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    Total World War: December 1941 (BETA) 2.8.0.5

    Scheduled Pinned Locked Moved Maps & Mods
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    • HeppsH Offline
      Hepps Moderators @redrum
      last edited by

      @redrum You may. If the feature ends up being worded the way its suggested.... I could go as low as 45 seconds. 😃

      "A joyous heart sours with the burden of expectation"
      Hepster

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      • HeppsH Offline
        Hepps Moderators
        last edited by

        Well I've got some good news and some bad news...

        The good news is all my changes are operational.

        the bad news is I am out of new features to add to this further. 😉

        0_1518558144663_df584c7d-61c3-4f58-9070-d8aef336b4e3-image.png

        "A joyous heart sours with the burden of expectation"
        Hepster

        General_ZodG 1 Reply Last reply Reply Quote 0
        • prastleP Offline
          prastle Moderators Admin @redrum
          last edited by

          @redrum hehe

          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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          • HeppsH Offline
            Hepps Moderators
            last edited by

            Sorry ran into a bit of a snag.

            Would anyone know why this is returning an error?

            <attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
              <option name="trigger" value="conditionAttachmentDummyCondition"/>
              <option name="unitType" value="germanAirTransport"/>
              <option name="unitProperty" value="isInfrastructure" count="false"/>
              <option name="unitProperty" value="attack" count="1"/>
              <option name="when" value="before:germanyCombatMove"/>
            </attachment>
            <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
              <option name="trigger" value="conditionAttachmentDummyCondition"/>
              <option name="unitType" value="germanAirTransport"/>
              <option name="unitProperty" value="isInfrastructure" count="true"/>
              <option name="unitProperty" value="destroyedWhenCapturedFrom" count="Germany"/>
              <option name="unitProperty" value="attack" count="0"/>
              <option name="when" value="after:germanyNonCombatMove"/>
            </attachment>
            

            "A joyous heart sours with the burden of expectation"
            Hepster

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Hepps
              last edited by

              @hepps What error are you seeing?

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              HeppsH 1 Reply Last reply Reply Quote 0
              • General_ZodG Offline
                General_Zod Moderators @Hepps
                last edited by General_Zod

                @hepps Haha, what about the tech model tests? Maybe it can turn into a companion mod for those whos dislike dumb luck deciding the direction of the game. 😉

                At worst you will have proven what model would work for GD before mass production. 🙂

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                • HeppsH Offline
                  Hepps Moderators @redrum
                  last edited by

                  @redrum TripleA engine version 1.9.0.0.8505
                  Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
                  Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
                  Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
                  Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
                  Error: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
                  java.lang.IllegalStateException: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
                  at games.strategy.util.PropertyUtil.getPropertyFieldObject(PropertyUtil.java:76)
                  at games.strategy.engine.data.DefaultAttachment.getRawPropertyString(DefaultAttachment.java:113)
                  at games.strategy.triplea.attachments.TriggerAttachment.triggerUnitPropertyChange(TriggerAttachment.java:1932)
                  at games.strategy.triplea.attachments.TriggerAttachment.fireTriggers(TriggerAttachment.java:229)
                  at games.strategy.triplea.attachments.TriggerAttachment.collectAndFireTriggers(TriggerAttachment.java:168)
                  at games.strategy.triplea.delegate.BaseTripleADelegate.triggerWhenTriggerAttachments(BaseTripleADelegate.java:90)
                  at games.strategy.triplea.delegate.BaseTripleADelegate.end(BaseTripleADelegate.java:59)
                  at games.strategy.triplea.delegate.AbstractMoveDelegate.end(AbstractMoveDelegate.java:50)
                  at games.strategy.triplea.delegate.MoveDelegate.end(MoveDelegate.java:188)
                  at games.strategy.engine.framework.ServerGame.endStep(ServerGame.java:454)
                  at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:418)
                  at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:266)
                  at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:58)
                  at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51)
                  at java.lang.Thread.run(Unknown Source)
                  Caused by: java.lang.IllegalStateException: No such Property Field: destroyedWhenCapturedFrom
                  at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:58)
                  at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
                  at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
                  at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
                  at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:53)
                  at games.strategy.util.PropertyUtil.getPropertyField(PropertyUtil.java:101)
                  at games.strategy.util.PropertyUtil.getPropertyField(PropertyUtil.java:81)
                  at games.strategy.util.PropertyUtil.getPropertyFieldObject(PropertyUtil.java:69)
                  ... 14 more

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  redrumR General_ZodG 2 Replies Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Hepps
                    last edited by

                    @hepps I have a feeling that you can't use destroyedWhenCapturedFrom in a trigger. Can you try using destroyedWhenCapturedBy instead?

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    HeppsH 1 Reply Last reply Reply Quote 0
                    • General_ZodG Offline
                      General_Zod Moderators @Hepps
                      last edited by General_Zod

                      @Hepps @redrum
                      Why is the m_ in there?

                      @hepps said in Total World War: December 1941 Trains (BETA) 2.8.0.1:

                      @redrum TripleA engine version 1.9.0.0.8505
                      Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
                      Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
                      Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
                      Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
                      Error: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
                      java.lang.IllegalStateException: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment

                      HeppsH 1 Reply Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @redrum
                        last edited by

                        @redrum I'll try.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

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                        • HeppsH Offline
                          Hepps Moderators @General_Zod
                          last edited by

                          @general_zod Yes I also wondered that. I searched the entire XML for an instance of either; m_destroyedWhenCapturedFrom, as well as m destroyedWhenCapturedFrom... and yielded no results.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          redrumR 2 Replies Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @Hepps
                            last edited by

                            @hepps This should work:

                            <attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                              <option name="trigger" value="conditionAttachmentDummyCondition"/>
                              <option name="unitType" value="germanAirTransport"/>
                              <option name="unitProperty" value="isInfrastructure" count="false"/>
                              <option name="unitProperty" value="attack" count="1"/>
                              <option name="when" value="before:germanyCombatMove"/>
                            </attachment>
                            <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                              <option name="trigger" value="conditionAttachmentDummyCondition"/>
                              <option name="unitType" value="germanAirTransport"/>
                              <option name="unitProperty" value="isInfrastructure" count="true"/>
                              <option name="unitProperty" value="destroyedWhenCapturedBy" count="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
                              <option name="unitProperty" value="attack" count="0"/>
                              <option name="when" value="after:germanyNonCombatMove"/>
                            </attachment>
                            

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin @Hepps
                              last edited by

                              @hepps This should also work if you want to do the "from":

                              <attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                <option name="unitType" value="germanAirTransport"/>
                                <option name="unitProperty" value="isInfrastructure" count="false"/>
                                <option name="unitProperty" value="attack" count="1"/>
                                <option name="when" value="before:germanyCombatMove"/>
                              </attachment>
                              <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                <option name="unitType" value="germanAirTransport"/>
                                <option name="unitProperty" value="isInfrastructure" count="true"/>
                                <option name="unitProperty" value="destroyedWhenCapturedBy" count="FROM:Germany"/>
                                <option name="unitProperty" value="attack" count="0"/>
                                <option name="when" value="after:germanyNonCombatMove"/>
                              </attachment>
                              

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              HeppsH 2 Replies Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @redrum
                                last edited by

                                @redrum lol

                                I did that and was about to save.... then changed it all to what you had just suggested!

                                😃

                                "A joyous heart sours with the burden of expectation"
                                Hepster

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                                • redrumR Offline
                                  redrum Admin @Hepps
                                  last edited by

                                  @hepps Yeah either way works. You could technically just set the destroyedWhenCapturedBy option on the unit itself instead of a trigger and just flip the "isInfrastructure" in the trigger.

                                      <attachment name="unitAttachment" attachTo="germanAirTransport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                        <option name="isInfrastructure" value="false"/>
                                        <option name="destroyedWhenCapturedBy" value="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
                                      </attachment>
                                  
                                  <attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                    <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                    <option name="unitType" value="germanAirTransport"/>
                                    <option name="unitProperty" value="isInfrastructure" count="false"/>
                                    <option name="unitProperty" value="attack" count="1"/>
                                    <option name="when" value="before:germanyCombatMove"/>
                                  </attachment>
                                  <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                    <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                    <option name="unitType" value="germanAirTransport"/>
                                    <option name="unitProperty" value="isInfrastructure" count="true"/>
                                    <option name="unitProperty" value="attack" count="0"/>
                                    <option name="when" value="after:germanyNonCombatMove"/>
                                  </attachment>
                                  

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  HeppsH 1 Reply Last reply Reply Quote 1
                                  • HeppsH Offline
                                    Hepps Moderators @redrum
                                    last edited by

                                    @redrum Worked... this is a good example of an opportunity for better notations in POS.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

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                                    • HeppsH Offline
                                      Hepps Moderators @redrum
                                      last edited by

                                      @redrum Both ways work.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      redrumR 2 Replies Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Hepps
                                        last edited by redrum

                                        @hepps Oh one other thing is that I think you should technically be doing a reset on destroyedWhenCapturedBy if you are leaving it in the trigger. As it is a list that gets added to:

                                        <attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                          <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                          <option name="unitType" value="germanAirTransport"/>
                                          <option name="unitProperty" value="isInfrastructure" count="false"/>
                                          <option name="unitProperty" value="destroyedWhenCapturedBy" count="-reset-"/>
                                          <option name="unitProperty" value="attack" count="1"/>
                                          <option name="when" value="before:germanyCombatMove"/>
                                        </attachment>
                                        <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                          <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                          <option name="unitType" value="germanAirTransport"/>
                                          <option name="unitProperty" value="isInfrastructure" count="true"/>
                                          <option name="unitProperty" value="destroyedWhenCapturedBy" count="FROM:Germany"/>
                                          <option name="unitProperty" value="attack" count="0"/>
                                          <option name="when" value="after:germanyNonCombatMove"/>
                                        </attachment>
                                        

                                        Could also just do it in the 2nd trigger instead of the first like this:

                                          <option name="unitProperty" value="destroyedWhenCapturedBy" count="-reset-FROM:Germany"/>
                                        

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • redrumR Offline
                                          redrum Admin @Hepps
                                          last edited by

                                          @hepps POS2 XML updated: https://github.com/triplea-maps/the_pact_of_steel/pull/6

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          HeppsH 1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators @redrum
                                            last edited by

                                            @redrum Just an fyi... when I tried moving the "destroyedWhenCapturedBy" out of the trigger and back into just the unit.... the map would no longer load.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            redrumR 1 Reply Last reply Reply Quote 0

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