TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Total World War: December 1941 (BETA) 2.8.0.5

    Scheduled Pinned Locked Moved Maps & Mods
    472 Posts 20 Posters 754.1k Views 21 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • HeppsH Offline
      Hepps Moderators @Ondis
      last edited by

      @ondis In most cases the combat efficiency of units with AA type attacks and defenses has been reduced to compensate for the infinite rounds of AA. So far the balance changes have been negligible. In fact so far it appears as though the changes make the intended use for the specialized units more pronounced and reinforced their situational benefits.

      "A joyous heart sours with the burden of expectation"
      Hepster

      1 Reply Last reply Reply Quote 1
      • O Offline
        Ondis Moderators
        last edited by Ondis

        Just added a small note as you wrote yours. It seems balanced on a first glance but there might be some things to consider in terms of terrain advantage.

        @hepps. Yup. Liked that aspect of it. You may now be able to switch the strategic plan by changing the purchasing patterns to better exploit weaknesses in the enemy composition.

        redrumR 1 Reply Last reply Reply Quote 1
        • General_ZodG Offline
          General_Zod Moderators @redrum
          last edited by General_Zod

          @redrum Also all the AAgun related global game properties are linked to it. And it uses separate rolls and even dice.

          It's actually kind of messy as is.

          1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Ondis
            last edited by

            @ondis In general, the total amount matters more than percent increase. Now that target attacks hit every round, adding it with the standard defense and terrain modifiers gives you the total amount its rolling against. The targeted attack portion is usually a bit more valuable but gives you a ballpark. Comparing that to the previous first round only target attack and previous defense should give an idea of balance. Terrain effects should essentially be the same.

            @General_Zod Yeah, in the XML and properties it would be very difficult to rename and its a mess. Though how we discuss it as players and in manual/notes could use better terms which maybe some day make it back into the XML.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            HeppsH 1 Reply Last reply Reply Quote 1
            • S Offline
              spartan
              last edited by spartan

              @Hepps Thumbs up, glad to have the tech tab back and thanks for implementing the train changes. Especially curious, how US changes would effectuate.

              In addition: I liked your proposal about disabled tracks for captured territories you uttered the other day - may be something to add to your list?

              HeppsH 1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @redrum
                last edited by

                @redrum Yes I was referring to the terminology I/we use to describe it more so than attempting to change the code anytime soon. From what I remember from past conversations is that the code is a quagmire. (and not the good kind of giggidy Quagmire)

                "A joyous heart sours with the burden of expectation"
                Hepster

                General_ZodG 1 Reply Last reply Reply Quote 1
                • General_ZodG Offline
                  General_Zod Moderators @Hepps
                  last edited by

                  @hepps Giggidy 🙂

                  1 Reply Last reply Reply Quote 1
                  • HeppsH Offline
                    Hepps Moderators @spartan
                    last edited by

                    @spartan Yes. There is a new feature request (much to Reds chagrin) relating to the damage of infrastructure on capture. I didn't add it to the list of new features within the game since it seems a little presumptuous to assume that just because I mentioned it, it will be done. However, that being said, if this feature is developed it will be implemented about 15 minutes after it is added to the engine. 😃

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Hepps
                      last edited by

                      @hepps 15 minutes! Can I hold you to that?

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      HeppsH prastleP 2 Replies Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @redrum
                        last edited by

                        @redrum You may. If the feature ends up being worded the way its suggested.... I could go as low as 45 seconds. 😃

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        1 Reply Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators
                          last edited by

                          Well I've got some good news and some bad news...

                          The good news is all my changes are operational.

                          the bad news is I am out of new features to add to this further. 😉

                          0_1518558144663_df584c7d-61c3-4f58-9070-d8aef336b4e3-image.png

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          General_ZodG 1 Reply Last reply Reply Quote 0
                          • prastleP Offline
                            prastle Moderators Admin @redrum
                            last edited by

                            @redrum hehe

                            If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                            1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators
                              last edited by

                              Sorry ran into a bit of a snag.

                              Would anyone know why this is returning an error?

                              <attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                <option name="unitType" value="germanAirTransport"/>
                                <option name="unitProperty" value="isInfrastructure" count="false"/>
                                <option name="unitProperty" value="attack" count="1"/>
                                <option name="when" value="before:germanyCombatMove"/>
                              </attachment>
                              <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                <option name="unitType" value="germanAirTransport"/>
                                <option name="unitProperty" value="isInfrastructure" count="true"/>
                                <option name="unitProperty" value="destroyedWhenCapturedFrom" count="Germany"/>
                                <option name="unitProperty" value="attack" count="0"/>
                                <option name="when" value="after:germanyNonCombatMove"/>
                              </attachment>
                              

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @Hepps
                                last edited by

                                @hepps What error are you seeing?

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                HeppsH 1 Reply Last reply Reply Quote 0
                                • General_ZodG Offline
                                  General_Zod Moderators @Hepps
                                  last edited by General_Zod

                                  @hepps Haha, what about the tech model tests? Maybe it can turn into a companion mod for those whos dislike dumb luck deciding the direction of the game. 😉

                                  At worst you will have proven what model would work for GD before mass production. 🙂

                                  1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @redrum
                                    last edited by

                                    @redrum TripleA engine version 1.9.0.0.8505
                                    Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
                                    Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
                                    Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
                                    Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
                                    Error: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
                                    java.lang.IllegalStateException: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
                                    at games.strategy.util.PropertyUtil.getPropertyFieldObject(PropertyUtil.java:76)
                                    at games.strategy.engine.data.DefaultAttachment.getRawPropertyString(DefaultAttachment.java:113)
                                    at games.strategy.triplea.attachments.TriggerAttachment.triggerUnitPropertyChange(TriggerAttachment.java:1932)
                                    at games.strategy.triplea.attachments.TriggerAttachment.fireTriggers(TriggerAttachment.java:229)
                                    at games.strategy.triplea.attachments.TriggerAttachment.collectAndFireTriggers(TriggerAttachment.java:168)
                                    at games.strategy.triplea.delegate.BaseTripleADelegate.triggerWhenTriggerAttachments(BaseTripleADelegate.java:90)
                                    at games.strategy.triplea.delegate.BaseTripleADelegate.end(BaseTripleADelegate.java:59)
                                    at games.strategy.triplea.delegate.AbstractMoveDelegate.end(AbstractMoveDelegate.java:50)
                                    at games.strategy.triplea.delegate.MoveDelegate.end(MoveDelegate.java:188)
                                    at games.strategy.engine.framework.ServerGame.endStep(ServerGame.java:454)
                                    at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:418)
                                    at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:266)
                                    at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:58)
                                    at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51)
                                    at java.lang.Thread.run(Unknown Source)
                                    Caused by: java.lang.IllegalStateException: No such Property Field: destroyedWhenCapturedFrom
                                    at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:58)
                                    at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
                                    at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
                                    at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
                                    at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:53)
                                    at games.strategy.util.PropertyUtil.getPropertyField(PropertyUtil.java:101)
                                    at games.strategy.util.PropertyUtil.getPropertyField(PropertyUtil.java:81)
                                    at games.strategy.util.PropertyUtil.getPropertyFieldObject(PropertyUtil.java:69)
                                    ... 14 more

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    redrumR General_ZodG 2 Replies Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @Hepps
                                      last edited by

                                      @hepps I have a feeling that you can't use destroyedWhenCapturedFrom in a trigger. Can you try using destroyedWhenCapturedBy instead?

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      HeppsH 1 Reply Last reply Reply Quote 0
                                      • General_ZodG Offline
                                        General_Zod Moderators @Hepps
                                        last edited by General_Zod

                                        @Hepps @redrum
                                        Why is the m_ in there?

                                        @hepps said in Total World War: December 1941 Trains (BETA) 2.8.0.1:

                                        @redrum TripleA engine version 1.9.0.0.8505
                                        Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
                                        Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
                                        Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
                                        Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
                                        Error: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
                                        java.lang.IllegalStateException: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment

                                        HeppsH 1 Reply Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators @redrum
                                          last edited by

                                          @redrum I'll try.

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators @General_Zod
                                            last edited by

                                            @general_zod Yes I also wondered that. I searched the entire XML for an instance of either; m_destroyedWhenCapturedFrom, as well as m destroyedWhenCapturedFrom... and yielded no results.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            redrumR 2 Replies Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 23
                                            • 24
                                            • 5 / 24
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums