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    Total World War: December 1941 (BETA) 2.8.0.5

    Scheduled Pinned Locked Moved Maps & Mods
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    • HeppsH Offline
      Hepps Moderators
      last edited by

      Sorry ran into a bit of a snag.

      Would anyone know why this is returning an error?

      <attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="trigger" value="conditionAttachmentDummyCondition"/>
        <option name="unitType" value="germanAirTransport"/>
        <option name="unitProperty" value="isInfrastructure" count="false"/>
        <option name="unitProperty" value="attack" count="1"/>
        <option name="when" value="before:germanyCombatMove"/>
      </attachment>
      <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
        <option name="trigger" value="conditionAttachmentDummyCondition"/>
        <option name="unitType" value="germanAirTransport"/>
        <option name="unitProperty" value="isInfrastructure" count="true"/>
        <option name="unitProperty" value="destroyedWhenCapturedFrom" count="Germany"/>
        <option name="unitProperty" value="attack" count="0"/>
        <option name="when" value="after:germanyNonCombatMove"/>
      </attachment>
      

      "A joyous heart sours with the burden of expectation"
      Hepster

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Hepps
        last edited by

        @hepps What error are you seeing?

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        HeppsH 1 Reply Last reply Reply Quote 0
        • General_ZodG Offline
          General_Zod Moderators @Hepps
          last edited by General_Zod

          @hepps Haha, what about the tech model tests? Maybe it can turn into a companion mod for those whos dislike dumb luck deciding the direction of the game. 😉

          At worst you will have proven what model would work for GD before mass production. 🙂

          1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @redrum
            last edited by

            @redrum TripleA engine version 1.9.0.0.8505
            Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
            Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
            Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
            Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
            Error: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
            java.lang.IllegalStateException: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
            at games.strategy.util.PropertyUtil.getPropertyFieldObject(PropertyUtil.java:76)
            at games.strategy.engine.data.DefaultAttachment.getRawPropertyString(DefaultAttachment.java:113)
            at games.strategy.triplea.attachments.TriggerAttachment.triggerUnitPropertyChange(TriggerAttachment.java:1932)
            at games.strategy.triplea.attachments.TriggerAttachment.fireTriggers(TriggerAttachment.java:229)
            at games.strategy.triplea.attachments.TriggerAttachment.collectAndFireTriggers(TriggerAttachment.java:168)
            at games.strategy.triplea.delegate.BaseTripleADelegate.triggerWhenTriggerAttachments(BaseTripleADelegate.java:90)
            at games.strategy.triplea.delegate.BaseTripleADelegate.end(BaseTripleADelegate.java:59)
            at games.strategy.triplea.delegate.AbstractMoveDelegate.end(AbstractMoveDelegate.java:50)
            at games.strategy.triplea.delegate.MoveDelegate.end(MoveDelegate.java:188)
            at games.strategy.engine.framework.ServerGame.endStep(ServerGame.java:454)
            at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:418)
            at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:266)
            at games.strategy.engine.framework.startup.launcher.LocalLauncher.launchInNewThread(LocalLauncher.java:58)
            at games.strategy.engine.framework.startup.launcher.AbstractLauncher.lambda$launch$0(AbstractLauncher.java:51)
            at java.lang.Thread.run(Unknown Source)
            Caused by: java.lang.IllegalStateException: No such Property Field: destroyedWhenCapturedFrom
            at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:58)
            at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
            at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
            at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:63)
            at games.strategy.util.PropertyUtil.getFieldIncludingFromSuperClasses(PropertyUtil.java:53)
            at games.strategy.util.PropertyUtil.getPropertyField(PropertyUtil.java:101)
            at games.strategy.util.PropertyUtil.getPropertyField(PropertyUtil.java:81)
            at games.strategy.util.PropertyUtil.getPropertyFieldObject(PropertyUtil.java:69)
            ... 14 more

            "A joyous heart sours with the burden of expectation"
            Hepster

            redrumR General_ZodG 2 Replies Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Hepps
              last edited by

              @hepps I have a feeling that you can't use destroyedWhenCapturedFrom in a trigger. Can you try using destroyedWhenCapturedBy instead?

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              HeppsH 1 Reply Last reply Reply Quote 0
              • General_ZodG Offline
                General_Zod Moderators @Hepps
                last edited by General_Zod

                @Hepps @redrum
                Why is the m_ in there?

                @hepps said in Total World War: December 1941 Trains (BETA) 2.8.0.1:

                @redrum TripleA engine version 1.9.0.0.8505
                Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
                Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
                Loading map: total_world_war, from: C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip
                Loading resources from the following paths: [C:\Users\Hepster\triplea\downloadedMaps\total_world_war-master.zip, C:\Program Files\TripleA\assets]
                Error: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment
                java.lang.IllegalStateException: No such Property Field named: m_destroyedWhenCapturedFrom, or: destroyedWhenCapturedFrom, for Subject: UnitAttachment attached to:UnitType{name=germanAirTransport} with name:unitAttachment

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @redrum
                  last edited by

                  @redrum I'll try.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @General_Zod
                    last edited by

                    @general_zod Yes I also wondered that. I searched the entire XML for an instance of either; m_destroyedWhenCapturedFrom, as well as m destroyedWhenCapturedFrom... and yielded no results.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    redrumR 2 Replies Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Hepps
                      last edited by

                      @hepps This should work:

                      <attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                        <option name="trigger" value="conditionAttachmentDummyCondition"/>
                        <option name="unitType" value="germanAirTransport"/>
                        <option name="unitProperty" value="isInfrastructure" count="false"/>
                        <option name="unitProperty" value="attack" count="1"/>
                        <option name="when" value="before:germanyCombatMove"/>
                      </attachment>
                      <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                        <option name="trigger" value="conditionAttachmentDummyCondition"/>
                        <option name="unitType" value="germanAirTransport"/>
                        <option name="unitProperty" value="isInfrastructure" count="true"/>
                        <option name="unitProperty" value="destroyedWhenCapturedBy" count="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
                        <option name="unitProperty" value="attack" count="0"/>
                        <option name="when" value="after:germanyNonCombatMove"/>
                      </attachment>
                      

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Hepps
                        last edited by

                        @hepps This should also work if you want to do the "from":

                        <attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                          <option name="trigger" value="conditionAttachmentDummyCondition"/>
                          <option name="unitType" value="germanAirTransport"/>
                          <option name="unitProperty" value="isInfrastructure" count="false"/>
                          <option name="unitProperty" value="attack" count="1"/>
                          <option name="when" value="before:germanyCombatMove"/>
                        </attachment>
                        <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                          <option name="trigger" value="conditionAttachmentDummyCondition"/>
                          <option name="unitType" value="germanAirTransport"/>
                          <option name="unitProperty" value="isInfrastructure" count="true"/>
                          <option name="unitProperty" value="destroyedWhenCapturedBy" count="FROM:Germany"/>
                          <option name="unitProperty" value="attack" count="0"/>
                          <option name="when" value="after:germanyNonCombatMove"/>
                        </attachment>
                        

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        HeppsH 2 Replies Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators @redrum
                          last edited by

                          @redrum lol

                          I did that and was about to save.... then changed it all to what you had just suggested!

                          😃

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @Hepps
                            last edited by

                            @hepps Yeah either way works. You could technically just set the destroyedWhenCapturedBy option on the unit itself instead of a trigger and just flip the "isInfrastructure" in the trigger.

                                <attachment name="unitAttachment" attachTo="germanAirTransport" javaClass="games.strategy.triplea.attachments.UnitAttachment" type="unitType">
                                  <option name="isInfrastructure" value="false"/>
                                  <option name="destroyedWhenCapturedBy" value="China:Russia:Germany:Britain:Italy:Japan:Usa:Spain:Sweden:Turkey:Brazil"/>
                                </attachment>
                            
                            <attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                              <option name="trigger" value="conditionAttachmentDummyCondition"/>
                              <option name="unitType" value="germanAirTransport"/>
                              <option name="unitProperty" value="isInfrastructure" count="false"/>
                              <option name="unitProperty" value="attack" count="1"/>
                              <option name="when" value="before:germanyCombatMove"/>
                            </attachment>
                            <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                              <option name="trigger" value="conditionAttachmentDummyCondition"/>
                              <option name="unitType" value="germanAirTransport"/>
                              <option name="unitProperty" value="isInfrastructure" count="true"/>
                              <option name="unitProperty" value="attack" count="0"/>
                              <option name="when" value="after:germanyNonCombatMove"/>
                            </attachment>
                            

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            HeppsH 1 Reply Last reply Reply Quote 1
                            • HeppsH Offline
                              Hepps Moderators @redrum
                              last edited by

                              @redrum Worked... this is a good example of an opportunity for better notations in POS.

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @redrum
                                last edited by

                                @redrum Both ways work.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                redrumR 2 Replies Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Hepps
                                  last edited by redrum

                                  @hepps Oh one other thing is that I think you should technically be doing a reset on destroyedWhenCapturedBy if you are leaving it in the trigger. As it is a list that gets added to:

                                  <attachment name="triggerAttachmentgermanAirtraninfra1" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                    <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                    <option name="unitType" value="germanAirTransport"/>
                                    <option name="unitProperty" value="isInfrastructure" count="false"/>
                                    <option name="unitProperty" value="destroyedWhenCapturedBy" count="-reset-"/>
                                    <option name="unitProperty" value="attack" count="1"/>
                                    <option name="when" value="before:germanyCombatMove"/>
                                  </attachment>
                                  <attachment name="triggerAttachmentgermanAirtraninfra2" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                    <option name="trigger" value="conditionAttachmentDummyCondition"/>
                                    <option name="unitType" value="germanAirTransport"/>
                                    <option name="unitProperty" value="isInfrastructure" count="true"/>
                                    <option name="unitProperty" value="destroyedWhenCapturedBy" count="FROM:Germany"/>
                                    <option name="unitProperty" value="attack" count="0"/>
                                    <option name="when" value="after:germanyNonCombatMove"/>
                                  </attachment>
                                  

                                  Could also just do it in the 2nd trigger instead of the first like this:

                                    <option name="unitProperty" value="destroyedWhenCapturedBy" count="-reset-FROM:Germany"/>
                                  

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Hepps
                                    last edited by

                                    @hepps POS2 XML updated: https://github.com/triplea-maps/the_pact_of_steel/pull/6

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    HeppsH 1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @redrum
                                      last edited by

                                      @redrum Just an fyi... when I tried moving the "destroyedWhenCapturedBy" out of the trigger and back into just the unit.... the map would no longer load.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @Hepps
                                        last edited by

                                        @hepps Hmm. Interesting. I don't see any reason that it shouldn't work.

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        HeppsH 1 Reply Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators @redrum
                                          last edited by Hepps

                                          @redrum May have been something I did as well. Either way when I put it all back in the tigger it worked fine.

                                          Now I am onto a different issue.

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators
                                            last edited by Hepps

                                            Just a quick update. All the revisions are done. The new features are completely awesome!

                                            We are trouble shooting a few minor issues currently, but these are certainly fixable.

                                            The new game includes...

                                            1. Rail lines now sustain 3 damage when captured. (Disabled)

                                            2. Trains now sustain 2 damage when captured.

                                            3. Research Centers now sustain 4 damage when captured.

                                            4. Air Transports can now be bombed by Tact. Bombers and can be disabled. (2 H.P. disabled if hit)0_1518636455486_britishAirTransport_disabled.png

                                            5. Air Transports are now unselectable as a casualty on defense (1 less user enforced rule) {destroyed upon capture}

                                            6. Can now load transports in hostile S.Z. (Included so we can test functionality)

                                            7. Trains are now available to L&L. Allied->Russia via Murmansk, Archangelis and Iran. Russia-> China via Altay.

                                            Beyond that I have no idea what the future holds.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

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