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    Total World War: December 1941 (BETA) 2.8.0.5

    Scheduled Pinned Locked Moved Maps & Mods
    472 Posts 20 Posters 754.2k Views 21 Watching
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    • HeppsH Offline
      Hepps Moderators
      last edited by

      @redrum 0_1531077935607_Icon test.tsvg

      "A joyous heart sours with the burden of expectation"
      Hepster

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      • HeppsH Offline
        Hepps Moderators @beelee
        last edited by

        @beelee Based on the changes a trigger will not work.

        "A joyous heart sours with the burden of expectation"
        Hepster

        B 1 Reply Last reply Reply Quote 0
        • B Online
          beelee @Hepps
          last edited by

          @hepps right on. what are the changes ?

          HeppsH 1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @beelee
            last edited by

            @beelee Proprietary secret. 😃

            "A joyous heart sours with the burden of expectation"
            Hepster

            B 1 Reply Last reply Reply Quote 0
            • B Online
              beelee @Hepps
              last edited by

              @hepps 🙂

              prastleP 1 Reply Last reply Reply Quote 0
              • prastleP Offline
                prastle Moderators Admin @beelee
                last edited by

                @beelee gigglez he is anal like that 🙂

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                B 1 Reply Last reply Reply Quote 0
                • B Online
                  beelee @prastle
                  last edited by

                  @prastle heh heh just wondered what people were voting on : )

                  HeppsH 1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @beelee
                    last edited by Hepps

                    @beelee No body gets to savor my succulent 11 herbs & spices til the chicken is done.
                    B)

                    "A joyous heart sours with the burden of expectation"
                    Hepster

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                    • HeppsH Offline
                      Hepps Moderators
                      last edited by Hepps

                      @redrum 0_1531088685328_Icon test.tsvg

                      0_1531089528176_unit_icons.properties

                      "A joyous heart sours with the burden of expectation"
                      Hepster

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                      • G Offline
                        Gully
                        last edited by

                        I dont understand the poll. The "No" is just, please dont change anything. And the "Yes" is what? DDs lose the ability to detect subs?

                        HeppsH 1 Reply Last reply Reply Quote 1
                        • HeppsH Offline
                          Hepps Moderators @Gully
                          last edited by

                          @gully I have developed a new system where the "is destroyer" property is abandoned all together and removed from the game.

                          What happens is nothing can ever stop a sub from submerging... however... the "Improved Destroyer" and "Advanced Destroyer" techs gives destroyers the ability to try and depth charge subs when they try to submerge. As a trade of I have also changed how subs operate to compensate for the fact that Subs can survive (with a little luck) without the prospect of being slaughtered outright. These changes include making them effective on attack but at the same time utterly useless when paired with fleets as defensive cover.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            I'd probably agree with @CrazyG on this. Given how well 2.8 has gone, I'd say retire 2.7 XML and if you want to test out new sub/destroyer mechanics then make it 2.9.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • HeppsH Offline
                              Hepps Moderators
                              last edited by

                              0_1531101259707_unit_icons.properties

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators
                                last edited by Hepps

                                Well after a couple of pretty intensive days of revisions I think we are there...

                                1. Icons on units to identify tech upgrades. (You can see Germany has SW and Imp. AT Guns)0_1531112964116_Implemented small.png

                                2. A much improved mini map that is far more useful to gameplay. (individual unit locations are much easier to see)0_1531112964116_Implemented small.png

                                3. Territory extension bars that go left instead of right for problematic territories. (Still in the works... but territories like Western Egypt will extend away from Cairo, and Malta's overflow will go the opposite direction)0_1531112964116_Implemented small.png

                                4. Unit stack numbers with outlines for better clarity. (Huge improvement already in the latest pre-release)0_1531112964116_Implemented small.png

                                In addition to that I am also...

                                1. Adding a subtle texture to the oceans.0_1531112964116_Implemented small.png

                                2. Reformatted Options Island to space out the placements.0_1531112964116_Implemented small.png

                                3. Making a new Chinese Combat Engineer that matches the other units better..0_1531112964116_Implemented small.png

                                4. Redid 40 territories worth of placements to make better use of the space and eliminate overlapping stack extension bars.0_1531112964116_Implemented small.png

                                And last but certainly not least...

                                1. Put in the feature that allows the Neutral Nations to be excluded from the game so that they do not have to be "played" by a player in the Lobby Bots. (Happy Birthday @prastle )0_1531112964116_Implemented small.png

                                "A joyous heart sours with the burden of expectation"
                                Hepster

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                                • HeppsH Offline
                                  Hepps Moderators
                                  last edited by

                                  0_1531117646201_38ade82b-b731-473a-adab-5d01071218af-image.png

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators
                                    last edited by

                                    So did a little testing... and I get this when I bomb a factory with Production Tech.

                                    Looks like the error is related to the game looking for an icon... guessing I have to add the damaged units into the Icon Properties list.

                                    TripleA engine version 1.9.0.0.10506
                                    Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master\map
                                    Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master\map, C:\Program Files\TripleA\assets]
                                    Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master\map
                                    Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master\map, C:\Program Files\TripleA\assets]
                                    Error: java.lang.NullPointerException
                                    java.lang.NullPointerException
                                    at javax.swing.ImageIcon.<init>(Unknown Source)
                                    at games.strategy.triplea.image.DiceImageFactory.getDieIcon(DiceImageFactory.java:168)
                                    at games.strategy.triplea.ui.DicePanel.create(DicePanel.java:68)
                                    at games.strategy.triplea.ui.DicePanel.setDiceRollForBombing(DicePanel.java:37)
                                    at games.strategy.triplea.ui.BattleDisplay.bombingResults(BattleDisplay.java:165)
                                    at games.strategy.triplea.ui.BattlePanel.lambda$bombingResults$17(BattlePanel.java:428)
                                    at java.awt.event.InvocationEvent.dispatch(Unknown Source)
                                    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
                                    at java.awt.EventQueue.access$500(Unknown Source)
                                    at java.awt.EventQueue$3.run(Unknown Source)
                                    at java.awt.EventQueue$3.run(Unknown Source)
                                    at java.security.AccessController.doPrivileged(Native Method)
                                    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
                                    at java.awt.EventQueue.dispatchEvent(Unknown Source)
                                    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
                                    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
                                    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
                                    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                                    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                                    at java.awt.EventDispatchThread.run(Unknown Source)
                                    Error: java.lang.NullPointerException
                                    java.lang.NullPointerException
                                    at javax.swing.ImageIcon.<init>(Unknown Source)
                                    at games.strategy.triplea.image.DiceImageFactory.getDieIcon(DiceImageFactory.java:168)
                                    at games.strategy.triplea.ui.DicePanel.create(DicePanel.java:68)
                                    at games.strategy.triplea.ui.DicePanel.setDiceRollForBombing(DicePanel.java:37)
                                    at games.strategy.triplea.ui.BattleDisplay.bombingResults(BattleDisplay.java:165)
                                    at games.strategy.triplea.ui.BattlePanel.lambda$bombingResults$17(BattlePanel.java:428)
                                    at java.awt.event.InvocationEvent.dispatch(Unknown Source)
                                    at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
                                    at java.awt.EventQueue.access$500(Unknown Source)
                                    at java.awt.EventQueue$3.run(Unknown Source)
                                    at java.awt.EventQueue$3.run(Unknown Source)
                                    at java.security.AccessController.doPrivileged(Native Method)
                                    at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
                                    at java.awt.EventQueue.dispatchEvent(Unknown Source)
                                    at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
                                    at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
                                    at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
                                    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                                    at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                                    at java.awt.EventDispatchThread.run(Unknown Source)

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @Hepps
                                      last edited by

                                      @hepps That error actually looks like you are missing dice images and probably the "0" dice image.

                                      That being said, you should probably have entries for damaged units in the unit icon properties as otherwise they won't show the unit icons but you shouldn't get an error.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      HeppsH 1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators @redrum
                                        last edited by

                                        @redrum Yah but the zero is in the map folder.... with all the other D12.

                                        No idea why it would have thrown an error. First time I've ever seen that.

                                        So most of the damaged units are straight forward.

                                        But for the BB, ACC and Hvy Tanks which of the 4 unit images need to be included into the properties folder?

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Hepps
                                          last edited by redrum

                                          @hepps Well, that's what the error says. If you can reproduce it with a save then upload it so I can take a look.

                                          For damaged units unit icons, I believe you just need to specify the regular and damaged (not the _hit ones) as its based on unit types (those defined in the XML not the unit images). But no one has ever tested that so not 100% positive 🙂

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • HeppsH Offline
                                            Hepps Moderators
                                            last edited by

                                            Just working on the last little details for this release...

                                            1. Adding the missing icons in for all the damaged units.

                                            2. Doing full revisions to the game notes to ensure all the changes to the game are included in all pages of the manual.

                                            Here's a little preview of how I am dealing with the tech chart...

                                            0_1531232441121_Page14.png

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            1 Reply Last reply Reply Quote 1

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