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    Total World War: December 1941 (BETA) 2.8.0.5

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    • S Offline
      Shonn
      last edited by

      Hmm - I think it should be at random. Pay X PU for the roll for 1 ship and the system randomly selects the amount of ships you pay for.

      Considering the amount of Allied Infantry that can spawn around - and how hard Germany instead can get theirs I'd beef up forces in the Vichy zone.
      You can simply add trenches to prevent the Axis go rampant on the offensive. 1 trench in Gold Coast and 1 in Frech West Afrika.

      The Dakar Vichy fleet is something I thought of - and it's good that it has been added. That way the German tranny there can go and 'hide' in it, and have a form of protection in the first turn(s) - even if it on the long run can turn Allied.

      HeppsH 1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Lobby Moderators @Shonn
        last edited by

        @shonn said in Total World War: December 1941 (BETA) 2.8.0.5:

        Hmm - I think it should be at random. Pay X PU for the roll for 1 ship and the system randomly selects the amount of ships you pay for.

        That is a highly volatile proposition. The idea is to make the Vichy fleet at Toulon HUGE deterrent to attacking the French coast. But if the Allies can't dictate where their efforts for scuttling are focused... it could create a huge imbalance in lucky swings. The destruction of the fleet should be a highly probable event with only a slight chance for the Axis to gain from it. I still want the Allies to have an option to plan a Raid on North Africa if they are trying to prevent a build up without it having a high probability of having a potentially massive new German fleet activating.

        Considering the amount of Allied Infantry that can spawn around - and how hard Germany instead can get theirs I'd beef up forces in the Vichy zone.

        I think currently it would be pretty balanced. It might take Germany a couple rounds to make a concerted effort to strengthen North Africa or Western Africa... but the potential cost to the Allies through an early invasion are steep (remember the Exiled Allies do not have enough PU on turn 1 and 2 to scuttle the entire Vichy Fleet, so any attack in the first 2 rounds would give the Axis Mediterranean effort a huge boost). This is meant to force both sides to reconsider the early and mid game priorities. Every decision on this front has cascade effects on other fronts. ie. If the British and Americans make West Africa and North Africa a priority... the Defense of Cairo suffers as does the battle in the Pacific as well as any European invasion.... if the Germans press to develop the Africa's then the Battle for Cairo and the Eastern Front suffers. The longer North Africa is left unmolested... the Stronger the Atlantic wall gets via free materials in Vichy. The entire thing is being designed to force more trade offs.

        You can simply add trenches to prevent the Axis go rampant on the offensive. 1 trench in Gold Coast and 1 in Frech West Afrika.

        Right now the Allies have little in the way of good chances to threaten West Africa. If Germany decides to it can reinforce West Africa with a Naval fighter by as early as turn 2.

        Gold coast is a crap shoot as well. Especially now that the Gibraltar Fleet has to go around the vichy Fleet at Dakar to get to it. If the British turn the DD & Transport around off South Africa... Cairo and control of the Mediterranean are once again in jeopardy. So West Africa becomes a big question mark for both sides.

        The Dakar Vichy fleet is something I thought of - and it's good that it has been added. That way the German tranny there can go and 'hide' in it, and have a form of protection in the first turn(s) - even if it on the long run can turn Allied.

        It cannot turn Allied. It may move into the SZ with the demobilized Vichy Fleet and help defend... but it does not change into a Vichy vessel. Even if Western Africa is Liberated... it would remain German while the Vichy vessels would become British.

        "A joyous heart sours with the burden of expectation"
        Hepster

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        • SchulzS Offline
          Schulz
          last edited by

          It would be better honestly if you remove flag icons from unit images.

          HeppsH 1 Reply Last reply Reply Quote 0
          • S Offline
            Shonn
            last edited by

            What I meant with the German tranny is that it can go in the SZ with the Vichy fleet, and if the Allies attack the tranny they also attack the Vichy fleet. Not that the tranny converts to Vichy.

            But by what I saw the Brits can land in West Afrika without having to go around any Vichy Fleet since West Afrika borders with 2 zones.

            HeppsH 1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Lobby Moderators @Schulz
              last edited by

              @schulz You are free to replace all the unit images yourself if you do not like them. I would be happy to include them as a second alternate set within the game if you do them and make them available. But I am not going back and redoing 300+ unit images.

              "A joyous heart sours with the burden of expectation"
              Hepster

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              • HeppsH Offline
                Hepps Lobby Moderators @Shonn
                last edited by

                @shonn Yes they can... and with 1 marine and a CC bombard on turn 1 they have a 13% chance of winning the battle. While also... depending on what Germany does on turn 1... have a very high likelihood of loosing the CC, DD and transport on the following turn.

                "A joyous heart sours with the burden of expectation"
                Hepster

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                • S Offline
                  Shonn
                  last edited by

                  The Germans struggle to bring reinforcements there whereas the Allies can simply wait to Turn2 or Turn3 to gain a richer region, capable of hosting UK facility too in Nigeria - their tradeoff is less pressure in Europe in these turns, which is fair but I do not think it balances out properly once turn 5 is hit or so.
                  Without sacrificing much of the Cairo defence.

                  Anyhow - good to see that there are changes and will see how they pan out in practical terms.

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                  • General_ZodG Offline
                    General_Zod Lobby Moderators @Hepps
                    last edited by General_Zod

                    @hepps I like the concept of including the French fleets in a historically accurate manor. However, I wonder if it's still logical for allies to get to scuttle the Toulon fleet at normal rate if at all, assuming the axis has ships in Toulon waters as well.

                    Perhaps another condition would be prudent. Like no axis surface vessels in Toulon waters for the scuttle option to be given to allies. In addition to the liberation conditions.

                    An alternate idea for ya. Have you considered making the Toulon fleet SBR bombable, then allies can go in and target the ships they want to scuttle anytime.

                    Edit: Or make them SBR bombable once the liberation(s) takes place (and no axis cruiser/bb/acc present) . Rather than the pay to scuttle prompts. Also once allies meet the condition, the fleet is allowed to be captured by axis marines or vessels on a 1:1 basis ideally. This would prompt a race.

                    HeppsH 1 Reply Last reply Reply Quote 0
                    • S Offline
                      Shonn
                      last edited by

                      The 'problem' of the man is that the Axis can easily keep a ship there though because Vichy is de facto producing German troops under all terms.
                      Unless the requirement is to have X PUs kept in Vichy or that Sea-Zone to represent German forces ready to intervene (Even if Vichy produced they're not used elsewhere to be ready to grab ships)

                      General_ZodG 1 Reply Last reply Reply Quote 0
                      • General_ZodG Offline
                        General_Zod Lobby Moderators @Shonn
                        last edited by General_Zod

                        @shonn Or force axis to keep some # of marines in Toulon ready to seize those French vessels. One marine per vessel.

                        Haha, can even make the marines board the vessels to seize them. Then once they are captured by axis, those vessels lose ability to load units or be SBR bombable, etc.. Making them normal vessels.
                        (just might not be able to create the condition of which ship(s) is boarded, however I might have a solution that does not use a traditional condition)

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                        • SchulzS Offline
                          Schulz
                          last edited by

                          Is this map playable without USA, China and Japan?

                          wirkeyW 1 Reply Last reply Reply Quote 0
                          • wirkeyW Offline
                            wirkey Lobby Moderators @Schulz
                            last edited by

                            @schulz guess so, but it probably won't be much fun and pretty sure it won't be balanced at all

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                            • HeppsH Offline
                              Hepps Lobby Moderators @General_Zod
                              last edited by Hepps

                              @general_zod The Vichy fleet can be attacked at any time by the Allies. So if the Allies decide they want to try to take out the fleet prior to liberating North Africa (why they would want to is beyond me) they are free to do so... just as they are free to attempt to sink the Dakar fleet if they face the prospect of not being able to liberate West Africa.

                              My goal here is to try and keep it simple. If you take a North African territory... the Exiled Allies will be prompted to sink the Vichy fleet. I chose this option because to me the Vichy Commanders who scuttled the fleet were in a sense Free French when they made the decision to sink their own vessels and defy German possession. Creating the costs for this is a hypothetical mechanism that helps to balance the game since truthfully if you are taking North Africa then penalizing the EA in the eve of taking possession of territories where they can create new production facilities is likely a good thing.

                              Creating all kinds of other mechanisms doesn't really seem necessary. The act of Operation Lila works perfectly fine as an abstracted event that is embodied in Germany gaining any vessels that fail to be scuttled.

                              Having other Axis naval units in the same SZ is a non-issue for me because it doesn't mean they are necessarily in the same Harbour, since the SZ encompasses the entire southern coast of France. It doesn't mean any Axis units sharing the SZ are moored right next to the Vichy vessels interned at Toulon.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

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                              • wirkeyW Offline
                                wirkey Lobby Moderators
                                last edited by

                                got a new error for you! Although I would think it's the engine.

                                Territory A and B are adjacent to each other, occupied by the same side. A has AF and Fighters. A and B are both attacked. A scrambles planes into B. A gets conquered, while B remains. Now the game crashes, no message, no save game.
                                0_1534501684093_scramble error.tsvg

                                redrumR 1 Reply Last reply Reply Quote 0
                                • G Offline
                                  Gully
                                  last edited by

                                  I always wondered what happens if one does that, but I was too lazy to try. It's probably not a TWW thing.

                                  I guess the most reasonable thing is, just keep the fighters in B, even if there is no airfield there.

                                  wirkeyW 1 Reply Last reply Reply Quote 0
                                  • wirkeyW Offline
                                    wirkey Lobby Moderators @Gully
                                    last edited by

                                    @gully yeah, that's what it should be. The problem is the game crashes instantly after combats. No autosave, no chance to save, no error message. Can be really painful if you have a game and didn't save for some time.

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      @Hepps Love the overall direction for the Vichy fleets and protectorates. My only comment is that you might want to consider avoiding having BBs in the fleets as gaining a BB is a pretty huge swing. Just don't want too much randomness that can really swing the game based on a couple rolls.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      HeppsH 1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Lobby Moderators @redrum
                                        last edited by Hepps

                                        @redrum I hear what you are saying. But I have been mulling the math over in my mind.

                                        Let's assume for examples sake that any attempt at liberating North Africa happens after the Exiled Allies have saved enough PU to ensure they are rolling for ALL the Vichy fleet. (Since that only makes sense if you are playing the Allies)

                                        With a roll at 10/12 for each vessel... that means you have an 83% chance of sinking all of them. Now I am no mathematician... but my calculations that means on average... (massive luck swings excluded, just working on average results)... that 17% of the ships would survive... or 1.19 units. This means that on average even if the BB survived... it would be the only unit to do so. Now while gaining a BB would be a big event... the actual chance of the surviving unit being the BB is 14% (1 of 7).

                                        Now, given that we are assuming the Allies are taking one of the Protectorates in force... and have diverted the necessary resources to Gibraltar to pursue an offensive. this means even if the surviving unit is the BB... In all likelihood this unit is not going to change the entire course of the Med. but rather buy Germany and Italy some more time to try and mount a defense.

                                        The other thing to consider is that if the Allies have made an African push... then in all likelihood the BB and DD have already been liberated off West Africa. So the Axis could probably use a little luck at this point.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Hepps
                                          last edited by

                                          @hepps So I think your math is a bit funky 🙂

                                          So let's look at it this way with the main assumption that exiled allies can roll for all 7 (otherwise I think it gets pretty ugly fast for the Allies).

                                          Points

                                          • The BB will survive 1 of 6 games (10/12 roll)
                                          • When the BB survives we want to consider how many other units on average survive with it: 0 - 33%, 1 - 40%, 2- 20%, 3 - 5%, rest are <1%

                                          So when the BB survives (1 of 6 games), ~67% of the time it'll survive with at least 1 other naval unit and ~27% with at least 2 other naval units. Those odds aren't that rare and if you survive with a BB + 1 or more other naval unit and then have 1-2 fighters in Vichy France that is a pretty legitimate naval presence in the Med.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            Looking over the changes as a whole from a balance stand point, it probably favors Allies a bit.

                                            Most likely the best strategy would be to primarily use the US to send a fleet to capture West Africa ASAP (probably around turn 3) and just having the UK in Africa send a few units to contain the other German units and create a pincer. This allows the Allies to pick up all the Vichy production in West Africa, the free land units, and the Vichy Dakar navy and really only changes that the US will need to build a bit more of a fleet in the Atlantic (so less Pacific pressure). After West Africa is secured, I'd probably just ignore North Africa as I don't want to take a gamble that the Vichy Fleet at Toulon survives or have to pay to try and sink them. So the UK would essentially play almost the same way they tend to play today and focus on Egypt and then the US can shift focus to the Pacific.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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