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    Fuel Enhancements

    Feature Requests & Ideas
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    • redrum
      redrum Admin @Frostion last edited by 16 Mar 2018, 20:26

      @frostion Yeah, the free movement is strange and unintuitive IMO. It was part of some of the early A&A games. It tends to be better to allow fighters to end movement where you are placing a carrier than landing them then allowing the free move to the carrier. If no A&A game ever had done that then I don't think anyone would ever have said 'I wish we could add a rule to land fighters then allow them a free move if I build a carrier'.

      General_Zod 1 Reply Last reply 17 Mar 2018, 00:44 Reply Quote 1
      • General_Zod
        General_Zod Moderators @redrum last edited by 17 Mar 2018, 00:44

        @redrum

        Are you removing that move fighter to new carrier property?

        I'm just wondering if it that property can be used creatively in other yet in undeveloped maps. In a way that has nothing to do with acc. It might come in handy yet.

        redrum 1 Reply Last reply 17 Mar 2018, 01:18 Reply Quote 0
        • redrum
          redrum Admin @General_Zod last edited by 17 Mar 2018, 01:18

          @general_zod No, I'm just not adding fuel cost support for it. So that 'free' move will cost 0 fuel.

          Hepps 1 Reply Last reply 17 Mar 2018, 01:18 Reply Quote 0
          • Hepps
            Hepps Moderators @redrum last edited by 17 Mar 2018, 01:18

            @redrum Free'r than before?!?! Get em while their hot!

            redrum 1 Reply Last reply 17 Mar 2018, 01:19 Reply Quote 0
            • redrum
              redrum Admin @Hepps last edited by 17 Mar 2018, 01:19

              @hepps More free the better? But yeah doesn't cost move points or fuel. Its magic!

              Hepps 1 Reply Last reply 17 Mar 2018, 01:20 Reply Quote 0
              • Hepps
                Hepps Moderators @redrum last edited by 17 Mar 2018, 01:20

                @redrum It was magic before... now its low carbon foot print magic. 😃

                1 Reply Last reply Reply Quote 0
                • redrum
                  redrum Admin last edited by redrum 17 Mar 2018, 03:28 17 Mar 2018, 02:38

                  Here are some initial screenshots of scrambling with fuel. The scramble window shows 'estimated' fuel cost of both defending/returning. If the fighters die then they aren't charged returning fuel for "fuelCost". This is using Global 40 with fighters having:

                  	  <option name="fuelFlatCost" value="PUs" count="4"/>
                  	  <option name="fuelCost" value="PUs" count="1"/>
                  

                  No Fighters Selected
                  0_1521254122751_c1278080-6235-41ba-a64f-733f4bf5e799-image.png

                  UK Fighter Selected
                  0_1521254161671_75a55420-c997-4237-808d-cb8125da84db-image.png

                  UK and French Fighters Selected
                  0_1521254195544_7db21a06-840c-46ab-87b9-f3475f89c57d-image.png

                  Not Enough Fuel for Scramble
                  0_1521257323195_c2bafd2e-0a41-40b0-965b-59826070237f-image.png

                  prastle 1 Reply Last reply 17 Mar 2018, 02:40 Reply Quote 1
                  • prastle
                    prastle Moderators Admin @redrum last edited by 17 Mar 2018, 02:40

                    @redrum magic only is you

                    1 Reply Last reply Reply Quote 1
                    • redrum
                      redrum Admin last edited by 17 Mar 2018, 04:01

                      Here is the PR: https://github.com/triplea-game/triplea/pull/3292

                      1 Reply Last reply Reply Quote 2
                      • Frostion
                        Frostion Admin last edited by Frostion 17 Mar 2018, 08:27 17 Mar 2018, 08:21

                        The above screenshots need the favicon in the top right, not a java icon 😁

                        Edit: @General_Zod @redrum Good that the option to move fighters to new carriers is not removed. The option is critical to the Star Wars maps, an option implemented per request from players to prevent new fleets from being taken out immediately by long range fighters.

                        redrum 1 Reply Last reply 17 Mar 2018, 17:02 Reply Quote 0
                        • redrum
                          redrum Admin @Frostion last edited by redrum 17 Mar 2018, 17:02 17 Mar 2018, 17:02

                          @frostion Good catch. There was a bug (probably been around forever) that caused the TripleA icon not to appear and for scramble window to not close if you exited the game. Both are fixed in the PR now.

                          Yeah, no plan to remove that property as it would break lots of maps and A&A die hards would be up in arms 🙂 I would say there are probably better ways to prevent new carriers from being taken out too easily. I would recommend some combination of these properties instead as they are more intuitive:

                              <property name="Produce fighters on carriers" value="true" editable="false">
                                <boolean/>
                              </property>
                              <property name="Produce new fighters on old carriers" value="true" editable="false">
                                <boolean/>
                              </property>
                              <property name="Land existing fighters on new carriers" value="true" editable="false">
                                <boolean/>
                              </property>
                          
                          prastle 1 Reply Last reply 20 Mar 2018, 14:54 Reply Quote 1
                          • prastle
                            prastle Moderators Admin @redrum last edited by prastle 20 Mar 2018, 14:57 20 Mar 2018, 14:54

                            @redrum JP bots were empty and the lobby is slow atm. If you and Dan are done with your latest engine/fuel update we could add it to jp bots just a thought. I stopped all JP bots for now.

                            redrum 1 Reply Last reply 20 Mar 2018, 15:34 Reply Quote 1
                            • redrum
                              redrum Admin @prastle last edited by 20 Mar 2018, 15:34

                              @prastle Yeah, the latest PR is now merged and can be tested with this pre-release: https://github.com/triplea-game/triplea/releases/tag/1.9.0.0.9859. Feel free to spin it up on a few bots if you want to test it out.

                              prastle 1 Reply Last reply 20 Mar 2018, 15:36 Reply Quote 1
                              • prastle
                                prastle Moderators Admin @redrum last edited by prastle 20 Mar 2018, 16:07 20 Mar 2018, 15:36

                                @redrum kk Japan and NewJersy bots run the latest pre and have maps updated

                                1 Reply Last reply Reply Quote 0
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