TripleA Logo TripleA Forum
    • TripleA Website
    • Recent
    • Popular
    • Register
    • Login

    HRE Practice Game for malmessi

    Scheduled Pinned Locked Moved Play By Forum
    17 Posts 2 Posters 118 Views 2 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • B
      beelee @malmessi
      last edited by beelee

      @malmessi

      Game: Global 40 Expansion UHD Boxes
      Starting Date: September 17th 2026

      Axis: barnee
      Allies: malmessi

      Game version 2.61
      Triplea version 15774

      Game Options
      Off German Type XXI U-boats
      Off Air Fleet Commander
      Off Naval Commander
      Off Kamikaze
      Off Self Propelled Artillery AA
      Off Atomic Bomb
      Off Total Victory

      Game History

      Round: 1
      
          Activate Technology - Changer
              Note to players Changer:   Welcome to Global 40 Expansion UHD Boxes This is Version 2.61  It was Uploaded on 8/30/2026.   Make sure All Players have the Same Version.  NOTE  Version 2.4 Saves Will Not Work with 2.5 ....
      
          Purchase Units - Changer
              Note to players Changer:  Links Can be Copied at Beginning of Game Notes  FREE Hand Painted Game Pieces for Games Played ! More Information here:   https://www.axisandallies.org/forums/topic/40751/g40-award-winning-....
              Note to players Changer:   NOTE   It is Suggested to set "Map Zoom" to 60-80 and Unit Size to 1.25. It can be adjusted under "View" top left of screen  or by Holding Control and Scrolling. Control and + - will also ....
              Note to players Changer:   NOTE   If Using The Basic Rules, Turn Off "Expanded Pacific Ocean" "National Guard" and "Total War" in Map Options Before Game Start.   Triplea Will Ask if you want to Continue with Purcha....
      
          Combat Move - Changer
              triggerAttachmenLate1940RedFlakTowerTT: Changer has 1 FlakTowerTT placed in Late 1940
              triggerAttachmenEarly1942RedJapanDD: Changer has 1 DestroyerTransport placed in Early 1942
              triggerAttachmenEarly1944RedMe 262: Changer has 1 Me262 placed in Early 1944
              triggerAttachmenLate1942RedLuftwaffeAndFtrAce: Changer has 1 LuftwaffeAce placed in Late 1942
              triggerAttachmenLate1943RedUSAHeavyTransport: Changer has 1 USAHeavyTransport placed in Late 1943
              triggerAttachmenEarly1940RedEngineer: Changer has 1 USA_Engineer placed in Early 1940
              triggerAttachmenLate1941RedElitePanzers: Changer has 1 Elitearmour and 1 Elitewaffen_panzer placed in Early 1943
              triggerAttachmenLate1941RedElitePanzers: Changer has 1 ElitePanzer placed in Late 1941
              triggerAttachmenLate1941RedElitePanzers: Changer has 1 Eliteusa_armour placed in Late 1944
              triggerAttachmenLate1942RedAtlanticWall: Changer has 1 Atlantic_Wall placed in Late 1942
              triggerAttachmenEarly1940RedNavalMines: Changer has 1 NavalMine placed in Early 1940
              triggerAttachmenEarly1942RedWaffenPnzrGrndr: Changer has 1 WaffenPnzrGrndr placed in Early 1942
              triggerAttachmenEarly1943RedHeavyCV: Changer has 1 Hvycarrier placed in Early 1943
              triggerAttachmenLate1942RedWaffenPG: Changer has 1 waffen_PG placed in Late 1942
              triggerAttachmenLate1941RedRockets: Changer has 1 German_Rockets placed in Early 1943
              triggerAttachmenLate1941RedRockets: Changer has 1 Russian_Rockets placed in Late 1941
              triggerAttachmenLate1941RedUSA LendLeaseUK: Changer has 1 USA_LendLeaseUK placed in Late 1941
              triggerAttachmenEarly1942RedFrenchInUK: Changer has 1 FrenchUK placed in Early 1942
              triggerAttachmenEarly1940Red: Changer has 1 DevelopWeapons, 1 Early1943, 1 TotalWar and 1 Waffen_Para placed in Early 1943
              triggerAttachmenEarly1940Red: Changer has 1 DDayEurope and 1 Early1944 placed in Early 1944
              triggerAttachmenEarly1940Red: Changer has 1 Early1940_red, 1 Soviet_Commisar, 1 WaffenArty, 1 commando, 1 marine and 1 waffen_infantry placed in Early 1940
              triggerAttachmenEarly1940Red: Changer has 1 Early1941, 1 Tank_General, 1 Tankograd and 1 USADOW placed in Early 1941
              triggerAttachmenEarly1940Red: Changer has 1 EuropeDOW, 1 Late1941, 1 MayAttack and 1 guard_infantry placed in Late 1941
              triggerAttachmenEarly1940Red: Changer has 1 Late1940, 1 Panzer_General, 1 UK_TankGeneral and 1 Waffen_Oberst placed in Late 1940
              triggerAttachmenEarly1940Red: Changer has 1 Early1942 and 1 USA_TankGeneral placed in Early 1942
              triggerAttachmenEarly1940Red: Changer has 1 Late1943 and 1 TakeOverItalyTT placed in Late 1943
              triggerAttachmenEarly1940Red: Changer has 1 Late1942, 1 Mass_Tanks and 1 waffen_panzer placed in Late 1942
              triggerAttachmenEarly1940Red: Changer has 1 Late1944 placed in Late 1944
              triggerAttachmenEarly1942RedSP Artillery: Changer has 1 SP_Artillery placed in Early 1942
              triggerAttachmenLate1942RedTankDestroyers: Changer has 1 WaffenPnzrJagerFS placed in Early 1944
              triggerAttachmenLate1942RedTankDestroyers: Changer has 1 PanzerJagerFS and 1 TankDestroyerFS placed in Late 1943
              triggerAttachmenLate1942RedTankDestroyers: Changer has 1 USATankDestroyerFS placed in Late 1942
              triggerAttachmenLate1941RedEscortAndConvoy: Changer has 1 EscortAndConvoy placed in Late 1941
              triggerAttachmenEarly1944RedKing Tiger: Changer has 1 King_Tiger placed in Early 1944
              triggerAttachmenEarly1944RedKing Tiger: Changer has 1 Waffen_Hvy_Tank placed in Late 1944
              triggerAttachmenLate1940RedWaffenPioneer: Changer has 1 WaffenPioneer placed in Late 1940
              triggerAttachmenEarly1940RedSubPen: Changer has 1 SubPen placed in Early 1940
              triggerAttachmenLate1943RedUSAHeavyBombers: Changer has 1 HeavyBombers placed in Late 1943
              triggerAttachmenLate1942RedBanzai: Changer has 1 Banzai placed in Late 1942
              triggerAttachmenEarly1942RedRedArmyConscript: Changer has 1 RedArmyConscript placed in Early 1942
              triggerAttachmenEarly1942RedIncreasedShip: Changer has 1 BBandTransport placed in Early 1943
              triggerAttachmenEarly1942RedIncreasedShip: Changer has 1 CruiserAndSub placed in Early 1942
              triggerAttachmenEarly1942RedIncreasedShip: Changer has 1 2Destroyers placed in Late 1943
              triggerAttachmenEarly1942RedIncreasedShip: Changer has 1 Carrier2FTRS placed in Late 1942
              triggerAttachmenLate1941RedSoviet Partisan: Changer has 1 Soviet_Partisan placed in Late 1941
      
          Combat - Changer
      
          Non Combat Move - Changer
      
          Turn Complete - Changer
      

      EXP Practice Game 1 malmessi Changer 1.tsvg

      I will go over some helpful stuff and then do G 1. The in Game Notes under "Help" top bar have extensive explanations on how triplea works with the mod.

      Edit
      I recommend having "Show Map Blends" on

      Screenshot from 2026-09-17 10-34-22.png

      It's not quit as neon πŸ™‚ when off

      Screenshot from 2026-09-17 10-34-35.png

      obviously just a preference thing πŸ™‚

      Depending on monitor size, I think I'm hooked up to a 24", I roll with 50-60% zoom and will hit 40 sometimes to checkout the Pacific.

      Units should be at 125% and are by default. For font I'm rolling with 28 but my eyes ain't what they used to be lol Another preference thing.
      Unless you're like Herr Panzer that has the Curved Big Screen that shows the entire map πŸ™‚

      The triplea in Game Notes you'll want to read the introduction. Most of it is up to date. The Units basically are in the order the rulebook has them. Anyway, it'll be a good reference tool to use but basically ask and I will explain it.

      But if you're not sure how Landmines or Paratroopers work, you can look them up in the Game Notes and get a pretty good idea and as stated above, they're in the order the Captain's rulebook has them. Still kind of a pita to find them sometimes πŸ™‚

      Edit 2
      Here's some basic strategies or things to be aware of anyway πŸ™‚

      Paratroopers and Landing Craft, LCVs, are two of the biggest impact units. You probably aware as I'm pretty sure TWW uses them too but the Soviets need to defend Caucasus heavily. LandMines, LM, are good against LCV attacks and AA guns against Paras.

      Your Rail movement is also key, which TWW also has but the Captain does it a little different. Basically can go anywhere it's allowed as long as it had an uninterrupted GroundLineOfCommunication, GLOC, at turn start. Triplea will let you move through newly conquered TTys, so you have to PlayerEnforce, PE, not too.

      Boosting Minor Fctrys to 4 builds, Heavy Industry, are nice for ANZC and S Africa.

      The 20 PU only build in India is PE, so you gotta pay attention to that. I usually start my build in India and work my way back to London. Same with placement just to keep track of it better πŸ™‚

      Anyway best way to learn is to just play and I will point out things to do or consider anyway until you get up to speed on stuff.

      G 1 coming up

      Oh yea Air Trprts can be pretty badass too, as well as Engineers moving Fctrys, although that's just for the Axis. Yanks will use A Trprts too though and ANZC.

      Here's G 1 build

      Screenshot from 2026-09-17 11-31-40.png

      The SS lads, called Waffen, will place in the 1st Place Phase and be able to attack this turn. Everything else will be normal OOB place at End Turn.

      Scramble 110 or 111 ?

      I like to post a screenshot and a save so you can see all my attacks and build

      Screenshot from 2026-09-17 11-39-22.png

      EXP Practice Game 1 malmessi G1 Scramble.tsvg

      Also, one of the big things you'll see, is that Trprts can be taken as casualties. You have to take them only after everything else is dead. Starting in Rd 4, Late 1941, they will defend at 1 but you still have to take them as hits only after everything else has been destroyed. That's a PE.

      Edit
      Oh yea this a Big difference from OOB. The UK Objective for original TTys is only for those that have a PU value

      Screenshot from 2026-09-17 12-13-31.png

      so it takes some stuff out of play like Crete but it was for balance the Captain said and I can see why, it just wasn't hilighted so we didn't realize it was different until 3 or 4 games in lol

      Victory spotted it πŸ™‚

      M 2 Replies Last reply Reply Quote 0
      • M
        malmessi @beelee
        last edited by

        @beelee ok, let's start with questions

        LCV = transport ?

        Yes paratroop are present in TWW and they can be very nasty, maybe here some minor rules change but I know them

        TripleA question. I always play locally and send map by mail, what should I enter here ? Is it right ?

        image.jpeg

        Basically can go anywhere it's allowed as long as it had an uninterrupted GroundLineOfCommunication
        In TWW you need rail in each territory you want to move with your train and each train has a limit of 5/6 mov.points plus a transporting capacity, rail can be damaged etc...I think here is very different
        When you say un interrupted GLOC you mean I just have adjacent territories or units like RAIL are involved like in TWW ? No rail and no train units in this game, I just can magically move units with only the following limit:
        Strategic Rail Movement Capacity:

        1. Germany: 2 in Europe and Asia.
        2. Russia: 3 in Soviet Union – one of these
          can also be used in Europe.
        3. Japan: 2 in Asia.
        4. USA: 6 in North & South America and 2 in
          Europe.
        5. China: 2 only in Chinese areas.
        6. United Kingdom: 2 in Europe, Africa and
          Asia (India can use United Kingdom’s rail
          capacity)
        7. Italy: 1 in Europe. Germany can use
          Italy’s rail capacity in Europe if Germany
          takes over Italy.
        8. ANZAC: can use United Kingdom’s rail
          capacity
        9. France: can use United Kingdom’s rail
          capacity
        M B 2 Replies Last reply Reply Quote 0
        • M
          malmessi @beelee
          last edited by

          @beelee said:

          Also, one of the big things you'll see, is that Trprts can be taken as casualties. You have to take them only after everything else is dead. Starting in Rd 4, Late 1941, they will defend at 1 but you still have to take them as hits only after everything else has been destroyed. That's a PE.

          Second part then I will stop with questions for a bit:
          Transport can be selected as casualties if I am defending and can be chosen as last ones only if I am attcking, right ?

          TripleA question, what is CHANGER turn ?
          Something happening at the beginning of the game or maybe at the beginning of each turn where TipleA activate triggers but that does not require attention from the players ?

          1 Reply Last reply Reply Quote 0
          • M
            malmessi @malmessi
            last edited by

            malmessi said:

            TripleA question. I always play locally and send map by mail, what should I enter here ? Is it right ?

            image.jpeg

            If I do so, I get this error

            An unexpected error occurred! IllegalStateException: Error, bad server response: HTTP/1.1 404 Not Found; JSON: {"path":"/v2/users/3321/tokens","title":"[[global:404.title]]","bodyClass":"page-v2 page-v2-users page-v2-3321 page-status-404 theme-persona user-guest"}

            1 Reply Last reply Reply Quote 0
            • B
              beelee @malmessi
              last edited by beelee

              @malmessi

              Good Morning or whatever time of day it happens to be where you are πŸ™‚ In the Heartland of America here, just waiting for it to start raining again lol

              LCV = "Landing Craft Vehicle" I thought it was "Vessel" but I looked it up to make sure and wow, I already learned something today πŸ™‚

              Page 38 https://drive.google.com/file/d/1SRDOsOwlO4Aa13cULwkWrorrXEmCmiN-/view?pli=1

              These are heavily used in W EUR, the Mediterranean and Black Sea usually. Have same abilities as a Transport, Trprt, but are susceptible to LandMines, LMs. Can be transported by Naval Transport, same cost as a Armor unit, and be transported by rail as well. 1 Rail unit per LCV, same as other units.

              Can be sent in empty on the attack and be used as a hit soaker. No hit on defense, so don't take as casualty until everything dead. Player Enforced, PE. Can move 2, 3 with NavalBase, NB. Can only move 1 by land, PE. Can move in NonCombatMove, NCM.

              EDIT
              You have to use edit "Perform Move or Other Actions" to move them across water. Explained in detail in the in Game Notes.

              Yea, so things a little different now since the Big update back in June. I'm not entirely sure how PBF works now but use "Play By Email". Fire up the save and then hit PBEM and it'll fire up with the "Dice Server On" thing.

              So select save, Play by Email and you'll get this with our emails listed

              Screenshot from 2026-09-18 07-27-20.png

              then hit Play and it'll fire up with Dice Server On in bottom right.

              Screenshot from 2026-09-18 07-28-27.png

              Do your turn and at the end hit "View Turn Summary" a little above "Dice Server On" hit ctrl a ctrl c in the window that pops up to copy it.

              Screenshot from 2026-09-18 07-31-35.png

              Then ctrl s to make a save and post both to the Game Thread. The "Post Turn Summary" thing doesn't work, so ignore it.

              back with more in a moment.

              Here's a detailed explanation on Rail movement https://forums.triplea-game.org/topic/3802/global-40-expansion-uhd-boxes/78?_=1789734110756

              but basically, you click on the Rail icon and move it to where you want to pick up the unit it is going to move, then click on it and the unit to be moved and move them to their destination.

              The Rail units themselves can only move in legal areas, triplea enforces that correctly, but it doesn't enforce the continuous line of Territories, TTy, that need to be in place at turn start.
              So if you conquer something that turn, triplea will allow you to move through that TTy which is against the rules. So PE on that.

              Also, triplea will let you use the Rail unit more than once, so PE on that too.

              "I just can magically move units with only the following limit: ... "

              Yep. Page 37

              Screenshot from 2026-09-18 07-51-31.png

              Transport can be selected as casualties if I am defending and can be chosen as last ones only if I am attcking, right ?

              So you only take Trprts as casualties after all of your other units are dead. Starting turn 4, Late 1941, they will defend at 1. You still have to only take them as casualties after everything else has been killed.

              Triplea will offer you the chance to kill them sooner and almost always will auto select them, so you have to PE and deselect and take something else until only Trprts are left.

              "TripleA question, what is CHANGER turn ?
              Something happening at the beginning of the game or maybe at the beginning of each turn where TipleA activate triggers but that does not require attention from the players ?"

              Changer is a separate Player allied to all Players. He starts the game and then never has another turn. It's purpose is to allow placement of LMs in Enemy controlled TTys. It also controls the Boxes in the TimeTable and the OverFlow one as well.

              When LMs are Armed/Dug in, you edit out the unarmed ones and add "Changer" ones. That way if/when the TTy is conquered but not all the LMs detonated, the undetonated ones are still present without triplea causing a battle.

              The in Game Notes, under "Help" Tab top left, explains them in detail. It's toward the beginning of Notes and then explained again later in it's normal spot in the rulebook.

              Those require a lot of edit and I will post a detailed example of how they work after bit. I'm not sure if I have a link for it or not but here's one for a few of the trickier triplea ones. Not all are up to date. I've been slacking πŸ™‚

              https://www.axisandallies.org/forums/topic/36998/global-1940-and-1943-expansion-for-use-with-triplea

              you might have to scroll a bit to get to them.

              Screenshot from 2026-09-18 08-13-05.png

              M 1 Reply Last reply Reply Quote 0
              • M
                malmessi @beelee
                last edited by

                @beelee
                Hi, I do not play in the wqeekend, so I'm back now.
                I am a bit scared of the amount of editing required but I will try.
                So if I understood is your turn with Ger1 ?
                Thanks for hints and suggetsions on how to play Rus1 but I think this will be a game where I will learn rules and how/when to edit, absolutely no look at complex strategies or so....

                B 1 Reply Last reply Reply Quote 0
                • B
                  beelee @malmessi
                  last edited by

                  @malmessi

                  Hi malmessi

                  Yea it's not for everyone but for those of us who do play it, we found it takes about 2-3 games and then the edits start to become 2nd nature. Just makes it a bit more like a tabletop game πŸ™‚

                  Yea best way to learn is just play πŸ™‚

                  Anyway, here's the German scramble save again. Might have got lost in all the info I posted lol

                  So scramble 110 or 111 ?

                  Screenshot from 2026-09-21 13-30-35.png

                  EXP Practice Game 1 malmessi G1 Scramble.tsvg

                  M 1 Reply Last reply Reply Quote 0
                  • M
                    malmessi @beelee
                    last edited by

                    @beelee
                    Hi, full scramble in sz110

                    I have seen I can scramble 3 fig.
                    I am not used to play Global so I have to ask because G40 House Rules pdf does not mention it.

                    Fig can scramble just because I have an airfiled, right ?
                    In TWW each airport allows 2 planes to scramble and you can build a second one if you wanna scramble more that 2 planes.
                    How does it work here ?

                    Can you please link me a manual to Global40 pdf manual including all the basic rules not mentioned in the G40 House Rules pdf that I already heve ?

                    Thanks again

                    B 2 Replies Last reply Reply Quote 0
                    • B
                      beelee @malmessi
                      last edited by

                      @malmessi

                      Hi

                      Oh I didn't realize you weren't familiar with OOB G 40. That will make things much more difficult for you and you may want to reconsider if you want to tackle the mod until you get familiar with the Out Of Box game.

                      Here's Pacific https://renegadegamestudios.com/content/File Storage for site/Rulebooks/Axis Allies/A%26A_Pacific1940_2ndEd_Rulebook_P2_WEB.pdf

                      Here's Europe
                      https://renegadegamestudios.com/content/File Storage for site/Rulebooks/Axis Allies/A%26A_Europe1940_2ndEd_Rulebook_P3_WEB.pdf

                      There's some special Global rules towards the end. Page 34

                      Yea the OOB Air Bases, AB, you can scramble up to 3 Ftrs and or Tac Bmbrs. With HRE, you also have the option to upgrade your AB to a Heavy Industry AB and can then scramble 4. This upgrade takes place during the 1st Place phase.

                      Page 27 https://drive.google.com/file/d/1SRDOsOwlO4Aa13cULwkWrorrXEmCmiN-/view?pli=1

                      M 1 Reply Last reply Reply Quote 0
                      • M
                        malmessi @beelee
                        last edited by

                        @beelee
                        Ah ah so the House Rules add new feature to G40 but there is no G40 rulebook, I have to keep 3 different manuals ah ah

                        M B 2 Replies Last reply Reply Quote 0
                        • M
                          malmessi @malmessi
                          last edited by

                          And no comprehensive list of units is aveilable in one single manual, like this

                          image.jpeg

                          ?

                          1 Reply Last reply Reply Quote 0
                          • B
                            beelee @malmessi
                            last edited by beelee

                            @malmessi

                            The Help tab has some of the units listed and page 73 has some but not all, just the ones in the rulebook itself. https://drive.google.com/file/d/1SRDOsOwlO4Aa13cULwkWrorrXEmCmiN-/view?pli=1

                            Screenshot from 2026-09-22 09-22-20.png

                            Screenshot from 2026-09-22 09-21-59.png

                            Edit
                            The Out Of Box G 40 Rulebook are the 2 links I posted earlier from Renegade Games. The Captain's Rulebook has some but not all of the new rules for the mod. The other new rules are listed separately.

                            The in Game triplea Game Notes has all of the Captain's new rules but not all are in detail. It provides a link to the rulebook or the individual rule document

                            M 1 Reply Last reply Reply Quote 0
                            • M
                              malmessi @beelee
                              last edited by

                              @beelee
                              Ok, I am leaving, you can go on with your GER1 and I will be able to play RUS tomorrow morning or the day after it

                              1 Reply Last reply Reply Quote 1
                              • B
                                beelee @malmessi
                                last edited by

                                @malmessi

                                Game History

                                Round: 1
                                
                                    Purchase Units - Germans
                                        Note to players Germans: <body><br /><font size="5"><b> 2.6 </b><br /></font><font size="3"><br /></font><font size="5"><b>Game Notes are now Listed under the Help Tab.</b></body>
                                        Note to players Germans:   IMPORTANT  Sometimes triplea will not allow you to make a legal landing on a Carrier. Use edit to replace Units as needed.  Do Not Land or Fly Over Friendly Neutral Territories Activated t....
                                        Note to players Germans:   Mid Battle Game Save  The Hot Key "Ctrl S" will Not Work. You will need to use the Mouse.
                                        Trigger BuyLMs: buyMine_Unarmed added to productionGermans
                                        Trigger BuyLMs: buyMine_Unarmed added to productionRussians
                                        Trigger BuyLMs: buyMine_Unarmed added to productionJapanese
                                        Trigger BuyLMs: buyMine_Unarmed added to productionAmericans
                                        Trigger BuyLMs: buyMine_Unarmed added to productionBritish
                                        Trigger BuyLMs: buyMine_Unarmed added to productionItalians
                                        Trigger BuyLMs: buyMine_Unarmed added to productionANZAC
                                        Trigger BuyLMs: buyMine_Unarmed added to productionFrench
                                        Trigger SubPen: buySubPen added to productionGermans
                                        Trigger BuyFortifications: buyFortification added to productionJapanese
                                        Trigger BuyFortifications: buyFortification added to productionAmericans
                                        Trigger BuyFortifications: buyFortification added to productionBritish
                                        Trigger BuyFortifications: buyFortification added to productionANZAC
                                        Trigger GermansNavalMines: buyNavalMine added to productionGermans
                                        Trigger GermansNavalMines: buyNavalMine added to productionJapanese
                                        Trigger GermansNavalMines: buyNavalMine added to productionAmericans
                                        Trigger GermansNavalMines: buyNavalMine added to productionBritish
                                        Trigger GermansNavalMines: buyNavalMine added to productionANZAC
                                        Trigger GermansNavalMines: buyNavalMine added to productionItalians
                                        Trigger GermansNavalMines: buyNavalMine2 added to productionGermans
                                        Trigger GermansNavalMines: buyNavalMine2 added to productionJapanese
                                        Trigger GermansNavalMines: buyNavalMine2 added to productionAmericans
                                        Trigger GermansNavalMines: buyNavalMine2 added to productionBritish
                                        Trigger GermansNavalMines: buyNavalMine2 added to productionANZAC
                                        Trigger GermansNavalMines: buyNavalMine2 added to productionItalians
                                        Trigger GermansNavalMines: buyNavalMine3 added to productionGermans
                                        Trigger GermansNavalMines: buyNavalMine3 added to productionJapanese
                                        Trigger GermansNavalMines: buyNavalMine3 added to productionAmericans
                                        Trigger GermansNavalMines: buyNavalMine3 added to productionBritish
                                        Trigger GermansNavalMines: buyNavalMine3 added to productionANZAC
                                        Trigger GermansNavalMines: buyNavalMine3 added to productionItalians
                                        Trigger Me 109T: buyMe_109T added to productionGermans
                                        Trigger BuyNavyFtrs: buyNavyFighter added to productionJapanese
                                        Trigger BuyNavyFtrs: buyNavyFighter added to productionAmericans
                                        Trigger BuyAirTrprt: buyG_Air_Transport added to productionGermans
                                        Trigger BuyAirTrprt: buyAir_Transport added to productionJapanese
                                        Trigger BuyAirTrprt: buyAir_Transport added to productionAmericans
                                        Trigger BuyAirTrprt: buyAir_Transport added to productionRussians
                                        Trigger BuyAirTrprt: buyAir_Transport added to productionBritish
                                        Trigger BuyAirTrprt: buyAir_Transport added to productionItalians
                                        Trigger BuyAirTrprt: buyAir_Transport added to productionANZAC
                                        Trigger BuyAirTrprt: buyAir_Transport added to productionFrench
                                        Trigger BuyEngnrs: buyGerman_Engineer added to productionGermans
                                        Trigger BuyEngnrs: buyJapan_Engineer added to productionJapanese
                                        Trigger BuyEngnrs: buyUSA_Engineer added to productionAmericans
                                        Trigger BuyEngnrs: buyRussian_Engineer added to productionRussians
                                        Trigger 1stWaffenPnzrArmy: Germans has 1 1stWaffenPnzrArmy placed in 1st Waffen Panzer
                                        Trigger PacificEXP PUsSamoa: Changer has 1 1_PU placed in Samoa
                                        triggerAttachmen2ndSovietAGFctry: Russians has 1 BoxFctry placed in 2nd Army Group
                                        Trigger PacificEXPUSA Wake: Americans has 1 infantry placed in Wake Island
                                        Trigger PacificEXPUSA HI: Americans has 1 aaGun, 2 infantry and 2 usa_fighters placed in Hawaiian Islands
                                        triggerAttachmen2ndPanzerArmy: Germans has 1 2ndPanzerArmy placed in 2nd Panzer
                                        Trigger PacificEXPJPNFormosa: Japanese has 2 infantry placed in Formosa
                                        triggerAttachmenArmyGroupCentreFctry: Germans has 1 BoxFctry placed in Army Group Centre
                                        Trigger PacificEXP PUsNG: Changer has 1 2_PU placed in New Guinea
                                        triggerAttachmen1stUSTankFctry: Americans has 1 BoxFctry placed in 1st USA Tank
                                        triggerAttachmen1stUSTank: Americans has 1 1stUSTank placed in 1st USA Tank
                                        Trigger PacificEXP PUsMarianas: Changer has 1 1_PU placed in Marianas
                                        Trigger SpainSNN: Neutral_True has 1 armour, 1 artillery and 1 fighter placed in Spain
                                        triggerAttachmenArmyGroupNorth: Germans has 1 ArmyGroupActive, 1 ArmyGroupNorth and 1 Army_Group placed in Army Group North
                                        Trigger PacificEXPUSA AK: Americans has 1 aaGun and 3 infantry placed in Alaska
                                        triggerAttachmenArmyGroupSouthFctry: Germans has 1 BoxFctry placed in Army Group South
                                        Trigger PacificEXPJPNIwo: Japanese has 1 aaGun and 1 infantry placed in Iwo Jima
                                        Trigger PacificEXP PUsFiji: Changer has 1 1_PU placed in Fiji
                                        Trigger 4thWaffenArmy: Germans has 1 4thWaffenArmy placed in 4th Waffen
                                        triggerAttachmen2ndTankArmyFctry: Russians has 1 BoxFctry placed in 2nd Tank
                                        triggerAttachmen1stPanzerArmy: Germans has 1 1stPanzerArmy placed in 1st Panzer
                                        triggerAttachmen1stWaffenArmy: Germans has 1 1stWaffenArmy placed in 1st Waffen
                                        Trigger PacificEXP PUsMex: Changer has 1 4_PU placed in Mexico
                                        triggerAttachmen2ndPanzerArmyFctry: Germans has 1 BoxFctry placed in 2nd Panzer
                                        triggerAttachmen1stCorps: Russians has 1 1stCorps placed in 1st Corps
                                        Trigger PacificEXP PUsPhil: Changer has 1 5_PU placed in Philippines
                                        triggerAttachmen3rdPanzerArmy: Germans has 1 3rdPanzerArmy placed in 3rd Panzer
                                        triggerAttachmen2ndSovietAG: Russians has 1 2ndSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 2nd Army Group
                                        Trigger PacificEXP PUsCelebes: Changer has 1 4_PU placed in Celebes
                                        Trigger PacificEXP PUsIwo: Changer has 1 2_PU placed in Iwo Jima
                                        triggerAttachmenUSADesertArmy: Americans has 1 1stDesertUS placed in USA Desert
                                        Trigger PacificEXP PUsOkinawa: Changer has 1 2_PU placed in Okinawa
                                        Trigger PacificEXPOkinawaJPN: Japanese has 1 infantry placed in Okinawa
                                        triggerAttachmen1stUSAG: Americans has 1 1stUSAG, 1 ArmyGroupActive and 1 Army_Group placed in USA Army Group
                                        triggerAttachmen1stCorpsFctry: Russians has 1 BoxFctry placed in 1st Corps
                                        triggerAttachmen1stTankArmyFctry: Russians has 1 BoxFctry placed in 1st Tank
                                        Trigger PacificEXP PUsCaroline: Changer has 1 3_PU placed in Caroline Islands
                                        Trigger ArgentinaSNN: Neutral_True has 1 armour placed in Argentina
                                        Trigger PacificEXP PUsAleutians: Changer has 1 1_PU placed in Aleutian Islands
                                        triggerAttachmenUKDesertArmy: British has 1 1stDesertUK placed in UK Desert
                                        Trigger PacificEXPJPNCaroline: Japanese has 1 aaGun, 2 fighters and 2 infantry placed in Caroline Islands
                                        Trigger PacificEXP PUsDNG: Changer has 1 2_PU placed in Dutch New Guinea
                                        Trigger PacificEXPUSA Guam: Americans has 1 infantry placed in Guam
                                        Trigger PacificEXP PUsSolomon: Changer has 1 2_PU placed in Solomon Islands
                                        triggerAttachmen3rdCorps: Russians has 1 3rdCorps placed in 3rd Corps
                                        triggerAttachmenUKDesertArmyFctry: British has 1 BoxFctry placed in UK Desert
                                        triggerAttachmenCredits: Changer has 1 TheCaptain placed in Credits
                                        Trigger PacificEXP PUsHainan: Changer has 1 1_PU placed in Hainan
                                        Trigger PacificEXPUK Borneo: British has 1 infantry placed in Borneo
                                        Trigger PacificEXPJPNMarianas: Japanese has 1 infantry placed in Marianas
                                        Trigger SwedenSNN: Neutral_True has 1 armour, 2 artilleries and 2 fighters placed in Sweden
                                        triggerAttachmen3rdCorpsFctry: Russians has 1 BoxFctry placed in 3rd Corps
                                        Trigger PacificEXP PUsAK: Changer has 1 5_PU placed in Alaska
                                        Trigger PacificEXPUSA Midway: Americans has 1 aaGun and 2 infantry placed in Midway
                                        triggerAttachmen2ndTankArmy: Russians has 1 2ndTankArmy placed in 2nd Tank
                                        Trigger PacificEXP PUsLine: Changer has 1 1_PU placed in Line Islands
                                        Trigger PacificEXP PUsMidway: Changer has 1 3_PU placed in Midway
                                        triggerAttachmenArmyGroupSouth: Germans has 1 ArmyGroupActive, 1 ArmyGroupSouth and 1 Army_Group placed in Army Group South
                                        triggerAttachmen1stUSAGFctry: Americans has 1 BoxFctry placed in USA Army Group
                                        Trigger PacificEXPUK NG: ANZAC has 2 infantry placed in New Guinea
                                        triggerAttachmen3rdPanzerArmyFctry: Germans has 1 BoxFctry placed in 3rd Panzer
                                        Trigger PacificEXPJPNPaulau: Japanese has 1 infantry placed in Paulau Island
                                        Trigger 2ndWaffenArmy: Germans has 1 2ndWaffenArmy placed in 2nd Waffen
                                        Trigger ChileSNN: Neutral_True has 1 fighter placed in Chile
                                        triggerAttachmen1stDesertArmy: Germans has 1 DAK placed in 1st Desert
                                        Trigger PacificEXP PUsGilbert: Changer has 1 2_PU placed in Gilbert Islands
                                        triggerAttachmen1stDesertArmyFctry: Germans has 1 BoxFctry placed in 1st Desert
                                        triggerAttachmenArmyGroupCentre: Germans has 1 ArmyGroupActive, 1 ArmyGroupCentre and 1 Army_Group placed in Army Group Centre
                                        triggerAttachmenOverflow: Russians has 3 Soviet_Commisar_3s and 2 Tank_General3s placed in Overflow
                                        triggerAttachmenGermanFlow: Germans has 3 Panzer_General3s and 3 Waffen_Oberst_3s placed in GermanFlow
                                        Trigger PacificEXP PUsGuam: Changer has 1 1_PU placed in Guam
                                        Trigger 3rdWaffenArmyFctry: Germans has 1 BoxFctry placed in 3rd Waffen
                                        Trigger PacificEXP PUsWake: Changer has 1 2_PU placed in Wake Island
                                        Trigger PacificEXPUK Gilbert: British has 2 infantry placed in Gilbert Islands
                                        triggerAttachmen1stPanzerArmyFctry: Germans has 1 BoxFctry placed in 1st Panzer
                                        Trigger 3rdWaffenArmy: Germans has 1 3rdWaffenArmy placed in 3rd Waffen
                                        triggerAttachmenArmyGroupNorthFctry: Germans has 1 BoxFctry placed in Army Group North
                                        triggerAttachmen2ndCorpsFctry: Russians has 1 BoxFctry placed in 2nd Corps
                                        triggerAttachmen1stSovietAG: Russians has 1 1stSovietAG, 1 ArmyGroupActive and 1 Army_Group placed in 1st Army Group
                                        triggerAttachmen1stWaffenArmyFctry: Germans has 1 BoxFctry placed in 1st Waffen
                                        triggerAttachmenUSADesertArmyFctry: Americans has 1 BoxFctry placed in USA Desert
                                        triggerAttachmen2ndCorps: Russians has 1 2ndCorps placed in 2nd Corps
                                        Trigger PacificEXP PUsPaula: Changer has 1 1_PU placed in Paulau Island
                                        Trigger 2ndWaffenArmyFctry: Germans has 1 BoxFctry placed in 2nd Waffen
                                        Trigger PortugalSNN: Neutral_True has 1 artillery placed in Portugal
                                        Trigger PacificEXP PUsCeylon: Changer has 1 1_PU placed in Ceylon
                                        Trigger PacificEXPUK Solomon: ANZAC has 1 aaGun and 2 infantry placed in Solomon Islands
                                        triggerAttachmen1stTankArmy: Russians has 1 1stTankArmy placed in 1st Tank
                                        Trigger TurkeySNN: Neutral_True has 1 armour and 2 fighters placed in Turkey
                                        Trigger PacificEXP PUsHI: Changer has 1 4_PU placed in Hawaiian Islands
                                        triggerAttachmen1stUKTankFctry: British has 1 BoxFctry placed in 1st UK Tank
                                        Trigger PacificEXPUSA Mexico: Americans has 2 infantry placed in Mexico
                                        Trigger PacificEXP PUsFormosa: Changer has 1 2_PU placed in Formosa
                                        Trigger SwitzerlandSNN: Neutral_True has 1 artillery and 1 fighter placed in Switzerland
                                        triggerAttachmen1stUKTank: British has 1 1stUKTank placed in 1st UK Tank
                                        triggerAttachmen2ndUSTankFctry: Americans has 1 BoxFctry placed in 2nd USA Tank
                                        triggerAttachmen2ndUSTank: Americans has 1 2ndUSTank placed in 2nd USA Tank
                                        Trigger PacificEXPUSA Phil: Americans has 1 aaGun, 2 infantry and 1 usa_fighter placed in Philippines
                                        Trigger VenezuelaSNN: Neutral_True has 1 fighter placed in Venezuela
                                        triggerAttachmen1stSovietAGFctry: Russians has 1 BoxFctry placed in 1st Army Group
                                        Trigger 4thWaffenArmyFctry: Germans has 1 BoxFctry placed in 4th Waffen
                                        Germans buy 3 GermanUBoats, 1 German_Engineer, 2 Waffen_Artys, 3 mine_unarmeds and 6 waffen_infantrys; Remaining resources: 0 PUs; 
                                
                                    Place Units - Germans
                                        Units in Germany being upgraded or consumed: 2 artilleries and 6 infantry
                                        2 Waffen_Artys and 6 waffen_infantrys placed in Germany
                                
                                    Combat Move - Germans
                                        Trigger RailMovementAutoPlaceGermans: Germans has 2 G_Rails placed in Germany
                                        1 GermanUBoat moved from 124 Sea Zone to 111 Sea Zone
                                        1 GermanUBoat moved from 117 Sea Zone to 106 Sea Zone
                                        1 GermanUBoat moved from 118 Sea Zone to 106 Sea Zone
                                        1 GermanUBoat moved from 108 Sea Zone to 110 Sea Zone
                                        1 GermanUBoat moved from 103 Sea Zone to 110 Sea Zone
                                        1 battleship moved from 113 Sea Zone to 111 Sea Zone
                                        1 bomber moved from Germany to 111 Sea Zone
                                        1 fighter moved from Norway to 111 Sea Zone
                                        1 tactical_bomber moved from Western Germany to 111 Sea Zone
                                        1 bomber and 1 tactical_bomber moved from Germany to 110 Sea Zone
                                        2 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
                                        1 fighter moved from Holland Belgium to 110 Sea Zone
                                        1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux
                                        2 armour, 1 artillery and 2 infantry moved from Holland Belgium to France
                                        1 fighter moved from Slovakia Hungary to Southern France
                                        2 mech_infantrys moved from Western Germany to Southern France
                                        1 armour moved from Greater Southern Germany to Southern France
                                        1 mech_infantry moved from Western Germany to Southern France
                                        1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France
                                        2 Waffen_Artys and 5 waffen_infantrys moved from Germany to France
                                        1 tactical_bomber moved from Poland to Yugoslavia
                                        1 infantry moved from Romania to Yugoslavia
                                        2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                                        1 armour moved from Greater Southern Germany to Yugoslavia
                                
                                    Combat - Germans
                                        British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone
                                        Battle in 110 Sea Zone
                                            Germans attack with 2 GermanUBoats, 1 bomber, 3 fighters and 3 tactical_bombers
                                            British defend with 1 battleship, 1 cruiser and 2 uk_fighters; French defend with 1 cruiser and 1 fighter
                                            Germans roll dice for 2 GermanUBoats in 110 Sea Zone, round 2 : 4,4
                                            Germans roll dice for 1 bomber, 3 fighters and 3 tactical_bombers in 110 Sea Zone, round 2 : 3,6,3,5,4,3,3
                                            Units damaged: 1 battleship owned by the British
                                            British roll dice for 1 fighter and 2 uk_fighters in 110 Sea Zone, round 2 : 5,4,2
                                            British roll dice for 1 battleship and 2 cruisers in 110 Sea Zone, round 2 : 5,1,6
                                            Germans roll dice for 1 GermanUBoat in 110 Sea Zone, round 3 : 1
                                            Germans roll dice for 1 bomber, 1 fighter and 3 tactical_bombers in 110 Sea Zone, round 3 : 4,5,3,3,1
                                            British roll dice for 1 uk_fighter in 110 Sea Zone, round 3 : 6
                                            Germans win with 1 GermanUBoat, 1 bomber, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 38
                                            Casualties for Germans: 1 GermanUBoat and 2 fighters
                                            Casualties for British: 1 battleship, 1 cruiser and 2 uk_fighters
                                            Casualties for French: 1 cruiser and 1 fighter
                                        Battle in 111 Sea Zone
                                            Germans attack with 1 GermanUBoat, 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber
                                            British defend with 1 battleship, 1 cruiser and 1 destroyer
                                            Germans roll dice for 1 GermanUBoat in 111 Sea Zone, round 2 : 3
                                            Germans roll dice for 1 battleship, 1 bomber, 1 fighter and 1 tactical_bomber in 111 Sea Zone, round 2 : 4,3,1,3
                                            British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 6,5,1
                                            Germans win with 1 GermanUBoat, 1 battleship, 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 22
                                            Casualties for Germans: 1 fighter
                                            Casualties for British: 1 battleship, 1 cruiser and 1 destroyer
                                        Battle in 106 Sea Zone
                                            Germans attack with 2 GermanUBoats
                                            British defend with 1 destroyer and 1 transport
                                            Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 2 : 2,6
                                            British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 3
                                            Germans roll dice for 2 GermanUBoats in 106 Sea Zone, round 3 : 1,1
                                            Germans win, taking 106 Sea Zone from Neutral with 2 GermanUBoats remaining. Battle score for attacker is 13
                                            Casualties for British: 1 destroyer and 1 transport
                                        Battle in Southern France
                                            Germans attack with 1 armour, 1 fighter and 3 mech_infantrys
                                            French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                                            Germans roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Southern France, round 2 : 4,6,6,1,3
                                            French roll dice for 1 artillery and 1 infantry in Southern France, round 2 : 3,3
                                            Germans roll dice for 1 armour, 1 fighter and 3 mech_infantrys in Southern France, round 3 : 1,2,1,4,4
                                            French roll dice for 1 artillery in Southern France, round 3 : 1
                                            Germans win, taking Southern France from French with 1 armour, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
                                            Casualties for French: 1 artillery and 1 infantry
                                            Casualties for Germans: 1 mech_infantry
                                        Battle in France
                                            Germans attack with 2 Waffen_Artys, 2 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 5 waffen_infantrys
                                            British defend with 1 artillery and 1 uk_armour; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
                                            Germans roll dice for 2 Waffen_Artys, 2 armour, 2 artilleries, 5 infantry, 1 mech_infantry and 5 waffen_infantrys in France, round 2 : 6,6,2,5,1,2,3,3,5,4,1,6,2,2,1,5,3
                                            French roll dice for 1 aaGun, 1 armour, 2 artilleries, 1 fighter, 6 infantry and 1 uk_armour in France, round 2 : 2,6,4,4,1,6,6,2,6,5,2
                                            Germans roll dice for 2 Waffen_Artys, 2 armour, 2 artilleries, 1 infantry, 1 mech_infantry and 5 waffen_infantrys in France, round 3 : 3,1,2,1,3,3,6,5,3,1,5,6,6
                                            French roll dice for 1 armour, 1 artillery, 1 fighter and 1 uk_armour in France, round 3 : 2,2,5,4
                                            Germans captures 19PUs while taking French capital
                                            Germans converts factory_major into different units
                                            Germans win, taking France from French with 2 Waffen_Artys, 2 armour, 1 artillery, 1 mech_infantry and 5 waffen_infantrys remaining. Battle score for attacker is 31
                                            Casualties for Germans: 1 artillery and 5 infantry
                                            Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
                                            Casualties for British: 1 artillery and 1 uk_armour
                                        Battle in Normandy Bordeaux
                                            Germans attack with 1 armour, 1 artillery and 2 infantry
                                            French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
                                            Germans roll dice for 1 armour, 1 artillery and 2 infantry in Normandy Bordeaux, round 2 : 3,3,1,3
                                            French roll dice for 1 artillery and 1 infantry in Normandy Bordeaux, round 2 : 3,5
                                            Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 7
                                            Casualties for French: 1 artillery and 1 infantry
                                        Battle in Yugoslavia
                                            Germans attack with 1 armour, 2 artilleries, 7 infantry and 1 tactical_bomber
                                            Neutral_Allies defend with 5 infantry
                                            Germans roll dice for 1 armour, 2 artilleries, 7 infantry and 1 tactical_bomber in Yugoslavia, round 2 : 6,4,1,5,1,2,4,3,2,2,3
                                            Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 3,1,4,6,5
                                            1 tactical_bomber owned by the Germans retreated
                                            2 artilleries owned by the Germans, 6 infantry owned by the Germans and 1 armour owned by the Germans retreated to Romania
                                            Neutral_Allies win with 1 infantry remaining. Battle score for attacker is 9
                                            Casualties for Germans: 1 infantry
                                            Casualties for Neutral_Allies: 4 infantry
                                        Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
                                
                                    Non Combat Move - Germans
                                        Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Western Germany
                                        Trigger RailMovementAutoPlaceRemoveGermans: has removed 1 G_Rail owned by Germans in Holland Belgium
                                        1 armour moved from Romania to Bulgaria
                                              Germans take Bulgaria from Neutral_Axis
                                        1 tactical_bomber moved from Yugoslavia to Southern Italy
                                        1 fighter moved from Southern France to Northern Italy
                                        1 armour moved from Greater Southern Germany to Slovakia Hungary
                                        2 infantry moved from Slovakia Hungary to Romania
                                        1 infantry moved from Norway to Finland
                                              Germans take Finland from Neutral_Axis
                                        1 aaGun and 1 infantry moved from Germany to 114 Sea Zone
                                        1 aaGun, 1 cruiser, 1 infantry and 1 transport moved from 114 Sea Zone to 112 Sea Zone
                                        1 aaGun and 1 infantry moved from 112 Sea Zone to Norway
                                        1 bomber and 1 tactical_bomber moved from 111 Sea Zone to Western Germany
                                        1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
                                        1 bomber moved from 110 Sea Zone to Western Germany
                                        1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
                                        1 aaGun moved from Western Germany to Holland Belgium
                                        1 G_Rail and 1 infantry moved from Germany to Holland Belgium
                                        1 G_Rail and 1 infantry moved from Germany to Western Germany
                                        1 aaGun, 1 artillery and 2 infantry moved from Germany to Poland
                                        1 armour moved from Poland to Slovakia Hungary
                                        1 aaGun moved from Germany to Slovakia Hungary
                                
                                    Place Units - Germans
                                        1 German_Engineer and 3 mine_unarmeds placed in Germany
                                        3 GermanUBoats placed in 112 Sea Zone
                                
                                    Turn Complete - Germans
                                        Trigger Wolfpack at112 SeaZones: Germans has 1 Wolfpack placed in 112 Sea Zone
                                        Total Cost from Convoy Blockades: 1
                                            Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,1
                                        Germans collect 41 PUs (1 lost to blockades); end with 60 PUs
                                        Trigger Germans AdvancedProduction: Germans met a national objective for an additional 12 Optional[PUs]; end with 72 Optional[PUs]
                                        Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 77 Optional[PUs]
                                        Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 82 PUs
                                

                                EXP Practice Game 1 malmessi G1 .tsvg

                                1 Reply Last reply Reply Quote 0

                                Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                With your input, this post could be even better πŸ’—

                                Register Login
                                • 1 / 1
                                • First post
                                  Last post
                                Powered by NodeBB Forums