Taking your suggestions for a new UI
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@general_zod Yes. On it's own it might seem confusing. But bear in mind that when you hit the button for "Join the lobby" this is the window that automaticly pops up.
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@hepps I still want to know who is the examining doctor?
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@prastle You are the proctologist.
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@hepps ROFL Looks Great!
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@hepps Like the concept. We may need to think a bit about what information we want users to provide. We capture very little at the moment.
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@redrum Wouldn't we want to include any other info gathering to be on the next screen? ie. The first time they register an account... eg.... The "Enlist Today" (currently the "Create Account" button) screen I am now working on currently.
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@redrum And if so.... what type of info. are you contemplating?
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@hepps Ah. I think there is some confusion around whether that was the sign in or the registration page (or at least I was confused though appears Zod was as well). In that case, just username and password makes sense. Besides fixing some typos, it works for me.
For registration, I'd like to get to a point where its centered around a validated email and anonymous logins cease to exist. Every user whether they play in the lobby/PBEM/PBF, has a sense of 'account' as this leads to hopefully eventual integration with the forum accounts and concept of a ladder/tournaments module in the game. It will give us an easy way to retrieve username/password and validate our users to some extent. This would also allow us to use the email to pre-populate PBEM and dice rolling. Maybe even auto-register folks to the dice server (I'd eventually like competitive lobby games to use a central dice server as well to minimize the risk of cheating).
But how much of that is tackled now is up for debate.
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@redrum said in Taking your suggestions for a new UI:
For registration, I'd like to get to a point where its
centered around a validated email and anonymous logins cease to exist
. Every user whether they play in the lobby/PBEM/PBF, has a sense of 'account' as this leads to hopefully eventual integration with the forum accounts andconcept of a ladder/tournaments module in the game
. It will give us an easy way to retrieve username/password and validate our users to some extent. This would also allow us to use the email to pre-populate PBEM and dice rolling. Maybe even auto-register folks to the dice server (I'deventually like competitive lobby games to use a central dice server as well to minimize the risk of cheating
).But how much of that is tackled now is up for debate.
All nice ideas! I would like to see the highlighted ones as the primary from theses. And the rest secondary goals.
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@redrum I like the entire thing.
Competitive lobby play and some way to define tournament games etc. would really be a huge step for Lobby kind. So many possibilities and potential.
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Here is a draft of the game launch screen...
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@Hepps
Nice but don't forget the "Use" checkboxes and "Alliance" identifiers.Also wondering, if the "Select Map", "Open Saved Game", "Download Maps" and "Map Options" buttons will be located somewhere else?
Actually all the information on that window is useful, would like to see the info in top left remain somewhere.
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@general_zod Yup already added the alliance slot.
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@general_zod said in Taking your suggestions for a new UI:
@Hepps
"Use" checkboxesWhat do you mean? what is the use checkbox?
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@hepps There is canBeDisabled XML property on players that if true then a small checkbox appears on the very far left of each player it is true for.
It looks awesome.
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@redrum What map is that present on?
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@hepps I use it in my FFA, and theres other FFAs that use it as well.
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@general_zod Badass?
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@hepps yeah, I allow the players to disable the Chinese reinforcements if they wish. And the checkbox achieves that since AI controls that.
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@general_zod Ok. I'll check it out.
Only because you are a General and the other is the God of Lightning.