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    Total World War: December 1941 (BETA) 2.8.0.5

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    • HeppsH Offline
      Hepps Moderators @LovePlayingAAA
      last edited by Hepps

      @loveplayingaaa said in Total World War: December 1941 (BETA) 2.8.0.5:

      *** a few bugs ***

      I am not sure, if this the right place for pulishing bugs, but here we go:

      • german heavy bombers cannot bomb railways, but allied can do.
      • politics: US spend 5 in order to make Spain and Sweden allies. Now they are axis-members and at war with US.
      • when "advanced mechanization" has been developed, mech inf gets +2 attack and not +1 as stated in manual.
      • the green half-circles in the manual for advanced anti-tank and advanced anti-air are not correct, must be green full circles.

      Best

      This is a good place for bugs that are in the map.

      • I will re-check the XML. There may have been some inconsistencies as I was fairly undecided while creating these newer features.

      • Do you have a game save where this happened. As far as I know all the political stuff works perfectly.

      • You are correct. I shall fix the bonus. Surprised it took so long for someone to notice this.

      • Yes there are several issues in the manual that are already being corrected.

      Thanks for the input.

      "A joyous heart sours with the burden of expectation"
      Hepster

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      • HeppsH Offline
        Hepps Moderators
        last edited by Hepps

        Since @redrum has so graciously managed to add the requirement for Airfields to allow intercepting...https://forums.triplea-game.org/topic/491/require-airbase-to-intercept ...this feature will also be included into the new version.

        "A joyous heart sours with the burden of expectation"
        Hepster

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        • L Offline
          LovePlayingAAA
          last edited by

          another bug:

          advanced fighters cannot escort bombers on strategic bombing missions. The advanced fighters will attack the ground units (tank, inf), but not escort.
          How can I attach a save game here?

          HeppsH 1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @LovePlayingAAA
            last edited by

            @loveplayingaaa When you are writing a post simply click the icon indicated below...

            0_1539342681332_Upload.png

            It will prompt you to locate the file.

            Your save games should be in...

            0_1539342934501_File locate.png

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 1
            • L Offline
              LovePlayingAAA
              last edited by

              Okay, now the advanced fighters could escort a bombing mission. So I am not sure, if its really a bug or I just clicked the wrong area (bombing in A and escorting in B).

              But here's another bug - will occur really rare:
              Spain is on side of the axis and attacked allied forces in West France. Spanish forces won, but the territory West France will not be colored the right way (bright blue). Save game is attached.0_1539451273735_spain cannot conquer West France.tsvg

              HeppsH 1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @LovePlayingAAA
                last edited by

                @loveplayingaaa I was going to say that if you send a fighter into a territory where there are no bombing targets... or defending fighters to scramble... then the fighter will always attack the territory directly.

                "A joyous heart sours with the burden of expectation"
                Hepster

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                • B Offline
                  BlackFox
                  last edited by

                  Suggestion: option to auto-pause AI between phases would allow doing the unsupported actions for it in the move and production phase.

                  1 Reply Last reply Reply Quote 0
                  • B Offline
                    BlackFox
                    last edited by

                    How is war declared with war versus neutrals only option? It skip from tech to combat phase.

                    redrumR HeppsH 2 Replies Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @BlackFox
                      last edited by

                      @blackfox Being able to pause the AI and also having an AI processing indicator is something I would like to add eventually.

                      You need to have the map option 'Use Politics' checked to enable the politics phase for declaring war. It is off by default. Essentially you have 3 styles of politics for TWW: none (politics off & the default), war only (politics on & war versus neutrals during setup phase), and all options (politics on).

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      B 1 Reply Last reply Reply Quote 2
                      • HeppsH Offline
                        Hepps Moderators @BlackFox
                        last edited by Hepps

                        @blackfox Not sure if what @redrum was saying was totally clear.

                        Before you launch a game you need to go into the "Map Options"...

                        0_1539952279761_Main screen.png

                        Then you have to enable "Use Politics"

                        0_1539952346782_Options.png

                        This will allow you to involve the neutral nations in the game.

                        Once you launch the game the only other thing you need to decide is how the neutrals will be involved. If you place the "Declare War Only" on Options Island (AKA Greenland) then the only thing you can do is declare war.

                        0_1539952938850_Option Island.png

                        If you do not use that, then the game will play out with full diplomacy.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        B 1 Reply Last reply Reply Quote 1
                        • B Offline
                          BlackFox @Hepps
                          last edited by

                          @hepps Is AAA gun supposed to be able to move without a truck under any conditions? I sometimes have them moveable solo and the AI also moves them.

                          1 Reply Last reply Reply Quote 0
                          • B Offline
                            BlackFox @redrum
                            last edited by

                            @redrum There seems to be a memory leak from leaving-reloading repeatedly. Increasing max heap only increases the amount it crashes at. I don't know whether it happens in other maps. I need to exit the program before each reload.

                            redrumR HeppsH 2 Replies Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @BlackFox
                              last edited by redrum

                              @blackfox There is a player enforced rule around AA guns and materials moving. Harbors give them the ability to load onto a transport without a truck now but from an engine standpoint this is achieved by giving them +1 movement. You need to enforce that they can only use that movement onto a transport. There is an engine feature request to eventually address this: https://forums.triplea-game.org/topic/1003/expand-givesmovement-option-to-require-specific-units-at-destination

                              I haven't seen a consistent memory leak but its possible as I don't leave/reload very often. What do you have the heap set to and what engine version are you on?

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              B 1 Reply Last reply Reply Quote 1
                              • B Offline
                                BlackFox @redrum
                                last edited by

                                @redrum The current x64 with -xmx4g.

                                1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @BlackFox
                                  last edited by Hepps

                                  @blackfox Yes if you exit a game and reload repeatedly without closing Triple A the engine slows down significantly. I have run into this many times over the years to the point that I relaunch Triple A pretty much every time I exit a game.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

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                                  • wirkeyW Offline
                                    wirkey Moderators
                                    last edited by

                                    The possibility that the bots take control of the neutrals is usually a nice feature to increase the speed, it's really a pita if you play in any form with neutrals, being it attack only or the full politics. You just can't take control of any neutral...

                                    prastleP 1 Reply Last reply Reply Quote 0
                                    • prastleP Offline
                                      prastle Moderators Admin @wirkey
                                      last edited by

                                      @wirkey Atm I am asking @simon33 and @ssoloff to get them to do autosaves like/similar to hosting and playing offline but yes wirks that would be awesome!

                                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                                      • B Offline
                                        BlackFox
                                        last edited by

                                        It seems mech inf at base tech and rockets are awful PU trade. Spend 24 PU on advanced rockets to destroy 11 PU factory? Nope. Rail is not worth rebuilding and trains have the issue that you can't load additional things along the route.

                                        HeppsH redrumR 2 Replies Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators @BlackFox
                                          last edited by Hepps

                                          @blackfox said in Total World War: December 1941 (BETA) 2.8.0.5:

                                          It seems mech inf at base tech and rockets are awful PU trade. Spend 24 PU on advanced rockets to destroy 11 PU factory? Nope. Rail is not worth rebuilding and trains have the issue that you can't load additional things along the route.

                                          Rockets were intentionally nerfed. They have not been readdressed since as few players ever use nor give feed back on them.

                                          Your observations on trains and Mech. would probably be refuted by avid players of the game whom use them to great effect while playing.

                                          If you want a match look for me on the lobby. My handle is Guardian.

                                          Thanks for the input.

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

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                                          • redrumR Offline
                                            redrum Admin @BlackFox
                                            last edited by

                                            @blackfox Thoughts:

                                            1. Mech inf are actually probably one of the most OP units in the game because they can transport another unit. Pairing mech inf + inf allows you to have 2 units that can move 2 territories for 8 PUs. I tend to build a good number of mech inf as germany and some as russia. If anything you could maybe argue tanks are a bit UP compared to mech inf.

                                            2. The key to trains is planning your moves. You need to group together what you want to transport the following turn. The best thing to use trains for is transporting materials and infantry. If you could pick things up on the way then there would be less strategy involved and they would be way too strong as they currently sit.

                                            You may want to look at some of the PBF TWW games to see these units in action: https://forums.triplea-game.org/category/45/play-by-forum

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 1

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