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    HRE Practice Game for malmessi

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    • M
      malmessi @beelee
      last edited by

      @beelee
      Hi, full scramble in sz110

      I have seen I can scramble 3 fig.
      I am not used to play Global so I have to ask because G40 House Rules pdf does not mention it.

      Fig can scramble just because I have an airfiled, right ?
      In TWW each airport allows 2 planes to scramble and you can build a second one if you wanna scramble more that 2 planes.
      How does it work here ?

      Can you please link me a manual to Global40 pdf manual including all the basic rules not mentioned in the G40 House Rules pdf that I already heve ?

      Thanks again

      B 2 Replies Last reply Reply Quote 0
      • B
        beelee @malmessi
        last edited by

        @malmessi

        Hi

        Oh I didn't realize you weren't familiar with OOB G 40. That will make things much more difficult for you and you may want to reconsider if you want to tackle the mod until you get familiar with the Out Of Box game.

        Here's Pacific https://renegadegamestudios.com/content/File Storage for site/Rulebooks/Axis Allies/A%26A_Pacific1940_2ndEd_Rulebook_P2_WEB.pdf

        Here's Europe
        https://renegadegamestudios.com/content/File Storage for site/Rulebooks/Axis Allies/A%26A_Europe1940_2ndEd_Rulebook_P3_WEB.pdf

        There's some special Global rules towards the end. Page 34

        Yea the OOB Air Bases, AB, you can scramble up to 3 Ftrs and or Tac Bmbrs. With HRE, you also have the option to upgrade your AB to a Heavy Industry AB and can then scramble 4. This upgrade takes place during the 1st Place phase.

        Page 27 https://drive.google.com/file/d/1SRDOsOwlO4Aa13cULwkWrorrXEmCmiN-/view?pli=1

        M 1 Reply Last reply Reply Quote 0
        • M
          malmessi @beelee
          last edited by

          @beelee
          Ah ah so the House Rules add new feature to G40 but there is no G40 rulebook, I have to keep 3 different manuals ah ah

          M B 2 Replies Last reply Reply Quote 0
          • M
            malmessi @malmessi
            last edited by

            And no comprehensive list of units is aveilable in one single manual, like this

            image.jpeg

            ?

            1 Reply Last reply Reply Quote 0
            • B
              beelee @malmessi
              last edited by beelee

              @malmessi

              The Help tab has some of the units listed and page 73 has some but not all, just the ones in the rulebook itself. https://drive.google.com/file/d/1SRDOsOwlO4Aa13cULwkWrorrXEmCmiN-/view?pli=1

              Screenshot from 2026-09-22 09-22-20.png

              Screenshot from 2026-09-22 09-21-59.png

              Edit
              The Out Of Box G 40 Rulebook are the 2 links I posted earlier from Renegade Games. The Captain's Rulebook has some but not all of the new rules for the mod. The other new rules are listed separately.

              The in Game triplea Game Notes has all of the Captain's new rules but not all are in detail. It provides a link to the rulebook or the individual rule document

              M 1 Reply Last reply Reply Quote 0
              • M
                malmessi @beelee
                last edited by

                @beelee
                Ok, I am leaving, you can go on with your GER1 and I will be able to play RUS tomorrow morning or the day after it

                B 1 Reply Last reply Reply Quote 1
                • B
                  beelee @malmessi
                  last edited by

                  @malmessi

                  Game History

                  Round: 1
                  
                      Purchase Units - Germans
                          Note to players Germans: <body><br /><font size="5"><b> 2.6 </b><br /></font><font size="3"><br /></font><font size="5"><b>Game Notes are now Listed under the Help Tab.</b></body>
                          Note to players Germans:   IMPORTANT  Sometimes triplea will not allow you to make a legal landing on a Carrier. Use edit to replace Units as needed.  Do Not Land or Fly Over Friendly Neutral Territories Activated t....
                          Note to players Germans:   Mid Battle Game Save  The Hot Key "Ctrl S" will Not Work. You will need to use the Mouse.
                          Trigger BuyLMs: buyMine_Unarmed added to productionGermans
                          Trigger BuyLMs: buyMine_Unarmed added to productionRussians
                          Trigger BuyLMs: buyMine_Unarmed added to productionJapanese
                          Trigger BuyLMs: buyMine_Unarmed added to productionAmericans
                          Trigger BuyLMs: buyMine_Unarmed added to productionBritish
                          Trigger BuyLMs: buyMine_Unarmed added to productionItalians
                          Trigger BuyLMs: buyMine_Unarmed added to productionANZAC
                          Trigger BuyLMs: buyMine_Unarmed added to productionFrench
                          Trigger SubPen: buySubPen added to productionGermans
                          Trigger BuyFortifications: buyFortification added to productionJapanese
                          Trigger BuyFortifications: buyFortification added to productionAmericans
                          Trigger BuyFortifications: buyFortification added to productionBritish
                          Trigger BuyFortifications: buyFortification added to productionANZAC
                          Trigger GermansNavalMines: buyNavalMine added to productionGermans
                          Trigger GermansNavalMines: buyNavalMine added to productionJapanese
                          Trigger GermansNavalMines: buyNavalMine added to productionAmericans
                          Trigger GermansNavalMines: buyNavalMine added to productionBritish
                          Trigger GermansNavalMines: buyNavalMine added to productionANZAC
                          Trigger GermansNavalMines: buyNavalMine added to productionItalians
                          Trigger GermansNavalMines: buyNavalMine2 added to productionGermans
                          Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese
                          Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans
                          Trigger GermansNavalMines: buyNavalMine2 added to productionBritish
                          Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC
                          Trigger GermansNavalMines: buyNavalMine2 added to productionItalians
                          Trigger GermansNavalMines: buyNavalMine3 added to productionGermans
                          Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese
                          Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans
                          Trigger GermansNavalMines: buyNavalMine3 added to productionBritish
                          Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC
                          Trigger GermansNavalMines: buyNavalMine3 added to productionItalians
                          Trigger Me 109T: buyMe_109T added to productionGermans
                          Trigger BuyNavyFtrs: buyNavyFighter added to productionJapanese
                          Trigger BuyNavyFtrs: buyNavyFighter added to productionAmericans
                          Trigger BuyAirTrprt: buyG_Air_Transport added to productionGermans
                          Trigger BuyAirTrprt: buyAir_Transport added to productionJapanese
                          Trigger BuyAirTrprt: buyAir_Transport added to productionAmericans
                          Trigger BuyAirTrprt: buyAir_Transport added to productionRussians
                          Trigger BuyAirTrprt: buyAir_Transport added to productionBritish
                          Trigger BuyAirTrprt: buyAir_Transport added to productionItalians
                          Trigger BuyAirTrprt: buyAir_Transport added to productionANZAC
                          Trigger BuyAirTrprt: buyAir_Transport added to productionFrench
                          Trigger BuyEngnrs: buyGerman_Engineer added to productionGermans
                          Trigger BuyEngnrs: buyJapan_Engineer added to productionJapanese
                          Trigger BuyEngnrs: buyUSA_Engineer added to productionAmericans
                          Trigger BuyEngnrs: buyRussian_Engineer added to productionRussians
                          Trigger 1stWaffenPnzrArmy: Germans has 1 1stWaffenPnzrArmy placed in 1st Waffen Panzer
                          Trigger PacificEXP PUsSamoa: Changer has 1 1_PU placed in Samoa
                          triggerAttachmen2ndSovietAGFctry: Russians has 1 BoxFctry placed in 2nd Army Group
                          Trigger PacificEXPUSA Wake: Americans has 1 infantry placed in Wake Island
                          Trigger PacificEXPUSA HI: Americans has 1 aaGun, 2 infantry and 2 usa_fighters placed in Hawaiian Islands
                          triggerAttachmen2ndPanzerArmy: Germans has 1 2ndPanzerArmy placed in 2nd Panzer
                          Trigger PacificEXPJPNFormosa: Japanese has 2 infantry placed in Formosa
                          triggerAttachmenArmyGroupCentreFctry: Germans has 1 BoxFctry placed in Army Group Centre
                          Trigger PacificEXP PUsNG: Changer has 1 2_PU placed in New Guinea
                          triggerAttachmen1stUSTankFctry: Americans has 1 BoxFctry placed in 1st USA Tank
                          triggerAttachmen1stUSTank: Americans has 1 1stUSTank placed in 1st USA Tank
                          Trigger PacificEXP PUsMarianas: Changer has 1 1_PU placed in Marianas
                          Trigger SpainSNN: Neutral_True has 1 armour, 1 artillery and 1 fighter placed in Spain
                          triggerAttachmenArmyGroupNorth: Germans has 1 ArmyGroupActive, 1 ArmyGroupNorth and 1 Army_Group placed in Army Group North
                          Trigger PacificEXPUSA AK: Americans has 1 aaGun and 3 infantry placed in Alaska
                          triggerAttachmenArmyGroupSouthFctry: Germans has 1 BoxFctry placed in Army Group South
                          Trigger PacificEXPJPNIwo: Japanese has 1 aaGun and 1 infantry placed in Iwo Jima
                          Trigger PacificEXP PUsFiji: Changer has 1 1_PU placed in Fiji
                          Trigger 4thWaffenArmy: Germans has 1 4thWaffenArmy placed in 4th Waffen
                          triggerAttachmen2ndTankArmyFctry: Russians has 1 BoxFctry placed in 2nd Tank
                          triggerAttachmen1stPanzerArmy: Germans has 1 1stPanzerArmy placed in 1st Panzer
                          triggerAttachmen1stWaffenArmy: Germans has 1 1stWaffenArmy placed in 1st Waffen
                          Trigger PacificEXP PUsMex: Changer has 1 4_PU placed in Mexico
                          triggerAttachmen2ndPanzerArmyFctry: Germans has 1 BoxFctry placed in 2nd Panzer
                          triggerAttachmen1stCorps: Russians has 1 1stCorps placed in 1st Corps
                          Trigger PacificEXP PUsPhil: Changer has 1 5_PU placed in Philippines
                          triggerAttachmen3rdPanzerArmy: Germans has 1 3rdPanzerArmy placed in 3rd Panzer
                          triggerAttachmen2ndSovietAG: Russians has 1 2ndSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 2nd Army Group
                          Trigger PacificEXP PUsCelebes: Changer has 1 4_PU placed in Celebes
                          Trigger PacificEXP PUsIwo: Changer has 1 2_PU placed in Iwo Jima
                          triggerAttachmenUSADesertArmy: Americans has 1 1stDesertUS placed in USA Desert
                          Trigger PacificEXP PUsOkinawa: Changer has 1 2_PU placed in Okinawa
                          Trigger PacificEXPOkinawaJPN: Japanese has 1 infantry placed in Okinawa
                          triggerAttachmen1stUSAG: Americans has 1 1stUSAG, 1 ArmyGroupActive and 1 Army_Group placed in USA Army Group
                          triggerAttachmen1stCorpsFctry: Russians has 1 BoxFctry placed in 1st Corps
                          triggerAttachmen1stTankArmyFctry: Russians has 1 BoxFctry placed in 1st Tank
                          Trigger PacificEXP PUsCaroline: Changer has 1 3_PU placed in Caroline Islands
                          Trigger ArgentinaSNN: Neutral_True has 1 armour placed in Argentina
                          Trigger PacificEXP PUsAleutians: Changer has 1 1_PU placed in Aleutian Islands
                          triggerAttachmenUKDesertArmy: British has 1 1stDesertUK placed in UK Desert
                          Trigger PacificEXPJPNCaroline: Japanese has 1 aaGun, 2 fighters and 2 infantry placed in Caroline Islands
                          Trigger PacificEXP PUsDNG: Changer has 1 2_PU placed in Dutch New Guinea
                          Trigger PacificEXPUSA Guam: Americans has 1 infantry placed in Guam
                          Trigger PacificEXP PUsSolomon: Changer has 1 2_PU placed in Solomon Islands
                          triggerAttachmen3rdCorps: Russians has 1 3rdCorps placed in 3rd Corps
                          triggerAttachmenUKDesertArmyFctry: British has 1 BoxFctry placed in UK Desert
                          triggerAttachmenCredits: Changer has 1 TheCaptain placed in Credits
                          Trigger PacificEXP PUsHainan: Changer has 1 1_PU placed in Hainan
                          Trigger PacificEXPUK Borneo: British has 1 infantry placed in Borneo
                          Trigger PacificEXPJPNMarianas: Japanese has 1 infantry placed in Marianas
                          Trigger SwedenSNN: Neutral_True has 1 armour, 2 artilleries and 2 fighters placed in Sweden
                          triggerAttachmen3rdCorpsFctry: Russians has 1 BoxFctry placed in 3rd Corps
                          Trigger PacificEXP PUsAK: Changer has 1 5_PU placed in Alaska
                          Trigger PacificEXPUSA Midway: Americans has 1 aaGun and 2 infantry placed in Midway
                          triggerAttachmen2ndTankArmy: Russians has 1 2ndTankArmy placed in 2nd Tank
                          Trigger PacificEXP PUsLine: Changer has 1 1_PU placed in Line Islands
                          Trigger PacificEXP PUsMidway: Changer has 1 3_PU placed in Midway
                          triggerAttachmenArmyGroupSouth: Germans has 1 ArmyGroupActive, 1 ArmyGroupSouth and 1 Army_Group placed in Army Group South
                          triggerAttachmen1stUSAGFctry: Americans has 1 BoxFctry placed in USA Army Group
                          Trigger PacificEXPUK NG: ANZAC has 2 infantry placed in New Guinea
                          triggerAttachmen3rdPanzerArmyFctry: Germans has 1 BoxFctry placed in 3rd Panzer
                          Trigger PacificEXPJPNPaulau: Japanese has 1 infantry placed in Paulau Island
                          Trigger 2ndWaffenArmy: Germans has 1 2ndWaffenArmy placed in 2nd Waffen
                          Trigger ChileSNN: Neutral_True has 1 fighter placed in Chile
                          triggerAttachmen1stDesertArmy: Germans has 1 DAK placed in 1st Desert
                          Trigger PacificEXP PUsGilbert: Changer has 1 2_PU placed in Gilbert Islands
                          triggerAttachmen1stDesertArmyFctry: Germans has 1 BoxFctry placed in 1st Desert
                          triggerAttachmenArmyGroupCentre: Germans has 1 ArmyGroupActive, 1 ArmyGroupCentre and 1 Army_Group placed in Army Group Centre
                          triggerAttachmenOverflow: Russians has 3 Soviet_Commisar_3s and 2 Tank_General3s placed in Overflow
                          triggerAttachmenGermanFlow: Germans has 3 Panzer_General3s and 3 Waffen_Oberst_3s placed in GermanFlow
                          Trigger PacificEXP PUsGuam: Changer has 1 1_PU placed in Guam
                          Trigger 3rdWaffenArmyFctry: Germans has 1 BoxFctry placed in 3rd Waffen
                          Trigger PacificEXP PUsWake: Changer has 1 2_PU placed in Wake Island
                          Trigger PacificEXPUK Gilbert: British has 2 infantry placed in Gilbert Islands
                          triggerAttachmen1stPanzerArmyFctry: Germans has 1 BoxFctry placed in 1st Panzer
                          Trigger 3rdWaffenArmy: Germans has 1 3rdWaffenArmy placed in 3rd Waffen
                          triggerAttachmenArmyGroupNorthFctry: Germans has 1 BoxFctry placed in Army Group North
                          triggerAttachmen2ndCorpsFctry: Russians has 1 BoxFctry placed in 2nd Corps
                          triggerAttachmen1stSovietAG: Russians has 1 1stSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 1st Army Group
                          triggerAttachmen1stWaffenArmyFctry: Germans has 1 BoxFctry placed in 1st Waffen
                          triggerAttachmenUSADesertArmyFctry: Americans has 1 BoxFctry placed in USA Desert
                          triggerAttachmen2ndCorps: Russians has 1 2ndCorps placed in 2nd Corps
                          Trigger PacificEXP PUsPaula: Changer has 1 1_PU placed in Paulau Island
                          Trigger 2ndWaffenArmyFctry: Germans has 1 BoxFctry placed in 2nd Waffen
                          Trigger PortugalSNN: Neutral_True has 1 artillery placed in Portugal
                          Trigger PacificEXP PUsCeylon: Changer has 1 1_PU placed in Ceylon
                          Trigger PacificEXPUK Solomon: ANZAC has 1 aaGun and 2 infantry placed in Solomon Islands
                          triggerAttachmen1stTankArmy: Russians has 1 1stTankArmy placed in 1st Tank
                          Trigger TurkeySNN: Neutral_True has 1 armour and 2 fighters placed in Turkey
                          Trigger PacificEXP PUsHI: Changer has 1 4_PU placed in Hawaiian Islands
                          triggerAttachmen1stUKTankFctry: British has 1 BoxFctry placed in 1st UK Tank
                          Trigger PacificEXPUSA Mexico: Americans has 2 infantry placed in Mexico
                          Trigger PacificEXP PUsFormosa: Changer has 1 2_PU placed in Formosa
                          Trigger SwitzerlandSNN: Neutral_True has 1 artillery and 1 fighter placed in Switzerland
                          triggerAttachmen1stUKTank: British has 1 1stUKTank placed in 1st UK Tank
                          triggerAttachmen2ndUSTankFctry: Americans has 1 BoxFctry placed in 2nd USA Tank
                          triggerAttachmen2ndUSTank: Americans has 1 2ndUSTank placed in 2nd USA Tank
                          Trigger PacificEXPUSA Phil: Americans has 1 aaGun, 2 infantry and 1 usa_fighter placed in Philippines
                          Trigger VenezuelaSNN: Neutral_True has 1 fighter placed in Venezuela
                          triggerAttachmen1stSovietAGFctry: Russians has 1 BoxFctry placed in 1st Army Group
                          Trigger 4thWaffenArmyFctry: Germans has 1 BoxFctry placed in 4th Waffen
                          Germans buy 3 GermanUBoats, 1 German_Engineer, 2 Waffen_Artys, 3 mine_unarmeds and 6 waffen_infantrys; Remaining resources: 0 PUs; 
                  
                      Place Units - Germans
                          Units in Germany being upgraded or consumed: 2 artilleries and 6 infantry
                          2 Waffen_Artys and 6 waffen_infantrys placed in Germany
                  
                      Combat Move - Germans
                          Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                          1 GermanUBoat moved from 124 Sea Zone to 111 Sea Zone
                          1 GermanUBoat moved from 117 Sea Zone to 106 Sea Zone
                          1 GermanUBoat moved from 118 Sea Zone to 106 Sea Zone
                          1 GermanUBoat moved from 108 Sea Zone to 110 Sea Zone
                          1 GermanUBoat moved from 103 Sea Zone to 110 Sea Zone
                          1 battleship moved from 113 Sea Zone to 111 Sea Zone
                          1 bomber moved from Germany to 111 Sea Zone
                          1 fighter moved from Norway to 111 Sea Zone
                          1 tactical_bomber moved from Western Germany to 111 Sea Zone
                          1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone
                          2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                          1 fighter moved from Holland Belgium to 110 Sea Zone
                          1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
                          2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
                          1 fighter moved from Slovakia Hungary to Southern France
                          2 mech_infantrys moved from Western Germany to Southern France
                          1 armour moved from Greater Southern Germany to Southern France
                          1 mech_infantry moved from Western Germany to Southern France
                          1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
                          2 Waffen_Artys and 5 waffen_infantrys moved from Germany to France
                          1 tactical_bomber moved from Poland to Yugoslavia
                          1 infantry moved from Romania to Yugoslavia
                          2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                          1 armour moved from Greater Southern Germany to Yugoslavia
                  
                      Combat - Germans
                          British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                          Battle in 110 Sea Zone
                              Germans attack with 2 GermanUBoats, 1 bomber, 3 fighters and 3 tactical_bombers
                              British defend with 1 battleship, 1 cruiser and 2 uk_fighters; French defend with 1 cruiser and 1 fighter
                              Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 2 : 4,4
                              Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3,6,3,5,4,3,3
                              Units damaged: 1 battleship owned by the British
                              British roll dice for 1 fighter and 2 uk_fighters in 110 Sea Zone, round 2 : 5,4,2
                              British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 5,1,6
                              Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 3 : 1
                              Germans roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in 110 Sea Zone, round 3 : 4,5,3,3,1
                              British roll dice for 1 uk_fighter in 110 Sea Zone, round 3 : 6
                              Germans win with 1 GermanUBoat, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 38
                              Casualties for Germans: 1 GermanUBoat and 2 fighters
                              Casualties for British: 1 battleship, 1 cruiser and 2 uk_fighters
                              Casualties for French: 1 cruiser and 1 fighter
                          Battle in 111 Sea Zone
                              Germans attack with 1 GermanUBoat, 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber
                              British defend with 1 battleship, 1 cruiser and 1 destroyer
                              Germans roll dice for 1 GermanUBoat in 111 Sea Zone, round 2 : 3
                              Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 4,3,1,3
                              British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 6,5,1
                              Germans win with 1 GermanUBoat, 1 battleship, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 22
                              Casualties for Germans: 1 fighter
                              Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                          Battle in 106 Sea Zone
                              Germans attack with 2 GermanUBoats
                              British defend with 1 destroyer and 1 transport
                              Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 2 : 2,6
                              British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 3
                              Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 3 : 1,1
                              Germans win, taking 106 Sea Zone from Neutral with 2 GermanUBoats remaining. Battle score for attacker is 13
                              Casualties for British: 1 destroyer and 1 transport
                          Battle in Southern France
                              Germans attack with 1 armour, 1 fighter and 3 mech_infantrys
                              French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                              Germans roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Southern France, round 2 : 4,6,6,1,3
                              French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 3,3
                              Germans roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Southern France, round 3 : 1,2,1,4,4
                              French roll dice for 1 artillery in Southern France, round 3 : 1
                              Germans win, taking Southern France from French with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                              Casualties for French: 1 artillery and 1 infantry
                              Casualties for Germans: 1 mech_infantry
                          Battle in France
                              Germans attack with 2 Waffen_Artys, 2 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 5 waffen_infantrys
                              British defend with 1 artillery and 1 uk_armour; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                              Germans roll dice for 2 Waffen_Artys, 2 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 5 waffen_infantrys in France, round 2 : 6,6,2,5,1,2,3,3,5,4,1,6,2,2,1,5,3
                              French roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 uk_armour in France, round 2 : 2,6,4,4,1,6,6,2,6,5,2
                              Germans roll dice for 2 Waffen_Artys, 2 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 5 waffen_infantrys in France, round 3 : 3,1,2,1,3,3,6,5,3,1,5,6,6
                              French roll dice for 1 armour, 1 artillery, 1 fighter and 1 uk_armour in France, round 3 : 2,2,5,4
                              Germans captures 19PUs while taking French capital
                              Germans converts factory_major into different units
                              Germans win, taking France from French with 2 Waffen_Artys, 2 armour, 1 artillery, 1 mech_infantry and 5 waffen_infantrys remaining. Battle score for attacker is 31
                              Casualties for Germans: 1 artillery and 5 infantry
                              Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                              Casualties for British: 1 artillery and 1 uk_armour
                          Battle in Normandy Bordeaux
                              Germans attack with 1 armour, 1 artillery and 2 infantry
                              French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                              Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 3,3,1,3
                              French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 3,5
                              Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                              Casualties for French: 1 artillery and 1 infantry
                          Battle in Yugoslavia
                              Germans attack with 1 armour, 2 artilleries, 7 infantry and 1 tactical_bomber
                              Neutral_Allies defend with 5 infantry
                              Germans roll dice for 1 armour, 2 artilleries, 7 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 6,4,1,5,1,2,4,3,2,2,3
                              Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3,1,4,6,5
                              1 tactical_bomber owned by the Germans retreated
                              2 artilleries owned by the Germans, 6 infantry owned by the Germans and 1 armour owned by the Germans retreated to Romania
                              Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 9
                              Casualties for Germans: 1 infantry
                              Casualties for Neutral_Allies: 4 infantry
                          Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
                  
                      Non Combat Move - Germans
                          Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Germany
                          Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Holland Belgium
                          1 armour moved from Romania to Bulgaria
                                Germans take Bulgaria from Neutral_Axis
                          1 tactical_bomber moved from Yugoslavia to Southern Italy
                          1 fighter moved from Southern France to Northern Italy
                          1 armour moved from Greater Southern Germany to Slovakia Hungary
                          2 infantry moved from Slovakia Hungary to Romania
                          1 infantry moved from Norway to Finland
                                Germans take Finland from Neutral_Axis
                          1 aaGun and 1 infantry moved from Germany to 114 Sea Zone
                          1 aaGun, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                          1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
                          1 bomber and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
                          1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
                          1 bomber moved from 110 Sea Zone to Western Germany
                          1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                          1 aaGun moved from Western Germany to Holland Belgium
                          1 G_Rail and 1 infantry moved from Germany to Holland Belgium
                          1 G_Rail and 1 infantry moved from Germany to Western Germany
                          1 aaGun, 1 artillery and 2 infantry moved from Germany to Poland
                          1 armour moved from Poland to Slovakia Hungary
                          1 aaGun moved from Germany to Slovakia Hungary
                  
                      Place Units - Germans
                          1 German_Engineer and 3 mine_unarmeds placed in Germany
                          3 GermanUBoats placed in 112 Sea Zone
                  
                      Turn Complete - Germans
                          Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                          Total Cost from Convoy Blockades: 1
                              Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
                          Germans collect 41 PUs (1 lost to blockades); end with 60 PUs
                          Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 72 Optional[PUs]
                          Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 77 Optional[PUs]
                          Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                  

                  EXP Practice Game 1 malmessi G1 .tsvg

                  1 Reply Last reply Reply Quote 0
                  • B
                    beelee @malmessi
                    last edited by beelee

                    @malmessi Hi 🙂

                    I will explain in detail how to do Army Group but the link in chat should give you a pretty good idea. It's a little dated but overall should be close still.

                    We need to start with Armies and Corps as you need those to create the Army Group

                    Edit @malmessi yea the 3 spot for the commisar is Commisar3 which activates the Commisar to support itself and a 3 hitter, a Tank, for 1 extra roll for itself and the Tank.

                    The Commisar 3 is the most common and it is placed in the Overflow Box at Game start so you can click and move it in edit when needed instead of having to add it in edit.

                    In Game Game Notes explain most of this in detail

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                      malmessi @beelee
                      last edited by

                      @beelee
                      I read this one and trying to get it, it will be on Rus2, no hurry but I will have to learn, it seems that I have to edit, move units forming the special units in the square above the map and place a marker to let my opponents know where my special team is located, right ? very complicated in the beginning

                      And also, what is this ?

                      https://forums.triplea-game.org/assets/uploads/files/1790242647296-898d1026-e9b9-4879-b851-eb20b7c12b9b-image.jpeg

                      3 x commissar and 2 x tank with a red spot ???

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                        beelee @malmessi
                        last edited by

                        @malmessi

                        Yea so give the in game Game Notes a good read. It will answer a lot of your questions. Here's the start of the red dots

                        Screenshot from 2026-09-24 04-47-46.png

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                        • M
                          malmessi @malmessi
                          last edited by

                          A complete randomly played RUS1, JAP turn now

                          Game History

                          Round: 1
                          
                              Purchase Units - Russians
                                  Russians buy 3 Soviet_Commisars, 1 elite and 6 infantry; Remaining resources: 1 PUs; 3 AirLendLease; 3 TankLendLease; 
                          
                              Combat Move - Russians
                                  Trigger RailMovementAutoPlaceRussians: Russians has 1 R_Europe_Rail and 2 Russian_Rails placed in Russia
                          
                              Combat - Russians
                                  Trigger Remove All Wolfpack: has removed 1 Wolfpack owned by Germans in 112 Sea Zone
                          
                              Non Combat Move - Russians
                                  Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                  Trigger RailMovementAutoPlaceRemoveRussians: has removed 1 R_Europe_Rail and 2 Russian_Rails owned by Russians in Eastern Poland
                                  3 infantry moved from Baltic States to Eastern Poland
                                  1 artillery and 1 infantry moved from Western Ukraine to Eastern Poland
                                  2 infantry moved from Bessarabia to Eastern Poland
                                  1 infantry moved from Belarus to Eastern Poland
                                  1 fighter moved from Novgorod to Eastern Poland
                                  1 fighter and 1 tactical_bomber moved from Russia to Eastern Poland
                                  3 infantry moved from Vyborg to Novgorod
                                  2 infantry moved from Karelia to Novgorod
                                  1 infantry moved from Archangel to Novgorod
                                  1 armour and 1 mech_infantry moved from Russia to Belarus
                                  1 armour moved from Volgograd to Bryansk
                                  1 mech_infantry moved from Volgograd to Bryansk
                                  3 infantry moved from Ukraine to Western Ukraine
                                  2 infantry moved from Caucasus to Rostov
                                  1 R_Europe_Rail and 2 Russian_Rails moved from Russia to Amur
                                  1 R_Europe_Rail, 2 Russian_Rails and 3 infantry moved from Amur to Eastern Poland
                                  1 artillery moved from Russia to Bryansk
                                  1 infantry moved from Russia to Bryansk
                                  1 aaGun moved from Russia to Bryansk
                                  6 infantry moved from Buryatia to Yakut S.S.R.
                                  3 infantry moved from Amur to Buryatia
                                  2 aaGuns and 6 infantry moved from Sakha to Buryatia
                                  1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                                  1 submarine moved from 127 Sea Zone to 125 Sea Zone
                          
                              Place Units - Russians
                                  3 Soviet_Commisars and 1 elite placed in Russia
                                  3 infantry placed in Ukraine
                                  3 infantry placed in Novgorod
                          
                              Turn Complete - Russians
                                  Russians collect 37 PUs; end with 38 PUs
                          

                          Combat Hit Differential Summary :

                          1790091921949-exp-practice-game-1-malmessi-r1.tsvg

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                          • B
                            beelee @malmessi
                            last edited by

                            @malmessi said:

                            And also, what is this ?

                            https://forums.triplea-game.org/assets/uploads/files/1790242647296-898d1026-e9b9-4879-b851-eb20b7c12b9b-image.jpeg

                            That is a 404 page not found

                            Screenshot from 2026-09-24 04-51-27.png

                            M 1 Reply Last reply Reply Quote 0
                            • M
                              malmessi @beelee
                              last edited by

                              @beelee Senza titolo.jpg

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                              • B
                                beelee @malmessi
                                last edited by beelee

                                @malmessi

                                That is the overflow Box for the most used units. The Red Dot Tank is an Active Tank General and will boost himself and 3 other Tanks out of the Tank Army of 5 Tanks plus itself an extra roll for 10 rolls total.

                                The Commisar3 does the same for Corps activation. The 3 is the most common. Boosts the Tank

                                Edit
                                You need to do your turn in PBEM. It looks as if you did it in local as it won't load in PBEM

                                Edit 2
                                My Bad. It's loading now. Up past my bedtime 🙂

                                Edit 3
                                Yes you did Rail movement correctly 👍

                                Edit 4
                                I'm pretty fried. Up all night so Nippon be later today. You will want to defend Caucasus as LCV's and Paratroopers can hit it for the bonus

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