TripleA Mobile!
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@xxXEddieXxx
In the xml there is a minimum version required to play the map.
In 1941 GCD it is 2.7.14848, this is required because it uses a function called isAIIn 1941_global_command_decision.notes.html file this holds the html to display the Help> Game Notes manual and like a lot of other maps uses html like code as below.
This is what I was asking about, do they render OK ?
<html> <body bgcolor="AAAAAA" align="left"> <div style="padding:10px;"text-align:justify;"> <h3 style="font-size:2em; "> 1941 Global Command Decision</h3> Version 1.275 2026-08 <br> by Black_Elk (graphics, testing) & TheDog (coding, testing) <br> For the latest download and discussion, copy and paste the link below <br><a href="https://forums.triplea-game.org/topic/3326/1941-global-command-decision">https://forums.triplea-game.org/topic/3326/1941-global-command-decision</a> <br> <br> For tips to improve game speed of bigger maps like 1941 Global Command Decision, 270bc Wars, Gundam, Shogun, Shogun Advanced, Warcraft War Heroes <br><a href="https://forums.triplea-game.org/topic/3133/get-ready-for-our-new-game-the-shogun-coming-soon">https://forums.triplea-game.org/topic/3133/get-ready-for-our-new-game-the-shogun-coming-soon</a> <br> <br><img src="preview.png"/> <br><img src="Game_Notes.png"/> <br><img src="Prologue.png"/> <br><img src="Start_Germany.png"/> <br><img src="Start_Italy.png"/> <br><img src="Start_Japan.png"/> <br><img src="Start_Britain.png"/> <br><img src="Start_China.png"/> <br><img src="Start_Pacific-Allies.png"/> <br><img src="Start_USA.png"/> <br><img src="Start_USSR.png"/> <br><img src="1941_Global_Command_Decision_Manual_01.png"/> <br><img src="1941_Global_Command_Decision_Manual_02.png"/> <br><img src="1941_Global_Command_Decision_Manual_03.png"/> <br><img src="1941_Global_Command_Decision_Manual_04.png"/> <br><img src="1941_Global_Command_Decision_Manual_05.png"/> <br><img src="1941_Global_Command_Decision_Manual_06.png"/> <br><img src="1941_Global_Command_Decision_Manual_07.png"/> <br><img src="1941_Global_Command_Decision_Manual_08.png"/> <br><img src="1941_Global_Command_Decision_Manual_09.png"/> <br><img src="1941_Global_Command_Decision_Manual_10.png"/> <br><img src="1941_Global_Command_Decision_Manual_11.png"/> <br><img src="1941_Global_Command_Decision_Manual_12.png"/> <br><img src="1941_Global_Command_Decision_Manual_13.png"/> <br><img src="1941_Global_Command_Decision_Manual_14.png"/> <br><img src="1941_Global_Command_Decision_Manual_15.png"/> </div> </body> </html> -
@TheDog
The engine is on the most current version. On all mobile versions.
The issues that get resolved are mostly UI related.
The thing you are showing me is actually not implemented!
I will update it and see how it looks.IsAi is present in the mobile version.
Thank you.
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@xxXEddieXxx
I know Im labouring the version, but does the Mobile show a version number?On Windows it looks like this

The really important bit is the last 5 digits, if you could display the engine version with an added m or M so that we all know its the mobile version.
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Hey Thank you for the Info.
Mobile has its own versioning in the about section (current version 0.3.3)I needed to change some things in the original Engine and there may be more changes in the future...
So they are not really the same anymore.Also im still asking myself what the User does with the engine version information.
For me it seems like a abitrary number that the normal Users have no use for.
What is the benefit we giving the user by showing this number? Especially what the last 5 digits mean exactly.Keep in mind that the Mobile screen has much less space, then a Desktop Screen. So we need take care of our Information.
The only real benefit i can think of would be an indicator if the Map is compatible with the current version of the app and that can be solved with a icon. This would be something normal Users can understand way better.
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i added a new version.
Images can now be shown as game rules.
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@xxXEddieXxx
Version numbers are important to some people/map makers, to most not.
Here are some milestone version numbers
2.5.22294 this cover most A&A maps and most older maps, 100s maps
2.7.14848 uses isAI, for making the AI appear better, but the map maker is really doing this, 10ish maps, I would say the better solo maps.
2026-09.16.15791 Allows construction upgrades to be placed within construction limit, 1ish mapThe last one, will be a new map we/I are releasing soon.
See here, for a glimpse of above, look for version numbers.
https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guidesHere is a TripleA feature list
https://triplea-game.org/release_notes/Here is the effort over the years to fix things
https://github.com/triplea-game/triplea/issuesThe number to look at is

The 5870 issues raised/closed, some of these issues are because players are on old an version and should of upgraded and many other reasons.Here is what I would do, pick a TripleA version greater than 2026-09.16.15791 and tell us what that is, and say twice a year upgrade your mobile version, then you dont really have to bother with version numbers, as we know if the map will work or not based on the desktop version. -
@TheDog
Thank you again for these informations they are pretty helpful.I would suggest a marker on maps that use advanced features. Or the Crash should be catched with the question (are you running the most recent TripleA version?)
"Here is what I would do, pick a TripleA version greater than 2026-09.16.15791 and tell us what that is, and say twice a year upgrade your mobile version, then you dont really have to bother with version numbers, as we know if the map will work or not based on the desktop version."
This was my plan all along.
i'm currently running the most recent version.I'm also reading the issues and PR's you guys add to the base repo. When i think the feature is important i will update my version of the engine to stay up to date.
I was just asking myself if is this is really something i should show in the app.
My goal with this project is to make TripleA more accessible and altough the Game is great it is to complicated for many people so i'm overthinking every addition to the UI.
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@xxXEddieXxx said
I was just asking myself if is this is really something i should show in the app.
Answer yes, put the TripleA version, APK version, Java version etc here
Help> About
TripleA does not have this
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Update
- the underlying engine Version can now be seen when the app version gets clicked multiple times
- fixed issue with placement of sea/land units in bid place phase (thank you @Panella for pointing this out)
- fixed issue where wrong amount of pus was assigned to human players when bid is present
Thank you

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Update:
- loading fills own transports first, allied ones only take the rest
- stats tab shows a total row per alliance with more than one nation
- battle calculator resets the chosen attacker when another nation's turn starts
Thank you

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Im not super technical but im running my TripleA on ARM architecture currently using the normal files found on the official Github. Dunno if it can run on mobile though but considering ARM is mobile right it should? At least Android/Linux based systems (??)
I assume you would need something like Android Virtualization Framework enabled or other apps and a rooted phone that make it possible to run Linux apps.
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Thanks for sharing! ARM is the processor architecture, though, running on ARM Linux doesn’t automatically mean it’ll run on Android.
My plan is to adapt the engine for an Android app, rather than run the desktop version on a phone. The goal is a normal app that won’t need root or virtualization.
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@xxXEddieXxx Noice noice
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Update:
New- 12-sided dice: maps like Another World now show dice from 7 to 12 as numbers, like the desktop client. Before, they all looked like a 6.
- Desktop sounds: the app now has the same sound pack as the desktop client. Game start and "your turn" play the warhorn instead of the air-raid alarm.
Fixes
- Sound theme: a theme picked during a game now applies straight away, not only from the next game.
- Issue where malformed map settings lead to a crash
Dev build (develop branch)
The rolling dev pre-release now builds from the new develop branch. It has everything above, plus:- Hard Beta AI: the desktop's newest AI, as a player type in the setup screen.
- Engine update: upstream TripleA 2026-11, mostly AI improvements.

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@xxXEddieXxx
Looking good, well ok, its looking very good.Personally as its the mobile version and you are overriding the maps custom dice, I would just put numbers 1-12 and not use dots/pip dice.
For reference one map Terra Firma has d20, I dont think it is playable, but if you are going to cater for it then you need d20.
Here is my variant of another world, its a big map vs AI and will push your app. I mention it cause you have, above.
[https://forums.triplea-game.org/topic/4229/another-world-v-ai-official-thread]Will the mobile version work on an Android tablet yet ?
Keep up the good work.
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Thank you for the feedback.
The dice can now deal with every number of sides.
I just tried your map I wasn't aware you improved it why is it not in the map browser? It looks really good.
Here is the Mobile game speed. First game Hard ai (30 seconds per turn max) split happens at 1:50 and fast ai (almost instantly).
https://drive.google.com/file/d/1luoI4Whj0rAoViBbQFPDfrCHIv8Gv20i/view?usp=drivesdk
I have a pixel 9pro so results may vary depending on device.
But I have testers who regularly play a lot with it and until now no one complained that it was to slow.In terms of tablet performance it should work. But for the future there is a tablet UI planned that may be closer to the desktop experience (more space available).
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@xxXEddieXxx said:
why is it not in the map browser?I feel like I would have to maintain it. Its not originally my map. So I dont want to.
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I feel like I would have to maintain it. Its not originally my map. So I dont want to.
heh heh just throw it out there and give Roger Ownership
also @beornthebold might still be around on git. I forget his name there. -
Update:
release:
unchangeddevelop:
Hey Guys, i added a new experimental Play by Forum option to the Mobile app.
Features include:- Your games at a glance: My games / Browse, a "Your turn" / "Waiting" filter, search and "Show inactive"
- Start or join games: create a new game thread, or set up a game in an existing thread without a save. Pick the map and enter both dice emails, all rolls go through dice.triplea-game.org
- Play your turn: open the save from the thread, play, then send the turn summary + save with a comment and pictures. You land back in the thread with your post already there
- Ask your opponent: when the game asks something your opponent should decide (losses, scramble, retreat, submerge…), tap "Ask opponent". It posts the question, a screenshot and the save, and you continue from that save once they answer
- Post the game any time from the game menu, without ending your turn
- Better thread view: posts on cards with pictures, quote / edit / delete your own posts, a formatting toolbar with preview, @mentions, attach save games, drafts are kept, pull to refresh, new posts are marked
- "Your turn" notifications every 30 minutes while signed in
- Help button on the Play by Forum screen explaining how it all works
- Compatible with desktop TripleA: desktop and mobile players can play the same games
NOTE: The app has no EDITOR mode. Multiplayer games that depend on that are sadly not compatible but im working on it.
It is still experimental, so please report anything that breaks or feels odd, ideally with a screenshot. Thanks!


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i would really love some feedback on some simple maps.
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