TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Total World War: December 1941 (BETA) 2.8.0.5

    Scheduled Pinned Locked Moved Maps & Mods
    472 Posts 20 Posters 754.1k Views 21 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • HeppsH Offline
      Hepps Moderators
      last edited by Hepps

      Now that I am back to working on TWW/GD development I wanted to gauge the temperament of those who play the game.

      To that end there is a poll on the first post of this thread. If you play this game and have an opinion... please weigh-in and let me know how you feel as it will determine whether I use TWW as a testing ground for my new concepts on ASW.

      The poll is scheduled to end at the end of the month, so I will basing my decision on the results at that point.

      Thank you in advance,

      Guardian

      "A joyous heart sours with the burden of expectation"
      Hepster

      1 Reply Last reply Reply Quote 0
      • CrazyGC Offline
        CrazyG Moderators
        last edited by

        I voted yes in the poll, I'm happy to try the new system, but couldn't you just put two XMLs in the folder so players have both?

        HeppsH B 2 Replies Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @CrazyG
          last edited by

          @crazyg Yup... I just want to know whether people will play with the option.

          There is no issue with having both options... I just don't want to go through the process of making an option available only to have it ignored.

          that and there are already 2 versions... I don't really want to start getting into having 5 and 6 versions of a game like there are with other maps.

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 0
          • B Offline
            beelee @CrazyG
            last edited by

            @crazyg keeping two xmls in sync is a lot more work. I don't play ( brain can't comprehend it all 🙂 ) so I didn't vote.

            Don't know what changes heppester is doing but maybe one could add a tech that would activate the changes and keep it at one xml

            HeppsH 1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators
              last edited by

              @redrum 0_1531077935607_Icon test.tsvg

              "A joyous heart sours with the burden of expectation"
              Hepster

              1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @beelee
                last edited by

                @beelee Based on the changes a trigger will not work.

                "A joyous heart sours with the burden of expectation"
                Hepster

                B 1 Reply Last reply Reply Quote 0
                • B Offline
                  beelee @Hepps
                  last edited by

                  @hepps right on. what are the changes ?

                  HeppsH 1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @beelee
                    last edited by

                    @beelee Proprietary secret. 😃

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    B 1 Reply Last reply Reply Quote 0
                    • B Offline
                      beelee @Hepps
                      last edited by

                      @hepps 🙂

                      prastleP 1 Reply Last reply Reply Quote 0
                      • prastleP Offline
                        prastle Moderators Admin @beelee
                        last edited by

                        @beelee gigglez he is anal like that 🙂

                        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                        B 1 Reply Last reply Reply Quote 0
                        • B Offline
                          beelee @prastle
                          last edited by

                          @prastle heh heh just wondered what people were voting on : )

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @beelee
                            last edited by Hepps

                            @beelee No body gets to savor my succulent 11 herbs & spices til the chicken is done.
                            B)

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            1 Reply Last reply Reply Quote 1
                            • HeppsH Offline
                              Hepps Moderators
                              last edited by Hepps

                              @redrum 0_1531088685328_Icon test.tsvg

                              0_1531089528176_unit_icons.properties

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 0
                              • G Offline
                                Gully
                                last edited by

                                I dont understand the poll. The "No" is just, please dont change anything. And the "Yes" is what? DDs lose the ability to detect subs?

                                HeppsH 1 Reply Last reply Reply Quote 1
                                • HeppsH Offline
                                  Hepps Moderators @Gully
                                  last edited by

                                  @gully I have developed a new system where the "is destroyer" property is abandoned all together and removed from the game.

                                  What happens is nothing can ever stop a sub from submerging... however... the "Improved Destroyer" and "Advanced Destroyer" techs gives destroyers the ability to try and depth charge subs when they try to submerge. As a trade of I have also changed how subs operate to compensate for the fact that Subs can survive (with a little luck) without the prospect of being slaughtered outright. These changes include making them effective on attack but at the same time utterly useless when paired with fleets as defensive cover.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    I'd probably agree with @CrazyG on this. Given how well 2.8 has gone, I'd say retire 2.7 XML and if you want to test out new sub/destroyer mechanics then make it 2.9.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    1 Reply Last reply Reply Quote 1
                                    • HeppsH Offline
                                      Hepps Moderators
                                      last edited by

                                      0_1531101259707_unit_icons.properties

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators
                                        last edited by Hepps

                                        Well after a couple of pretty intensive days of revisions I think we are there...

                                        1. Icons on units to identify tech upgrades. (You can see Germany has SW and Imp. AT Guns)0_1531112964116_Implemented small.png

                                        2. A much improved mini map that is far more useful to gameplay. (individual unit locations are much easier to see)0_1531112964116_Implemented small.png

                                        3. Territory extension bars that go left instead of right for problematic territories. (Still in the works... but territories like Western Egypt will extend away from Cairo, and Malta's overflow will go the opposite direction)0_1531112964116_Implemented small.png

                                        4. Unit stack numbers with outlines for better clarity. (Huge improvement already in the latest pre-release)0_1531112964116_Implemented small.png

                                        In addition to that I am also...

                                        1. Adding a subtle texture to the oceans.0_1531112964116_Implemented small.png

                                        2. Reformatted Options Island to space out the placements.0_1531112964116_Implemented small.png

                                        3. Making a new Chinese Combat Engineer that matches the other units better..0_1531112964116_Implemented small.png

                                        4. Redid 40 territories worth of placements to make better use of the space and eliminate overlapping stack extension bars.0_1531112964116_Implemented small.png

                                        And last but certainly not least...

                                        1. Put in the feature that allows the Neutral Nations to be excluded from the game so that they do not have to be "played" by a player in the Lobby Bots. (Happy Birthday @prastle )0_1531112964116_Implemented small.png

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        1 Reply Last reply Reply Quote 2
                                        • HeppsH Offline
                                          Hepps Moderators
                                          last edited by

                                          0_1531117646201_38ade82b-b731-473a-adab-5d01071218af-image.png

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators
                                            last edited by

                                            So did a little testing... and I get this when I bomb a factory with Production Tech.

                                            Looks like the error is related to the game looking for an icon... guessing I have to add the damaged units into the Icon Properties list.

                                            TripleA engine version 1.9.0.0.10506
                                            Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master\map
                                            Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master\map, C:\Program Files\TripleA\assets]
                                            Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master\map
                                            Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master\map, C:\Program Files\TripleA\assets]
                                            Error: java.lang.NullPointerException
                                            java.lang.NullPointerException
                                            at javax.swing.ImageIcon.<init>(Unknown Source)
                                            at games.strategy.triplea.image.DiceImageFactory.getDieIcon(DiceImageFactory.java:168)
                                            at games.strategy.triplea.ui.DicePanel.create(DicePanel.java:68)
                                            at games.strategy.triplea.ui.DicePanel.setDiceRollForBombing(DicePanel.java:37)
                                            at games.strategy.triplea.ui.BattleDisplay.bombingResults(BattleDisplay.java:165)
                                            at games.strategy.triplea.ui.BattlePanel.lambda$bombingResults$17(BattlePanel.java:428)
                                            at java.awt.event.InvocationEvent.dispatch(Unknown Source)
                                            at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
                                            at java.awt.EventQueue.access$500(Unknown Source)
                                            at java.awt.EventQueue$3.run(Unknown Source)
                                            at java.awt.EventQueue$3.run(Unknown Source)
                                            at java.security.AccessController.doPrivileged(Native Method)
                                            at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
                                            at java.awt.EventQueue.dispatchEvent(Unknown Source)
                                            at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
                                            at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
                                            at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
                                            at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                                            at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                                            at java.awt.EventDispatchThread.run(Unknown Source)
                                            Error: java.lang.NullPointerException
                                            java.lang.NullPointerException
                                            at javax.swing.ImageIcon.<init>(Unknown Source)
                                            at games.strategy.triplea.image.DiceImageFactory.getDieIcon(DiceImageFactory.java:168)
                                            at games.strategy.triplea.ui.DicePanel.create(DicePanel.java:68)
                                            at games.strategy.triplea.ui.DicePanel.setDiceRollForBombing(DicePanel.java:37)
                                            at games.strategy.triplea.ui.BattleDisplay.bombingResults(BattleDisplay.java:165)
                                            at games.strategy.triplea.ui.BattlePanel.lambda$bombingResults$17(BattlePanel.java:428)
                                            at java.awt.event.InvocationEvent.dispatch(Unknown Source)
                                            at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
                                            at java.awt.EventQueue.access$500(Unknown Source)
                                            at java.awt.EventQueue$3.run(Unknown Source)
                                            at java.awt.EventQueue$3.run(Unknown Source)
                                            at java.security.AccessController.doPrivileged(Native Method)
                                            at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
                                            at java.awt.EventQueue.dispatchEvent(Unknown Source)
                                            at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
                                            at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
                                            at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
                                            at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                                            at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                                            at java.awt.EventDispatchThread.run(Unknown Source)

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            redrumR 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 12
                                            • 13
                                            • 14
                                            • 15
                                            • 16
                                            • 23
                                            • 24
                                            • 14 / 24
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums