 1 Fortification, 1 Heavy_BB, 1 air_transport, 2 armour, 1 elite, 3 infantry and 1 mech_infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens; 
          
              Combat Move - Japanese
                  Trigger RailMovementAutoPlaceJapanese: Japanese has 2 J_Rails placed in Kiangsu
                  1 Japan_destroyer moved from 6 Sea Zone to 16 Sea Zone
                  1 fighter moved from 6 Sea Zone to 16 Sea Zone
                  1 elite moved from Japan to 6 Sea Zone
                  1 infantry moved from Japan to 6 Sea Zone
                  1 battleship and 1 cruiser moved from 20 Sea Zone to 35 Sea Zone
                  1 infantry moved from Guam to 21 Sea Zone
                  1 infantry and 1 transport moved from 21 Sea Zone to 34 Sea Zone
                  1 infantry moved from Paulau Island to 34 Sea Zone
                  2 infantry and 1 transport moved from 34 Sea Zone to 35 Sea Zone
                  1 JPNbomber, 2 fighters and 1 tactical_bomber moved from Kwangsi to Philippines
                  1 fighter and 1 tactical_bomber moved from 44 Sea Zone to Philippines
                  1 transport moved from 43 Sea Zone to 36 Sea Zone
                  1 infantry moved from French Indo China to 36 Sea Zone
                  1 infantry moved from Kwangsi to 36 Sea Zone
                  2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
                  1 elite, 1 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
                  1 elite and 5 infantry moved from 35 Sea Zone to Philippines
                  1 elite moved from Kwangtung to 20 Sea Zone
                  1 artillery moved from Kwangtung to 20 Sea Zone
                  1 artillery, 1 elite and 1 transport moved from 20 Sea Zone to 42 Sea Zone
                  1 Japan_destroyer, 1 battleship and 1 cruiser moved from 37 Sea Zone to 42 Sea Zone
                  1 carrier, 1 fighter and 1 tactical_bomber moved from 43 Sea Zone to 42 Sea Zone
                  1 transport moved from 44 Sea Zone to 43 Sea Zone
                  2 infantry moved from Borneo to 43 Sea Zone
                  2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                  1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber moved from 42 Sea Zone to Java
                  1 infantry moved from French Indo China to Shan State
                  1 JPNbomber moved from Kwangsi to Tsinghai
                  3 artilleries, 9 infantry and 1 mech_infantry moved from Shensi to Tsinghai
                  1 artillery and 2 infantry moved from Szechwan to Sikang
                  1 japanese_para moved from Suiyuyan to Tsinghai
                  2 infantry moved from Suiyuyan to Kansu
                  1 fighter moved from Hunan to Kansu
                  4 armour, 4 fighters and 3 tactical_bombers moved from Kweichow to Tsinghai
                  1 fighter and 1 tactical_bomber moved from Kwangsi to Shan State
          
              Combat - Japanese
                  Battle in Java
                      Japanese attack with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber
                      ANZAC defend with 1 aaGun and 2 infantry
                      ANZAC roll AA dice in Java : 3,5
                      Japanese roll dice for 1 battleship and 1 cruiser in Java, round 2 : 3,5
                      Japanese roll dice for 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber in Java, round 2 : 3,4,3,1,1,3,3
                      ANZAC roll dice for 1 aaGun and 2 infantry in Java, round 2 : 6,6
                      Japanese win, taking Java from ANZAC with 1 artillery, 1 elite, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                      Casualties for ANZAC: 1 aaGun and 2 infantry
                  Battle in 16 Sea Zone
                      Japanese attack with 1 Japan_destroyer and 1 fighter
                      Americans defend with 1 submarine
                      Japanese roll dice for 1 Japan_destroyer and 1 fighter in 16 Sea Zone, round 2 : 1,4
                      Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 6
                      Japanese win with 1 Japan_destroyer and 1 fighter remaining. Battle score for attacker is 6
                      Casualties for Americans: 1 submarine
                  Battle in Kansu
                      Japanese attack with 1 fighter and 2 infantry
                      Chinese defend with 1 infantry
                      Japanese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 3,4,1
                      Chinese roll dice for 1 infantry in Kansu, round 2 : 5
                      Japanese win, taking Kansu from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in Philippines
                      Changer loiter and taunt; Japanese attack with 1 JPNbomber, 1 elite, 3 fighters, 5 infantry and 2 tactical_bombers
                      Changer defend; Americans defend with 3 Fortifications, 1 aaGun and 4 infantry
                      Americans roll AA dice in Philippines : 4,5,2
                      Japanese roll dice for 1 Heavy_BB, 1 battleship and 1 cruiser in Philippines, round 2 : 4,5,3,3
                      Japanese roll dice for 1 JPNbomber, 1 elite, 3 fighters, 5 infantry and 2 tactical_bombers in Philippines, round 2 : 1,2,3,2,3,5,3,5,3,2,6,2,1
                      Americans roll dice for 3 Fortifications, 1 aaGun and 4 infantry in Philippines, round 2 : 5,2,2,1
                      Japanese win, taking Philippines from Americans with 1 JPNbomber, 1 elite, 3 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 11
                      Casualties for Japanese: 3 infantry
                      Casualties for Americans: 3 Fortifications, 1 aaGun and 4 infantry
                  Battle in Tsinghai
                      Japanese attack with 1 JPNbomber, 4 armour, 3 artilleries, 4 fighters, 9 infantry, 1 japanese_para, 1 mech_infantry and 3 tactical_bombers
                      Chinese defend with 1 fighter and 13 infantry
                      Japanese roll dice for 1 JPNbomber, 4 armour, 3 artilleries, 4 fighters, 9 infantry, 1 japanese_para, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 2 : 1,2,5,6,5,1,3,6,3,6,4,2,1,4,2,3,6,4,3,5,1,1,4,4,2,1
                      Chinese roll dice for 1 fighter and 13 infantry in Tsinghai, round 2 : 5,1,4,6,3,4,3,6,4,5,3,4,1,2
                      Japanese roll dice for 1 JPNbomber, 4 armour, 3 artilleries, 4 fighters, 6 infantry, 1 japanese_para, 1 mech_infantry and 3 tactical_bombers in Tsinghai, round 3 : 1,6,3,5,1,3,4,3,6,6,2,5,1,4,3,5,5,5,3,2,2,4,4
                      Chinese roll dice for 1 fighter and 1 infantry in Tsinghai, round 3 : 6,5
                      Japanese win, taking Tsinghai from Chinese with 1 JPNbomber, 4 armour, 3 artilleries, 4 fighters, 6 infantry, 1 japanese_para, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 39
                      Casualties for Japanese: 3 infantry
                      Casualties for Chinese: 1 fighter and 13 infantry
                  Battle in Shan State
                      Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                      British defend with 1 infantry
                      Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 3,5,5
                      British roll dice for 1 infantry in Shan State, round 2 : 4
                      Japanese win, taking Shan State from British with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for British: 1 infantry
                  Battle in Sikang
                      Japanese attack with 1 artillery and 2 infantry
                      Chinese defend with 1 infantry
                      Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 2 : 3,3,4
                      Chinese roll dice for 1 infantry in Sikang, round 2 : 6
                      Japanese roll dice for 1 artillery and 2 infantry in Sikang, round 3 : 2,4,3
                      Chinese roll dice for 1 infantry in Sikang, round 3 : 2
                      Japanese win, taking Sikang from Chinese with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 infantry
                      Casualties for Chinese: 1 infantry
                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
          
              Non Combat Move - Japanese
                  Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                  Turning on Edit Mode
                  EDIT: Turning off Edit Mode
                  Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in French Indo China
                  Trigger RailMovementAutoPlaceRemoveJapanese: has removed 1 J_Rail owned by Japanese in Kwangsi
                  1 transport moved from 19 Sea Zone to 6 Sea Zone
                  1 fighter moved from 16 Sea Zone to Japan
                  1 carrier moved from 44 Sea Zone to 20 Sea Zone
                  1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Japan
                  1 carrier moved from 21 Sea Zone to 35 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
                  1 submarine moved from 44 Sea Zone to 20 Sea Zone
                  1 JPNbomber moved from Philippines to Kiangsi
                  1 infantry moved from Kwangtung to Kwangsi
                  2 armour moved from Kiangsu to Kweichow
                  EDIT: 1 Japanese_LCV moved from Korea to Japan
                  1 J_Rail and 1 infantry moved from Kiangsu to French Indo China
                  1 J_Rail moved from Kiangsu to Manchuria
                  1 J_Rail and 1 infantry moved from Manchuria to Kwangsi
                  1 artillery moved from Hunan to Kwangsi
                  3 infantry moved from Hunan to Kweichow
                  1 artillery moved from Hunan to Kweichow
                  1 aaGun moved from Hunan to Kweichow
                  1 JPNbomber moved from Tsinghai to Kweichow
                  4 fighters and 3 tactical_bombers moved from Tsinghai to Kweichow
                  1 fighter moved from Kansu to Shensi
                  1 carrier moved from 6 Sea Zone to 20 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Philippines to 20 Sea Zone
                  1 fighter moved from Philippines to 35 Sea Zone
                  1 tactical_bomber moved from Philippines to 35 Sea Zone
                  1 fighter moved from Philippines to 35 Sea Zone
                  1 carrier moved from 20 Sea Zone to 35 Sea Zone
                  1 fighter and 1 tactical_bomber moved from Shan State to Kwangsi
                  1 infantry moved from Korea to Manchuria
          
              Place Units - Japanese
                  1 Fortification placed in Caroline Islands
                  1 air_transport and 1 elite placed in Japan
                  1 Escort and 1 Heavy_BB placed in 6 Sea Zone
                  2 armour and 1 infantry placed in Kiangsu
                  1 infantry and 1 mech_infantry placed in Shantung
                  1 infantry placed in Japan
          
              Turn Complete - Japanese
                  Trigger Japanese RemoveConvoySZ6Invert: has removed 1 Escort owned by Japanese in 6 Sea Zone
                  Trigger Japanese RemoveConvoySZ6Invert: Japanese has 1 Escort_Convoy placed in 6 Sea Zone
                  Japanese collect 57 PUs; end with 58 PUs
                  Trigger Japanese Controls Celebes Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 59 Optional[PUs]
                  Trigger Japanese Controls Philippines Pacific Expanded: Japanese met a national objective for an additional 3 Optional[PUs]; end with 62 Optional[PUs]
                  Trigger Japanese Controls Guam Pacific Expanded: Japanese met a national objective for an additional 1 Optional[PUs]; end with 63 Optional[PUs]
                  Trigger Japanese AdvancedProduction: Japanese met a national objective for an additional 8 Optional[PUs]; end with 71 Optional[PUs]
                  Objective Japanese 5 Control China: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
          

          tourney--trout-vs-beelee-j4.tsvg

          1 Reply Last reply Reply Quote 0
          • T
            Trout @beelee
            last edited by

            @beelee So I am not the expert on LMs. Suppose I will get smarter before this game ends 🙂 So if I have five units attack Belarus on G5 from E. Poland, do you roll for five LMs? One per each or do you get to roll dice for all twelve??

            B 1 Reply Last reply Reply Quote 0
            • B
              beelee @Trout
              last edited by beelee

              @Trout roll for all LMs and if you get more hits than dudes those don't count.

              e.g. 5 Inf attack 12 LMs Roll 12 dice. If there's 7 hits than you don't count the last 2.

              5 LMs and the % Inf would be removed leaving 7 LMs still

              They got the door back in. 3rd times a charm lol

              Here's hoping anyway

              🙂

              At least they're cool and not like the DF who tore the door out in the first place 🙂

              Stoners not methheads who just rip and tear lol

              Edit
              Also, if you have more than one battle and if you don't you can create a fake one and edit back, at start of Combat, before you start the battle, roll the dice and then edit any hits, then roll regular combat.

              If only 1 battle it'll immediately go to the battle and you can't edit.

              Edit 2
              I thought you'd do that. Panzer kickin my ass early in our non Tourney game too lol

              Hmm what should SSR buy when JPN attacks 🤔

              heh heh

              Game History

              Round: 4
              
                  Purchase Units - Americans
                      Note to players Americans: <body><b>It is Late 1941 and the USA May Now Send Lend Lease Aid to the UK.<br><br><img src="USUKLL.png"/><b></body>
                      Americans buy 2 Escorts, 1 Fortification, 1 artillery, 1 battleship, 2 carriers, 1 destroyer, 1 elite, 3 marines, 1 submarine, 1 transport and 1 usa_fighter; Remaining resources: 0 PUs; 
              
                  Place Units - Americans
                      Units in Eastern United States being upgraded or consumed: 1 infantry
                      1 marine placed in Eastern United States
                      Units in Central United States being upgraded or consumed: 1 infantry
                      1 marine placed in Central United States
                      Units in Western United States being upgraded or consumed: 1 infantry
                      1 marine placed in Western United States
              
                  Combat Move - Americans
                      Trigger RailMovementAutoPlaceAmericans: Americans has 6 Rails placed in Eastern United States
                      1 USAbomber moved from United Kingdom to Gibraltar
                      1 marine moved from Eastern United States to 101 Sea Zone
                      1 ArmoredInfantry, 3 artilleries and 1 marine moved from Central United States to 101 Sea Zone
                      1 ArmoredInfantry, 3 artilleries, 2 carriers, 1 cruiser, 2 destroyers, 2 marines, 1 submarine, 3 transports and 1 usa_fighter moved from 101 Sea Zone to 91 Sea Zone
                      1 ArmoredInfantry, 3 artilleries and 2 marines moved from 91 Sea Zone to Gibraltar
                      1 submarine, 1 usa_fighter and 1 usa_tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                      1 artillery and 1 elite moved from Hawaiian Islands to 26 Sea Zone
                      1 artillery, 1 elite and 1 transport moved from 26 Sea Zone to 22 Sea Zone
                      1 artillery and 1 elite moved from 22 Sea Zone to Marianas
              
                  Combat - Americans
                      Battle in Gibraltar
                          Americans attack with 1 ArmoredInfantry, 1 USAbomber, 3 artilleries and 2 marines
                          Germans defend with 2 infantry; Italians defend with 1 harbour and 2 infantry
                              Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits, 0.50 expected hits
                              Americans roll dice for 1 ArmoredInfantry, 1 USAbomber, 3 artilleries and 2 marines in Gibraltar, round 2 : 5/7 hits, 3.17 expected hits
                              Italians roll dice for 4 infantry in Gibraltar, round 2 : 3/4 hits, 1.33 expected hits
                              2 marines owned by the Americans and 1 artillery owned by the Americans lost in Gibraltar
                              2 infantry owned by the Germans and 2 infantry owned by the Italians lost in Gibraltar
                          Americans win, taking Gibraltar from Italians with 1 ArmoredInfantry, 1 USAbomber and 2 artilleries remaining. Battle score for attacker is 0
                          Casualties for Americans: 1 artillery and 2 marines
                          Casualties for Germans: 2 infantry
                          Casualties for Italians: 2 infantry
                      Battle in 16 Sea Zone
                          Americans attack with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber
                          Japanese defend with 1 Japan_destroyer
                              Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                              Americans roll dice for 1 usa_fighter and 1 usa_tactical_bomber in 16 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits
                              Japanese roll dice for 1 Japan_destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                              1 Japan_destroyer owned by the Japanese lost in 16 Sea Zone
                          Americans win with 1 submarine, 1 usa_fighter and 1 usa_tactical_bomber remaining. Battle score for attacker is 7
                          Casualties for Japanese: 1 Japan_destroyer
                      Battle in Marianas
                          Changer loiter and taunt; Americans attack with 1 artillery and 1 elite
                          Changer defend; Japanese defend with 1 infantry
                              Americans roll dice for 1 artillery and 1 elite in Marianas, round 2 : 2/3 hits, 1.00 expected hits
                              Japanese roll dice for 1 infantry in Marianas, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Japanese lost in Marianas
                          Americans win, taking Marianas from Japanese with 1 artillery and 1 elite remaining. Battle score for attacker is 3
                          Casualties for Japanese: 1 infantry
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
              
                  Non Combat Move - Americans
                      Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                      Trigger RailMovementAutoPlaceRemoveAmericans: has removed 6 Rails owned by Americans in Eastern United States
                      1 usa_fighter and 1 usa_tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                      1 artillery and 1 marine moved from Western United States to 10 Sea Zone
                      1 artillery, 1 carrier, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                      1 artillery and 1 marine moved from 26 Sea Zone to Hawaiian Islands
                      1 mech_infantry and 1 usa_armour moved from Western United States to Alaska
                      1 usa_fighter moved from Alaska to 26 Sea Zone
                      1 usa_fighter moved from New Guinea to 26 Sea Zone
                      1 usa_fighter moved from New Guinea to Queensland
                      1 mech_infantry moved from Western United States to Central United States
                      1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                      3 usa_fighters moved from Eastern United States to 91 Sea Zone
                      1 USAbomber moved from Gibraltar to British Guiana
              
                  Place Units - Americans
                      1 Fortification placed in Aleutian Islands
                      1 Escort, 1 battleship, 1 carrier, 1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
                      1 elite placed in Eastern United States
                      1 artillery placed in Central United States
                      1 usa_fighter placed in Eastern United States
                      1 Escort and 1 carrier placed in 10 Sea Zone
              
                  Turn Complete - Americans
                      Trigger Americans RemoveUSAConvoySZ101Invert: has removed 1 Escort owned by Americans in 101 Sea Zone
                      Trigger Americans RemoveUSAConvoySZ101Invert: Americans has 1 Escort_Convoy placed in 101 Sea Zone
                      Americans collect 50 PUs; end with 50 PUs
                      Trigger Americans AdvancedProduction: Americans met a national objective for an additional 14 Optional[PUs]; end with 64 Optional[PUs]
                      Trigger USA Controls Marianas Pacific Expanded: Americans met a national objective for an additional 1 Optional[PUs]; end with 65 Optional[PUs]
                      Trigger Americans Loses Philippines: Americans met a national objective for an additional -3 Optional[PUs]; end with 62 Optional[PUs]
                      Trigger Americans Loses Guam: Americans met a national objective for an additional -1 Optional[PUs]; end with 61 Optional[PUs]
                      Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                      Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs
                      Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
              
                  Purchase Units - Chinese
                      Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                      Chinese buy nothing; Remaining resources: 6 PUs; 
              
                  Combat Move - Chinese
              
                  Combat - Chinese
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
              
                  Non Combat Move - Chinese
                      Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
              
                  Turn Complete - Chinese
                      Chinese collect 0 PUs; end with 6 PUs
              
                  Purchase Units - British
                      Trigger British LendLeaseFeeNavy: buyNavyLL added to productionBritish
                      Trigger British LendLeaseFeeAir: buyAirLL added to productionBritish
                      British buy 1 UndrgroundFctry, 1 airfield, 1 artillery, 2 infantry, 2 mech_infantrys, 2 uk_armours and 1 uk_fighter; Remaining resources: 0 PUs; 3 AirLendLease; 3 NavyLendLease; 
              
                  Place Units - British
                      Units in India being upgraded or consumed: 1 factory_major
                      1 UndrgroundFctry placed in India
              
                  Combat Move - British
                      Trigger RailMovementAutoPlaceBritish: British has 2 Rails placed in Union of South Africa
                      Turning on Edit Mode
                      EDIT: Turning off Edit Mode
                      1 infantry moved from Burma to Yunnan
                            Chinese take Yunnan from Japanese
                      1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber moved from India to Shan State
                      1 artillery and 2 infantry moved from Egypt to Alexandria
                      1 bomber moved from United Kingdom to Denmark
                      EDIT: 1 uk_para moved from United Kingdom to Denmark
              
                  Combat - British
                      Battle in Shan State
                          British attack with 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber
                          Japanese defend with 1 infantry
                              British roll dice for 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber in Shan State, round 2 : 2/4 hits, 2.17 expected hits
                              Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Japanese lost in Shan State
                          British win, taking Shan State from Japanese with 1 uk_armour, 2 uk_fighters and 1 uk_tactical_bomber remaining. Battle score for attacker is 3
                          Casualties for Japanese: 1 infantry
                      Battle in Alexandria
                          British attack with 1 artillery and 2 infantry
                          Italians defend with 1 infantry
                              British roll dice for 1 artillery and 2 infantry in Alexandria, round 2 : 1/3 hits, 0.83 expected hits
                              Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Italians lost in Alexandria
                          British win, taking Alexandria from Italians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                          Casualties for Italians: 1 infantry
                      Battle in Denmark
                          British attack with 1 bomber and 1 uk_para
                          Germans defend with 1 infantry
                              British roll dice for 1 bomber and 1 uk_para in Denmark, round 2 : 1/2 hits, 0.83 expected hits
                              Germans roll dice for 1 infantry in Denmark, round 2 : 0/1 hits, 0.33 expected hits
                              1 infantry owned by the Germans lost in Denmark
                          British win, taking Denmark from Germans with 1 bomber and 1 uk_para remaining. Battle score for attacker is 3
                          Casualties for Germans: 1 infantry
                      Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 92 Sea Zone
              
                  Non Combat Move - British
                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Bryansk
                      Trigger RailMovementAutoPlaceRemoveBritish: has removed 1 Rail owned by British in Caucasus
                      1 bomber moved from Denmark to United Kingdom
                      2 uk_fighters moved from United Kingdom to Gibraltar
                      1 carrier moved from 106 Sea Zone to 91 Sea Zone
                      1 transport moved from 85 Sea Zone to 86 Sea Zone
                      1 aaGun and 1 infantry moved from Brazil to 86 Sea Zone
                      1 aaGun, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
                      1 aaGun and 1 infantry moved from 87 Sea Zone to French West Africa
                      1 uk_fighter and 1 uk_tactical_bomber moved from Egypt to Caucasus
                      2 infantry moved from Persia to Northwest Persia
                      1 Rail and 1 uk_armour moved from Union of South Africa to Caucasus
                      1 Rail and 1 uk_armour moved from Union of South Africa to Bryansk
                      1 mech_infantry and 1 uk_armour moved from Kenya to Egypt
                      2 uk_armours moved from Belgian Congo to Egypt
                      2 infantry moved from Union of South Africa to Rhodesia
                      1 battleship, 1 cruiser, 1 destroyer and 1 transport moved from 80 Sea Zone to 81 Sea Zone
                      2 uk_fighters and 1 uk_tactical_bomber moved from Shan State to India
                      1 infantry moved from India to Burma
                      1 artillery, 2 infantry and 1 uk_armour moved from Quebec to Eastern United States
              
                  Place Units - British
                      Trigger Wolfpack at92 SeaZones: Germans has 1 Wolfpack placed in 92 Sea Zone
                      1 infantry, 2 mech_infantrys and 1 uk_armour placed in India
                      1 artillery, 1 uk_armour and 1 uk_fighter placed in Egypt
                      1 infantry placed in Union of South Africa
                      1 airfield placed in Gibraltar
                      Turning on Edit Mode
                      EDIT: Removing units owned by British from United Kingdom: 1 uk_fighter
                      EDIT: Adding units owned by British to Gibraltar: 1 uk_fighter
                      EDIT: Turning off Edit Mode
                      Turning on Edit Mode
                      EDIT: Adding units owned by British to Caucasus: 1 uk_armour_lendlease, 1 uk_fighter_lendlease and 1 uk_tac_bomber_lendlease
                      EDIT: Adding units owned by British to Bryansk: 1 uk_armour_lendlease
                      EDIT: Turning off Edit Mode
              
                  Turn Complete - British
                      Trigger BritishParaBoost atDenmark: British has 1 uk_paraBoost placed in Denmark
                      Total Cost from Convoy Blockades: 3
                          Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,5
                      British collect 45 PUs (3 lost to blockades); end with 45 PUs
                      Trigger British AdvancedProduction: British met a national objective for an additional 6 Optional[PUs]; end with 51 Optional[PUs]
                      Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 56 PUs
              

              Combat Hit Differential Summary :

              Americans regular : 1.83
              Japanese regular : -1.00
              Italians regular : 1.33
              Germans regular : -0.33
              British regular : 0.17
              

              Trout vs barnee Tourney Game 1 UK 4 .tsvg

              UK Units in SSR are LL

              T 1 Reply Last reply Reply Quote 0
              • B
                beelee @Trout
                last edited by beelee

                @Trout

                Just a friendly reminder 🙂

                Screenshot from 2026-09-08 14-48-02.png

                Edit

                uh oh I think I just fckd up lol

                You'll need to swap the SS Engnrs to Attack ones if you decide to do it

                T 2 Replies Last reply Reply Quote 0
                • T
                  Trout @beelee
                  last edited by

                  @beelee Yep. If I move the Normandy complex at all, I will just be moving it to Paris since N. Italy and W. Germany are not possibilities due to the rule as you pointed out.

                  1 Reply Last reply Reply Quote 1
                  • T
                    Trout @beelee
                    last edited by

                    @beelee For the LM's, yes I was afraid of that. Going to be alot of Germans gimping around with a blown off leg potentially this game

                    1 Reply Last reply Reply Quote 1
                    • T
                      Trout @beelee
                      last edited by

                      @beelee These are the turns where strategy is going to differ some from our standard battles. No Naval Mines, no free ships in the Pacific, no rockets, no tank destroyers. Will have to use my brain cells a bit differently for the tournament starting now

                      B 1 Reply Last reply Reply Quote 1
                      • B
                        beelee @Trout
                        last edited by

                        @Trout

                        yep it's gonna be different 🙂 Cool thing is we're all playing them for the first time 🙂

                        1 Reply Last reply Reply Quote 0

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