TripleA Mobile!
-
Update
- the underlying engine Version can now be seen when the app version gets clicked multiple times
- fixed issue with placement of sea/land units in bid place phase (thank you @Panella for pointing this out)
- fixed issue where wrong amount of pus was assigned to human players when bid is present
Thank you

-
Update:
- loading fills own transports first, allied ones only take the rest
- stats tab shows a total row per alliance with more than one nation
- battle calculator resets the chosen attacker when another nation's turn starts
Thank you

Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login