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    Total World War: December 1941 (BETA) 2.8.0.5

    Scheduled Pinned Locked Moved Maps & Mods
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    • wirkeyW Offline
      wirkey Moderators @redrum
      last edited by

      @redrum @LovePlayingAAA the first strike against tanks was reduced from 2 to 1, not exactly sure about the normal defensive roll. But with the first strike in every round of combat I think the ATs got even stronger.
      Just building ATs with Russia is a poor strategy imo. If I see that with Germany I would go heavy on artillery, which is cheaper anyway and with a good logistic infrastructure can be on the frontline really quick. And with a lot of ATs the Russian army isn't in a position to make big counterattacks which the Axis can use to circumvent the strongholds and win against Russia on economics.

      HeppsH L 2 Replies Last reply Reply Quote 1
      • HeppsH Offline
        Hepps Moderators @wirkey
        last edited by Hepps

        @LovePlayingAAA @wirkey I very much agree with @wirkey . The AT were extremely OP in the previous version. While their immediate combat effectiveness has been reduced it makes them far more a situational unit now, where they were a significant mainstay unit when dropped in numbers in Urban Centers. Now they may be an opportunity buy and if you pursue the Anti Tank technologies they have the potential to be highly effective.

        I agree that their role has been changed... but for the better in my opinion. Bear in mind that with the other accumulated changes within the game (including, but not limited to +4 new Infantry for Russia @ game start) I am seeing a very strong Russia. In several of my numerous games Russia puts up stiff defenses and also I have seen them on the offensive.

        The changes may very well necessitate you to re-evaluate your strategies... I know it has mine. 😃 If you are finding your efforts being thwarted repeatedly... then feel free to post game saves here so I can review to examine what transpired and see if it is something I need to consider for future changes.

        "A joyous heart sours with the burden of expectation"
        Hepster

        1 Reply Last reply Reply Quote 0
        • L Offline
          LovePlayingAAA @wirkey
          last edited by

          @wirkey & @redrum thats true, many thanks for the advices made here!

          1 Reply Last reply Reply Quote 0
          • G Offline
            Gully
            last edited by

            I consider AAgun and ATgun late-game specialist units. Extremely efficient for exactly one job, bad for everything else. You need techs to make them viable.

            Consider a late-game situation. You produce four AAguns for 16 PUs. Before combat, they kill a fighter for 11. That means, you essentially paid 5 PUs to add four hitpoints and 12 firepower (or more on good terrain) to your army. How crazy is that? If you can afford to lose only inf in the first round, they kill another fighter. Insane value. ATguns are not as extreme, but still very high value, better than inf.

            Here's the downside. They don't attack. Congratulations, you just built a fence around Moscow but lost all the important Barracks around Moscow. An important part of Defence is, make sure the enemy doesn't survive next to your army. And other techs (Production, Fighter-Range) are more urgent. That's why I consider too many AAguns or ATguns a newbietrap.

            1 Reply Last reply Reply Quote 2
            • redrumR Offline
              redrum Admin
              last edited by

              With the development of the new unit icons added with conditions feature, here is some initial thoughts on how TWW is looking to take advantage to add icons to various units when the appropriate techs are researched: https://forums.triplea-game.org/topic/882/unit-icons-added-by-conditions/15

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 1
              • redrumR Offline
                redrum Admin
                last edited by redrum

                Also a new feature to specify small map properties so the visualization can be much improved in the near future: https://forums.triplea-game.org/topic/887/mini-me-map-options

                Sample of what can be done:
                0_1528511566864_71bfe233-98b5-441e-8990-fd5faf062184-image.png

                Original:
                0_1528511601417_cc03184c-574b-45de-94a7-93403013adbe-image.png

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 0
                • G Offline
                  Gully
                  last edited by

                  Alright, my two TWW games have ended. Who's in for another one?

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Gully
                    last edited by

                    @gully Depends if you are ready to lose this time? 🙂

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    HeppsH G 2 Replies Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators @redrum
                      last edited by

                      @redrum LOL! Only a Texan struts around twirling his guns like that.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 1
                      • G Offline
                        Gully @redrum
                        last edited by

                        @redrum totally ready to lose!

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Gully
                          last edited by

                          @gully Now that's the attitude I like to see. Good to start one up whenever you are. Easiest thing is either message me here on the forum or start a PBF thread with your preferred settings and which side you'd like to play.

                          @hepps I just like to give my opponents the up front realization of their inevitable destiny. Tends to help minimize the crying and rage quitting. Also are you sure that is a gun and not something else 🙂

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @redrum
                            last edited by

                            @redrum What is the old saying.... "Pride cometh before the fall".

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Hepps
                              last edited by

                              @hepps Seem to hear that all the time, still waiting for the fall 🙂

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              prastleP 1 Reply Last reply Reply Quote 0
                              • prastleP Offline
                                prastle Moderators Admin @redrum
                                last edited by

                                @redrum gigglez

                                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators
                                  last edited by Hepps

                                  So with lots of juicy stuff going on I am working on a slight upgrade for TWW to utilize and showcase some of the new features...

                                  In the next week or so we should have a new version that will be mostly aesthetic touches.

                                  It will include

                                  1. Icons on units to identify tech upgrades. (You can see Germany has SW and Imp. AT Guns)

                                  2. A much improved mini map that is far more useful to gameplay. (individual unit locations are much easier to see)

                                  3. Territory extension bars that go left instead of right for problematic territories. (Still in the works... but territories like Western Egypt will extend away from Cairo, and Malta's overflow will go the opposite direction)

                                  4. Unit stack numbers with outlines for better clarity. (Huge improvement already in the latest pre-release)

                                  Here's a taste of some of the improvements...

                                  0_1530846769065_48cb929d-cdf7-43d7-85f3-9c4acac47301-image.png

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  prastleP B 2 Replies Last reply Reply Quote 3
                                  • prastleP Offline
                                    prastle Moderators Admin @Hepps
                                    last edited by

                                    @hepps you said it was just a test organism? 🙂

                                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                    1 Reply Last reply Reply Quote 0
                                    • B Offline
                                      beelee @Hepps
                                      last edited by

                                      @hepps great idea on moving the overstacks different directions. :thumbs_up:

                                      1 Reply Last reply Reply Quote 1
                                      • HeppsH Offline
                                        Hepps Moderators
                                        last edited by

                                        After testing with the icons I am changing it slightly to better distinguish different techs to different unit categories...

                                        0_1530888179794_New Icon explanation.png

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        prastleP 1 Reply Last reply Reply Quote 3
                                        • prastleP Offline
                                          prastle Moderators Admin @Hepps
                                          last edited by

                                          @hepps all the helen kellers will be happy 😉

                                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                          HeppsH 1 Reply Last reply Reply Quote 2
                                          • HeppsH Offline
                                            Hepps Moderators @prastle
                                            last edited by

                                            @prastle I'll make the next one in braille just for you!

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            1 Reply Last reply Reply Quote 2

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