Total World War: December 1941 (BETA) 2.8.0.5
-
@hepps hehe
-
@prastle this one is for you...
-
@hepps GIGGLEZ
-
That just looks wrong but since alpines are the most elite units ever I'm sure they can ski in the desert...
-
@redrum Actually he is semi serious we actually have sand skiing here on the sand dunes. But yes that just looks wrong
-
-
@hepps Where are the 'sandmobiles'?
-
@redrum Sorry... I googled "sandmobiles" but the search engine returned zero results.... poor Pras will have to wait til they are invented.... then his uber super Alpine unit can finally be realized.
-
@prastle And now I shall call them Sandtroopers. After the dreaded stormtroopers.
-
@hepps they can take their snow suits off
-
@prastle Oh and I forgot their final trick.... since they are all things to all military organizations.
-
@hepps +1 on attack if they start their water skiing off the dock.
-
@hepps ROFL
-
Haha they still look cool. An alpine never takes off his gear.
-
@redrum What can I say till now, is that I do not love so much playing China... but your defensive strategy is very interesting. I know China is a great problem for Japan, because if you want as Japan to focus in other areas, China will get away many resources. Tks for this first chapter!
-
@hepps I'm very, very sorry I have to report once again a bug. Actually, I'm not so sorry. Reporting bugs is essential in my life.
Both russian capitals are undes Axis control. If Urals is retaken, Russia doesn't get a CE and a factory as it should.
Not sure what would happen in Moscow. -
@wirkey Who retook the Capital?
Russia or another Ally?
-
@hepps works fine if UK takes it, but not if Russia takes itself
1_1520946124558_UK.tsvg
0_1520946124558_russia.tsvg -
@wirkey Ok. I'll look into it. Thanks for the heads up.
-
@hepps It appears there is an issue with "when" the liberation triggers fire. The liberation triggers are set to fire at the start of Russia's turn so if their allies liberated at least 1 of Russia's capitals then it correctly adds a factory/combat engineer. If Russia liberates itself these won't ever fire since it won't control 1 of its capitals til after the battle phase. The easiest fix would be to update so the liberation triggers fire after Russia's battle phase so they also take into account Russia liberating itself. It appears this is the case across the board for liberation triggers so for example the UK liberating itself has the same problem.
Current Russian Liberation Triggers
<attachment name="triggerAttachmentLiberationRussia10" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachmentLiberationRussia:conditionAttachmentMoscowlost:conditionAttachmentUralsnotlost"/> <option name="placement" value="Urals:russianFactory"/> <option name="placement" value="Urals:russianCombatEngineer"/> <option name="when" value="before:russiaCombatMove"/> </attachment> <attachment name="triggerAttachmentLiberationRussia11" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player"> <option name="conditions" value="conditionAttachmentDummyCondition"/> <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationRussia"/> <option name="playerProperty" value="switch" count="false"/> <option name="when" value="after:russiaCombatMove"/> </attachment>