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    battle calc bug with retreat

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    • Z Offline
      zlefin Moderators
      last edited by

      i'm not on github.
      there's bugs in battle calc if you use the retreat after round X
      persistently happens if you setup a battle on minimap using 4/1/3/2/1 for units on offense and defense (which is the start combat units on the main line that can reach either for a round 2 fight.
      if I set it to retreat after round 1 it shows attacker having 10.99 units left, while showin the correct casualties for defender.

      it kinda looks like there may be a similar bug if using the retreat if only air is left checkbox. I tried running 4/1/3/2/1 attacking vs 15 inf; and it shows a +5 average tuv swing, even though you have fewer units and fewer pips, and should be showing a persistent loss.

      General_ZodG 1 Reply Last reply Reply Quote 1
      • General_ZodG Offline
        General_Zod Moderators @zlefin
        last edited by General_Zod

        @zlefin
        I have noticed anecdotal erroneous results in bc too, with regard to using the "retreat after round" specifically. I have also heard of one or two others mention it in chat. I had intended to post a bug report the next time I saw it with game save and screenshot. Also I was unsure if this was ever posted previously.

        1 Reply Last reply Reply Quote 0
        • ZjelcopZ Offline
          Zjelcop Moderators
          last edited by

          Thanks for posting the bug. Had noticed the same thing.
          Bug issue created here: https://github.com/triplea-game/triplea/issues/2960

          redrumR 1 Reply Last reply Reply Quote 2
          • redrumR Offline
            redrum Admin @Zjelcop
            last edited by

            @zlefin this should be fixed in the latest pre-release.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 1

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