Total World War: December 1941 (BETA) 2.8.0.5
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I voted yes in the poll, I'm happy to try the new system, but couldn't you just put two XMLs in the folder so players have both?
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@crazyg Yup... I just want to know whether people will play with the option.
There is no issue with having both options... I just don't want to go through the process of making an option available only to have it ignored.
that and there are already 2 versions... I don't really want to start getting into having 5 and 6 versions of a game like there are with other maps.
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@crazyg keeping two xmls in sync is a lot more work. I don't play ( brain can't comprehend it all
) so I didn't vote.Don't know what changes heppester is doing but maybe one could add a tech that would activate the changes and keep it at one xml
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@beelee Based on the changes a trigger will not work.
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@hepps right on. what are the changes ?
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@beelee Proprietary secret.

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@beelee gigglez he is anal like that

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@prastle heh heh just wondered what people were voting on : )
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@beelee No body gets to savor my succulent 11 herbs & spices til the chicken is done.
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I dont understand the poll. The "No" is just, please dont change anything. And the "Yes" is what? DDs lose the ability to detect subs?
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@gully I have developed a new system where the "is destroyer" property is abandoned all together and removed from the game.
What happens is nothing can ever stop a sub from submerging... however... the "Improved Destroyer" and "Advanced Destroyer" techs gives destroyers the ability to try and depth charge subs when they try to submerge. As a trade of I have also changed how subs operate to compensate for the fact that Subs can survive (with a little luck) without the prospect of being slaughtered outright. These changes include making them effective on attack but at the same time utterly useless when paired with fleets as defensive cover.
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I'd probably agree with @CrazyG on this. Given how well 2.8 has gone, I'd say retire 2.7 XML and if you want to test out new sub/destroyer mechanics then make it 2.9.
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Well after a couple of pretty intensive days of revisions I think we are there...
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Icons on units to identify tech upgrades. (You can see Germany has SW and Imp. AT Guns)

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A much improved mini map that is far more useful to gameplay. (individual unit locations are much easier to see)

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Territory extension bars that go left instead of right for problematic territories. (Still in the works... but territories like Western Egypt will extend away from Cairo, and Malta's overflow will go the opposite direction)

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Unit stack numbers with outlines for better clarity. (Huge improvement already in the latest pre-release)

In addition to that I am also...
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Adding a subtle texture to the oceans.

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Reformatted Options Island to space out the placements.

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Making a new Chinese Combat Engineer that matches the other units better..

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Redid 40 territories worth of placements to make better use of the space and eliminate overlapping stack extension bars.

And last but certainly not least...
- Put in the feature that allows the Neutral Nations to be excluded from the game so that they do not have to be "played" by a player in the Lobby Bots. (Happy Birthday @prastle )

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So did a little testing... and I get this when I bomb a factory with Production Tech.
Looks like the error is related to the game looking for an icon... guessing I have to add the damaged units into the Icon Properties list.
TripleA engine version 1.9.0.0.10506
Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master\map
Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master\map, C:\Program Files\TripleA\assets]
Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master\map
Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master\map, C:\Program Files\TripleA\assets]
Error: java.lang.NullPointerException
java.lang.NullPointerException
at javax.swing.ImageIcon.<init>(Unknown Source)
at games.strategy.triplea.image.DiceImageFactory.getDieIcon(DiceImageFactory.java:168)
at games.strategy.triplea.ui.DicePanel.create(DicePanel.java:68)
at games.strategy.triplea.ui.DicePanel.setDiceRollForBombing(DicePanel.java:37)
at games.strategy.triplea.ui.BattleDisplay.bombingResults(BattleDisplay.java:165)
at games.strategy.triplea.ui.BattlePanel.lambda$bombingResults$17(BattlePanel.java:428)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source)
Error: java.lang.NullPointerException
java.lang.NullPointerException
at javax.swing.ImageIcon.<init>(Unknown Source)
at games.strategy.triplea.image.DiceImageFactory.getDieIcon(DiceImageFactory.java:168)
at games.strategy.triplea.ui.DicePanel.create(DicePanel.java:68)
at games.strategy.triplea.ui.DicePanel.setDiceRollForBombing(DicePanel.java:37)
at games.strategy.triplea.ui.BattleDisplay.bombingResults(BattleDisplay.java:165)
at games.strategy.triplea.ui.BattlePanel.lambda$bombingResults$17(BattlePanel.java:428)
at java.awt.event.InvocationEvent.dispatch(Unknown Source)
at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
at java.awt.EventQueue.access$500(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.awt.EventQueue$3.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
at java.awt.EventQueue.dispatchEvent(Unknown Source)
at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
at java.awt.EventDispatchThread.run(Unknown Source) -
@hepps That error actually looks like you are missing dice images and probably the "0" dice image.
That being said, you should probably have entries for damaged units in the unit icon properties as otherwise they won't show the unit icons but you shouldn't get an error.
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